ReportWire

Tag: Spider-Man 2

  • Is Peter Parker More Buff In Spider-Man 2? A Kotaku Investigation

    Is Peter Parker More Buff In Spider-Man 2? A Kotaku Investigation

    [ad_1]

    Spider-Man 2, the highly anticipated sequel to Insomniac Games’ blockbuster 2018 action-adventure game, is out today, October 20. And though there’s plenty to be said about the impossibly fast fast-travel, the fantastic opening scene, and the story thus far, there’s one thing that I can’t get off my mind: Peter Parker’s muscles.

    When I played through Spider-Man 2’s opening scene, which frequently has Peter and Miles Morales fighting side-by-side, I noticed that the former seemed more beefed up than in the original game. And I’m not alone: The replies in my post on X (formerly Twitter) wondering if Peter got on that protein grind are full of people remarking on his physique.

    The term “caked up” is being thrown around, and not just when he’s in that skin-tight suit. Even when he’s not wearing the Spider-Man costume, Peter boasts a neck so thick he looks like a WWE wrestler. There’s certainly at least the illusion of a buffed-up Peter, but is this just the result of the sequel being a PS5-only release, and therefore able to make the most of the current-gen consoles graphical rendering power?

    Or perhaps Insomniac, knowing that there are more tag-team fights in the sequel, decided to make Peter a bit thicker so you could better delineate between him and Miles mid-battle. Maybe Peter, despite struggling to keep a job, clean his recently deceased Aunt’s house, and otherwise live a well-balanced life, decided to up his creatine intake and start meal-prepping some ground turkey and rice.

    Read More: Spider-Man 2 Dev Hints Insomniac Is Open To A Venom Spin-Off

    But speculation without proof is irresponsible, especially for a journalist. So I tried to prove that Peter Parker is more muscular in Spider-Man 2 than he is in the original game. I’m an amateur weight-lifter myself, and I can recognize when a lat spread looks decidedly more spread-y than previous versions. But that’s not enough—I asked other journalists who are experts in the field (“a real twink to twunk moment IMO,” said io9’s James Whitbrook, who noticed Peter’s neck and chest definition the most). I texted an ex who once chided me for not mixing creatine into my diet. I pored over a video comparing the visuals from the first and second games, lingering far too long on his gluteal fold. That last one helped me see the differences in Peter’s base costume (color changes, adjustments to patterns, etc.) as well as the slight changes to his body, which could be the result of him aging, spending more time as Spider-Man rather than Peter, or a new workout regimen.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Here’s what I noticed. His neck is definitely thicker, which could be the result of an increase in weighted shrugs (both dumbbell and Kirk) and/or weighted neck extensions. His lat spread, or latissimus dorsi (which covers the width of your middle and lower back), is definitely larger and more defined, likely the result of lat pull downs and/or pull-ups.

    Side-by-side shots of Peter Parker's lower half in Spider-Man 1 and Spider-Man 2.

    Peter Parker’s cupcake in Spider-Man 1 and his actual cake in Spider-Man 2.
    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Most importantly, his butt and hamstrings are more defined and juicy, which could be thanks to Romanian deadlifts, sumo squats, and/or glute bridges. The fact that he’s a superhero likely contributes to him having a far easier time gaining and toning muscle than your average person—though you will definitely see some results if you start mixing the aforementioned workouts into your daily routine. You’re welcome.

    I reached out to Insomniac Games for comment regarding Peter’s physique, but did not receive a response in time for publication. Despite this, I can say with some confidence that Spider-Man 2’s Peter Parker is a bit more of a beefcake than he was in the previous game. Case closed. I’ll await my Pulitzer.

    [ad_2]

    Alyssa Mercante

    Source link

  • Let’s Discuss Spider-Man 2’s Post-Credits Scenes

    Let’s Discuss Spider-Man 2’s Post-Credits Scenes

    [ad_1]

    Marvel’s Spider-Man 2 is out, and that means we can talk about the game’s post-credits content and how the big PlayStation sequel seems to set up some very interesting, and very predictable, scenarios for future games and DLC. So uh, we’re gonna do it.

    But before we go any further, a big ol’ spoiler warning is needed. Seriously, I’m about to openly discuss Spider-Man 2’s ending and post-credits scenes. If you haven’t finished Insomniac’s latest PS5-exclusive open-world superhero action game yet and don’t want any surprises ruined before you reach the end yourself, this is your last chance to turn around. You can always come back and read this later! Only scroll down if you want Spider-Man 2 spoiled, understood? Good. Okay, let’s go.

    Spider-Man 2 wraps up like most superhero stories, with our heroes—Peter Parker, Miles Morales, and Mary Jane Watson—saving the day, but not without some sacrifices. After Peter Parker aka Spider-Man freed himself from the symbiote suit, it re-joined with the dying Harry Osborn, best friend of Parker and MJ. From there, Venom was formed, took back an alien MacGuffin that then let him spread his symbiotic goo all over NYC, and eventually led to the citizenry being turned into symbiotic monsters. Things got rough.

    Eventually, the Spider-Men and MJ work together and defeat the monsters, stop the invasion of New York, and Peter defeats Venom using a cool new suit. However, in the process, Harry nearly dies and is now in a coma. Norman Osborn—Harry’s dad, rich CEO, and former mayor—is very upset at Spider-Man and calls someone within his company to ask them to bring him the “G-Serum.”

    Norman Osborn visits Doc Ock

    ScereBro PSNU / Insomniac / Sony

    That leads us to our first post-credits scene, featuring an angry Norman Osborn visiting Dr. Otto Octavius aka Doctor Octopus at the Raft—a prison for supervillains. Osborn has figured out that the doc knows who Spider-Man is and Harry’s dad really wants that information. When Osborn tells Octavius that the Spider-Men “ruined” his son, the villain says “good” and is happy that Osborn is experiencing “loss.” (Doc Ock doesn’t like Norman Osborn, in case you forgot.)

    Then, after Osborn asks him what he’s writing, the supervillain menacingly replies “The final chapter.” This is ominous and also could be a reference to a controversial Spider-Man comics story arc that involved Norman Osborn as the Green Goblin and revealed that Aunt May didn’t die in a previous story but was being held prisoner by Goblin. It was not a fan-favorite arc at the time, and today, most people don’t remember it fondly.

    But considering by the end of Spider-Man 2 Norman Osborn seems to be heading down the path that will lead him to become Green Goblin, Aunt May is dead, and Peter Parker is retiring as Spider-Man (something that happens in The Final Chapter, too), it appears that Insomniac might actually adapt this arc, but likely with some big changes. Or the devs and writers are just messing with fans.

    Meet Albert Moon and his daughter

    Anyway, after more credits, Spider-Man 2 has one last surprise to share in its second and final post-credits scene.

    During the main campaign, Miles Morales is too busy being Spider-Man to meet up with his mom’s new boyfriend. It’s clear that Insomniac is teasing something, but it’s not until the very end of the game, after all the credits, that we get the reveal.

    Miles and Hailey, after sharing a kiss, are hanging out in his room when they’re interrupted by a knock at the door. Miles’ mom is excited that her son will finally meet the new man in her life and answers the door to introduce…Albert and his daughter Cindy. The music swells dramatically here, in a way that tells you “Hey, this is important.” But most players will likely not understand why. So what’s up?

    Well, Cindy Moon is a character from the comics more commonly known as Silk. She’s a relatively new spider-person, only appearing in comics since 2014. But she has a direct connection to Peter Parker. In the comics, Moon got her powers from the very same spider that bit Peter Parker. She has similar powers to him, though she’s able to produce organic webbing and doesn’t rely on cartridges. She also boasts an eidetic memory and is sometimes said to be faster than Peter, but not as strong.

    And Albert is her dad. He uh…doesn’t have a very interesting backstory. I mean look at this Marvel Comics Wiki entry. It’s one paragraph. Poor guy.

    What does it all mean?

    The Norman Osborn scene is pretty easy to piece together. The dude hates Spider-Man so much that he is willing to work with someone he also hates, Doc Ock, to get his revenge against the webhead. I wouldn’t be surprised if some other villains get involved too and team up to finally kill Spider-Man. And because Peter Parker is seemingly retiring from the role, that will mean Miles is forced to deal with it on his own until the OG Spider-Man is forced out of retirement one last time to stop his archenemies. That seems like the kind of story that you save for a big sequel rather than DLC.

    An image shows Silk as she appears in the comics.

