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Tag: Sony

  • One Of The Best Metroids Ever Finally Comes To The Nintendo Switch

    One Of The Best Metroids Ever Finally Comes To The Nintendo Switch

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    I wasn’t sure if we’d ever see the day, but after years of waiting, the top hits from the Game Boy Advance are steadily trickling onto the Nintendo Switch. Metroid Fusion joins the Switch Online Expansion Pack library next Wednesday, perfectly timed for everyone who just beat Metroid Prime Remastered and is still itching to shoot through some creepy underground test facilities.

    Metroid Fusion sees bounty hunter Samus Aran charged with investigating an explosion in the Biologic Space Laboratories station on a dark and stormy planet, only this time she’s infected by the X Parasite and rocking a new teal suit to compensate. Oh, and she’s being hunted, Terminator style, by a relentless clone of herself, called the SA-X. On the upside, she can absorb additional parasites to restore health, ammunition, and gain new abilities. The 2002 GBA release is one of the most linear in the series, but what it lacks in open-ended exploration it more than makes up for with cool boss encounters, good storytelling, and an incredibly eerie vibe.

    Prior to 2023, Nintendo had made trying to revisit Metroid’s past a huge pain in the ass. If you didn’t have a Wii U or the ambassador’s program on the 3DS, there was no way to access Metroid Fusion. This was particularly frustrating since 2021’s Metroid Dread is a direct sequel. In the span of just a couple weeks, however, Nintendo has finally brought both Fusion and another classic, Metroid Prime, to the Switch. It now contains:

    • Metroid
    • Metroid II: Return of Samus
    • Super Metroid
    • Metroid Fusion
    • Metroid Prime
    • Metroid Dread

    Not too shabby, especially considering that the GBA’s Metroid: Zero Mission, a remake of the first game, and Metroid Prime 2 and 3 also now appear destined to eventually get added. The only Metroid Switch owners aren’t likely to get their hands on any time soon is Metroid: Samus Returns, the 2017 3DS remake of II. In fact, most 3DS games seem unlikely to ever make the jump to a modern platform. Is there a Metroid I’m forgetting? Nope, can’t think of any others.

    I only have one gripe: I wish the Switch Online games could also be purchased separately like in the old days of the Virtual Console. While Sony has been slow to add PlayStation 1 classics to PS Plus, the ones that have arrived are also sold separately, letting you hone in on the exact ones you want and not rely on an indefinite paid subscription for access. Maybe Switch (or the Switch 2) will get there one day. Baby steps I guess. For now, inject the Parasite X directly into my eyeballs like it’s 2002 all over again.

         

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    Ethan Gach

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  • Microsoft President Is Carrying That Giant Sony Call of Duty Deal In Pocket, Weirdly

    Microsoft President Is Carrying That Giant Sony Call of Duty Deal In Pocket, Weirdly

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    Microsoft President Brad Smith
    Photo: Valeria Mongelli / Bloomberg (Getty Images)

    Earlier today, Microsoft President Brad Smith and Xbox boss Phil Spencer talked briefly to the media about its ongoing attempt to consume Activision Blizzard King, continuing once again to act like the larger spat is mostly about Call of Duty. At one point, Smith said he was carrying a contract with him that would keep Call of Duty on PlayStation after the sale goes through, claiming that it all came down to Sony actually signing the thing. Conveniently, he was ignoring that the hold-up on the contract was happening because, y’know, the deal itself–which could potentially have an industry-wide impact that far outstrips Call of Duty.

    For those of you just tuning in, Microsoft has spent the last 12 months trying to buy Activision Blizzard for the astoundingly large amount of $69 billion. However, almost since the moment the deal was announced, regulators and governments around the world, as well as rival companies like Sony, have voiced opposition to the deal. These entities don’t want the deal to go through because it could give Xbox too much power over the industry by owning many of the biggest brands in gaming, such as Starfield and Minecraft (among other issues). And Microsoft has spent the last year jumping from courtroom to courtroom and country to country, trying to convince everyone that one massive corporation buying up another massive corporation is totally good for the industry and not horrible at all. It also keeps trying to get Sony to sign a deal on Call of Duty as a part of these efforts.

    So today—as part of this ongoing worldwide tour of courtrooms and regulatory councils—Microsoft execs were in Brussels, Belgium as part of a behind-closed-doors hearing with the European Commission, which (like many other groups) has concerns about the Activision deal. After that hearing, Smith and Spencer held a brief media…briefing (heh) and mostly went over the same things they’ve said before about how Sony is already dominating the game industry and how Microsoft needs Activision Blizzard to compete. All of these arguments were trotted out while also pointing out that Nintendo had just signed a 10-year deal with the company to bring Call of Duty to Switch, a deal that’s come across as Microsoft trying to prove it won’t keep some of its biggest franchises to itself should the deal go through. And if it’s willing to put forth a decade-long deal on Call of Duty, the thinking goes, Microsoft is clearly not trying to build a monopoly through this deal.

    Read More: Everything That’s Happened In The Activision Blizzard Lawsuit

    It was during this part of the briefing, as reported by GameIndustry.biz, that Smith revealed that he was actually carrying the contract for a similar deal that would keep Call of Duty on PlayStation consoles. It was in an envelope in his pocket.

    “We haven’t agreed on a deal with Sony, but I hope we will,” Smith said, “I hope today is a day that will advance our industry and regulation in a responsible way. Sony can spend all its energy trying to block this deal, which will reduce competition and slow the evolution of the market. Or they can sit down with us, and hammer out a deal.”

    Of course, bringing the actual contract with you on your trip to Europe is clearly just a way to dramatically remind people that Sony isn’t playing ball and is pushing back against the proposed Activision deal over concerns that it could lose access to Call of Duty, a series Sony in the past has called “essential.” And to be clear: Even after signing that deal, Sony could still lose Call of Duty after the initial decade if Xbox doesn’t offer up another, similar contract in 2033. ( It’s also just weird to bring it with you, beyond using it as a prop, unless Smith thought Sony was going to rush the stage at that moment and sign…) And it’s also another example of Microsoft acting like everyone is concerned about Call of Duty just because Sony seems to be focused mostly on that part of the deal.

    In fact, at one point during the briefing, Smith literally said that the “number one concern that people have expressed about this acquisition is that Call of Duty will be less available to people.”

    That’s a wild thing to say! And it just ignores all the other valid issues people and governments have with this deal, like how it could make the industry smaller and more susceptible to collapse, how it could position Game Pass as a more powerful force that could begin to hurt studios that don’t make deals with Xbox, or just the basic reality that—historically speaking— corporate mergers are awful for consumers.

    In other news involving this seemingly-never ending saga, Microsoft also confirmed it had signed a 10-year deal with NVIDIA to allow GeForce NOW players to stream Xbox PC games and Activision PC games, including the all-important CoD, if the deal is approved and happens. This, along with the Nintendo deal, is clearly being promoted heavily by Microsoft, right before today’s hearing, as evidence that the company is not going to lockdown Call of Duty or other Activision Blizzard games to one platform or service.

    Spencer even tweeted about the deal, adding that the company is “committed to bringing more games to more people – however they chose to play.” Well, unless you want to play Bethesda’s next big RPG, Starfield, on a PS5. Then uh…tough luck!

