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Tag: tetris

  • My Arcade Announces Sponsorship of Willis Gibson aka Blue Scuti for Classic Tetris World Championship 2024

    My Arcade Announces Sponsorship of Willis Gibson aka Blue Scuti for Classic Tetris World Championship 2024

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    My Arcade®, a leading provider of retro gaming devices and accessories, is thrilled to announce its sponsorship of Willis Gibson, renowned in the gaming community as Blue Scuti, for the Classic Tetris World Championship (CTWC) 2024. 

    A skilled Tetris player from Stillwater, Oklahoma, Gibson at the young age of 11 years old rose to prominence after an extraordinary achievement on Dec. 21, 2023. He had secured his place in gaming history by being the first individual to conquer level 157 in the iconic Tetris game, triggering a “killscreen” and essentially completing the game. 

    The collaboration marks a significant milestone as My Arcade® extends its support not only as a sponsor of the CTWC event, but also to one of the most talented players in the competitive Tetris scene.

    CTWC, an annual gaming tournament that celebrates the iconic game Tetris, gathers the world’s top players to compete for the prestigious title. My Arcade’s sponsorship of both the event and Willis Gibson underscores the company’s commitment to fostering the growth and recognition of retro gaming within the esports realm.

    “We are delighted to partner with Willis Gibson, a formidable force in the Classic Tetris community, as he embarks on his journey to the Classic Tetris World Championship 2024,” said Genine Hees, Digital Marketing Director at My Arcade. “His passion for Tetris aligns with our mission to celebrate the nostalgia and excitement of retro gaming.”

    “I am incredibly grateful to have the support of My Arcade as I prepare to compete in the Classic Tetris World Championship 2024,” said Willis Gibson. “Their commitment to preserving the legacy of retro gaming resonates with me, and I am honored to represent them on the global stage of CTWC.”

    Through its innovative lineup of retro gaming products and accessories, My Arcade continues to inspire players of all ages to rediscover the joy of timeless classics.

    For more information about My Arcade and its range of retro gaming products, please visit MyArcade.com.

    For media inquiries or interview requests, please contact Genine Hees at genineh@dreamgear.com.

    About My Arcade®

    My Arcade® is an exciting line of miniature retro arcade devices, Plug ‘N Play consoles and portable gaming handhelds, which include officially licensed iconic titles from Atari®, Bandai Namco, Capcom®, Data East®, Konami®, Taito®, and Jaleco®. My Arcade® brings classics like Pac-Man®, Galaga®, Tetris®, Space Invaders®, Street Fighter® II, Mega Man®, and many others to the palm of your hand. For more information, please visit www.myarcade.com.

    About Classic Tetris World Championship (CTWC):

    The Classic Tetris World Championship (CTWC) is an annual esports event that celebrates the enduring legacy of the iconic game Tetris. Founded in 2010, CTWC brings together top Tetris players from around the globe to compete for the title of world champion. With its vibrant community and competitive spirit, CTWC has become a cornerstone event in the retro gaming calendar, attracting players and fans alike to celebrate the timeless appeal of Tetris. For more information, please visit www.thectwc.com.

    About Willis Gibson (A.K.A. Blue Scuti):

    Willis Gibson, also known as Blue Scuti, is an accomplished American Tetris player hailing from Stillwater, Oklahoma. He gained widespread recognition for achieving a monumental feat on Dec. 21, 2023, by becoming the first person to reach level 157 in the classic Tetris game, causing a “killscreen” and effectively “beating” the game. Gibson’s fascination with Tetris began at the age of 11, sparked by YouTube content related to the game. As his passion grew, he delved into competitive play, mastering advanced techniques like the rolling technique to maneuver game pieces swiftly. His dedication led him to compete in prestigious tournaments, notably the Classic Tetris World Championship in 2023.

    Source: My Arcade

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  • Tetris Conquered, Star Wars Outlaws and More Of The Week's Biggest Gaming News

    Tetris Conquered, Star Wars Outlaws and More Of The Week's Biggest Gaming News

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    Think the first week of January is a slow one for news? Think again. A 13-year-old Tetris phenom has boldly gone where no one has gone before, beating the NES version of the classic puzzler by reaching a “kill screen” on level 157. Steam announced the occasionally baffling results of its annual players’ choice awards, and The Elder Scrolls II: Daggerfall got a free-to-play, fan-made remaster.