    Image: Marvel

    As for Cindy Moon aka Silk, I’m not as sure where Insomniac is going with this tease. It’s possible Silk shows up in DLC and later plays a bigger role in the (not yet announced but going to happen) Marvel’s Spider-Man 3. It’s also possible that she gets her own spin-off, standalone adventure like Miles Morales, introducing players to the newest spider-person and helping get her settled in the universe before the events of the next big entry.

    I’m very into the idea of a Silk-focused spin-off game and I’m excited that Insomniac didn’t just use Gwen Stacy aka Spider-Gwen as some fans had predicted or hoped, but instead introduced a newer, lesser-known character into the franchise.

    However, Stacy’s most famous storyline, one which has been recreated in TV and film, involves her getting killed by Green Goblin after he learns who Spider-Man is. So perhaps Gwen Stacy will be a part of the next game, but not as a superhero. Again, we’ll have to wait and see what happens.

    Feel free to discuss all of this and other spoilers from Spider-Man 2 in the comments below. This is a safe place where you can chat about anything that happened in the game or its previous entries without fear of spoiling anybody.

    .

    [ad_2]

    Zack Zwiezen

    Source link

  • Spider-Man 2’s Graphics Are (Mostly) Improved Over The Original’s

    Spider-Man 2’s Graphics Are (Mostly) Improved Over The Original’s

    [ad_1]

    Like Insomniac’s original Marvel’s Spider-Man, the studio’s new sequel, Marvel’s Spider-Man 2, looks really good. It’s one of those games that just about anyone will look at and go “Wow, what a great-looking game!” But if you dig a bit deeper and compare the original 2018 Spider-Man and its 2023 PS5-exclusive sequel, you’ll discover an interesting mix of improvements and compromises.

    In case you’ve been living under a rock, Spider-Man 2 (out on October 20) is the bigger, better follow-up to the critically acclaimed 2018 game and 2020’s Marvel’s Spider-Man: Miles Morales. In his review, Kotaku’s Ethan Gach said that the latest Spider-Man sequel is as good as the previous games, adding that in many ways it’s “even better.” And I’m inclined to agree after playing Spider-Man 2 for the past two weeks. The sequel is likewise visually impressive, and at first glance seems to be a complete improvement over the prior two. But in reality…well okay, yeah, it’s mostly an improvement. Yet when you directly compare old and new you can spot some cutbacks and tweaks Insomniac presumably made to ensure the sequel’s performance is silky smooth.

    Nick930 / Insomniac / Sony

    Thanks to a fantastic direct comparison video from Youtuber Nick930, we can see just how Spider-Man 2 improves on the already-impressive graphics of the first game.

    For example, the sequel sees a huge increase in traffic density. Comparing the new game with 2018’s, it’s almost laughable how few cars can be spotted in the original. NYC looks like a ghost town.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Main character models and textures also see a nice bump in quality, and improved ray-traced reflections can be found throughout New York. Something I noticed when playing Spider-Man 2 is how buildings now reflect other buildings, which helps the city look more real and less like a movie set or video game world. The rivers in NYC have also been improved, with better reflections and more lifelike physics when objects like boats are seen interacting with the water.

    Smart cutbacks and compromises

    But on the flip side, the number of people you’ll see milling about in the city that never sleeps has been reduced, with some areas of the game being more devoid of pedestrians than I expected. As suggested by Nick930, this change was likely made as a result of Insomniac adding more variety to crowds, and for the most part, I never noticed this when playing.

    An image shows a screenshot comparing object detail in Spider-Man and its sequel.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    Another example of some cutbacks is that very small details—soda cans in trash bins, newspapers lying on rooftops—aren’t as nice looking up close as they were in the original game. Similarly, the level of detail of the city seems reduced. So when you climb up a skyscraper and look out you’ll notice, on close inspection, objects like distant radio towers, AC units, or trees are missing or much lower quality than in Spider-Man 2018.

    These changes were likely a result of the game increasing its map size to include Brooklyn and Queens, nearly doubling the playable space. At some point, to keep performance from dipping, it’s likely that things most players barely notice were tweaked so resources could be spent elsewhere.

    Update 10/19/2023 7:08 p.m. ET: Video creator Nick930 just tweeted that Spider-Man 2 may have a bug wherein the engine’s level of detail system might be misbehaving when the game is installed on a secondary drive, resulting in lower-than-intended detail in certain visuals. Sounds like more investigation will be needed to nail down exactly what’s happening there.

    These tweaks are a good thing

    Overall, the main takeaway shouldn’t be that Spider-Man 2 is a visually inferior game to the first entry. In fact, most of the cutbacks and compromises spotted in the video were tweaks or changes I didn’t notice in my 30 or so hours playing the game on a fancy 4K 120Hz TV. Instead, it seems Insomniac went through Spider-Man 2 with a fine-tooth comb and subtle hand, trying to balance impressive visuals and responsive, consistent performance. I personally didn’t notice a single dropped frame.

    An image shows a screenshot comparing reflections in Spider-Man and its sequel.

    Screenshot: Nick930 / Insomniac / Sony / Kotaku

    In an era when it seems like every other big game released these days is launching in a dismal state, with numerous performance issues or game-breaking bugs, it’s nice to see a studio taking the time and effort to ensure its game arrives in a rock-solid state. I mean, one look at how snappy fast travel is in this game, and I’m sold on whatever minor, hard-to-spot tweaks had to be made to get this thing running so well.

    Maybe some of these changes mean cups and soda cans in Spider-Man 2’s trash bags don’t look as good as before. But if the tradeoff is I get a 60fps open-world Spider-Man game featuring two playable characters and hours of side content and RT reflections everywhere, I’ll live!

    .

    [ad_2]

    Zack Zwiezen

    Source link

  • Spider-Man 2 Has One Hell Of An Opening

    Spider-Man 2 Has One Hell Of An Opening

    [ad_1]

    Spider-Man 2 doesn’t waste any time showing you all of the ways it’s bigger and better than the first two games. The result is one of the best video game openings ever.

    If you plan on playing Spider-Man 2 and haven’t finished the first half-hour yet, you should go do that first.

    Gif: Insomniac Games / Sony / Kotaku

    Spider-Man 2 stars Peter Parker and Miles Morales, so naturally the first mission features both of them working together like a well-oiled superhero machine. Miles is a high school student and Peter is teaching his class. When dust starts coming in the windows and an emergency breaks out downtown, the two bounce out of the building and strip down to their uniforms as the game’s hip-hop theme (“Swing” by Atlanta-based duo EarthGang) plays.

    Gif: Insomniac Games / Sony / Kotaku

    The opening cleverly makes use of Spider-Man 2’s bigger New York City map, which adds t Queens and Brooklyn on the other side of the East River. The first thing Peter and Miles do is web-swing across the Brooklyn Bridge to get to Manhattan’s Financial District where another villain is once again on the loose. It’s immediately clear just how much more expansive the game looks and feels, with glistening skyscrapers in full view across the shimmering water.

    Gif: Insomniac Games / Sony / Kotaku

    The villain in question is none other than Sandman, probably my least favorite entry in the Spider-Man rogues gallery. His shoehorned inclusion in 2007’s chaotic Spider-Man 3 did little to help that. But there’s no origin story here, just Flint Marko transformed into a 40-story-tall sand monster rampaging through the Financial District. He’s massive, but not so massive the Spider-Men can’t web his eyes shut and punch him in the face. It’s absurd but immensely gratifying.

    Gif: Insomniac Games / Sony / Kotaku

    The initial slugfest is just the start. The fight also takes Peter and Miles inside a nearby building, battling armies of mini-Sandmen while they run through the halls saving civilians and scrambling to get to the water tank on the rooftop as everything around them breaks apart. It’s an incredibly elegant sequence of real-time action and quick-time cutscenes that’s visually stunning and feels seamlessly stitched together.

    Gif: Insomniac Games / Sony / Kotaku

    This intro alone, topped off with a final boss fight sequence that looks better than most Marvel movies, would be enough to make it one of the best setpieces ever in a first-party PlayStation game. But then there’s something Insomniac does just because it can: fling Miles halfway across Midtown and back again in a 20 second shot that never cuts.

    Gif: Insomniac Games / Sony / Kotaku

    The entire encounter feels like some of the best tricks from Uncharted and God of War blended into Insomniac’s unique spin on cinematic comic book choreography. It even uses the action-packed chain of events to introduce the web wings, Spider-Man 2‘s best new trick which lets Peter and Miles glide through the air like Batman.

    Gif: Insomniac Games / Sony / Kotaku

    The opening scene takes less than 20 minutes and succeeds at both reminding players how to play a Spider-Man game and proving why Spider-Man 2 is more than just more Spider-Man. Some games start with drawn-out conversations or extended cutscenes. Others have you rigidly go through a tutorial bogged down in explanations and button prompts. Spider-Man 2 is like getting dropped into a rocket that’s just started counting down to lift off. More games should do that.

