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Tag: Street Fighter 6

  • Street Fighter VI Devs Talk About Monetization, M. Bison, And The Series’ First-Ever Guest Fighter

    Street Fighter VI Devs Talk About Monetization, M. Bison, And The Series’ First-Ever Guest Fighter

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    It’s hard to believe that the most famous franchise in fighting game history has never had a guest character before. God of War’s Kratos has been in Mortal Kombat. Yoda was in Soul Calibur. Super Smash Bros. Ultimate’s roster is now home to more characters from outside the series than from within it. But Fatal Fury’s upbeat denim-clad, city-slicker Terry Bogard (who is also in Smash) will mark the first time someone from another franchise has been playable inside Street Fighter.

    The news was announced at the Summer Game Fest showcase as part of Street Fighter VI’s season 2 reveal. In addition to the return of Street Fighter III’s Elena and series villain M. Bison, the game’s second year will also see Terry Bogart and the ninja Mai Shiranui join as well, the result of a collaboration with SNK that first got underway at back at Evo 2022, the fighting game event’s in-person return following the covid-19 pandemic. Fighting game illustrators Toshiaki “ Shinkiro” Mori and Eisuke Ogura created a crossover “welcome back” sign made up of characters from both Street Fighter and Fatal Fury.

    “It was a big hit and it was really exciting,” Street Fighter 6 director, Takayuki Nakayama, and producer, Shuhei Matsumoto, who are now the faces of the franchise, told me in an interview at Summer Game Fest conducted via a translator. Teams from both companies kept talking in the years that followed and it eventually culminated in the decision to bring Terry, essentially SNK’s Ken, to the rival franchise. What’s it like remaking an outside character inside the Street Fighter universe?

    “When incorporating non-Capcom or non-Street Fighter guest characters into this game, obviously [we] have to respect the IP and the characters and make sure that fans of those characters will appreciate it,” they said. While Terry and Mai will follow the same rules as the existing roster, the whole point of the collaboration in the first place is to also bring along their unique personalities and fighting game flair.

    Screenshot: Capcom / Kotaku

    Nakayama and Matsumoto demurred when I asked for specifics of what that might mean for their styles and move-sets, but stressed the team has some ideas it’s excited about. “Fatal Fury is a long running series for SNK. Characters like Terry also appeared in other games like King of Fighters, which is also a very long running series. The team who work on Street Fighter 6 are all big fans of fighting games in general, including games like Fatal Fury and King of Fighters. They have a lot of things that they want to incorporate, that people, that they think, that fans of Terry and Mai will like, and that’s something that they’re really putting a lot of energy into.”

    But before Terry and Mai arrive later in the year, players will get their hands on M. Bison, the crime syndicate boss who’s been a fan-favorite since Street Fighter II. Ryu killed him at the end of Street Fighter V, but as everyone suspected he’s back and looking weirder than ever. His new grizzled, tattered alt costume, a striking contrast with his traditional imperial uniform, has earned him the nickname “homeless Bison” from some, and a revamped arsenal of moves looks borderline broken.

    “In terms of his story and why he looks this way, this is something that you’ll get to learn more [about] when you play arcade mode and see him in World Tour when he’s out,” Nakayama and Matsumoto said. While it’s his comeback to the series, M. Bison’s new kit also marks the return of some old abilities in new forms. One of those is his ultra combo from Street Fighter IV which is now a super art in Street Fighter 6. Other moves play off the story and the crime boss’ new level of deviousness. That includes a back fist combo which plants a psycho mine on the opponent that explodes if M. Bison doesn’t get hit for a while.

    “It kind of adds this mind game-type aspect to his gameplay, and kind of forces the opponent to play in a certain way when that happens,” they said. The psycho mine also changes some of the effects and combos of M. Bison’s attacks while it’s active, changing the rhythm of the match as well. He’s also a hybrid charge and command input fighter, meaning some of his abilities require holding inputs while others are just simple sequences. His iconic Double Knee Press attack will now just be a “fireball motion” attack, for example, potentially making him a lot more appealing to more players.

    It’s poised to be another neat addition to a game that still feels like it’s in a honeymoon phase with fans. Following the disappointing launch of Street Fighter V, which was marred by numerous complaints and incomplete modes, Street Fighter 6 was a return to form for both the fundamentals and positive mood among fans. Despite being a fighting game rooted in a rich history of arcades and in-person competition, modern Street Fighter is as much a live-service platform as anything else. In May, Akuma arrived in the game by way of an event that was part Twitch Plays Pokémon and part MMO boss fight.

    Nakayama and Matsumoto pointed to all of the data they collect from players and the new ways they’re experimenting with online events to help the game evolve. ”We released this infographic that shows something like 20 billion matches that have happened over this past year, which is very surprising,” they said. “When we did the raid boss event with Akuma in the battle hub that was a big hit. That just made [us] realize there should be more opportunities to get people excited about events like that, that’s something [we] want to explore in the near future.”

    When they told me it’s easier than ever to see what players do and don’t like, I asked them if it ever felt like there was too much data and they wished they could go back to days when developers were more walled off from community feedback and behavior. “Honestly, not really,” they said laughing. “It’s really exciting to see everyone really have fun and play the game and seeing what what people are interested in.”

    One thing at least some players still aren’t always having fun with is Street Fighter’s aggressive microtransaction model. Every once in a while outrage bubbles up when Capcom asks players to pay for something they feel is particularly egregious, like color variants for costumes. There’s also no way to pay exact amounts for lots of the in-game purchases since players first have to buy arbitrary amounts of Fighter Coins that often leave them with left-over premium currency. Is the team happy with the current monetization?

    Giant Akuma appears in the battle hub.

    Screenshot: Capcom / Kotaku

    “I mean people seem to be very interested in purchasable content especially that associates with the actual characters in the Fighting Ground Mode,” they said. “And we see a lot of interest towards that so it’s something that we will continue looking into and seeing if there’s any new stuff that we can just…but in terms of the system it’s probably going to be as is.”

    Reading between the lines, it certainly seems like a version of what you hear from a lot of companies,which is that while lots of people complain about microtransactions, just as many if not more, grudgingly or even happily pony up the money for them. Perhaps the sea of player data the Street Fighter 6 devs have access to was also helpful in bearing that out.

    Despite containing just four new characters, the season 2 fighter pass is $30, half the price of the full game. But to sweeten the deal, the full game is currently 50 percent off to celebrate its one-year anniversary. M. Bison, meanwhile, arrives over the summer. But the most important part of Street Fighter 6’s legacy, and its potential future, may lie in more community experiments like the Akuma online event.

    Street Fighter 6 gave [us] an opportunity to try out a lot of new things that [we’d] never done before in any other fighting game,” Nakayama and Matsumoto said. “With Street Fighter 6 [we] feel like [we] were able to see a resurgence of younger audiences who became interested in the game through alternate areas outside of just the fighting.” Hopefully that means more live events are planned for year two. The social experience of arcades was central to how many people fell in love with fighting games to begin with. Finding more ways to recreate that online could be the key to maintaining them.

               

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    Ethan Gach

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  • Ace Attorney Dev Talks Apollo Justice, Japanifornia, And The Series’ Future

    Ace Attorney Dev Talks Apollo Justice, Japanifornia, And The Series’ Future

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    In the fall of 2001, an unprecedented incident shook the world—the first Gyakuten Saiban (or Ace Attorney) game launched in Japan for Game Boy Advance. You played as greenhorn attorney Ryūichi Naruhodō (later translated to Phoenix Wright) as he bluffed through legal cases by exploiting testimonial contradictions, presenting tenuous evidence, and shouting a bunch. Capcom would release two more games in the series for the Game Boy Advance exclusively for Japanese audiences.

    In 2005, Ace Attorney made its global debut via the Nintendo DS console. English-speaking audiences got a visually updated and expanded version of the first game, which began an ongoing cycle of remasters. With each one, the Ace Attorney fan base has grown exponentially. As of September 2023, the franchise has sold more than 10 million units.

    Part detective story, part courtroom drama, the world of Ace Attorney is more exaggerated and silly than our own. It’s also earnest, idealistic, and absurdly funny. But humor is a notoriously tricky thing to translate. Even so, the series’s wholesome goofiness has won over fans around the world, thanks in no small part to the stellar efforts of Capcom’s localization team.

    “Simply by being kinder to one another, the world of the English Ace Attorney games became a very different one from ours indeed,” says longtime localization team member Janet Hsu.

    This month, another batch of Ace Attorney games are getting a fresh coat of paint. Apollo Justice: Ace Attorney Trilogy, compiles the series’ fourth through sixth games: Apollo Justice, Dual Destinies, and Spirit of Justice. Ahead of the launch, Hsu spoke with Kotaku to reflect upon their time working on the series, its sprawling cast of loveable weirdos, and its growing popularity.

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    Just Lunning

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  • Street Fighter 6 Players Drag Capcom For ‘Insane’ New Costume Prices

    Street Fighter 6 Players Drag Capcom For ‘Insane’ New Costume Prices

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    After remaining silent on the price of the much-anticipated new skins for all 18 Street Fighter 6 launch characters, we finally know how much each alternate costume will cost, and fans of the 2D fighter aren’t too happy about the prices they’re seeing.

    The company announced on November 21 that all 18 Street Fighter 6 characters will get a brand-new costume. Called Outfit 3, each skin was, according to Capcom, “inspired by in-game illustrations, various cultures, and pure fun.” They look dope, especially the ninja-inspired garb for my main Kimberly, but there was one question on everyone’s mind: How much would these costumes run for? Well, now that the alternate skins have dropped, the prices are exorbitant. Specifically, one outfit for one character costs you 300 Fighter Coins, the game’s premium currency you can only buy with real money. 300 Fighter Coins is nominally equivalent to $6. However, it ain’t that simple.