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    Zack Zwiezen

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  • Sony Accuses Microsoft Of ‘Harassment’ In Court Battle

    Sony Accuses Microsoft Of ‘Harassment’ In Court Battle

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    Screenshot: Phoenix Wright (PS4)

    Microsoft’s struggles to get its proposed $69 billion purchase of Activision Blizzard over the line aren’t just playing out at government watchdogs and in the public eye, but in courtrooms as well. And in one of those battlegrounds, Microsoft is making demands of its rival Sony that the latter say constitute “obvious harassment”.

    Via Axios’ newsletter, a series of court documents have been filed over the last couple of weeks detailing some of the legal skirmishes currently playing out between Microsoft, who want to complete the blockbuster deal, and Sony, who are one of a number of companies and organisations who absolutely do not want this to happen.

    These particular filings are about Sony’s attempts to fight the proposed sale, and that as part of their defence Microsoft is entitled to “discovery”, which is basically just letting them get hold of a load of documents and emails from certain Sony executives. Both companies have been haggling over the number of executives this will include and the scope of the discovery for ages, but things took a turn earlier this month when Microsoft accused Sony of first stalling, and then not providing all the information they might need:

    Sony Interactive Entertainment (“SIE”)—whose gaming business has dwarfed Xbox’s for 20 years—is not an ordinary third party in this action. At great expense and over an extended period, SIE has deployed delegations of executives, large teams of outside lawyers, and highpriced economists to persuade regulators here and around the world to block Microsoft Corp.’s

    (“Microsoft’s”) proposed acquisition of Activision Blizzard King. SIE’s efforts are paying off: The FTC’s complaint in this action is chock-full of allegations about the effects the deal will have on SIE’s business. This case is as much about SIE as it is about Xbox and Activision. Timely discovery from SIE is therefore critical to Microsoft’s defense.

    Though SIE’s motion for an extension of time complains about the breadth of the subpoena and the length of the extensions already granted for it to respond to that subpoena, Microsoft already told SIE it would consent to a fourth extension of time to negotiate issues related to the scope of the subpoena’s requests. But Microsoft believes that court intervention is required now on one issue: whether SIE will collect and produce documents from certain custodians.

    In response, Sony said that they hadn’t supplied all the information Microsoft were requesting because they were being asked for way too much, including things like access to internal performance reviews, something Sony say “is obvious harassment”, and that “even in employment cases courts require a specific showing of relevance before requiring production of personnel files.”

    Judge D. Michael Chappell has agreed with Sony, saying the company “has demonstrated good cause for the requested relief” and agreeing that the scope and depth of Microsoft’s requests had gone too far.

    All of which is only mildly interesting, I know, but I bring this up mostly so we can just link to both Microsoft and Sony’s motions, which are full of some incredible self-owns, like Microsoft saying PlayStation’s success “has dwarfed Xbox’s for 20 years”, along with some very funny wordage in Sony’s filing, like the way they say Microsoft’s subpoena was, like, “truly massive”.

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    Luke Plunkett

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  • A new look at high fidelity music: The rise of Dolby ATMOS and Spatial Audio – National | Globalnews.ca

    A new look at high fidelity music: The rise of Dolby ATMOS and Spatial Audio – National | Globalnews.ca

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    VAN NUYS, CALIFORNIA — Just off the freeway in the Valley is the Sound City Complex, a horseshoe-shaped building in the middle of an industrial zone. The site once featured the famed Sound City recording studios where everyone from Fleetwood Mac to Nirvana to Johnny Cash made some of the world’s famous records. Across the parking lot is another studio, but it’s devoted to something entirely different.

    I’m here at the invitation of Will Kennedy and Mike Wallace, a couple of audio alchemists whose current job is turning stereo mixes into something bigger and grander. Why have just two channels of audio when you can have 13?

    Read more:

    A talk with Merck Mercuriadis, the Canadian spending billions on acquiring song catalogues

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    The main room of the studio is covered in carpets on the floor and walls. A small console sits near the middle, surrounded by a tall metal structure that holds four speakers at the top pointing down at the floor. The console, which features little more than a keyboard and a couple of monitors, is totally surrounded by more speakers. Everything operates from a wild computer interface. This is where Will and Matt work on Dolby ATMOS and Spatial Audio versions of songs.

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    “Listen to this,” says Will, poking at the keyboard. “We completely dismantled Love Shack by The B52’s and rebuilt it into an ATMOS mix. I know you’ve heard it a million times, but just listen.”

    The song starts — and it sounds nothing like I expected. Fred Schneider’s lead vocal comes from somewhere in the centre. The close harmonies of Cindy Wilson and Kate Pierson are clean and slightly to the left. The bassline has a definition that I’d never noticed before. A guitar line, buried in the stereo mix suddenly appears and adds melodic heft to the midrange. And it turns out that the party sounds that we hear in various places in the song actually run through the entire song. With sound coming at all angles, I felt completely immersed in the music. It was … wild.

    “That’s something, huh?” Mike is smiling. “Now try this.” He puts on an ATMOS version of Faith No More’s Epic, a song Mike knows very well because he produced the original for the band back in 1989.

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    The guitar assault is spectacular, eclipsed only by the bassline, which reveals itself to be more intricate and heavy than the standard stereo mix allowed. Vocals come from all directions. It’s like I’m in the studio with the arranged around me. I’m enveloped in music from all directions.

    Will and Matt take me through more of their work. A 20-year-old Jason Mraz song. An impossibly tight group playing modern big-band music. A track metal band with layers and layers of guitars and vocals completely engulfs the listener in waves of glorious noise. When the last note dies out, I can only sit there in amazement. I’ve become a believer.

    Read more:

    Alan Cross says the future of music is all about ‘Web3’ and the metaverse (Oct. 22, 2022)

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    Before today, I’d been very skeptical about this new technology. Why try to improve on songs that are already classics? Wouldn’t this be like trying to make the Mona Lisa more high-res? Aren’t you messing with the artists’ original vision? Are you creating new standards for this music when we’ve been fine with what we’ve had all these years? And who can afford a home audio system with 13 speakers, all specifically arranged and powered by amps that require their own modular reactor?

    Detractors will point to the failure of quadraphonic sound in the early 1970s. Super Audio CDs and DVD-Audio didn’t work, either. Yeah, there are some great 5.1, 6.1, 7.1, and beyond mixes of classic albums available in box sets that sound great on a home theatre, but those are for obsessives and audiophiles. What makes anyone think that this latest attempt to bring extra high fidelity to the masses is going to work? (Sony also has something called 360 Reality Audio which follows different specs. I’m told Sony is struggling to get this adopted by the industry.)

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    Will is patient with me. “If you look at the size of these files, they’re huge. That B-52’s file is more than two gigabytes. Compare that to around 70 megabytes for the original .wav of song and maybe eight megs for an MP3 version. That’s because this file contains lots and lots of information, including metadata that will allow the file to be ‘folded down’ into both a 5.1 mix and a stereo mix. In fact, what we’re really going for is an immersive listening experience on headphones. Any headphones — although like with anything, the better the hardware, the better the software — the music — will sound.”

    Read more:

    In praise of — and a plea for — better sounding music

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    Headphones, it turns out, are the main target of those promoting the new technology. In fact, you may have already experienced Spatial Audio if you’ve got Apple Music or have downloaded specially encoded songs from iTunes. Instead of “oh, that sound is coming from the left and those sounds are coming from the right,” Spatial Audio tracks suck you in a little deeper. I still haven’t found a recording that brings the sound forward so it seems to be coming from in front (headphone listening often gives you the send that much of the music is coming from behind), but it’s certainly an improvement.

