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  • 12 Extraordinary Games You’ll Want On Your Wishlist Straight Away

    12 Extraordinary Games You’ll Want On Your Wishlist Straight Away

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    Incredible scenes of a ship flying through asteroids in Falling Frontier.

    Screenshot: Stutter Fox Studios

    It’s Black Friday, the day on which the entirety of planet Earth entirely takes leaves of its senses and spends all its money on stuff it doesn’t need for 5 percent less than it would have cost yesterday. Planet Earth this year has bought itself an entirely new moon, even though the old one’s fine, just because this one has Bluetooth. So let’s distract ourselves from all that by discovering 12 amazing new games.

    As is ever the case with Indiegeddon, I am not vouching for these games, as I’ve not played any of them. Instead, I just think they look interesting, exciting, frightening, or so damned weird I couldn’t not write about them. Most of them aren’t out yet, but the most useful thing you can do for the developers is give them a wishlist on Steam: it makes a big difference.

    Read More: 10 Incredible Games You Should Be Wishlisting Right This Minute

    There’s bound to be at least one game here that has you checking its release date and wishing it were sooner, unless you’re that one person in the greys who feels the need to tell the whole universe that he actually thinks they all look terrible. We feel sorry for you, that one person. Just pity, really. For everyone else, woo-hoo, let’s get going!

    Stuffer Fox

    Falling Frontier

    Every time I see a space-based RTS that looks as cool as Falling Frontier, I think, “This will be the one! This will be the game where I conquer my fear of menus!” And then I fail. But maybe it will be this one, because damn, it looks brilliant. Four years in the making already, by only one human, this looks like it came from a team of 100 at Paradox. Just watch those spaceships asplode! It’s all about taking over a procedurally generated star system, with intel and logic as its primary factors. But then you can also design your ships, raid enemies, and do all that amazing space-strat stuff I wish I’d grown a brain for.

    Developer: Stutter Fox Studios

    Release Date: 2023

    Wishlist here

    Marijenburg

    Bill

    You, a squirrel called Bill who’s great at crafting, stumble upon an alien baby in your garden who needs your help! It’s a tale as old as time itself. The result, Bill, is a simulation game in which you must craft, farm and organize everything the baby alien needs to survive. And it’s all to explore the concepts of recycling. Which is the weirdest elevator pitch, and yet looks like it could be adorable.

    Developer: Marijenburg

    Release Date: TBA (demo in Feb 2023)

    Wishlist here

    Rarebyte

    We Are Screwed

    Get your head around this one: A 1 to 4-player couch co-op game about attempting to maintain a spaceship in calamitous circumstances, but also in splitscreen where you see both the inside and outside of your ship at the same time. Yikes. People will be able to take on different roles on the ship, from captain to janitor, as everything goes wrong on board while trying to defend yourself from enemies. It’s all about chaos and multitasking, or as I prefer to describe it, failing as a team.

    Developer: Rarebyte

    Release Date: 2023

    Wishlist here

    Something Classic Games

    Quartet

    Quartet looks like an incredibly faithful classic-style JRPG, but with a new twist on its turn-based battle system. Indeed, there are eight characters in that thumbnail above, but you battle with four at a time, able to tag characters in and out as appropriate. It’s also a quartet of stories, four to choose from, played in any order you wish, and of course in an Octotraveller way, they intertwine as you play through them all. It’s an ambitious project for a five-person indie team, but it sure looks like they’re doing it.

    Developer: Something Classic Games

    Release Date: 2023

    Wishlist here

    Two And A Half Studios

    Dreambound

    That man has a very tiny head. That said, this is Dreambound, a visual novel that’s just had a successful Kickstarter (raising over $30,000), affording everyone the opportunity to watch handsome young men stare wistfully at one another. It’s booooy looooove. As well as that, there are also mysterious deaths, dreams that invade reality, and demons from the past to deal with, for main character Noah, in what’s already looking like a very pleasingly drawn and written adventure.

    Developer: Two And A Half Studios

    Release Date: Early 2024

    Wishlist here

    Lofty Sky Entertainment

    Sky Of Tides

    Coo, look at this! It looks like that all-too-rarely explored sweet spot between point-and-click adventure and RPG. Sky Of Tides is a sci-fi story in a civilization on the brink of war, telling the personal tale of Rin, searching for her missing father, and, you know, saving the planet Numen. (NUMEN!) It promises that your decisions will determine your character, as you explore the isometric world, and honestly, I want to be playing it already.

