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Tag: Tetsuya Nomura

  • Tetsuya Nomura Has Good News About Kingdom Hearts 4

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    Many, many RPG fans are patiently awaiting the next installment in the Kingdom Hearts franchise. And a lot of those people are waiting for Final Fantasy VII Remake‘s third and final installment, too. As you might expect, some are worried about how development is proceeding on these two massive Square Enix RPGs, and to help calm those players down, FF7 and KH4 director Tetsuya Nomura has attempted to reassure us all that things are going “smoothly.”

    As reported by Gematsu, during Friday’s Final Fantasy VII: Ever Crisis 2nd Anniversary broadcast, Nomura hopped in toward the end after seemingly spotting comments in the chat asking about FF7 Remake’s third installment. While he didn’t have a release date to share, he wanted everyone to relax. The game is on schedule, okay?

    And don’t worry, fans of Kingdom Hearts, Nomura also had a small update about the Disney RPG, which was first announced back in 2022.

    “And this has also come up in the comments here and there, but Kingdom Hearts IV is likewise steadily moving forward according to schedule, so please look forward to it.”

    While this is good to hear, I imagine a lot of folks want a release window for one or both of these RPGs. FF7 Remake’s third entry will be its last, as confirmed by Square Enix in 2022. We still don’t know when it’s coming, what it will be named, and what platforms it will launch on, though I expect PS5 players will be able to play it day one. Meanwhile, we’ve heard very little about Kingdom Hearts 4, though we did get a new, very low-res screenshot earlier this year of Mickey Mouse in a library. Hopefully, that and Nomura’s assurance that everything is progressing as planned will be enough for folks until the next update.

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    Zack Zwiezen

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  • New Disney Movie Wish Could Have Big Ramifications For Kingdom Hearts

    New Disney Movie Wish Could Have Big Ramifications For Kingdom Hearts

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    Wish, the 62nd film released by Walt Disney Animation Studios, is a bad movie. The film is meant to celebrate the studio’s 100th anniversary, but instead, its incoherent story and reliance on millennial cliches for cheap jokes come off like it was fed into an AI generator and spat out onto the big screen. And the music, always a staple in Disney films, has some really lovely parts that are sadly weighed down by terrible lyrics.

    Overall, Wish is a hot mess, but for Kingdom Hearts fans, its core premise could have significant implications for Square Enix’s Disney and Final Fantasy crossover—that is, if Tetsuya Nomura and friends decide to incorporate it into future Kingdom Hearts games.

    What is Wish about?

    Wish is set in the kingdom of Rosas, where King Magnifico, a sorcerer with the power to grant wishes given to him by the common folk, hoards wishes as magical orbs and refuses to grant ones he doesn’t believe will be good for the kingdom. When a citizen turns 18, they give Magnifico their wish for “safekeeping” in his study until the day he decides to grant it. While he might believe himself righteous, as protagonist Asha points out, Magnifico has created a system in which he controls the fate of everyone in Rosas, rendering the townsfolk hopeless as they wait for their wishes to be granted. As the film progresses, the king’s true nature as an egomaniacal bastard becomes apparent and Asha leads a rebellion against his tyranny.

    But what does this have to do with Kingdom Hearts? As Asha learns more about the wishes in Magnifico’s clutches, it becomes clear that some of these wishes have to do with events that lead into various Disney movies. One Rosas civilian wants to fly, wears a green tunic, and is named Peter like Peter Pan. Valentino, Asha’s pet goat who gains the ability to speak because of magical shenanigans, wishes for a place where all mammals live equally, referencing the idyllic vision of 2016’s Zootopia. Asha herself becomes a Fairy Godmother and dons a cloak similar to the character from Cinderella.

    Disney

    There are other references, like Asha’s group of friends all dressing and acting similarly to the seven dwarves from Snow White. And when Magnifico is defeated, he’s trapped in a mirror, basically becoming the Magic Mirror from the same movie. There’s even a split-second frame in which his face is outlined to look like the mask that inhabits the mirror in the 1937 film.

    What does Wish mean for Kingdom Hearts’ Disney universe?