    Another advantage? The ATMOS standards demand far less compression on the finish files. The amount of dynamic range that’s preserved in the recording is insane. Unlike “loudness wars” casualties like the Red Hot Chili Peppers’ Californication and St. Anger from Metallica — two albums I find unlistenable because they’re compressed to the point of distortion — these ATMOS mixes breathe to the point where you can hear the space between the notes. It is utterly three-dimensional, just like when you see a live concert. The music seems to come from everywhere all at once.

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    Glancing at the folder filled with mixes in progress, I see some very big names, including a couple with unreleased albums that are in the process of getting ATMOS-ized. Those were off-limits to me, of course.

    Read more:

    More hi-res audio is coming to your ears. Alan Cross asks who will pay for it (Feb. 28, 2021)

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    Will ATMOS and Spatial Audio become the new standard?  Maybe, especially since so many people consume music through headphones. Will they notice after two decades of listening to horrible MP3-quality audio? Will they even care?

    Skeptics will say that this is just an attempt to get us to buy more audio gear. Yes, it is, but we haven’t had a mainstream revolution in audio fidelity since the compact disc. Others point out that the people with an interest in these new mixes are driven by profit. Of course, they are! That’s how it works. And unless I’m mistaken, creating new mixes like these also means you’re creating new master recordings, thereby resetting the countdown clock on copyright back to zero. That means these songs will stay out of the public domain longer.

    And there are more applications beyond music. We’re heading into the era of the metaverse. Entirely immersive 3D sound is going to be a big deal. Maybe, just maybe, this is the new tech we’ve been waiting for.

    On the drive back to Hollywood, I couldn’t get that B-52’s mix out of my head. It left me with such a good feeling that didn’t even mind the bump-and-grind on the 405.

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    Alan Cross is a broadcaster with Q107 and 102.1 the Edge and a commentator for Global News.

    Subscribe to Alan’s Ongoing History of New Music Podcast now on Apple Podcast or Google Play

    &copy 2023 Global News, a division of Corus Entertainment Inc.

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    Alan Cross

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  • Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

    Phil Spencer Says Halo Studio Remains ‘Critical’ To Xbox Despite Cuts

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    Image: 343 Industries / Microsoft

    Things haven’t been going great for Xbox recently. Microsoft is facing stiff resistance in its attempt to acquire Activision Blizzard. It released hardly any big exclusive blockbusters last year. And it just cut over 10,000 jobs last week, including many senior developers at Halo Infinite studio 343 Industries. Microsoft Gaming CEO Phil Spencer tried to remain upbeat and do damage control on each of these points and more in a new interview with IGN.

    “Every year is critical,” he said. “I don’t find this year to be more or less critical. I feel good about our momentum. Obviously, we’re going through some adjustments right now that are painful, but I think necessary, but it’s really to set us up and the teams for long-term success.”

    This week captured both the peril and promise facing Xbox right now. On Tuesday, Microsoft announced a drop in net-income of 12 percent for the most recent fiscal quarter compared to the prior year. Xbox gaming hardware and software were down by similar percentages, and Microsoft said nothing about how many new subscribers its Game Pass service had gained since it crossed the 25 million mark exactly a year ago.

    Then on Wednesday Microsoft provided a sleek and streamlined look at its upcoming games in a Developer Direct livestream copied right from the Nintendo playbook. Forza Motorsport was seemingly quietly delayed to the second half of the year, but looked like a beautiful and impressive racing sim showpiece. Arkane’s co-op sandbox vampire shooter Redfall got a May 2 release date. Real-time strategy spin-off Minecraft Legends will hit in April. And to cap things off Tango Gameworks, maker of The Evil Within, shadow-dropped Hi-Fi Rush on Game Pass, a colorful rhythm-action game from left field that’s already become the first undisputed gaming hit of 2023.

    Hi-Fi Rush's hero jumps through a colorful city skyline.

    Screenshot: Tango Gameworks / Bethesda

    “2022 was too light on games,” Spencer confessed in his IGN interview. 2023 shouldn’t be thanks to Redfall and Starfield, Bethesda’s much-anticipated answer to the question, “What if Skyrim but space?” But both of those games were technically supposed to come out last year. Meanwhile, Hi-Fi Rush, like Obsidian’s Pentiment before it, is shaping up to be a critically acclaimed Game Pass release that still might be too small to move the needle on Xbox’s larger fortunes.

    Spencer remained vague when asked how successful these games were or their impact on Game Pass, whose growth has reportedly stalled on console. “I think that the creative diversity expands for us when we have different ways for people to kind of pay for the games that they’re playing, and the subscription definitely helps there,” he said.

    Hi-Fi Rush, Redfall, Starfield, and a new The Elder Scrolls Online expansion due out in June are also all from Bethesda, which Microsoft finished acquiring in 2021. The older Microsoft first-party game studios have either remained relatively quiet in recent years while working on their next big projects, or, in the case of 343 Industries, were recently hit with a surprising number of layoffs.

    Following news of the cuts last week, rumors and speculation began to swirl that 343 Industries—which shipped a well-received Halo Infinite single-player campaign in 2021, but struggled with seasonal updates for the multiplayer component in the months since—was being benched. The studio put out a brief statement over the weekend saying Halo was here to stay and that it would continue developing it.

    A shift from Starfield waits for the game's new release date.

    Image: Bethesda / Microsoft

    Spencer doubled down on that in his interview with IGN, but provided little insight into the reasoning behind the layoffs or what its plans were for the franchise moving forward. “What we’re doing now is we want to make sure that leadership team is set up with the flexibility to build the plan that they need to go build,” he said. “And Halo will remain critically important to what Xbox is doing, and 343 is critically important to the success of Halo.”

    Where Halo Infinite’s previously touted “10-year” plan fits into that, however, remains unclear. “They’ve got some other things, some rumored, some announced, that they’ll be working on,” Spencer said. And on the future of the series as a whole he simply said, “I expect that we’ll be continuing to support and grow Halo for as long as the Xbox is a platform for people to play.” It’s hard to imagine Nintendo talking about Mario with a similar-sounding lack of conviction.

    It’s possible Microsoft’s continued struggles with some of its internal projects is partly why it’s so focused on looking outside the company for help. Currently that means trying to acquire Activision Blizzard for $69 billion and fighting off an antitrust lawsuit by the Federal trade Commission in the process. Microsoft had originally promised the deal to get Call of Duty, Diablo, World of Warcraft, and Candy Crush would be wrapped up before the end of summer 2023. That deadline’s coming up quickly, even as the company continues offering compromises, like reportedly giving Sony the option to continue paying to have Activision’s games on its rival Game Pass subscription service, PS Plus.

    Spencer told IGN he remains bullish on closing the deal, despite claiming to have known nothing about the logistics of doing so when he started a year ago. “Given a year ago, for me, I didn’t know anything about the process of doing an acquisition like this,” he said. “The fact that I have more insight, more knowledge about what it means to work with the different regulatory boards, I’m more confident now than I was a year ago, simply based on the information I have and the discussions that we’ve been having.”

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    Ethan Gach

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  • Sony and Honda Collab on New Afeela Electric Vehicle

    Sony and Honda Collab on New Afeela Electric Vehicle

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    On January 4 at the 2023 Consumer Electronics Show (CES) in Vegas, Sony and Honda revealed the product of a partnership they announced last year — an electric vehicle dubbed “Afeela.”


    picture alliance | Getty Images

    CES is the world’s largest technology trade show. Held annually, it’s a big deal, serving as a platform for companies to introduce their new technologies to the public.

