In 2002, Star Wars: Bounty Hunter launched on PS2 and GameCube. The third-person action-adventure game let players hop into the bounty-hunting boots of Jango Fett aka Boba Fett’s clone dad from Attack of The Clones. It wasn’t great, but was a fun prequel to Episode II. Now, 20 years later, it’s been remastered, improved, and ported to new consoles, and while it looks and plays better than ever, it’s still mostly the same not-great PS2-era action game, but now with a flashlight. – Zack Zwiezen Read More
TheStar Warsuniverse is massive, filled with hundreds of books, games, TV shows, and more. And let’s not forget the movies, which started all of this wild nonsense back in 1978 with A New Hope. Throughout all of Star Wars, from all the fan fighting over Last Jedito people going wild over Grogu, one thing has remained true: The galaxy is filled with freaky little guys.
WhenStar Wars Jedi: Survivorlanded from EA and Respawn last year, the internet fell head over heels for Turgle, a frog man that is a perfect example of a freaky little guy.
What is a freaky little guy? Well, it’s an alien that doesn’t have to necessarily be a male, they just need to be a bit freaky. A little weird. An oddball, if you will. The kind of character that shows up and you think to yourself, “What a freaky little dude, huh?” There’s really no specific definition or criteria. It’s more of a vibe they put out rather than a checklist of requirements that need to be met. Based on those vibes, we’ve collected this list of the 10 freakiest little guys in all of Star Wars.
The ultimate Star Wars selfie, Lego-style.Screenshot: Lego
Nowhere in Star Wars will old Han Solo meet young Han Solo. Yoda is not likely to ever meet Grogu. Princess Leia won’t cross paths with General Leia. Some things are just not going to happen. Unless, well, it’s Lego, where any and everything is possible.
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This year marks the 25th anniversary of Lego making Star Wars sets and the result has already been excellent. Set after set has already been released immortalizing some of our favorite moments and ships from the Star Wars galaxy. Today though, Lego Star Wars has also released a delightful video showing characters from across the full Star Wars saga—we’re talking High Republic, original trilogy, sequel trilogy, prequel trilogy, Disney+, Rebels, video games, and more—into one massive celebration. It’s sure to bring a smile to your face.
LEGO Star Wars – 25 Years | Celebrate the Season
Obviously, that’s just for fun but it got us thinking about one team-up in particular. Cal Kestis could, hypothetically, meet Cassian Andor right? He’s already met Saw Gerrera who is in this clip with the two of them. That would be pretty awesome, right?
Besides that, I think what I love most about this video are the transitions. They’re so imaginative and energetic. Certainly made with an abundance of care and love for the series.
To grab yourself a little Star Wars Lego action, head here.
Star Wars products love a theme moment—Force Friday, Triple Force Friday, whatever the Force Friday equivalent for Rogue One was called. Maybe they just love Fridays, but now Lucasfilm and its merch partners are capitalizing on a whole month to sell you things, with a specific villainous twist.
This March is now Imperial March, because, well, duh, and Lucasfilm is planning a bunch of new merchandise announcements with a suitably evil theme. Hasbro is leading the charge with a wave of new figures from Jedi: Fallen Order, Ahsoka, and classic Star Wars across its 6″ and 3.75″ toy lines, and although “Imperial March” will be long done by the time any of them come out, it’s still nice to see what’s in store for the baddies on your shelves this year.
The Jedi: Fallen Order three-pack (featuring the vision of an Inquistor Cal Kestis, the Second Sister, and a Purge Trooper) will release this spring exclusively through Amazon for $75, while the Vintage Collection Captain Enoch and Night Trooper pack ($55), as well as the individual Darth Vader and Stormtrooper releases ($17 each), will be available from Hasbro Pulse and other retailers this summer. Click through to see pictures!
Stop me if you’ve heard this before: the Bad Batch find themselves up against, and running away from, some kind of giant creature. “Why,” grunts Wrecker, the team’s beefy strongman as he huffs along, “why is there always a huge monster?” It’s a fun gag, because really, with The Bad Batch, there almost always is a huge monster. But it’s also an awkward truth of the show at large.
Bad Batch has struggled to find a balance between telling a variety of one-off stories of the week (like, say, the perpetual huge monster the ragtag clones always seem to find regardless of what their mission was) and a larger narrative with its titular heroes.