    Developer: Lofty Sky Entertainment

    Release Date: Q2 2023

    Wishlist here

    Pavonis Interactive

    Terra Invicta

    Elsewhere in space… Terra Invicta is another super-deep space sim, this one immediately reminding me of Stellaris, but with a far more specific focus: Earth. This is from a group of modders, best known for XCOM: Long War. The success of that mod sent them pro, and Terra Invicta is their first commercial game, a geopolitical space exploration sim, where you’re preventing (or even aiding) an alien invasion of our home planet. The game’s been out in early access for a couple of months, and is proving very popular with Steam reviewers, thanks to its complexity and scale.

    Developer: Pavonis Interactive

    Release Date: Out now (early access)

    Buy it here

    seudo nimm

    The Blocks Shoot At You

    An Arkanoid-like, but the blocks you hit shoot back at you! How is this not already a thing. (I think you’ll find, actually, that there was an example of this on the Amiga Rupture 3400 in Germany, in the parallel dimension of Raaaaaaa – That Guy.) The Blocks Shoot At You looks like such an obvious idea, but I’ve never seen it before: Bullet Hell Breakout. This looks like it could be my new obsession, at which I am endlessly terrible.

    Developer: seudo nimm

    Release Date: TBA

    Wishlist here

    Amon26

    Phobolis: Bare Your Teeth

    I love it when I can’t quite tell if it’s a video-nasty trailer or a retro FPS trailer. That’s a whole scene right now. Phobolis fits right in, its scratchy trailer at first looking like a ruined VHS video that will curse your grandchildren, then cutting to a grimy, old-school shooter. You can pick up the alpha test build of the game via Itch for a buck, or wait until the year after next when they plan to release.

    Developer: Amon26

    Release Date: Early 2024

    Buy the alpha build here

    Recombobulator Games

    Space Boat

    Call me a sucker, but I can’t resist a game about a space cat detective who investigates a crime on an interstellar cruise ship populated by sentient carpets. As Domino, said detective cat, you explore the ship in third-person, attempting to catch a jewel thief. It’s presented so superbly down-to-earth, given the ridiculous premise, as you’ll see in that full half hour of the game in the video above.

    Developer: Recombobulator Games

    Release Date: TBA

    Demo and wishlist here

    Robot Cat

    Zero Division

    I can’t write one of these without including a card game—there are laws. Zero Division is a cyberpunk approach, that promises to mix Magic: The Gathering with Slay The Spire. You pick three characters from a selection of nine, each of which has their own deck of 40 cards. And set deck sizes mean no deck thinning! Woo! What grabs me is the combination of cards and epic 3D monsters and robots flinging their arms and weapons around on the other side of the board. There’s a demo due in spring ‘23, and I’m definitely going to be playing it.

    Developer: Robot Cat Limited

    Release Date: Winter 2023

    Wishlist here

    Sam Atlas

    Extreme Evolution: Drive to Divinity

    Always finish on an existential non-linear psychedelic platformer, that’s what my grandmother taught me. Not one to refuse sage advice, here’s Extreme Evolution: Drive to Divinity by Sam Atlas, creator of the 2022 IGF Nuovo nomination, Space Hole 2020. Extreme Evolution looks just so spectacularly fucked up, like if David Lynch had made The Lawnmower Man, and I think I’m going to be dreaming this brief trailer for the rest of my life. Oh god that spider virus thing.

    Developer: Sam Atlas

    Release Date: 2023

    Wishlist here

     

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    John Walker

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  • 10 Incredible Games You Should Be Wishlisting Right This Minute

    10 Incredible Games You Should Be Wishlisting Right This Minute

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    Heart Of Muriet's beautiful gloaming skies.

    Screenshot: Microtale

    As the rest of Team Kotaku are off chasing turkeys through their local Macy’s (I’ve done more research about what a Thanksgiving is this year), once more I have the keys to the site, have locked everyone out, and then immediately lost those keys. While I’m stuck here, I figure I should tell you about some awesome-looking indie games that are coming soon.

    Look, it could be worse. I was trying to work out some sort of feedline for the phrase, “May Seize Day Per Raid.” [Ghost of Ari sweeps through Kotaku HQ’s dusty halls] A better use of all our time would be if I let you know about a whole bunch of ace-looking indie games that you’d be in danger of not hearing about otherwise. Let’s get them on wishlists, push up their YouTube views, and then tell all the other kids about them at recess.