    Street Fighter 6 skin prices are ‘outrageous’

    While shelling out 300 FC for one character’s Outfit 3 skin nets you the costume and nine additional colorways, there are two problems with the monetization here: You can’t buy exactly 300 FC through microtransactions and these specific skins can only be unlocked by forking over IRL money, not through playing the game. While the second problem sucks, it’s the first problem that’s pissing folks off.

    If you wanted to get just one skin for your main—in my case, Kimberly—you would need to spend $10 to get two separate FC bundles containing 250 FC each. That can easily rack up since there are 18 Outfit 3 skins you can buy in Street Fighter 6, and since Capcom isn’t offering a complete bundle or a discount for purchasing more than one skin, if you wanted to collect them all, you’d have to subtract about $100 from your bank account. This monetization is what has folks riled up across Reddit and X/Twitter.

    The sentiment is the same on the Street Fighter subreddit, too. Redditor Unlucky-Chair76 said the pricing is “insane” for a $60 game, while another user claimed Capcom is “out of their minds” for charging this much for skins. Soul699 posted in the subreddit that folks should not buy the costumes because the prices are “outrageous.” Meanwhile, redditor Edgelordguydude said that though they think the pricing is fine, the real problem is the lack of a bundled discount. Ultimately, as user oneizm put it, all you can do is “vote with your wallet.”

    Kotaku reached out to Capcom for comment.

    Street Fighter 6 has been quite successful since it launched on June 2. It’s easily the most approachable fighting game out right now, what with its modern controls and training mode that makes understanding fighting game mechanics so much easier for newcomers. It’s just a bummer that Capcom is tainting such a hit with aggressively bad monetization practices.

     

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    Levi Winslow

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  • Top 10 Best PS Store Black Friday 2023 Sale Deals

    Top 10 Best PS Store Black Friday 2023 Sale Deals

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    The holiday season is upon us and video game deals are ripe for the taking. Steam is famous for its seasonal sales, but PlayStation has surprised us this year with many of its best exclusives at the lowest price ever. The Black Friday PlayStation Store sale ends on November 27 at 11:59 PST, so strike the iron while it’s hot! Here are our carefully selected picks for the best PS Store Black Friday deals.

    God of War Ragnarok ($39.89, -43%)

    Image via Sony Interactive Entertainment

    God of War Ragnarok marked the apocalyptic finale of Kratos’ Norse arc and was one of the best games in 2022. The storytelling reaches its zenith in the series with this entry. The visuals and spectacle are made all the more grandiose utilizing the PS5’s graphical prowess. God of War Ragnarok has been notoriously hard to find on sale over the past year. $39.89 is the cheapest we’ve ever seen it in its lifecycle, making this one of the best deals on the PlayStation Store’s Black Friday sale.

    Resident Evil 4 Remake ($39.59, -34%)

    Resident Evil 4 cover image.

    Resident Evil 4 Remake is a 2023 Game Awards GOTY nominee, and for good reason. It’s a perfect remake of one of the most beloved games of all time. Capcom nailed it with this one, unlike their underwhelming attempt with Resident Evil 3. This technically marks the lowest sale price for Resident Evil 4 Remake since its launch. The last console sale for this was $40.99 back in September. We don’t foresee another sale until Winter and Spring, so now’s a great chance to relive Leon and Ashley’s adventurous romp in full PS5 splendor.

    Mortal Kombat 1 ($48.99, -30%)

    Mortal Kombat 1 Review – A Smashing Good Time

    Released just a couple months ago, Mortal Kombat 1 is a 2023 GOTY contender for best fighting game. The brand new Kameo system is tremendous fun and the story is a twist on the original’s lore.

    This Black Friday sale marks the first real big discount that Mortal Kombat 1 has had at a healthy 30% off. Mortal Kombat 1 would make for a perfect holiday gift, or even just a great party game for get-togethers with those who can stomach the most gruesome fatalities in the series.

    EA FC 24 ($34.99, -50%)

    Cheapest 83, 84, 85, 86 OVR SBCs EA FC 24
    Image via EA Sports

    A whopping 50% off for the new totally-not-FIFA game is a good deal, objectively speaking. Many sports game enthusiasts regard this entry quite highly, despite some expected repetition. It’s certainly one of the more positively received soccer games in recent memory. If you’ve been a FIFA fan but fell off the series, now might be a good time to come back and give it another kick. EA FC 24 may never get a deal as good as this before the next one comes out.

    Street Fighter 6 ($39.59, -34%)

    Image Source: Capcom

    Street Fighter 6 set the fighting game community ablaze when it launched in June of this year. It marked one of those very rare occasions when pretty much everyone who played it agreed on its high quality. It wouldn’t be presumptive to say that Street Fighter 6 is the most well-received game in the series to date.

    This is yet another game at its lowest price since release with this Black Friday Sale. Street Fighter 6’s base price of $59.99 is cheaper than Mortal Kombat 1’s base price of $69.99, further reducing the price with this discount. It’s well worth it since there’s so much game here to sink your teeth into. The new created character campaign mode, inclusion of mini-games, and the all-around quality make this one of the most impressive fighting games in the last decade. Whether you’re a fan of the genre or a newbie, there’s a ton of interesting content here to welcome you in.

    Hogwarts Legacy ($41.99, -40%)

    Image Source: Portkey Games

    Hogwarts Legacy had a wild ride since its launch back in February. But controversy and crazy expectations aside, it’s a satisfying game set in the Wizarding world. Hogwarts Legacy is another one of those high $69.99 price point games, so we’re glad to see its price go down 40% for Black Friday. The dialogue choices and wizarding school role-playing can be fun for both Harry Potter fans and gamers wanting something a bit different.

    Assassin’s Creed Mirage ($39.99, -20%)

    Assassin's Creed Mirage Key Art
    Image Source: Ubisoft Entertainment

    20% off may not seem like a big deal, but it’s nothing to sneeze at for a major release that just came out in October. Considering that and the fact that its base price is just $49.99, the discount to $39.99 is really attractive. This low cost of entry may be the deciding factor for Assassin’s Creed fans on the fence about this more compact adventure.

    Assassin’s Creed Mirage eschews the gargantuan open worlds of Valhalla and Odyssey and instead returns to basics with assassinations in tight alleyways. Reviewers generally say it’s a solid game through and through, even if it’s a bit dull compared to the likes of the Ezio trilogy. This is the first time the game’s been discounted, so we don’t blame you for wanting to get back in the animus to try the newest AC out.

    Dead Space ($34.99, -50%)

    Dead Space remake
    Image Source: Electronic Arts

    Last December saw the release of a faithfully done Remake of the original Dead Space. The game was overshadowed by others at the time, but it’s generally regarded as a masterpiece in the way it polishes up the original and enhances its already tense horror.

    This is another one of those games with the base $69.99 price. But with this sale at 50% off, you just can’t go wrong. Experience one of the best horror games around with modern PS5 technology under the hood. We won’t blame you for leaving the lights on while playing.

    Need for Speed Unbound ($13.99, -80%)

    Image Source: Electronic Arts

    I’m a Need for Speed Unbound defender and proud of it. The game really changes a lot from the disappointing Ghost Games entries and marks a strong return for Criterion. The cell-shaded graphics add a lot of visual flair to the characters and environments. Oh, and the campaign is the most properly difficult Need for Speed since Most Wanted. This is one of the most rewarding Need for Speed games and a racing game that deserves a bit more love than it gets. If you’ve been on the fence regarding Need for Speed for a while now, give this a shot while it’s 80% off.

    Lies of P ($47.99, -20%)

    Lies of P key art
    Image Source: Neowiz Games

    Finally, we have another very recent game release on sale now with the Bloodborne-inspired Pinocchio action game, Lies of P. Yeah, it’s basically Pinocchio Bloodborne, but it’s also got real meat on its bones to stand out from the ever-increasing Soulslike crowd. The boss fights in this are something you have to experience for yourself, even if the exploration isn’t nearly as strong as FromSoftware’s titles. Black Friday is the first time Lies of P has been on sale, so it’s the perfect opportunity to prove just how much you don’t suck at games again with this oddly charming Soulsborne game.

    Honorable Mentions

    • Final Fantasy XVI ($41.99, -40%)
    • Star Wars Jedi: Survivor ($41.99, -40%)
    • Diablo IV ($41.99, -40%)
    • The Crew Motorfest ($41.99, -40%)
    • Tales of Arise: Beyond the Dawn Edition ($44.99, -25%)
    • Star Wars: Squadrons ($1.99, -95%)
    • Star Ocean: The Divine Force Digital Deluxe Edition (37.49, -50%)
    • Resident Evil Triple Pack ($11.89, -80%)
    • Wasteland 3 Colorado Edition ($12.49, -75%)
    • Bioshock: The Collection ($9.99, -80%)
    • Persona 5 Strikers ($17.99, -70%)
    • The Quarry ($17.99, -70%)
    • Sifu ($15.99, -60%)
    • Mass Effect Legendary Edition ($11.99, -80%)

    The next PS Store sale likely won’t be until the end of the year, so now’s the perfect time to pick up some games you missed when they first launched.