                   

    [ad_2]

    Ethan Gach

    Source link

  • Everything That Happened In Spider-Man, Its DLC, And Miles Morales

    Everything That Happened In Spider-Man, Its DLC, And Miles Morales

    [ad_1]

    Marvel’s Spider-Man 2 is almost here (or already out if you’re reading this after October 20) and you might want a refresher on the first game, from way back in 2018, before swinging back in and seeing what’s next for everyone’s favorite webhead.

    Spider-Man 2 actually does include a short recap video before you start playing, and it’s worth watching. But that video leaves out some key details and moments from the first Spider-Man game’s DLC episodes, as well as the Miles Morales-focused spin-off. Never fear, True Believers. I’ve taken the time to concisely (as much as possible) summarize everything that happened in the first game, all its DLC, and the PS5 launch title, Spider-Man: Miles Morales. Ready? Here we go!

    Marvel’s Spider-Man (2018)

    Spider-Man starts with a call to Peter Parker from NYPD Captain Yuri Watanabe to assist with the arrest of Wilson Fisk, aka Kingpin. Spider-Man—with a hyphen as explained by the superhero himself—joins in, helps the police capture Fisk, then quickly leaves to get back to work at his day job.

    Peter Parker aka Spider-Man (don’t tell JJ Jameson) is revealed to work for Dr. Otto Octavius. In the comics and films, he’s known as the villain Doc Ock, and has giant mechanical arms. But this time around, Dr. Octavius isn’t evil and instead wants to help people, even if it doesn’t always pay the bills, which inspires Parker to be even better. Boy, I hope this lovely relationship between surrogate father and son doesn’t get ruined…

    A few days later, after defeating C-tier villain Shocker, Spider-Man encounters Mary Jane Watson during a museum heist. But Parker and Watson aren’t dating or married in this version of the Marvel universe. Instead, they broke up before the game started and are now separated. And yeah, it’s kind of awkward.

    digitalshot / Marvel / Sony

    After working together to help foil the heist—though failing to stop the gang from stealing a folder with important info—MJ and Parker meet up at a favorite restaurant to chat about things. It goes about as well as you’d expect between two exes who haven’t talked in a bit. Later, after some police sirens bring their meeting to an abrupt end, Parker heads over to FEAST, a homeless shelter run by his Aunt May and created by Martin Li. During the heist, MJ grabbed a creepy mask worn by the gang members and Parker thinks Li—an art expert—can help shed some light on it. Li warns Parker the masks are used by a dangerous gang and that he should stay away. Li seems nice but actually…

    Li is a powerful supervillain, Mr. Negative, and is running a gang called the Inner Demons—the same ones who robbed the museum and grabbed the folder. It turns out Li hates Norman Osborn, who is mayor of New York City. With Fisk gone, Li and his gang take over Kingpin’s turf and resources with plans to use them against Osborn and the city. Oh and also, guess who else hates Osborn? Dr. Otto Octavius. He holds a grudge against the mayor for betraying him and kicking him out of Oscorp after they founded the company together.

    We also learn that Octavius is suffering from a disease that’s destroying his body. However, Peter helps the doctor work on mechanical prosthetics that can be controlled via neural implants. Regardless, the disease (and hatred) corrupt the doctor and soon he’s scheming to hurt Osborn and get his revenge. Anybody else in this city have problems with Osborn…?

    Later, at a rally for Norman Osborn’s re-election, Li and the Inner Demons attack. Norman Osborn gets away, but Miles Morales’ father—a police officer who helped Spider-Man—isn’t so lucky, and perishes in a suicide bomber’s blast. Parker tries to connect with Morales, as he knows how he feels, and ultimately gets him to join FEAST. Oh, and during the attack on the rally, Peter Parker sees Martin Li turn into Mr. Negative.

    At some point, while helping out at FEAST, the still grieving Miles Morales is bitten by a strange spider accidentally brought in by MJ after she sneaks into Osborn’s labs. Wonder if that means anything…

    Santosx07 / Marvel / Sony

    Following some investigating, Spider-Man and MJ discover that Martin Li has stolen a bioweapon, called the Devil’s Breath, that Osborn inadvertently created while searching for a universal cure for all diseases. (Wonder why he wants that…) Li and his demons then attempt to deploy it but are stopped by Spider-Man and MJ. He’s arrested and sent to the Raft, a super-secure prison. Meanwhile, Dr. Octavius goes full Doc Ock, building powerful mechanical arms and staging a prison break of the Raft, freeing classic Spider-Man villains including Rhino, Scorpion, Vulture, and the recently arrested Martin Li.

    After almost dying while trying to stop all of the villains from escaping, Spider-Man is left drifting in the waters outside NYC. Meanwhile, Doc Ock goes to Times Square and releases the dangerous Devil’s Breath bioweapon into the air, causing any who come into contact with it to develop a deadly disease. But don’t worry, there is a cure! Bad news: Osborn has it and he’s hiding behind private mercs he hired to capture the Demons. These mercs are led by the badass Silver Sable. She… doesn’t like Spider-Man.

    Later, Spidey is rescued by NYPD Captain Watanabe. He’s hurt, but he pushes through the pain and goes after the villains who are now causing chaos across an infected NYC. After cleaning up that mess, Spider-Man tracks down Martin Li, who has discovered Osborn’s location and is holding him hostage.

    Spider-Man fights Li, but eventually convinces him to give up his need for revenge against Osborn, who in the past tested Devil’s Breath on Li, which gave him his powers, but also led to the deaths of his parents. However, at just that moment, Doc Ock shows up and overpowers Spider-Man, nearly killing him. Octavius then leaves with Osborn and the cure. Silver Sable, who at this point realizes that Spider-Man is good and Osborn sucks, helps bring Spider-Man to FEAST where he recovers for a bit.

    Targa / Marvel / Sony

    Once he’s feeling better and has built a new, tougher suit, he goes after Doc Ock. During the fight, Octavius reveals that he’s known about Peter’s secret identity for quite some time now, angering Peter as it means that the doctor has, essentially, been trying to kill him or at least let him get killed for days now. Rough stuff. Thanks to Peter’s new suit, he beats Doc Ock, who gets arrested, and brings the cure back to FEAST, where Aunt May is dying from exposure to Dragon’s Breath.

    Because this is a Spider-Man story, Peter is forced to make a gut-wrenching choice. There is only one vial of the cure. He can use it to save Aunt May, but that’s it. Or he can give it to a scientist helping them who can, in a few days, turn it into a cure for everyone. Although Peter wants to save May, he knows he can’t. Before she dies, May reveals that she’s known Peter’s secret for a while. May also tells him how proud she is of him and reassures Peter about his choice to save the city over her. She then quietly dies next to Peter. And I cried.

    In a mid-credits scene, we learn that Morales has developed Spider-Man-like powers and Peter Parker reveals his secret to the young teen. In a post-credits scene, Norman Osborn’s son and Parker’s best friend, Harry Osborn—who is said to be visiting Europe—is revealed to be in a coma inside a large medical tank. A strange black goo is wrapped around him, helping him fight a disease that killed his mom.

    Marvel’s Spider-Man DLC (2019)

    A few months have passed since the destruction of Fisk’s empire, and all the damage wrought by the Inner Demons and Dragon’s Breath. After all that, another power vacuum has formed in NYC and the Maggia crime families want to take over. MJ learns that a lost painting is currently on display and the Maggia crime family wants it. Spider-Man is alerted and stops them from stealing it; however, master thief Black Cat gets her hands on it and breaks it open to grab a secret data drive.

    Spider-Man learns that Hammerhead, one of the five heads of the Maggia crime empire, has hired Black Cat to steal four data drives belonging to the other dons. Spidey tracks down Black Cat and confronts her about why she’s working with Hammerhead and what’s up with these drives. She won’t say what’s on the drives, but reveals that if she doesn’t do what Hammerhead wants, they will kill her son. Later, MJ discovers that long ago the families agreed to combine all their assets in one place to create peace. The ability to access these assets was split across five USB drives, and whoever gets them all can take everything and bankrupt the families.

    Eventually, Spider-Man tracks down the last data drive, but Black Cat beats him there, and a chase ensues. When he finally catches her, he convinces her to let him help her break free of Hammerhead. The plan: Spidey will look for Black Cat’s son while she stalls the gangster. This leads to Black Cat learning about a massive vault Hammerhead recently bought, and she deduces that her son is being held in there.

