As families clashed over politics at dinner tables across America this Thanksgiving, it was a Florida poker table that delivered the holiday’s most viral fight.
Maurice Hawkins has more than $4 million in live tournament winnings. (Image: X/@rungoodevents)
Maurice Hawkins, the most decorated player in the World Series of Poker Circuit (WSOPC), was assaulted during a private game in Palm Beach County. Footage obtained by PokerNews, which broke the story, spread rapidly across social media platforms, sparking debate about what triggered the altercation.
The footage shows Hawkins absorbing multiple punches to the head while still seated, before attempting to grapple with his attacker. Other players quickly intervene to separate the two men.
Check it out yourself…
Full-Tilt Poker
Hawkins holds the all‑time WSOPC record with 21 tournament gold rings. He is also known for baiting his poker opponents with boasts about his prowess both on the felt and in the boxing ring. And, as one anonymous source told PokerNews, the other player simply “had enough” of him “running his mouth.”
Another player in the game, Tray Rock, explained that he and Hawkins had identified themselves as African American in nationality, a claim that was challenged by a player identified only as Eugene, who took issue with “African American” being a nationality.
Not usually one to back down, Hawkins, according to Rock, then quipped: “So what — you want to box about it?”
This triggered Eugene to rise from his chair and launch the assault.
Hawkins addressed the incident on X (formerly Twitter) , posting video and commentary seemingly in response to those who claimed he had been defeated.
“The narratives are hilarious,” he wrote. “A guy tried to sucker punch me and sneak attack me while I am in my seat. Then you post I got my ass whoop. Fucking hilarious.”
While physical confrontations in poker remain rare, they do occur. Earlier this year, a player was knocked unconscious during a fight in the Red Rock Poker Room in Las Vegas.
There was a moment early on in Ghost of Yoteiwhere I knew it’d won me over. As Atsu, I wasn’t hunting down the Yotei Six who killed my family and left me for dead back in my youth; I was taking on a simple bounty who’d managed to get the better of me. I was all set to watch him plunge his katana in my back and restart the swordfight. Instead, a wolf jumped in out of nowhere, biting him and granting me full health so I could get back up and resume the fight and get my bounty.
I wouldn’t really see that wolf again until later on when I was led to one of its many dens around the land, but that last-minute save has come to define my experience with Sucker Punch’s first outing exclusive to the PlayStation 5. Yotei brings over many of the same elements as its 2020 predecessor Ghost of Tsushima while channeling similar vibes that made the studio’s Sly Cooper and Infamous franchises so appealing. Acclaimed as Tsushima was, it could feel like it was trying too hard to look like it was successfully mimicking the Japanese films that inspired it. But Yotei continually showed Sucker Punch’s greater sense of confidence in itself to make its own spin on Japanese action stories rather than just emulating the movies that inspired it.
That’s most apparent in its combat, which retains Tsushima’s core mechanics while carving its own distinct path. Stances are out, replaced with different weapons intended for specific enemies, like the dual katanas for spearmen and the odachi for massive brutes. The rock-paper-scissors dynamic against multiple enemies makes fights fun as Atsu’s arsenal grows to include ranged weapons and quickfire tools, and disarming enemies (or being disarmed by them) can further change things up at a moment’s notice. (Picking up fallen weapons to chuck at enemies? Never gets old.)
Atsu’s most significant additions come via story or side missions that pair her with an expert in that particular armament. The melee weapons see her train with a local master who gives her a quick rundown of their base moves, followed by a chain of side quests that culminate in learning a new combat technique. While the masters don’t play any real narrative role after the initial training, their individual stories and the additional context make acquiring these weapons feel special, and some of the introductory quests have neat gimmicks, like using one side of the controller to train Atsu’s weak hand. And she can only learn new weapon skills at altars strewn around Ezo or at enemy strongholds that need clearing out.
