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Tag: Sniper

  • HBO’s The Last Of Us Show Just Nailed One Of The Game’s Best Moments

    HBO’s The Last Of Us Show Just Nailed One Of The Game’s Best Moments

    Image: HBO / Kotaku

    It seems I was too quick to judge HBO’s The Last of Us. While the first four episodes certainly kept my attention as well-written and delightfully-shot prestige television, I had been a little let down as the adaptive process of turning the game into a show has, so far, left out the recreation of specific, memorable action sequences from the game. Well, with “Endure and Survive,” the fifth episode of the first (but not the last) season of The Last of Us, the show has revealed that it’s more than capable of adapting the action of the video game, and in some cases, just might be doing a better job with it.

    Adapted from the hit PlayStation 3 title of the same name, The Last of Us’ gripping, character-driven plot exists alongside tense, deadly, moment-by-moment combat encounters. The player, as Joel, must overcome both hostile humans and infected with a combination of stealth, firearms, and crudely improvised weapons. For its first four episodes, HBO’s adaptation has, mostly, prioritized the story elements, choosing in some cases not to recreate memorable action sequences or feature unique, crafted props of the kind we’ve seen in the game. It makes sense for television to focus on the actors and the story, but until now I’ve found the show to be missing that key action ingredient I’ve loved so well, not just from seeing the game, but from playing it.

    Read More: The Last of Us Show Might Be Better If It Worked More Like The Game

    There’s a reason The Last of Us appears on our list of the best action games you can play this year. With a slower cadence than what you find in something like Naughty Dog’s other recent series, Uncharted, and an emphasis on survival, The Last of Us as a game injects tight, intense, action sequences throughout the narrative, reminding you that, however much things might feel under your control during the narrative downtime, you’re never actually safe in its deadly world.. The action sequences are when the rug has been pulled out from under you and you must deal with a situation in the here and the now. Mess up, and someone’s dying.

    Our action game list highlighted the sequel, Part II, as being a bit more flexible, with more options for how you approach and respond to various situations. But the sequel follows what the first game already did so well: Moments where, forgive the cliche, all hell breaks loose and you must respond. Immediately. It’s stress-inducing action for sure, but damn, is it a thrill.

    Read More: 16 Of The Best Action Games You Can Play In 2023

    While I would’ve certainly traded the first game’s “upside-down” shootout sequence in the “Bill’s Town” level for the beautiful story of Bill and Frank we got in episode three of the show, I was beginning to worry that HBO’s TV adaptation would continue to leave out other, more explosive sequences rather than attempt to translate the immediacy of the game’s action to the screen. But here we are with episode five’s suburban sniper sequence. This gripping scene not only translates the game’s action particularly well, but does so with a narrative revision that makes the carnage even more intense.

    Joel hangs upside down in a garage while aiming a gun at infected enemies.

    Screenshot: Sony / Kotaku

    Read More: The Last of Us Fans Are Creating Amazing Bill And Frank Fan Art

    Just like in the game, Joel and Ellie have teamed up with Henry and Sam. But this time, Henry and Sam’s situation is a bit more urgent. Kathleen, the leader of a revolutionary force, obsessively wants to see Henry die for his role in her brother’s death. Like the game, Joel, Ellie, Henry, and Sam must travel down an abandoned suburban street, moving from car to car to avoid getting shot by a sniper overlooking the area.

    The TV show does depart a touch from this scenario as it exists in the game. To start, Joel isn’t faced with additional hostile forces on his approach to the sniper’s nest. And it becomes clear once Joel deals with the sniper that this individual belongs to the revolutionaries in Kansas City (the game’s parallel version of these events takes place in Pittsburgh and doesn’t feature Kathleen or any of the revolutionaries introduced in episode four). This is one of the improvements the show makes over the original game, something its sequel also worked harder to achieve: lending faces, complicated motivations, and identities to the antagonists.

