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Tag: Star Trek: Voyager – Across the Unknown

  • Next Week on Xbox: New Games for February 16 to 20 – Xbox Wire

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    Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!


    Star Trek: Voyager – Across the Unknown Deluxe Edition

    Daedalic Entertainment


    $49.99

    $44.99

    Star Trek: Voyager – Across the Unknown

    Daedalic Entertainment


    $39.99

    $35.99

    Star Trek: Voyager – Across the Unknown – February 18
    Optimized for Xbox Series X|S

    Star Trek: Voyager – Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?


    Styx: Blades of Greed – Quartz Edition

    Nacon


    10

    $59.99

    Styx: Blades of Greed

    Nacon


    10

    $49.99

    Styx: Blades of Greed – February 19
    Optimized for Xbox Series X|S

    You play as Styx, a cunning goblin with a caustic sense of humour who has mastered the art of infiltration. Your goal? To get your hands on Quartz, the most precious – and dangerous – resource in a world on the brink of a war between elves, humans, and orcs. Styx: Blades of Greed takes the proven formula of the first two games and perfects it by putting freedom and creativity at the heart of the experience. Explore vast vertical environments and master new tools and skills. Whether you’re discovering Styx for the first time or you’ve been a fan from the beginning, greed has never been so much fun!


    Xbox Play Anywhere

    Aerial_Knight’s DropShot

    Aerial_Knight Games

    $19.99

    PC Game Pass

    Xbox Game Pass

    Aerial_Knight’s DropShot – February 17
    Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere / Handheld Optimized

    Aerial_Knight’s Dropshot is a fast, stylish action shooter that throws you straight out of a plane and into the chaos. Take out enemies, dodge wild traps, and make it to the ground first. Filled with finger blasting, Dragons, Powerups, and a bunch of stuff trying to take you down midair. Don’t let anything get in your way of becoming a legend! Just try to look cool and land in one piece!


    Hex Park

    Webnetic s. r. o.

    $3.99

    Hex Park – February 17
    Optimized for Xbox Series X|S

    Welcome to Hex Park—a colorful playground of brainteasers where every move matters. Rotate and align arrow tiles to guide directions, pop obstacles, and clear the board in as few moves as possible. It’s easy to pick up, delightfully tricky to master, and impossible to put down.


    Xbox Play Anywhere

    HeadHunters

    Sumalab

    $14.99

    HeadHunters – February 18
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    HeadHunters is a chaotic platform fighter for up to 4 players, online or on the couch. Blast, bash, and body-swap your way through explosive arenas in fast-paced, no-rules mayhem. It’s all about dodging, blasting, and making your mates scream “no way!”. Heads will definitely roll!


    Backrooms Level X

    Firenut Games


    $9.99

    $7.99

    Backrooms Level X – February 19
    Optimized for Xbox Series X|S / Smart Delivery

    In a place in Albuquerque, New Mexico, USA, a strange accident occurred on October 27, 1986. Everything was recorded on a VHS tape. Enter the eerie world of Backrooms Level X, a first-person horror game that immerses you in an endless labyrinth of desolate and surreal spaces. After a freak accident, you find yourself trapped in the Backrooms, a place where logic and reality vanish. Explore endless corridors of yellow carpet, empty rooms and areas of flickering light as you try to find a way out. But beware: you are not alone. Mysterious entities lurk in the shadows, and every sound may be the last you hear.


    Xbox Play Anywhere

    Death Match Love Comedy!

    KEMCO in Japan & Asia, PQube in North America & Europe


    $29.99

    $23.99

    Death Match Love Comedy! – February 19

    Heartfelt confessions – explosive consequences! From the creators of Raging Loop comes a wild ride of a visual novel, full of slapstick comedy, occult experiences, and romance! First year Kei Yagi is about to receive a love confession from not one, but two classmates, when he suddenly explodes! Although this initial incident was an illusion, he discovers that due to a mysterious curse put upon him, the next time he receives a confession of love he will truly explode and die!  


