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Tag: suicide squad

  • On Lady Gaga’s Harley Quinn as An Exemplification of Being a Poverty/Mental Illness Tourist

    On Lady Gaga’s Harley Quinn as An Exemplification of Being a Poverty/Mental Illness Tourist

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    While people have chosen to lambast Joker: Folie à Deux for all the wrong reasons (mainly because it doesn’t fit in any way with the fanboy expectation of the DC Universe—much the same fate that befell Marvel’s She-Hulk series), no one appears to be looking at all the very clear trolling Todd Phillips is doing. Not just of the so-called fans, but of a certain kind of person…as embodied by Harley “Lee” Quinzel. And while, obviously, Lady Gaga’s iteration of the character could never have been as iconic as Margot Robbie’s, Phillips and co-writer Scott Silver wield her for purposes beyond merely having Halloween costume cachet (which, by the way, this version of Harley does not).

    To mirror the phoniness of everyone who claims to be a supporter of Joker (Joaquin Phoenix), it seems inevitable that Lee should turn out to be a total poseur as well. Accordingly, she initially tells Arthur at Arkham, “I grew up in the same neighborhood [as you]. Me and my friends used to take that staircase to school every day.” This said when Arthur steals a moment with her after being placed in the same B Ward music class, despite his assignation to the E Ward (a.k.a. where the dangerous and violent are relegated). Because, for whatever reason, one of the usually bullying security guards, Jackie Sullivan (Brendan Gleeson, still bearing an Irish name in character, naturally), decides to get him into the class. (Based on certain information given later, who’s to say that Lee wasn’t the one to make that happen?)

    Having encountered Lee while walking past that class a few weeks prior, Joker is only too eager to attend—especially since Lee flashed him a flirtatious sign by wielding her index finger and thumb as a gun and pantomiming killing herself with it. Talk about love at first sight. Or so she wanted to manipulate him into believing….

    This comes complete with further laying it on thick with her “poor me” backstory so that Joker will feel even more “kindred” with her as she tells him, “My parents didn’t give a fuck about me either. My father beat the shit out of me.” And then died in a car accident. An elaborate sob story, to be sure. Along with her explanation for being at Arkham: “I set fire to my parents’ apartment building.” As a result, “My mother had me committed. She says I’m psychotic.” Per Lee’s version of events, anyway. But even before she expresses contempt for her own matriarch, Arthur, apparently feeling comfortable in her midst, confesses, “Nobody knows, but I also killed my mother.” Lee smiles at him fondly, as though he’s just told her the sweetest thing ever (though, based on some women’s mothers-in-law, the smile isn’t totally out of left field). She then makes him feel even safer about parading his crazy around her by responding, “I should have done that.”

    Although Lee’s secret intention is to make Arthur bring out his “true” self—Joker—the effect she ends up having on him is quite the opposite. For he falsely believes that Lee loves the “real” him, not the man who took leave of his senses for a few days, culminating in the murder of Murray Franklin (Robert De Niro) on live television. To Lee’s dismay, that’s not who he is—because, like many of us, he gave in to a single moment that caused him to snap. A blind rage-sadness that made him do something he wouldn’t have ordinarily done. And now everyone, including Lee, wants him to be that guy. The one Harvey Dent (Harry Lawtey) describes on the news as follows: “His depraved acts of violence are only admired by his followers, not only in our city, but all over the country… And they are still willing to commit acts of violence in his name. Now these people, they believe Arthur Fleck to be some kind of martyr.”

    Soon after Dent’s public declaration, Fleck appears on a TV special with interviewer Paddy Meyers (Steve Coogan). This arranged by his lawyer, Maryanne Stewart (Catherine Keener), as a means to funnel a bit more goodwill in Arthur’s direction. Indeed, Maryanne seems to be the only one in Arthur’s life who actually wants him to “just be himself.” Paddy, on the other hand, wants to invoke the beast for the sake of his viewership. Even after Arthur firmly tells him of the person that killed five (er, six) people, “That’s not me anymore. That’s not who I am.”