    Sony Honda Mobility chief executive Yasuhide Mizuno unveiled the Afeela prototype in a presentation for the CES crowd inside the Mandalay Bay Convention Center. While there aren’t many details about the vehicle available, it looks like Sony x Honda has eschewed the sleek look of eventual competitors like Lucid and Tesla for an accessible and familiar four-door sedan-style design.

    Mizuno sketched a timeline of Afeela’s availability, stating that consumers can put in purchase orders by 2025, though U.S. customers might not expect delivery until 2026. Regarding the car itself, he said, “At the heart of this mobility experience is the word ‘feel.’”

    CNN has more about the presentation:

    The car will have safety and driver assistance systems from Honda along with entertainment and interactive features from Sony, Mizuno said. When developing the car, the emphasis has been on software and user interface technology as much as on driving dynamics and performance, he said.

    Running above the car’s front bumper is a narrow exterior display screen the company calls the media bar. It will allow the vehicle to show information and interact with people outside the vehicle, Mizuno said.

    Intriguingly for gamers, Sony and Honda have incorporated graphics technology from Unreal Engine, the company behind the uber-popular game Fortnite. Unsurprisingly, perhaps, Mizuno indicated there would be many entertainment choices inside the Afeela, plus dozens of cameras and sensors for driver and passenger safety.

    Interested EV consumers can go to shm-afeela.com, scroll to the bottom, and subscribe with an email address to stay up to date.

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    Steve Huff

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  • US Middle and High Schools 2022 Fall National Student Photography Contest Winners Announced

    US Middle and High Schools 2022 Fall National Student Photography Contest Winners Announced

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    The national trade association for school photography and yearbooks, School Photographers of America (SPOA), announced the winners of the fall national student photography competition.

    Press Release


    Jan 4, 2023 07:00 EST

    The national trade association for school photography and yearbooks, School Photographers of America (SPOA), announced their 2022 Fall National Student Photography Contest winners.

    Middle and high school students all over the country submitted entries for the three different categories: school sports, student life and creative.

    These categories tend to represent the main categories used in high school yearbooks today. With the advancement in digital technology and popularity of photography, students are learning at an early age the art and craft of photography.

    “We are even seeing student photographers starting their own businesses as early as their freshman year,” says David Crandall, executive director of SPOA. “Seeing students have a passion for photography in high school is incredible for our industry and many others. Having a partner like Sony and the Sony Artisans excited about teaching and providing valuable resources will help fuel future photographers for generations to come.”

    The following students were awarded national champion and received a letter of recognition along with a new Sony A7c camera kit:

    • Yoav Kaelter of Providence High School in Charlotte, NC – Sports Category
    • Sravya Reddy Guda of Parkway West High School in Chesterfield, MO – Student Life Category
    • Edna Conness of Mizzou Academy on the University of Missouri Campus – Creative Category

    The winners’ school administrators were notified, and they took the opportunity to surprise the students with an award ceremony to honor their achievement.  

    SPOA and Sony’s next student photography competition is now open through the end of February, with winter sports, student life, senior superlatives, and creative as the categories.  

    About School Photographers of America

    School Photographers of America (SPOA) is the national trade association for school photography and yearbooks.  Their mission is to educate, advocate, promote, protect and preserve the great traditions of school photography and yearbooks. In 2023, they plan to launch the American Foundation of School Pictures and Yearbooks, a charitable arm of SPOA, that will provide school pictures and yearbooks to those that may not otherwise be able to afford them.  

    To learn more about SPOA, visit www.schoolphotographersofamerica.com.

    Source: School Photographers of America

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  • Video Game Gear: 10 Things We Got In 2022 That We Now Can’t Live Without

    Video Game Gear: 10 Things We Got In 2022 That We Now Can’t Live Without

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    What do you mean you don’t know what this is? Isn’t it obvious?

    What do you mean you don’t know what this is? Isn’t it obvious?
    Image: Impact Acoustics / Kotaku / LUMIKK555 (Shutterstock)

    2022 was the year I decided to get serious about my retrogaming setup. I was tired of having a 104lb CRT dominating half my computer desk and a PlayStation 2, MiSTer, and whatever other consoles I was currently interested in always in peripheral vision. After a bit of thought I concluded that the TV and all the consoles would be better off on a wheeled cart. A retro cart, if you would. It could live in my closet, or be wheeled out to wherever seemed fun. So I started speccing that out.

    The best form factor ended up having two lower shelves—for the consoles, a smaller TATE-friendly/PAL-compatible PVM-1354Q CRT a friend had recently sold me, and bookshelf speakers—with the big-ass 29” TV up on the third, top tier. Both CRTs could accept RGB or YPbPr/component video…which to standardize on? Component seemed easier for a couple reasons, so I went with that. Then I just needed a switcher to not only flip between MiSTer, PS2, Dreamcast, Nintendo 64, Wii, and Xbox, but to route any of those sources to either of the two screens.

    That’s six in, two out. I wanted optical audio switching, too, for MiSTer, Xbox, and possibly PS2. Combined, those requirements take us far beyond the feature set of any basic switcher you’ll find on Amazon or Ali these days. Thus I turned to the bright, shining past of the mid-aughts, when component video adoption peaked and specialty A/V products catered to the more esoteric YPbPr-wrangling needs of the era’s home theater enthusiasts.

    A few promising candidates surfaced. One high-end mid-2000s switcher was very fancy indeed and could actually transcode between analog and optical audio (wow!). But ultimately I was won over by the still-fancy but slightly more modest Impact Acoustics Deluxe Component Video / Digital Audio 6 In / 2 Out Matrix Switch, aka the “40697″. You can see it above. Not only can it route those six inputs to either screen, it can output to both screens simultaneously…the same source, or two different sources. Oh dear, am I blushing?

    After a week or two I managed to snag a NOS (new old stock) one on eBay, and it proved just as performant as hoped: Any console on any display is now just a button-push away. The cart project is still in progress as I seek a working Xbox, look into appropriate Wii hax, and transition to a new display up top (kinda wishing I had gone with RGB now, actually!) but I’ve already been enjoying having all my beloved old games in a single, self-contained, no-compromises tower of power. Even got a beanbag! Hell yeah.

    Alexandra Hall, Senior Editor

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    Claire Jackson

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  • Kenneth Shepard’s Top Five Games Of 2022

    Kenneth Shepard’s Top Five Games Of 2022

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    Professor Turo is seen looking off camera with a concerned expression while a Pokemon trainer and Miraidon listen to him.

    Look, I thirsted over Professor Turo for half the year. It was a significant touchstone of 2022.
    Screenshot: The Pokémon Company / Kotaku

    When it comes time to write these year-end lists, I usually slim them down to my top five favorite games I played because, despite what this job entails, I usually only have passionate feelings about a handful of games by the time we reach December.

    But 2022 was a weird one for me, in that I feel like I played fewer games than ever. Not that any of that has anything to do with Kotaku, as I’ve only been here for about two weeks so far. But going through tumultuous times and a layoff at the last job doesn’t leave one much energy to invest time in a ton of games.

    But I did experience a handful of games that really resonated with me, a few of which were old ones that got renewed in some way in 2022. So don’t yell at me when you see them on this list. It’s my list, and I’ll cry about Cyberpunk 2077 if I want to.


    A Pokémon trainer is shown taking a selfie with Raichu, who is dancing in the background.