Image: Lucasfilm
It’s why, for the most part, the series and its characters have largely felt stuck in place, even as the relentless Rise of the Empire encroaches further and further on the world and surviving characters of the Clone Wars—save for Omega (Michelle Ang) and conflicted team turncoat Crosshair (Dee Bradley Baker, perpetual voice of every Star Wars clone), the team hasn’t really grown in character beyond their initial introductions. It’s also why arguably the most interesting plotlines the series has developed so far—like seeing the young Hera Syndulla and the burgeoning re-emergence of Ryloth’s resistance groups in season one, or season two’s plotline about the lack of social welfare for Clones as the Empire turns towards its Stormtrooper program—have, by and large, not involved the Batch at all. The series has mostly kept its momentum restrained, content to only barely advance its world and characters as it distracts itself with another monster of the week.
All that changes in its third and final season—which returns today on Disney+ with a three-episode premiere, the first batch of 15 episodes—even though the huge monsters are definitely still there (in the first eight episodes, provided for review, there are at least five, depending on your hugeness threshold). Coalescing around the fallout of that three-part premiere, which itself focuses on the captured Omega and Crosshair as they reconnect and endure their separate lives in the underbelly of the Empire’s mysterious cloning research facility at Mount Tantiss, The Bad Batch’s final outing takes a more serialized approach than its predecessors, deftly drawing together plot elements that have built in fits and starts over the show so far. It’s been a long time coming, and occasionally to the show’s own frustration in the past, but even as season three moves on from one story to the next, everything feels like it’s coming together to focus on one particular endgame—one with potentially huge ramifications for both the characters we’ve come to know over the course of the show and the wider connective world of Star Wars in this tumultuous time period.
Image: Lucasfilm
Everything matters here, and not simply in a quantifiable, wikiable “canon” way—it’s just that instead with this tight focus on its endgame drawing together myriad characters and stories at the nexus of Mount Tantiss and what the sinister Doctor Hemlock (Jimmi Simpson) has in store beneath its peaks, Bad Batch finally feels like it’s making effective use of the time it’s got. From the big monster action sequences, to character threads coming home to roost as the Batch reckons with the loss of Tech in season two’s climax while also dealing with the return of the lost members to its fold, season three spends its first half in service of starting to dig back into its characters in ways it rarely has so far, using the pressure cooker of its overarching scenario to really put the screws on its characters, and explore in what ways they really have changed in the long days since Order 66. Once again, this is in large part done most well through the lens of Omega and Crosshair, but this unlikely duo doesn’t just bring out the best in themselves but also draws that out in the rest of the crew, leading to some really satisfying moments of character work that feel like earned payoffs given how scattershot the series’ episodic nature has been in service of those characters in the past.
And while yes, there are some fun one-offs in these first eight episodes—a particular highlight sees Hunter and Wrecker begrudgingly team up with Fennec Shand (Ming-Na Wen) in a desperate bid for information—none of it feels necessarily “wasted,” in either distracting from the central plot or away from digging into its characters more, all weaving itself into this singular path towards Tantiss and Hemlock, again and again. It works, not just because it means we actually get to sit with our heroes and watch them develop and bounce off each other more, but because it effectively sets the stakes for the season at large as something that really matters—grand in the scheme of Star Wars itself, and The Bad Batch’s place in its timeline, but more crucially grand in terms of what matters to our heroes as people, especially.
Image: Lucasfilm
Where the show has previously struggled to make its most interesting worldbuilding personally matter to the Batch, season three marries the personal and galactic stakes together perfectly, keeping everything compelling as it ticks over from week to week. It’s a reflection of a much stronger, more confident show, one that feels like it’s finally ready to nail down the story it wants to tell with its characters and is laser focused on doing so. Time will tell if the back half of the season will effectively pick up on the strengths of its front—but The Bad Batch has set a stage brimming with potential for an incredibly satisfying end to this chapter of Star Wars animation if it sticks the landing.
Star Wars: The Bad Batch’s third and final season begins streaming on Disney+ today, February 21, with a three-episode premiere.
