Welcome to the new year, friends! Happy to be back with more games and more fun. Let’s get to it!
Available Today
Brews & Bastards(Cloud, PC, and Xbox Series X|S) Game Pass Ultimate, Game Pass Premium, PC Game Pass
Brews & Bastards is an intoxicating, twin-stick shooter, overflowing with action-packed combat, potent brews and outlandish bosses. Select from a group of inebriated heroes and descend, drink, and destroy your way through hordes of drunken demons in search of the stolen Brew Stone.
Rediscover the dark whimsical tale of Little Nightmares, now enhanced in stunning 4K and 60 FPS. Play as Six, a lone child trapped in The Maw, a massive vessel inhabited by monstrous, distorted versions of adults. Sneak, hide, and survive in a world where your childhood fears come to life.
Coming Soon
Atomfall(Cloud, Console, Handheld, and PC) – January 7 Now with Game Pass Premium
A survival-action game inspired by real-life events, Atomfall is set five years after the Windscale nuclear disaster in Northern England. Explore the fictional quarantine zone, scavenge, craft, barter, fight and talk your way through a British countryside setting filled with bizarre characters, mysticism, cults, and rogue government agencies.
Lost in Random: The Eternal Die blends dynamic real-time action, tactical combat, and risk-reward dice mechanics for thrilling second-to-second battles. Unravel an original stand-alone story as Queen Aleksandra, the once great ruler of Random on a mission for vengeance and redemption.
Rematch(Cloud, PC, and Xbox Series X|S) – January 7 Now with Game Pass Premium
Step onto the pitch in Rematch, a third-person, team-based football game where every pass, volley, and tackle matters. Designed for 5v5 online play, Rematch puts you in full control of one athlete, with no offsides, no fouls, and no downtime. Pass smart, play with purpose, and win together.
Step into the armor of a relentless Space Marine and use a combination of lethal weaponry to crush overwhelming Ork forces. Immerse yourself in an intense and brutally violent world based on the richest science fantasy ever created. Enhanced for a new generation, this edition brings quality of life and graphical improvements.
Final Fantasy– (Cloud, Xbox Series X|S, and PC) – January 8 Game Pass Ultimate, Game Pass Premium, PC Game Pass
“Earth, fire, water, wind… The light that once shone within the four Crystals was lost. Become the Warriors of Light, restore power to the Crystals and save the world.” A remodeled 2D take on the first game in the world-renowned Final Fantasy series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.
Star Wars Outlaws(Cloud, PC, and Xbox Series X|S) – January 13 Game Pass Ultimate, PC Game Pass
Experience the first-ever open world Star Wars game, set between the events of “The Empire Strikes Back” and “Return of the Jedi.” Explore distinct locations across the galaxy, both iconic and new. Risk it all as scoundrel Kay Vess, seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy’s crime syndicates as you join the galaxy’s most wanted. If you’re willing to take the risk, the galaxy is full of opportunity.
Take the magic of friendship to new heights in a mystery adventure for one or two ponies. Playing as Sunny, Hitch, Izzy, Pipp, Zipp, or Misty, use your special abilities to stop the unstable magic that’s sending Zephyr Heights out of control! And have tons of fun with hilarious minigames and countless pony customizations.
Resident Evil Village(Cloud, Console, and PC) – January 20 Game Pass Ultimate, Game Pass Premium, PC Game Pass
Resident Evil Village is the eighth main entry in the Resident Evil series. Set years after Resident Evil 7 biohazard, players follow Ethan Winters into a haunting European village, fighting for survival against brutal enemies as danger and mystery lurk around every corner.
MIO: Memories in Orbit (Cloud, Handheld, PC, and Xbox Series X|S) – January 20 Game Pass Ultimate, PC Game Pass
Available on day one with Game Pass! A hand-crafted metroidvania set within a vast, decaying world reclaimed by nature and robots. Play as Mio, a nimble android exploring labyrinthine environments, battling rogue machines, and uncovering lost memories in a richly atmospheric adventure filled with secrets and danger.
Leaving January 15
The following games are leaving the Game Pass library soon. Jump back in to tie up any loose ends, or save up to 20% off your purchase to keep the fun going!
Flintlock The Siege of Dawn (Cloud, Handheld, PC, and Xbox Series X|S)
Neon White (Cloud, Console, Handheld, and PC)
Road 96 (Cloud, Console, Handheld, and PC)
The Ascent (Cloud, Console, Handheld, and PC)
The Grinch Christmas Adventures (Cloud, Console, Handheld, and PC)
I hope your last year treated you well with lots of high scores, achievements unlocked, and GGs. We’ll be back soon with even more games so keep it tuned here, or with us on social for Xbox and Xbox Game Pass. Talk soon!
Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play.
The Nintendo Switch 2 is not the most powerful game console, not by a long shot. Instead, it is powerful enough to give developers the breathing room to port modern games to it. Where the original Switch forced developers to pare back visuals, Star Wars Outlaws, which launched on Nintendo’s handheld on Sept. 4, signals what players should come to expect with Switch 2 ports. It still has the best parts of what made the game beautiful in 2024. On handheld, it may finally be worth slogging through the Ubisoft open-world formula.
Star Wars Outlaws on Switch 2
It’s one of the best ports I’ve seen to a handheld, though some may enjoy the game more than others.
Pros
Stable 30 fps in all environments
Ray-traced lighting effects even in handheld
Beautiful environments and effects
Minute-to-minute gameplay is fun
Cons
Disjointed story
Relies on the open-world Ubisoft formula
Uses game-key card
I’m still floored by how well Cyberpunk 2077 runs on Switch 2, and Star Wars Outlaw is a very well-optimized port. The game maintained a stable 30 fps frame rate throughout the hours I spent playing the game over the past week. I never experienced a hitch or a dip. Ubisoft’s Snowdrop engine, which boasts excellent ray-traced lighting effects, is still in full effect on the Switch 2 version of Star Wars Outlaws. The neon lights of the game’s many cantinas bloom off the polished bar tables while outside lights beam in through broken slits of saloon windows. There are so many great effects to enhance the gritty tone of the game, such as the faux dirt bespeckling the screen—as if you were filming each scene in a dustbowl.