    About the author

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    Matthew Carmosino

    Matthew Carmosino is a freelance writer for Twinfinite. He started gaming in the mid-90s where his love for SquareSoft RPGs like Chrono Trigger changed him forever. Matthew has been working in the game industry for two years covering everything from story-rich RPGs to puzzle-platformers.
    Listening to piano music on a rainy day is his idea of a really good time, which probably explains his unnatural tolerance for level-grinding.

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    Matthew Carmosino

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  • Every Street Fighter Game, Ranked From Worst To Best

    Every Street Fighter Game, Ranked From Worst To Best

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    Yep, Super Turbo takes the Street Fighter crown, at least in our book. Truth be told, this is highly subject to personal opinion, and I think any of the top six or seven games in our rankings could easily be number one for someone else. Perhaps for you…and that’s cool. Since Super Street Fighter II Turbo is our top pick, I’ll try to convey why it rules.

    For starters, it ended up being the ultimate evolution of Street Fighter II, the single most important fighting game the genre’s known. Capcom made two more attempts to follow up Super Street Fighter II Turbo, but as you’ve perhaps read by now, they had their own issues. This is the entry that stuck, and the one everyone still enjoys today.

    Super Turbo was the logical culmination of the journey Capcom started in 1991, incorporating everything its designers learned from The World Warrior, Champion Edition, Hyper Fighting, and even the underwhelming Super into one final, excellent game. It also brought its own innovations, like meter-fueled super combos, throw softening (“teching”), and even rudimentary air juggling.

    Characters, too, gained crucial moves that completed their movesets. Imagine Fei Long without his chicken wing, Ryu without his advancing fierce and overhead, Chun without upkicks, Gief without green glove, Honda without oicho. (You don’t have to, because Super exists.) The character balance wasn’t perfect, but was good enough to create consistently fun match-ups, and it was exciting when someone went on a streak with a low-tier like Cammy or T. Hawk.

    (And let’s not forget series mainstay Akuma debuted here, becoming the first tournament-banned character in FGC history.)

    All of the above, combined with the return of Hyper Fighting’s blessedly fast action, worked together to create short, intense matches largely devoid of gimmicks, instead focused on the 2D fighting basics of neutral, footsies, and zoning. Super Turbo was both fun as hell, and an excellent teacher of fighting game fundamentals.

    When I play Super Turbo with a similarly skilled opponent today it’s like we’re engaged in an alternate form of communication, a hidden language composed of attacks and retreats, reads and feints. Sometimes words aren’t needed, because our hands are saying everything through the screen. I’m always chasing that mental “zone” feeling in video games, and at its best, Super Street Fighter II Turbo gets me there like few others.

    While I’ve played and enjoyed most of the Street Fighter games, Super Street Fighter II Turbo is the one I’ll always go back to. I hold it in the same esteem as Doom, Super Mario Bros. 3, R-Type, Dark Souls…masterpieces that always remain relevant, and always have more to offer. — Alexandra Hall

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    Alexandra Hall and Kenneth Shepard

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  • Baldur’s Gate 3 Aims For RPG Fans’ Ultimate Character Creator

    Baldur’s Gate 3 Aims For RPG Fans’ Ultimate Character Creator

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    Baldur’s Gate 3’s character creator is incredibly expansive. Larian Studios has described it as a tool for players to build their ideal fantasy protagonist, but before it could be that, the Belgian studio needed it to serve a different purpose: filling the RPG’s world with unique, believable civilians.

    In an interview with Kotaku, lead character artist Alena Dubrovina walked us through nearly every aspect of Baldur’s Gate 3’s suite of character customization options, and despite its impressive breadth, each variation of the RPG’s hero I saw still looked like a deliberately crafted individual on which every scar, piece of jewelry, or hairstyle looked tailor-made for their face, whether they were a human, a reptilian Dragonborn, or any of the game’s numerous other races. According to Dubrovina, a lot of that precision comes from Larian making these options for its team more so than for the players who will inhabit these characters when the game launches on August 3.

    “We never make a character creator […] specifically for the players, even though we sort of do,” Dubrovina said in a video call. “First of all, when the production starts, we make it for us. Because we knew that the game was gonna be huge. We knew that there’s gonna be too many characters and we knew we need to customize everyone and be prepared for Dragonborns or similar creatures like that. […] So we kind of know that if a design is requested and there’s gonna be—like in a year— 100 [characters] throughout the game, it’s our job to kind of be prepared to make sure that all of those imps or at least some of those imps look unique.”

    11 Minutes With Baldur’s Gate 3’s Character Creator

    11 Minutes With Baldur’s Gate 3’s Character Creator

    Unlike other RPGs like Skyrim that use sliders to fine-tune aspects of a character’s face or body to your liking, Baldur’s Gate 3 uses preset faces that can be added upon with what Larian calls “attachments,” such as hair, jewelry, scars, tattoos, or facial hair. According to Dubrovina, this was to maintain that tailor-made look of other characters you meet in the game.

    “My personal experience with most [slider-based character creators] is you kind of customize it, it takes you a lot of time and effort, and then a lot of times it kind of looks the same in the end,” she said. “So we wanted to avoid that. And if we would make sliders, we needed to make it into something that would be truly unique and wouldn’t look the same.”

    According to Dubrovina, Larian isn’t married to taking this approach for all of its games, but they felt the approach worked well for Baldur’s Gate 3 and, she said, it kept custom characters from looking “mediocre.”

    That crafted look for each race, hairstyle, and accessory means that there aren’t really “ugly” custom characters. This isn’t Street Fighter 6 where players are making a bunch of weirdos. And indeed, even as Dubrovina repeatedly clicked the randomize option in the character creator, each hero with different accessories, colors, and other options looked believable.

    Larian has been working on Baldur’s Gate 3 for six years and the game features 11 races, with their own original appearances and traits. For now, the studio has “no plans whatsoever” to add any new races to the RPG. So if you were hoping to play as some of the other Dungeons & Dragons races like a Giff or a Bugbear, temper your expectations. But the races that are in the character creator all seem to have a lot of options, even among the presets.

    “We tried to kind of stay true to the lore,” Dubrovina said. “If the [Dungeons & Dragons] book said, ‘Oh, Tieflings usually have like a red shade of skin,’ then we followed that for the most part.”

    In that spirit of staying true to D&D lore, the options Baldur’s Gate 3 initially gives you to customize aspects of your character are meant to be in-line with what you’d find in the storied tabletop RPG’s sourcebooks. However, you can also opt to swap to a more expanded options list and use any color provided, so you can have a green-colored human or a blue Tiefling. There is some freedom in customization, but you’ll still find traits that are exclusive to certain races, such as horn customization for Tieflings or a Dragonborn’s ancestry affecting a pattern on your character’s scales. It also results in some restrictions, such as Elves canonically not having beards.

    Gif: Larian Studios / Kotaku

    While the lore itself will stick to the script, Dubrovina said Baldur’s Gate 3 isn’t too beholden to Dungeons & Dragons, as it doesn’t implement concepts like moral alignment. So you won’t be forced to adhere to a specific alignment that you pick early on, which opens up opportunities for role-playing and player expression. The source material acts as an inspiration for the team, rather than a set of hard rules.

    Even with its fantasy foundation, Baldur’s Gate 3’s world overlaps with our own in some ways, and the character creator is part of that. Video games’ and studios’ frequent inability (or unwillingness) to render the specific textures of Black hair has been a hot topic in recent years. In some of the biggest games like Elden Ring, Black players are often left to choose between fairly standard options like cornrows or dreadlocks, if they even get those. In creating Black hairstyles for Baldur’s Gate 3, Larian Studios sought help from consultants and animators outside the studio to get them right, both in terms of how they look when dry, but also to account for how different hairstyles might react to the elements.

    “The types of hair that humans have varies,” Dubrovina said. “[There are] different physical properties dependent on the quality of the hair itself. Like if it’s wet, if it’s dry, if it’s unkempt, [we’d say] ‘oh yeah, let’s try making this hairstyle less sleek and a little bit dirty, but we’ll need to remake it’ because, you know, the mesh needs to be placed in the whole different ways.”

    Dubrovina says working on those hairstyles was a learning experience for the studio that has helped its art team “expand [its] lineup,” and will hopefully let people play as a character who looks like them. That philosophy of trying to let players create a character who looks and acts like them expands into gender identity. Baldur’s Gate 3’s approach to gender and how you identify with a body is incredibly fluid, and has even been changed up in a few ways since the RPG was in Early Access.

    Screenshot: Larian Studios / Kotaku

    Most races now have four different body types no longer designated by the gender symbols, but simply numbered one through four. In these four choices are options for a shorter stature, or a taller, more broad one for both sexes. This is entirely independent of your character’s pronouns (you can choose between male, female, or non-binary ones out the gate), voice, or, as we wrote about earlier this month, their genitals.

    Baldur’s Gate 3 allows you to pick your character’s genitals, and unlike Cyberpunk 2077, they actually show up in the game itself, rather than just in the menu. You can choose between a penis or a vagina, as well as pubic hair options, though given the Dragonborn’s reptilian nature, theirs will look slightly different.

    According to Dubrovina, the decision to add this option didn’t stem from the inclusion of sex scenes in romance subplots (such as the one with the druid bear), but rather because the team decided to make underwear a piece of equipment you would obtain throughout the game, customize, and wear. She explained that underwear is an extension of the character customization as a form of in-universe expression, as some of the underwear you’ll find is meant to represent the race that wears it (or did before you looted or stole it), such as the leather-based “spicy” Githyanki pair. Then after putting so much work into underwear, the studio naturally thought about what would be under these meshes.

