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Tag: Terminator 2D: No Fate

  • Carolyn Petit’s Top 5 Games Of 2025

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    In a June interview with Rolling Stone, the musician Woodkid spoke about working with Hideo Kojima to create the soundtrack for this year’s Death Stranding 2. Asked what he’s learned from his time with the veteran game director, Woodkid shares an illuminating anecdote about a time when Kojima approached him with a concern. According to the singer-songwriter, Kojima said, “I’m going to be very honest, we have been testing the game with players and the results are too good. They like it too much. That means something is wrong; we have to change something…If everyone likes it, it means it’s mainstream. It means it’s conventional. It means it’s already pre-digested for people to like it.”

    I’ve been thinking about this quote now for months. As a player, as a reader, as a movie lover, I value work that has some integrity to it. I don’t like it when I’m playing a game and I can feel the designers straining to make it all as convenient and frictionless and pleasant as possible. That doesn’t mean that I like having my time wasted either, or that I don’t value good design. I just don’t like it when things feel focus-tested, sanded down, made all glossy for the masses. Sometimes I will think a popular, mainstream work is very good, but it won’t be because of the ways in which I sense it calibrating itself for mass appeal. It will be in spite of them. 

    This year, I played a number of games I thought were fine, and a few I didn’t like very much. I didn’t play many that I found really special or exciting, so this list is a top five, not a top ten. That’s not a commentary on the overall quality of the year’s games. It’s just a reflection of the fact that I played fewer games overall this year than I sometimes do–I’m trying to make more time for books, movies, and so on than I have in the past, and to spend more time with people I care about, too–and that, of the games I happened to play in my limited time, not all of them were winners. But I did still play some very good games this year. Let’s get on with it, shall we? 


    Honorable Mention: Death Stranding 2

    Man, what a frustrating game for me to grapple with. The original Death Stranding is an all-time favorite of mine, a bold, bracing experience that was truly unlike anything I had played and that has only become more strangely resonant in the years since its release. This sequel, despite that secondhand Kojima quote I shared above about him apparently not wanting it to be too “mainstream,” felt to me very safe, leaning into conventional combat and away from the kinds of environmental friction that made forming connections in the first game so rewarding. It also, as Maddy Myers so effectively noted in a piece for The A.V. Club, exemplifies Kojima’s tiresome tendency toward gender essentialism. 

    But amidst the typical AAA gunfights and deeply disappointing narrative decisions, there were still some cool discoveries and memorable moments. I loved it when I hopped in a hot spring only to find that taking a bath in one can transport you to another; this felt to me not like another “quality of life”-oriented fast-travel option, something non-diegetic you select in a menu, but a feature of the world, the way Warp Zones used to be. And as I wrote about in our piece on the year’s best moments, the game’s big reveal near the end is goofy, exuberant, and audacious, a reminder of what Kojima can do when he’s truly willing to take risks.

    Honorable Mention: Avowed

    Obsidian’s first-person fantasy RPG was refreshingly distinctive, with a world recalling that of Morrowind in its originality rather than more traditional swords-and-sorcery settings. I enjoyed wandering around and seeing who and what I would find more than I have in a game like this in a long time. It also tells a tale in which, depending on your actions, some pretty major events can happen or not happen, and I appreciated that it found ways to confront some pretty big themes and incorporate some impactful choices while working within some clear limitations of budget and scope. Avowed punches above its weight and proves that big mid-budget adventures still deserve a place in today’s gaming landscape.

    #5: Absolum 

    Absolum
    ©DotEmu

    2020’s Streets of Rage 4 was the best damn beat ‘em up I’d played in a long time. With it, co-developer Guard Crush demonstrated a real knack for the fundamentals of the genre, delivering clobbering action that was accessible, nuanced, and so, so satisfying. This year’s Absolum sees them take all that savoir-faire and apply it to fantasy beat ‘em up action with roguelike elements, and it works as well as ever. 

    I really dig a good fantasy beat ‘em up (Capcom’s D&D games of the ‘90s are particular favorites), and Absolum makes great use of its setting, peppering in just enough lore to tell us what we need to know about its central conflict and to understand the personalities of its four terrific playable characters. It also benefits from a striking art style that had me feeling like I was playing a lush fantasy cartoon from the 1970s. Random events and hidden secrets keep the world feeling lively, and going toe-to-toe with its terrific bosses is as enjoyable on your 20th run as it is on your first. 