    Read More: The Last of Us Episode 4 Recap: A Return To The Familiar

    But we need to talk about the sound design in the sniper sequence first. Though the show has caught my ear before (a particularly unnerving-yet-satisfying ambient music swell as Joel, Ellie, and Tess ascend the stairs in episode two’s museum is one such example), I am unhealthily obsessed with the gunshots in this scene. The exacting and penetrating strike of the sniper rifle’s shot is chased by a split second of silence that could swallow the universe, followed up with a timeless whisper of air and sensually percussive hits on the bodies and windows of cars. Satisfying bangs funneled into powerful clangs, sharp shatters of glass…heavy metal bands will spend their entire careers trying to deliver something so sonically beautiful and destructive at the same time. This is bliss.

    The sounds are loveable as special effects and creations on their own, but the effect really drew me in with an intimacy of the kind I’ve felt in video games—and in particular, the one this show is based on. The scene that mirrors this one in the video game is one example, but the latter half of The Last of Us Part II also has a similar sniper scenario. Cover-to-cover movement with the threat of violence pressing you back is successfully brought to life on screen. But we’re not done yet.

    Pedro Pascal as Joel holds a sniper rifle in HBO's The Last of Us.

    Screenshot: HBO

    Like in the game, Joel eventually gets to the top of the sniper’s nest, eliminates the shooter and must then get behind the scope as hostile human forces march forward. In the show, the personality-less mob of foes is replaced by new-character Kathleen on her quest for revenge, with her forces in tow. Joel must make several needle-threading shots, one of which is recreated from the game: Hitting the driver of a hostile vehicle, with the camera going behind the scope of the rifle itself. And yes, like the game, that car crashes into a house…a house which has a surprise in store.

    Read More: Who Are Kathleen and Perry In HBO’s The Last of Us?

    The TV show’s vehicle veers off and crashes to the right side. It crashes on the left in the game; this mirror image of recreated scenes seems to be a common element of the show. Joel and Sarah are flipped in their position on the couch in the opening episode; Joel’s “I am sure you will figure that out” line of dialogue to Ellie asking what the hell she’s supposed to do while he naps in the first episode sees the couch he lays on flipped to the other side of the room.

    And while a cluster of infected does ultimately flood the street in the game as well, it’s quite different in the show. Here, the emergence of a horde of infected from underground serves as the payoff to some wonderful foreshadowing in the previous episode and earlier scenes in this one, where we learn that FEDRA had previously chased all the infected underground as a way to “fix” the problem. It’s clear that this is something that will resurface to cause a problem. And in this scene, once you see that truck fall into the house…you know what’s coming, and that the hubris that led Kathleen to go to such extremes will soon claim its price.

    Melanie Lynskey as Kathleen stands with fiery wreckage behind her in a scene from HBO's The Last of Us.

    Screenshot: HBO

    Shattering the calm insanity of Kathleen’s myopic quest for vengeance, the fallen truck and the chorus of screams and roars from the mob of infected it unleashes is a powerful release, snapping us out of the daze of trying to follow Kathleen’s justification for cruelty. We’re barely given time to digest the contours of her bloodlust as the infected’s long-buried rage drowns out all, the great equalizer that considers no one safe and needs no justification for its wrath and violence. At the end of this scene, I felt the instinctual urge to put down the controller and take a breath. Except there was no controller.

    Episode five’s sniper scenario doesn’t just adapt a key action sequence of the game, it makes it better. The pacing is tighter, more intense. The narrative wrapping pulls you into what’s at stake in a far more satisfying way, and it earns its zombie mob scene. This is the kind of game sequence adaptation I’ve been waiting for in HBO’s show, and it did not disappoint. Until next time, I’m gonna go see if Whole Foods has crow on sale.

    Claire Jackson

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  • Here Are Some Of The Best Warzone 2.0 Loadouts Right Now

    Here Are Some Of The Best Warzone 2.0 Loadouts Right Now

    Soldiers stand on a pickup truck that's not actually in the game.

    Screenshot: Activision / Kotaku

    Doing well in Warzone is often about making the most out of what you can find on the field. But with the ability to recover or purchase your loadout, one of the best ways to gain an advantage over the competition is to grab your curated selection of guns and perks.

    Call of Duty: Warzone 2.0 has a ton of guns. Like, a lot. There’s nothing wrong with picking one that looks, sounds, and feels great for your personal playing style, but with the game having been out for a little while, a specific meta is starting to emerge. Let’s jump into some of the best choices out there, broken down by category (I’ll also briefly cover how to get access to your loadout as well).

