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Tag: Sith

  • The Essence of Star Wars: Galactic Starcruiser Was You Made the Experience

    The Essence of Star Wars: Galactic Starcruiser Was You Made the Experience

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    A year after the Star Wars: Galactic Starcruiser took its last flight, here’s a look back at the best of Disney Parks’ bold venture into the immersive entertainment space—and why in the end, it couldn’t quite work.

    At io9, Star Wars and fantastical realms of sci-fi coming to life are a major component of what we write about through films, shows, and theme park experiences. And that’s because bringing to life some of the idealized futuristic worlds we hold dear presents a lot of challenges—particularly when they’re brought into a very real world that may only really share themes of banding together with civil unrest against a fascist tyranny. In Star Wars the people find ways to come together and play a role to defeat the bad guys; in real life things are far more complicated.

    To many Star Wars fans who were able to check out Galactic Starcruiser during its short-lived existence, the attraction presented a chance to act on the frustration many share in their day to day lives of watching atrocities happen and feeling like there’s little we can do about them. There was an irony in this, since Galactic Starcruiser was part of Disney, a major corporation that prioritizes its financial bottom line.

    And indeed, Galactic Starcruiser’s exorbitant cost turned off a lot of folks who thought it was a hotel—which it never was, instead more resembling a fancy theater camp where you could wallflower it or actively participate in your own corner of Star Wars. Hotels are generally built around recreational, relaxing areas like a pool or a spa; the only amenities that reflected a familiar Disney vacation aspect aboard Galactic Starcruiser were the dinners and the Galaxy’s Edge excursions at adjacent Walt Disney World. On a surface level, that’s what probably misled regular folk—vacationers who don’t actively follow the immersive experiences niche—into thinking Galactic Starcruiser was a Disney Cruise on land. Coming on board to realize it was not, and that you had to get involved in ways that could be compared to pretending to be a coach for your fantasy football league, in a realm where you’re in the game, threw the unprepared off. That’s a big part of what ultimately led to Disney shutting down the attraction, which at its core was a community-building endeavor born out of Imagineering and Lucasfilm’s story trust to inspire at least a portion of people to feel like if they could be a part of a story like Star Wars, then perhaps they could take their experiences from it to the real world, in small and big ways.

    While there’s a lot of outrage out there to deconstruct the pared-down end result that came from an ambitious idea, many folks who got to visit Galactic Starcruiser enjoyed the experiment, whether they saw it as an imaginative interactive playground to bring their loved ones to or experience on their own. It was a sandbox: if you wanted to be there to cosplay while trying funky-looking food and drinks, that was a path you could take; if you wanted to embrace the childlike wonder of lightsaber training and blasting baddies into space, there was that too. And some people just wanted their kids to play and meet their heroes.

    The milage varied on how open and social you were willing to be to find the path of best enjoyment. On my own visit, I went in as a disenchanted space witch on her honeymoon, and with the intention of leaving behind how limited I felt in being able to change the real world. I quickly made an alliance with some reluctant scoundrels to help the good guys out, playing up some Cassian Andor vibes (I pretended to be a relative). I had some issues with having to be on my “data-pad” (what that really means: one’s own phone) to do the more gamer app stuff around Galaxy’s Edge; that was not for me as a non-gamer. But I found that character interaction and roleplay on board the ship to be a highly rewarding experience. I befriended other guests, young and young at heart; moved smuggled goods about (how did they know I’d be down to hustle the Empire?); and when my beloved and I needed a romantic space moment to share our vow renewals, the in-room droid—D3-O9, who encouraged me to help the Resistance—performed a whole ceremony that makes me cry to this day, because right after, she sacrificed herself and got attacked by the First Order.

    That event, like in any hero’s journey, quickly radicalized me and I was able to find the Rebel princess for the people inside me I’ve dreamed of being since I was a little girl. Then it was on and along with the Padawans in training we led stormtroopers to their own imprisonment by pretending to lock up Chewbacca, used a fake proposal to move precious cargo, and stood tall with a galactic pop-star along with our fellow Resistance members to back up Rey when Kylo Ren showed up for the epic finale. And finally—when the good guys won—I was able to step into my power and begin the Jedi (witch princess) training I’d felt I long abandoned hope for. As soon as I ignited my lightsaber on that last night, I was ready to fight again.