    With Spider-Man’s help, and after learning that Hammerhead has taken Sable merc weapons and tech from the NYPD after the Devil’s Breath crisis, Black Cat finds the vault. (Yes, Silver Sable’s mercenary company is called Sable.) But she leaves right as some goons show up. Once defeating them all, Spidey enters the vault and sees a briefcase inside that once held a USB drive.

    Shirrako / Marvel / Sony

    Black Cat then traps Spider-Man in the vault and reveals that she took Hammerhead’s own drive—contained in the secure vault—and gave the gang leader fake USB drives and kept them all for herself. Also, she lied about having a son to trick Spider-Man into helping her. She escapes, but Hammerhead soon learns of her deception and plants bombs in Black Cat’s penthouse, blowing it up and seemingly killing her in the process.

    A few days pass and all-out war engulfs NYC as the Maggia families have united against Hammerhead’s goons. Spider-Man and Captain Watanabe help lead a SWAT team assault on one of Hammerhead’s bases to possibly capture him. But after getting split up, Yuri Watanabe and her team are ambushed by Hammerhead who kills everyone and nearly gets Watanabe before Spider-Man saves her. This deeply traumatizes the NYPD captain and she vows revenge.

    Later, Spider-Man learns that Hammerhead is after “Project Olympus” and plans on capturing and killing the other Maggia family dons. Despite police trying to protect the family heads, Hammerhead captures them and brings them to a construction site to kill them.

    Spider-Man shows up just in time to save them, but runs into Hammerhead who is now wearing a powerful suit of armor—revealing what “Project Olympus” was—and the two fight. Spider-Man wins (duh…) but Watanabe interferes and shoots Hammerhead dead. Or so everybody thinks, as we later see him revived and carried away by his goons.

    A short while after all that, Spider-Man and MJ learn that Hammerhead is alive and in hiding. He’s trying to steal more Sable tech and this leads to Sliver Sable returning to stop him. She works with Spider-Man and they discover Hammerhead wants to meet her on top of a tower in NYC. She goes after him, even though Spidey warns it might be a trap. Spoilers: It’s a trap.

    Spider-Man saves Silver Sable and they fight together to defeat Hammerhead’s goons. Eventually, Hammerhead himself shows up and is now a full-on cyborg thanks to more Sable tech he stole. He fights the Sable and Spidey, nearly winning. But Black Cat shows up and saves Spidey, while Hammerhead gets away with Silver Sable. Black Cat apologizes for all the deception and gives Spider-Man a data drive that will help him beat Hammerhead.

    MrRedRivers / Marvel / Sony

    Spider-Man tracks down Silver Sable, who is being held in the sewers. He saves her from being tortured and, using the data drive, they discover they must melt down Hammerhead’s steel head with a massive amount of heat to finally defeat him. Using a powerful Sable-tech laser, Spider-Man and Silver Sable break through his steel-plated head and they eventually defeat him.

    In a post-credits scene, Miles Morales is seen training with Spider-Man, which takes us right into…

    Marvel’s Spider-Man: Miles Morales (2020)

    Set roughly a year later, Miles Morales opens with Peter and Miles working together as Spider-Men and fighting Rhino. During this fight, Miles Morales discovers he has a unique electricity-like power referred to as “Venom.” (Not to be confused with Venom, the character that is appearing in the sequel.) Anyway, Parker tells Morales that he is leaving with Mary Jane to help her with a news story in Symkaria, aka the homeland of Silver Sable.

    Now alone, Miles Morales is protecting NYC by himself. To help the lone Spider-Man keep the city safe, Morales’ friend Ganke creates an app that lets people report crimes and strange events happening around New York City. Later, Morales has to stop a criminal gang known as the Underground from stealing a powerful prototype energy source, Nuform, from the Roxxon Energy Corporation.

    While all this is happening, Mile Morales’ uncle, Aaron Davis, figures out his nephew is Spider-Man. He promises not to tell his mom and tells the young Spidey to call him if he ever needs help. He seems like a good dude!

    Jekavac TV / Marvel / Sony

    Shortly after all that, another big fight happens between Roxxon and the Underground. During this tussle, Spider-Man learns that the leader of the gang, a villain known as The Tinkerer, is actually none other than his childhood friend Phin. Cue the dramatic music! While trying to stop more Nuform from being stolen, Morales accidentally destroys it with his new Venom powers, and the citizens of New York grow upset with the new Spidey. But Morales does figure out another neat trick he can do: This Spider-Man can turn invisible.

    After some investigating and punching, Miles learns that Phin, aka The Tinkerer, had a brother, Rick, who created Nuform while he worked at Roxxon. However, the powerful energy source made him sick. Phin and Rick work together to try and expose the truth about Nuform, that it’s dangerous and deadly, but Rick gets killed before the public can be warned. Phin, desperate and angry, works with Miles to help stop Roxxon and its CEO, and warn people about Nuform.

    But wait, remember Uncle Aaron? Well, he is the Prowler, a dangerous villain who sometimes kills people for money. Boy, Miles Morales knows a lot of secret superheroes and supervillains.

    At first, Prowler helps Miles infiltrate Roxxon to get revenge for Rick’s death and expose the truth about Nuform. But eventually, Prowler betrays Miles, capturing the younger Spider-Man and holding him for his own good, or so he believes. He explains that it’s best to let Roxxon and the Underground destroy themselves. But Miles disagrees, explaining that heroes don’t sit back while people get hurt. Spider-Man escapes using his powers and fights Prowler, beating up his uncle in the process.

    Miles Morales then learns that Phin and the Underground’s plan to destroy the Roxxon building will also destroy most of Harlem. Wishing to save his neighborhood and stop Phin, Morales quickly goes after her and stops her just before it’s too late and convinces Phin that what she’s doing is wrong. She agrees and helps Miles stop the explosion.

    Cinema Clips / Marvel / Sony

    To do so, Morales uses his Venom abilities to absorb all the energy of the Nuform into his body and Phin flies him into the air high above the city, where he can detonate all that stored-up power safely. Miles Morales lives, but Phin doesn’t.

    The incident puts a spotlight on Roxxon, its CEO, and Nuform. Roxxon ends up in hot water and its CEO is arrested. Aaron, inspired by his nephew, turns himself in as the Prowler and reveals to authorities that Roxxon hired him to do criminal acts. He testifies against Roxxon, helping seal the CEO’s fate.

    Meanwhile, after he risked his life to save Harlem, NYC’s populace is back on Miles’ side. Peter Parker returns and the two Spider-Men catch up and get back to protecting New York City, together.

    Finally, in a post-credits scene, we see Norman Osborn talking to Curt Connors aka the Lizard. They are discussing Harry Osborn, who is once again seen inside a tank covered in black goo. It seems he’s getting released soon…

    .

    [ad_2]

    Zack Zwiezen

    Source link

  • Anime Fans Are Laughing At MJ’s Botched ‘Akira’ Slide In Spider-Man 2

    Anime Fans Are Laughing At MJ’s Botched ‘Akira’ Slide In Spider-Man 2

    [ad_1]

    A new Spider-Man 2 launch trailer debuted just ahead of its October 20 release, and it’s got a brief clip that has anime fans going wild. The trailer, which shows off villains like Sandman, Mr. Negative, and Venom, also has what looks to be an attempt at an iconic move from the beloved 1998 anime film, Akira. Unfortunately, fans aren’t thrilled at Spider-Man 2’s tribute to the anime film—they’re laughing.

    Akira is a touchstone in the animation community and beyond for its accomplished storytelling and stunning hand-drawn animation. The most memorable moment from the two-hour film is what fans call the “Akira Slide:” a two-second clip where protagonist Kaneda skids his 200-hp motorcycle on the highway. The anime move is so iconic that it’s been replicated in numerous anime, cartoons, video games, and live-action films like Jordan Peele’s Nope. Regardless, any media that has the Akira slide tends to get cool points on the internet— that is unless you’re Spider-Man 2.

    PlayStation / Insomniac Games

    Read More: Spider-Man 2: The Kotaku Review

    In a brief scene from the Spider-Man 2 launch trailer, Mary Jane Watson does her own version of the Akira slide (around the 54-second mark) but things don’t go according to plan. Namely, she falls off her motorcycle before it reaches a complete stop. To her credit, we don’t know the context for why MJ biffed the Akira slide. Maybe she was being chased by one of the many goons Spider-Man is always dealing with and slid out of desperation rather than in an attempt to look cool. Regardless, lack of context hasn’t stopped less-than-charitable anime fans on Twitter and Reddit from dubbing MJ as the first fictional character to botch the Akira slide.