    Xbox Play Anywhere

    Harvest Cafe

    World of Poly

    Harvest Cafe – February 19
    Xbox Play Anywhere

    Harvest Cafe gives players the opportunity to manage and farm their own farms. Players grow their farms by growing vegetables, fruits and other crops. They feed and care for animals to produce food such as milk, eggs and meat. They can also use the materials they gather from the environment to create new farmland and improve their farm. Players sell the produce grown on their farms in their own restaurant in the village center. In the restaurant, players cook delicious food and serve it to customers. Players can diversify their menu by trying different recipes and prepare special dishes to increase customer satisfaction.


    KLETKA

    Sobaka Studio

    $14.99

    Kletla – February 19
    Optimized for Xbox Series X|S / Smart Delivery

    The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don’t want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh. The Gigastructure is an endlessly expanding building. Traps and anomalies fill the corridors. Any stop you make could be your last.


    Outpath

    Silver Lining Interactive

    Outpath – February 19
    Optimized for Xbox Series X|S / Smart Delivery

    Taking Satisfactory, Forager and the gratifying gameplay loop of clicker/idle games as references, Outpath would be just that. Exploit your environment, craft, build and automate your base in this 3D first-person platformer! Gather. Craft. Build. Explore. Relax. No time limits, no pressure, play at your own pace and style.


    Xbox Play Anywhere

    Showgunners

    Klabater

    Showgunners – February 19
    Optimized for Xbox Series X|S / Xbox Play Anywhere

    In a dystopian future where corporations rule, a brutal reality show is the hottest entertainment property in town! You play as Scarlett Martillo, a contestant out for revenge. To win, you must navigate dangerous urban arenas packed with lethal traps and face off against hordes of heavily-armed psychopaths.


    Soulslinger: Envoy of Death

    Headup

    Soulslinger: Envoy of Death – February 19
    Optimized for Xbox Series X|S

    Become an Envoy of Death, able to unleash the incredible powers that will make you the most dangerous soul in Limbo. Upgrade your character’s abilities to become the ultimate Soulslinger and take on thrilling challenges in a bloody war against the criminal cartel of the afterlife!


    Horror Tale 2: 4k Remaster

    EpiXR Games

    $9.99

    Horror Tale 2: 4k Remaster – February 20
    Optimized for Xbox Series X|S

    Start a scary adventure and be the first to solve all the mysteries of this horror game! You’ll have to immerse yourself in a thrilling and exciting adventure together with the main characters! Children have been missing for a long time in Lakewitch, and you are destined to solve this creepy mystery. Who is the kidnapper, and why is he doing it? Where are the children disappearing to, and how to save them? You can solve all the puzzles and find out the answers…if you don’t get scared!


    Liquor Store Simulator

    PlayWay S.A.


    $12.99

    $11.69

    Liquor Store Simulator – February 20
    Optimized for Xbox Series X|S / Smart Delivery

    Liquor Store Simulator is a simulation game about developing your own store. You start your business in a small shop that you bought on credit. Buy goods, manage your store, hire staff. Who knows, maybe you will be able to make a real alcohol empire out of a small store. At first, it won’t be easy—you’ll have to work at the checkout yourself, accept deliveries, keep records, and maintain order in the sales area. But hard work and smart decisions will help you turn a modest retail outlet into a thriving store with a wide selection and satisfied customers.


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    Will Fulton, Xbox Wire Editor

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  • I Tried My Best to Completely Mess Up the Pilot of ‘Star Trek: Voyager’

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    When we first heard about Star Trek Voyager: Across the Unknown, we were hooked on its killer premise: you take control of the starship Voyager after it’s flung 70,000 light-years into the Delta Quadrant and are tasked with the decisions to keep the ship in one piece. Managing resources, diffusing or engaging in conflict, monitoring your crew’s morale, assigning away teams where every choice matters—who lives, who dies, will you get Voyager home or will you chart another path?

    So when developer Gamexcite released a new demo for the game as part of this week’s Steam Next Fest, I knew I had to don my combadge, brew up a cup of Janeway’s favorite, and give it a try myself. But while there’s still a ton of promise in Across the Unknown, its opening moments are a little too guided to really let the game shine.