    Oh—and here are the vows D3-O9 recited for us:

    D3-O9: You have come today to declare your promise of devotion to your chosen partner.

    Please repeat after me:

    …We vow to share our triumphs and troubles…

    …No matter what difficulties may come…

    …We share in each other’s successes…

    …Not with jealousy, but with joy and admiration…

    …We promise each other a life cycle…

    …Filled with curiosity, humor, and adventure…

    …We pledge unquestionable devotion…

    …for we are worthy of each other’s love.

    You are destined. The galaxy has connected you amongst the millions of other inhabitants. Though you may have once traveled singular paths, you now travel united, and stronger for it. Cherish your bond, and seek to share it, for your bond shall inspire others to seek their own. From love to love, the galaxy grows stronger. And you are now a part of that great and unending chain.

    Like those who did find the best of our experiences to outweigh the kinks that had so much potential to be ironed out, it is nice to feel a part of that “great and unending chain” with those whose lives were enriched by the experience of the Galactic Starcruiser.

    Read more about io9’s invited visit to Galactic Starcruiser here.


    Want more io9 news? Check out when to expect the latest Marvel and Star Wars releases, what’s next for the DC Universe on film and TV, and everything you need to know about House of the Dragon and Lord of the Rings: The Rings of Power.

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    Sabina Graves

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  • Oreo’s Special Edition Star Wars Cookies Are Here to Feed Your Inner Wookiee

    Oreo’s Special Edition Star Wars Cookies Are Here to Feed Your Inner Wookiee

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    Image: Oreo

    Oreo has dropped a collaboration with Lucasfilm featuring special edition Star Wars sandwich cookies. Fans will be able to buy packs of the classic treat representing either the light side or dark side of the Force.

    The fun catch? You won’t know which side you’ve got until you actually open the package. Each pack will feature one of two different color fillings: red for the dark side and blue for the light side—both infused with “kyber” sugar crystals inspired by lightsaber cores. The Oreos also feature heroes or villains embossed on the cookies themselves, with characters like Darth Vader, Darth Maul, and a stormtrooper representing the dark side, and Luke Skywalker, Yoda, and Princess Leia representing the light side. In total, there will be 20 iconic characters featured.

    The limited time Star Wars Oreo cookie packs will be available for presale starting May 30 at Oreo.com/StarWars and they will begin rolling out at retailers nationwide June 10. Take a look at the designs in the gallery ahead!

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    Sabina Graves

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  • Tales of the Empire’s First Clip Gives General Grievous a Bit of Menace Back

    Tales of the Empire’s First Clip Gives General Grievous a Bit of Menace Back

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    When we first met General Grievous 20 years ago this month in Genndy Tartakovsky’s Clone Wars microseries, it gave him an immediate, chilling presence. But then Revenge of the Sith, and with it the Clone Wars 3DCG series, constrained what could be done with the character. Grievous took on the air of a Saturday morning cartoon villain—twirling lightsabers rather than mustaches. Tales of the Empire is keeping the twirling lightsabers, but it might just bring back a little of that original menace, too.

    Today Lucasfilm released the first clip from the upcoming anthology series Tales of the Empire—its spiritual successor to Tales of the Jedi, this time focusing on stories of the Dark Side, including the life of Morgan Elsbeth before she joined Thrawn’s service, and whatever happened to Barriss Offee after her radicalization against the Jedi’s role in the Clone War. Leaning on the Morgan side of things, the clip sees Tales’ own riff on a particular moment from the 3D Clone Wars series—the season four episode, “Massacre,” when as part of an act of vengeance by Count Dooku, Grievous and an army of Battle Droids launch a devastating assault on Dathomir to try and wipe out Asajj Ventress and her Nightsister comrades.