    #4: Despelote 

    despelote
    ©Panic

    When you have a passion for something, especially when you’re young, it stays with you everywhere. It’s with you when you’re wandering the halls of your school, when you’re hanging out with your friends, when you’re lying in bed at night. Some passions separate you from others; my high school obsession with Peter Gabriel wasn’t something I could really share with my friends who were into Nirvana and Pearl Jam, for instance. But sometimes, a passion binds you with others. Sometimes, it binds a whole nation together.

    Despelote is a slice-of-life game about an Ecuadorian boy named Julián and the weeks surrounding the country’s qualifying run for the 2002 World Cup. Julián loves soccer. At home, his parents make dinner and talk about the changing state of the world and the latest challenges in their careers, but Julián just wants to play the soccer game on his console and hog the family TV. During recess at school, he and his classmates immediately seize the opportunity to kick the ball around. Everywhere you go in Despelote, soccer is woven seamlessly into life. People are still going on dates and exercising and walking their dogs, but soccer is in the air, inescapable. The game doesn’t need to didactically explain to you what qualifying for the World Cup would mean to the country, to these people. Thanks to Despelote’s brilliant blend of realism and surrealism, you’re there, in that space, living it. You can feel it yourself.

    There’s a common misconception about “relatability” which says that the more generic a work is, the more relatable it is because it means that we’ll all be more readily able to project ourselves onto its characters and connect to its situations. I find it’s almost always the opposite that is true. The more specific something is, the more precisely it captures an experience that is not my own, the better I’m able to feel connected to it as well, to appreciate both how it differs from my own experience and how it reflects the things that bind us all together. I’m not a soccer fan, and I’m sorry to say that I know woefully little about the history of Ecuador. But when I reached the game’s incredible climactic moment, which I wrote about here, I practically stood up and cheered. I get it now. Sometimes, soccer really is life.

    #3: Terminator 2D: No Fate

    Terminator 2D No Fate
    © Bitmap Bureau

    Finally, we have the game that James Cameron’s seminal sci-fi flick has always deserved, a game that truly captures the movie’s pulse-pounding action and distinctive visual sensibilities. More than just a good licensed game (which is rare enough in itself), No Fate immediately establishes itself as one of the best arcade-style run-and-gun action games of all time. 

    I’ve heard a few people criticize the game for its brevity. It certainly is short, but I wouldn’t want it to be longer. A full playthrough of Contra III: The Alien Wars, one of the other greats in the genre, takes maybe 30 minutes, but it’s so jam-packed with showstopping setpieces and memorable moments that half an hour feels like a perfect length to me; after that, I’m ready to try for a higher score or tackle a tougher difficulty. The same principle applies here; a runthrough of No Fate might take 45 minutes or so (there are three possible routes through the game and some are longer than others), and when it’s over, I’m ready to catch my breath and then give it another shot. No Fate makes repeated attempts rewarding with a scoring system that sees you keep building up a multiplier as long as you don’t take damage; I’ve already seen some amazing efforts to get high scores that show off some really skilled, high-level play. No Fate also makes harder difficulty options worthwhile, changing enemy placement and behavior to make the game tougher in an interesting way rather than just going the route of giving enemies more health.

    But ultimately it’s the stage design, pixel art, and wonderfully precise controls that make this game a masterpiece. It constantly keeps you on your toes, tossing you from future war run-and-gun scenarios to breathless vehicle chases to stealthy prison escapes, all animated beautifully and moving along at an exhilarating pace. A number of fairly high-profile games this year tried to recapture and build on the excitement offered by some of the best 2D sidescrollers of the ‘80s and ‘90s, but for my money, this is the only one that really knocked it out of the park. It’s a total banger.

     #2: Blippo+

    Blippo+
    ©Panic

    I watched some crap on TV when I was young of course, He-Man and Knight Rider and whatnot, but TV also often felt like a way to broaden my horizons. In the ‘90s, I think channel surfing and stumbling on cool, random shit was a pretty common experience for people, and it was certainly one I had time and again. I liked venturing into the world of TV without consulting a Guide and just seeing what I’d find. Maybe Huell Howser would show me some aspect of California history I was unfamiliar with, or I might catch the end of an R-rated movie, all the swears hilariously dubbed over for broadcast TV, that blew my mind. TV was a gateway to learning about nature, being exposed to art, and sometimes just seeing human beings doing weird and interesting things. 