    “The question arose, ‘what happens when you take it off?’” she said. “At first we were like, ‘you know, maybe nothing’s gonna happen. Maybe we’re gonna have another underwear mesh under it. Who cares? But then I started thinking about it, talking about it, and we realized that for some players, it’s just another way to represent their identity.”

    Having options like this, especially ones that aren’t tied to each other like how Cyberpunk 2077 tied protagonist V’s pronouns to their voice, is key to letting people, regardless of their identity, represent themselves in a game all about player expression. That expression extends far beyond which race you play and which class you pick. Having the option to mix these different pieces of your character is how you allow a player to be their truest selves in a game. Baldur’s Gate 3 is lacking in some aspects of body diversity, what with all its body options appearing to be very fit and there not being any means to create a fat character (as fans have noticed), but there is something to be said for its commitment to different signifiers of queer identity.

    Baldur’s Gate 3 – Genital Character Creator Options

    Baldur’s Gate 3 – Genital Character Creator Options

    Conversations around queer player expression in video games have spanned decades, and have only become more fraught thanks to the internet. One common response to requests for more representation is that development time and resources must be spent elsewhere. BioWare made a similar argument regarding the Mass Effect: Legendary Edition remasters and not implementing gay male romance in the first two games, claiming doing so was beyond the scope of the project. Meanwhile, developers like The Game Bakers spent an entire year making the romance in its adventure RPG Haven queer-inclusive through new models, voice lines, and other assets. The recent remake of Story of Seasons: A Wonderful Life modernized the 20-year-old game to allow same-sex romance and diverse gender and fashion options. It feels like whether or not these requests get implemented largely comes down to the will of the studios in question, rather than them being a huge burden, as detractors might predictably argue.

    Dubrovina says she’s sympathetic to how difficult it might be to implement these things retroactively, but she feels that Larian’s character creator was was designed to be more flexible, which made adding things like genital options somewhat easier.

    “It really actually depends on how your characters are made and I can very much imagine the scenario where you made your character model in a certain way that it’s really hard now to change it,” Dubrovina said. “That is very much possible. in our case, we tried to be prepared for anything. Like, you want to slap a tail on an elf? Sure, we, we might get prepared for it. it’s relatively easy to do with what we established as our character systems.

    “I could imagine with some other developers or with some games, it could just happen that nobody had thought about [the need to add new types of options] when working on the character model or mesh and then it just happened. Yeah, [in that case] it’s gonna like be like a few months of work and the production time just couldn’t accommodate that. So that’s possible.”

    Because Larian was already prioritizing player expression, it was able to plan accordingly when it came to voice line recording, which was notably an issue in retroactively adding gay romance to the original Mass Effect and Mass Effect 2 in the remaster. By planning from the jump to accommodate they/them pronouns, which did take extra work and time, the studio was able to make the implementation a smoother process. Also, because these options don’t affect gameplay, they can more easily be added without having to worry about how doing so will impact other systems. They will, however, change the nature of which romance scene you get because the mechanics will obviously be different depending on what your character is packing.

    Development lift aside, Dubrovina explained that adding all these customization options that tie into your character’s identity felt in-line with Baldur’s Gate 3’s philosophy of prioritizing player expression, and so it was worth the extra effort.

    BG is very focused on your identity and the ultimate fantasy where you can be whoever, whatever you wanna be,” she said. “And we wanted to have this represented. We believe that visual [character creation options create] a positive player experience. I noticed it with myself when I playgames or when I pick which game to buy, right? I’m looking at the characters and I wanna look pretty. I wanna look fun.”

    If you’re someone who doesn’t really want to engage with the genital options (among other nudity), Baldur’s Gate 3 does have the option to hide nudity and other non-stream-friendly content.

    The Baldur's Gate 3 character creator shows the Tiefling horn options.

    Screenshot: Larian Studios / Kotaku

    The options are vast and the custom characters are cool, but if you’re anything like me, who makes a character that looks like him and then replays a game over and over making the same choices with the same character, you might be wondering if Baldur’s Gate 3 will have an option to import an old character into a new playthrough. Unfortunately, you’ll have to remake them for your future playthroughs, as Baldur’s Gate 3 won’t have any kind of import option at launch. This includes bringing an old character from the Early Access period into the full game.

    All of this comes after years of iteration working on Baldur’s Gate 3 during Early Access, and Dubrovina says feedback from the past three years of players making their way through the game’s first act has helped Larian craft the character creator it has.

    “We weren’t living under a rock,” she said. “We were following what the community wanted and we were looking at what other games do. We were looking at what’s being discussed online. There are a lot of things that evolved, and I feel like, yeah, generally games are trying to move towards increasing the amount of diversity they have. We definitely wanted to represent that. So we wanted to like, kind of give everyone the opportunity to pick from a wide selection.”

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    Kenneth Shepard

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  • 8 Games To Play This Weekend

    8 Games To Play This Weekend

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    Diablo IV – Nostrava Stronghold

    Diablo IV – Nostrava Stronghold

    Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Windows (Steam Deck OK)

    My current goal: Conquer every Stronghold

    You read that right, on Steam Deck baby! The step-by-step process to get the just-released Diablo IV working on the Deck took me a little over 30 minutes and was relatively painless. However I do highly recommend using a Steam Deck dock and USB mouse, as there’s a decent amount of copy-pasting and the Deck’s touch-screen controls can be finicky.

    Since installing, I’ve played nothing else. Partly because I accidentally unmounted my Steam Deck library so it no longer recognizes what I’ve already installed on there through the store (oops) and partially because Diablo IV on the Deck is simply that rad.

    It’s impressive how well the Deck’s default controller scheme jells with Diablo IV. Blizzard’s action-RPG is perfect to play while listening to a podcast or catching up on the borderline dispiriting amount of quality spring anime series I have to watch.

    How’s performance you may ask? Pretty good, actually. After tweaking some essential settings, and turning off Cross-Network Play (yes that really did make a difference) I consistently get 40-60FPS let’s say…80 percent of the time. However, entering or leaving a major hub (Kyovashad for example) or a hectic world event has my poor base model Deck wheezing and running at single digits. Using an ultimate spell in a large crowd of enemies will also have your audio popping off, and not in a fun way either. And as you can imagine D4 is a battery Greater Evil. I recommend playing with your AC charger plugged in for sessions longer than 30 minutes.

    But like cmon, being able to tackle a Stronghold while laying on my couch? That’s objectively awesome and I look forward to parking my ass on aforementioned couch after I send Claire this blurb. Bye! — Eric Schulkin

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    Claire Jackson

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  • Street Fighter 6 | Xbox

    Street Fighter 6 | Xbox

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    Dominate the Fighting Ground

    Street Fighter 6 offers a highly evolved combat system with 3 control types – Modern, Dynamic and Classic – allowing you to quickly play to your skill level. Combined with the new Drive System, this is the most accessible Street Fighter game yet.

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  • 10 Things I Wish I Knew Before Playing Street Fighter 6

    10 Things I Wish I Knew Before Playing Street Fighter 6

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    Street Fighter 6 has a lot of modes to check out and knobs to turn, to the point where it might seem overwhelming if you don’t know where to start. The sickest of fighting game sickos will likely head straight for the training room to discover the finer points of their preferred fighter and figure out the matchups, but for the rest of us, here are a few tips for getting started, whether you’re a seasoned veteran or just hitting the streets.

    Immediately change your graphics settings

    For some reason, the console versions of Street Fighter 6 default to “Resolution Mode” instead of “Performance Mode.” This means the game will prioritize graphical fidelity over framerate in certain modes, like World Tour. So the game might look better, but it will run at 30 frames per second rather than a smooth 60. Any fighting game player will tell you that framerate is everything and it should be prioritized over all else because of just how reactive you have to be, so switch to Performance Mode first thing after you boot up Street Fighter 6.

    On PC, meanwhile, there are no pre-set performance profiles and the game defaults to the standard 60fps. However, you can also increase the maximum framerate to 120, which is recommended if your PC has enough power. Also be sure to check the game’s resolution, which seems to default to 1080p even when you have a higher-res monitor.

    Give every character a shot before settling on a main

    If you’re new to Street Fighter and haven’t picked out your favorite based on past experience, it might be hard to suss out who you want to play as. If you have previous fighting game experience, you might gravitate toward certain characters based on their archetypes. For example, maybe you typically play grapplers and like to get in close so you might gravitate toward Zangief or Manon.

    But if you don’t have any frame of reference for who you might like, sometimes the easiest way to feel out characters in a fighting game is to just try them out. Street Fighter 6 has a fair amount of tools to give you a taste of how characters play, from an arcade story mode to dedicated character guides. You’ll also be taking pieces from each of their movesets when customizing your character in the World Tour mode. Whatever avenue you choose to familiarize yourself with the roster, it’s always worth giving everyone a fair shot. You never know who you’re going to click with until you try them out, so be open to the experience of testing out characters and matchups before going hard on a specific fighter.

    Screenshot: Capcom / Kotaku

    Change your online character and your control scheme to Classic

    One of the big draws of Street Fighter 6 for casual players is it has two control schemes. One is called Classic and features the typical quarter circles and charge inputs of previous Street Fighter games. Then there’s the “Modern” control scheme, which has ultra-simplified inputs—think special moves from a single button press—at the expense of modestly decreased damage output.

    If you like the simple Modern controls then you’re probably already set, as the game defaults to them across all modes. However, if you want something more along the lines of past games, as most returning players will, you’ll need to change it before you start fighting, and in a couple places. The first, most far-reaching toggle you’ll need to switch is in the Options menu under Controls, which will let you change from Modern to Classic controls for both players. However, for some reason, Street Fighter 6 doesn’t apply this setting to its online fights.