    Bethesda’s Biggest Game Ever Is Free And Remastered

    Screenshot: Daggerfall Unity

    Before Starfield, before Skyrim, before Fallout 3 and Oblivion, before your parents even knew how to make you, there was The Elder Scrolls II: Daggerfall. It was, and remains, Bethesda’s biggest-ever game, and now a fan-made rebuilding of the entire vast world in Unity has reached its 1.0 release. Oh, and it’s entirely free, and won’t be destroyed by lawyers! This new Daggerfall is an almighty achievement, and exactly the excuse you needed to return to Tamriel. – John Walker Read More


    So, Uh, What’s Up With The Steam Awards?

    A picture of the Steam Awards is next to logos for Red Dead Redemption 2 and Starfield.

    Image: Valve / Rockstar Games / Bethesda / Kotaku

    The results of 2023’s Steam Awards are in. Each year, Steam turns to the community to vote on the year’s best games across a wide variety of categories. This year saw Larian Studios’ RPG Baldur’s Gate 3 grab game of the year, while Lethal Company, a first-person cooperative horror game, got the “Better With Friends Award” for its co-op gameplay. The Last of Us Part I snagged Best Soundtrack, which seems odd because it came out in 2013, but it technically wasn’t added to Steam until 2023. – Claire Jackson Read More


    Horror Game Studio Shuts Down Due To Cyberattacks, Poor Sales

    Stray Souls protagonist Daniel reaches his right hand toward something illuminating his face.

    Image: Jukai Studio

    Just two months after the third-person action-horror game Stray Souls came out, developer Jukai Studio abruptly shuttered its doors, citing myriad issues including poor game sales and multiple cyberattacks from an unknown perpetrator.The developer took to X/Twitter on December 22 to announce the sudden closure. Part of the problem, Jukai Studio said, was Stray Souls’ abysmal reception and sales, which made the team “completely unable to sustain the company.” – Levi Winslow Read More


    Three Decades Later, Someone Has Finally Beaten Tetris On NES

    Official artwork for the NES version of the puzzler Tetris by Atari Games.

    Image: Atari Games

    Classic puzzle game Tetris has been around for over three decades, and in that time, plenty of people have reached its various endings, usually by clearing four rows of bricks at once like a digital demolitioner. That’s a challenge in and of itself, but now, someone has taken the concept of “beating Tetris” to the extreme by playing the NES game so hard it straight-up crashed, a phenomenon also known as the “kill screen.” – Levi Winslow Read More


    Star Citizen’s ‘Everything Pack’ Costs $48,000

    An image shows Moleman from the Simpsons commenting on the high price of the DLC.

    Image: RSI / Fox / Disney / Kotaku

    Forever-in-development space sim Star Citizen might not be finished after over a decade of dev work and announcements, but it does already contain a lot of expensive ships you can buy and fly around in. And if you want all of those ships in one big DLC pack, Star Citizen has an option for you. Just be prepared to spend over $48,000. – Zack Zwiezen Read More


    Baldur’s Gate 3 Contains A Beautiful Tribute You’ll See Through Misted Eyes

    Golbraith, as he appears in Baldur's Gate 3.

    Screenshot: Andrea Gatta / X

    Here’s something unironically wonderful. Via a post by Larian Studios writer Rachel Quirke, we’ve just learned of a deeply moving tribute to a player’s father that appears in the studios’ award-winning RPG Baldur’s Gate 3. In October 2020, a member of the Larian forums posted to thank the developer for releasing the first act of the game in Early Access, because it allowed them to enjoy one last adventure with their father, who had recently been diagnosed with Alzheimer’s. – John Walker Read More


    Ubisoft Swiftly Corrects Star Wars Outlaws ‘Late 2024’ Release Window

    Star Wars Outlaws protagonist Kay Vess peeks from behind some structure with an alien creature on her left shoulder.

    Screenshot: Ubisoft Massive Entertainment / Kotaku

    Star Wars Outlaws, Ubisoft’s upcoming action-adventure game that follows scoundrel Kay Vess between The Empire Strikes Back and Return of the Jedi, previously had no release date beyond a very broad “2024” window. Today, however, a Disney Parks blog post quietly announced that it would launch in “late 2024.” This didn’t last long, as Ubisoft promptly swooped in to correct the record and re-assert the general 2024 timeframe. – Levi Winslow Read More


    Fan-Revived MMO Given Official License To Continue

    An image shows a group of costumed super heroes as seen in City of Heroes.