Screenshot: Square Enix, James Lambert, Bethesda / Xbox, Naughty Dog / Kotaku, Image: Disney / Lucasfilm
After a couple sleepy weeks, the gaming hype train of 2024 is finally moving at full steam. We saw the first major showcase of the year with Xbox’s Developer Direct, dug into The Last of Us Part II Remastered, and oogled MachineGames flamin’ hot digital dupe of ‘80s Harrison Ford. These are the week’s most important previews, reviews, and takes.
Think the first week of January is a slow one for news? Think again. A 13-year-old Tetris phenom has boldly gone where no one has gone before, beating the NES version of the classic puzzler by reaching a “kill screen” on level 157. Steam announced the occasionally baffling results of its annual players’ choice awards, and The Elder Scrolls II: Daggerfall got a free-to-play, fan-made remaster.
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Before Starfield, before Skyrim, before Fallout 3 and Oblivion, before your parents even knew how to make you, there was The Elder Scrolls II: Daggerfall. It was, and remains, Bethesda’s biggest-ever game, and now a fan-made rebuilding of the entire vast world in Unity has reached its 1.0 release. Oh, and it’s entirely free, and won’t be destroyed by lawyers! This new Daggerfall is an almighty achievement, and exactly the excuse you needed to return to Tamriel. – John Walker Read More
The results of 2023’s Steam Awards are in. Each year, Steam turns to the community to vote on the year’s best games across a wide variety of categories. This year saw Larian Studios’ RPG Baldur’s Gate 3 grab game of the year, while Lethal Company, a first-person cooperative horror game,got the “Better With Friends Award” for its co-op gameplay. The Last of Us Part I snagged Best Soundtrack, which seems odd because it came out in 2013, but it technically wasn’t added to Steam until 2023. – Claire Jackson Read More
Just two months after the third-person action-horror game Stray Souls came out, developer Jukai Studio abruptly shuttered its doors, citing myriad issues including poor game sales and multiple cyberattacks from an unknown perpetrator.The developer took to X/Twitter on December 22 to announce the sudden closure. Part of the problem, Jukai Studio said, was Stray Souls’ abysmal reception and sales, which made the team “completely unable to sustain the company.” – Levi Winslow Read More
Classic puzzle game Tetris has been around for over three decades, and in that time, plenty of people have reached its various endings, usually by clearing four rows of bricks at once like a digital demolitioner. That’s a challenge in and of itself, but now, someone has taken the concept of “beating Tetris” to the extreme by playing the NES game so hard it straight-up crashed, a phenomenon also known as the “kill screen.” – Levi Winslow Read More
Forever-in-development space sim Star Citizenmight not be finished after over a decade of dev work and announcements, but it does already contain a lot of expensive ships you can buy and fly around in. And if you want all of those ships in one big DLC pack, Star Citizen has an option for you. Just be prepared to spend over $48,000. – Zack Zwiezen Read More
Here’s something unironically wonderful. Via a post by Larian Studios writer Rachel Quirke, we’ve just learned of a deeply moving tribute to a player’s father that appears in the studios’ award-winning RPG Baldur’s Gate 3. In October 2020, a member of the Larian forums posted to thank the developer for releasing the first act of the game in Early Access, because it allowed them to enjoy one last adventure with their father, who had recently been diagnosed with Alzheimer’s. – John Walker Read More
Screenshot: Ubisoft Massive Entertainment / Kotaku
Star Wars Outlaws, Ubisoft’s upcoming action-adventure game that follows scoundrel Kay Vess between The Empire Strikes Back and Return of the Jedi, previously had no release date beyond a very broad “2024” window. Today, however, a Disney Parks blog post quietly announced that it would launch in “late 2024.” This didn’t last long, as Ubisoft promptly swooped in to correct the record and re-assert the general 2024 timeframe. – Levi Winslow Read More
City of Heroes was a beloved MMORPG that launched in April 2004 and lasted just over eight years. In that time it won a dedicated community of players who, even after the game died, kept playing the MMO via private servers that existed in a weird legal gray area. But now, the developers behind City of Heroes have given one private server the official thumbs-up to keep on keeping on. – Zack Zwiezen Read More
Photo: Valve / Kotaku / Roman Samborskyi (Shutterstock)
A Steam user on Christmas Eve had a question: How do you earn just one measly little Steam Point? They were at 68,999 points and wanted to hit 69,000 because, you know, it’s a nice number and all that. However, because of how Steam Points are earned, there seemed no simple way to get that one measly point. But then a Christmas miracle happened. – Zack Zwiezen Read More
Image: CD Projekt Red / Bethesda / Blizzard / EA / Lucasfilm / Valve / Kotaku
Valve’s annual autumn sale. Some of the best and biggest PC games, including action-RPG Diablo IV, the fantastic Star Wars game Jedi: Survivor, and Bethesda’s latest, Starfield, are all on sale right now.