    © Gamexcite

    Across the Unknown‘s demo takes you through the broad tutorial section of the game, based around the events of Voyager‘s pilot, “Caretaker.” There are some acquiescences to breaks in that narrative in order to teach you about Across the Unknown‘s mechanics—most particularly resource management, scanning planets for places you can acquire new resources, and then managing a variety of systems aboard Voyager itself, from power capacity to crew morale, to researching new technology and fabrication, to, in the most interesting twist from the show itself, actually treating the ship’s 70,000-light-year jump as a catastrophic, ship-disabling event, necessitating you having to slowly but surely clear the vessel of debris and rebuild facilities as you and your resources see fit.

    But for the most part, you are following the events of “Caretaker,” and that by and large means you’re pretty isolated from the choice-based narrative decisions that are one of the more interesting things about the wider game. The general flow of this hour-long slice of the game is as any Trek fan already knows: you get zapped to the Delta Quadrant, there’s a mysterious array full of weird people playing banjos and enticing you with lemonade, crewmates go missing, you discover said array’s connection to a nearby planet called Ocampa, you encounter Kazon (the Kazon-Ogla, to be precise!), and you are then left with the choice of destroying the array to stop the Kazon from getting their hands on it or using it to get yourself back home to the Alpha Quadrant.

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    © Gamexcite

    For my first playthrough of the demo, I opted to try and keep it as faithful to the events of the original episode as possible. On away missions, I assigned people who actually went on those same missions in the series—something you’re subtly encouraged to do, at least for this first tutorial arc, by said characters having the right kinds of stats and expertise to get the most out of the various skill checks you face during these missions (largely told through an LCARS-esque window system, rather than in a particularly cinematic fashion—early it might be, to the point that the game is currently lacking any kind of voiceover dialogue, but Across the Unknown is definitely more a game about managing spreadsheets than it is about particularly lavish set pieces). When offered choices to make, like whether I attempted to rescue Chakotay or Torres from the Caretaker array’s lab storage, or ultimately whether I destroyed the array or used it to go home, I made those choices.

    As the demo ends after that choice, you can’t really continue to see the consequences of your actions up to that point quite yet, or how Across the Unknown will then balance introducing other classic Voyager stories into the rest of the game as you make more and more decisions. But overall, unsurprisingly for a tutorial-heavy section of the game, this largely felt like less about choice and more about handrails. Your impact on individual away mission choices, whether you succeeded or failed, didn’t feel like it could overwhelmingly alter the narrative yet. The one crossroad of choices about who you try to save on the array simply means you either get Chakotay and Tuvok as characters in your array of “heroes” you can send on away missions or assign to various areas of the ship for efficiency bonuses (and Harry goes missing, as he does in the show), or you get B’Ellana and Tuvok (and Paris goes missing instead).

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    © Gamexcite

    While the resource management and survival game layer of Across the Unknown was shining early on, even in this hand-hold-y phase of the game (space combat, however, leaves much to be desired so far, largely based on you deciding which enemy subsystem you want to shoot at and occasionally pressing a cooldown on an ability), the opportunity for you to make Voyager‘s journey home truly your own just didn’t feel like it was quite there yet. So when I “successfully” left Voyager in the Delta Quadrant at the end of my initial run, I hopped back in and made a decision: I was going to try and be the worst Captain Janeway possible.

    I deliberately neglected managing the ship outside of the bare minimum power and deuterium resources needed to keep the ship going—not assigning senior staff to workstations, nosediving the crew’s morale by denying them more than emergency rations in the mess hall, or not building even emergency rest quarters (but not too far—not having enough fuel to have the warp core running outside of “Grey mode” or lowering morale to a certain point, which leads eventual fail states). Whenever I could, I would make an aggressive decision, seeing how much I could break myself away from the events of “Caretaker.”

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    © Gamexcite

    On away missions, I tried to send the least-equipped people and made them take decisions that would lead to almost guaranteed failure during a skill check. Especially if it was a check that stated that it was a high-risk choice, and failure to achieve it could lead to the away team being injured or perhaps even killed. So when poor B’Ellana, Harry, and Neelix beamed down to Ocampa, got hit by a desert storm they couldn’t shelter from in time, aggressively made contact with the local Kazon, and then sloppily staged a tactical retreat after Neelix rescued Kes, I looked at all my failure states and these injured away team members and wondered who would get a Kazon phaser bolt to the back and not make it to transport, and how that would change the narrative going forward.