    I’m a simple man. If the electric rat is there, I’m happy.
    Screenshot: The Pokémon Company / Kotaku

    Honorable mention: Pokémon Scarlet and Violet

    Getting two major Pokémon games in 2022 was a lot for some people, but being able to run around a Pokémon world with Raichu by my side is the only thing that keeps me going some days. So I was happy to indulge in an open-world Pokémon in the form of Pokémon Violet. However, I just have too many issues with this game to give it a proper spot on my list. It’s buggy, sure, but it’s also designed in such a way that it can’t keep up with its own “find your bliss” philosophy, which made entire sections of its main story annoying and disorienting to play through.

    That being said, the stellar endgame has completely rewired my brain and I can’t think about Professor Turo without crying, and playing a Pokémon game in co-op with my friends is a childhood dream come true. It’s deeply flawed, but I keep looking back at screenshots of me and my friends hanging out in Paldea like an old photo album. It’s got so many great ideas, but it’s all built on top of a shaky foundation. I’m awaiting its DLC with bated breath.


    Kratos and Atreus are seen embracing each other in front of a giant prophecy.

    I loved Kratos and Atreus’ story, but all the other story threads God of War Ragnarök spun were too much for one game.

    Honorable mention: God of War Ragnarök

    I really adore the 2018 God of War reboot as an examination on the series’ previous gleeful glamorizing of gratuitous gore, and when it was at its best, God of War Ragnarök felt like it was building beautifully upon Kratos’ and Atreus’ relationship as father and son. But, man, what a messy follow-up it was.

    I like large swaths of Ragnarök, and I think, had it been broken up into two games and made a trilogy, rather than Sony Santa Monica attempting to introduce and wrap up two games’ worth of story in the course of an exhaustively long game, I would’ve loved it a lot more. Its action still feels weighty and fun and getting to play as Atreus was a lovely surprise, but it feels breathless and bloated in a way the 2018 reboot didn’t. I’m always going to wonder what the conclusion to God of War’s Norse story would’ve looked like as two games instead of one, as those are the ones that would’ve likely made it onto my list.


    V and Kerry are seen looking out on Night City from a high balcony.

    Cyberpunk 2077‘s city skyline makes me well up the way most open-world vistas don’t.
    Screenshot: CD Projekt Red / Kotaku

    5. Cyberpunk 2077

    I’m still very resistant to any narrative that Cyberpunk 2077 is “great” in 2022 after CD Projekt Red put in the work to elevate it from the technical disaster it was when it launched in 2020, but the game was still a central figure in my year, and has gone from something I played out of a work obligation two years ago to a game that’s become pretty special to me.

    I played through and dissected Cyberpunk 2077 all year as part of Normandy FM, a retrospective podcast I co-host, and combing through that game in a relatively stable technical state unmasked that it’s a pretty unremarkable RPG. That being said, as a person who spent all of 2022 dealing with the realities of the capitalist gristmill that is America, both through job stuff and in the medical system, there was something freeing about existing in Night City, which felt like an oppressive, capitalist amalgamation of the cities I dreamed of living in while I was stranded in small-town Georgia.

    When Cyberpunk 2077 wasn’t being insufferably cynical about people, places, and things, it was a constant interrogation of what I was willing to live for, and why I wanted the things I wanted in life. It’s a product of the same capitalist hellscape it claims to satirize, but in the margins there are things worth fighting for, even if you have to go looking for them on your own terms. I don’t boot up open-world RPGs very often, but throughout 2022 I would turn on Cyberpunk 2077 just to drive around the city and imagine the possibilities it held for me. Thankfully, I live in a city now, and no longer have to dream. But Cyberpunk 2077 was a lifeline during a time when the home it proposed felt unattainable. For that, I’ll always keep the story of V and Night City in my heart, even if I don’t think it’s a great video game.


    Yu and Kay are seen laying down together next to a camping ground.

    Haven’s Couples Update gave queer fans a new reason to experience the RPG in 2022.
    Screenshot: The Game Bakers / Kotaku

    4. Gayven (Haven, but gay)

    Haven completely slipped by me in 2020, but that changed this year when The Game Bakers added an update that let you play as same-sex pairings of its main characters Yu and Kay. As a person who has written a lot about queerness in the video game industry, I was immediately drawn to Haven as a case study in a developer putting in the time and effort to make a game queer-inclusive. Getting to experience Yu and Kay’s story from the perspective of two queer men was a wonderful way to first experience the game, and made its angsty science-fiction romance all the more affecting for me as a gay man who eats that shit up.

    Haven is a lovely meditation on long-term relationships, with its exploration and turn-based combat broken up by scenes of Yu and Kay just living together through the most mundane parts of being together. Where many video games thrive in the lead-up to a romantic relationship, Haven sits with what it means to already be well and established, and it leads to some of my favorite romance writing in a game. It’s full of big, oppressive science-fiction ideas, but its best moments are when two people sit together in their home and speak to each other not as spacefaring adventurers, but as two star-crossed lovers willing to find pockets of joy when they’re all they’ve got left.


    Luca and Miguel are shown talking over drinks at a bar lit by neon lights.

    We Are OFK is essentially an interactive music video, but the drama between its indie pop bangers is just as compelling.
    Screenshot: Team OFK / Kotaku

    3. We Are OFK

    The music of We Are OFK, an episodic biopic about a group of young adults drifting through the L.A. game dev grind and into a musical act, nearly topped my Spotify Wrapped this year. The band was second under Coheed and Cambria, my favorite band that released a new album this year, which speaks volumes about how catchy and contemplative Team OFK’s indie pop stylings are. These songs are interwoven between We Are OFK’s depiction of the dramatic, interpersonal relationships between a group of queer creatives just trying to figure their shit out.

    We Are OFK is contentious as a video game, as its interactive elements feel insubstantial beyond choosing text messages and playing through an interactive music video at the end of each episode. But as an unapologetically queer musical drama about finding yourself and those willing to put up with your bullshit, it’s deeply relatable. The game exists as a springboard for a larger virtual band experience, and as long as they keep producing bangers like “thanks,” and “Infuriata,” I’ll follow it in whatever form OFK exists.


    Soldier: 76 is seen leading his team into battle, with Hanzo, Sojourn, and Sigma following him.

    Overwatch 2 is still only half the game Blizzard promised, but its PvP suite is still pretty damn great.
    Screenshot: Blizzard Entertainment / Kotaku

    2. Overwatch 2

    Look, look, I know. I know Overwatch 2 is a mess of microtransactions and free-to-play grind, but Blizzard’s sequel/reboot of its hero shooter is still such a gold standard for team-based combat that I have sunk nearly 300 hours into it since its launch in October.

    Right now, Overwatch 2 isn’t exactly what I was looking for when Blizzard announced it back in 2019, as its story content has been pushed into 2023. I (foolishly) came into Overwatch on the back of its characters and lore, so I’m still eagerly awaiting that side of the sequel. However, in its complete revamp of the original game’s format in favor of a 5v5 setup, its new modes, the heroes, and the great deal of attention given to its contextual banter writing, Overwatch feels more alive than it’s felt in years. This is damage of Blizzard’s own doing, as the company essentially put the first game on ice until Overwatch 2’s launch. But it’s comforting as a long-time player to finally see signs of life for the game after all this time, and to feel hope for its future for the first time in years.


    A Pokémon trainer is seen standing on a cliff with a team of Beautifly, Torterra, Typhlosion, Goodra, Palkia, and Raichu behind him.