    Blippo+ recaptures that feeling of just flipping through the channels and stumbling on good stuff. Its varied assortment of programs–ostensibly signals from an alien planet much like our own–includes game shows, talk shows, cooking shows, science shows, news programs, and more, each with its own distinct vibe, yet united by a cohesive aesthetic that gives the whole thing the fuzzy warmth and genuine humanity of, say, old Bob Ross episodes or other PBS programming funded by viewers like you. But Blippo+ is more than just a collection of TV shows, it’s also a fascinating narrative experience that immerses us in a culture on the brink of potentially radical change. A better world is possible, and the revolution just might be televised. 

    #1: Shadow Labyrinth

    shadow labyrinth
    ©Bandai Namco

    Okay, I need you to understand something. I was very young when Pac-Man became the world’s first video game superstar, but I do remember it. And look, Pac-Man was everywhere; in cartoons, on t-shirts and magazine covers, in hit pop songs. But here’s the thing: there was no one singular image of Pac-Man. On arcade cabinets, he looked like an armless yellow blob. In the box art for the Atari 5200 version, he looked like a sleek floating sphere. In this stunning envisioning by Japanese artist Hiro Kimura, apparently rejected by Atari due to its terrifying rendition of the ghosts, Pac-Man is a little metallic robot man gobbling wafers and wearing track shorts and a Pac-Man t-shirt. 

    Pac Man Art
    ©Atari

    Nowadays, established video game characters often have their appearance totally standardized, and every incarnation of them has to be “on-model.” Earlier this year, for instance, when Donkey Kong started sporting a slightly altered look, we all took notice, and knew that this decision had been made and approved by Nintendo on high. But when I was young, video game characters were in flux. I was free to imagine Pac-Man in any number of ways, none of them “canonically” accurate but all of them feeling like they reflected, in some way, the strange, abstract experience of playing Pac-Man. I miss the feeling that game characters exist as much in the realm of the imagination as they do on the screen. 

    Now I need you to understand something else. When I was young, the world was just trying to figure out what video games meant, how they might function as part of our society and our artistic landscape. TRON, a formative viewing experience for me, imagined worlds within our computers in which these games actually played out, while The Last Starfighter suggested that an arcade cabinet could be an intergalactic test of skill, a way to find the fighter pilot who could accomplish in real life what the game asked them to do onscreen. And I was a kid with a very overactive imagination. My home life was, shall we say, not great, and at school I mostly felt like a weirdo who didn’t really understand how to interact with the world around me. But in games, I could be capable, heroic even. And so, at six or seven, I would sometimes imagine that, as in TRON, whatever I was seeing on my screen was actually happening in some other realm somewhere, and that maybe my actions were making a difference. 

    A link to the past

    Shadow Labyrinth
    ©Bandai Namco

    When you first fire up Shadow Labyrinth, the start menu screen shows a figure in a city on a rainy night, sitting on a bench and playing a gaming handheld. As soon as you launch the game, the figure disappears, their device abandoned on the ground. The game’s intro, a cavalcade of over-the-top anime nonsense, shows a human soul being summoned from beyond into the body that will serve as the game’s player character. To me, the implication seemed clear: the game is suggesting that we and the player character are literally one, that we have been summoned into the world of the game to help right whatever might be wrong in this strange world. And though I no longer give myself over to my imagination the way I did when I was six, I enjoyed the imaginative playfulness of this choice, the way it seemed to ask me to remember that part of myself that once believed that video games were one part technology, one part magic. Games don’t always activate that part of me anymore. It’s a nice surprise when they do. 

    From that point on, Shadow Labyrinth continued to surprise me. I went in expecting a modest game, one that might take me 12 hours or so and offer some standard Metroidvania enjoyment. Instead, its world kept expanding beyond my expectations, surprising me both with its scale and its strangeness. Not since my first time playing Symphony of the Night has a game’s world impressed and bewildered me so much. 