    Best assault rifle loadout for Warzone 2.0

    It doesn’t get any more steak and potatoes than an assault rifle in Warzone. While the trusty M4 is always a reliable and performant weapon, the TAQ-56 stuck out early on as one of the best assault rifles in Modern Warfare II.

    You may prefer different attachments for different uses, but most assault rifles in Modern Warfare II benefit from prioritizing boosts to medium-range effectiveness. Sniper rifles, battle rifles, and marksman rifles will usually outpace an assault rifle at long distance, while SMGs are typically great for up-close engagements. Your mileage may vary, but here are some attachments to consider for the TAQ-56 assault rifle:

    A menu in Call of Duty shows a kitted-out assault rifle.

    Maybe you shouldn’t use the grenade launcher, but c’mon where’s the fun in that?
    Screenshot: Activision / Kotaku

    Muzzles: Harbinger D20 or Echoline GS-X
    Barrels: 17.5 Tundra Pro Barrel
    Underbarrel: FTAC Ripper 56 or Hellscream 40mm (for the lulz)
    Ammo Type: High Velocity or Armor Piercing (pierces walls and is effective against vehicles. Does fuck-all against armor tho)
    Magazine Size: 60 rounds

    If you want to swap one of these out to gain an Optic, the Aim-OP V4 is a good choice. I personally prefer the Lonewolf, but that’s more of an aesthetic choice than a functional one.

    And if the Taq V ain’t to your liking, you might also want to consider the M4, Kastov 762 or 74U. Folks out there also really like the Chimera, which you need to extract from Building 21 in the DMZ to obtain (good luck). I also like the STB 556 a fair bit.

    Best SMG loadout for Warzone 2.0

    SMGs put out a lot of bullets, and fast. Your running speed will usually be higher with one equipped as well, so having one of these will benefit you in more ways than just damage output.

    While the FSS Hurricane and Vel 46 aren’t bad choices, when it comes to SMGs, the Fennec 45 is easily one of the best in Warzone 2. It’s not uncommon to find these on enemies, kitted out to an extreme degree for good reason: It fires bullets real-fuckin’-fast™ and feels damn stable while doing so.

    A menu in Call of Duty shows a kitted-out SMG.

    The Hacksaw is a pretty fun Fennec blueprint.
    Screenshot: Activision / Kotaku

    Here are some attachments to consider for the Fennec 45:

    Optic: Cronen Mini Pro or SZ Holotherm
    Muzzles: XTEN RR-40 or Singuard MKV
    Barrels: Covert Force or ZLR 16.5 Ignition Barrel
    Underbarrels: FSS Skarkfin 90 or Agent Grip
    Magazine Size: 45 rounds

    And if the Fennec isn’t your cup of high-bullet-output tea, you may wish to consider the Vaznev-9K.

    Best Sniper Rifle loadout for Warzone 2.0

    I expect opinions on this to diverge more than any other category on this list. Sniper rifles are a little rare out there in Al Mazrah, particularly for Warzone 2.0 proper which tends to see fights break out at close enough distances that a sniper would be somewhat of a disadvantage. In the DMZ, however, they’re often indispensably valuable.

    Read More: Warzone 2.0’s DMZ: Everything You Need To Know About The Game’s Best New Mode

    Warzone 2.0 has a nice selection of sniper rifles which some might say don’t differ a whole lot between each other. For the most part, you can rely on powerful, bolt-action rifles doing substantial damage and frequently downing enemies with a single hit. But that Signal-50’s semi-auto rate of fire is hard to argue with. The Victus XMR has lately emerged as the go-to sniper rifle. If you struggle to land solid shots, one at a time, however, you might want to fall back on the Signal-50 for its higher rate of fire.

    A menu in Call of Duty shows a buleprint for the Victus sniper rifle.

    Screenshot: Activision / Kotaku

    Here’re some great attachments choices for the Victus XMR:

    Muzzles: Bruen Counter-Ops Muzzle or Bruen Agent 90 Silencer (reduced damage, but no negative to ADS speed)
    Barrel: Mack 8 33.5 Super Barrel
    Stock: XRK Rise 50 or FTAC Homeland
    Ammo Type: 50 Caliber High Velocity
    Guard: Corvus Responder

    The RPK (why are we even considering other LMGs?)