    Tales of the Empire | ‘Stay Back’ Official Clip

    The clip is brief, but very fun—if Star Wars is to insist on returning to stories of Clone Wars as it so often is these days, at the very least being able to do so in animation, with the lessons and experiences learned since it came to an end in place, is nice. Getting to see this moment first glimpsed 12 years ago with modern visuals and style is great! But it’s also because, given free reign to act here as the catalyst for Morgan’s traumatic past, Grievous just gets to be unleashed as pure, sinister id.

    Going up against Obi-Wan or other Jedi in Clone Wars—never Anakin, of course, because the two were not allowed to actually meet until Revenge of the Sith—Grievous was most often doomed to be a bit of a jobber. He had his moments here and there, sure (the early season one episode “Lair of Grievous” is always worth shouting out), but in Clone Wars Grievous was usually far from the charismatically petrifying agent of death he was when he first stomped into animated canon in the 2D series. It might only be for a brief while, but at least Tales of the Empire looks like it’s bringing at least a little bit of that edge back.

    Tales of the Empire begins streaming on Disney+ May 4.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    James Whitbrook

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  • Hasbro’s New Star Wars Toys Embrace the Dark Side

    Hasbro’s New Star Wars Toys Embrace the Dark Side

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    Image: Hasbro

    Star Wars products love a theme moment—Force Friday, Triple Force Friday, whatever the Force Friday equivalent for Rogue One was called. Maybe they just love Fridays, but now Lucasfilm and its merch partners are capitalizing on a whole month to sell you things, with a specific villainous twist.

    This March is now Imperial March, because, well, duh, and Lucasfilm is planning a bunch of new merchandise announcements with a suitably evil theme. Hasbro is leading the charge with a wave of new figures from Jedi: Fallen Order, Ahsoka, and classic Star Wars across its 6″ and 3.75″ toy lines, and although “Imperial March” will be long done by the time any of them come out, it’s still nice to see what’s in store for the baddies on your shelves this year.

    The Jedi: Fallen Order three-pack (featuring the vision of an Inquistor Cal Kestis, the Second Sister, and a Purge Trooper) will release this spring exclusively through Amazon for $75, while the Vintage Collection Captain Enoch and Night Trooper pack ($55), as well as the individual Darth Vader and Stormtrooper releases ($17 each), will be available from Hasbro Pulse and other retailers this summer. Click through to see pictures!

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    James Whitbrook

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  • Devs Abandon KOTOR 2 Restoration DLC On Switch, Apologize With Free Games

    Devs Abandon KOTOR 2 Restoration DLC On Switch, Apologize With Free Games

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    Image: Obsidian Entertainment

    Star Wars: Knights of the Old Republic 2 on Switch was a mess from the start. Like the original game’s buggy and incomplete release back in 2004, last year’s port to Nintendo’s handheld hybrid launched with a bug that made the game impossible to beat for some players. Subsequent patches added other issues. And now players will no longer be getting the free Restoration Content DLC they were previously promised.

    The studio behind the port, Aspyr, delivered the bad news late Friday night, telling Switch owners of the game that the update to add support for a series of fan-made mods that fix certain bugs and round out KOTOR 2‘s characters and rough ending had unfortunately been canceled. It’s basically the unofficial “final cut” of Obsidian Entertainment’s excellent RPG, and Switch players will now essentially miss out on it, despite the fact it was previously marketed alongside the port’s 2022 release.

    “Sadly, today we are announcing that the Restoration Content DLC for the Nintendo Switch version of Star Wars: Knights of the Old Republic II – The Sith Lords will not be moving forward for release,” the studio tweeted on June 2. “We’d like to thank everyone for their continued support by providing a complimentary video game key to players that purchased Star Wars: Knights of the Old Republic II – The Sith Lords on Nintendo Switch before this announcement.”