    “Nah MJ fucking up the Akira slide gotta be the top 5 craziest fumble of all time,” Twitch streamer GamesCage wrote on Twitter.

    “I actually found this funny bcs you don’t see people actually failed doing the ‘Akira Slide’,” ADC_Vr said.

    “Mj busting her ass doing the Akira bike slide is some of the funniest shit I didn’t know I needed to see lmfaooo,” Anim0nk wrote.

    “Yoshida-sama has been slighted by this homage through the scarlet woman,” fudgedhobnobs wrote on the r/Spiderman Reddit.

    “She almost did it perfectly, guess not everyone can Akira slide,” Monkey_King291 replied in the same Reddit thread.

    Read More: The Akira Motorcycle Skid: A Celebration

    While some fans are trouncing MJ’s vehicular oopsie as developer Insomniac Games “not [understanding] the assignment” others offered the Marvel heroine an out by reminding fans that they don’t have the context for the clip and that the Akira slide is difficult to replicate in a real-world setting.

    “No one can land it, the Akira slide is literally impossible on pavement unless it’s icy or your tires are greased up,” Red_Naxela_ wrote.

    It’s unclear what set up the Akira motorcycle scene but perhaps we’ll learn more about it through an MJ-centric story mission.

    Spider-Man 2 will release on October 20 exclusively on the PlayStation 5.

    Pre-order Marvel’s Spider-Man 2: Amazon | Best Buy | GameStop

    .

    [ad_2]

    Isaiah Colbert

    Source link

  • A New Spider-Man 2 PS5 Bundle Is Coming

    A New Spider-Man 2 PS5 Bundle Is Coming

    [ad_1]

    Image: Insomniac Games / Sony

    Sony is preparing to sell a Spider-Man 2 PlayStation 5 bundle that will include a digital download for the game, presumably at a discount, as it ramps up plans to try and sell a record-breaking 25 million consoles this year. The company is already giving away free copies of older games to any players who activate a new PS5 in the next few weeks.

    The new Spider-Man 2 PS5 bundle was teased in an October 2 tweet. Sony confirmed to Kotaku it will be $560, the same as last year’s God of War Ragnarök PS5 bundle, saving new owners $10. The Spider-Man 2 version ships on October 20 alongside the launch of the game. Pre-orders aren’t yet live.

    Pre-order Marvel’s Spider-Man 2: Amazon | Best Buy | GameStop

    The sequel to the 2018 action adventure by Insomniac Games, Spider-Man 2 sees Peter Parker and Miles Morales team up together, complimenting one another’s abilities and trading off on the fly as they take on the hunter Kraven and the alien symbiote Venom. It’s one of the only first-party blockbusters that is a PS5 exclusive so far this console generation.

    Sony revealed its intention to sell 25 million new PS5s this fiscal year back in April, telling investors in August it was prepared to take the “necessary measures” to make that happen. So far, that’s included discounting the old God of War Ragnarök bundle by an additional $50, and even giving away free downloads for critically acclaimed games like Horizon Forbidden West and The Last of Us Part 1. This “upgrade” promotion runs until 3:00 a.m. ET on October 21, meaning anyone who buys the Spider-Man 2 bundle could potentially get an additional game at no extra cost.

    The new bundle is seperate from the special edition console that includes red and black face plates for the PS5. That went for $600 and is already sold out. Fortunately, Sony won’t be running out of Spider-Man 2 codes when it comes to the regular bundle.

    Update 10/2/2023 5:05 p.m. ET: Sony confirmed the price in an email.

              

    [ad_2]

    Ethan Gach

    Source link

  • Spider-Man 2’s Peter Parker Was ‘All In’ On Face Change, Says Fans Need To ‘Get Over It’

    Spider-Man 2’s Peter Parker Was ‘All In’ On Face Change, Says Fans Need To ‘Get Over It’

    [ad_1]

    Marvel’s Spider-Man 2 is out soon and looking very good, with a ton of hype surrounding the PS5 exclusive open-world superhero game. But now, even years after Sony made clear it would be giving Spidey a new look, fans keep grumbling about the loss of Peter Parker’s old face, last seen in the original PlayStation 4 version of the first Spider-Man game. And Peter Parker actor Yuri Lowenthal has a message to those fans: Get over it.

    When Marvel’s Spider-Man, originally released on PS4 in 2018, made its leap to the next-gen PS5 in 2020, it came with a bunch of changes and graphical improvements. One of the changes that got the most headlines didn’t involve ray-traced reflections or 4K textures. Instead, a lot of people got very upset that developer Insomniac Games decided to change the face of Peter Parker, making the character look younger and more like Tom Holland in the process. Since then fans have been talking about it a lot. And Lowenthal is “tired of talking about it after all this time” and just wants fans to move on.

    In an interview with ComicBook.com published Thursday, Lowenthal said that he got over the change as soon as Insomniac explained to him it would help improve Parker’s facial animation, telling the studio “I’m all in” after learning about why the change was being made.

    PlayStation / Insomniac Games

    “The performance was the same for me,” said Lowenthal. “I don’t care if he looks like a goblin, if my performance is better, then I’m in. I’m kind of tired of talking about it, to be honest, because I think everything that needs to be said has been said.”

    The Spider-Man actor acknowledged that it will take longer for some fans and players to get comfortable with the face swap. And he also admitted that he understands some people will likely “never” reach that point. However, he does see one positive to all the backlash and continued demands for the original face to return.

    “People connected emotionally so hard and so deeply in the first game that they’re mad when they feel that person changes,” said Lowenthal. “I can only be so mad about that because it worked—not the [face change]—but you connected with the character which is great.”

    But the actor did have a final message for those still struggling with the new face of Peter Parker: “Now, get over it!”

    Marvel’s Spider-Man 2 launches on PS5 on October 20.

    .

    [ad_2]

    Zack Zwiezen

    Source link

  • Spider-Man 2 Will Have Ray Tracing Across All Visual Modes

    Spider-Man 2 Will Have Ray Tracing Across All Visual Modes

    [ad_1]

    Image: Insomniac Games

    Marvel’s Spider-Man 2 is just about a month away, as the PlayStation 5 sequel is set to launch on October 20. While both the original 2018 game and its 2020 spin-off sequel Miles Morales were also on PlayStation 4, Spider-Man 2 is being made exclusively for the PS5’s beefier tech. As such, developer Insomniac claims it’s been able to leverage the system to achieve ray tracing across the board regardless of what graphical performance setting you play on.

    In an interview with IGN, Insomniac Director of Core Technology Mike Fitzgerald and Project Director Jeannette Lee talked about the tech behind the upcoming open-world game. When the topic of ray tracing (realistic rendering of reflections, lighting, and shadows) came up, Fitzgerald explained that Spider-Man 2 will offer multiple framerate options (30, 40, and 60 frames per second). The 30fps mode will have better graphical fidelity, but if you trade some of that prettier image quality you’ll get a smoother framerate at 60. The 40fps option is for those of us with a 120Hz TV.

    Regardless of which you pick, Fitzgerald says ray tracing will be on by default for each mode, and says this is thanks to the studio working with the PlayStation 5 long enough to understand the tech, having released three games on the system already between both prior Spider-Man games and Ratchet & Clank: Rift Apart.

    “For this game we’re really able to deliver [ray tracing] as a baseline performance mode,” Fitzgerald told IGN. “There’s no mode of this game that has the ray tracing turned off, no need for it. We’ve really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that.”

    That all sounds impressive, and if Insomniac is this good with the tech by now, I’m curious to see what its Wolverine game will look like whenever it comes out. But even before this, Insomniac’s games have been a pretty strong technical showcase for the PlayStation 5. Rift Apart’s portal tech was really wild to see, and supposedly needed the PS5’s solid-state drive to accomplish.

    [ad_2]

    Kenneth Shepard

    Source link

  • Everything We Saw At PlayStation’s State Of Play Event

    Everything We Saw At PlayStation’s State Of Play Event

    [ad_1]

    Today Sony held another State of Play event, showing off upcoming titles for PlayStation 5 and PlayStation 4. Today’s event featured expansions for Resident Evil 4 and Tales of Arise, another look at a very funny walking simulator, and one epic, mega huge trailer for Final Fantasy VII Rebirth, which will launch on two (count ‘em) discs on February 29 of next year.

    Let’s get into it.


    Baby Steps

    Devolver Digital / GameSpot Trailers

    You know, sometimes you just wake up in a mud puddle in the forest and need to figure out how to walk. Well if you’re lucky or something and haven’t experienced that in reality, then Baby Steps looks like a solid simulation of such an experience. Try to walk, fall down, talk to yourself, rinse and repeat.