No, it doesn’t look as good as the game running on a full desktop PC with a high-end gaming CPU and a discrete Nvidia GeForce RTX 5080 GPU. There are subtle fluctuations and an odd, blurry aura around Outlaws’ protagonist Kay’s hair. The anti-aliasing, which reduces jagged edges in scenery, is less smooth than the game running on a high-end PC. I also experienced multiple instances of flickering shadows. That, I would attribute to issues caused by the game relying on DLSS, Nvidia’s version of AI upscaling that renders the game at a lower resolution and uses AI to make it appear at a higher resolution.
All these issues are minor compared to the spectacle of the game running so damn well, both in 1080p in handheld mode and at 1440p when docked and connected to a TV. In handheld mode, I could see a few more jagged outlines and more flickering, which is likely due to the game rendering at a much lower 540p resolution before being upscaled. The draw distance is also scaled back slightly, and you’ll see more textures and shrubbery “pop in” as you roll across these open environments. In either case, I was amazed at the number of effects still present in the game, especially when the wind shuddered the grass in long waves in the game’s open-world sections. The game suffered a bit more during cutscenes, where I spotted some instances of odd textures when we got too close to some characters. Regular gameplay proved much smoother.
Some commentators online seem to think that the game running this well is a small miracle. It’s not. It’s an effect of what happens when developers put effort into a port. Star Wars Outlaws was built first for Xbox Series X/S, PlayStation 5, and PC. The game cannot run well on a Steam Deck. It’s a title that will prove difficult to maintain stable frame rates on more powerful handheld PCs like the Asus ROG Ally X, even at 25W or 30W TDP, or thermal design power. The game relies on ray tracing by default, which means it will also lean on upscaling technology such as AMD’s FidelityFx Super Resolution 3. Even then, Outlaws was not built for small devices. It can’t maintain a stable frame rate.
The Switch 2 runs at a much lower TDP than high-end handheld PCs and even lower than the Steam Deck’s max 15W. And still, it looks damn good. Developers at Massive Entertainment, who created the first game, worked with Ubisoft Red Links for the port. The extra time and attention paid off. There are a few extra features included, such as touchscreen support in some Wordle-like puzzles. You won’t miss much playing in docked or in handheld mode, anyway.
Nintendo has the pull to push publishers and developers to design games around the handheld hardware, even if it means losing out on 4K assets available for higher-end consoles. However, it comes at the cost of game preservation. There is no physical version of Outlaws like there is with Cyberpunk 2077. It’s either a game-key card or digital download for a mere 21GB (the PC version is closer to 60GB). Massive Entertainment may have an excuse for why there’s no physical version. Rob Bantin, the audio architect for the Snowdrop engine, wrote on Bluesky that the game relies on fast disk streaming for its open worlds, and the flash storage on Switch 2 game cards isn’t fast enough. “I think if we’d designed a game for Switch 2 from the ground up, it might have been different,” Bantin said.
The game is a looker. If that’s all that matters to you, it’s worth the trip to the outer rim to see the sights. Whether Star Wars Outlaws is the game for you should depend wholly on how well you can stomach the prototypical “Ubisoft formula” of open-world game design. The protagonist, Kay Vess, is a strangely naive scoundrel who seems to stumble from big-name job to big-name job like a drunk confused about how they ended up working for the galaxy’s largest and most dangerous crime syndicates. In usual Ubisoft fashion, players are forced to interact with all the game’s many, many systems slowly over time in what can only be described as extra-long tutorials.
One mission asks you to upgrade your speeder—the main way players zip around the open world. That mission requires players to travel to three separate points on a map, and then when you finally find the lone speeder mechanic who can install the most basic upgrade to your device, you then have to crawl around an Imperial base to get a lone part just to trudge back and finally fix up your bike. All the while, Kay “ummms” and “uhhhs” her way through conversations in a way that makes her seem like the most alien creature in a universe filled with blue-skinned Chiss, humanoid guinea pig-faced Chadra-Fan, and a literal talking fish in a jar that you break out of prison. It doesn’t help that the lip syncing often doesn’t match up to characters’ speech. Kay grows more confident over the course of the game, but in an effort to shoehorn players into the main gameplay loop, Outlaws loses a chance for players to grow alongside Kay in more than mere upgrades to her blaster or spaceship, the Trailblazer.
It’s the kind of game that will fill your journal with enough quests and missions to play for dozens or hundreds of hours, but I can only stomach so much of the game’s quest design. Star Wars Outlaws can feel overburdened with choice and still all too simple when each quest revolves around the same “go here, sneak into base, steal object, leave” quest design. They’re similar problems for Ubisoft’s other open-world series, from Far Cry to Assassin’s Creed. Cloaked in Star Wars’ high-tech, low-society aesthetic, Outlaws feels familiar in two ways that gel together but never truly stick.
On the Switch 2, where I can take Outlaws with me for short stints of sneaking and stealing, the game feels at home. It also marks a high-water mark for Switch 2 ports. Now with Cyberpunk 2077 and Star Wars Outlaws running so well on the system, other developers have less of an excuse if we end up with titles that can’t hit playable framerates. This sets high expectations for upcoming ports of games like Final Fantasy VII Remake Intergrade and Elden Ring. Borderlands 4, which is facing a small player rebellion over performance issues on both consoles and PC, is set to hit Switch 2 on Oct. 3. It will be up to developers to make sure their games play well on the handheld.
Welcome to September! It may not officially be fall yet, but temperatures are finally getting tolerable and soon enough there’ll be pumpkin spice everything (which I unironically love).
I also love video games (contrary to popular belief), and so my comrades and I here at Kotaku are once again poised to offer up some great suggestions if you’re on the lookout for something to play this weekend. Naturally, we’re gonna talk about Silksong, but there’s also some killer science fiction in this edition of the Weekend Guide. Let’s get to it.