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This latest fall sale (“autumn,” if you are fancy) runs from November 21 to November 28th. Steam’s autumn sale features a huge list of discounted PC games. Some are older games and others, likeRemannt II and Dredge, are hits from 2023.
Here are some of highlights from this massive sale:
Anno 1800 – $15 (75% off)
Black Desert – $1 (90% off)
Blasphemous – $6 (75% off)
Climbey – $6 (40% off)
Cyberpunk 2077 – $30 (50% off)
Darkest Dungeon – $5 (80% off)
Dead By Daylight – $8 (60% off)
Demon Turf – $15 (50% off)
Diablo IV – $42 (40% off)
Dredge – $19 (25% off)
EA F1 23 – $28 (60% off)
El Paso, Elsewhere – $16 (20% off)
En Garde! – $12 (40% off)
Fallout 4: Game of the Year Edition – $10 (75% off)
Final Fantasy VII Remake Intergrade – $35 (33% off)
God of War – $30 (40% off)
Hades – $12.50 (50% off)
Half-Life: Alyx – $20 (66% off)
Halo: The Master Chief Collection – $10 (75% off)
Hexcells Complete Pack – $2.69 (70% off)
Hogwarts Legacy – $36 (40% off)
Horizon Zero Dawn – Complete Edition – $12.50 (75% off)
Lies of P – $48 (20% off)
Marvel’s Spider-Man Remastered – $36 (40% off)
Marvel’s Spider-Man: Miles Morales – $30 (40% off)
Ninja Saviors, The: Return of the Warriors – $16 (20% off)
Red Dead Redemption 2 – $20 (67% off)
Remnant II – $35 (30% off)
Rust – $27 (33% off)
Star Wars Jedi: Survivor – $42 (40% off)
Starfield – $56 (20% off)
Stray – $20 (34% off)
Street Fighter VI – $40 (34% off)
System Shock – $28 (30% off)
Tales From Off-Peak City – $5 (50% off)
Tiny Tiny Wonderlands: Chaotic Great Edition – $20 (75% off)
Warhammer 40k: Boltgun – $15 (32% off)
As always with Steam’s big fall sale, the store’s limited-time blowout kicks off nomination season for the Steam Awards. Players can hop over to the official Steam autumn sale store page and then vote for their favorite games in various categories including Game of the Year, the best Steam Deck game, most innovative gameplay, and so on. Valve will announce the winners in January.
If a game you loved this year got snubbed from the Game Awards, now you can (sort of) right that wrong and nominate it for some Steam awards. These are just as good as the Game Awards, right?
A teaser for a Star Wars: Knights of the Old Republic remake coming to PlayStation 5 nearly stole the show at Sony’s September 2021 showcase. But reports surfaced last year that the project was already in trouble. Now Star Wars fans have noticed that Sony recently deleted tweets about the game and has hidden the trailer from its official YouTube channel.
Unboxing The Baldur’s Gate 3 Collector’s Edition
Word that the teaser trailer had been removed from PlayStation’s channel first began to spread on September 28 on the Gaming Leaks and Rumors subreddit. Twitter user Crusader3456 later shared a thread showing that Sony’s tweets about the teaser from the original 2021 PlayStation Showcase had also been deleted. The only official mention left appears to be a single tweet promoting multiple games from the livestream.
Screenshot: Sony / Kotaku
It’s possible the highly anticipated KOTOR remake is still alive and this is just some weirdness on the part of Sony’s social media department. It also might be the case that the project, which debuted as a PS5 exclusive, has all but been canceled amid ongoing development issues and massive budget cuts at parent publisher Embracer. Sony and Embracer did not immediately respond to a request for comment.
Bloomberg reported in July 2022 that the developers has spent a significant amount of time and resources on a proof-of-concept demo that failed to past muster at a review meeting. Several senior leads were let go from the project, and the following month development on the KOTOR remake shifted to Saber Interactive in Europe (Aspyr is based in Texas).