While the combat remains strong, stealth still hasn’t risen to the occasion. Sucker Punch tries to change things up by not giving Atsu the listening ability that lets her track enemies until well into the story. Until then, she can use her spyglass to observe the area and spot points of interest. In practice, the spyglass doesn’t add anything substantial that can’t already be gleaned when the game tells her to look at her surroundings, and it’s effectively useless once her listen power eventually comes into play. It’s still satisfying to clear an area without being spotted, but going quiet doesn’t feel as strong as it could. The story scenarios around the stealth sections can be creative, but they themselves are not, and they don’t endeavor to push you to employ new tactics as you would in other stealth-focused games.
Like Tsushima before it, Ghost of Yotei wants to draw the player into its digital recreation of 1603 Ezo. Using wind and animals to naturally guide players around still works on a navigation and immersive level, and the art direction is as striking as ever. As with Tsushima, Ezo has plenty of areas that exist to let the player take in the scenery and snap photos, and the screen adding black bars during horse rides further helps with the absorption. Where Tsushima was split across three zones in a video game-y way, Ezo feels more like a real place with less defined borders. The inns and communities Atsu travels to feel shaped by the presence of the Yotei Six or the samurai clan warring against their leader, Lord Saito, who in turn reacts to Atsu’s actions throughout the story.
Yotei doesn’t offer a fully reactive world shaped by what Atsu does, but it properly meets Atsu’s growing power. Whenever a member of the Six has fallen, her bounty increases and her wanted poster changes to make her look increasingly menacing, making it fun to overhear travelers and ronin discuss what she’s done. I once fast traveled to an inn at the start of the game, where higher-ranking samurai were demanding to know where I was; another encounter with a similar group much later on led to my defeat, only to turn out to be a kidnapping I could escape from and kill my captors. Combined with the different tactics and weapons they deploy—spoiler, it turns out guns are their friends much more than yours—victories over these growing escalations continually feel earned in missions or exploring Ezo.
Not everyone is hostile to Atsu’s presence; wives of slain samurai will commend her for bringing the Six to justice and hub areas have gift altars with notes encouraging her to continue her revenge quest. A handful of times while doing a bamboo strike minigame, a crowd would excitedly gather around me as I sliced through poles, reacting to my successful or failed cuts. There are several bounties Atsu can take on to earn some extra money and even incorporate side activities like gambling dens and her shamisen in interesting ways.
These moments went a long way toward encouraging exploration and imbued the sequel with greater charm and personality, which many felt was lacking from Ghost of Tsushima. While it’s still generally running the playbook of somberness as Tsushima, it has less of a stick up its ass and lets itself have some fun. Enough humor is doled out without undermining the tone and several missions carry a spark that’s defined some of the studio’s best work.
Further helping Ghost of Yotei is its cast and Atsu in particular. She feels like a character more in tune with the developer’s narrative strengths, and in turn, it leads to a compelling performance from Erika Ishii. Where Tsushima protagonist Jin Sakai came off too emotionally detached, Atsu is easier to connect with and gets plenty of moments to let her walls down as she crosses paths with several key allies in her journey. The “Wolf Pack” tab that keeps track of these supporting players is more of a lore guide than a relationship tracker, but it further helps get into Atsu’s headspace as the story progresses.
Narratively, Ghost of Yotei contains few surprises, but it’s balanced out by how well it’s told and the performances of its cast. In the Yotei Six, Sucker Punch dips back into familiar villainous territory—the original Sly Cooper was also a revenge quest, albeit a more kid-friendly one—and paints each member with some character to be more than one note. Most of them are a sad lot in some fashion, but none of them are ever let off the hook for that night at Atsu’s home, and the gradual reveal of why they targeted her family and their relationships with one another all come together well. None of them also overstay their welcome, and Atsu is within their proximity long enough to make you understand why she and the rest of Ezo hold them in such contempt.