Star Wars Outlaws
Play it on: PS5, Xbox Series X/S, Switch 2, Windows PCs (Steam Deck: “Unsupported”) Current goal: Get Kay Vess to say “Dank farrik!” about 17 more times
I played Outlaws when it first launched a little over a year ago, and I liked it well enough even then. Sure, I sometimes got frustrated with its insta-fail stealth missions, but I also loved the chance to just soak up the vibes in a backwater cantina, or crush my opponents in a game of sabacc. In the time since, the gameplay has seen many refinements and the story has been expanded with a few new chapters, and I’ve been curious to see just how much of an impact these changes would have on my experience. But to get the full effect of these revisions, I decided it would be best to start the game over from the beginning, and if I was going to do that anyway, I figured I might as well wait for the Switch 2 version for maximum comfort and convenience.
You may have seen the reports that emerged last week from PAX West indicating that Outlaws on Switch 2 might be very compromised, but now it’s here and I’m happy to echo many others in saying that it actually runs totally fine and is, if anything, a technical marvel of a port! With this, Cyberpunk 2077, and Street Fighter 6 all wowing me on Nintendo’s handheld, I’m starting to wonder why we’re not seeing way more ports of big games from recent years make the leap. But I’m getting ahead of myself, since I still have plenty of Outlaws left to play before I have to worry about what to play next. I’m too early yet to really say just how much the changes to combat and other aspects of gameplay may have impacted the game overall, but I’m already enjoying nonchalantly leaning on walls in cantinas again and taking in all that grimy Star Wars atmosphere. – Carolyn Petit
Hollow Knight: Silksong
Play it on: PS5, PS4, Xbox Series X/S, Xbox One, Switch 2, Switch, Windows PCs (Steam Deck: “Verified”) Current goal: Beat Fourth Chorus
Stop me if you’ve already heard about this game before. It’s a Metroidvania Soulslike about constantly backtracking like you forgot to turn the stove off or lock the door, only the second you leave the house again you get killed and have to go back and collect all your shit a second time. Rinse and repeat for 30-40 hours, overcome some cool boss fights, get introspective about some random aside from a mysterious NPC, and you have the Hollow Knight experience in a nutshell. Based on my first few hours with Silksong, I expect it to be more of the same, but like you’re doing it all for the first time again.
And what could be better than that? How many amazing games are out there that we always wished could have gotten sequels that were the same but different? Chrono Trigger? Earthbound? Bloodborne? There’s something so satisfyingly straightforward about Silksong: here’s more of that thing you loved, without the tedium of replaying what you already know. How fitting for a Metroidvania. The very act of playing Silksong in the first place feels like backtracking! The biggest difference by far is that Hornet can only attack downwards while in the air at a 45 degree angle. I kind of hate it but that’s probably the point. The best games get us out of our comfort zones, even when a big part of their appeal is in returning to the familiar. – Ethan Gach
No Man’s Sky
Play it on: PS5, Xbox Series X/S, Switch 2, Windows PCs (Steam Deck: “Verified”) Current goal: Get me one of those Corvettes
There’s an alternate reality where the only game I play is No Man’s Sky. But this realm of existence, sadly, saddles me with too many competing interests to dedicate all of my time to this wonderful space sim Hello Games has continued to expand over the years. Still, this weekend I will yet again reality-shift to that state of bliss NMS takes me too, as I’m really eager to see how much the recent Voyagers update changes the game.
Previous updates have certainly expanded NMS, but having your own ship from which you can skydive or teleport down to the surface changes a core mechanic that’s been at the heart of the game since 2016: managing fuel for your launch thrusters. Being able to just jump down to a planet to gather resources not only changes how you interact with these voxel-based worlds, but no doubt really impacts the entire resource economy in ways I’m eager to discover as well. And of course, I’m very into the ability to build some impressive and creative ships too, like this neat-looking thing that caught my eye on Reddit recently. The VR mode for the game has been tweaked a bit for the better it seems, too, and it’s been a bit too long since I’ve gamed with a headset on, so I’m likely to give that a spin as well. – Claire Jackson
Metal Eden
Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: Unsupported) Current goal: Escape the Sand Trap
You might remember Ruiner as the gory top-down cyberpunk shooter about blasting people in the head to bring down a corrupt system. Well, eight years later(!) Reikon Games is back with a first-person cyberpunk shooter about blasting people in the head to bring down a corrupt system. Metal Eden is Ghostrunner meets Doom; a fast-paced, style-over-substance FPS about using spatial reasoning to decode the most efficient way to traverse a level, kill everything in it, and survive a wave-based showdown in a locked arena at the end.
I played and enjoyed the demo earlier this year and recently dipped into the finished game. It’s gotten surprisingly decent reviews that left me excited to see what the back half of the exceedingly brief campaign has to offer. The first couple of chapters feel like waking up into a hyper-violent dream at the end of the universe, light on details but heavy on vibes, more Equilibrium than The Matrix. I hope it can stick the landing, though even if it doesn’t it’s one of 2025’s prettier and more tightly calibrated Doom clones. – Ethan Gach
And that wraps our picks for the weekend! What are you playing?
I was staring at a wall. It was an early mission in Ubisoft’s latest behemothic RPG, Star Wars Outlaws, in which I was charged with infiltrating an Empire base to recover some information from a computer, and this wall really caught my attention.
Screenshot: Ubisoft / Kotaku
It was a perfect wall. It absolutely captured that late-70s sci-fi aesthetic of dark gray cladding broken up by utilitarian-gray panels covered in dull blinking lights, and I stopped to think about how much work must have gone into that wall. Looking elsewhere on the screen, I was then overwhelmed. This wall was the most bland thing in a vast hanger, where TIE Fighters hung from the ceiling, Stormtroopers wandered in groups below, and even the little white sign with the yellow arrow looked like it was a decade old, meticulously crafted to fit into this universe. I felt sheer astonishment at the achievement of this. Ubisoft, via multiple studios across the whole world, and the work of thousands of deeply talented people, had built this impossibly perfect area for one momentary scene that I was intended to run straight past.