    Instead, I simply got hit with an immediate “Away Mission Failed” screen and was asked to reload my save. Which I only begrudgingly did and was less overtly set on failure this time, eeking by enough to make it back to Voyager in one piece so I could continue playing out the events of “Caretaker.” Ultimately, the only thing that changed about this run was that I chose to use the array to send Voyager home, which leads to a great, dark little sequence where Chakotay lambasts you for betraying his trust and abandoning the Ocampa, and you can then promptly decide if you want to arrest your Maquis “allies” or even if you’ll imply to Tom Paris that he’s going straight back to his penal colony (I did both, because again, worst Captain Janeway run). But in the full game that will likely end as the demo does: ending your run prematurely and just asking you to load the game back up again and make another attempt.

    20251016040434 1
    © Gamexcite

    Obviously, this is just a small slice of what Across the Unknown will have to offer when it comes out on PC and consoles at some point (a release date is still undecided). But I came away wishing to have gotten a better picture of its approach to choice outside of the particularly railroaded constraints of the early tutorials. As is, it’s hard to tell just how much the game is actually going to let you twist Voyager‘s fate, even with teasers that we’ll eventually be able to do things like let Tuvix live or work Borg technology to cut the trip home down.

    There are still a lot of interesting systems underneath that narrative layer that still give Across the Unknown a ton of potential as a survival and resource management game. But if you’re a Star Trek fan who wants to play god with a show’s premise that never quite could live up to its own potential, the jury is still out until whenever we get our hands on more of the game.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    James Whitbrook

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  • Yes, That Great-Looking ‘Star Trek: Voyager’ Game Will Let You Spare Tuvix

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    Last month, we were very excited to see the announcement of Star Trek: Voyager – Across the Unknown, a new survival game from Daedelic Entertainment and Gamexcite that tasks you with charting the U.S.S. Voyager‘s journey home from the Delta Quadrant as you repair the ship in the wake of the event that flung it 70,000 light-years across space in the first place, and make your own decisions from the captain’s chair about where to go, who to fight, and who’s on your crew.

    And yes, that means you will be able to decide whether or not there is justice for Tuvix.

    As part of a new gameplay trailer revealed for Across the Unknown today at Indie Fan Fest Fall 2025, we got to see much more of how Across the Unknown will actually be played, from the structure of its space combat to how players will be able to build out the interior of Voyager itself as they see fit (and gawk at a cross-section of the ship filled with the crew going about their day-to-day business). There’s also a brief glimpse of how decision-making on away missions will play out, as players leverage the skills of crew they’ve decided to bring on the assignment to pass skill checks or persuade arguments to go in your favor.

    And, yes, we do get a little tease of some of the big changes you can make to Voyager‘s journey home as we saw it in the show. Hilariously, it looks like you’ll be able to attempt to get back to the Alpha Quadrant almost immediately by not destroying the Caretaker’s array as Janeway did in the pilot for the series—if the game lets you end a run in record time like that, that’s quite fun, even if it means you have to boot up another one to actually play the game for an extended period of time.

    But it’ll be the other choice teased here that has people excited: the fact that you can choose whether to separate Tuvix back into Tuvok and Neelix after the transporter accident that created him. There’s no way a game like Across the Unknown wouldn’t have let us make that decision, of course, but it’s still good to see it laid out here, so people can finally put to bed for themselves what has been one of the longest-running debates about Janeway’s captaincy.

    Now I’m just waiting to see whether or not deleting the wife will become an important decision whenever my Voyager gets round to building a 19th century Irish village on the holodeck.

    Star Trek Voyager – Across the Unknown still doesn’t have a release window, but aside from being available to wishlist on Steam for PC players, it’s now been confirmed that the game is also coming to Xbox Series X and S as well as PS5.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    James Whitbrook

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