    All of this (and the 90 minutes of other Disney movie references) is part of the purpose of Wish—to celebrate Disney’s history—but there’s a larger implication here: Rosas is the center of a connected Disney universe. According to co-directors Chris Buck and Fawn Veerasunthorn, as well as co-writer Jennifer Lee, Wish isn’t hardwired as a multiverse launch pad, but it does imply characters like Peter Pan, places like Zootopia, and songs like “When You Wish Upon A Star” are the dreams of the citizens of Rosas. Prior to this, Disney has featured the occasional crossover detail before, like Frozen featuring characters from Tangled in a crowd shot, which Disney has mostly acknowledged as cute nods. But Wish makes an entire plot point out of Disney’s most beloved characters and worlds having an inception within its kingdom.

    This raises questions as to how that world would function in a potential Kingdom Hearts’ crossover. Will Kingdom Hearts play with the abstract ideas Wish hints at? In Square Enix’s RPG series, protagonist Sora and his friends Donald and Goofy travel to various Disney worlds on a spaceship. But before these worlds were separated, they originated from Scala ad Caelum, which featured heavily in Kingdom Hearts Union χ and in the final section of Kingdom Hearts III.

    Artwork of Scala ad Caelum.

    Image: Square Enix / Kingdom Hearts wiki

    Incorporating Wish and Rosas into Kingdom Hearts’ world would require a great deal of retconning, as Square Enix has already been building out its own connected lore for 20 years. It’s unclear if it will even have to reckon with it anytime soon given Kingdom Hearts IV has been in development concurrently alongside the movie, and Disney began work on Wish in 2018, a year before Kingdom Hearts III launched. While we don’t know what Disney worlds will appear in the next game, we can reasonably assume Disney and Square have been talking about Kingdom Hearts IV while Wish was in production.

    Kingdom Hearts has released plenty of prequels and midquels in between its numbered entries that help recontextualize story beats or fill in gaps, but Scala ad Caelum’s place as the root of Kingdom Hearts’ Disney crossover is pretty well-established. So it might just be easier for Square Enix to ignore Rosas and Wish’s Disney cinematic universe entirely. However, the series is no stranger to tweaking characters, worlds, and relationships to fit its own narrative. On top of weaving the existence of the shadow-like enemy Heartless into Disney movie plots, Kingdom Hearts has continued to fold new movies into its storytelling.

    The first game made the Seven Princesses of Heart (which included Alice, Snow White, Jasmine, Belle, Cinderella, and Aurora) into a unified, magical force that affected the entire known Kingdom Hearts universe. Kingdom Hearts III made sure to add newcomers Rapunzel, Anna, and Elsa as part of the New Seven Hearts meant to take up the mantle. So Rosas could realistically be molded to fit the needs of a new story arc—perhaps it could be the origin point of the new worlds Sora will explore in Kingdom Hearts IV, further explaining the expanding lore without stepping on the toes of the story the series told before.

    Sora, Donald, and Goofy stand below Arendelle's pink sky.

    Image: Disney

    Wish attempts what Kingdom Hearts pulled off over 20 years ago

    Kingdom Hearts’ interconnected Disney universe was a pretty novel idea back in 2002 when the first game was released. But nowadays, crossovers are so common they’re having diminishing returns. Take a look at recent Marvel Cinematic Universe box office numbers and you’ll see people are less infatuated with the concept of everything they watch and play weaving into one another. A shared Disney universe is a core theme in newer games like Disney Dreamlight Valley and Disney Mirrorverse, but Kingdom Hearts is one of the few examples where those worlds feel cleverly woven into each other, rather than thrown together in a disconnected pocket dimension. Now that Wish is at least toying with the idea of Rosas as the source of characters and ideas seen in previous Disney films, Kingdom Hearts is in an interesting position. It has to either reckon with one of the movies it may feature eating its lunch—albeit with its hands instead of a perfectly good fork and knife and just generally making a mess of the table—or find a way to wiggle out of the bind it’s put the series in.

    I do wonder if, given Wish’s middling reception and box office performance, Square Enix might opt not to touch the movie or its characters at all, as it would complicate things in ways that are probably not worth the trouble. But Kingdom Hearts has put some mid-ass Disney movies in its games in one way or another, so who knows? Yes, I’m looking at you, Chicken Little. In the meantime, let’s hope whatever Disney is cooking for 2024 doesn’t read like it was written by ChatGPT.