    As always, I am not personally vouching for these games. These are randomly selected from a vast pile of emails that I’ve received following a clarion call, and unless I say so, I haven’t played them. It’s all about grabbing the opportunity to use this huge platform to highlight the sorts of games the gaming media usually ignores. So let’s get going!

    Microtale

    Heart Of Muriet

    See, this is what it’s all about. House Of Muriet is a voxel-based RTS, which entirely eschews micromanagement in favor of strategic play. It’s about wizards, building settlements, researching magical abilities, and making stuff explode. Also, OMG, watch that trailer. Normally when I read “voxel” I worry, but not this time. It looks like someone made a stop-motion film in Minecraft, and the result is absolutely spellbinding.

    Developer: Microtale

    Release: Aug 2023

    Demo and wishlist here

    Espiocracy

    Espiocracy

    A Cold War-era spy sim, that lets you pick a nation’s intelligence agency, and then play as them from 1946 to 2020, across a world map. The video above is an absolutely incredible example of how to present a game that’s otherwise primarily a picture of a map, making it look thrilling. With 74 playable countries, and the claim that it’ll let you rewrite history Paradox-style, this is enormously ambitious.

    Developer: Ex Vivo Studios

    Release: TBA

    Wishlist here

    MythicOwl

    Harmony’s Odyssey

    Released last month, I’m most annoyed with myself for still not having made time for Harmony’s Odyssey. Just based on colorfulness alone, it qualifies for anyone’s attention. It’s a gorgeous-looking action-adventure, packed with puzzles where you rearrange reality in a series of dioramas. I’m so glad MythicOwl emailed, because it’s the reminder I needed to finally get on and play this.

    Developer: MythicOwl

    Release: Out now

    Buy here

    Jupiter Moons

    Jupiter Moons: Mecha

    No, you can’t move for “roguelike deckbuilders” right now, so it’s something that Jupiter Moons caught my eye, and for a second time! We’ll be a mecha pilot, fighting off pirates and bandits from the moon colonies of Jupiter, but because it’s now, we’re using cards to do it. This is a case of the trailer really selling it within a crowded market, that combination of intricate build-outs for your mecha, and then the fast pace of action, despite being done by flinging cards around the screen. Also, I really like the look of the art. And it was already wishlisted.

    Developer: RockAndBushes

    Release: 2023

    Wishlist here

    AuntyGames

    Gourdlets

    You can immediately see why Wholesome Games recently got excited about Gourdlets. It’s a city-building sandbox, except, it really means it. So many city-building games that say “sandbox” just mean, “you can put the buildings where you want, while ticking off this list of objectives.” Not this: there are apparently no goals, no objectives, just the pleasure of building a cute little city, and then watching the gourdlet vege-people move in, and interact with what you’ve created. Which sounds just so very lovely.

    Developer: AuntyGames

    Release: 2023

    Demo and wishlist here

    Luis G. Bento

    CORPUS EDAX

    I will be honest: When I read Luis G. Bento’s blurb for the apparently yelled CORPUS EDAX (which I think is Latin for Body Eater…), claiming he was making an immersive sim in the vein of Deus Ex and Fallout, my out loud response was, “No you’re not.” Because a person can’t do that. And then I watched the trailer, and…blimey. He might be. Now, that footage above is described as “pre-pre-alpha,” and it’s not just you, it has no sound, but come on! It looks impressive, right? Also, you’ll note there are no guns in this “retro-futuristic” (no) RPG, where instead you fight only using objects you find lying around. Like in real life.

    Developer: Luis G. Bento

    Release: September 2023

    Wishlist here

    STARS IN THE TRASH – Announce Trailer

    Stars In The Trash

    If you’re of a certain age (it’s called: Old) you’ll remember the heyday of 2D Disney platformers. There was Aladdin, The Lion King, and er that’s it. But both were adored, combining a half-decent platform game with Disney’s animation style. That’s what developer Valhalla Cats aims to do with Stars In The Trash. You can see in the footage that it looks lovely, if more ‘80s Euro-animation than Disney. I really don’t like that title, but the game itself looks like it could be lovely.