    Image: NCSoft

    City of Heroes was a beloved MMORPG that launched in April 2004 and lasted just over eight years. In that time it won a dedicated community of players who, even after the game died, kept playing the MMO via private servers that existed in a weird legal gray area. But now, the developers behind City of Heroes have given one private server the official thumbs-up to keep on keeping on. – Zack Zwiezen Read More


    Baldur’s Gate 3 Actors Share Their Most-Flubbed Lines

    Baldur’s Gate 3 Actors Share Their Most-Flubbed Lines

    The second part of our interview with Baldur’s Gate 3 actresses Devora Wilde and Jennifer English


    Baldur’s Gate 3 Actors: Intimacy Coordinators Should Be ‘Industry Standard’

    Baldur’s Gate 3 Actors: Intimacy Coordinators Should Be ‘Industry Standard’

    The first part of our interview with Baldur’s Gate 3 actresses Devora Wilde and Jennifer English

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    Kotaku Staff

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  • A Teenager Just Beat the Entire Game of Tetris for the First Time, Ever

    A Teenager Just Beat the Entire Game of Tetris for the First Time, Ever

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    Tetris, a game I can only get to about level three before it gets too much for me, has finally been beaten, almost 40 years since it was first released. Its victor? A 13-year-old kid in Oklahoma.

    You know what I was doing at 13? Trying not to kill my Tamogatchi, and failing. Willis Gibson has beaten the unbeatable game via the original Nintendo console version. We clearly had different goals.

    First and foremost, you may be wondering how one beats Tetris, a game designed to go on essentially forever. It’s simple (for Gibson, essentially impossible for the rest of us). While marketed as endless, the designers only built the game to a certain level, convinced that no human being could ever work fast enough to reach it. So basically, the coding of the game breaks at level 157. If you reach the level, the game freezes and you can’t get further.

    Remember, Tetris gets increasingly harder to play as the levels progress, as the blocks fall quicker, and once the blocks stack up to the top of the screen, you lose. Gibson, however, bested the game in a scant 39 minutes. You can watch him achieve the feat via YouTube, here:

    Now, before you saddle up to the game and (wrongly) believe that if a 13-year-old can do it, you can too please understand that Gibson is a competitive Tetris player (yes, they exist) and practices the game about 20 hours a week, for the past few years, to have achieved this feat.

    You may be wondering what led to this achievement being unlocked, and well, this sport, like many others, has had advancements over the years. For competitive Tetris players, it’s called the “rolling technique” where you use multiple fingers to play the game instead of one or two. (Remember how clunky the old Nintendo controllers were to hold?) Don’t ask me to elaborate further on it; like I said, I can get to level three before I bone it up and end the game. Good thing for you; a bunch of people on YouTube can demonstrate if you are so inclined:

    From the opening image alone, you can see it’s a completely different way to hold the controller. The more traditional way in the ’80s, you’ll recall, is to grasp each side with a different hand, and bonus points if you have a Squeez-it and a plate of pizza rolls at the ready while you play your game.

    You may be wondering where the sport of competitive Nintendo Tetris playing goes from here? For some, it’s knowing they too can freeze the game if they work hard enough. For others, it’s going “beyond” the crashscreen. As in, somehow getting the game to keep playing.

    As for Gibson, he dedicated his win to his father, who died last month.

    (Featured Image: Universal Pictures)

    Have a tip we should know? [email protected]

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    Kate Hudson

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  • Game On: 13-Year-Old Becomes First To Beat ‘Unbeatable’ Tetris

    Game On: 13-Year-Old Becomes First To Beat ‘Unbeatable’ Tetris

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    SAN FRANCISCO (AP) — The falling-block video game Tetris has met its match in 13-year-old Willis Gibson, who has become the first player to officially “beat” the original Nintendo version of the game — by breaking it.

    Technically, Willis — aka “blue scuti” in the gaming world — made it to what gamers call a “kill screen,” a point where the Tetris code glitches, crashing the game. That might not sound like much of a victory to anyone thinking that only high scores count, but it’s a highly coveted achievement in the world of video games, where records involve pushing hardware and software to their limits. And beyond.

    It’s also a very big deal for players of Tetris, which many had long considered unbeatable. That’s partly because the game doesn’t have a scripted ending; those four-block shapes just keep falling no matter how good you get at stacking them into disappearing rows. Top players continued to find ways to extend their winning streaks by staying in the game to reach higher and higher levels, but in the end, the game beat them all.

    Until, that is, Willis managed on Dec. 21 to trigger a kill screen on Level 157, which the gaming world takes as a victory over the game — something along the lines of pushing the software past its own limits.

    The makers of Tetris agree. “Congratulations to ‘blue scuti’ for achieving this extraordinary accomplishment, a feat that defies all preconceived limits of this legendary game,” Tetris CEO Maya Rogers said in a statement. Rogers noted that Tetris will celebrate its 40th anniversary this year and called Willis’ victory a “monumental achievement.”