    When Paddy demands what’s changed, Arthur announces that he’s not alone now. Paddy, like most of Gotham, is aware of who he’s referring to, with Lee’s overt displays of affection for Joker making headlines everywhere—especially since she’s out of Arkham and ready to talk to whoever will listen. Of course, she tells Arthur that the reason she’s being “sent home” is because “they’re saying you’re a bad influence on me.” This after the two “escaped” (a.k.a. danced a bit outside the confines of the prison) together when Lee insisted they ditch a screening of The Band Wagon, with Phillips strategically homing in on the scene during which “That’s Entertainment!” is sung.

    Perhaps not aware of just how meta that choice would be, it bears noting that The Band Wagon was initially regarded as nothing more than a box office disappointment before going on to garner the eventual respect it deserved (one can only hope the same might happen for Joker: Folie à Deux). The choice is overt in its pointedness, placing especial emphasis on the lyrics, “Anything that happens in life/Can happen in a show/You can make ‘em laugh/You can make ‘em cry/Anything, anything can go/The clown/With his pants falling down/Or the dance/That’s a dream of romance/Or the scene/Where the villain is mean/That’s entertainment!”

    Making mention of a “clown” isn’t the only thing that applies to Arthur, with his own dream of romance causing him to be blind to the fact that, as Maryanne warns him, “She’s playing you for a fool.” And even though Arthur tells Paddy, “You’re just like Murray, you just, you want sensationalism. You don’t care about—you just wanna talk about my mistakes, you wanna talk about the things I did in the past, not about who I am now, not how I’m different now,” it’s something he could just as well be saying to Lee. After all, she just wants him to be the bad boy that will assist her in securing her own fame. A viable fear of Arthur’s that leads into one of Joker’s musical fantasies of the two doing a duet as Sonny and Cher (except they’re Joker and Harley).

    Soon, Lee starts to get a little too interested in her solo—a rendition of the Bee Gees’ “To Love Somebody”—with the crowd going quiet when Joker stops singing to tell her, “You weren’t even looking at me anymore. You were making it all about yourself. And the song is about loving meeeee!” The two then make nice as Lee agrees, “You’re right, let’s give the people what they want.” Joker assumes this to mean they’ll take it from the top again with their lovey-dovey song and vibes, only for Lee to pull a gun out and shoot him. For that is, in the end, what the people want. Because the Joker they had in mind didn’t live up to the ideal, with Lee, too, feeling exactly the same way after seeing far too much Arthur shine through.

    And, in the end, her only motive for checking herself into Arkham was for the purpose of “seeing” Joker, like some sort of private museum display meant solely for her to enjoy and exploit however she wants. In the end, she doesn’t “see” him at all though. Nor does Arthur really see her. Not for what she is. That unveiling is left to Maryanne, who informs her client, “She didn’t grow up in your neighborhood. She lives on the Upper West Side with her parents [this clearly being a nod to the frequent shade thrown at Gaga’s own real-life background]. Her father is not dead, he’s a doctor. She voluntarily committed herself to the hospital and then just checked herself out when she wanted to.”

    Arthur is still insistent that the lies Lee told him are true, prompting Maryanne to then ask, “Did she mention she went to grad school for psychiatry?” Needless to say, she’s a mental illness tourist—someone who likes to pick and choose certain facets of the DSM and try them on to see if it might make them more interesting. Not to mention a lover of poverty porn (à la Nicola Peltz-Beckham with Lola). Incidentally, Arthur sings a lyric from “Bewitched (Bothered and Bewildered)” that cuts to the core of who Lee is even before he finds out the truth, singing to Paddy, “She’s a fool and don’t I know it/But a fool can have her charms,” then shrugging, “Lost my heart, but what of it?/She is cold, I agree.”

    And it’s true, her coldness knows no bounds by the end of Folie à Deux, when she emotionally gut-punches him right on the very staircase that made him iconic, breaking the news, “We’re not going away Arthur. All we had was the fantasy, and you gave up… There is no Joker, that’s what you said, isn’t it?” In effect, because he doesn’t want to play along with the fantasy that she and everyone else has of him, she’s got to move on. This by way of singing “That’s Entertainment!” to convey that spectacle is all anyone truly wants—from him and in general.