    To change your control scheme for online play, you’ll have to maneuver through some decidedly unclear menus. Start by pausing the game in either the main menu or an online lobby and going to Profile. This will bring up your Fighter Profile, which will default your primary character to Luke. In the bottom-left corner you’ll see an option for “Battle Settings,” and here is where you can change your preferred online character, your matchmaking settings, and your control schemes. Jump over to the Character tab and you’ll see all the characters in the roster. Pick your favorite and that will be the one you use in online battles.

    While you’re there you’ll likely want to switch all the other characters to Classic controls, too. You’ll need to press the “Update Character Settings” button for each of them. It’s a lot of button presses and menu scrolling to get there, but if you don’t take the time, you’ll load up a character online only to find none of their buttons do what they’re supposed to do.

    Consider disabling the commentators

    Capcom touted play-by-play commentators as one of Street Fighter 6’s big features, but while having pros narrate your fights might sound cool, in practice, it can get a little awkward. I tried both a single commentator and duos, and while I don’t think either experience is really worth having someone talk over the fight’s audio cues and banger soundtrack, having only one person narrating the match is the better experience. When you have two commentators, the tracks make half-hearted attempts at banter, but the discussion never sounds natural, and it’s easy to hear the flaws when they’re trying to sound coherent. Character names and moves are almost never called out with any specificity, and the commentary generally feels detached from the specifics of what’s going on in the fight. so the whole ordeal is hollow. It’s a fun idea, but the implementation never quite gets there. Sometimes the matches just speak for themselves better than any pre-recorded commentary can.

    Turning off the commentator is easy enough in standard matches, as it shows up in the menu as you set them up. For online matches, you’ll have to open your battle settings and tab over to the “Other” menu. Just swap the Commentary Settings to off, or customize them to see if you can find a pair you like.

    Ryu and JP are seen facing each other on a beach.

    Screenshot: Capcom / Kotaku

    Remember your custom character’s physical appearance affects gameplay

    In the World Tour mode, you create an original character whose moveset is made up of special moves drawn from the main fighters’ repertoires. However, while your custom avatar’s equipment, moves, and level will affect how they play, your appearance will, as well. For example, create a shorter character and they’ll have a smaller hitbox, but their kicks won’t reach as far. If you create a giant hulking beast of a fighter, they’ll have more reach but your opponents’ pokes will connect much easier.

    I made my character look like me and wasn’t concerned about whether or not he was competitively viable. And really, I don’t think anyone should. Make your weirdest little guy, or make a big beefy lady who can swing Zangief up by his ankles. Or make a character who looks like you. Do what your heart desires, but do keep in mind that your character’s size does affect spacing and other things worth considering in a fight.

    Drive Gauge moderation is key

    One of Street Fighter 6‘s big additions is the Drive Gauge, which is used for things like Overdrive Attacks (the equivalent to EX moves) and your parry. The Drive Gauge is abundant and will fill up pretty quickly as you parry and block damage, but it’s important to not rely on it so much at the expense of your other tools. Sustaining your parry will nullify most attacks, but it will leave you open for a grab or Critical Art ability. If you run out Drive Gauge, whether by overuse of Overdrive or by keeping parry active, you’ll enter a “burnout” state that will not only deprive you of Drive Gauge skills, but also increase your blockstun and open you up to chip damage when blocking your opponent’s specials. Drive Gauge takes a lot longer to recover when you’re in this state, and you won’t be able to use any associated abilities until the bar is full again. So while you might want to go HAM on all the fun Drive Gauge moves, using them with reckless abandon will inevitably bite you in the ass.

    Chun-Li is seen stretching her leg into the air while a fighter tries and fails to.

    Screenshot: Capcom / Kotaku

    Don’t rush to your master of choice in World Tour

    For story reasons, your character in World Tour will start out with Luke’s moveset. As you meet other characters from Street Fighter 6’s roster throughout the story, you can ask for them to be your master and teach you their fighting style and special moves. As tempting as it might seem to rush through the game to find your main and learn their moves, World Tour mode’s balance isn’t really scaled for you to do that.

    As I mentioned in Kotaku’s review, World Tour can be a real grind. Even when you’re leveled up to a comparable level to your opponents, their HP pool will often be higher than yours and their damage output will be, too. If you try to bulldoze your way through it trying to find Cammy or Ryu, you’re going to run headfirst into walls as the story missions escalate in difficulty. I spent more time than I would’ve liked using Chun-Li’s style as my base before finding my main to study under, but putting in that time helped make reaching the subsequent masters easier.

    Use items in World Tour

    While a competitive player may groan at the notion, performance-enhancing items are baked into how Street Fighter 6’s World Tour mode balances fights. These consumable boons range from healing items to damage and defense buffs, and you can use them in World Tour fights with no restrictions. If you want a challenge, you can certainly try and force your way through big fights without healing or buffing your character, but broadly, World Tour scales fights with the expectation that you’ll have items on hand with which to heal and power up. You have to pause the game during a match to use them, so it’s easy to forget about. But get into the habit of buffing up your attacks and healing when you’re in a pinch.

    Grinding isn’t just fighting

    One of the most important resources in the World Tour mode is Miles, Points you acquire through actions like doing quests and just walking around. These are important because they act as your continues throughout the game. For standard fights you encounter throughout the world, continues might not be necessary, but they’re a godsend in story segments like tournaments, where losing one fight without a continue means you have to restart an entire boss rush from the beginning. Earning Miles through side-quests and walking is another part of prepping for big fights that’s just as important as grinding character experience and buying items.

    Marisa is seen saying "he gets moody when he smells a coward."

    Screenshot: Capcom / Kotaku

    Do not sleep on the social elements

    I can’t overstate how good Street Fighter 6’s social elements are. Each master you meet has a relationship meter you fill up by using their attacks, facing enemies who also use them, giving them gifts, and doing their dedicated quests. The higher the meter goes, the more special moves you’ll learn. But more importantly, you’ll also unlock new interactions in which each character will tell you about their life, their training, and their future. These exchanges were my favorite part of World Tour, and while the fighting game grind might be what appeals to you most, don’t sleep on the social aspects. The writing is silly, fun, and helps make these characters feel like more than their moveset, which is something Street Fighter 6 excels at.

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    Kenneth Shepard

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  • Street Fighter 6: The Kotaku Review

    Street Fighter 6: The Kotaku Review

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    To say Capcom fumbled Street Fighter V is an understatement. SF5 launched in an incomplete state, going all-in on “esports” to the point that it shipped without even basic single-player modes, and the flat, offense-heavy combat came off so canned, so rote, that it almost felt turn-based. (Also, Ken had bananas for hair.) Years of patches corrected some of this (the bananas remain), but SF5 will always be a wounded animal in a series of apex predators. So Capcom had its work cut out for it with Street Fighter 6.

    Thankfully, Capcom’s latest take on the classic fighting series feels like it’s learned the right lessons from the last game’s drubbing. Street Fighter 6 both sets a stellar foundation for the next decade of Street Fighter’s competitive scene and gives the button-mashers among us something robust, if sometimes frustrating, to sink our teeth into.

    A return to first-class fighting

    Street Fighter 6 is a return to form, but the most pronounced upgrade is in how much it captures the spirit of its characters, both in and out of fights. Personality and swagger practically drip from this game. Consider the bumpin’ intros before versus matches. They create some striking and often hilarious contrasts, such as Ryu stoically walking toward the ring with determination while Blanka does cartwheels down the runway. Each character feels fully realized through their moveset, voice lines, and often-charming win screens—witness newcomer Manon’s, in which the elegant dancer smiles and waves for a photo as she’s deemed the victor. Where oftentimes Street Fighter V could feel sanded down and sterile, Street Fighter 6 oozes confidence, which helps make it as entertaining to watch as it is to play.

    Image: Capcom / Kotaku

    It would be easy to dismiss that confidence as style over substance, but it also bleeds into the way Street Fighter 6 plays. The game is flashier than ever, but its new mechanics make old characters feel fresh and new ones feel like meaningful additions. The most fundamental change comes in the new Drive Gauge system. Now the Super meter is just for your powerful Super Arts, and the Drive Gauge governs everything else. It fuels a number of tactics and maneuvers both old and new, and is central to every fight.

    For example, you can spend your gauge on a wind-up blow called Drive Impact, which is great for creating openings, and has armor to push out of endless corner combos. Drive Gauge also fuels Overdrive attacks (the new term for EX moves), which are more powerful versions of special attacks, like a fireball that can beat other projectiles or a faster lightning kick. You can also perform a Drive Parry, Drive Reversal (like an old Alpha Counter), and Drive Rush (cancel moves to extend combos). The Drive Gauge regenerates over time, but be careful not to let it fully drain, as that puts you in a devastatingly vulnerable “Burnout” state.

    Juri and Ryu are seen facing each other on a wooden bridge.

    Screenshot: Capcom / Kotaku

    On paper, the Drive Gauge making so many strategies universal—in contrast to the hyper-specialization of SF5’s V-Triggers—might sound like a flattening of Street Fighter’s diverse roster. For example, Ryu and a small handful of other warriors no longer have a monopoly on parries. Instead, I found it freed up design space for the aspects of each character that actually make them special to rise to greater prominence.

