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Tag: Tango Gameworks

  • The Buck Stops With Phil Spencer, 1000xRESIST Is A Must-Play, And More Gaming Opinions For The Week

    The Buck Stops With Phil Spencer, 1000xRESIST Is A Must-Play, And More Gaming Opinions For The Week

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    Image: Bethesda Softworks

    Earlier this week, Xbox announced that it would be shuttering several studios it had attained as part of its $7.5 billion purchase of Bethesda, including Arkane Austin, Tango Gameworks, Alpha Dog Games, and Roundhouse Studios, the last of which is being absorbed into another team. Collectively, the studios’ produced games like Dishonored, Prey, Redfall, Mighty Doom, Hi-Fi Rush, and more. These studios, and some of the more innovative titles that they developed, seemed at one point to be the future of Xbox’s floundering brand. After a downturn in many of Xbox’s large key franchises due to mismanagement, the shifting priorities of its audience, and the Xbox’s dwindling image across the world, titles like the ones these teams were developing seemed like the start of a promising new era for Xbox, one that might be marked by more creative, sustainably made games that weren’t designed to bleed its audience dry. – Moises Taveras Read More

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    Kotaku Staff

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  • After Buying Up Studios, Xbox Says It Doesn’t Have The Resources To Run Them

    After Buying Up Studios, Xbox Says It Doesn’t Have The Resources To Run Them

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    After shutting down multiple Bethesda studios, Xbox and Bethesda leadership held a town hall meeting with staff to discuss the closures, explaining that the company’s studios had been spread too thin and that it wanted to focus on fewer projects moving forward.

    On May 7, Xbox announced that it was closing three studios—Tango Gameworks (Hi-Fi Rush), Arkane Austin (Redfall), and Alpha Dog Games (Mighty Doom)—with a fourth support studio, Roundhouse Studios, being absorbed by the team behind Elder Scrolls Online. According to a new report, on May 8, in the aftermath of these surprising shutdowns, Xbox President Matt Booty and Zenimax head Jill Braff held a large meeting with staff and laid out the reasoning behind the cuts.

    As reported by Bloomberg, during the meeting Booty praised Hi-Fi Rush, but wouldn’t go into specific details on why the studio behind the colorful action game had been shut down.

    Speaking more broadly about the closings, Booty reportedly explained that Xbox and Bethesda’s studios had become spread too thin, like “peanut butter on bread,” and that team leaders felt understaffed. The idea being that by closing studios, Xbox would free up resources elsewhere within the company. Booty also told staff at the meeting that Akrane Austin’s closing had nothing to do with Redfall flopping with fans and critics.

    Reportedly both Tango and Arkane Austin had pitched games to work on next, including a Hi-Fi Rush sequel and possibly a new Dishonored or similar single-player immersive sim-like game. Those likely won’t happen.

    Braff allegedly said that she hoped the closing of some studios would allow Bethesda/Zenimax to focus on fewer projects in the future.

    “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,” she said, according to a recording Bloomberg reviewed. “I think we were about to topple over.”

    Tango and Arkane were trying to hire more people while pitching new games, and both Braff and Booty reportedly suggested that the long, expensive road those teams faced before being able to release something new was the main reason for closing the studios, implying that it was just bad timing as Microsoft looks to trim down costs and overhead. It’s reported that more cuts are likely for Xbox, according to people who spoke to Bloomberg.

    It’s also reported that ever since the massive $69 billion Activision Blizzard acquisition in 2023, Microsoft leaders have been ramping up their scrutiny of the Xbox division. The Verge reported on Wednesday that executives at Microsoft and Xbox had discussed not adding Call of Duty games to Game Pass, and raising the price of Game Pass Ultimate. However, nothing is concrete yet.

    Microsoft’s leaders taking a bigger interest in Xbox might help explain why Booty and others are looking to cut costs. Either way, it’s likely more folks at Xbox will lose their jobs in the future.

    .