    Arthur begs, “I don’t wanna sing anymore. Shh. Just talk to me.” He tries to cover her mouth while urging, “Just talk, please stop singing.” But she can’t be stopped. “That’s Entertainment!” must be sung in all its glory. Even though Phillips opts to leave out the additionally applicable lyrics, “The world is a stage/The stage is a world/Of entertainment!” and “The dame/Who is known as the flame/Of the king/Of an underworld ring/He’s an ape/Who won’t let her escape.” Funnily enough, that last line speaks to the version of Joker that Margot Robbie’s Harley Quinn gets wet for. The one that Lee wants to enjoy, too.

    Only she’s instead saddled with this flaccid incel type who hardly lives up to previous images of Joker played by the likes of Jack Nicholson, Heath Ledger and even Jared Leto (panned as Suicide Squad was, Leto still delivered on being the kind of “sexy” Joker Lee wants). A disappointment that effectively ends Lee’s “tour” of how the other half lives.

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    Genna Rivieccio

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  • James Gunn’s DC Series Creature Commandos Will Feel Familiar

    James Gunn’s DC Series Creature Commandos Will Feel Familiar

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    Due to debut this year, James Gunn’s Creature Commandos marks DC Studios’ first shared universe animated series with characters set to be introduced in both the series and live action projects. That promise makes the premise unique, with an ensemble that includes David Harbour (Stranger Things), Indira Varma (Doctor Who), and Frank Grillo (who’s confirmed as Rick Flag Sr. in the show and Peacemaker season 2).

    Beyond that things might be more of us seeing James Gunn doing what he does best, just over at DC Studios. In an interview with the Wrap, Creature Commandos executive producer Dean Lorey (co-creator of Harley Quinn and Kite Man: Hell Yeah!) shared an update on the show: “That’s going to be the first expression of James Gunn’s DC Universe. We’re considering that canon, and I think it expresses his perspective, tonally, on where he wants the universe to go.” Lorey went on to describe it as “nothing new;” it’s another Amanda Waller gets a new anti-hero gang together for punishment tale, but this time with monsters. Which we think we follow but also is a bit of a head-scratcher of a take.

    Lorey continued, “It’s Suicide Squad. He’s done it,” he elaborated, at the risk of sounding well… not risky, which is disappointing because we love that Gunn is usually a risk-taker. The rest feels sort of like whiplash word gymnastics: “People aren’t going to be surprised by what it is, but I think they’ll be really encouraged to see how completely it’s going to inform this new version of the DCU, which I’m very excited about.” It’s quite an endorsement that both tempers expectations but sorta leaves us feeling confused about what we’re excited for. 

    Previously, David Harbour—who’s playing a classic monster in the series—hyped Creature Commandos to io9 as being “…very different. I mean, it’s the mind of James Gunn so it is wacky and strange, but also full of a lot of depth and complexity. The most interesting thing to me about Frankenstein’s monster in general is that he was created to be this sort of erudite, intellectual, romantic, brilliant person, and he winds up being a monster. I mean, that complexity can make for some pretty ripe comedy and also pathos—that a guy who considers himself one thing,  is viewed by others as something very different.”

    Harbour continued. “That’s the broadest, most mysterious way I can put it, because all I know is the scripts are really good. What we recorded is really great. I’ve seen the art, James is a genius. I think it’s going to be really fun and really exciting, and it opens up a whole new door to the DC Universe of how these characters will occupy the world. I like the concept of a live action and cartoon back and forth.”

    Creature Commandos is due out on Max this year.


    Want more io9 news? Check out when to expect the latest MarvelStar Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Sabina Graves

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  • CW Boss Claims Superman & Lois Died For James Gunn’s Man of Steel

    CW Boss Claims Superman & Lois Died For James Gunn’s Man of Steel

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    The CW’s Arrowverse was once the talk of the superhero town, and arguably DC’s more successful live-action venture in the 2010s. But in recent years, the network’s superhero outings have all been shuttered, with Superman & Lois standing as the last Arrowverse hurrah for one more season.

    In a recent interview with TheWrap, CW’s entertainment president Brad Schwartz and overall company president Dennis Miller talked about keeping some shows from the old regime. Superman & Lois has apparently performed quite well in previous seasons, but it was allegedly Warner Bros.’ call to cap it at four seasons. “They don’t want a competing Superman product in the marketplace,” Schwartz explained, effectively laying the blame for the show’s end at 2025’s Superman: Legacy from James Gunn.