    Ghostbusters: Rise of the Ghost Lord

    Sony Pictures Virtual Reality / PlayStation

    PS VR2 will be seeing some cooperative ghost-capturing action soon with Ghostbusters: Rise of the Ghost Lord.


    Resident Evil 4 Remake VR mode

    Capcom / PlayStation

    Ready to play Resident Evil 4 yet again? PS VR2 will soon be home to a VR mode for Resident Evil 4, featuring the reimagined gory violence of this classic, undying entry in the legendary horror series.


    Resident Evil 4: Separate Ways

    Capcom

    Starring Ada Wong, Resident Evil 4 will see an expansion by way of Separate Ways, which will tell a parallel story to the main events of RE4. It releases on September 21, 2023.


    Avatar: Frontiers of Pandora

    Ubisoft / PlayStation

    James Cameron’s brightly colored fantasy world is coming to the land of video games by way of a first-person adventure adaptation (though you’ll get to ride some flying creatures in third-person, it seems). Like in the movies, those pesky humans are out to destroy the serene and lush environments of Pandora. It’s up to you to stop ‘em.


    Ghostrunner 2

    One More Level / IGN

    Ghostrunner 2 will be arriving on PS5 on October 26. You can download a free demo of this fast-paced run-and-slash game today.


    Deep Earth Collection PS5 plates and controller colors

    PlayStation

    If you’ve been looking for some new colors for your PS5, there are some on the way with Volcanic Red, Cobalt Blue, and Sterling Silver.


    Helldivers II

    Arrowhead Game Studios / IGN

    In a close look at Helldivers II gameplay, today’s State of Play showed off the cooperative nature of this third-person shooter. With four players taking on some beastly lookin’ aliens, this looks like a pretty good excuse to round up some friends to devastate some alien wildlife.


    Marvel’s Spider-Man 2

    Insomniac / PlayStation

    Today we got a closer look at the open-world environment of Spider-Man 2. Not only will you have Manhattan Island, but also Brooklyn, and Queens—also known as the best borough.


    Tales of Arise: Beyond the Dawn

    Bandai Namco / PlayStation

    Tales of Arise will see a new DLC expansion hit PS5 on November 9, 2023.


    Honkai Star Rail

    miHoYo / PlayStation

    Featuring eye-pleasing combat and some slick anime style, Honkai Star Rail launches for PS5 on October 11, 2023.


    Foamstars

    Square Enix / PlayStation

    This Splatoon-like trades ink for foam and features specific characters similar to that of a hero shooter. The open beta launches in late September.


    Final Fantasy VII Rebirth

    Square Enix / PlaySttaion

    Anticipation is at a fever pitch for the continuation of Final Fantasy VII’s remake project. Today’s trailer showed off some classic environments and scenarios from the original game, as well as some wildly unexpected twists (what’s with Zack carrying Cloud into Midgar?). We also saw some vehicular travel including an, uh, Segway? There’s a ton of stuff packed into this trailer, so you can bet we’ll be watching it several times over. And then some more.

    Final Fantasy VII Rebirth launches on February 29, 2024.


    And that was it for today’s brief but very cool State of Play event. Now, I’m gonna go daydream some more about Final Fantasy VII.

    [ad_2]

    Claire Jackson

    Source link

  • Marvel’s Spider-Man 2 Found Its Ideal Venom In A Horror Icon

    Marvel’s Spider-Man 2 Found Its Ideal Venom In A Horror Icon

    [ad_1]

    In a recent interview with Entertainment Weekly, the creative director on Marvel’s Spider-Man 2 revealed that he was nervous about finding the right person to play the sequel’s notorious big bad, Venom. That is, until he heard the unmistakably awesome voice of Candyman actor Tony Todd.

    Speaking with EW, Insomniac Games’ Bryan Intihaar disclosed that deciding on the right voice actor for Venom was “one of the things I was avoiding for as long as possible because I was so scared of who we were going to get to do the voice.” Although Insomniac’s previous Spider-Games, Marvel’s Spider-Man and Spider-Man: Miles Morales, garnered high praise from critics as some of the best iterations of the web-slingers, Intihaar said pressure was on to cast the perfect Venom because “people would have a lot of opinions on it.” But Todd, he says, was up to the task.

    “Everything we talked about [with] Venom — that sense of strength, that sense of fear, that sense of overwhelming, so different from Peter — Tony embraces that completely in the performance,” Intihar told EW.

    PlayStation / Insomniac Games

    Read More: PS5 Spider-Man 2 Fans Think They’ve Guessed Venom’s New Identity

    After hearing the booming voice of Tony Todd in the trailer for 2021’s Candyman (in which Todd reprises his role as the title character of the 1992 original), all Intihar’s fears went away. Luckily for Insomniac, Todd had already submitted an audition for the role of Venom.

    Spider-Man 2 PS5 director says Todd is the perfect Venom

    As Intihar has noted in previous interviews, the tone of Insomniac Games’ take on the iconic Spider-Man villain will be darker than some other depictions, treating Peter’s struggles with the symbiote as akin to battling an addiction.

    “We wanted to try something very different, and I don’t think you can get much more different from Doc Ock than you do Venom,” Intihar said. “It’s about power, it’s about strength, it’s about being slighted, it’s about Peter being involved much more in the creation of Venom. I think that’s what attracted us.”

    Narrative director Jon Paquette echoed Intihar’s sentiments, saying Parker’s internal struggle with Venom impacts those closest to him, adding that “there’s a lot of juicy drama that we can get from that.”

    “For us, Venom is the host plus the symbiote,” Intihar said. “You don’t get Venom without both of them being bonded together. What Tony represents is that bond. I think, if anything, casting Tony made us feel more confident in the visual design of the character.”

    Yes, Insomniac Games’ Venom has a grotesque mouth just like in the movies

    Insomniac Games gave fans an exclusive look at Venom’s design in EW’s article, revealing the space-faring symbiote’s numerous teeth and imposing ink-black physique as he roars in the center of a city block surrounded by Humvees. While drafting early concept art for Venom, senior art director Jacinda Chew revealed that the trickiest design components involved his freakish monster mouth.

    “One of the challenges we had throughout production was, how much does [Venom] talk?” she says. “I remember we did some concepts early on [of] does Venom have lips? Does he laugh? Does he smile? Does he frown? It’s a fine line between making this creature scary and intimidating, but then also, I guess, relatable.”

    For all the monster-fuckers out there who fell to their collective knees at Tom Hardy’s Venom having a gaping maw, I hope Spider-Man 2 throws them a bone. Perhaps it could offer up a tiny crumb of the anti-hero’s silly side by having him give Parker and Miles Morales a shit-eating grin before their inevitable two-on-one brawl.

    Marvel’s Spider-Man 2 releases on October 20 for PlayStation 5.

       

    [ad_2]

    Isaiah Colbert

    Source link

  • Spider-Man 2 PS5 Will Be Darker Than The Tobey Maguire Movie

    Spider-Man 2 PS5 Will Be Darker Than The Tobey Maguire Movie

    [ad_1]

    The developers of the upcoming PlayStation 5 sequel Marvel’s Spider-Man 2 say that the game will try to strike a balance between humor and heart while respectfully depicting the darker tones of Peter Parker when he is using his Venom symbiote suit.

    During Sony’s hour-long PlayStation Showcase last week, we saw over 12 minutes of new gameplay footage of Peter Parker and Miles Morales in Marvel’s Spider-Man 2 to close out the show. The upcoming PlayStation 5-exclusive action game looked to be going for a similar mix of web-slinging traversal, kinetic fight scenes, and palatable humor as its predecessor, but with the added bonus of Parker being pretty aggressive while wearing his new Venom symbiote suit.

    Read More: Spider-Man 2 PS5 Gameplay Shows Kraven Villain, Symbiote Suit

    Peter’s internal battle with Venom will be like battling an addiction

    While one side of the internet churned out memes comparing the edginess of the Spider-Man 2 game’s Parker to Tobey Maguire’s “Bully Macguire” performance in 2007’s Spider-Man 3 movie (which was a camp masterpiece), another group of fans was in awe of Peter Parker voice actor Yuri Lowenthal’s Sasuke Uchiha-esque performance as a newly jaded web-head under the Venom symbiote’s alien influence.

    Speaking with Eurogamer, Spider-Man 2 creative director Bryan Intihar revealed that Parker’s internal battle with the black parasitic space goop that’s making him so aggro in the game will be akin to a person battling addiction. Unlike the more camp depiction of director Sam Raimi’s Spider-Man 3 Venom, Intihar said Peter getting bonded to the symbiote suit is “not something we want to make fun of.”