Fast-forward a year, and parent company Embracer is instituting cuts across its sprawling portfolio, including canceling games and shutting down entire studios like Volition, after reportedly losing out on a $2 billion investment from Saudi Arabia. Aspyr also announced in June that it would bail on shipping a promised DLC pack for its Star Wars: Knights of the Old Republic 2 remaster on Switch. A fan is now suing.
A successful remake of KOTOR would be a lynchpin project for any publisher, especially as new Star Wars shows flood Disney+ every year. It would also be an incredibly ambitious and challenging endeavor for even the best studio. It’s not yet clear if Embracer has given up hope on the project. Fans certainly still haven’t.
Stig Asmussen, the director behind Respawn Entertainment’s Star Wars Jedi: Fallen Order and its recent sequel has left publisher Electronic Arts for unspecified reasons.
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2019’s Star Wars Jedi: Fallen Order was a huge hit, selling millions of copies and garnering rave reviews from critics and fans. Earlier this year, the game’s sequel, Jedi: Survivor, debuted to equally positive reviews and sales. Both games were seen by many as a huge improvement over EA’s previous Star Wars output, which included multiplayer shooters and canceled projects. And now, the man who helped lead development on the Jedi games is no longer with Respawn or the studio’s parent company EA.
When asked about the departure, EA provided Kotaku with this statement:
After careful thought and consideration, Stig Asmussen has decided to leave Respawn to pursue other adventures, and we wish him the best of luck. Veteran Respawn leaders will be stepping up to guide the team as they continue their work on Star WarsJedi: Survivor.
The specific reason for Asmussen’s departure is not yet known. His exit from Respawn, at least from the outside, does seem surprising, as the Jedi games have been considered huge successes for EA and its stewardship of Star Wars. His sudden exit seems even more surprising when you consider that, according to Asmussen, the Jedi series of games was always meant to be a trilogy, implying a third game is coming in the future.
In March, a month before the launch of Jedi: Survivor,Asmussen told IGNthat he “always wanted to see [the Jedi saga] as a trilogy.” He explained further that the team had “ideas of what we could do beyond [Jedi: Survivor].”
While it’s very likely EA and Respawn will develop a third game in the popular franchise, completing the presumably planned trilogy, it will seemingly be without the director who helped make the first two chapters memorable.
Respawn and Electronic Arts’ popular single-player Star Wars sequel, Jedi: Survivor, is making the leap from current-gen to the older PlayStation 4 and Xbox One consoles.
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Launched in April, Star Wars Jedi: Survivor is the follow-up to 2019’s Jedi: Fallen Order. In this most recent Star Wars adventure from Titanfall devs Respawn, players again take on the role of Cal Kestis, a Jedi who survived the purge during the end of the Clone Wars as a young boy and who now hangs out with his ragtag found family of misfits as they try to free the galaxy from the Empire’s clutches. This very good follow-up originally skipped last-gen consoles in order to, in the words of the game’s director, offer up a “true new-gen experience.” But now, Cal Kestis is coming to a PS4 near you.
EA didn’t specify when these last-gen ports would be released and declined to offer any extra details to Kotaku.
The publisher clarified that Star Wars Jedi: Survivor’s current versions weren’t going to be left behind, and confirmed that “additional performance improvements” for PS5, Xbox Series X/S, and PC still remained a “top priority” for Respawn. It also promised to share more about these improvements “as soon as the next update is ready.” This is good news, as the game still suffers from performance issues after previous updates helped, but didn’t quite fix, framerate drops and in-game stuttering.
For many, the news that EA is bringing Jedi: Survivor to PS4 and Xbox One will be surprising. While it makes sense from a financial standpoint—those older machines still have millions of dedicated players in 2023—it seems at odds with what Respawn said before the game’s launch.
Specifically, the game’s director Stig Asmussen explained the reason for skipping PS4 and Xbox One was so the team could deliver a “true new-gen experience in the Star Wars universe.” It seems Respawn is also willing to lower the resolution and framerate limits to accommodate the older hardware.
It’s also interesting that the game is coming to older, less powerful machines since Jedi: Survivor seemed to push the PS5 and Xbox Series X/S harder than most games. I’m curious how well the game will run on much older hardware, in particular the base Xbox One, which is rather long in the tooth. These consoles are almost a decade old, now.