Except I ran past it three times, because the AI kept fucking up and I was restarted at a checkpoint right before that gray wall over and over.
Screenshot: Ubisoft / Kotaku
I’m struggling to capture the dissonance of this moment. This sense of absolute awe, almost unbelieving admiration that it’s even possible to build games at this scale and at this detail, slapped hard around the face by the bewilderingly bad decisions that take place within it all.
To be excited about a beautifully crafted wall is to set yourself up for an aneurysm when you start to notice the tiny, inflecting details on characters’ faces, or the scrupulous idle animations of a bored guard. Then as I tried to conceive that this same level of care was taking place across thousands of locations in multiple cities over a handful of planets, my genuine thought was: “It’s ridiculous that we mark these games on the same criteria as others.” How can someone look at this, this majesty, and say, “Hmmm, seven out of ten?” And then a guard sees me through a solid hillside and ruins fifteen minutes of painstaking stealth, and I wonder how it can be on sale at all.
In 2024, we have reached the most deeply peculiar place, where AAA games are feats that humanity would once have recognized as literal wonders, and yet play with the same irritating issues and tedious repetition as we saw in the 90s. This contrast, this dissonance, is absolutely fascinating.
Screenshot: Ubisoft / Kotaku
Ubisoft strikes me as the leader in this bizarre space. I have, for years, been delighted and bemused by what that company is capable of creating, albeit often not in positive ways. The Assassin’s Creed series routinely builds entire cities, even countries, in authentic detail, to the point where we almost take it for granted. It has always struck me as the most horrendous waste that a game like Assassin’s Creed Odyssey can recreate ancient Greece in such wonderful detail, and then gets thrown away, that entire digital space never used again for anything else. It could be given to the world, offered as a setting for a thousand indie games, reused and recycled as such an achievement deserves. Instead, it’s there for that single game, where we reasonably kvetch about the frustrating details of a broken quest, or at how crowd AI bugs out at crucial moments.
And this is only to touch on the art and architecture. We’re not even mentioning the fantastic writing, the exquisite voice acting, the sound effects, the musical score, the lighting, the concept art that makes such designs possible, and the direction and leadership that can bring all these disparate parts together. All as a backdrop to my repeating the run across the gantry because a distant AI decided to be triggered by a Nix it couldn’t possibly see, or because that time when I pressed Square it decided to throw a punch instead of trigger a takedown.
Screenshot: Ubisoft / Kotaku
I’m old enough to remember a time when we’d lament that a beautifully drawn point-and-click adventure was no fun to play, and be so disappointed that such lovely artistic skill had been the backdrop for illogical puzzles and bad writing. Imagine the camera shot pulling out from that adventure game and revealing the room it’s in, the house that contains that room, the town that house is in, the city that town forms part of, and the country in which that city exists—that gets you close to the scale at which the same issue plagues us 40 years later.
Just that opening city in Outlaws, Mirogana, is more than gaming was capable of ten years ago, let alone 40. It, alone, would be enough for an entire game, with plots and missions and characters. And it’s a blip in this game’s mindblowing breadth. I cannot over-express the scale of what’s offered here, and how incongruous it feels that it can all feel so easily dismissed given such fundamental errors. Errors that mean the game attracts headlines like, “Star Wars Outlaws Is Too Simplistic For Its Own Good.” And I get it! I know what the article means! It’s right that its stealth is banal and badly implemented, and yet such a core element of the game. But God damn, why are we able to reasonably call this creation “simplistic”?
I’ve no idea what the solution can possibly be, but I feel it sits somewhere in a new order of priority. One that involves scaling back the ambition of everything that a large-scale developer knows it can achieve, and re-focuses resources on fixing the absolute basics that it so often cannot. Because the tragedy of a piece of art like Outlaws—or any number of other architectural masterpieces that we see come and go in this industry every month—being able to be sniffed at with a (deserved) 7/10, is too awful.
At Gamescom this year, I saw a talk (currently embargoed) about how wind will cause a game’s world to behave differently, and on one level it was incredible stuff, a technological marvel. But on another, it’s going to offer absolutely nothing if that game’s basic loops are dreary, or if the enemy AI is going to endlessly run into beautifully rendered walls. It could end up being a 7/10 game with technologically astounding wind.
And so I come back to that wall. And I thank everyone involved in making it so special, the artists who spent so long ensuring it felt authentic, and the level designers who placed it, and the people responsible for collision detection who ensured I couldn’t walk through it, and the people who coded the Snowdrop engine so it could exist at all, and the producers who encouraged the developers who implemented it, and every single person who was in some way responsible for making me that wall to momentarily stare at. And I wish I hadn’t had to sneak past it quite so many times.
Star Wars Outlaws marks a couple of recent milestones for the legendary sci-fi franchise that are impossible to overlook. To start, this is the first mainline console and PC release in recent generations not to be developed by an EA studio, as the Jedi series is. Instead, Outlaws is developed by Massive Entertainment – who’ve made the Division games and 2023’s Avatar: Frontiers of Pandora – and published by Ubisoft.
Secondly, this is the first modern single-player action-adventure Star Wars game to not have a Jedi as a playable protagonist – instead putting gamers into the shoes of Kay Vess: a scoundrel who’s landed herself in hot water.
Finally, Ubisoft has been pushing Outlaws as one of the most ambitious in the franchise with it being the first open-world game.
As we suspected in our Star Wars Outlaws preview, after getting much more time to dive in, this is indeed a fully-fledged Ubisoft game – which can be a positive or negative depending on your stance.
Nevertheless, Star Wars Outlaws is a joyful and unique combination of ideas that carves out its own identity in the plethora of media set in the galaxy far, far, away.
Image Source: Massive Games via Twinfinite
Anyone who has been able to keep completely in the dark about Star Wars Outlaws up until now will be in for a pleasant surprise. That’s because its strong opening act quickly introduces you to its entertaining premise.