    Developer: Valhalla Cats

    Release: Q4 2023

    Demo and wishlist here

    Duppy Detective Tashia – Announcement Trailer

    Duppy Detective Tashia

    Developer Spritewrench has two projects on the go, the first for next year being the brilliantly named On the Peril of Parrots. It looks to be an intriguing puzzle game, where the trailer’s familiar-looking puzzle type then rather surprised me with the menu option to “Destroy all humans.” But grabbing me further is 2024’s Duppy Detective Tashia, a Caribbean-set detective game in which you’re helping the titular Tashia to find her stolen phone and, well, shadow. It’s based the region’s folklore, where “duppy” is a form of ghost, sometimes a malevolent spirit, and the basis for many an excellent tale.

    Developer: Spritewrench

    Release: 2024

    Wishlist here

    GROSS Trailer

    GROSS

    Another bellowed game name, although this time a word that requires it. This is a tower defence (remember them?) with FPS elements! Goodness me, there was a time in the last decade where I wrote, “a tower defence with XXX elements” so many times, but it was never “FPS.” The trailer is bloody brilliant, and makes the whole thing look spectacularly bonkers, even if I’m most confused about how the genres overlap. We’ll find out in a couple of months!

    Developer: Hangry Owl Games

    Release: Jan 11, 2023

    Demo and wishlist here

    Chicken Journey – Trailer

    Chicken Journey

    You could argue I randomly picked this game because it’s called Chicken Journey, and on most other days you’d be right. But after watching the footage, I discovered a pixel platformer that reminded me of when I was a boy, and sprites clung to vines properly. The whole thing looks adorable, with a bunch of puzzle solving and amiable chatting, and really looks like a thing I wish I were playing right now.

    Developer: Loonyware

    Release: March 2023

    Demo and wishlist here

     

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    John Walker

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  • 21 Things I Wish I Knew Before Playing Warzone 2.0

    21 Things I Wish I Knew Before Playing Warzone 2.0

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    An operator stands at the ready for deployment.

    Screenshot: Activision / Kotaku

    Call of Duty’s battle royale mode, Warzone, is back. Whether you’re a battle royale vet or not, there are a number of things that make this mode unique, even compared to CoD’s last go at the genre. Here are a good chunk of tips to keep yourself and your crew alive out there in Al Mazrah, the latest CoD battle royale map.

    You don’t need to buy Modern Warfare II

    Warzone 2.0 is a free to play game. That said, by design or by extension of poor design, the UI in this game often makes you think you need to buy the full Modern Warfare II for a cool $70. I’m here to tell you that you don’t, and here’s how to navigate this clusterfuck of a menu system to get it to stop badgering you for three twenties and a ten.

    There are (basically) four ways to play

    If you’re like me and have typically avoided battle royales because they’re a bit too one-note and sweaty, rest assured that Warzone 2.0 offers a few different ways to play. The different modes certainly help mix things up a bit to keep it all fresh.

    To start, there are standard Battle Royale Solos. I’m sure you know the drill with that one: It’s every soldier for themselves; ya gotta scavenge, survive, kill, rinse, and repeat.

    Team modes, such as Duos, Quads, and Third-Person Trios (we’ll talk about “Unhinged” in just a sec) change up the BR experience from a lonely lethal trip to hell to one where players cover each other’s backs, plotting a course to victory.

    Unhinged BR Trios, however, is arguably a different game unto itself. Using “Assimilation,” you can recruit enemies into your squad. This is somewhat available in the other modes with squads, but in duos and quads you can only ever fill your squad up to its starting max. In Unhinged mode, you can combine squads into a max of a six-person crew.

    The pace and tone of the game is dramatically different because of this. In other squad modes, two teams spotting each other will devolve into a gunfight pretty quickly. Not here! Not only will you possibly hold your fire at first sight of an enemy to sus out whether they’re willing to join up and take on everyone else, but the hilarity of putting together a six-person crew to roll through buildings and towns is a very different and welcome spin on the old BR formula. Queue evil laughs. Here’s everything you need to know about teaming up with your foes.

    That brings us to our fourth mode, the DMZ. Still in beta, I think it’s safe to say the rules are really yet to be written for this mode. But it’s pretty neat and you should check it out. The premise is quite simple: four squads of three players head out into Al Mazrah to loot, survive, and exfiltrate with the goods they found. It reminds me of a more streamlined, less punishing version of Escape From Tarkov. But don’t let your guard down, AI can be pretty tough, and other players pose a serious challenge. It can be a slightly less stressful mode than the full battle royale, however.