    This isn’t the first time the Arrowverse has been put in this position: WB asked Arrow’s creators to put in several Suicide Squad regulars like Deadshot and Amanda Waller in its show to get audiences used to them before their silver screen debut. The show was also apparently keen to do something with Harley Quinn, but those plans had to be junked once she was a principal lead in the film. Both Deadshot and Waller, along with Katana, were killed off or disappeared. The same was true of Deathstroke, who was a recurring character on the show: when it seemed like he’d be getting a solo movie (or be the villain in a planned solo movie for Ben Affleck’s Batman), Arrow’s Deathstroke had to walk into the mist, never to be seen again.

    It’s a weird situation DC has put the Arrowverse in, least of all because it let Grant Gustin’s version of the Flash stick around for Ezra Miller’s (possible) entire tenure as the Flash in the movies. Batman’s also been fairly exempt from this rule, since Gotham was on during Affleck’s Bat-tenure, and Robert Pattinson’s version is getting to co-exist with the evental Bats who’ll headline The Brave & the Bold.

    However, it’s also worth noting that the new CW regime is about saving (and eventually making) money lost by the old bosses. Schwartz even admitted when he and Miller came onboard, the network had “lost a lot of money.” And like WB Discovery, it’s in a penny-pinching move: Superman & Lois has had to dump several longtime series regulars and writers for its final season, and the episode count has been slimmed down from a standard 13-15 range to just 10. Schwartz similarly told TheWrap other veteran shows like All American and Walker will stick around on the network…as long as their budgets stay relatively the same.

    Either way, four seasons is a solid run for any show, and getting too long in the tooth has long been an issue with the medium (especially ones on this network). It’s not ideal, but at least Superman & Lois gets to go out on its own terms and deliver as much of an ending as it can.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Suicide Squad: Kill the Justice League Review – Identity Crisis

    Suicide Squad: Kill the Justice League Review – Identity Crisis

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    Suicide Squad: Kill The Justice League on PlayStation 5

    Batman: Arkham City is my favorite game of all time. Never before had a licensed game felt so refined with its taut story, fluid combat, and incredible set pieces. I often go back to it as a reminder of just how special the game is, from its opening sequence where you walk as Bruce Wayne into Arkham City, to the surprisingly emotional ending.

    Since that game released 13 years ago, it’s been a somewhat turbulent period for developer Rocksteady Studios. Arkham Knight followed in 2015, upping the ante with next-gen visuals and a driveable Batmobile. It was a hugely fun game that may not have been as finely tuned as its two Arkham predecessors but was a satisfying, if bloated, conclusion nonetheless.

    Then, things went quiet. Rumors constantly cropped up of Rocksteady helming a solo Superman game, but five years passed with no news on the future of the Arkham universe until the first cinematic trailer for Suicide Squad: Kill the Justice League launched in 2020.

    Everything looked good for Suicide Squad: Kill the Justice League, until they very suddenly didn’t. Combining two delays, a rough State of Play showcase, and all the hallmarks of live-service churn, I was skeptical when diving in for this review. Is the finished product a worthy successor to Batman’s greatest video-game trilogy?

    Image Source: Rocksteady Studios

    Well, in the simplest terms, Suicide Squad: Kill the Justice League is a game suffering from an identity crisis. In my time playing through the main story and dipping into endgame content, you can almost see the ‘creative differences’ between Rocksteady’s initial vision and the games-as-a-service fingerprints that were likely mandated by higher-ups in the wake of the live-service boom thanks to Fortnite’s success in 2017. It’s a game that often contradicts itself, confident as ever in its storytelling but constrained by the live-service pragmatism that leaves it feeling far less seamless than it ought to.

    The premise is one that’ll be instantly familiar to anyone who has seen either of the previous Suicide Squad movies or dipped their toes into the eponymous comics. Badass ARGUS director Amanda Waller unites a team of traditionally evil characters, under threat of death, to do her bidding and save the world. This time around, of course, it’s the Justice League they’ve got to take down, after intergalactic dictator Brainiac (traditionally Superman’s big-bad) possesses our heroes.

    While the ten hours or so it’ll take you to roll credits mostly dive into narrative places you’d expect to go, the story is certainly one of the game’s greatest strengths. The decision to explore this narrative route is a bold one that’s impossible not to admire. Rocksteady spent years hearing fans pine for a more expanded DC universe within the Arkham world, and opting to do so in this morally twisted way, with the Justice League as the villains, is a bold narrative choice.