Set between the Empire Strikes Back and Return of the Jedi movies, you play as Kay Vess: a young scoundrel, who’s keen on the art of thieving with her creature partner Nix – a member of a new species to the Star Wars universe called a merqaal. After biting off more than she can chew by robbing the ruthless head of the Zerek Besh crime syndicate, Sliro, Kay and Nix go on the run and are thrown into the deep end of the galaxy’s underworld.
To pay off her debts, she’s ultimately tasked to assemble of crew of expert renegades to rob Sliro’s vault for the perfect score. To do this, she must start shooting, sneaking, and dealing her way to building a network of contacts among the syndicates across distinct worlds, to buy her freedom while becoming one of the galaxy’s most wanted.
As for the crew, Kay Vess is an all-around solid protagonist, which is good because you won’t meet other members for a while. She’s a flawed human being, as you’d expect from a young naive scoundrel, being brash, reckless, and good-hearted in equal measure.
But that naivete makes for a good player perspective as we’ve never had such an immersive dive into the criminal underworld in Star Wars games. This makes it all the more interesting a journey as we learn through Kay’s eyes while she’s developing her network and skillset.
The campaign’s narrative isn’t groundbreaking. It instead hones in on having a good time with some heartfelt moments layered in between, along with some nice twists we won’t spoil. Sliro himself is a menacingly fun villain – giving off the over-the-top tone of a crime boss bad buy from films of the 1980s and ’90s.
Image Source: Massive Games via Twinfinite
Each crew member meanwhile adds something new to the team dynamic personality-wise, along with their own skillset. The droid ND-5 is a competent yet no-nonsense enforcer with a funny straight-man back and forth with relationship with Kay. There are also lovable members like Ank – who has both a big personality and a morbid sense of humor that throws others off-guard.
As a space-faring adventure across the stars, this crew and the premise are engrossing enough to be a blast of a sci-fi story in its own right even without the Star Wars label. In fact, even though the in-engine cutscenes are a noticeable quality drop compared to the polished CG ones, it has enough cinematic appeal to justify its own film or $180 million series. That’s if Solo and Andor don’t mind sharing the heist-genre Star Wars spotlight.
Nix is the second-biggest star in Outlaws, however, as part of Outlaw’s signature double-act. Not only is Nix an adorable partner that’s sure to sell a lot of Star Wars merch, but he also makes for a brilliant companion thanks to stealth being such a core part of the gameplay.
Image Source: Massive Games via Twinfinite
Beyond sneaking through enemy strongholds to steal loot and shoot gang members with an upgradable blaster, the open-world element of Star Wars Outlaws lies in Toshara. This is the hub world Kay & Nix first land on in the opening act. From there, you get introduced to more of the local galaxy’s criminal syndicates like the Pykes, Crimson Dawn, the Hurts, and Ashiga Clan – and the gigantic web of sandbox adventure mechanics that come with them if you want to make a name for yourself, which is both a pro and a con.
The additional gameplay hook at the core of Outlaws is the Reputation system around these syndicates. Almost everything you do affects your relationship with each criminal faction, both within the campaign and the many, many, side activities you can do. As a reward for an improved reputation, you can enter a syndicate’s territory as you please to listen in for new intel on potential quests, get discounts with their merchants, and get additional contracts to take on for them.
The more you do for each syndicate, the better your reputation. The better your reputation, the more rewards you get.
With that, there’s also the decision-making of which faction to side with on missions. Suppose you rip off one syndicate in exchange for another. In that case, your reputation may go from “Good” to “Poor” – missing out on certain benefits – adding to the fun of customizing your own criminal enterprise.
Image Source: Massive Games via Twinfinite
There’s also a plethora of extra activities you can do, like trying out arcade mini-games such as a first-person version of Asteroid, playing Sabaac – which is essentially if blackjack had a baby with space poker – or spending time playing about in space on your Trailblazer ship having dogfights with pirates or enemy syndicates. The latter is especially entertaining if you love the space combat from similar Star Wars games like Squadrons or Battlefront 2. No matter which way, Outlaws offers multiple playgrounds’ full of things to do.
In summary, it’s the kind of loop in sandbox games where you’re incentivized to put in more time in exchange for gear and buffs to improve your loadout and abilities. Still, you only have to engage with as much as you wish outside of the campaign. Even if rushing the story ends up feeling challenging, you can always turn the difficulty down with no consequence.
No matter what you wish to take part in though, the majority of Star Wars Outlaws is aesthetically pleasing in design. With detailed environments throughout all the planets you visit, natural landscapes on Toshara make for a cathartic experience as you ride your speeder across lush grasslands, magma-looking cliffs, and sparkling waters. It’s a lovely vibe if you don’t feel fast traveling all the time.
Image Source: Massive Games via Twinfinite
On the other hand, despite the optional playground format of Outlaws’ gameplay, a lot of the side content comes down to formulaic busy work.
There are some solid missions worth the effort though, like ones that involve sneaking through an Imperial base to get an improved Slicing Kit for hacking or enhancing your speeder. Altogether though, much of it comes down to fetch quests along the lines of sneaking through a Syndicate base, stealing or shooting your way through to get a key item or intel, and getting credits plus rep in return.
Nix’s role in this does make for some good creative manoeuvring throughout the campaign. You constantly need to direct the creature to distract and attack enemies, open shutters, set off explosives, and even steal items for you. Sadly though, a lot of this silver lining is hindered by issues with enemy AI.
Image Source: Massive Games via Twinfinite
Prompts to initiate stealth takedowns sometimes won’t appear or default to the wrong target – triggering whole bases to shoot you down or throw you out and make you start again. Some takedowns simply won’t work; if you’re on a mission where you’re infiltrating an enemy syndicate base, you’ll get thrown out and lose a portion of the positive reputation you previously gained.
Even key elements to sometimes get through a stealth mission, where the best solution to not get caught is in a bit of a puzzle format, won’t appear. Eventually, on an instinctive level, you may feel the need to start avoiding these whenever you can, just to dodge the chance of wanting to pull your hair out.