    It’s been a very long road. Early on, “the Tetris scene people didn’t even know how to get to these higher levels,” said David Macdonald, a gaming YouTuber who has chronicled the gaming industry for years. “They were just stuck in the 20s and 30s because they just didn’t know techniques to get any further.” Level 29 posed an especially tough roadblock because the blocks began falling more quickly than the in-game controller could respond.

    Eventually players found ways to make progress, as Macdonald chronicled in his detailed video on Willis victory. In 2011, one got to Level 30 using a technique called “hypertapping,” in which a player could rhythmically vibrate their fingers to move the game controller faster than the game’s built-in speed. That technique took players to level 35 by 2018, after which they hit a wall.

    The next big thing came in 2020 when a gamer combined a multifinger technique originally used on arcade video games with a finger positioned on the bottom of the controller to push it against another finger on the top. Called “rolling,” this much speedier approach helped one player reach Level 95 in 2022.

    Then other obstacles arose. Because the original Tetris developers had never counted on players pushing the game’s limits so aggressively, bizarre quirks began to crop up at higher levels. One particularly difficult issue arose with the game’s color palette, which traditionally cycled through 10 easily distinguished patterns. Starting at level 138, though, random color combinations began to appear — some of which made it much harder to distinguish the blocks from the game’s black background.

    Two particularly devilish patterns — one a dim combination of dark blues and greens later dubbed “Dusk,” the other composed of black, gray and white blocks called “Charcoal” — proved taxing for players. When combined with the strain of increasingly longer games, which could run 40 minutes or more, progress slowed again. It took a Tetris-playing AI program dubbed StackRabbit to break that logjam by helping map out just where players might happen across a glitch resulting in a kill screen, and finally beat the game.

    StackRabbit, which managed to make it all the way to Level 237 before crashing the game, ran on a modified version of Tetris, so its achievements aren’t strictly comparable to those of human players. And its findings weren’t immediately applicable to the human-played game, either. But its runs clearly demonstrated that game-ending glitches could be triggered by very specific events, such as which block pieces were in play or how many lines a player cleared at once.

    That let human players take over the task of mapping all possible scenarios that could cause such crashes in the original game. These typically resulted when the game’s decade-old code lost its place and began reading its next instructions from the wrong location, generally resulting in garbage input. A massive effort spurred by StackRabbit’s experience eventually led to the compilation of a large spreadsheet that detailed which game levels and which specific conditions were most likely to lead to a crash.

    That’s what compelled Willis to make his run for the record. Yet even he appeared shocked when he crashed the game at Level 157. In his livestream video, he appears to hyperventilate before barely gasping “Oh my God” several times, clutching his temples and worrying that he might be passing out. After cupping his hands over his mouth in an apparent attempt to regulate his breathing, he finally exclaims, “I can’t feel my fingers.”

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  • Watch a 13-year-old become the first person to ever beat Classic Tetris

    Watch a 13-year-old become the first person to ever beat Classic Tetris

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    A 13-year-old streamer, Blue Scuti, became the first ever human to beat the classic game of Tetris on NES. Blue Scuti broke 3 world records in total — including that monumental accomplishment — during a semifinal match for the 2023 Classic Tetris World Championship (CTWC). On Tuesday, he posted the full video onto his YouTube channel.

    It might be funny to think that a 34-year-old game had never been beat before — but that’s precisely the case. Since Tetris (or Classic Tetris) was released on the NES it was genuinely considered unbeatable. Players would play for as long as they could, until reaching the 29th level, at which point pieces would fall so fast it seemed impossible to keep up. Only an AI had ever beat it — until Blue Scuti came on the scene.

    Blue Scuti’s winning strategy was a culmination of the technique that younger players have been developing in recent years. These newer strategies, like “hypertapping” and later “rolling,” emerged in 2016 and 2020 respectively, allowing players to operate the NES controller even faster than the buttons by tapping the underside of the controller. By 2022, most players that placed in in CTWC used some version of these strategies.

    In the 38-minute video, you can see Scuti grow more tense as he approaches ever greater levels. Right after making a great save, he gets to the game’s frozen screen — signaling victory — and ecstatically says “oh my god” while yanking off his gloves. “My hands feel tingly, I can’t feel my hands,” he says, with his face in his hands.

    In a post game interview with streamer ITZsharky, Blue Scuti describes the nerves after playing for 30 minutes, but that he was “still managing to hit the 5 taps.” He added, “You miss one 5 tap and the run can end.”

    This one never did, making Tetris history.

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    Nicole Clark

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