    Not pictured: Me saying very unlady-like things.
    Gif: Activision / Kotaku

    Headshots aren’t guaranteed one-hit kills (and the TTK can be quite high)

    This one’s a double-edged sword. While I’m disappointed that the TTK of Warzone 2.0 feels a little higher than MWII’s full multiplayer, it also means you’re less likely to die (if you’ve got your wits about you, that is.)

    Knowing that headshots aren’t guaranteed kills and that fully plated enemies will take several well-placed shots will change up how you move across the map. You’ll want to set up more aggressive ambush opportunities when you can. And unless you’re a crackshot with a great sniper rifle, it might be best to use that scope for reconnaissance first and combat second.

    This may vary depending on your play style though. If you’re new, however, it’s something important to keep in mind.

    Safe-cracking contracts are great to start out with

    Open up that tac-map and you’ll see a ton of icons and other cool challenges to accomplish. The green walkie-talkie-lookin’ icons are contracts, and there are a few different ones.

    In my experience, touching down near a safe-cracking contract (indicated by a safe dial icon on the green walkie talkie) and grabbing that as your first real objective in Warzone is a safer and more reliable way to earn loot and cash early on in the game.

    Safe-cracking contracts ask you to bust open three nearby safes (with fucking bombs!). Not only will these safes spit out a bunch of loot, but clearing all three gives you a nice injection of cash you can use to buy a primary weapon from a Buy Station, or hang onto it to buy back fallen comrades. They’re also much safer (no pun intended) ways to start the match off. You’re not asked to hunt down anyone, or defend an area. Provided that you’re watching the circle closing in on you, you also have a generous amount of time to complete them. Splitting up (when it’s safe) will wrap the contract up even faster.

    Cracking safes is the first item on my agenda every time I touch down.

    A player discovers a three-plate armor vest.

    Screenshot: Activision / Kotaku

    Grab three-plate armor vests (and a larger backpack) as soon as you can

    Remember the high TTK I warned you about? A three-plate armor vest will go a long long way to ensuring you’re not picked off unexpectedly. It’s one of the first things you should keep your eyes peeled for. They will appear randomly in loot caches, duffel bags, and other places where loot can be scored. Definitely stow an extra one in your backpack for your friends if you’re in a squad mode.

    On that note, another key item to look out for is a larger backpack. Like the three-plate armor vests, these will be found randomly, but they will allow you to carry more stuff. Which, in a game mode that prioritizes survival and scavenging, can make a substantial difference in staying alive out there.

    A screenshot from Call of Duty shows colored icons representing player pings.

    Pings in general can be a little hard to miss in this game. The color coding helps though.
    Screenshot: Activision / Kotaku

    Call out teammate colors

    If you’re in a squad, you’ll notice a different color assigned to each person in the lower left portion of the HUD. This is very handy if you have a teammate with a name you’re not sure how to pronounce (or perhaps don’t want to.) Saying “hey Green, let’s push up to the Buy Station. Blue fall back and cover us,” is quick, and it will match with the ping color each party member is using since it’s themed in the same way.

    Call out POIs instead of pinging before jumping out of the plane

    Warzone’s map and HUD can get very busy. And in the initial plane phase, friendly pings can be hard to spot, making coordinated drops tricky. Once you’re out of the plane, however, your pings will be themed to your specific color, which is a lot easier to spot.

    I’ve found that calling out a specific region for your team to focus on before jumping and then pinging a specific location within that area to be a far more effective strat. It makes it clear to your team where you’d like to go, but it also makes changing course based on other enemy placement much easier.

    Always be closing…the damn doors!
    Gif: Activision / Kotaku

    Were you raised in a barn? Close the damn door behind you (and stop smashing windows!)

    I get it. As a former disaffected, closeted trans youth, I reveled in smashing glass, arson, and property damage. It’s fun! But it’s also a great way to let someone know you’re camping out in a building in Warzone 2.0. Be respectful of the vast amount of empty buildings you and your squad mates are smashing through. And close doors behind you!

    Try to avoid breaking glass when possible. Nothing says “SOMEONE’S IN HERE” like a shattered window. Same with open doors. As Sam Fisher said in Splinter Cell: Chaos Theory: “I’ve seen more men killed in doorways than any other place combined.” An open door is the perfect place to get murdered in; and leaving it open just signals to every enemy: “oh hey, I’ve been through here” or “I’m in here.” Maybe you want to invite disaster like that, but I like staying alive to at least reach the top 10 in the match. If you do too, be a dear and shut the fucking door.