These side experiences are buttery smooth when all goes well, though. But whenever it doesn’t is the video game equivalent of getting knocked off a horse. A successful stealth section and getting extra rewards to please your syndicate friends is a satisfying trot every now and again between story missions, but not constantly if you’re getting knocked off all the time.
Those turn-offs are a shame because a lot of love and care was clearly put into the ideation and implementation of other mechanics and aesthetic choices that add a variety of nice touches to the game’s various worlds.
Image Source: Massive Games via Twinfinite
Across the different planets throughout the games; Cantonica, Kijimi, Tatooine, etc; each has been well made and features distinct natural landscapes, bustling cities of voiced NPCs with full conversations, and a detailed interpretation of the futuristic tech tone set in the original 70s to 80s movies – similar to the lived-in aesthetic the Rogue One movie excelled in. That era theme is emphasized with the colorful UI and neon tones in city districts.
Even the regular act of lockpicking, using the data spike to open doors and chests, is a pleasant flashing rhythm mini-game where you have to tap in sync with the beats, adding a unique twist to an already well-done mechanic. Slicing, the Star Wars term for hacking computer terminals to obtain data, is a decent trial-and-error puzzle of guessing the correct sequence that feels like it belongs in that universe and works from a gameplay perspective as well.
Image Source: Massive Games via Twinfinite
There’s even a selection of diner quick-time events, where Kay and Nix share assorted meals together through quick-time events over several minutes at a time, that has no business being as delightful and endearing as it is. That’s considering the main purpose is just to give your creature companion a new combat ability depending on what leftovers you put in his food bowl on the ship. On paper, it’s totally unnecessary. In reality, it’s a dash of charm you can’t do without once you’ve had a sample.
Be that as it may, when a large portion of what’s on offer is sprinkled with bugs or even loading errors when launching the game – requiring you to close and restart it multiple times as is currently the case, it makes you wish Massive spent more time ironing out issues with key features before adding in more. A lot of what’s been added does supplement its charm, but the optional flair of Star Wars Outlaws may force you more often to pick around what you don’t like and ask for the rest to be sent back to the kitchen for more time in the oven.
Image Source: Massive Games via Twinfinite
As a whole, Star Wars Outlaws is the video game equivalent of a theme park – one where the sweet ride of a fun, cinematic premise, with a lovable cast and interesting reputation system around the galaxy’s underworld syndicates – is worth the price of admission alone.
When everything works and you feel like seeing more of its interestingly built universe, there’s an absolute plethora of entertainment to be had in crafting your own network of criminals, adding more variety to your adventure.
By shooting for the stars, however – trying to incorporate so many elements to make the first open-world game of the franchise – some of the execution falls flat by needing to resort to exhaustive Ubisoft tropes that take away a portion of allure from the whole package.
While that stops it from being an amazing game, it’s still a great time and a unique twist on the Star Wars video game adventure.
If you’re someone who still loves the typical Ubisoft open-world fare of Assassin’s Creed and Far Cry, and don’t mind technical issues, you’ll absolutely love this game. Alternatively, if you love a good Star Wars story and aren’t bothered about side missions, you’ll feel the same. If you’re both, this is the game you’re looking for.
Star Wars Outlaws
Star Wars Outlaws is a truly fun action-adventure that lives up to the name of its franchise with its interesting story, awesome cast, and unique criminal syndicate reputation system. Its open-world appeal is stretched thin by the vices of its own ambition, filled with a lot of optional padding, but its core offering is more than enough on its own to be worth a dive in.
Pros
Fun story and lovable characters
Engaging focus on Star Wars criminal underworld
Interesting syndicate reputation system at the heart of gameplay
Massive playground of different things to do and places to explore
Great twists added to familiar game mechanics
Cons
Much of the side content comes down to busy work
Stealth mechanics become frustrating due to AI issues
Bugs knock you out of experience
A copy of this game was provided by the publisher for review. Reviewed on PS5.
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Announced three and a half years ago alongside a couple of trailers, and met with criticisms over special editions, my hype for Star Wars Outlaws was simmering until just over a month ago – but time seems to have worked in its favor ahead of its latest preview.
With it being the first open-world game with Star Wars as its unique selling point, it’s also the Assassin’s Creed and Far Cry publisher’s first ambitious undertaking into the criminal elements of the Galaxy Far Far Away. As far as first impressions go, some of the typical Ubisoft tropes are at the forefront, for better or worse, but what’s unique about it stands strong enough that it should get fans excited for what’s to come.
Hands-On Preview of Star Wars Outlaws on PC
Image Source: Ubisoft
Set between The Empire Strikes Back and Return of the Jedi, Star Wars Outlaws follows scoundrel Kay Vess and creature companion Nix as they traverse an Imperial galaxy of civil unrest to recruit fellow criminals to pull off the ultimate space-heist.
As part of a four-hour preview, we got to spend the first three on the Toshara Moon – including some early story content followed by exploration – and then the last hour on the icy planet Kijimi, for a heist mission later in the campaign. Altogether, we got a taster of everything you’d expect to see in the full game, including gameplay elements, a sense of the open world, and the overall tone of the early story.
Firstly, for those wondering if Outlaws is a typical open-world Ubisoft game in a Star Wars coat of paint, the game does give that impression so far, yes, but that’s not necessarily a bad thing.
Traveling through these early missions, which have you do things like infiltrating the base of a crime lord or stealing a relic, you’re frequently given the chance to utilize the various tools at Kay’s disposal – many of which will be familiar.
For example, you have a customizable blaster with multiple modes, binoculars for scoping enemies and tagging them, a grappling hook for traversal, skills to unlock, a data spike for lockpicking, and a kit for slicing (hacking) terminals. You’ll even get a speeder bike to quickly travel across the large map.
While some of these aren’t exactly game-changing, Outlaws adds some Star Wars twists to make for a unique mechanic among those tried and true tropes. For instance, the aforementioned data spike for lockpicking works as a rhythm game-style mechanic – needing you to press your controller’s trigger in sync with every beat in its unique loop.