    Pokémon Legends: Arceus was a mechanical evolution, but also a narrative one, as well.
    Screenshot: The Pokémon Company / Kotaku

    1. Pokémon Legends: Arceus

    Pokémon Legends: Arceus was everything I’d been wanting out of a Pokémon story for over a decade. After years of watching the franchise add to its mythology and world, it never really felt like many of these games were living up to the promise of the universe Game Freak had built over 25 years. Pokémon Legends: Arceus was the first time since I was a child that this setting felt as large and unknowable as it did in my youth.

    Much of that came from Legends: Arceus’ use of a historical setting, rather than the modern one seen in most other Pokémon games. Taking the player back to when the Sinnoh region was known as Hisui, being present for lore-defining conflicts, and watching the universe’s gods have it out was more impactful than hearing about them through historians and seeing cave paintings and statues. It felt like a second chance for Sinnoh to feel like the significant origin point of the universe it had been described as in Diamond and Pearl.

    On top of just feeling more vast, Pokémon Legends: Arceus was also the most tangible the world felt to me as a player. This was thanks to Game Freak’s shift into action-oriented mechanics like actually being able to aim and throw a Pokéball at an unsuspecting wild Pokémon, stealthing around the wilderness to avoid giant Alpha Pokémon, and being able to fluidly traverse its open areas on the backs of friendly critters. Even when Pokémon Scarlet and Violet attempted their own versions of these systems, it never felt like they quite captured Legends: Arceus’ frictionless traversal, and that’s why they felt flimsy in comparison.

    Legends: Arceus solidified to me what it is I want out of Pokémon games. Some people want to capture every Pokémon in the Pokedex, some want to compete and become a respected champion. But for me, existing in this world and discovering its secrets with Raichu by my side is why Pokémon still holds my attention decades later, and Pokémon Legends: Arceus is the most I’ve felt captivated by this universe, probably ever. I hope it’s a blueprint for the series’ future, because I feel like, otherwise, I’m going to be chasing the highs of its best moments for years to come.

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    Kenneth Shepard

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  • 20 Best Steam Deck Games Of 2022

    20 Best Steam Deck Games Of 2022

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    A steam deck shows Ciri, The Master Chief, and Elster from Signalis.

    With so many great titles available on the Steam Deck, 2022 was an explosive introduction to Valve’s handheld.
    Image: Valve / CD Projekt Red / Microsoft / rose-engine / Kotaku

    Steam Deck, Valve’s mega-powerful mini-PC, only arrived this year, and while there are many reasons to check out one of the most exciting pieces of gaming hardware available today, the amount of great, hassle-free games available on the device is proof enough of its success.

    But Steam is a big marketplace, and not every game works well on the Deck. While many hit games do run well on the device, some won’t launch, while others will have you chasing through various settings and scrolling forums and Reddit posts for solutions. Fun for the tech enthusiast, but not ideal when you just want a great gaming experience. Valve has made the process easier by labeling certain games “Verified” on the device, but sometimes that’s not always a guarantee that a game will run without issue.

    Read More: The Steam Deck Had A Phenomenal First Year

    Worry not, this list will guide you to the best experiences you can have in year one of the Steam Deck’s life. All but one of these games are Deck-verified. They work great on the first boot. That said, adjusting a few settings here and there might make a given game experience even better for you, so I’ll call that out where relevant. Tweaking the visual settings…can’t do that on a Switch!

    As you may know, there are relatively simple ways to get non-Steam games running on the Deck, but those we’ll handle another time. This list is focused on great games you’re guaranteed to have access to right out of the box.


    Update 12/27/2022: Wrapping up 2022, we’ve now bumped this list up to 20 amazing games you can play on the Steam Deck now. To hit this number we had to bend a rule: We now have two games that are technically not “Deck Verified,” but are still totally playable.

    Update 10/21/2022: The Steam Deck’s library keeps growing, and so too does this list! I’ve added five new games to the main list and one new honorable mention. Nearly all of these games are Deck-verified, but I’ve made an exception for one particular title.

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    Claire Jackson

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  • Getting A PS5 Or Xbox Series S/X Is Sorta Easier Two Years Later

    Getting A PS5 Or Xbox Series S/X Is Sorta Easier Two Years Later

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    An image of a shopping cart with the PlayStation 5 and Xbox Series X consoles flying into (or out of) it.

    After two years on the market, you’d probably think scooping up a PlayStation 5 or Xbox Series X would be simpler by now.

    Sure, there’s the semiconductor shortage the world is still contending with and a supply-chain bottleneck that’s expected to last until 2023 (if not 2024 according to some estimates). But, as Sony Interactive Entertainment president Jim Ryan said at the annual PlayStation Partner Awards ceremony in Japan on December 2, the company has apparently “resolved the long-term supply issue of the PlayStation 5” in Asian markets.

    Oh yeah? Then why, when Kotaku called several brick-and-mortar stores just a few days before Christmas this year were we told inventory for both the PlayStation 5 and Xbox Series X consoles was either very limited or completely gone?

    The truth of the matter is, while it has become somewhat easier to get your hands on new-gen consoles, doing so still requires diligence and patience—unless you want the smaller, cuter Series S, or can wait for shipping. Otherwise, much like last year, if you were hoping to walk in and out of a store with a brand-spanking-new console in hand, you’re likely out of luck.


    Inventory In Brick-And-Mortar Stores Is Unreliable

    An image of a woman shopping in a department store, with the shelves mostly barren save for PlayStation 5 controllers on the left and Xbox Series S consoles on the right.

    You might be tempted to call up your local physical retailer like Best Buy or GameStop with the goal of buying a PlayStation 5 or Xbox Series X in the store. That’s certainly a possibility, though it depends on the console you’re going for.

    A GameStop associate at a Manhattan, New York location told Kotaku over the phone that Sony’s system is “rarely” in stock and when it is on the store shelves, it’s gone within the week. The Xbox Series X is “a little more common,” the associate said, but the same inventory issue arises: When it is available, it’s sold out in just a few days’ time. This situation is repeated at other physical stores, including Best Buy and Walmart, with store associates at both retailers telling Kotaku in brief phone interviews that the PlayStation 5 and Xbox Series X are “occasionally” in stock but quickly sell out.

    Surprisingly, things are a little different at Target. An employee at a Manhattan store said that the PlayStation 5 was actually sitting on the shelves “right now,” but folks looking to buy one couldn’t just walk in, take one to the counter, and check out. Instead, you have to do an in-store pick-up through the company’s website and, if inventory was available, then you could walk in with money and walk out with a PlayStation 5. In an eye-popping twist, the Xbox Series X was immediately available. The employee said, if I really wanted to, I could go buy Microsoft’s console this instant. They were quick to point out, though, that all system purchases—especially on the PlayStation 5—were limited to one per person due to “security concerns.” Yikes.

    Online Retailers Are A Bit Better, But Not By Much

    If brick-and-mortar stores are unreliable in terms of physical inventory, you may have a better chance at buying a PlayStation 5 or Xbox Series X online and shipping it to your home. All the major retailers typically have both consoles in stock and if they aren’t available by themselves, you can usually get it bundled with a game or subscription. There are some exceptions here, of course. GameStop, for example, is completely sold out of individual PlayStation 5s and Xbox Series Xs online right now. As is Best Buy on the PlayStation 5, though you can order the Xbox Series X if you have an account.