    And now I want to go back to that Kojima quote I kicked things off with. At no point, in any way, did Shadow Labyrinth ever feel “pre-digested” for my enjoyment. Its moment-to-moment gameplay felt fine, but it didn’t have that luscious quality that so many games strive for. And I like this about it. If you transport me to some other world, I’m not gonna be some badass ninja. It felt like some situation I had stumbled into and was making the best of; what I never felt was the concern of the developers, obsessing over some need to make the game feel the way games like Hades or Hollow Knight do. It felt as if the controls simply…were. 

    shadow labyrinth
    ©Bandai Namco

    Similarly, Shadow Labyrinth never seemed concerned with me understanding exactly what I needed to do next, or with me being able to conveniently find a save spot, or with me understanding its strange story. It all felt, top to bottom, like a true journey of discovery, in ways that games, in my experience, so rarely do these days. I loved simply stumbling upon references to Bandai Namco properties other than Pac-Man. (The first time I found myself in an area with the enemies from Dig Dug, I gasped in delight.) I loved needing to remember for myself where I might find some type of enemy I needed to fight to acquire some item. I loved figuring out for myself how to hunt down and defeat a boss who looked like a physical manifestation of Pac Man’s famous killscreen glitch. 

    I’m very well aware that Shadow Labyrinth was made by developers. But I admire this game so much more because they worked so hard to make it feel as if it wasn’t, as if this really is just a strange, hostile world that we’ve been thrust into. The part of my imagination that this game reawakened likes to think that perhaps this game is the “true story,” the real place where games like Pac Man and Galaga and Dig Dug all come from, and those arcade games were little echoes of this world, little dreamlike manifestations of it, brought into our world by the Namco game designers of the 1980’s.

    With Shadow Labyrinth, Bandai Namco eschewed the tendency toward safety and standardization that sometimes limits games themselves and how we allow ourselves to imagine them. I never once felt the developers looking over my shoulder, worrying about whether I was getting frustrated or finding it all “well-designed” enough. This is a game in which the rules that say a character needs to be a certain thing or look a certain way don’t apply at all, an expression of that wild range of possibility that surrounds games when we set them free from specific ideas of appearance or genre and let them coalesce into something strange, risky, and new.

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    Carolyn Petit

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  • Next Week on Xbox: New Games for November 24 to 28 – Xbox Wire

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    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Terminator 2D: NO FATE

    Reef Entertainment Ltd

    Terminator 2D: No Fate – November 26
    Optimized for Xbox Series X|S / Smart Delivery

    Experience the events of ‘Terminator 2: Judgment Day’ brought to life through glorious pixel artwork and action-packed arcade gameplay! Play as Sarah Connor and the T-800 through a variety of thrilling missions as they take on the T-1000 and try to put a stop to Skynet’s plans before the human race is annihilated. Lead the Resistance as John Connor in the future, fighting on the front lines as mankind’s only hope in the War Against the Machines. In this unique story blending iconic scenes from ‘Terminator 2: Judgment Day’ with original scenarios and multiple endings, humanity’s fate is yours to decide.


    I’m on Observation Duty 8

    Dreamloop Games

    I’m on Observation Duty 8 – November 28
    Optimized for Xbox Series X|S

    Observe. Report. Survive the night. Monitor the surveillance system for anomalies and report them to survive the night. Use your sharp eyes and keen attention to detail to detect supernatural anomalies ranging from subtle environmental changes to eerie and unsettling otherworldly intruders. Can you survive the night shift, or will you succumb to paranoia…? I’m on Observation Duty 8 is the most ambitious title yet in the original viral franchise that ignited a trend in spot-the-difference horror games that have been loved by players and streamed for millions by legendary content creators.


    Primal Fray

    Indie Games Starter

    Primal Fray – November 24
    Optimized for Xbox Series X|S

    Primal Fray is a turn-based strategy roguelite. Combat takes place on a procedurally generated hex based flying islands. You will use your units to outmaneuver and kill enemy troops. Choose between multiple heroes. Use their unique talents to conquer the Rift and learn more about their stories entangled with dark and ominous Ironclad Corp.