Enough goodwill is built up throughout the story that it’s a shame when it can’t avoid slipping up. Yotei plays its thematic hand a bit too early, causing several beats in the back half to feel like they should go the opposite of how they normally play out in stories like these. That the game keeps such focus on Atsu’s personal journey also inevitably leaves a plot thread involving an ally samurai clan feeling somewhat abandoned. At first, Yotei takes its time dulling the shine off the warrior class as a means of addressing criticisms toward Ghost ofTsushima for being overly fawning towards them. There’s an undercurrent of class that persists throughout several story beats, giving Atsu’s interactions with samurai and the common folk a distinct edge that Jin’s story did not for most of its runtime.
While these moments of samurai slander are heavy-handed, they’re not unwelcome, and they’re eventually complicated by interesting narrative wrinkles. As such, it’s all the stranger when this samurai thread doesn’t get any closure en route to the finale, even when they’re forced into Atsu’s orbit as part of its ongoing escalation. Yotei is often enthusiastically in conversation with Tsushima, so this oversight feels like a punch pulled to avoid coming off as overly mean toward its predecessor, despite that first game laying the foundation for the sequel to even hit these criticisms at all, albeit unintentionally.
That Ghost of Yotei can’t entirely seal the deal narratively isn’t the worst black mark against it, and where the story eventually goes lands so well this might not even matter for some. But for a game so strong in nearly every other area, it shows Sucker Punch still has areas to improve as it strives to create the perfect samurai and shinobi simulator. Not too much, though—the studio is already on the right path, as made clear by my 40-hour playthrough with one of its strongest titles to date.
Ghost of Yotei releases October 2 on PlayStation 5.
Do you still think Sucker Punchwas just shy of being a truly great work? If so, Zack Snyder agrees with you—and he’s ready to make its Snyder Cut a reality.
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Talking to Empire earlier in the week, the director was asked about what he’d change from any of his movies. (Other than the one he already did that with, of couse.) He picked his 2011 action flick, which he says “never really got finished correctly. […] If I had the chance, I would fix that movie.” What’s stopping him from whipping up those changes is, accoring to him, both the resources and explicit permission to do it.
“They have to let me put it together,” he explained, presumably referring to Warner Bros. or Legendary Pictures. “I have the footage already shot. […] We ask every now and then, [and] we have to ask again. I think there has to be a window when no one’s got the movie.” He further implied that fans could help get the ball rolling faster, saying “if they want to start a campaign, that’s alright.”
Sucker Punch originally released in 2011 and starred Emily Browing as Babydoll, who gets sent to a mental hospital after accidentally shooting her sister while trying to fight off her abusive stepfather. Upon learning she’ll be lobotomized, Babydoll and her fellow patients—played by Jena Malone, Vanessa Hudgens, Abbie Cornish, and Jamie Chung—enter a number of fantasy worlds to find items that’ll help them escape in the real world. With negative reviews and an $89.8 million box office (on an $82M budget), it wasn’t really well-liked at the time, not helped by the flak it caught for its elevator pitch of girls fantasizing about killing monsters with swords and guns as they do erotic dances IRL.
Times have changed, though, and it’s possible the film would be better (or just more interesting?) if it’s been retooled. But would fans want to will that one into existence like they did with Justice League? That may be a little harder to determmine, since it’s yet to receive a widespread reappraisal like other movies lately.
From his critically maligned but fan-favorite Sucker Punch to his infamous internet darling “Snyder Cut” of 2017’s Justice League, Zack Snyder is no stranger to drumming up discourse whenever one of his films nears release. His latest effort for Netflix, Rebel Moon — Part One: A Child of Fire, has already sparked discussions of an R-rated, three-hour director’s cut to give his fans an alternate taste before Rebel Moon — Part Two hits the streaming platform early next year. But while Snyder may do his best to invent a dark, gripping universe to engross viewers, Rebel Moon is a limp, soulless regurgitation of tropes stolen from much more formidable films.