Rick the Door Technician might not be the most powerful or dangerous enemy in Respawn’s fantastic sequel,Star Wars Jedi: Survivor. But he is a fan favorite who, in a game filled with great boss fights, provided one of the game’s most memorable and shortest.
10 Creatures We Wanna Ride In Star Wars Jedi: Survivor
Fairly late into Star Wars Jedi: Survivor’s main campaign, while exploring a large Imperial base, your protagonist, Jedi warrior Cal Kestis, runs into a single stormtrooper. Right before this, Kestis had to fight off a large garrison of Imperial baddies in one of the game’s biggest, toughest fights. After surviving all that, and likely injured with no checkpoint, you encounter a new boss: Rick the Door Technician. While another boss encounter seems like an unfair challenge after such a big fight, this lone trooper is really just a joke character who Kestis can defeat with one hit. So why is he here? Well, according to Respawn, he was created to make you laugh and feel better after a tough fight. Isn’t that nice of Rick?
In an interview with IGN, Jonathan Wright, the lead encounter designer at Respawn, explained the origin behind this odd “boss fight.” After that very large fight, players were stressed out, as Respawn purposely designed that section to be even tenser by not including a checkpoint. This makes players nervous about what’s coming next, as they desperately search for a checkpoint. While this all worked to create a tense moment, Repsawn wanted to eventually provide something that would “be a release of all that built-up tension.” Its solution: making players laugh.
Fuzzy Bearbarian / Respawn
“Players have just come from an extremely hard fight. Players are more than likely very low on health at this point, and are probably very stressed with finding the next meditation point so they can rest,” said Wright. “The moment with Rick allowed us to build up another moment of tension as players think they are in for another hard fight, but then release all that built-up stress when they fully realize the moment with Rick. It’s a good emotional reset to prepare players for what is to come.”
This is all part of Respawn’s effort to balance the mostly serious narrative and events in Star Wars Jedi: Survivor with moments of humor. According to Wright, this balance is what makes the jokes “land.”
“The seriousness of the rest of the game is what makes the more humorous moments land,” said Wright. “The contrast between funny and serious elevates both kinds of moments. We knew that the moment with Rick was important because of this.”
Respawn didn’t expect people to fall in love with Rick
However, nobody at Respawn could have predicted how fans would react to Rick, quickly embracing the character and creating fan art, mods, and other content based on the lonely stormtrooper who tried to stop Cal Kestis. The character has become one of the most talked about moments in the game, and has players asking for more of Rick the Door Technician. (It would probably have to be in a prequel, considering what happens to him…)
Wright told IGN that seeing all the fan love and community support for Rick has been “indescribable” and that he “never imagined [Rick] would explode in popularity to this extent.”
“To me, there is no greater achievement than something you had a hand in creating [then inspiring] other people to be creative,” said Wright. “All the comments on videos from people describing their experience with Rick’s heroic last stand, all the jokes and the memes, the videos and stories, it’s all a spark of creativity that started with Rick and I think that is amazing.”
As for if Rick will return, as so many Star Wars Jedi: Survivor fans have asked about, Wright told IGN that it isn’t his call, but he added that he doesn’t think more Rick content is “needed.”
“Rick’s story already has a valiant ending,” said Wright. “The explosion in popularity and fan creativity shows that we already did a good enough job with Rick. Let players have fun with it and let people be creative with Rick’s backstory in their own minds.”
Star Wars: Knights of the Old Republic 2 on Switch was a mess from the start. Like the original game’s buggy and incomplete release back in 2004, last year’s port to Nintendo’s handheld hybrid launched with a bug that made the game impossible to beat for some players. Subsequent patches added other issues. And now players will no longer be getting the free Restoration Content DLC they were previously promised.
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The studio behind the port, Aspyr, delivered the bad news late Friday night, telling Switch owners of the game that the update to add support for a series of fan-made mods that fix certain bugs and round out KOTOR 2‘s characters and rough ending had unfortunately been canceled. It’s basically the unofficial “final cut” of Obsidian Entertainment’s excellent RPG, and Switch players will now essentially miss out on it, despite the fact it was previously marketed alongside the port’s 2022 release.