    It’s always finicky ordering something from Walmart, as the company tends to partner with third-party sellers to complete transactions. But, as I’m checking the company’s website right now, PlayStation 5s and Xbox Series Xs are mostly available to purchase online—though the prices for these consoles seem to vary wildly. Target is similarly strange, with both systems either being “discontinued for shipping” or relegated to in-store pick-up only—if they are even available at all, of course. One quick note here, though: You could also order the PlayStation 5 or Xbox Series X directly from Sony and Microsoft’s official websites, and they appear to be in stock. Shipping here seems to be comparable to other major retailers as well, with orders placed now arriving just a few days after Christmas. Not bad.

    Hey, You Could Always Just Get An Xbox Series S

    A zoomed-in image of the Xbox Series S.

    It’s just so cute, even when zoomed in.
    Image: Microsoft

    You may have noticed I skipped one whole console: the Xbox Series S. That’s because, as I wrote earlier, Microsoft’s cheaper, smaller system is almost always available. Several associates across the brick-and-mortar stores told Kotaku over the phone that they had “plenty” of Xbox Series S’s sitting on their shelves at the moment. And while I was browsing around multiple online retailers, including Microsoft’s own website, the slimmer sister to the behemoth shoebox Xbox Series X was ready to be ordered.

    Sure, it’s not the monster powerhouse that is the Xbox Series X. It can’t output native “true 4K” and only has four teraflops of processing power when compared to the bigger sister’s 12. And yeah, you do only get 512 GB of internal storage instead of 1 TB. But what the system lacks in power is made up by its impressive form factor and accessible price point. If you’re willing to make those minor trade-offs, then the Xbox Series S is an excellent way to get into this current generation of console gaming.


    Another year is in the books, y’all. We made it through. The entertainment and technology industries are still getting battered by both the ongoing pandemic and semiconductor shortages, but it does appear that things are smoothing over a little. Maybe this time next year, the forecast of getting a PlayStation 5 or Xbox Series X will be significantly better. At the very least, we don’t have to worry much about bots anymore.

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    Levi Winslow

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  • Our Favorite Childhood Holiday Gifts, Video Game Edition

    Our Favorite Childhood Holiday Gifts, Video Game Edition

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    Space Quest IV: Carolyn Petit and the Time Rippers

    Space Quest IV: Carolyn Petit and the Time Rippers
    Screenshot: Sierra Entertainment

    It must have been Christmas of 1991 that I found Space Quest IV: Roger Wilco and the Time Rippers under the tree, and got the gift of seeing exciting new possibilities in games.

    I was a fan of adventure games, sure, having played a few games in Sierra’s King’s Quest series, not to mention Lucasfilm’s brilliant and bizarre early titles like Maniac Mansion and The Secret of Monkey Island. But this was my first experience with Space Quest, Sierra’s comedic sci-fi series starring Roger Wilco, the hapless space-janitor who finds himself thrust into one cosmic misadventure after another.

    To be honest, I don’t remember much about the quality of Space Quest IV’s puzzles. What I do remember is how varied and vibrant its universe seemed, with harsh alien worlds, moody cantinas, and glitzy space-malls. But what really knocked my socks off about the game was how meta it was. After progressing a bit through Space Quest IV: Roger Wilco and the Time Rippers itself, poor Roger finds himself flung into (the non-existent) Space Quest XII: Vohaul’s Revenge II.

    Image for article titled Our Favorite Childhood Holiday Gifts, Video Game Edition

    Screenshot: Sierra Entertainment

    Today, it’s not so uncommon for games to break the fourth wall and wink knowingly at the player about being video games, to play with conventions in ways both tired and inspired. But wow, was this exciting for me in 1991! The game also sees you venturing into Space Quest X: Latex Babes of Estros (an obvious riff on the 1986 Infocom adventure Leather Goddesses of Phobos) and all the way back to the original Space Quest, which already looked humorously primitive and pixelated compared to 1991’s state-of-the-art graphics, making high(er)-definition Roger Wilco all the more conspicuous.

    Space Quest I - The Sarien Encounter

    Screenshot: Sierra Entertainment

    Space Quest IV may or may not be a great game, I honestly don’t remember well enough to say. I just remember sitting there on my Christmas break, awestruck by the clever meta-ness of it all, and having my mind expanded about the possibilities of what video game storytelling and structure could do.

    Carolyn Petit, Managing Editor

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    Alyssa Mercante

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  • Congress Wants To Know What The Biggest Game Companies Are Doing To ‘Combat Extremism’

    Congress Wants To Know What The Biggest Game Companies Are Doing To ‘Combat Extremism’

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    Image for article titled Congress Wants To Know What The Biggest Game Companies Are Doing To 'Combat Extremism'

    Photo: Mark Wilson (Getty Images)

    A group of seven lawmakers are sending a letter to the world’s biggest video game companies tomorrow, asking each of them what steps they’re taking to combat “harassment and extremism” in online video games.

    As Axios reports, the seven Democratic representatives—including Lori Trahan (Massachusetts), Katie Porter (California) and Senator Ron Wyden of Oregon—have all co-signed a letter, which is looking to “better understand the processes you have in place to handle player reports of harassment and extremism encounters in your online games, and ask for consideration of safety measures pertaining to anti-harassment and anti-extremism”.

    Unsurprisingly, the list includes companies like Activision Blizzard (Call of Duty, Overwatch), Microsoft (Xbox), Sony (PlayStation), Roblox, Take-Two Interactive (Grand Theft Auto, NBA 2K), Riot Games (League of Legends, Valorant), Epic (Fortnite) and Electronic Arts (Battlefield, FIFA & Madden).

    Those are all massive international companies, most of them with thousands of employees spread out all over the world, and responsible for some of the planet’s most popular and enduring online games. To want to grill them, when so many of them are based in the US—or at least most popular in the US—is a pretty obvious move!

    Hilariously, though, whoever put the list together of which companies to target has clearly just gone down a list of “most popular games”, not “biggest companies”, because among those titans of industry are Innersloth, the developers of Among Us.

    Among Us may be a huge hit, but Innersloth are also a tiny team. How tiny? This tiny:

    Among Us Wins Best Mobile Game at The Game Awards 2020

    Innsersloth’s webiste says the studio currently has 20 employees. I don’t know how much they’re going to be able to explain when their game has you playing as a cute little astronaut, doesn’t have voice chat and only lets players communicate via a menu of pre-written lines.

    But then nobody has to legally reply to the letter at all, it’s just a letter, so maybe they can just reply “sorry, think this is meant for Xbox!” and get on with their day.

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    Luke Plunkett

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  • The Best Fits At The Game Awards 2022

    The Best Fits At The Game Awards 2022

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    Sydnee Goodman at The Game Awards

    “Everyone is talking about drip tonight, Geoff, it’s incredible.”
    Screenshot: The Game Awards / Kotaku

    Two days ago, in the days leading up to The Game Awards 2022, I wrote about how the wildly inconsistent fashion at the event was indicative of the industry’s identity crisis. Things quickly got out of hand.

    The discourse machine revved up and began spinning at an impossibly fast rate: Nintendo president Doug Bowser tweeted at me, Xbox president Phil Spencer replied to the thread and confirmed he is now aware of what Mike Mercante wears to go get bagels, everyone was weighing in on the “T-shirt with a blazer” fit, and the word “drip” was learned and subsequently overused by half the industry.

