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Tag: social network

  • Moltbook, the AI social network, exposed human credentials due to vibe-coded security flaw

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    Moltbook bills itself as a social network for AI agents. That’s a wacky enough concept in the first place, but the site apparently exposed the credentials for thousands of its human users. The flaw was discovered by cybersecurity firm Wiz, and its team assisted Moltbook with addressing the vulnerability.

    The issue appears to be the result of the entire Reddit-style forum being vibe-coded; Moltbook’s human founder posted a few days ago on X that he “didn’t write one line of code” for the platform and instead directed an AI assistant to create the whole setup.

    According to the blog post from Wiz analyzing the issue, Moltbook had a vulnerability that allowed for “1.5 million API authentication tokens, 35,000 email addresses and private messages between agents” to be fully read and accessed. Wiz also found that the vulnerability could let unauthenticated human users edit live Moltbook posts. In other words, there is no way to verify whether a Moltbook post was authored by an AI agent or a human user posing as one. “The revolutionary AI social network was largely humans operating fleets of bots,” the company’s analysis concluded.

    So ends another cautionary tale reminding us that just because AI can do a task doesn’t mean it’ll do it correctly.

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    Anna Washenko

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  • Threads is adding features for creators to promote their podcasts

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    Threads is working on new features that could make the text-based social network a bit more audio-friendly. Starting today, Threads is rolling out some new features for sharing podcasts and podcast episodes. Creators have the option to add the link to their show to their bio page; after that, their posts with show and episode links will appear with an audio preview. Non-hosts will also start to see the new previews when they post links to their favorite shows.

    For starters, the rollout is only supporting Spotify shows. Connor Hayes, who heads up Threads and also posted about the new feature, said in a reply to another user that Apple Podcasts will also eventually receive support. The previews are going live today and will become available to all users over the coming weeks.

    In theory, this feature could help attract new listeners. However, Threads doesn’t have a strong success rate when it comes to its users clicking on links. It should be interesting to see if the audiovisual addition makes it any more appealing for people to visit podcast pages.

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  • Reddit expands its AI-powered search to five new languages | TechCrunch

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    Reddit announced Thursday that it is expanding its AI-powered search experience to five new languages: French, German, Spanish, Italian, and Portuguese. With this expansion, the feature is now available in countries like Brazil, France, Germany, Spain, Mexico, and Italy.

    Users who have set one of these languages as their default, instead of English, can now chat with the AI in question-and-answer format. Reddit uses a Google AI model to power the feature.

    Reddit first debuted AI-powered search last year and has been working to expand it in different ways. The feature is part of Reddit Answers, which lives alongside the platform’s traditional search.

    Reddit CEO Steve Huffman said in August that Reddit search has more than 70 million weekly users, while Reddit Answers is used by more than 6 million people. He also discussed plans to unify the search experience during the company’s quarterly earnings call.

    Q&A-style search and chat interfaces have been gaining popularity since ChatGPT integrated web search. Incumbent search engines like Google and Brave have introduced similar features to improve user engagement and retention. Newer startups like Perplexity have also gained steam with chat-based search interfaces.

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    Ivan Mehta

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  • Co-founder of Indian social network Koo releases a new photo sharing app | TechCrunch

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    In the last few years, photo-sharing apps have capitalized on the idea that Instagram has become too curated, creating spaces for users to share unfiltered photos from their camera rolls. Locket tapped into lockscreen-based sharing, Retro took a photo journaling route, and Yope is building Instagram for private groups.

    Now, Mayank Bidawatka, co-founder of Indian social network Koo, which was shut down last year after collapsed buyout talks, is releasing a new photo-sharing app called PicSee. The app, released Thursday, both on iOS and Android, aims to automatically detect and share photos of friends that are in your camera roll without you having to use any messaging system like WhatsApp or Instagram.

    Image Credits: PicSee

    Bidawatka said that your friends probably have hundreds of photos of you that you don’t have. Either they forgot to send you those photos, or they themselves have forgotten about those photos. PicSee scan faces in your camera gallery and picks out photos of your friends.