    “The theme of addiction is prevalent, especially because of the symbiote. We did a lot of research, not only on previous stories with the symbiote, but also just looking at when [Peter] is bonded, what can that feel like? Not to go into too many things about how it plays in the narrative, but we want to treat it very seriously,” Intihar said. “So, it’s about really playing into those themes of addiction, how that can impact someone’s personality, impact the people around them, and you’re going to see that it’s not just how it’s impacting Peter on his own, but also those close to him. You’re going to see that play out throughout the game.”

    Read More: Oh No, The PS5’s Spider-Man 2 Game Has A Silly ‘Puddlegate’ Controversy

    Insomniac Games

    Miles Morales will give Spider-Man 2 players a symbiote-angst break

    While in the PlayStation Showcase footage it is definitely jarring to see Lowenthal’s Parker go from wise-cracking about being New York’s “Spider-Cop” and meekly goading the stoic Silver Sable into giving him a high five to dumping rescued civilians to the ground and doing whatever this is to Kraven’s goons, Intihar and game director Ryan Smith told Eurogamer that Spider-Man 2 won’t be entirely about Peter being an asshole because playing as Miles Morales will offset the game’s darker moments with a bit of levity.

    “I think you saw that in the gameplay reveal,” Smith said. “We have the moments with Ganke and Miles and the Falcon that he’s trailing behind—the Talon drone—and then at the very end, you get that line about Peter changing and Miles saying, ‘You know, he’s never like that,’ right? So we have those human elements, both on the serious side of where we see the symbiote affecting Peter, but also on the lighter-hearted side.”

    Read More: Let’s Rank All The Spider-Man Games, From Worst To Best

    The Marvel Cinematic Universe has been pretty hit or miss with serious scenes, with a tendency for humor to abruptly rob them of their weight. Time will tell whether or not Spider-Man 2 will succeed in balancing its heart and humor with its darker moments, but Intihar is confident that the game landed on the right ratio of wit and drama.

    “What we’ve talked a lot about is—whether it was Marvel’s Spider-Man or Miles Morales—our games are all about still having heart and humor,” Intihar said. “It’s really finding that balance between those darker themes and characters, but also delivering that very human story where there’s a lot of heart and humor… I think that’s what was tricky. But I do think we found that nice balance at the end of the day.”

    Marvel’s Spider-Man 2 launches later this fall.

       

    [ad_2]

    Isaiah Colbert

    Source link

  • Wow, Bungie’s Marathon Is The Coolest-Looking Shooter In Years

    Wow, Bungie’s Marathon Is The Coolest-Looking Shooter In Years

    [ad_1]

    Rarely do I watch a trailer for a video game more than once. Yet with Bungie’s Marathon reboot/sequel/whatever, I’ve found myself looping its slick and stylish announcement trailer. It’s not just because the trailer slaps, but because Bungie is teasing looks to be one of the coolest shooters released in years.

    On March 24, shortly before a Spider-Man 2 trailer would set off a whole new “puddlegate,” Bungie (Halo, Destiny) revealed its next big first-person shooter: Marathon. If that name sounds familiar, that’s because this is actually Bungie returning to one of its oldest franchises, the Mac-only shooter trilogy, Marathon. You can read more about those old games, their beloved lore, and how it connects to Halo and modern extraction shooters in this piece from our very own Claire Jackson.

    However, I’m not here to talk about Marathon’s lore, history, fandom, or anything involving the Bungie mythos. No, instead, I want to just gush for a few paragraphs about how damn refreshing and awesome this game’s look and announcement trailer are compared to most other shooters and games out there today. And I don’t seem to be alone in loving this trailer as it has hit 18 million views on YouTube already.

    PlayStation / Bungie

    Marathon has one of the best game trailers of 2023

    From the moment the trailer’s intense electronic music kicks in at the start, I was engaged. Then we see someone in a rad-looking sci-fi-fi outfit running through a tunnel, all while shots of vibrant-colored robot bugs create intricate android-like beings. What’s happening here? I don’t know, but did you just hear that sick bit in the music?

    Anyway, the running character breaks out of the darker tunnels and enters an incredibly bright world where we see that they are also rocking vibrant colors, including a bright, neon-pink helmet. The music builds as the camera zooms in closer and closer to the runner. Things feel tense as the music builds into a digital mess and then BAM! That’s all she wrote for this runner as they are sniped from afar by a slick-looking and white-as-paper android. Our runner, now dead, is seen collapsing in slow motion into what appears to be a milk-like substance, their blue-inky blood mixing and swirling into the water around their corpse. As the robot sniper rips out something from the dead runner the music builds again, glitches out, and BAM! Bungie reveals that this vibrant trailer was for a new Marathon.

    “Vibrant” is really the keyword here. Everything in this trailer pops in a way that I’ve not seen in most other shooters released in recent years. A lot of modern shooters seem focused on realism, which can look lovely, but also a bit drab. The popular color scheme we typically see on shooters also starts to make shooters like Call of Duty and Battlefield blend together. Or they all look a bit too much like Fortnite, which while colorful, isn’t visually distinct anymore. I enjoy a lot of these modern shooters regardless. But with Marathon, things are different.

    Actually, it’s beyond colorful. It’s almost garish with all of its pinks, yellows, greens, and blues clashing in nearly every frame. Yet it’s all balanced by hyper-realistic lighting, materials, textures, and models. The color palettes are incredible to look at and a few of us at Kotaku couldn’t stop gawking at the trailer.

    Marathon’s new art style is fresh and bold

    Bungie calls Marathon’s art style “graphic realism,” as mentioned in a recent behind-the-scenes video about the rebooted shooter. Bungie dev Emily Katske further elaborates on the game’s art, saying it’s “bold, colorful [and] stylized.”

    The game’s director, Christopher Barret, in the same video, also says that the team wanted the art to be “beautiful” and “vibrant”, “mysterious” and “familiar,” “but also, strange.”

    Bungie

    Normally, I’d roll my eyes a bit at this kind of talk, but after seeing the trailer and concept art of this new take on Marathon, yeah, I get it. Balance is key, though. Bungie has to carefully balance when and where to “dial [things] up to 11” and when to pull back a bit so folks don’t get overwhelmed while trying to play.

    It’s a risky option, taking a beloved franchise and reworking it into something bold. It’s also quite a departure from the original Marathon games, which featured more subdued or grimy textures and Doom-like sprites. I’ve already spotted some longtime Marathon fans upset about this new, more colorful, and stylized direction. And until we actually play the final game, we won’t know if any of this will actually work out. Was this a big, expensive mistake? Or a huge gamble that lands perfectly? No idea!

    But Marathon’s trailer, concept art, and overall style has me more excited than I expected to play this upcoming extraction shooter. I’m not even a fan of that genre of online FPS, but I want to see more of Marathon so badly that I’ll give it a shot. As long as I can waddle around Bungie’s new incredible-looking world for a few minutes before getting killed, I’ll be happy to play and explore Marathon whenever it comes out.

    [ad_2]

    Zack Zwiezen

    Source link

  • The State Of PlayStation In 2022

    The State Of PlayStation In 2022

    [ad_1]

    An illustration of a PlayStation 5 is shown with a DualSense controller on top of it. The text "The State of PlayStation 5" is shown below it.

    PlayStation expanded beyond the console in 2022.
    Illustration: Angelica Alzona

    The decision-makers behind Sony’s console juggernaut spent a lot of 2022 putting down railway for 2023 and beyond, dumping money and time into growing the PlayStation brand beyond the funky-looking device in your entertainment center. The company wants the PlayStation name to be ubiquitous, and that has meant expanding not just in the form of video game acquisitions and new services, but bringing the PlayStation line into new mediums and markets. So, while Horizon Forbidden West and God of War Ragnarök bookended the PlayStation 5’s 2022 on the video game side, the brand was busy throughout the year.

    Drake and Sully are seen looking at something in an underground crypt in the Uncharted movie.

    Tom Holland and Mark Wahlberg brought Nathan Drake and Sully (or people going by those names) to the big screen in 2022.
    Photo: Sony Pictures

    PlayStation becomes a movie and TV brand

    PlayStation Productions, Sony’s film and television subsidiary dedicated to putting out adaptations based on the company’s video games, released its first project this year in the form of the Uncharted movie. Featuring Spider-Man star Tom Holland as a vague amalgamation of Nolan North’s original interpretation of Nathan Drake and his own version of Peter Parker if he was slightly more stoic, the film also has Mark Wahlberg as a character who shares his name (and little else) with Nate’s father figure, Victor “Sully” Sullivan. The movie is, at best, aggressively fine. It took a critical beating, but did rake in over $401 million globally at the box office. Sony has plans to make Naughty Dog’s cinematic action game series into a full-blown movie franchise.