    Other publications wrote about the discourse, developers weighed in, and the lead-up to The Game Awards became less about speculation over which game would win GOTY (spoilers: it was Elden Ring) and more about whether or not Josef Fares would wear a skin-tight t-shirt again (spoilers: he didn’t).

    Ultimately, it seems like my call-out worked. Numerous people who attended the event told me via DM that I shamed attendees into dressing better. The presenters and on-stage talent at this year’s Game Awards were almost uniformly sharper-dressed than in previous years, and even Phil Spencer seemed to be wearing a slightly more formal outfit.

    The Game Awards is a chance to have fun with fashion and to lean into the themes that are so often in the games the night is celebrating, so it was great to see some people really doing that last night. That’s why I decided to highlight the best-dressed attendees and honorees at gaming’s biggest night. You all did amazing, sweeties.

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    Alyssa Mercante

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  • Activision Still Trades at a Big Discount to Microsoft’s Deal. Investors Are Making a Mistake.

    Activision Still Trades at a Big Discount to Microsoft’s Deal. Investors Are Making a Mistake.

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    Back in July, Barron’s made the case for buying


    Activision Blizzard


    stock in anticipation of


    Microsoft


    closing its $69 billion acquisition of the company. With


    Activision


    shares trading at a significant discount to the deal price, the stock looked closest to a sure thing in an increasingly uncertain market.

    Four months later, the risks of the deal falling apart over antitrust concerns haven’t changed. What has changed is the outlook for Activision’s business. The firm behind Call of Duty and Candy Crush is suddenly doing quite well on its own.

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  • Weekend Box Office: ‘Ticket To Paradise’ Nabs $16 Million As Terrifier 2’ Jumps 84%

    Weekend Box Office: ‘Ticket To Paradise’ Nabs $16 Million As Terrifier 2’ Jumps 84%

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    Universal’s Ticket to Paradise finally opened in North America with a refreshingly robust $16.3 million weekend. The last of Universal’s four live-action comedies this year, after Marry Me, Easter Sunday and Bros, showed that the sub-genre (even without music, action or fantasy) isn’t dead yet. Ol Parker’s $60 million rom-com, about two bitterly divorced parents (George Clooney and Julia Roberts) who team up to sabotage their daughter’s wedding, should be leggy. Oscar season expansions aside, there’s nothing for adults who don’t like superheroes or horror films until Thanksgiving weekend. It has already earned $80 million overseas, on par with The Lost City’s $85 million lifetime cume, following a month of slow international rollout. This gives the indifferently reviewed (I liked it, and your parents will too) studio programmer a $96 million global cume.

    It’s not a blockbuster, as it’s mostly winding down overseas and may end up with over/under $145 million global. But that will still be 2.45x its budget, with plenty more to come from PVOD rentals courtesy of older audiences either not caring about theaters or not wanting to pay for a babysitter. It may be a grim example of the modern theatrical business that a Julia Roberts/George Clooney romantic comedy barely scraping by is considered a sign of hope, but that’s where we are in the streaming era. Besides, if Hollywood were better at making new stars, we wouldn’t have to rely on the Tom Hanks, Tom Cruises and Julia Roberts of the world 20 years past their relative prime. That’s what Top Gun: Maverick, which finally fell out of the top ten on weekend 22, is subtextually about.

    Paramount’s
    PARA
    Smile remains the scary movie of the scary season, earning $8.35 million (-34%) while adding 142 theaters in weekend four. With $84.5 million domestic, it has passed Scream ($81 million) and will soon pass Halloween Kills ($92 million) next weekend as it races past the $100 million milestone. Heck, at the rate it’s going, it might pass Bullet Train ($103 million) *and* Jordan Peele’s Nope ($123 million) to become the biggest R-rated domestic earner of the Covid era. Oh, and it has earned $150 million worldwide, meaning it’ll soon pass Nope ($171 million) as this year’s biggest live-action Hollywood original. Hell, it may even pass $200 million worldwide before leaving theaters. Not bad for a $17 million, R-rated original initially intended for Paramount+. It will be more valuable to Paramount+ via its theatrical success.

    Universal and Blumhouse’s Halloween Ends took a massive 80% drop in weekend two, grossing just $8 million for a $54.177 million ten-day total. The poor review, divisive word-of-mouth and concurrent Peacock availability killed this one quick. Again, Peacock didn’t help, but it’s not like either Halloween Kills ($92 million from a $49 million debut) or the well-received and Peacock-free Halloween ($159 million/$77 million) were remotely leggy. I’m also old enough to remember when the biggest Halloween movies earned $47 million (Halloween in 1978), $55 million (Halloween: H20 in 1998) and $58 million (Rob Zombie’s Halloween remake in 2007) in total. Come what may, the $33 million slasher threequel has earned $82 million worldwide and should crack $110 million global before exiting theaters. The new Halloween trilogy should end with over/under $500 million worldwide on a combined $63 million budget.

    Sony’s Lyle Lyle Crocodile earned $4.2 million (-43%) in weekend three for a disappointing $28.7 million 17-day cume. Sony’s The Woman King earned $1.93 million (-48%) for a $62.9 million domestic and $83 million worldwide cume. The $50 million Viola Davis-led action drama may not be a theatrical hit. Still, it’s doing great domestically and is the sort of film Sony can justify making for theaters thanks to the first-window pay-tv deal they signed with Netflix
    NFLX
    . Warner Bros. Discovery’s Don’t Worry Darling has earned $44 million domestically and $80 million worldwide on a $35 million budget. 20th Century Studios’ all-star (and $80 million) Amsterdam has grossed just $14 million domestically and $21 million worldwide. 20th Century Studios’ $4 million, R-rated original Barbarian will cross $40 million domestic this weekend, even while Smile stole much of its buzz.

    Bloody Disgusting’s Terrifier 2 got oodles of mainstream media attention this week, as reports of audiences fainting or vomiting led to petitions to ban the film. Those petitions are no more serious than the morons advocating for a remake of Halloween Ends or the idiots who tried to raise $200 million to remake The Last Jedi. It’s nice to see that an old-school video nasty-type flick can still get the torches and pitchforks in this fragmented media culture. Art the Clown’s 138-minute epic slasher sequel earned $1.895 million (+85%) in weekend three for a $5.256 million domestic cume. Even accounting for the notion of demographically specific event movies (think RRR, Christmas with the Chosen, BTS: Permission to Dance, etc.), this is entirely unexpected. Art the Clown’s Terrifier 2 is turning into The Greatest Showman of unrated slasher epics.

    In Oscar rollout news, Martin McDonagh’s terrific The Banshees of Inisherin debuted in four theaters yesterday, earning $181,000 in its opening weekend. That will give Searchlight’s dark Brendan Gleeson/Colin Farrell/Kerry Condon/Barry Keoghan dramedy a promising $45,250 per-theater average. The film opened with $1.62 million in the United Kingdom. United Artists’ Till expanded to 104 theaters in advance of its nationwide rollout next weekend. The acclaimed true-life drama, for which Danielle Deadwyler is earning serious Oscar buzz, earned $376,000 in weekend two (+55%) for a $3,617 per-theater average and $666,500 ten-day cume. Cate Blanchett’s TÁR will also go wide next weekend. It expanded to 141 theaters and made $470,000 (+42%) for a $3,333 per-theater average and $1.175 million 17-day cume. We’ll see how many of this year’s critically acclaimed Oscar contenders can outgross Terrifier 2 ($5.3 million and rising rather than falling).

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    Scott Mendelson, Forbes Staff

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