    The RPK sometimes feels like a damn Swiss Army knife. With high damage, fast rate of fire, and a decent-sized magazine that reloads nearly as quickly as an assault rifle, the slow-ass reload rates of other LMGs like the Rapp H or Sakin MG38 are left in the dust by this one clear standout. The RPK isn’t just one of the best LMGs, it’s one of the best guns in the game.

    And though we’re talking about the battle royale, here’s a quick tip for DMZ: If you’re low on weapons, securing an RPK is your first objective. Most enemies tend to have them, and having a stash of these to fall back on when your insured weapon is on cooldown can help you build some momentum in the next deployment. Have I told you about my personal lord and savior, DMZ, yet? By the way, extraction shooters are amazing, in case you didn’t know.

    Read More: Call of Duty’s Year-Defining New Mode Is Everything Shooters Should Aspire To Be

    Back to Warzone. Here are some great attachment choices for the RPK:

    A screenshot shows a kitted-out RPK.

    Screenshot: Activision / Kotaku

    Optics: Aim-OP V4 or SZ Vortex-90
    Muzzles: Polarfire-S or Zulu-60
    Stock: Heavy Support
    Underbarrels: FTAC Ripper or VX Pineapple
    Rear Grips: Demo-X2 or Ivanov ST-70 Grip

    What about battle rifles, marksman rifles, and other weapon loadout choices in Warzone 2.0?

    Right now the Warzone meta centers around assault rifles, SMGs, and that darn RPK. Unless you’re going for some counter-cultural personal expression or are trying a new experimental build, everything listed above is likely your best choice when curating a loadout. But let’s consider a few alternatives if what I’ve mentioned so far isn’t to your liking.

    Battle Rifles: Taq-V, FTAC Recon. (Some people like the SO-14. I fell off this in favor of the other two listed here).
    Marksman Rifles: EBR-14, TAQ-M
    Shotguns: LOL None.Season 01 Reloaded nerfed Shotguns pretty badly. The Bryson 800 is probably the best of these right now, but you’re better off just ignoring this category for now.

    What about perks?

    Perks in Warzone 2.0 come in curated selections, meaning you can’t choose them a la carte. Here are four perk packages you should consider, with different advantages for each.

    A screenshot shows the Recon perk package.

    Screenshot: Activision / Kotaku

    Recon: Double Time, Tracker, Focus, Birdseye
    Great for: Moving fast, keeping your aim on point under pressure, and gathering intel on your enemies

    Things can get quite hot in Warzone. The Recon perk package will help you move faster with Double Time, spot enemy footprints with Tracker, avoid flinching when aiming at enemies with Focus, and Birdseye will reveal enemy locations and the direction they’re facing on the mini-map whenever you call up a UAV.

    Specter: Double Time, Tracker, Spotter, Ghost
    Great for: Moving fast, spying on enemies, and laying low

    Specter is similar to Recon in that it has Double Time and Tracker, but it adds Spotter for locating enemy equipment, and Ghost, making you invisible to UAVs, Portable Radars, and even that darn Heartbeat Sensor. That last perk kinda makes Specter a must-have.

    A screenshot shows the Vanguard perk package.

    Screenshot: Activision / Kotaku

    Vanguard: Double Time, Bomb Squad, Resupply, High Alert
    Great for: Moving fast, reducing explosion damage, extra lethal equipment, and supernatural senses

    Vanguard also comes with Double Time, so you’ll have your speed to rely on. You’ll also be able to move with less concern for explosions, as Bomb Squad will reduce damage from any non-Killstreak explosive. Resupply will help you stay stocked on lethal equipment, but High Alert is the real appeal of Vanguard as it will let you know when you’ve been spotted by an enemy you can’t see. If you value your privacy, grab this one for sure.

    A menu shows the Weapon Specialist perk package.