    A.I.L.A

    Fireshine Games

    A.I.L.A – November 25
    Optimized for Xbox Series X|S

    A.I.L.A is a first-person horror game set in a near-future filled with immersive technology. Play as the sole game tester for a revolutionary new fictional AI. Survive intense horror experiences that prey on your deepest fears as the lines between virtual and reality begin to blur…


    Compadrone: Land Wars

    Seam Entertainment Limited

    Compadrone: Land Wars – November 25

    Year 2352, humanity is exploring the exoplanets for the expansion of its stellar empire. It comes as no surprise that we encounter alien adversaries – some easy to conquer, others far more advanced and harder to subjugate. To assist in the conquest, a dedicated fleet of fighter drones called Compadrones – or ‘compadre’ drones were created to serve as the ultimate vanguard of our attack forces. Compadrone: Land Wars is a family-friendly top-down roguelite arena shooter with elements of tower defense gameplay in which you play as a drone sent to fight off aliens on an exoplanet.


    Delivery of Us (Xbox Series)

    Afil Games

    Delivery of Us – November 25
    Optimized for Xbox Series X|S

    In Delivery of Us, you guide a clever carrier pigeon on a mission to deliver every letter across the city’s rooftops. Plan each route carefully, because every move counts. Once the counter hits zero, the delivery fails. This relaxing logic and movement-based puzzle game combines smooth mechanics, strategic planning, and calm visuals. Each level challenges you to find the most efficient path to every mailbox while avoiding walls, hazards, and obstacles along the way.


    Xbox Play Anywhere

    KILL IT WITH FIRE! 2

    tinyBuild

    Kill it with Fire! – November 25
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    You are the Exterminator on a crusade against the spider horde taking over the multiverse. Blast through the story campaign solo or with friends via online co-op for up to 4 players or jump into a frenetic Humans vs Spiders PvP mode for some laughs and screams.


    Mudness Offroad & Buried Alive

    Midnight Works


    20


    $18.99

    $15.19

    Mudness Offroad & Buried Alive – November 25
    Optimized for Xbox Series X|S

    Mudness Offroad & Buried Alive Bundle delivers a gripping mix of harsh survival and demanding terrain navigation. One tests your endurance in nature’s toughest environments, the other your will to escape the unthinkable. This bundle is made for those who never back down — whether battling nature or facing their deepest fears.


    Project Motor Racing

    GIANTS Software

    $69.99

    Project Motor Racing – November 25

    Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport. Race across eras in 70 meticulously recreated cars across 13 iconic classes and 28 global layouts.


    Xbox Play Anywhere

    Brotherhood

    Valkyrie Initiative LLP

    Brotherhood – November 26
    Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

    They are billions. You are alone. An ominous brotherhood of religious fanatics perform experiments on humans in their top-secret scientific complex. An ancient prison hidden deep in the Swiss mountains houses hundreds of test subjects whose bodies are mutilated in an effort to produce a new biological species of superhuman. You are one of them, but unlike other test subjects, your body is immune to mutagens. For you, it’s not poison anymore, rather a source of power that makes your body nearly indestructible. Steal the weapon and obliterate them.


    Dude, Where Is My Beer?

    Arik Games

    $14.99

    Dude, Where Is My Beer? – November 26
    Optimized for Xbox Series X|S

    Can you find a normal beer in a world of conspicuously flavoured craft beer, and solve the mystery of the elusive, missing pilsner, using nostalgic interface from the golden age of adventure games? Talk to West Coast IPA and American Black Ale drinking hipsters and solve beer related puzzles at different stages of drunkenness; explore locations like a sports bar, a microbrewery, a dive bar and a rock bar in the city of Oslo, in your quest of finding a pilsner.


    King’s Justice

    Old School Vibes

    King’s Justice – November 26
    Optimized for Xbox Series X|S

    Embark on a thrilling platforming quest across 10 handcrafted levels filled with deadly traps, diverse enemies, and escalating challenges. With an estimated playtime of 30–60 minutes, casual players will enjoy fast-paced action and precision gameplay.


    Knight’s Quest

    Old School Vibes

    Knight’s Quest – November 26
    Optimized for Xbox Series X|S

    Embark on a heroic journey in Knight’s Quest, a 2D platformer set in a world consumed by darkness. Play as a valiant knight determined to reclaim ancient ruins and defeat monstrous foes. Can you restore light to a shattered realm?


