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Tag: Starfinder

  • Paizo’s ‘Starfinder’ Will Become a Fully Funded Video Game

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    Paizo’s Starfinder has been a big name in the TTRPG space for years, and now it’s bringing that clout to video games with Starfinder: Afterlight.

    On Tuesday, developer Epictellers launched a Kickstarter for the game, which at time of writing has crowdfunded over $244,000—nearly triple the studio’s initial ask of $87,774. Currently, the game is in pre-alpha, with stretch goals including additional voice acting and playing as two extra races, the Skittermanders (at $100,000) and Pahtras ($250,000). Backers in the Khali’s Crew tier and higher get closed beta access to further provide feedback.

    Based on the second edition of Starfinder, Afterlight tasks players with leading this crew in the search for their missing captain, Khlali, an adventure that eventually puts the galaxy at risk. The game’s described as “Divinity: Origin Sin meets Guardians of the Galaxy,” made clear by companions like Vesk soldier Kole, Android envoy Lu-323, and Human Solarian Sterling.

    Before the campaign launched, the studio released a trailer that’s light on gameplay but has vibes promising a jaunt through the cosmos with a cast of characters the studio hopes players will love. (Literally, since you can romance each of them, with “some surprises” teased for the proceedings.)

    Similar to Baldur’s Gate 3Starfinder: Afterlight will have an Early Access release in mid-2026 that’ll include “10-15 hours” worth of the game’s first act. Epictellers hopes to release the full, complete game in 2027 featuring all acts and endings. If you want to get in on it, you can back the game here.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Justin Carter

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  • Pathfinder Developer Bans AI Art, Takes A Hard Stance

    Pathfinder Developer Bans AI Art, Takes A Hard Stance

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    Image: Paizo

    Between games, art, and even journalism, a lot of industries are dealing with the rise of artificial intelligence removing the human element of creative works. As people have begun using AI and algorithms to create art rather than hiring workers to do it, companies are making hard stances about whether or not they’ll allow work made by these means to be used on their projects. This includes table-top developer Paizo, which has taken a hard stance against AI art being used as art and writing prompts with its products.

    In a post on its website, the Pathfinder and Starfinder developer says it is adding new language to its contracts that will require any work submitted to the company to have been created by a person and not an AI. The statement makes it clear it believes AI art and writing are a “serious threat” to the livelihood of its creative partners and workers, and it wants a human touch in all its products moving forward. This extends to products on the community content marketplace for both Pathfinder and Starfinder.

    “Our customers expect a human touch to our releases, and so long as the ethical and legal circumstances surrounding these programs remains murky and undefined, we are unwilling to associate our brands with the technology in any way.

    Stated plainly—when you buy a Paizo product, you can be sure that it is the work of human professionals who have spent years honing their craft to produce the best work we can. Paizo will not use AI-generated ‘creative’ work of any kind for the foreseeable future.

    We thank the human artists and writers who have been so integral to our success in the past, and we look forward to working with them for many years to come.”

    Paizo and its employees have been central to conversations around labor in the tabletop space, with the studio having formed the first tabletop union back in 2021. The United Paizo Workers allied with the Communications Workers of America, which has had a hand in much of the unionization efforts within the video game industry over at Activision Blizzard.

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    Kenneth Shepard

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