    The new characters are fresh, and so are the old ones

    I’m a long-time Ryu main (I’m a sucker for the beard, okay), and his Street Fighter 6 incarnation has the most filled-out moveset in quite some time. Changes like Hashogeki (a close-range, energized jab) no longer being tied to a counter, or the Denjin Charge (which powers up his fireballs distinct from any use of meter) opened my mind to new strategies after playing the character for years. Even after hundreds of matches in Street Fighter 6, I’m still learning new things about my main, and how foes I’ve faced plenty of times in other games are now different, and often more dangerous.

    Kimberly is seen smirking at something off-screen.

    Screenshot: Capcom / Kotaku

    On top of reimagining old faces, Street Fighter 6’s new additions are all forces to be reckoned with, some of whom I’m curious to see how the community reacts to in the coming months. Manon’s grappler moveset is complimented by a mechanic which makes her grabs more powerful with each successful use. (As you’d expect, you’ll want to keep your distance and rely on ranged attacks, lest you end up being used as an unwilling dance partner.) Kimberly’s a student of Guy, and not only is her spray-paint-enhanced ninjutsu playstyle vicious and agile, she’s a style icon who I want to be like when I grow up. JP, who steps into the main villain role now that M. Bison is gone, commands a fight with space-manipulating moves. While I’m still getting used to facing him, I always feel like I’m playing defense and reacting to how my opponent uses his incomprehensible magic to attack me from all angles.

    This is the kind of game I want to take online for months or even years to come, and thankfully, Street Fighter 6‘s online has been an effortlessly enjoyable experience thus far. Running around lobbies as my custom avatar, sitting at cabinets with friends, and welcoming passersby to join our queue makes online feel like as communal an experience as you can get in a digital space. Getting in and out of matches is pretty simple, and you can make menu-based private rooms with friends rather than entering the 3D public lobbies if you don’t want to deal with a rando interrupting you and your friend’s sessions. It’s also easy to spectate other players’ matches, and watch replays of the greats. Between both the beta and the final game, I’ve put over 20 hours into Street Fighter 6 online without much of a hitch. I had a few matches against players with worse internet than others, but broadly, my experience online has been pretty great.

    A group of players are seen standing in a Street Fighter 6 lobby.

    Screenshot: Capcom / Kotaku

    I can’t wait to watch pro players take advantage of these new characters and max out their potential, but I’m also interested to see how casual players take to them, because Street Fighter 6 does a lot to try and court the casual audience, from a simplified “modern” control scheme (specials come out of single button presses, at the cost of lower overall damage) to a surprisingly deep RPG-like mode that gives you a story to go along with all the punching and kicking. However, I’m not sure just how much a casual player who button mashes their way through arcade modes will jive with what the game has to offer unless they’re willing to put in time for the grind.

    We all live in a Street Fighter world

    One of the headline features of Street Fighter 6 is single-player World Tour mode, a story mode that lets you create your own character, interact with the primary cast, and run around its silly little world solving silly little problems. As far as fighting game stories go, it’s no Mortal Kombat or Injustice, but I can’t deny I was absolutely sucked into Capcom’s attempt to make Street Fighter feel like a world that actually exists, rather than just backdrops you fight in.

    World Tour’s character creator is one of the most robust I’ve ever recreated myself in, and as a short king, I loved how it let me not only be that in the game, but recognized it mechanically. My character’s a little guy, which means my kicks don’t have as much reach but my hurtbox is smaller. More often than not, character creators can feel like everyone’s dressing up the same two mannequins, but Street Fighter 6 really commits to letting you create who you want and letting them take up real space, literally and figuratively. You can create some real weirdos and the game doesn’t bat an eye, but you can also faithfully recreate yourself and have it be recognized.

    The actual story World Tour is built on top of is pretty light fare; you get your anime fighting rival and there’s some drama and talk of what “strength” means. That’s all fine and well, but I was genuinely surprised and delighted not by the story, but by the social elements in the gaps.

    World Tour lets you meet and train with each character in the main cast, and on top of learning their moves and grafting them together to make your own moveset, there are also social elements that let you develop a relationship with them. Straight up, this is the best part of World Tour. Some of my favorite Street Fighter 6 moments have been listening to Ryu recount old stories and learn how to text (he didn’t know smartphones were a thing). In general, most of the characters don’t have a ton of involvement throughout the main story, but the smaller stories that I passed through remain highlights of World Tour given that I’m not really enamored with its structure beyond that. (After you complete the story, there’s still side-quests and leveling up to do so you can take your character online, but getting to that point feels like a bit of a chore.)

    Ryu is seen talking to a fighter in front of a tree, saying "You want to get my contact inofrmation? For your ... Did you say smartphone?"

    Screenshot: Capcom / Kotaku

    Rise and grind

    For a while, I found World Tour frustrating because I was naturally trying to play it like a fighting game. You can run around a small open-world area and meet NPCs with their own problems and missions to send you on, but you can also challenge them to fights, and that part is where World Tour goes from a fun jaunt through the streets to a weird, often grindy and tedious exercise in button mashing. While World Tour’s fights are real-time action affairs they’re heavily governed by RPG-style stats. There are levels to gain and stats to juice, but even when you’re at or around the same level as a major boss, they still have more health and hit harder than you can.

    Whereas playing as the main cast online offered balanced fights that were quick affairs of outsmarting one another, World Tour fights often felt like wars of attrition in which I would have to laboriously wear down enemies who had bigger life bars and could cut mine in half with a quick combo. Instead of playing to my character’s strengths, I was spamming hadokens just to chip away at their giant health pools. The stakes often feel high, as retries are limited and only replenished by spending time walking through the world, making them a precious resource. You can use items to boost your power and heal during these fights, but it sure sucks if you burn the precious items and then lose anyway.

    Image for article titled Street Fighter 6: The Kotaku Review

    Screenshot: Capcom / Kotaku

    Across the board, World Tour’s combat felt arduous, whereas it felt effortless and rewarding in any other mode. I loved putting myself into Street Fighter’s world and interacting with characters I’d loved for years, but every time a big story moment came I dreaded having to confront another OP boss. World Tour contains some of my favorite things to come out of Street Fighter in years, but the unfair-feeling fights felt like vegetables I had to power through to get back to dessert.

    It’s a shame that the actual fighting is the worst part of World Tour, because it has so many cool ideas. Making a customized moveset full of different character’s attacks (à la Ace from Street Fighter EX3) feels like I’m keeping pieces of the people I’ve met throughout my journey. I love the idea of players creating their own builds and pitting their avatars against each other in the online lobbies, I just feel like World Tour leans so hard into the RPG framework that it loses a lot of the skill-based satisfaction that comes with getting better at a fighting game.

    If you’re the type who loves a grind and enjoys the prospect of wailing on a bunch of civilians to make numbers go up, this mode has that. If you want to play through some really fun stories featuring your favorite Street Fighter heroes and villains, that’s one of World Tour’s biggest draws. But if you’re interested in a tight, satisfying fighting game experience, World Tour isn’t quite that, and it sucks because a mode geared toward people who don’t want to be FGC experts shouldn’t so often feel frustrating and insurmountable for reasons that go beyond how fighting games typically play. I wonder if World Tour will put more casual fans off at least as much as it draws them in.

    Li-Fen and a fighter are seen standing in their combat poses.

    Screenshot: Capcom / Kotaku

    Despite my frustrations, I left World Tour with a greater appreciation for all the best parts of Street Fighter 6. It’s a sublime fighter that makes smart changes that honor what makes the series great. It’s also a full, complete game from the start, that won’t need to be fixed and extended with endless updates later. The game’s energetic street fights, bolstered by a filthy visual flair that feels down and dirty in a way the series hasn’t in years, makes it as fun to watch as it is to play. It’s style and substance. It’s depth and spectacle. Street Fighter got its soul back, and I can’t wait to see where Capcom takes it as the next generation of fighting games kicks off.

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    Kenneth Shepard

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  • Street Fighter 6 Will Let You Fight A Refrigerator

    Street Fighter 6 Will Let You Fight A Refrigerator

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    As a series dating back to the 1980s, you normally expect a new Street Fighter game to play it safe. Sure, every generation or two there might be a visual shift, but Street Fighter is Street Fighter, it began as a 1v1 fighting tournament and shall forever be one. Until, that is, Street Fighter 6 came along.

    I’ll note before we go any further that I’m nor a serious fan of this series. I played the shit out of the second, I admired the third’s graphics from afar and have had little to do with it since, since I’m both terrible at fighting games and not really that interested in them.

    But I am very interested in Street Fighter 6, because it’s fancy new ‘World Tour’ mode looks like everything you could ever dream of when a developer decides its time to shake things up. While we’ve known the vague outline of what this new game mode would entail for a while, a new showcase released today goes into huge detail about what we can expect.

    It’s basically an open world RPG mode. For, you know, Street Fighter. Don’t believe me? Look at this screenshot, which is for an upcoming game in the Street Fighter series:

    Image: Capcom

    Incredible. You can also customise your appearance, which I think we already knew, but what I love about it here is that it’s not just cosmetic; because this is an RPG mode your choice of sneakers or boots will have an impact on your, uh, kick strength and, um, vitality:

    Image for article titled Street Fighter 6 Will Let You Fight A Refrigerator

    Image: Capcom

    Also incredible is the fact you get to fight a fridge, which I know I spoiled in the headline and top image, but I’m going to post the same gif here again because I like it so much:

    I cannot stress how good this all is. I love this as much as I loved Yakuza’s pivot to turn-based combat, which while not proving a universal success, was at least a brave and fascinating attempt to breathe new life into a long-running series. Developers in charge of historic game franchises, please take note: it is greatly appreciated every time you try something new.