    Poko’s Arctic Quest (Xbox One)

    Little Giant Game Studio

    Poko’s Arctic Quest – November 26

    Join Poko on a frosty and challenging adventure! Winter is coming, and the little penguin Poko needs to gather enough fish to survive the cold! Use your logic and planning to push blocks, open paths, and collect all the fish across 30 carefully designed levels inspired by classic puzzle games.


    Xbox Play Anywhere

    Schildmaid MX

    Eastasiasoft Limited

    Schildmaid MX – November 26
    Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

    Schildmaid MX is a fresh and frenetic side-scrolling 2D shoot ’em up in which you pick 1 of 3 ferocious fighter spacecraft to wreak havoc on the invasion fleet that threatens your planet. Embark on multiple attack runs and strike fear into the hearts of your enemy. The best pilots are immortalized on the online leaderboards!


    Space Frontier

    Head Bear Games

    Space Frontier – November 26
    Optimized for Xbox Series X|S

    A classic space shooter reborn! Pilot your ship on an epic journey through the cosmos, facing hordes of space pirates across 13 intense levels. Defeat enemies to collect upgrade orbs and spend them in the shop to evolve your ship with more damage, extra life, and insane speed. Face colossal bosses in battles that demand strategy and razor-sharp reflexes. Every victory brings you closer to interstellar glory!


    Torii

    Silesia Games Sp. z o.o.

    Torii – November 26

    Traverse through the surreal world suspended somewhere between dream and emotion on a touching journey through grief, guilt, and healing, as you search for your lost sister, Lulu. Solve puzzles, recover lost memories, face your deepest fears and regrets… And don’t be afraid to take the leap forward.


    Delivery Driver Massacre

    Everynot Games Studio

    Delivery Driver Massacre – November 27
    Optimized for Xbox Series X|S / Smart Delivery

    Step into a first-person horror experience inspired by classic 80s slashers. A routine job becomes a night of terror as you explore an eerie suburban home hiding sinister secrets. Solve puzzles, find tools to escape, and outsmart a ruthless killer who’s always one step behind you. Grimy VHS visuals, haunting ambience, and shocking moments bring old-school horror to life in a new way.


    Garten of Banban 8: Anti Devil

    Feardemic

    Garten of Banban 8: Anti Devil – November 27
    Optimized for Xbox Series X|S / Smart Delivery

    You were tricked by your friends. After the latest events, you’ll need to delve deeper into the mysterious establishment of Banban’s Kindergarten. Now, you’re completely on your own – your friends are either dead or against you… From now on, you’ll only meet new enemies, who will make sure you never feel alone. Be careful – in Banban’s Kindergarten, they are lurking in every corner, waiting for you.


    Quick Whiskers (Xbox Series)

    Afil Games

    Quick Whiskers – November 27
    Optimized for Xbox Series X|S

    Get ready to jump, dash, and glide with Quick Whiskers, a pixel-art platformer where every move counts! Take control of a nimble cat and venture through 30 challenging levels across two unique biomes: the peaceful park and the bustling city. Your mission is simple but full of action: collect food cans and reach a cozy bed to rest.


    Xbox Play Anywhere

    Snake.io

    Kooapps Inc

    Snake.io – November 27
    Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

    Develop your skills, try to survive as much as you can and become the biggest snake. You start as a small snake, get bigger by eating other snakes who try to do the same. You have to attack wisely but defend skillfully. How long can you survive?


    Star Ores Inc.

    Three River Games (3RG)

    Star Ores Inc. – November 27
    Optimized for Xbox Series X|S

    Star Ores Inc. is an intergalactic mining adventure that catapults you onto an abandoned space station in the middle of space. As a freshly minted entrepreneur, you begin your career in a world full of ores, machines, and galactic possibilities. Dig through massive asteroids and extract rare minerals, which you refine into valuable high-tech products. With the help of specialized robots, conveyor systems, and automated machinery, you build an efficient production chain — from raw material extraction to sales.


    Xbox Play Anywhere

    Street Racer Collection (QUByte Classics)

    QUByte Interactive & bleem.net

    Street Racer Collection (QUByte Classics) – November 27
    Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

    Combining the speed of an arcade racer with the brawling of a fighting game, this cult classic made its mark with its originality and its own dose of chaos and personality. Race on tracks filled with obstacles and crazy settings (from Mount Rushmore to Transylvania), use special moves to knock out your rivals, and explore modes that go far beyond traditional racing.