    I spent years hoping a Rocksteady Superman game would materialize, and while this isn’t quite what I had in mind, it’s certainly refreshing to see such starkly different takes on these heroes compared to most multimedia representations.

    A possessed Superman in Suicide Squad Kill the Justice League.
    Image Source: Rocksteady Studios

    It’s the story and characters themselves that I found most endearing in Suicide Squad: Kill the Justice League. Of the four playable characters (Deadshot, Harley Quinn, King Shark, and Captain Boomerang), it was only the latter who I never warmed to throughout the campaign. Deadshot and Harley are particular highlights, given more emotional arcs than we’d seen from any version of them in previous Rocksteady games.

    Yet throughout my time with Suicide Squad: Kill the Justice League, I couldn’t help but wonder whether the Arkham connection was a self-imposed shackle or not. I’d be remiss not to mention fan anger at the treatment of legacy heroes in this game, notably the late, great Kevin Conroy’s Batman, no doubt amplified precisely because this is the long-awaited Arkham successor after nearly a decade of waiting. Whether or not these fans have a right to lambast a studio for having the guts to tell a bold story is a different debate, and one in which I side with Rocksteady, but the Arkham label understandably carries a few expectations.

    If this was akin to 2022’s Gotham Knights – set in its own universe and not beholden to any existing continuity – the bolder narrative swings here certainly wouldn’t have been so divisive. But for the record, I liked that Rocksteady had the confidence to go to places that other fans deem too far. Superhero media has a propensity to play it safe – the trajectory of the Marvel Cinematic Universe since 2019 puts paid to that – so I’ll never turn down a chance to see these characters given different moralities and roles from those we’re used to.

    Deadshot looking across a destroyed Metropolis.
    Image Source: Rocksteady Studios via Twinfinite

    But it’s everything that surrounds the story and characters in Suicide Squad: Kill the Justice League that feels muddled. Doing away with the rhythmic melee combat of the Arkham games, this is instead a looter-shooter with a keen focus on mid-air traversal and malleability across the open-world Metropolis. It plays fine – in fact, the shooting is hugely satisfying, and traversal grew on me – but the game’s structure doesn’t harness this new approach very well.

    Missions are flat-out dull, and there’s no way to sugarcoat it. In the 20 or so main story missions, they all ultimately boil down to escorting a slow-moving vehicle or killing a fixed amount of Brainiac’s copy-paste goons within a certain area. There’s nothing dynamic or captivating, never anything to take you by surprise: it’s a chore to sit through. In these moments it’s hard to believe this is the same Rocksteady that produced iconic moments like Batman attending the Joker’s party in Arkham Asylum, or breaching the courthouse to stop Two-Face in Arkham City’s opening hour. There’s nothing significant or endearing to these missions at all.

    It’s no doubt down to those egregious live-service elements that feel entirely at odds with Rocksteady’s approach as a developer. Games-as-a-service work well due to the familiarity of their mission structure to long-term players, which is clearly the angle here, but it doesn’t make for enthralling gameplay. They’re quite easy to switch your brain off and blast through, but that’s not what an Arkham successor should be. I was grinding through quests not for the fun of their design or moment-to-moment gameplay, but because I cared enough about the plot and characters to want to see more.

    Combat in progress in Suicide Squad Kill the Justice League.
    Image Source: Rocksteady Studios via Twinfinite

    Suicide Squad: Kill the Justice League is a walking, talking contradiction. On one hand, there’s the quality expected from Rocksteady: stunning visuals across the board, well-written characters, and a desire to push the narrative boat out for comic adaptions, while on the other it’s shackled by a GaaS model that leaves you ultimately feeling unsatisfied.

    I’m willing to stick around for the long run, seeing what future months and maybe years of content bring to the game, and whether it’s a better end product as a result. But Suicide Squad: Kill the Justice League feels like a game that missed the live-service boat entirely, and now pays the price as audiences no longer crave that long-tail approach. Only time will tell whether or not that gambit pays off, but for now, it’s a game of two separate forces, Rocksteady’s ethos and live-service obligations, both pulling in opposite directions.

    Suicide Squad: Kill the Justice League

    Reviewer: Luke Hinton

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