    If you want to watch the whole showcase, you’ll find it below (and if you want to play the game, there’s a demo out/coming very soon for PlayStation, Xbox and PC):

    Street Fighter 6 Showcase

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    Luke Plunkett

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  • The Best (And Worst) April Fools’ Jokes In Gaming For 2023

    The Best (And Worst) April Fools’ Jokes In Gaming For 2023

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    April Fool’s Day has finally come to add a little bit more chaos to the week, as jokes and lies fly around unrestricted. But we understand what April 1 is all about—a chance for developers to sneak in some humor in our favorite games. These April Fools’ jokes are getting a little more advanced and ambitious year by year, and we love April for that. Here are some of the best April Fools’ jokes currently out there:

    Lechonk lovers unite

    Here are two true statements: Lechonk is a perfect Pokémon, and Lechonk deserves more love than we can offer. So while there’s an underlying pain that Lechonk can only dominate Pokémon on a holiday meant for jokes, I’m still happy to report that Lechonk will get the stardom it deserves this April 1. True Lechonk fans will treat themselves to an extra chonky plush, or a porky pink playmat decked out with numerous Lechonks.

    Nintendo Switch Online will now sound more Italian

    IGN pulls a fast one here and declares that every Mario game is about to get Prattified. Can you imagine?

    Xzibit levels up Pimp My Ride

    Xzibit shows YOU how to PIMP YOUR motherf****** BROWSER

    Opera GX is a self-proclaimed “browser for gamers,” and I suppose allowing users to mod their browser takes that sentiment to the next level. The one and only Xzibit is here to show you how to pimp out your Opera GX setup, with new aesthetic digs like a Cyberpunk theme or a more broad “anime theme.”

    Disgaea throws its hat into the dating simulator ring…with a fake dating sim

    It’s pretty trendy nowadays for games to also have a spin-off dating sim, like Dead by Daylight or Overwatch 2. For Disgaea, I suppose April 1 is as good a time as any to announce its otome date-sim spin-off, titled Makai no Prince-Sama. Tragically, this game has a release date slated for January 30, 20000000200, so there’s no way for me to actually take Killia out for a nice dinner. Oh well. If this game were to be true, you would wake up in the form of a Prinny (those cute penguins) to experience a heart-pounding and romantic adventure. One can only dream.

    【魔界戦記ディスガイア】『魔界の♡プリンスさまっ♪』プロモーションムービー

    Genshin Impact reveals four playable cats

    Genshin Impact has a real love for cats, as evidenced by the playable character Diona and her “Cat’s Tail” bar. For April Fools, Hoyoverse is capitalizing on all of our feline fantasies: to play a cat. More specifically, Hoyoverse released a set of shorts and promotional images to advertise playable kitty versions of Diluc, Keqing, Kuki Shinobu, and Wanderer. Unfortunately, they will be hard to distinguish through text, as each cat is simply named “Meow,” and all they can do or say is “meow.”

    Among Us expands its horse universe

    Innersloth can’t stop horsing around, it seems, as the Among Us developers once again brought back the infamous “Horse Mode,” allowing players to take control of the majestic Horsemate. But Innersloth simply could not satisfy itself by rerunning the same classic “Horse Mode.” The Among Us devs have stepped their game up with the expanded “Horse Wrangling Mode.” This Hide n’ Seek game mode will allow the seeker to take the role of a “Rancher,” literally tying up these darned Horsemates instead of killing them.

    Among Us Horse Mode Kill Animation

    Look your best with the new Razer Razer

    I’m glad Razer is finally cashing in on its homophonic relationship with the word “razor.” One might say it’s an easy target, but I believe it’s just necessary wordplay. This theoretical razor doubles as a shaving tool, as well as a high-quality gaming mouse, allowing you to look your best as you click heads or whatever it is you use your gaming mouse for.

    You can sign up to be a beta tester for the Razer Razer on the official website here. Now, I’m not a betting man, but I don’t think you’ll actually get your hands on a Razer Razer. But you will enter a raffle to win a full set of Razer gear, including a keyboard, headphones, and mouse.

    Razer Razer | Feel Sharp, Play Sharp

    Assassinate a cuddly teddy bear in Rainbow Six Siege

    Rainbow Six Siege likes to celebrate April Fools with a “Rainbow is Magic” event. While normally, Rainbow Six Siege does not display much in the form of rainbows, April Fools allows the tactical shooter to add some color to its universe. Unfortunately, pacifists are not welcome this time. As opposed to rescuing teddy bears, you’ll have to blow their heads off instead.

    Rainbow Six Siege: Rainbow is Magic 2023 Gameplay Trailer

    1v1 your cat in Street Fighter 6

    Capcom is on a roll with innovative new Street Fighter 6 features. Not only will there be a new 2v2 mode, but also a “Dynamic-mode” that allows you to perform stylish combos and attacks with the simple press of a button. For further accessibility with your cat, Capcom has created a tool that lets your cat experience Dynamic mode, converting the various swats and jabs of a cat into button presses. If you ever dreamt of that, anyways.

    【Let’s reach somecat😺 stronger than me】Street Fighter 6 Cat Battle Device

    League of Legends allows you to collect and wear a bounty of hats

    League of Legends is now all about that fashion. When players enter a Blind Pick match, they’ll have the chance to wander around the Summoner’s Rift to kill minions, collecting some snazzy hats along the way. And if this Reddit post is to be believed, it doesn’t seem like there’s an upper limit to how many stylish hats you can wear, which means your stack of hats can be as tall as you dream. Some other surprises are waiting for you in Blind Pick, but I’ll be out there collecting hats instead.

    While Sonic the Hedgehog is murdered, the Eggcoin currency crashes

    It appears to be a stressful time of year for Sonic the Hedgehog and friends. While everyone’s favorite blue hedgehog was killed off for a free murder mystery game, there were some darker, more illicit underpinnings brewing in the Sonicverse. Apparently, Eggman has created a cryptocurrency known as “Eggcoin” that has crashed and burned, and Big the Cat is the surprising leader of a mafia crew, amongst other shocking headlines. Thoughts and prayers.

    Baldur’s Gate 3 will let you cheese everything

    One of the best things about Larian games is finding out how you can use the tools they give you to break their games. They’ve decided to cut out the middleman and just let you cheese outright!

    Valorant’s new patch notes also go wild

    You thought Overwatch 2‘s April fool’s ‘update’ was bad? Wait ‘till you read what’s coming to Valorant. Here’s a sliver of the new, demonic Valorant April fool’s patch notes:

    COMPETITIVE UPDATES

    VALORANT e-daters in Ranked will automatically be funneled to a dedicated queue where they can only hear one another’s voice comms

    Cuffing season may be over, but if you and your situationship are tryna link over VALORANT without getting absolutely merked by your teammates, we gotchu fam.

    GAMEPLAY SYSTEMS UPDATES

    Shots fired while in spawn will now shoot into enemy spawn

    map control is mid anyway

    Jett dash is now cooldown based instead of charge based and the cooldown is now set to 0.5 seconds

    we love Jett and we love cars so we made her dash cooldown 0.5 seconds. Jett boutta pull up skrt skrt

    Minecraft’s April Fools Is On Fire

    Revealing: The Vote Update

    If you log into Minecraft today, you’re going to notice something a little different about your launcher. Don’t worry, nothing is wrong. You can put out the fire with the little water bucket. Aside from that, though, Mojang has unleashed a devilish ‘Vote’ update, which sounds like pure chaos:

    From the moment you start a game, you will find yourself in a world of endless voting, where the results fundamentally change the laws of Minecraft. As you might have noticed in the video, we have created a fine selection of voteable features that include everything and anything: beelloons*, French mode, zombie mode, rabbit transformation, exploding pistons, haunted world – and much, much more.

    “Studies show that gamers love to make decisions – the more the better,” said Professor Apreel Dåre of Sillington University. “The fact that Mojang Studios is willing to put decision-making in the hands of the players just shows how much they care about their community. Or that’s what I assume. I haven’t been in a community since 1857 and I don’t really play games.”

    If you have no idea what to expect, that’s by design. They’re liking this to getting a box of chocolates, just one with apparent consequences.

    After you download it, there is no turning back. If you delete the file, the story ends; you wake up in your bed and believe whatever you want to believe. You boot it up, you stay in the Overworld, and we show you how deep the rabbit hole goes.

    I’m sure it’ll be fine, though.

    Rocket League gets positive

    If you’re logging on to have a heater gamer moment in Rocket League today, bad news. The chat has been overhauled so only positive messages can go out. Also, now there’s a literal Easter Egg you can kick around.

    What are some of your favorite April fool’s jokes this year?

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    Joshua Chu

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  • Everything We Saw At Today’s Capcom Spotlight Event

    Everything We Saw At Today’s Capcom Spotlight Event

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    Screenshot: Capcom / Kotaku

    Today Capcom streamed a new “Capcom Spotlight” event on Twitch and YouTube. While the cat was already out of the bag on its biggest news—a Resident Evil 4 demo, out today—there was plenty more to see, too.

    If you’d like to watch it yourself, you can find the stream archived here. That said, here’s everything we saw in today’s Capcom Spotlight stream.


    Mega Man Battle Network Legacy Collection

    Capcom

    Capcom kicked off by showing off Mega Man Battle Network Legacy Collection again, which includes all 10 mainline entries in the Game Boy Advance’s fun strategy-tinged, chip-collecting RPG series. Director Masakazu Eguchi, presenting himself in the guise of “Mr. Famous,” explained the new Buster “MAX” mode and how the collection will include digital versions of the 499 previously physical “Patch” cards that interact with the later games in the series. The online play sounds robust, too.