    “I’ve been thinking about the problem of personal photo sharing for years now,” Bidawatka told TechCrunch over a call. “Last year, after we announced shutdown of Koo, I had time to rethink this problem and work on it again.”

    If your friends are on PicSee, you can send them a sharing request. Once they accept, they’ll receive your first batch of photos of them. After that, the app will detect new photos of them in your camera roll and prompt you to send those, too.

    If you don’t send them instantly, the app will automatically send those photos to them after 24 hours. Before that, you can review the photos that you are sending and choose not to send some. The photos are stored locally on your device in PicSee’s storage. You can choose to download them to your device storage. Users can also recall photos after they have sent them, which removes the images from PicSee on the receiver’s end.

    Image Credits: Picsee

    The company says it has implemented a bunch of privacy controls. The app does all the processing of identifying faces on the device. The company said that while sending photos, it establishes an encrypted connection. The photos are stored on your device, and the company doesn’t store anything in the cloud. Bidawatka said the app also has a filter on NSFW pictures and blocks screenshots.

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    PicSee’s biggest challenge may be its selectivity. While it makes sense to have an always-on photo connection with close friends, family, or partners, most people wouldn’t want that level of automatic sharing with everyone they know. That creates a hurdle. Users already send photos to these close contacts through WhatsApp, iMessage, Instagram, and Snapchat, so PicSee will need to convince them to change their default behavior for a relatively small circle of relationships.

    Image Credits: PicSee

    Further, while the app detects photos of your friends on your phone, it doesn’t solve the problem of when someone asks you for a photo you took at an event you went to together, such as a concert, a wedding, or a party.

    The company said it wants to address these social engagement features. The app already has a chat feature, which allows people who are in a picture to leave comments under it.

    The company said it is also working on allowing users to create and manage albums, suggest albums, remove duplicates, and integrate with Google Photos/iCloud. The company also wants to use its face detection tech for videos on your camera roll.

    Billion Hearts, the company behind the PicSee app, raised $4 million in funding last year, led by Blume Ventures with participation from General Catalyst and Athera Ventures.

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    Ivan Mehta

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  • Finding Meaning in Virtual Worlds: How Online Gaming and Digital Communities Can Transform Lives

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    Virtual worlds and online gaming have become a new source of meaning, purpose, and belonging in today’s world, especially for those who struggle with loneliness, social anxiety, or physical disabilities. The new documentary The Remarkable Life of Ibelin shares the inspiring story of Mats Steen, a young Norwegian man with Duchenne muscular dystrophy, who built a meaningful life through the popular game World of Warcraft.


    The digital world is sometimes criticized for being a “shallow escape” from real life. However, for many it can be a reliable source of meaning, connection, and purpose—especially for those who may find it difficult to fulfill certain needs and values in their regular daily lives.

    The Remarkable Life of Ibelin

    The 2024 documentary The Remarkable Life of Ibelin is an insightful and heartfelt story on how people find real meaning, connection, and purpose through online gaming and virtual worlds.

    Mats Steen, a young Norwegian man living with Duchenne muscular dystrophy, found freedom and fulfillment through his digital persona, Ibelin, in the popular video game World of Warcraft. Mats’ physical limitations were significant, but in Azeroth, he experienced life without barriers.

    His parents only discovered the extent of his online relationships after his death, realizing that the world they thought was isolating had actually given Mats purpose and belonging. For eight years, Mats was an active member of the Starlight community, a guild within World of Warcraft that became like a family to him. Every evening, Mats would log in to talk, roleplay, and have fun with dozens of online friends. Throughout those years, he dedicated over 20,000 hours to the game and participated in conversations that filled more than 42,000 pages of chat logs.

    The documentary used these chat logs to recreate Ibelin’s life within the game, including sentimental and meaningful moments with his online friends Rumour and Reike. Viewers get to witness, through these virtual interactions, how Mats / Ibelin found a place where he was valued not for his physical abilities, but for his personality, humor, and kindness.