Image Source: Ubisoft
Slicing terminals involves a small hacking mini-game where you guess the correct pattern based on trial and error. The third-person shooter combat – whilst feeling standard – has a mark-and-shot charged move mechanic called ‘Adrenaline Rush Shots’ akin to a sci-fi version of Deadeye in Red Dead Redemption 2. The grappling hook is, well, a grappling hook.
Nevertheless, it all adds up to feeling like wearing an old pair of jeans in a different color and fit. In this game’s case, the latter is the well-made grimy yet hustling and bustling seedy underbelly of Star Wars’ space mafia world. The same can be said for the scope of its open world so far. Although there wasn’t ample time to explore the Toshara area completely, there are ample things to do in the realms of criminal syndicate activities.
Arcade mini-games including a first-person Asteroid clone, speeder races, and reputation combat encounters with Stormtroopers aren’t breaking the mould either, but it’s extra amusement that’s completely optional depending on what kind of playthrough you want to try.
Image Source: Ubisoft
What is important, however, is how engaging the core content is – that being the campaign and the space trotting adventure it entails and the cast involved. To the game’s credit, this is where Star Wars Outlaws truly seems to set itself apart – Kay’s scoundrel tendencies exploit the Syndicate relationship system surrounding it.
Throughout my Outlaws preview, I got to see various criminal Star Wars factions, of which your choices and actions affect your relationships with them: the Pykes, Crimson Dawn, the Hut Cartel, and the Ashiga Clan. As you side with or take actions favoring one clan and increase your reputation, you open up doors for new opportunities and rewards, such as discounts at vendors or being able to freely enter their territory and potentially take on extra missions.
If you side against one of the syndicates though, you’ll create a bad reputation with them – not only closing opportunities that you would have otherwise, but creating a rough enough relationship with them may even cause one of the crime lords to send bounty hunters after you as you explore the galaxy. Annoy the right people, and you’ll even be hunted with a GTA/Assassin’s Creed-style “wanted” level mechanic where you’ll need to reduce it or hide until you can roam about freely again.
Altogether, this makes for a lot of interesting experimentation with trying out differing alliances and seeing what choices can take you where in that immersive way an action-adventure RPG should pioneer.
Image Source: Ubisoft
As you explore and take on various side missions though, you might even end up working for and clashing with alternating syndicates as well. The first of these missions, which we were directed to after the prologue missions, was taking on tasks for the Huts against the Pykes.
This wasn’t only a taster of what it can feel like to play as a traitorous scoundrel who has to calculate which sides to double-cross for the bigger benefit, but also one into the game’s emphasis on stealth as well.
Using adorable creature companion Nix to grab items and attack enemies for a distraction so you can sneak up and perform a takedown, appears to be the ideal way to deal with missions involving many foes. Failure to do so and alerting syndicate gang members can immediately lead to being outgunned and overwhelmed if you’re ill-prepared.
That preference for stealth might be off-putting to some, especially since some of the enemy AI I encountered wasn’t the most responsive in certain instances, but at least those in the campaign involving proper shootout combat are far more manageable – allowing you to revel more in the adventure of carrying out heists and recruiting more titular outlaws to your cause.
Image Source: Ubisoft
During the Kijimi mission towards the end of the preview, for instance, Kay needs to first infiltrate a palace to steal a relic and sneak or shoot her way out as you wish – all to strike a deal with the Ashiga clan to free a new comrade.
We didn’t get to see tons of the key story elements, since we went from three hours on Toshara to being skipped ahead to Kijimi in the last, but the premise and its stakes make for a fun adventure we haven’t really seen much of in Star Wars before.
Yes, the Solo movie trod this water, dealing with crime syndicates as part of Han Solo’s origin story, along with plots in shows like The Book of Boba Fett, but we’ve never had a full 15 hour+ gaming campaign deep dive into the intricacies of the Star Wars criminal underworld and how all of their factions intertwine. All the while, the major cutscenes bridging the story together have a high-quality cinematic feel.
Unfortunately, the in-world scenes don’t carry that same pristine feel – some character models coming off as a bit mannequin-like, but the well-made in-game environments – like Toshara’s mountainous environments and Kijimi’s dusty snow and glistening waters – are still dazzling enough to take the edge off.
Image Source: Ubisoft
Overall, Star Wars Outlaws appears to be mixing a lot of familiar ingredients into something new, but that’s what should get people excited about it. While many gameplay elements are made up of those longtime gamers will recognize from the get-go, this all works as a familiar yet comfortable jumping off-point into its unique premise of the immersive deep dive into the franchise’s criminal underworld and building Syndicate reputations which will impact your experience.
Much of the extra side content involved does seem like the typical Ubisoft padding, but first impressions deem it as padding nonetheless. For the story itself though, while we haven’t got to see tons of the back and forth between characters like Kay and the former Separatist ND-5, they so far make for enjoying conduits to carry that narrative.
It’s still unclear as to how player decisions affecting Syndicate reputation will impact the overarching story, but the concept of being able to tailor the galaxy’s criminal element to your will and see how everything plays out, seems like a fun ride we can’t wait to experience more of ahead of the game’s release on August 30, 2024.
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When the movies stop and TV shows end, what’s a Star Wars fans to do? The written word, you should turn to. Star Warsbooks have always, and continue to, to thrive, with stories in all different time periods, through various mediums, written by tons of exciting voices. This was on full effect at San Diego Comic-Con this week at the “Star Wars: Stories from a Galaxy Far, Far Away” panel, which included a ton of new book announcements, and even an action figure for good measure.
Most of the books are, understandably, centered on The Acolyte, it being the most recent Star Wars story we saw.
First up, there’s Star Wars: The Acolyte Visual Guide by Pablo Hidalgo. Out March 4, 2025, this will detail all the awesome new characters, creatures, and technology introduced in the series. A nice companion to that is The Art of Star Wars: The Acolyte (Season One) by Kristin Baver. Besides that exciting “Season One,” this book will dive into all the designs that went into the series and more. It’ll be out next summer.