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    Zack Zwiezen

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  • Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

    Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

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    Image: 343 Industries / Microsoft

    Things haven’t been going great for Xbox recently. Microsoft is facing stiff resistance in its attempt to acquire Activision Blizzard. It released hardly any big exclusive blockbusters last year. And it just cut over 10,000 jobs last week, including many senior developers at Halo Infinite studio 343 Industries. Microsoft Gaming CEO Phil Spencer tried to remain upbeat and do damage control on each of these points and more in a new interview with IGN.

    “Every year is critical,” he said. “I don’t find this year to be more or less critical. I feel good about our momentum. Obviously, we’re going through some adjustments right now that are painful, but I think necessary, but it’s really to set us up and the teams for long-term success.”

    This week captured both the peril and promise facing Xbox right now. On Tuesday, Microsoft announced a drop in net-income of 12 percent for the most recent fiscal quarter compared to the prior year. Xbox gaming hardware and software were down by similar percentages, and Microsoft said nothing about how many new subscribers its Game Pass service had gained since it crossed the 25 million mark exactly a year ago.

    Then on Wednesday Microsoft provided a sleek and streamlined look at its upcoming games in a Developer Direct livestream copied right from the Nintendo playbook. Forza Motorsport was seemingly quietly delayed to the second half of the year, but looked like a beautiful and impressive racing sim showpiece. Arkane’s co-op sandbox vampire shooter Redfall got a May 2 release date. Real-time strategy spin-off Minecraft Legends will hit in April. And to cap things off Tango Gameworks, maker of The Evil Within, shadow-dropped Hi-Fi Rush on Game Pass, a colorful rhythm-action game from left field that’s already become the first undisputed gaming hit of 2023.

    Hi-Fi Rush's hero jumps through a colorful city skyline.

    Screenshot: Tango Gameworks / Bethesda

    “2022 was too light on games,” Spencer confessed in his IGN interview. 2023 shouldn’t be thanks to Redfall and Starfield, Bethesda’s much-anticipated answer to the question, “What if Skyrim but space?” But both of those games were technically supposed to come out last year. Meanwhile, Hi-Fi Rush, like Obsidian’s Pentiment before it, is shaping up to be a critically acclaimed Game Pass release that still might be too small to move the needle on Xbox’s larger fortunes.

    Spencer remained vague when asked how successful these games were or their impact on Game Pass, whose growth has reportedly stalled on console. “I think that the creative diversity expands for us when we have different ways for people to kind of pay for the games that they’re playing, and the subscription definitely helps there,” he said.

    Hi-Fi Rush, Redfall, Starfield, and a new The Elder Scrolls Online expansion due out in June are also all from Bethesda, which Microsoft finished acquiring in 2021. The older Microsoft first-party game studios have either remained relatively quiet in recent years while working on their next big projects, or, in the case of 343 Industries, were recently hit with a surprising number of layoffs.

    Following news of the cuts last week, rumors and speculation began to swirl that 343 Industries—which shipped a well-received Halo Infinite single-player campaign in 2021, but struggled with seasonal updates for the multiplayer component in the months since—was being benched. The studio put out a brief statement over the weekend saying Halo was here to stay and that it would continue developing it.

    A shift from Starfield waits for the game's new release date.

    Image: Bethesda / Microsoft

    Spencer doubled down on that in his interview with IGN, but provided little insight into the reasoning behind the layoffs or what its plans were for the franchise moving forward. “What we’re doing now is we want to make sure that leadership team is set up with the flexibility to build the plan that they need to go build,” he said. “And Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo.”

    Where Halo Infinite’s previously touted “10-year” plan fits into that, however, remains unclear. “They’ve got some other things, some rumored, some announced, that they’ll be working on,” Spencer said. And on the future of the series as a whole he simply said, “I expect that we’ll be continuing to support and grow Halo for as long as the Xbox is a platform for people to play.” It’s hard to imagine Nintendo talking about Mario with a similar-sounding lack of conviction.

    It’s possible Microsoft’s continued struggles with some of its internal projects is partly why it’s so focused on looking outside the company for help. Currently that means trying to acquire Activision Blizzard for $69 billion and fighting off an antitrust lawsuit by the Federal trade Commission in the process. Microsoft had originally promised the deal to get Call of Duty, Diablo, World of Warcraft, and Candy Crush would be wrapped up before the end of summer 2023. That deadline’s coming up quickly, even as the company continues offering compromises, like reportedly giving Sony the option to continue paying to have Activision’s games on its rival Game Pass subscription service, PS Plus.