“Sadly, today we are announcing that the Restoration Content DLC for the Nintendo Switch version of Star Wars: Knights of the Old Republic II – The Sith Lords will not be moving forward for release,” the studio tweeted on June 2. “We’d like to thank everyone for their continued support by providing a complimentary video game key to players that purchased Star Wars: Knights of the Old Republic II – The Sith Lords on Nintendo Switch before this announcement.”
The games impacted players can choose from include the following list of other Star Wars ports Aspyr has worked on:
Star Wars: Knights of the Old Republic II – The Sith Lords (PC)
The first game on the list is the PC version of KOTOR 2 which does include the Restoration Content DLC, though if you only own a Switch that’s not going to help you much. And as some players have pointed out, it’s not clear how the studio will make it up to those who might already own all of these games already, which when it comes to Star Wars fans isn’t an entirely unlikely scenario.
Things just aren’t going Aspyr’s way at the moment, it seems. The Austin-based studio behind a bunch of otherwise decent Star Wars ports and remasters was purchased by Embracer for $450 million in 2021. That same year it announced a remake of the first Knights of the Old Republic at a PS5 showcase that immediately generated tons of excitement. A year later Bloomberg reported that the project was already running into trouble and would be moved to a completely new studio under the Embracer umbrella.
Asked about the status of the game at the parent company’s recent earnings presentation, CEO Lars Wingefors responded with an exasperated “no comment.”
Star Wars Jedi: Survivor is really, really good. You’ve probably heard this already. Our own review and other reviews of the game have praised it quite a bit. But this isn’t a review. Instead, this is just us reaffirming that, yeah, it really is as good as so many other people have claimed. In fact, some of us at Kotaku are already penciling it in for our Game of the Year list.
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And don’t worry, no spoilers below.
For those just tuning in, Star Wars Jedi: Survivor is the follow-up to 2019’s Jedi: Fallen Order. And just like before, in this latest adventure from Respawn and EA, players take on the role of Cal Kestis, a Jedi who survived the purge as a young boy and who now hangs out with his ragtag found family of misfits as they try to free the galaxy from the Empire. Oh and also try not to get caught by all the people hunting them down. (And there are a lot of people after them.) To bring down the Empire, outrun their enemies, and save the day, Cal has to do a lot of jumping, sliding, climbing, fighting, and exploring. And in Star Wars Jedi: Survivor all of this—every jump, lightsaber swing, wall climb, and more—feels great.
Jedi Survivor is one of those games that just feels fantastic to play. Controlling Cal quickly becomes effortless while either platforming or fighting. You stop thinking about pressing buttons or whatever and instead Cal feels like a natural extension of your own body. And to be clear: The first game played really well. But Survivor just feels more honed in, with every part of the game seemingly built to be fun and satisfying to play.
EA / Lucasfilm
Whenever folks playing the game at Kotaku talk about Jedi: Survivor, it usually evolves into people just gushing about the latest sequence they experienced or just trying to describe how awesome combat or platforming felt during their last play session. A lot of the time people don’t even say full sentences, instead going “Ahhh, man… so good” or “Uhhh it’s sooo great” or making other noises that aren’t words but convey how much they are enjoying it.
I’ve heard some complaints about how animations look in the game, and I get that sometimes they might look janky, but this is just because Respawn has clearly prioritized input and feel over how it looks. So yes, watching someone play as Cal as he jumps around platforms might look odd, but playing it feels heavenly. I’m not sure about others, but I rarely fast-travel in this game because moving around the planets you visit is such a blast that fast traveling often feels like I’m missing out on one of the best parts of Jedi: Survivor. When simply moving and jumping in a game feels this good, you know you got something special.
Jedi: Survivor Is Way Better Than Just A Star Wars Game
It can be easy to assume that all the hype around this game is just because it’s Star Wars, but even some non-Star Wars fans around these parts are having a blast with the game. Again, when you start to drill down into why, it ends up coming back to how mechanically satisfying and fun Jedi: Survivor is to play. You don’t need to know or care about the Clone Wars or Jedi or the Force to enjoy Cal sliding down a cliff, leaping into the air, force-dashing further, and then grabbing onto a distant rope to swing over a group of enemies that you eviscerate in seconds with your laser sword. That’s just universally cool stuff.