    Through this digital world, Mats was able to find a sense of purpose and belonging. As he says in the documentary, “Games are my sanctuary. I am safe here, feel valued and respected.”

    Finding Love and Romantic Fulfillment in Virtual Space

    Due to his physical condition, Mats struggled to find love and romance at school or among real life friends. However, through his virtual avatar Ibelin in the game, Mats was able to experience rare moments of romantic connection that he never thought possible. For once, he was able to connect with people just based on who they are on the inside; as Mats observed, “Everyone looks good in this world, so looks don’t matter, it’s about personality.”

    In World of Warcraft, Mats formed a romantic bond with a player known as Rumour. Their connection began with playful moments, like when Rumour stole his hat “just to see what happens,” and gradually grew into a deeper and more significant connection over time. One of the most memorable moments was their virtual kiss, which Mats described as, “The closest thing I’ve ever been to a crush my entire life.” Mats would give her digital gifts and flowers, and she reciprocated by drawing a real-life picture of their characters embracing—a gift Mats would hang in his room.

    Real-World Emotional Bonds

    These digital connections often spilled over into real lives and deep emotional bonds.

    One day, Rumour mysteriously disappeared from the game and stopped playing. Mats only later found out that her parents had taken her computer away due to her poor grades. This sudden disconnect deeply affected Rumour, whose real name was Lisette, and she began struggling with depression because she could no longer connect with her online friends. Mats, finding out about her pain, wrote a heartfelt letter to her parents, pleading with them to return her computer and emphasizing the value of the relationships she had formed in the digital world. His support helped Lisette during one of the most challenging periods she faced, showing how genuine and meaningful digital bonds can be, even outside of virtual spaces.

    Another one of his gaming friends, Xenia, known as Reike in the game, struggled to connect with her autistic son. Mats encouraged her to try gaming as a way to bridge the gap, and through World of Warcraft, Xenia was able to find new ways to communicate and bond with her son, including giving each other “virtual hugs,” which was a big deal because her son struggled with human touch in the real world. Xenia also said that her son could now share things with her that he normally couldn’t in person or face-to-face, improving their overall ability to communicate and connect through the shared experience of video games. 

    These are just a couple examples of how Mats’ digital relationships had significant, positive effects on the real lives of those around him, illustrating the powerful potential of online communities to bring about meaningful change.

    Opening Up About His Condition

    Mats took a long time to open up about his physical condition to the other members of Starlight. Feeling completely protected behind his virtual persona, Mats could ignore his material reality and didn’t have to worry about people showing him superficial pity or sympathy because of his illness. 

    This hesitation to open up and be vulnerable unfortunately led to some missed opportunities, including missed phone calls and video chats with his online friends. And during a real-life meetup and party for all the members of Starlight, Mats ended up being one of the few to not attend.

    Despite his fears of vulnerability, Mats eventually found the courage to open up as his illness progressed. He shared his fears of dying without meaning anything to anyone with Reike/Xenia, who reminded him of the profound impact he had made on her life and her son’s life. She then listed all the other people he had positively influenced, proving just how meaningful his presence had been over the years.

    Ibelin’s Funeral and Legacy

    After Mats’ death, the emotional weight of his digital connections became evident. When his parents announced his death on his blog, there was an outpouring of emails filled with love, sympathy, and support for Mats / Ibelin and his family. One email read, “What mattered to Mats was being able to spread joy in our lives. And stuff I learned from his example has changed the way I think about life. I hope that wherever he is, he knows that he’s remembered and treasured, and smiling right now.” Five of his online friends from multiple different countries attended his funeral, showing how deeply these connections extended outside of the virtual world. The Starlight community also organized their own virtual funeral for Ibelin, which has now become an annual tradition to honor his memory.