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    Kenneth Shepard

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  • Final Fantasy VII Rebirth Could Be Setting Up A Wild Zack Twist

    Final Fantasy VII Rebirth Could Be Setting Up A Wild Zack Twist

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    Despite what the creative team at Square Enix would have us think, Destiny and Fate probably still have a major role to play in Final Fantasy VII Rebirth and beyond. Even though SOLDIER Zack Fair seems to have escaped death and joined the rest of the cast in a new timeline, the most likely outcome is a totally different—but equally tragic—twist of fate.

    Pre-order Final Fantasy VII Rebirth: Amazon | Best Buy | GameStop

    Spoilers for the original game and FF7 Remake follow.

    In the original Final Fantasy VII timeline, Cloud and Zack are wounded by Sephiroth following what’s known as “The Nibelheim Incident,” five years before the events of the main game. The mad scientist Hojo kidnaps and experiments on them for four years, enhancing Cloud’s strength but scrambling his brain. After Zack breaks them out, they travel around for about a year until Shinra catches up to them on the outskirts of Midgar. Originally, Zack dies fighting Shinra troopers, but because the party defeats the Whisper Harbinger at the end of FF7 Remake, events in the past, present and future are altered.

    Remake’s ending cutscene shows that Zack survives the battle and helps Cloud make his way toward Midgar. It’s plausible these events happen in an alternate timeline distinct from the new continuity. However, it’s totally possible that when the party entered the Singularity at the end of Remake and destroyed the Whispers, they didn’t return to their original world. Instead, they were taken somewhere different: a timeline created by the destruction of the Whispers in which Zack is alive.

    Producer Yoshinori Kitase has confirmed already that Zack plays a bigger role in FF7 Rebirth than the original game.

    “Within the original Final Fantasy 7, Zack Fair doesn’t appear as much,” Kitase told IGN in a September 2023 interview. “As for Rebirth, there will be a new episode with Zack that will contain even more of him than the Remake. I’m not able to say much more than this as I would like for players to play and experience this with it in their own hands.”

    Image: Square Enix

    How is all of this going to shake out exactly? Well, Rebirth Creative Director Tetsuya Nomura confirmed on the official PlayStation blog in September 2023 that the second part of the trilogy ends at the Forgotten Capital, which is where Sephiroth kills Aerith while she’s trying to the White Materia to summon Holy.

    “The future — even if it has been written — can be changed,” Aerith says in the June 2022 First Look Trailer for Rebirth. The original timeline has already been “written,” so to speak, which is why the Whispers strove to preserve this specific future. In other words, events can and should play out as they originally did except for in instances where characters make different choices.

    The Whispers may not be around anymore to ensure that everything goes exactly according to plan, but it’s all but certain that Aerith will still try to summon Holy herself and be threatened by Sephiroth. Assuming everybody exists in the same continuity, what will Zack be doing while Cloud and friends pursue Sephiroth? In all likelihood, after arriving at the Sector 5 Church in the post-credits scene of the Remake Intergrade INTERmission chapter starring Yuffie, he’ll try to track Aerith down.

    A fittingly tragic culmination of all this could be for Zack to finally catch up to Aerith at the end of the game in the Forgotten Capital just in time to push her out of the way and take the hit himself. The Whispers may not be around to ensure that Zack dies, but his continued existence in the timeline presents all sorts of cosmic continuity issues. This could be the perfect tragic ending to Rebirth that inspires Aerith and Cloud to continue their mission to stop Sephiroth in a way that thematically echoes the original without getting too convoluted. In this fashion, Aerith could successfully summon Holy to stop Meteor earlier than in the original, but who knows what kind of repercussions all of this would have.

    Is it fair for him to make the ultimate Zackrifice? Probably not, but something about it feels fitting nevertheless.

    Pre-order Final Fantasy VII Rebirth: Amazon | Best Buy | GameStop

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    Corey Plante

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  • Final Fantasy VII Rebirth Fan Theory Hints At A Major Story Change

    Final Fantasy VII Rebirth Fan Theory Hints At A Major Story Change

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    Image: Square Enix / Kotaku

    As Final Fantasy VII Rebirth’s February 29 release date grows ever closer folks are getting antsy about seeing beloved characters like Cait Sith (pronounced “Kate Sihth,” apparently) Vincent Valentine, and Cid party up with Cloud. Although creative director Tetsuya Nomura has already confirmed that the aforementioned characters will join Cloud in combat similarly to how Red XIII did in Final Fantasy VII Remake, that doesn’t necessarily mean they’ll be introduced in the same order as in the original game. We don’t even know where Rebirth will end given the remake trilogy’s altered timeline. But one fan believes their wild theory pinpoints where Rebirth will end, and it involves FFVII’s cigarette-smoking scientist, Cid.