    The AI isn’t fucking around

    Warzone 2.0’s enemy AI (active in strongholds in battle royales, and large in number in DMZ) will kill you dead if you aren’t careful. This is no shooting gallery; while they may not have the tactics and response of a real player, they are more than capable of downing you.

    Keep in mind that in the DMZ they are your primary antagonists. In battle royale modes, they’re defending Strongholds that give you access to a Black Site key and your loadout. They’re meant to be a challenge and their damage output is no joke. It’s not a bad idea to treat them as equal of a threat as a real player.

    Start out with smaller supply runs in DMZ (also, don’t sleep on this mode)

    Time will tell how popular DMZ gets with the CoD world, but there’s no denying that it’s an interesting mode that takes advantage of the very large map of Al Mazrah. Every time you die in this mode, though, you’ll lose everything you’re carrying; and if you die too often, you’ll be forced to enter without any weapons once you’ve lost them all.

    For this reason, it’s a great idea to start out small in the DMZ. Aim to stock up on weapons and and other useful equipment. Nuclear Waste Material contracts are a solid way to spend your time and earn some cash to exfil with. Grab one or two of those, pick up some weapons from fallen enemies, and exfil early to stock up. You can always go back to take on the more challenging elements of this hybrid PVE/PVP mode when you’re better equipped.

    Prioritize reconnaissance equipment

    Warzone 2.0 will give you plenty of fun toys to kill your enemies with, but knowing where your opposition is before they’ve spotted you is essential to staying alive. Plan to stock up on a lot of Recon Drones, Tactical Cameras, and UAVs. These can be purchased at a Buy Station or found randomly out on the map. The Heartbeat Sensor is also great for getting a sense of who’s around.

    Intelligence is just as important as lethality.

    Turn your mini map rotation off

    I expect opinions to diverge wildly on this one, but hear me out. In Warzone 2.0 you can choose to have your mini map rotate with you or stay fixed. I’m here to tell you to lock it down and set it to “Off” under “Mini Map Rotation.” You can find this setting in the “Interface” options. Why? It makes team callouts far easier—especially when you’re spectating.

    Yes, Warzone 2.0 has, like MWII, a very handy compass with specific directional numbers for you to find your way and shout precise locations out to teammates. But by locking your map, the top of the map is true north. That means you can call out “Buy Station west,” “ammo supply North” as it naturally lays on the map.

    In the same settings, you can also choose to have the map display as a square or circle.

    Turning off rotation might not be for everyone, but at least give it a solid try.

    Playing close to the circle is a viable strategy, but watch your six!

    That’s what they say in the militaries, right? “Watch your six?” Code, it seems, for watching your back, it’s sound wisdom in a battle royale, especially if you’re hugging the closing circle’s edge. And, honestly, you totally should play that way when you can. That said, you’re likely not the only player to be doing that, so, ya know, keep your head on a swivel for enemies who are moving further into the map as well.

    Playing close to the circle gives you something to time your movements to. It also means that when you’re closing into the final few moments in the game, you’ll have eyes on what’s going on in the center. Again, other people will likely be playing this strat too, so don’t let anyone sneak up on ya.

    Claymores and proximity mines are a girl’s best friend

    Take it from someone who’s clocked countless hours in Rainbow Six: Siege. The more noise an enemy can make when nearing your camping spot, the sooner you’ll know when and where they are. Set up claymores and proximity mines near a door (I hope you closed it behind you…) or by a window, just out of sight so the asshole who smashes a perfectly good window has a nice explosive surprise.

    Explosives like these can easily kill someone sneaking up on your campsite. But in the event the enemy still lives, nothing says SOMEONE’S HERE like an explosion.

    Resist the urge to hunt other players. Survival is the name of the game

    I know, I know. Your KD is so big and so important. Guys tell me that all the time. But look, while I’m not going to tell you to not go out and kill people in a battle royale, the truth is you can win this game mode by prioritizing your life more than you prioritize your trigger finger. If you focus on gathering supplies and finding smart opportunities to jump the opposition, you’ll survive much, much longer.

    A player pings a spotted enemy.