    Studies Supporting the Value of Online Gaming

    A well-known study (PDF) by Nick Yee (2006) identified three primary motivations for playing MMORPGs (Massively Multiplayer Online Role-Playing Games), such as World of Warcraft. Each of these motivations can be seen in Mats’ experience as Ibelin:

    • Achievement: The drive to accomplish goals, gain recognition, and feel a sense of success. Mats fulfilled important roles within the game, like his ‘investigator job,’ which gave him a sense of duty and made him feel valued and respected as a member of the Starlight team.
    • Social Interaction: The desire to connect, build relationships, and be part of a community. Mats was an active member of the Starlight community, where he built meaningful friendships both online and offline, including his connections with Reike (Xenia) and Rumour (Lisette).
    • Immersion: The desire to lose oneself in a fantasy world and experience life through a completely new perspective. Mats immersed himself in his avatar Ibelin and the virtual world of Azeroth, finding freedom from his chronic illness and experiencing life in a way that was uniquely empowering and uplifting. 

    In another related study published in Cyberpsychology, Behavior, and Social Networking, researchers found that players often experience deep social connections within their gaming communities which can help alleviate feelings of loneliness and isolation, especially for those who struggle with social anxiety or shyness. And a study in Computers in Human Behavior indicated that the collaborative nature of online games encourages many pro-social attributes such as improved communication, trust, and shared purpose.

    All of these elements are evident in Mats’ story, where his participation in the Starlight community gave him a valued role within a group and elevated his sense of identity and self-worth – all of which are important pillars in building a meaningful life. For individuals facing challenges like physical disabilities or social anxiety, online games can provide an accessible way to fulfill essential psychological needs that may be harder to meet in the physical world.

    Feeling Like You Made a Difference Somewhere

    One of the most meaningful aspects of Mats’ journey as Ibelin was his desire to make a difference in the lives of others. Despite his fears of dying without leaving a mark, Mats’ impact was undeniable. Through his friendships with Rumour, Reike, and others, he provided emotional support, created lasting memories, and changed lives for the better. His story reminds us that feeling like we have made a difference — whether in the physical or digital world —is a fundamental human need that gives life purpose.

    The annual virtual memorials held by the Starlight community, the heartfelt emails his parents received, and the international attendance at his funeral are all powerful symbols of the difference Mats made. His story shows that creating a positive impact on others isn’t just about physical presence, but ultimately the energy you give to others.

    Conclusion

    The Remarkable Life of Ibelin invites us to reconsider how we view digital spaces and the potential they hold for providing meaning, connection, and purpose. The emotional weight of Mats’ story moved me deeply—I’ll admit that by the end of the documentary I was tearing up a little bit, but that shows how powerful “just digital” relationships can be and how inseparable they are from our broader reality. For Mats Steen, World of Warcraft was more than just a game—it was a lifeline, a place where he could be a stronger and more confident version of himself, find love and romantic connection, and support his friends in a real and tangible way. His story is a powerful reminder that behind every avatar is a real person, and that the connections we form online can be just as enriching and life-changing as those we form in the physical world.  

    If you’re looking for more insightful documentaries, check out my recommended list of documentaries here.



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    Steven Handel

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  • Social Support Database (PDF)

    Social Support Database (PDF)

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    This worksheet will show you how to create a “Social Support Database” to serve as a positive reminder of all the people in your life who have your back, including family, friends, neighbors, coworkers, therapists, and support groups.


    This content is for Monthly, Yearly, and Lifetime members only.
    Join Here


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    Steven Handel

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  • From Facemash to Meta: The 20-Year Evolution of Facebook’s Branding

    From Facemash to Meta: The 20-Year Evolution of Facebook’s Branding

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    Facebook has gone through a lot of facelifts over the past two decades. Observer

    On this day 20 years ago, Harvard sophomore Mark Zuckerberg launched a website hunched over a computer in his dorm room. Later that year, he dropped out of college to focus on the development of the project, thefacebook.com, with a few friends. Fast forward two decades, Zuckerberg’s dorm-room startup has become a tech conglomerate valued at more than $1 trillion, leading innovations not only in social networking, but also in virtual reality, A.I. and other forefronts of tech. 

