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Tag: Swen

  • Baldur’s Gate 3 Companions Were Never Meant To Be So Thirsty

    Baldur’s Gate 3 Companions Were Never Meant To Be So Thirsty

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    Sorry, it turns out it wasn’t that there was just something irresistible about you. Instead it seems that Baldur’s Gate 3 shipped with a bug that meant all the companions were way hornier than intended.

    I thought something felt odd. Having played enough BioWare games over the years to know that all my companions would inevitably find me impossibly alluring at some point, I kind of shrugged when they began throwing themselves at me almost from the off. I figured Baldur’s Gate 3 developers Larian just wanted to get it out of the way, have Gale and Karlach and try to get in my pants sooner rather than later, but it certainly seemed hasty.

    It turns out, as discovered by TheGamer, that this wasn’t meant to be the case. A bug slipped through that meant the requirements for companions to be unable to resist your illithid charms were set way too low.

    Speaking to the game’s director and Larian boss-guy, Swen Vincke, TheGamer learned that “approval thresholds” were set too low, meaning the buddies you gather into your gang were ready to have special cuddles far sooner than planned. “That’s why they were so horny in the beginning,” explained Vincke.

    This has already been fixed for a bunch of the game’s companions, but some still have their libido set to 11, awaiting cold showers in forthcoming patches. Gale was the most affected, as you probably noticed if you played the game, the thirsty wizard ready to make magic happen from the moment he meets you. Vincke told the site that he “wasn’t supposed to be, like, instantly there.”

    Read More: 7 Horny Fantasy Games To Play After Baldur’s Gate 3

    It’s interesting that Larian has stuck to this being a bug, not a feature, given that being ready to go isn’t exactly abnormal human/tiefling/drow behavior. “It was supposed to simulate how real relationships are,” Vincke told TheGamer, adding that behaving like this would be “problematic” in real life. Well…to some, certainly. But, you know.

    It also seems less immediately untoward given Baldur’s Gate 3‘s laudable conversation options to make it clear to your NPC chums that sex isn’t something you’re interested in, even if you do want to roleplay being in love with them.

    Even to my old fuddy-duddy British ways, it seems rather quaint, seeing sexual relationships as something only feasible after enough time and approval, as if an instant attraction is so unlikely or impossible. Of course, that’d be kind of weird if it were every companion, as was the case at launch. But this more conservative approach is already going to be in place for many companions for those starting the game today. Sorry, PS5 players.

     

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    John Walker

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  • Critical Role’s Matt Mercer Solves Baldur’s Gate 3 Problems In The Most D&D Way

    Critical Role’s Matt Mercer Solves Baldur’s Gate 3 Problems In The Most D&D Way

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    Gif: Larian Studios / Kotaku

    Finding nonsensical solutions to a problem is a core part of the Dungeons & Dragons experience, and not many people know that better than actor and Critical Role DM Matt Mercer. With Baldur’s Gate 3 out this week, it seems only natural that a D&D superstar would make his way to Larian Studios’ RPG set in that universe and also come up with a ridiculous play like stacking a few dozen boxes on top of each other to get over a defensive wall and into a castle.

    Mercer, who appeared on a stream playing the game alongside Larian founder Swen Vincke, accomplished this feat by stacking 45 boxes to make a staircase. Using the jump command, Mercer scaled the makeshift stairs until he was high enough to fire an Arrow of Transposition, which teleports the user to wherever the projectile lands. Honestly, the whole thing kind of broke my brain.

    I’m around 25 hours into Baldur’s Gate 3, and I’m still wrapping my head around how much chaos it allows for. More often than not, when we think of RPGs and systemic chaos we think of open-world games where there are all these clockwork systems that we disrupt as the player and watch disorder unfold. But I think Baldur’s Gate 3 is more impressive in that it gives you so many tools to navigate the world and find creative solutions that can support something like making a giant staircase of boxes and then teleporting via arrow. It rules.

    As more players get their hands on Baldur’s Gate 3, we’ll no doubt see more people pulling off impressive nonsense, but shoutout to Mercer for ringing in release day with this terrific display.

    While we might not have outlined anything this wild, we can give you some early-game tips to help you get started in Baldur’s Gate 3.

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    Kenneth Shepard

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