And while I just said it’s great not just because it’s a Star Wars game, it’s still an awesome Star Wars game. I’ll have more to say about this in the near future, but something I appreciate about Survivor is just how Star Wars-y this game truly is. Crusty alien cantinas, weird but loveable characters, dangerous bounty hunters, cute droids, excellent music, genuinely charming friends, cool ships, and all the perfect sound effects.
EA / Lucasfilm
This is Star Wars at its finest (and weirdest), and an example of how AAA games can be big and yet still feel like each aspect was designed with care. In other words, they can still be incredible if done right. Other devs, take note of sequences like everything leading up to and directly following the moment you get the crossguard stance, or the amazing escape sequence on Jedha. More of this, please!
Sure, the game has some performance issues, but even those can’t stop us (and the rest of the internet) from playing and enjoying this latest and possibly greatest Star Wars video game. Good luck to everything else coming out in 2023!
New gameplay from the upcoming Star Wars Jedi: Survivor seems to reveal that, unlike in the first game, the sequel will finally let Jedi Cal Kestis slice up stormtroopers and other human enemies. And that’s a good thing, as this much-wanted change makes lightsabers feel powerful and deadly again.
The lightsaber is one of the coolest pieces of Star Wars tech and genuinely one of the best fictional weapons ever created. Instantly iconic, the weapon and its sounds are so ingrained in our minds that when grown adult actors in Star Wars movies or shows are handed a prop lightsaber they make all the hums and whoosh noises like they were eight years old again. And I don’t blame anyone for loving the lightsaber. It’s a powerful laser sword that can cut off limbs, slice through metal doors, and it comes in rad colors. What more could you want? But for a long time, most Star Wars games—including 2019’s Star Wars Jedi: Fallen Order—haven’t let you really slice and dice with these iconic laser blades, treating them more like glowing bats.
Star Wars Jedi: Survivor Combat Stances Explained
However, in new gameplay released by IGN yesterday, we see that this doesn’t appear to be the case in Survivor. In a neat video going over how the game’s combat stances work, the devs showcase Cal fighting different enemies while explaining how his various moves will work and how stances factor into combat.
That’s all fine and dandy. But more interesting to me is what happens during the fight against some Imperial scout troopers at around 4:14:
Gif: IGN / EA / Lucasfilm / Kotaku
Look at that! Cal just cut a dude’s leg off. And if you look around the floor at that point in the video you can see at least two more cut-off limbs, likely from earlier in the fight. This is exciting!
Kotaku reached out to EA and Respawn about this dismemberment and was told “The footage is what it is” and that the publisher wouldn’t provide any additional comment.
For many years now, Star Wars games have made lightsabers feel pretty weak as it can often take dozens of hits to kill a random enemy and you never get to cut off limbs or do real damage to your target unless they are a droid or random animal. In an interview in 2019, Respawn senior designer Justin Perez seemed to imply Lucasfilm and Disney weren’t okay with lightsabers cutting off arms or legs. This was further backed up by people who worked on season 7 of The Clone Wars, which is also mentioned in that IGN interview from 2019.
So, I had assumed that was just how things would work. Cal could kill all the innocent animals and aliens he wanted, but he couldn’t chop any limbs off of stormtroopers. But it appears that Disney and Lucasfilm have either relaxed this rule or given Respawn a pass.
Either way, I’m excited to play Star Wars Jedi: Survivor and cut off some legs when it launches on April 28, 2023 for PS5, Xbox Series X/S, and PC.
This is now, by my count, the fourth time we’ve posted about a Dark Forces x Unreal Engine remake. It is, however, the first time I’ve been able to post about one that is downloadable and properly playable by you, today, right now.
Previous attempts have either been graphical showcases or tech demos, but this latest effort—by Ruppertle—is fully interactive, containing not just two storyline missions from Dark Forces II: Jedi Knight, but some sandbox and endless modes to enjoy as well.
“The goal was to recreate one of my favorite games back from my childhood while keeping the base look, feeling and gameplay”, Ruppertle says. “After nearly 3 years of development the project is finally at a point where I feel ready to share it with you.”
I’m not 100% sold on some of the visual changes here; some of the environments look a little too busy now, where their previous sparseness had a certain Star Warsy charm to them. The characters and weapons look great, though, even in third-person.