    The story of Facebook (Meta (META)), now rebranded as Meta, is one with its fair share of growing pains and a lot of facelifts. Here’s a look back at how Facebook has changed its look over the years:

    2003-2004: The original Facemash logo

    In 2003, Zuckerberg and his friends built Facebook’s less-than-politically-correct predecessor, Facemash, a website that compared Harvard’s female students side by side. Having devised an innovative way to utilize Harvard’s existing online student directory, Zuckerberg saw a bigger opportunity to connect students—by providing an online venue for them to judge the attractiveness of fellow students.

    2004-2005: “thefacebook” in brackets

    On Feb. 4, 2004, Zuckerberg officially launched the more familiar precursor to what we know today as Facebook, thefacebook.com. At its inception, only Harvard students were granted access to the site. But the website soon expanded beyond Cambridge. By December 2005, thefacebook had 6 million users and several new features, including the infamous Facebook Wall.

    thefacebook profile page in 2005. Version Museum

    2005-2015: A simpler and snappier look

    In 2005, the founders decided to drop the “the” in front of “facebook” and shed the brackets in the company’s logo for a snappier calling card. That also kicked start a period of hyper growth for the company. By the end of 2007, Facebook had over 50 million users and around 100,000 business profiles. Facebook released its mobile app on iOS in July 2008, following the release of the first iPhone. 

    Facebook went public in May 2012 and reached 1 billion active users in the same year. In 2013, Facebook became a Fortune 500 company.

    Mark Zuckerberg’s Facebook profile page in 2009. Version Museum

    2015-2019: A new shade of blue

    In 2015, Facebook updated its logo with a slightly different font and a lighter shade of blue. On the business side, the company came under fire in 2016 for allowing the spread of fake news on its site during the 2016 presidential election. The controversy led Facebook to introduce a series of security features, such as giving users the option to flag misleading posts or report harmful language.

    Facebook profile page in 2015. Version Museum

    2019-2021: The new corporate logo

    By 2019, Facebook was running multiple social platforms and products, including Instagram, WhatsApp and the Oculus headset. To distinguish the Facebook site and the company running it, Facebook introduced a color-changing, all-cap logo that would represent the corporate, while the Facebook site kept its original branding.

    Leo Messi’s Facebook profile page in 2019. Version Museum

    2021 to 2023: Meta, as in “metaverse”

    In October 2021, Zuckerberg renamed his company Meta Platforms—in his pursuit of building a metaverse, a virtual world in which people interact with one another using avatars. The Meta logo features a blue infinity symbol and a plain, black font. 

    “From now on, we will be metaverse-first, not Facebook-first,” Zuckerberg said in a letter announcing the name change in 2021. “Our mission remains the same — it’s still about bringing people together…But all of our products, including our apps, now share a new vision: to help bring the metaverse to life.”

    From Facemash to Meta: The 20-Year Evolution of Facebook’s Branding



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    Maddie Whitaker

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  • Bluesky finally lets users look at posts without logging in | TechCrunch

    Bluesky finally lets users look at posts without logging in | TechCrunch

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    Decentralized social network and Twitter rival Bluesky is finally letting users look at posts on its platform without logging in. People still need an invite to create an account and start posting but can read posts through a link.

    This move will also let publishers link to or embed Bluesky posts in blogs. Plus, users can share them in individual or group chats.

    Bluesky users can toggle on a setting through Settings > Moderation > Logged-out visibility to stop the social network from showing their posts for logged-out users. However, that limit only applies to Bluesky’s website and own app. The company said other third-party clients might not respect the toggle and show your posts anyway. So if you want to not share posts with a wider audience, you will need to make your profile private.

    Bluesky's logged out visiblity settings applies to its own app and website

    Bluesky’s logged out visibility settings applies to its own app and website Image Credits: Bluesky

    In a blog post,  the company’s CEO Jay Graber also unveiled a new butterfly emoji logo replacing the generic logo of well… a blue sky with clouds.