    Screenshot: Activision / Kotaku

    Always Be Pinging

    Every shooter has a damn ping system these days (thanks, Apex Legends. No, really, thanks!). Warzone’s, like others, has the option to point and ping, highlighting where you want to go or your enemy if you ping them (and the distance is quite generous on this too). Pinging is as simple as hitting the middle mouse button (or alt) on mouse and keyboard, or up on a d-pad.

    If you hold the ping button, however, you’ll get a set of different contexts. Choose these as seem necessary. This same menu also lets you invite or request to join enemy squads.

    Use your infinite parachute to clear ground fast

    If you jump off something with enough elevation, you can deploy your chute. This is a great way to bail out of some bullshit or get some more distance from the circle. That said, you can’t use your weapon when gliding, so use this with caution. The speed can really work to your advantage if you plan your movements right.

    Also, if you’re trying to flee a bad situation and want to get to a neighboring building quickly, you can shoot out a window and parachute in there if you’re accurate and quick. But remember, you should only be breaking glass in case of an emergency.

    An in-game screen shot of Call of Duty shows a tactical map.

    You can ping from the map too!
    Screenshot: Activision / Kotaku

    Plan your movements several steps ahead

    This is likely good BR advice in general, but try to avoid aimlessly wandering around the map. Have a plan. Open your tac-map with caps lock (or M) on keyboard and select on controller. Take note of what locations and objectives are nearby. Knowing where you intend to go is key to keeping your attention sharp, and you can always bail on the plan if shit hits the fan.

    Keep proximity chat on!

    I’m a woman with a sometimes boomy voice. Gaming spaces are hardly a place I’d like to be heard. But, hey, proximity chat in this game is a damn gem. Having it on will let you hear folks before you see them (Yeah, I hear you talking about your dinner plans. That restaurant you’re going to sucks, btw). It’s also an opportunity to toy with their heads. It can also be really fucking hilarious. I mean, just look at this bullshit!

    Maybe there’s a god after all!

    Stay in the air for a bit. It will give you time for…extracurricular activities

    Not every fast-paced shooter gives you enough time for a toke or two (or a shot!) Take the time to get high while you’re high. Let the other squares down there kill each other so you can drop down in a wonderfully happy mood to just take their shit.

    And on that note…

    Just hide until the end and find a cheap way to kill the last person

    God is dead. Do what you want.

    Look. If I wanted a real competition, I’d play a sportsball. I’m certainly not looking to be competent in anything (and by the end of a match I’m far too high anyway).

    I’m playing to avoid the gulag, not get kills. High kill counts are for losers and try-hards. If that upsets you, you can cry about it as I fly away in the chopper in the closing scene.

    Be cheap. Revel in trash. Take pride in being a slacker; life’s too short to play things straight.

     

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    Claire Jackson

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  • Biggest Winners And Losers From The Midterm Elections

    Biggest Winners And Losers From The Midterm Elections

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    After running to the polls to “vote” and feel like they have power, all the little sheep went home to watch their little streaming shows, eat their fast food, and consume all manner of societal opiates, keeping the flock passive and ripe for slaughter.

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  • U.N. Chief Tells Climate Summit: Cooperate Or Perish

    U.N. Chief Tells Climate Summit: Cooperate Or Perish

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    U.N. Secretary General António Guterres warned world leaders at the COP27 climate conference this week that the world is “on a highway to climate hell,” and urged the two biggest polluting countries, China and the United States, to “cooperate or perish.” What do you think?

    “Ideally we could do both.”

    Ruth King, Nickel Plater

    “It won’t be easy, but I’m confident we can pull together to collectively ignore this warning.”

    Darnell Todd, Doorstop Designer

    “For the last time, we already chose perish!”

    Marlin Barrett, Railway Switch Operator

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  • Taylor Swift Becomes First Artist In History To Hold Every Top 10 Spot On Billboard Hot 100

    Taylor Swift Becomes First Artist In History To Hold Every Top 10 Spot On Billboard Hot 100

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    Taylor Swift has become the first artist to claim every top 10 spot on Billboard’s Hot 100 chart, with all 10 songs coming from her newly released album, Midnights. What do you think?

    “What an exciting achievement for the monoculture!”

    Jean Gamble, Systems Analyst

    “I don’t think society should pit women against themselves.”

    Cameron Barrera, Performance Estimator

    “And to do it during a week when ‘Monster Mash’ is everywhere is even more impressive.”

    Dorian Murphy, Farm Guard

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