    This Legacy Collection, split into two volumes, is hitting Switch, PS4, and Windows on April 14.


    Street Fighter 6

    Capcom

    Street Fighter 6 made its customary appearance and revealed its fourth and final in-match commentator, Japanese actress Hikaru Takahashi. With her addition we now have two Japanese and two English announcers. (We also saw muscled helmet enthusiast Marisa beating the crap out of my main grappler, Zangief. She seems cool.) Street Fighter 6 is due June 2.


    Capcom Town and Capcom ID

    Capcom

    Apparently Capcom is working on a “digital theme park,” called Capcom Town. Let’s let the video explain. It also announced a new “Capcom ID,” a login that will be required for online play in some future games. Hooray.


    Exoprimal

    Capcom

    The team-based dino-battling online shooter Exoprimal appeared again, this time showing more story scenes. Looks cool. Despite apparently not being a live-service game, the game seems riddled with optional extras, including a season pass, pre-order bonuses, copious character costumes, weapon skins, etc. It’ll be interesting to see if the fatigue for this sort of cruft we’ve just seen with Suicide Squad: Kill the Justice League will surface here too.

    Anyway, it’s coming to all the major platforms but Switch on July 14, and will be on Xbox Game Pass day one. A two-day open beta test will start on March 17.


    Ghost Trick: Phantom Detective

    Capcom

    We got another peek at the HD remaster of the Nintendo DS cult hit Ghost Trick: Phantom Detective. I’m sure fans will dig all the little bonuses it’s getting, and it’s coming June 30 for Switch, PC, Xbox One, and Windows.


    Monster Hunter Rise: Sunbreak

    Capcom

    Monster Hunter Rise’s Sunbreak expansion has a release date: April 28, 2023. Love that iconic theme music. Capcom will also be holding another digital event in April to talk about the next major update, ver. 1.5.


    Resident Evil: Death Island (CG movie)

    Capcom

    Finally, Resident Evil time. A brief glimpse of the upcoming CG film Resident Evil: Death Island looked suitably creepy; it turns out I don’t care for undead swimming crawly things. Not ashamed to say it. Hopefully I’ll be prepared come its summer release. Jill’s in it too, by the way.


    Resident Evil 4 Chainsaw Demo 

    Capcom

    Ah, the main event. The big news? Resident Evil 4’s demo is out today. Unlike many modern game demos, the Resident Evil 4 Chainsaw Demo will not be time- or launch-limited, so you can go nuts in that iconic starting village scene as much as you like. The demo’s out on PS4, PS5, Xbox One, Xbox Series S/X, and Steam.

    Read More: Capcom Just Dropped A Resident Evil 4 Remake Demo


    So, my take? Nothing mind-blowing, but a pleasant showing for sure. I’m looking forward to some of these, though none on the level of Dragon’s Dogma 2. What did you think?

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    Alexandra Hall

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  • The Internet Reacts To Street Fighter 6’s New Cammy

    The Internet Reacts To Street Fighter 6’s New Cammy

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    Image: Capcom / Kotaku

    Yesterday during Sony’s State of Play showcase, the fighting game community witnessed three character reveal trailers for Street Fighter 6. I say three, but if we’re being honest with ourselves, the only street fighter who’s on anyone’s mind is one Cammy White. So let’s count the many ways that Cammy’s reveal left gamers smiling.

    Capcom

    As you can see from the trailer above, Street Fighter 6’s roster will include the stalwart standby Zangief, a newcomer named Lily, and the aforementioned Ms. White. Although the general look of these road combatants has been common knowledge for a while on account of the game’s leaked character art hitting the interwebs, many Cammy appreciators both old and new are saying the leaks didn’t do her new threads enough justice.

    Instead of rocking her vintage twin tails and green leotard, SF6 Cammy is sporting a short bob, Union Jack jacket, and yoga pants. While deviations on an iconic look typically ruffle gamer feathers, folks online absolutely adore Cammy’s new digs. Twitter user UltimaShadow X pointed out how Cammy’s SF6 streetwear is yet another example of video game character designs ‘[getting] hotter” when they get extra articles of clothing.

    Eagle-eyed fans have also noticed a nifty new anime reference. Twitter user Fighting-Games Daily spotted a new, knee-breaking throw in Cammy’s arsenal, and the wince-inducing new move is actually a reference to the same throw she did in the 1994 anime film Street Fighter II: The Animated Movie.

    Elsewhere, other fans seem thrilled to hear that Cammy’s English-language voice actor, Caitlin Glass, is once again supplying the deadly Brit’s lines.

    One last brief snippet of Cammy’s SF6 trailer that’s been making the rounds on Twitter doesn’t depict any of the special forces agent’s killer kicks, but a particular idle animation, specifically her very exaggerated back stretches. Horndog bait for sure, and potentially the start of a new trend à la the Guilty Gear Strive “Jack-O challenge” that swept Twitter back in 2021. This one looks a bit easier, at least. Fan art is already starting to proliferate:

    All told, the UK gal’s revamp has left a very positive impression on the Street Fighter community. Though the real test of her influence will be if Cammy mains in the States start putting gravy on their chips.

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    Isaiah Colbert

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  • Street Fighter 6 Drops In June With Cool 2v2 Mode

    Street Fighter 6 Drops In June With Cool 2v2 Mode

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    Image for article titled Street Fighter 6 Drops In June With Cool 2v2 Mode

    Screenshot: Capcom

    You may have already seen, but Street Fighter 6‘s June 2, 2023 release date leaked late in the day on December 8. Apparently Sony, whether accidentally or intentionally, published the date on the PlayStation Store, alongside three different editions that will be available come launch. Now, during Geoff Keighley’s The Game Awards, Capcom confirmed the date is in fact real. Mark your calendars, folks: Street Fighter is coming back next year.

    Street Fighter 6 – Pre-Order Trailer

    The Game Awards dropped a new trailer for Street Fighter 6 during the pre-show, where we saw fighters travel around the (digital) world: France, Italy, the United States, and the like. There were also some minigames, including bottle chopping, board breaking, and basketball blocking. Weird stuff. We also saw some new characters, such as the capoeira fighter Dee Jay and the gladiator brawler Marisa, alongside a cool-looking 2v2 mode where a player-created fighter and Ryu battled against two other fighters on the same screen at the same time.

    Street Fighter 6 is looking wild.

    The June 2023 release date slip-up was spotted on the PlayStation Store by Twitter users bestprosplay3 and SurpriseBum. It then proliferated on gaming forum website ResetEra, with preorder pages allegedly corroborating the date. There appear to be three editions of the game: Standard, Deluxe, and Ultimate. The Standard Edition will apparently come with the base game, one outfit color for six unspecified characters, and “special titles and stickers.” The Deluxe and Ultimate versions feature the same stuff, with the only difference being the Deluxe packages the Year 1 Character Pass, whereas the Ultimate houses the Year 1 Ultimate Pass. Prices for these editions weren’t disclosed at the time.

    Read More: Street Fighter 6 Is A Fighting Game Newcomer’s Dream

    More than seven years after Street Fighter V came out in February 2016, Street Fighter 6 is Capcom’s latest entry in the long-running fighting game series. It’ll feature all the usual characters—Chun-Li, Guile, Ken, Ryu, etc.—as well as some new faces, such as the fire-fisted Luke and (my personal fave) the kunoichi Kimberly. There are some new elements introduced in the upcoming entry, too, including the combo-breaking Drive Impact move, a robust character creator you can use in the single-player open world, and the incredible training mode that actually teaches you fighting game lingo. It’s an exciting release I’m stoked to get whooped in.

    You don’t have to wait long to get your hands on the game. Yes, it does drop in June 2023, which is about six months away. But if you were part of Street Fighter 6‘s first closed beta, you can check out the second one that runs from December 16 to 19. Even if you didn’t get an invitation to play the first beta, you can still submit an application to get in on the second one through the game’s website. Two caveats here, though. The first is you must have a registered Capcom ID account. The second is that account must then be linked to whatever platform you’re applying to play on. Once you meet that criteria, and should you be selected, you will gain access to Street Fighter 6.

    If you weren’t lucky enough to be picked for access to the game’s second closed beta, however, you will just have to wait until Street Fighter 6 launches in full on June 2, 2023. The game will land on PlayStation 4 and 5, Xbox Series X/S, and PC via Steam.

     

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    Levi Winslow

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  • The Scariest Things That Happened In Gaming In 2022

    The Scariest Things That Happened In Gaming In 2022

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    A fall guy, a crew mate(?), and Malenia stand near a "2022," spooky ghosts, and Gotham Knights for PS5.

    Image: Warner Bros. / Devolver Digital / Bandai Namco / Innersloth / Kotaku / Mia Stendal / Bibadash (Shutterstock)

    On an average day, my friends might ask me how my job is going. I’ll smile, tell them “It’s going great,” and then launch into a story about one of the most fucked up things they’ve ever heard of. And now I get to give the recap to you.

    Spooky season is upon us, but the chronically online gamers at Kotaku know that terrifying shit is happening in our space all the time. It’s not just the games that are occasionally horrifying—it’s also how the industry grinds humans into dust, how giant corporations are increasingly looking to put the screws to the average consumer, and how abuse of power comes as no surprise.

    Some of the spookiest gaming news stories this year are sad. Some of them are funny. Others will make you want to pull your hair out over the general state of the world. But hey, me too! Let’s be scared and [some other unidentifiable emotion] together!

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    Sisi Jiang

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