    In 1997’s Final Fantasy VII, Cid joins the crew long before they make their way to the City of Ancients, a place we’ve seen the Rebirth cast explore in the latest trailer. But for whatever reason the Rebirth trailers still haven’t shown off Cid, despite revealing other, arguably bigger, characters like the vampire-coded Vincent Valentine. And this Reddit user believes they know why.

    Yesterday, nikokow59 shared a screenshot from the Final Fantasy VII Trivia Twitter account to the FFVIIRemake subreddit about a scrapped story beat of the classic game that would have prevented Cid from joining Cloud and crew until an even later point in the game. According to the FF7_Trivia tweet, Cid wouldn’t have joined the party until after Sephiroth summoned Meteor. Talk about cutting things close to the buzzer beater. Another tidbit of this scrapped concept involved Shinra sending Cid out on a suicide mission to offset the celestial body with a rocket of his own making, as if he was in some video game version of the 1998 Bruce Willis film, Armageddon.

    “In the OG [Cid] didn’t really need to follow the party, so this time that could be a good reason,” Nikokow59 wrote.

    Nikokow59’s theory would also suggest that Cid’s famous rocket experiment, which originally took place before the events of FFVII, would instead be a part of Rebirth’s story and serve as the game’s cliffhanger. That would make a lot of sense considering there’s still an entire third game to come to complete the Final Fantasy VII remake trilogy. Do you think Nikokow59’s theory holds water, or will Square Enix end Rebirth on a different note?

    Either way, we’ll have to wait a while to find out, as Final Fantasy VII Rebirth doesn’t launch until February 29 on PlayStation 5.

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    Isaiah Colbert

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  • 13 More Things We Just Learned About Final Fantasy VII Rebirth

    13 More Things We Just Learned About Final Fantasy VII Rebirth

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    A giant batch of new Final Fantasy VII Rebirth interviews and previews just dropped to kickoff Tokyo Game Show 2023 and the sequel is sounding more promising than ever. Here’s everything we’re learning from Square Enix’s latest marketing bonanza around the upcoming timed PlayStation 5 exclusive.

    The new round of hands-on impressions come from two demos, one taking place during the Nibelheim incident flashback that sees Cloud fighting alongside Sephiroth, and another showing off open-world exploration around the outskirts of Junon, the sea-side military city with a giant gun mounted on it. Writers at IGN, Polygon, GameSpot, and more came away impressed by how the sequel expands on Final Fantasy VII Remake’s world and mechanics, though many are still eager to find out more about how Rebirth will deviate from the original 1997 PlayStation game’s story.

    “As with the previous game, we have strived for the right balance between old and new scenes in Final Fantasy VII Rebirth, but we also tried to take on more new challenges than we did in Final Fantasy VII Remake with some of the new scenes,” producer Yoshinori Kitase told the PlayStation Blog last week. “I am confident these new scenes will be wildly enjoyable for fans and newcomers alike.” Time will tell. For now, here are a bunch of interesting new details going around in today’s previews.

    Pre-order Final Fantasy VII Rebirth: Amazon | Best Buy | GameStop


    At 150GB, Rebirth is huge, but you won’t be swapping between two discs

    Image: Square Enix

    Director Naoki Hamaguchi confirmed to Game Informer that the total size of the game on PS5 is 150GB, with 100GB on the first disc and 50GB on the second. Unlike the PS1 version, however, players won’t be swapping discs midway through. Instead, they’ll download the whole thing at once and then be able to play the entire game with either disc inserted.

    The game ends after the Forgotten City

    Aerith unleashes a thunder bolt.

    Image: Square Enix

    Creative director Tetsuya Nomura also confirmed to Game Informer that Rebirth will go up to and include the end of the Forgotten Capital, known as the City of Ancients in the original game. That’s where Aerith dies in the 1997 version, but given how the remake trilogy is messing with the canon, anything could happen this time around.