    The games impacted players can choose from include the following list of other Star Wars ports Aspyr has worked on:

    • Star Wars: Knights of the Old Republic II – The Sith Lords (PC)
    • Star Wars: Knights of the Old Republic (Switch)
    • Star Wars: The Force Unleashed (Switch)
    • Star Wars: Republic Commando (Switch)
    • Star Wars: Episode I Racer (Switch)
    • Star Wars: Jedi Knight Academy (Switch)
    • Star Wars: Jedi Knight II Jedi Outcast (Switch)

    Read More: Knights of the Old Republic 2 On Switch Is A Buggy, Brilliant Triumph In RPGs

    The first game on the list is the PC version of KOTOR 2 which does include the Restoration Content DLC, though if you only own a Switch that’s not going to help you much. And as some players have pointed out, it’s not clear how the studio will make it up to those who might already own all of these games already, which when it comes to Star Wars fans isn’t an entirely unlikely scenario.

    Things just aren’t going Aspyr’s way at the moment, it seems. The Austin-based studio behind a bunch of otherwise decent Star Wars ports and remasters was purchased by Embracer for $450 million in 2021. That same year it announced a remake of the first Knights of the Old Republic at a PS5 showcase that immediately generated tons of excitement. A year later Bloomberg reported that the project was already running into trouble and would be moved to a completely new studio under the Embracer umbrella.

    Asked about the status of the game at the parent company’s recent earnings presentation, CEO Lars Wingefors responded with an exasperated “no comment.”

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    Ethan Gach

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  • Star Wars Jedi: Survivor Is Really That Good, Seriously

    Star Wars Jedi: Survivor Is Really That Good, Seriously

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    Star Wars Jedi: Survivor is really, really good. You’ve probably heard this already. Our own review and other reviews of the game have praised it quite a bit. But this isn’t a review. Instead, this is just us reaffirming that, yeah, it really is as good as so many other people have claimed. In fact, some of us at Kotaku are already penciling it in for our Game of the Year list.

    And don’t worry, no spoilers below.

    For those just tuning in, Star Wars Jedi: Survivor is the follow-up to 2019’s Jedi: Fallen Order. And just like before, in this latest adventure from Respawn and EA, players take on the role of Cal Kestis, a Jedi who survived the purge as a young boy and who now hangs out with his ragtag found family of misfits as they try to free the galaxy from the Empire. Oh and also try not to get caught by all the people hunting them down. (And there are a lot of people after them.) To bring down the Empire, outrun their enemies, and save the day, Cal has to do a lot of jumping, sliding, climbing, fighting, and exploring. And in Star Wars Jedi: Survivor all of this—every jump, lightsaber swing, wall climb, and more—feels great.

    Jedi Survivor is one of those games that just feels fantastic to play. Controlling Cal quickly becomes effortless while either platforming or fighting. You stop thinking about pressing buttons or whatever and instead Cal feels like a natural extension of your own body. And to be clear: The first game played really well. But Survivor just feels more honed in, with every part of the game seemingly built to be fun and satisfying to play.

    EA / Lucasfilm

    Whenever folks playing the game at Kotaku talk about Jedi: Survivor, it usually evolves into people just gushing about the latest sequence they experienced or just trying to describe how awesome combat or platforming felt during their last play session. A lot of the time people don’t even say full sentences, instead going “Ahhh, man… so good” or “Uhhh it’s sooo great” or making other noises that aren’t words but convey how much they are enjoying it.

    I’ve heard some complaints about how animations look in the game, and I get that sometimes they might look janky, but this is just because Respawn has clearly prioritized input and feel over how it looks. So yes, watching someone play as Cal as he jumps around platforms might look odd, but playing it feels heavenly. I’m not sure about others, but I rarely fast-travel in this game because moving around the planets you visit is such a blast that fast traveling often feels like I’m missing out on one of the best parts of Jedi: Survivor. When simply moving and jumping in a game feels this good, you know you got something special.

    Jedi: Survivor Is Way Better Than Just A Star Wars Game

    It can be easy to assume that all the hype around this game is just because it’s Star Wars, but even some non-Star Wars fans around these parts are having a blast with the game. Again, when you start to drill down into why, it ends up coming back to how mechanically satisfying and fun Jedi: Survivor is to play. You don’t need to know or care about the Clone Wars or Jedi or the Force to enjoy Cal sliding down a cliff, leaping into the air, force-dashing further, and then grabbing onto a distant rope to swing over a group of enemies that you eviscerate in seconds with your laser sword. That’s just universally cool stuff.