For all you Jecki and Yord fans (RIP), Tessa Gratton is writing an untiled YA novel about their exploits which will be out July 29, 2025. Moving up the Jedi ranks, Justina Ireland has a new novel on the way called Star Wars: The Acolyte: Wayseeker, diving deeper into the past of Vernestra Rwoh and Carrie-Anne Moss’ Master Indara, and, as revealed here on io9, Cavan Scott is doing a new comic about another Jedi Master, Star Wars: The Acolyte – Kelnacca #1. That’s out September 4.
And, just for the fun of it, the panel also revealed that Hasbro’s next Acolyte Black Series toy will be none other than Vernestra Rwoh. Pre-orders start July 27 at 5 p.m. EST on Hasbro Pulse.
The Vernestra Black Series – Hasbro
That’s everything specifically Acolyte that was announced but, just adjacent to all that, is a few new releases set in the same time period: the High Republic. Cavan Scott has a new comic called Star Wars: The High Republic – Fear of the Jedi, which will continue the story of the Jedi’s battle against the Nihil. It has art by Marika Cresta and is out in February. A second volume of The Art of Star Wars: The High Republic is also on the way, which will cover phases two and three of the saga. It’s out in February.
Finally, the next major Star Wars story coming to your home is Star Wars Outlaws, the video game out in August. Well, it wouldn’t be a Star Wars release without an art book commemorating it and so, The Art of Star Wars Outlaws is on the way on June 3.
It may be months or years until we see a new Star Wars show or movie but the galaxy is thriving in print. Which are you most excited about?
With under its belt in recent months, will be looking to keep up its momentum into 2024 and beyond. The publisher may well be gearing up to host an Ubisoft Forward event in May, as that’s when it’s promised to reveal more details about several of its upcoming projects.
In the company’s latest earnings report, it said it will reveal the bulk of its lineup for the 2024-25 fiscal year, which runs through March 2025, in May. It will unveil more details about and a Japan-set Assassin’s Creed game as well as free-to-play mobile titles and . The latter will arrive roughly two years than first expected.
Ubisoft previously indicated that Outlaws, which is slated to be a truly open-world Star Wars game, is . We can also now expect Assassin’s Creed Red (or whatever its official name is) to drop before April 2025 as well.
Meanwhile, there’s likely to be some news on the front soon too. Ubisofot expects “a limited contribution from XDefiant” to its bottom line this quarter, so perhaps that’s when the free-to-play tactical shooter will arrive. Plus, after many, many delays, Ubisoft will at long last .
Think the first week of January is a slow one for news? Think again. A 13-year-old Tetris phenom has boldly gone where no one has gone before, beating the NES version of the classic puzzler by reaching a “kill screen” on level 157. Steam announced the occasionally baffling results of its annual players’ choice awards, and The Elder Scrolls II: Daggerfall got a free-to-play, fan-made remaster.
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Before Starfield, before Skyrim, before Fallout 3 and Oblivion, before your parents even knew how to make you, there was The Elder Scrolls II: Daggerfall. It was, and remains, Bethesda’s biggest-ever game, and now a fan-made rebuilding of the entire vast world in Unity has reached its 1.0 release. Oh, and it’s entirely free, and won’t be destroyed by lawyers! This new Daggerfall is an almighty achievement, and exactly the excuse you needed to return to Tamriel. – John Walker Read More
The results of 2023’s Steam Awards are in. Each year, Steam turns to the community to vote on the year’s best games across a wide variety of categories. This year saw Larian Studios’ RPG Baldur’s Gate 3 grab game of the year, while Lethal Company, a first-person cooperative horror game,got the “Better With Friends Award” for its co-op gameplay. The Last of Us Part I snagged Best Soundtrack, which seems odd because it came out in 2013, but it technically wasn’t added to Steam until 2023. – Claire Jackson Read More
Just two months after the third-person action-horror game Stray Souls came out, developer Jukai Studio abruptly shuttered its doors, citing myriad issues including poor game sales and multiple cyberattacks from an unknown perpetrator.The developer took to X/Twitter on December 22 to announce the sudden closure. Part of the problem, Jukai Studio said, was Stray Souls’ abysmal reception and sales, which made the team “completely unable to sustain the company.” – Levi Winslow Read More
Classic puzzle game Tetris has been around for over three decades, and in that time, plenty of people have reached its various endings, usually by clearing four rows of bricks at once like a digital demolitioner. That’s a challenge in and of itself, but now, someone has taken the concept of “beating Tetris” to the extreme by playing the NES game so hard it straight-up crashed, a phenomenon also known as the “kill screen.” – Levi Winslow Read More
Forever-in-development space sim Star Citizenmight not be finished after over a decade of dev work and announcements, but it does already contain a lot of expensive ships you can buy and fly around in. And if you want all of those ships in one big DLC pack, Star Citizen has an option for you. Just be prepared to spend over $48,000. – Zack Zwiezen Read More
Here’s something unironically wonderful. Via a post by Larian Studios writer Rachel Quirke, we’ve just learned of a deeply moving tribute to a player’s father that appears in the studios’ award-winning RPG Baldur’s Gate 3. In October 2020, a member of the Larian forums posted to thank the developer for releasing the first act of the game in Early Access, because it allowed them to enjoy one last adventure with their father, who had recently been diagnosed with Alzheimer’s. – John Walker Read More
Screenshot: Ubisoft Massive Entertainment / Kotaku
Star Wars Outlaws, Ubisoft’s upcoming action-adventure game that follows scoundrel Kay Vess between The Empire Strikes Back and Return of the Jedi, previously had no release date beyond a very broad “2024” window. Today, however, a Disney Parks blog post quietly announced that it would launch in “late 2024.” This didn’t last long, as Ubisoft promptly swooped in to correct the record and re-assert the general 2024 timeframe. – Levi Winslow Read More
City of Heroes was a beloved MMORPG that launched in April 2004 and lasted just over eight years. In that time it won a dedicated community of players who, even after the game died, kept playing the MMO via private servers that existed in a weird legal gray area. But now, the developers behind City of Heroes have given one private server the official thumbs-up to keep on keeping on. – Zack Zwiezen Read More