    You can go on monster hunts

    Cloud looks for monsters at Cosmo Canyon.

    Image: Square Enix

    Like Final Fantasy XII, XV, and XVI, Rebirth will have special enemy hunts out in the sequel’s much more expansive, semi-open world. According to Polygon, players will encounter extra difficult monster variants while exploring that can be defeated in specific ways to earn extra rewards. Hopefully the game uses this to showcase some deep cuts from Final Fantasy VII’s bestiary.

    Synergy Skills and Abilities are like combo techniques from Chrono Trigger

    Barrett and Yuffie unleash a synergy attack.

    Image: Square Enix

    Revealed in the most recent State of Play trailer, party members this time around will have an extra slate of attacks called Synergy Skills. These open up while blocking and allow multiple characters to work together, like Cloud knocking Barrett’s gun fire into nearby enemies. Synergy Abilities are even stronger, and GameSpot likens them to Chrono Trigger’s combo techniques. They basically combine multiple characters’ limit breaks into an extra powerful finisher.

    There’s crafting

    Cloud searches for crafting materials outside Junon.

    Image: Square Enix

    Fortunately, it doesn’t look too menacing. Players can pick up random materials while out in the world and use them to make phoenix downs and other recovery items. It’s not clear how extensive the system will be, but it probably beats running back to town when you run out of potions.

    Sephiroth is playable

    Sephiroth beckons.

    Image: Square Enix

    Players could command Sephiroth for a short bit during the original game’s Nibelheim flashback, and the new demos confirm that’s the case in Rebirth as well. There’s apparently even an extended sequence where he and Cloud team up to fight through enemy hordes, with players able to control the super SOLDIER as he unleashes hell with his giant Masamune blade.

    Vincent is not, but he’ll still fight with you

    Vincent confronts the party.

    Image: Square Enix

    Teased during the latest trailer, IGN confirms the former Turk turned shapeshifting gunslinger can’t be controlled but he’ll still accompany players in the late part of the game as Red XIII did near the end of Remake. Nomura hinted to Game Informer that Vincent may join the player’s party for real by the final game in the trilogy.

    Nobody’s seen Cid yet

    1997 Cid lights a stick of dynamite.

    Image: Square Enix

    The cigarette-smoking, curse-spewing pilot was absent from the latest round of demos. That doesn’t mean he won’t be in the game at all. In the 1997 version’s timeline, Cid joins the crew long before they make it to the City of Ancients. Rebirth has a ton of ground to cover, however. Either Cid is being held back for a later reveal or his content has been moved to a later part of the trilogy’s story.

    Cloud can swim

    Players can get some laps in around Junon if they want, the demos confirmed. Whether there will be anything to discover or fight in the water remains to be seen. Will the spikey-haired punk get an alternate speedo costume? He’d better.

    The Junon dolphin is back

    Swimming will also be crucial for one of the most memorable scenes from the early part of Final Fantasy VII: riding a dolphin to the upper layer of the Junon military base. Simply called Mr. Dolphin in the original, he looks great in 4K and his return shows Square Enix isn’t shying away from the 1997 version’s absurd mini-games.

    Here’s Red XIII riding a chocobo

    I can’t believe this is real.

    You can pet the baby chocobo chicks

    Chocobo breeding returns in Rebirth, complete with blue, green, and golden chocobos. But there are also chocobo chicks, they are adorable, and Cloud can pet them. It’s a beautiful Kodak moment before he hauls them off to the Gold Saucer racetrack.

    Zack will get an entire episode to himself

    Zack holds out for his breakout role.

    Image: Square Enix

    Cloud’s First Class SOLDIER friend had a very minor role in the 1997 game but it expanded significantly in subsequent adaptations and spin-offs, most notably Final Fantasy VII: Crisis Core. Kitase told IGN that the black-haired swordsman will be getting a lot more facetime in Rebirth. “There will be a new episode with Zack, that will contain even more of him than the Remake,” he said. “I’m not able to say much more than this as I would like for players to play and experience this with it in their own hands.”

    Pre-order Final Fantasy VII Rebirth: Amazon | Best Buy | GameStop

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    Ethan Gach

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