    Spencer told IGN he remains bullish on closing the deal, despite claiming to have known nothing about the logistics of doing so when he started a year ago. “Given a year ago, for me, I didn’t know anything about the process of doing an acquisition like this,” he said. “The fact that I have more insight, more knowledge about what it means to work with the different regulatory boards, I’m more confident now than I was a year ago, simply based on the information I have and the discussions that we’ve been having.”

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    Ethan Gach

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  • Ikumi Nakamura Is Also An Urban Explorer, Releasing A Lovely Coffee Table Book

    Ikumi Nakamura Is Also An Urban Explorer, Releasing A Lovely Coffee Table Book

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    Image for article titled Ikumi Nakamura Is Also An Urban Explorer, Releasing A Lovely Coffee Table Book

    Ikumi Nakamura is best known to you, while still reading this opening sentence, as a games artist and director who has worked on everything from Okami to Bayonetta to The Evil Within to Ghostwire: Tokyo. Did you know, though, that for over a decade she has also been a prolific urban explorer?

    I sure as shit did not! But since 2009 she has been posting photos online as TommyBoy, to a website cataloguing photos of abandoned spaces in locations as diverse as Japan, Alaska, Bali and Mexico. The site’s bio simply says

    Hi! I’m Japansese urban explorer ‘Tommy’. I enjoy urban exploration all over the world.

    But today publisher Read-Only Memory announced that TommyBoy was actually Nakamura, and did so because they’ve decided to release a book together, collecting some of her favourite photos in print for the first time ever. That book is called Project UrbEx, and it looks gorgeous.

    Image for article titled Ikumi Nakamura Is Also An Urban Explorer, Releasing A Lovely Coffee Table Book

    Described as “a thrilling photographic adventure around an offbeat selection of the world’s abandoned buildings, captured by one of the videogame industry’s most beloved creatives”, it’s 256 pages of photos and diary excerpts by Nakamura, and is available in a number of different formats.

    Famed videogame creator Ikumi Nakamura became widely known after she gave a speech about a “spooooky” game, Ghostwire: Tokyo, at the prestigious E3 conference. Her talent, infectious personality and strong sense of wonder for the world – “I think I haven’t changed much since I was a kid” – has attracted a global cult following. What many fans don’t know, however, is that Nakamura has a secret alter ego in the form of ‘TommyBoy’ – a fearless urban explorer.

    For years Nakamura has been traversing the planet to go to under-the-radar abandoned buildings, from the Igloo Hotel in Alaska, a magnificent dome structure housing an intricate carousel-like wooden framework, to a mysterious liquor factory in Mexico with a giant replica bottle on its roof and the disused Blue Horizon Boxing Ring, where Rocky (1976) was filmed. Working in the gaming industry for nearly two decades, Nakamura has dreamt up many imagined worlds, but it’s these forgotten corners of the real world that truly fire her creative vision. Her photographic eye evokes the survival-horror feel of her own dystopian videogames.

    With Google Maps at our fingertips, it can often feel impossible to get lost or discover anything novel, but through her daring escapades Nakamura taps into a lost spirit of true adventure. Hers is an enthusiastic brand of tour guiding, taking the reader to eye-opening spaces and atmospheres through exceptional photography and transporting – and sometimes amusing – stories.

    Her pictures, gathered here in print for the first time, reveal that, from Japan and the United States, from Belgium to Taiwan, and from Spain to Bali, our planet is teeming with human-made structures lying derelict and undisturbed, waiting to be discovered by intrepid explorers.

    The revelation certainly makes sense in hindsight! Last year Nakamura filmed a video about her history in the industry and her new video game studio with Archipel, and did so while exploring some lost buildings; turns out what looked at the time like some location scouting or just a cool backdrop for an interview was actually very much this.

    You can order a copy here.

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    Luke Plunkett

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