    Screenshot: Activision / Kotaku

    Weapon Specialist: Overkill, Strong Arm, Spotter, Survivor
    Great for: Carrying two primary weapons, throwing grenades more accurately, and staying alive

    If you want your loadout to come with two assault rifles, an assault rifle and an SMG, an RPK and a sniper, or just about any combo of two primary weapons, look no further than the Weapon Specialist perk package. Overkill lets you slot two primaries into your loadout, and that’s by and large the main appeal here. But having the ability to accurately throw grenades, spot enemy equipment, and ping foes who down you (very handy for duos, trios, and quads) isn’t bad either.

    What about tactical and lethal equipment?

    Choosing the best tactical equipment in Warzone is often a matter of playing to the strengths of your playstyle. Also, in Warzone (as well as DMZ), tactical equipment might be something you frequently change up as you find new stuff on the map.

    If you like to play it safe and keep some distance between you and other players, consider the Spotter Scope or Heartbeat Sensor.

    Both Warzone and DMZ take place on a biiiig map. The Spotter Scope (essential in DMZ, imho) will help you spot potential danger ahead or behind you, while the Heartbeat Sensor is pretty handy when clearing a building. Watch the battery life on the Heartbeat Sensor, however, that thing evaporates quicker than a Steam Deck running Cyberpunk 2077.

    Stims can save your life when you’re out of armor.

    You’ll go into Warzone with two-plate armor vests (in DMZ you default to just one, which is even deadlier). Stims can often mean the difference between life and death as they’ll quickly juice your health back up. If you ask me, I save Stims for recovery on the battlefield, but you might decide to toss it in your loadout if you find you like to advance on an enemy even after your plates are broken.

    Flash, Stun, Tear Gas and Smoke grenades are versatile and effective.

    Want to piss off an advancing enemy who looks armed to the teeth? Blind ‘em with a flash grenade. Stun grenades can achieve similar results. Tear gas is also an effective way to screw with an enemy, exposing precious seconds of vulnerability. But if you want to vanish quickly, a big ploom of smoke can be very advantageous.

    And if you’re a DMZ fan, I recommend saving more than a few Smoke grenades to spam the chopper when you’re exfiltrating. It’s a great way to obscure your location at a distance and confuse foes rushing the chopper. Be warned, however, thermal scopes (which include the Spotter Scope and Recon Drone) can see through that smoke.

    What about Field upgrades?

    Field upgrades don’t just give you an advantage, they can help your whole team. But they’re not a part of your loadout in Warzone (though they are in DMZ). You’ll have to find them on the field or grab ‘em at a Buy Station. Packing or finding a Munitions Box or Armor Box is one of the best options. Revive Pistols will also save you or a friendly if they’ve been downed, keeping you in the fight and out of the Gulag.

    Beyond that, Battle Rage ain’t a bad choice if you like to get in people’s faces, and it pairs well with a high-output SMG like the Fennec 45.

    I am personally a huge fan of the Recon Drone. In DMZ, at least, I’m never without it. In Warzone things might border too close to constant chaos for a Recon Drone to be of use, but it is a quick and effective way to get a bird’s eye perspective on what’s around you, following you, or just up ahead.

    Inflatable Decoys can be hilarious when used well, but they take up a slot that might be better filled by other Field Upgrades mentioned here.

    And how do I find my loadout?

    Jeez this game has a lot of stuff you can find and use. You’ll spawn in on Warzone with a scrawny little pistol, so you’ll need to get that loadout from a few different places.

    If you clear out an AI Stronghold, you’ll find a chest where you can acquire your loadout. Alternatively, you can wait until the announcer calls out random supply drops—but be warned, everyone will be gunning for those. You can now, thankfully, also buy your loadout via a Loadout Drop Grenade. This was added (back) into the game recently, and according to Raven Software might be subject to some changes and alterations.

    Here’s the price breakdown for loadout drop grenades according to squad player counts:

    • Solos: $8,000
    • Duos: $16,000
    • Trios: $24,000
    • Quads: $32,000

    Once you have one of these, you can just toss it out and wait for your Loadout to drop from the sky, ready to equip and slaughter the opposition with.


    Like many battle royales, smart, in-the-moment decision making is just as essential as any weapon in the game. The weapon choices here will help you find the right loadout for your playstyle. I can’t help you with the exploding helicopters though.

    Claire Jackson

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