    While Nathan Drake put the PlayStation Productions logo in theaters, the company is spreading its brands out to several channels. Amazon is making a God of War TV show, Netflix is signed on for a Horizon series, and Peacock will stream a Twisted Metal show. (Yes, Anthony Mackie is set to star in a series inspired by a vehicular combat franchise that had its heyday on the PS1 and hasn’t seen a proper entry in over a decade.) The next project from PlayStation Productions is the upcoming Last of Us HBO show, which those involved with are promoting in very normal and sensible ways.

    Whether any of the above will be any good remains to be seen, but Sony is making deals to put PlayStation characters on more screens and subscription services. The company has clearly decided that PlayStation games aren’t enough, and that they can instead be the origin point for an expanded universe that ties into the games its first-party studios are putting out. Speaking of…

    Joel and Ellie are seen watching a group of giraffes walk through a grassy field.

    Sony and Naughty Dog released The Last of Us a third time with its PS5 remake.
    Screenshot: Naughty Dog / Kotaku

    PlayStation movies and TV get re-released tie-ins

    Putting an Uncharted movie in theaters and a Last of Us show on TVs is one piece of Sony’s new business model, but the company is also pairing these live-action adaptations with re-releases of the source material. Just a week before the Uncharted film launched, Sony released the Uncharted: Legacy of Thieves Collection, which brought both Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy to PlayStation 5, a console they were readily playable on through backward compatibility. Oddly enough, this only included the last two games in the series, rather than the three games that preceded them. But it was an Uncharted product that people could buy after seeing the movie, or even before, as it included a free ticket to the film.

    The Last of Us Part I, a remake of the 2013 original, launched in September to both praise for the source material and the technical upgrade the release brought to it, as well as a slew of criticism surrounding its $70 price point. The remake carried a cloud over it after a Bloomberg report exposed internal politics at Sony surrounding the project, which began under a PlayStation support studio before gradually becoming a Naughty Dog product. The whole situation stinks to high heaven, but it did conveniently fit into Sony’s business model of making its games into an extended universe. Now, there will be a (near) full-price Last of Us game on store shelves when the HBO show premieres on January 15.

    Kratos and Atreus are seen sitting in a boat, with Atreus' expression seeming troubled.

    God of War came to PC this year, but its sequel only came to consoles.
    Screenshot: Sony Santa Monica / Kotaku

    PlayStation continues to expand beyond consoles and to PC

    Both of these re-releases were part of a PlayStation initiative to get more of its games on PC. Uncharted: Legacy of Thieves brought the series (again, just the last two games, rather than any of the foundational ones that came before) to PC for the first time in October, and The Last of Us Part I will bring Joel and Ellie’s story to a computer near you in March. But it wasn’t just Naughty Dog’s games that got PC love, as God of War, Sackboy: A Big Adventure, and Marvel’s Spider-Man and its Miles Morales spin-off also launched on PC in 2022.

    All that being said, we still have yet to see PlayStation release its first-party games on both its consoles and PC simultaneously. God of War launched four years late on PC this year, but its sequel, Ragnarök, only came to PS4 and PS5 in 2022. It’s been heartening to see Sony make more strides in the space, but hopefully in 2023 we see a more immediate commitment to bringing its games to those who play on PC.

    Key art for Destiny 2 shows three guardians geared up for battle.

    Sony paid a lot of money for Bungie, but Destiny 2 will remain multiplatform.
    Image: Bungie

    Sony acquires Bungie, Haven, and Savage

    All of these adaptations and ports were doubling down on PlayStation’s established brands, but the company also made its fair share of acquisitions and investments in the company’s future, as well. The most notable of these acquisitions was Destiny 2 developer Bungie, which PlayStation bought for a whopping $3.6 billion in January. However, it has no intention of making the shooter exclusive to its platform. The company also acquired the Jade Raymond-led Haven Studios, which hasn’t even released a video game yet.

    Outside of the AAA space, Sony also acquired Savage Game Studios, whose founders previously worked on mobile hits like Angry Birds and Clash of Clans, in an attempt to kickstart a new mobile gaming division. The studio is apparently at work on a new project for phones and tablets based on an established PlayStation IP.

    A render of the PlayStation VR2 headset shows the device alongside its dedicated controllers.

    The PlayStation VR2 will launch next year, but won’t be usable with old PSVR games.
    Image: Sony

    PlayStation VR2 seems like an upgrade, but with caveats

    Sony kicked off 2022 by announcing its second virtual reality headset, aptly named the PlayStation VR2. It sounds like a meaningful upgrade from the original PlayStation VR headset Sony released in 2016, with an impressive-sounding OLED, 4K resolution display, dedicated controllers so you won’t have to use your old PlayStation Move wands anymore, and a single-cord setup that will make using the whole thing more manageable. However, as news has come out about the device, things have gotten a bit more troubling.

    The most egregious drawback Sony has confirmed is that original PlayStation VR games won’t be compatible with the PSVR2 headset. Senior Vice President of Platform Experience Hideaki Nishino said on the PlayStation Podcast that this is because “PSVR2 is designed to deliver a truly next generation VR experience,” citing much of the new headset’s tech as being incompatible with old PSVR games. Regardless of whatever explanation Sony has to offer, it’s a bummer that the PlayStation 5 seemed to be developed with more future-proofing in mind and now we’re dealing with backward compatibility issues again. So if you want to keep playing your old PSVR games, don’t throw your old headset out.

    Oh, and the device will cost $550 when it launches on February 22 of next year, making it more expensive than the console it’s played on.

    The PlayStation Plus logo is shown with the service's three tiers listed below it: essential, extra, and premium.

    PlayStation Plus now has tiers, and whether you’ll get much value on them depends on where you live.
    Image: Sony

    PlayStation Plus launches new tiers with new problems

    PlayStation Plus, Sony’s long-running subscription service for playing games online and collecting a vast array of “free” games, saw a revamp this year that put it more in-line with Microsoft’s Xbox Game Pass. It doesn’t seem like it’s gotten the same resounding love as its direct competitor, though. PlayStation Plus now has multiple tiers, which each have different included features and perks.

    The cheapest is Essential, which is basically just what PlayStation Plus has been for years: online play, sales, cloud storage, and a few free games each month. The second tier is called PlayStation Plus Extra, which includes all of the above, as well as an on-demand library of PlayStation 4 and 5 games. The most expensive tier is PlayStation Plus Premium, which adds a streaming library of classic games from across all the PlayStation consoles, and even the PlayStation Portable.

    Compared to Xbox’s native backward compatibility, streaming old games isn’t exactly an ideal alternative, especially for those who live in rural areas where internet download speeds can’t keep up.There’s a lot of potential in what PlayStation Plus offers right now, but it sounds like it’s having a retention problem following the big relaunch, with millions of subscribers canceling their membership in the months since.

    The PlayStation 5 is (somewhat) easier to find

    The PlayStation 5 is two years old now, but the console is still relatively difficult to find due to supply chain issues that are expected to last well into 2023, if not longer. But as we get further away from the original launch and demand starts to calm down, it’s become marginally easier to track down and buy a PS5 of your own. Brick-and-mortar stores are still hit or miss, but Kotaku had a bit more luck finding the box on digital storefronts. So hopefully by the time Spider-Man 2 launches next year, those still looking for a PlayStation 5 won’t face a massive ordeal.

    A PlayStation 4 is shown with a DualShock 4 controller next to it.

    The PlayStation 4 is nine years old and still got most of Sony’s big games in 2022.
    Image: Sony

    The PlayStation 4 hangs on a little bit longer

    That being said, Sony still wasn’t quite ready to let go of the PlayStation 4 in 2023. The company’s biggest games this year, Horizon Forbidden West, Gran Turismo 7, and God of War Ragnarök, all launched simultaneously on the PS4 and PS5 and were pretty alright experiences on the last-gen console. You know, if you’re cool with your PS4 sounding like it’s ready to take off on a flight across the Atlantic.

    But looking forward, it seems 2023 will be the year Sony really starts to leave the old system behind. That’s a respectable ten years of service since its original 2013 launch, and PlayStation Studios now seem squarely focused on the PS5. Spider-Man 2, the VR spinoff Horizon Call of the Mountain, and Insomniac’s take on Wolverine were all announced as PS5 exclusive, so hopefully as this transition takes root, the PS5 becomes more readily available next year.

    [ad_2]

    Kenneth Shepard

    Source link