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Written, directed, produced, and shot by Snyder, Rebel Moon follows Kora (Sofia Boutella), a battle-hardened soldier with a tragic past. Though she’s attempting to live a low-profile life on a peaceful farming colony, Kora is forced to once again take up the mantle of warrior when the Motherworld sends a military contingent led by the brutal Admiral Noble (Ed Skrein) to occupy her new home. With the help of a humble farmer (Michiel Huisman) Kora sets off on a galaxy-spanning adventure to recruit a ragtag group of fighters to defend her homeland.
Attempting to establish an original, engrossing science-fiction world is no small task, even for the most adept of writers, and it’s painfully clear that Snyder took heavy aesthetic and stylistic notes from genre classics like Star Wars and Dune, without understanding the story and emotional beats that made those aforementioned franchises so beloved. Certainly, there’s all manner of science-fiction spectacle in Rebel Moon to gawk at: the characters are all dressed in tattered greyscale robes, wielding retrofuturist weapons and talking about the “Motherworld” and the “Imperium.”
But while every element of production design, costuming, and worldbuilding is certainly specific, none of them are inspired or purposeful. Instead, Rebel Moon’s stylistic sensibilities feel like Snyder simply tossed all the sci-fi greats into a blender and called it a day. Extensive attention is paid to plotting out lore and history, but Snyder forgets to flesh out the characters that populate his meticulously detailed universe.
Aside from Kora, whose tragic backstory and brutal upbringing are delivered entirely through clunky monologues of exposition that bleed into extensive flashback sequences, the rest of Rebel Moon’s sizable ensemble castare eacg allotted five minutes of dialogue, if that. Kora and her crew flit to a new planet, are treated to a dazzling display of their new ally’s combat prowess, given the CliffsNotes version of their tragic backstory (is there any other kind?), and then that character simply falls in among the ranks, never to be examined or explored with any real intentionality again.
As for Kora herself, Boutella brings the customary strength and stoicism expected of a YA dystopian protagonist with none of the heart or passion. Constantly glowering out from underneath her dark crop of hair, Kora is a painfully uninteresting hero whose stoicism is certainly understandable given her history, but whose personality could not make for a more tepid protagonist. Though she’s plenty ferocious in combat, Kora is detached and distant when not embroiled in a fight, giving the entire film a remote, inaccessible emotional core. At two hours and 15 minutes, Rebel Moon is a laborious moviegoing experience—why should the audience care about the film’s events when the protagonist herself barely seems to?
Rebel Moon – Part One: A Child of Fire | Official Trailer | Netflix
Rebel Moon’s lack of interest in exploring its own characters is made all the more frustrating by the cruel, visceral nature of its villains—while we don’t get much personality from Kora, Gunnar, and the other wannabe heroes, we are treated to several extended sequences that revel in the cruelty and violence of the Imperium. The vaguely fascist ruling faction is clearly an underbaked stand-in for Star Wars’ Empire, but Snyder mistakes onscreen brutality for effective writing. The film’s first act subjects viewers to an extended sequence of Imperium soldiers attempting to rape a villager, a scene that serves no other purpose than making explicitly clear to the audience that the authoritarian military occupiers are, in fact, bad guys.
The world Snyder has created is a cold, brutal one, utterly lacking in any kind of charm, whimsy, or excitement. The closest Rebel Moon ever comes to eliciting any kind of emotional response is during the action-packed, slo-mo heavy combat sequences. Stories like Star Wars and Dune soar by using far-fetched worlds and fantastical settings to interrogate relatable, deeply human ideas. Rebel Moon, on the other hand,trades in the aesthetic trappings of those classics without making the effort to engage on any emotional or philosophical level.
Though Rebel Moon ends on a relative cliffhanger with the promise of a sequel on the horizon, it’s difficult to imagine why one would want to subject themselves to another two hours in this soulless slog of a universe. Certainly, Snyder is a master of his particular brand of highly stylized action sequences, but the sheer lack of emotional stakes and memorable characters renders Rebel Moon toothless.
Rebel Moon — Part One: A Child Of Fire begins streaming on Netflix December 21.