    Aero Cosmos

    Gametry LLC

    Aero Cosmos – November 28

    Take control of your spacecraft and dive into a cosmic odyssey where speed, precision, and exploration collide. Navigate surreal, gravity-defying landscapes filled with twisting asteroid rings and radiant celestial structures. With every level, push your reflexes to the limit as you dodge obstacles, collect vital energy cores, and uncover hidden mysteries of deep space. Only the sharpest pilots will survive the challenge — are you ready to conquer the cosmos?


    Bee Simulator: The Hive

    Untold Tales

    Bee Simulator: The Hive – November 28
    Optimized for Xbox Series X|S

    See the world through the eyes of a bee! Explore a world inspired by Central Park as you gather pollen, evade threats, and build your own thriving beehive. This edition combines the original Bee Simulator with The Hive expansion, introducing new mechanics, game modes, and fresh as a spring pollen content—all in one buzzing adventure, perfect for players of all ages.


    Xbox Play Anywhere

    BucketCrusher

    QubicGames S.A.

    BucketCrusher – November 28
    Xbox Play Anywhere

    Will you manage to completely destroy the wall until not a single brick is left standing? Immerse yourself in the most satisfying casual game where you tear down walls brick by brick using a circular saw! Push the bricks into your BucketCrusher to convert them into cash, but watch out because you can run out of fuel!


    El Coco

    Recotechnology SL

    El Coco – November 28
    Optimized for Xbox Series X|S

    El Coco is a 3D action roguelike that plunges you into a world of dreams, broken memories, and living nightmares. Descend into The Uncertain, a place as strange as it is dangerous, and fight to recover what you’ve lost—if you can trust your guide.


    Emoji Battlefield – Origins

    EpiXR Games

    $9.99

    Emoji Battlefield – Origins – November 28
    Optimized for Xbox Series X|S

    Emoji Battlefield – Origins throws you into a chaotic, rogue-like first-person shooter where emojis aren’t just harmless faces — they’re deadly enemies. Start each run by customizing your experience with unique modifiers: crank up the difficulty, make every emoji wear a ridiculous hat, or turn on bouncing mode for hilarious chaos. Then pick your unlocked arena — from The Bouncy Castle to Candy World or even outer space — each with its own hazards and interactive traps.


    Habitat Shapes (Xbox Series)

    Afil Games

    Habitat Shapes – November 28
    Optimized for Xbox Series X|S

    Enjoy the relaxing puzzle of Habitat Shapes by organizing spaces for three animal families – mammals, birds, and reptiles – using Fence/Wall pieces to keep them separated. Watch out: different families cannot touch, and any attempt triggers a funny “fight cloud,” sending the last piece back to the conveyor.


    Keypybara

    Renan Games

    Keybybara – November 28

    In Keypybara, prepare for a classic 2D platforming experience with precise and responsive controls. You must navigate carefully handcrafted levels (each one a single, challenging “room”) filled with deadly traps. Your mission is clear: collect the key to unlock the exit. To do this, you will need to push boxes and dodge spikes. With instant respawn and 30 unique stages that progressively increase the challenge, the game offers an addictive, smooth, and rewarding gameplay loop with every obstacle overcome.


    Red Pippy

    Ratalaika Games S.L.

    Red Pippy – November 28
    Optimized for Xbox Series X|S / Smart Delivery

    Red Pippy is a charming 2D pixel art platformer that follows the journey of a little red bird in pursuit of its biggest dream: learning to fly! With each level, Pippy learns new skills as he navigates vibrant and perilous environments, jumping across platforms and overcoming obstacles that bring him closer to his ultimate goal. Will he prove that he’s ready to conquer the skies?


    Xbox Play Anywhere

    Wild West: Hidden Objects

    Crisp App Studio


    $11.99

    $9.59

    Wild West: Hidden Objects – November 28
    Optimized for Xbox Series X|S / Xbox Play Anywhere / Smart Delivery

    Step into the Cyber Wild West! Take on the role of a sharp-eyed detective in a world where the Wild West collides with high-tech cyberpunk. Welcome to Red Hook, a mysterious frontier town ruled by circuits and secrets. But trouble is brewing… The town treasury has been stolen. The sheriff? Kidnapped. Now it’s up to you to crack the case.


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    Will Fulton, Xbox Wire Editor

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