    “Early on, we noticed that people were organically using the butterfly emoji 🦋 to indicate their Bluesky handles,” Graber said “We loved it, and adopted it as it spread. The butterfly speaks to our mission of transforming social media into something new.”

    This year, Bluesky launched its iOS and Android apps and hit 2 million users. The social network also rolled out different moderation tools after facing criticism about the type of content it allowed on the platform. While Bluesky is currently the only instance on the AT Protocol, it is aiming for federation “early next year.” That means we might see more servers and instances compatible with Bluesky with their own set of rules.

    Bluesky’s announcement comes at a time when Meta’s Threads has started experimenting with ActivityPub integration. After Meta’s announcement earlier this month, Instagram head Adam Mosseri and other folks from the Threads team have started making their accounts and posts visible on Mastodon and other compatible apps.

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    Ivan Mehta

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  • Aqqaint Brings Trust and Transparency to Peer-to-Peer Exchange With New Mobile App

    Aqqaint Brings Trust and Transparency to Peer-to-Peer Exchange With New Mobile App

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    Build trust networks and start exchanging products, services, and reviews safely.

    Press Release



    updated: Apr 22, 2019

    Aqqaint, Inc. has announced the launch of its new social app, which provides its members with the ability to build trust networks to exchange products, services and reviews — available in the Apple App Store and the Android Market. Aqqaint members can join for free and begin connecting with people they trust. Unlike traditional peer-to-peer exchanges where users exchange with strangers based on location, Aqqaint’s trust networks never extend beyond a second-degree connection from any given member. So users can rest easy knowing they have a mutual connection with anyone they might come into contact with.

    Hailed as “Craigslist meets LinkedIn,” Aqqaint helps people buy and sell used goods, offer services and share reviews without sacrificing trust. With the app, members will be able to discover relationships to their powerful first and second-degree connections to find an item or service they have been looking for, while individuals who shop online can share honest product and service reviews with friends and family and stop relying on the fake or incentivized reviews found on popular review and e-commerce sites. Trusted networks also help to foster a more collaborative environment for those who may choose to loan or rent items to one another instead of purchasing them outright.

    “Community trust has been the foundation of any successful sharing economy from Mesopotamia to the Modern Age,” said Steve Garofano, CEO and co-founder of Aqqaint, Inc. “Only recently have we accepted stranger-based, peer-to-peer exchanges to become the new normal, and it has resulted in scams, thefts and other problems. Ultimately, it’s time to integrate community back into the equation.”

    The Aqqaint app features:

    • An innovative new trust network experience: connect with people you know and build a strong network of trust.

    • Relationship insights: Discover others in your network who share hobbies, interests or expertise that can deepen your connection.

    • Safe exchange: Sometimes peer-to-peer exchanges can be dangerous; always know who you are dealing with.

    • Data privacy: Aqqaint takes trust seriously, and that extends to protecting our customers’ data. Aqqaint will never share data about our customers to any third party without their consent.

    About Aqqaint, Inc.

    Aqqaint Inc. is a veteran-owned business established with the goal of creating a safe way for people to exchange with their peers and to protect user data. It helps members create strong networks of first and second-degree connections to support buying, selling, loaning, renting, finding and reviewing products and services. Aqqaint’s patent-pending trust platform taps into over 10 years of experience analyzing social network structures for various organizations that rely on peer-to-peer exchange to operate. Aqqaint Inc. is based in Washington, D.C. and was founded in 2016. To learn more about Aqqaint Inc. visit www.aqqaint.com.

    ###

    Media Contact

    Nick Portlance
    Co-founder | Marketing
    ​nick@aqqaint.com
    (954) 348-3771

    To download the app, visit www.aqqaint.com/download or find it in the Apple App Store or Android Marketplace after April 19.

    Source: Aqqaint, Inc.

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