    And while I just said it’s great not just because it’s a Star Wars game, it’s still an awesome Star Wars game. I’ll have more to say about this in the near future, but something I appreciate about Survivor is just how Star Wars-y this game truly is. Crusty alien cantinas, weird but loveable characters, dangerous bounty hunters, cute droids, excellent music, genuinely charming friends, cool ships, and all the perfect sound effects.

    EA / Lucasfilm

    This is Star Wars at its finest (and weirdest), and an example of how AAA games can be big and yet still feel like each aspect was designed with care. In other words, they can still be incredible if done right. Other devs, take note of sequences like everything leading up to and directly following the moment you get the crossguard stance, or the amazing escape sequence on Jedha. More of this, please!

    Sure, the game has some performance issues, but even those can’t stop us (and the rest of the internet) from playing and enjoying this latest and possibly greatest Star Wars video game. Good luck to everything else coming out in 2023!

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    Zack Zwiezen

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  • Star Wars Jedi: Survivor Already Has Better Lightsabers Than Fallen Order

    Star Wars Jedi: Survivor Already Has Better Lightsabers Than Fallen Order

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    Screenshot: Lucasfilm / EA

    New gameplay from the upcoming Star Wars Jedi: Survivor seems to reveal that, unlike in the first game, the sequel will finally let Jedi Cal Kestis slice up stormtroopers and other human enemies. And that’s a good thing, as this much-wanted change makes lightsabers feel powerful and deadly again.

    The lightsaber is one of the coolest pieces of Star Wars tech and genuinely one of the best fictional weapons ever created. Instantly iconic, the weapon and its sounds are so ingrained in our minds that when grown adult actors in Star Wars movies or shows are handed a prop lightsaber they make all the hums and whoosh noises like they were eight years old again. And I don’t blame anyone for loving the lightsaber. It’s a powerful laser sword that can cut off limbs, slice through metal doors, and it comes in rad colors. What more could you want? But for a long time, most Star Wars games—including 2019’s Star Wars Jedi: Fallen Order—haven’t let you really slice and dice with these iconic laser blades, treating them more like glowing bats.

    Star Wars Jedi: Survivor Combat Stances Explained

    However, in new gameplay released by IGN yesterday, we see that this doesn’t appear to be the case in Survivor. In a neat video going over how the game’s combat stances work, the devs showcase Cal fighting different enemies while explaining how his various moves will work and how stances factor into combat.

    That’s all fine and dandy. But more interesting to me is what happens during the fight against some Imperial scout troopers at around 4:14:

    Gif: IGN / EA / Lucasfilm / Kotaku

    Look at that! Cal just cut a dude’s leg off. And if you look around the floor at that point in the video you can see at least two more cut-off limbs, likely from earlier in the fight. This is exciting!

    Kotaku reached out to EA and Respawn about this dismemberment and was told “The footage is what it is” and that the publisher wouldn’t provide any additional comment.

    For many years now, Star Wars games have made lightsabers feel pretty weak as it can often take dozens of hits to kill a random enemy and you never get to cut off limbs or do real damage to your target unless they are a droid or random animal. In an interview in 2019, Respawn senior designer Justin Perez seemed to imply Lucasfilm and Disney weren’t okay with lightsabers cutting off arms or legs. This was further backed up by people who worked on season 7 of The Clone Wars, which is also mentioned in that IGN interview from 2019.

    So, I had assumed that was just how things would work. Cal could kill all the innocent animals and aliens he wanted, but he couldn’t chop any limbs off of stormtroopers. But it appears that Disney and Lucasfilm have either relaxed this rule or given Respawn a pass.

    Either way, I’m excited to play Star Wars Jedi: Survivor and cut off some legs when it launches on April 28, 2023 for PS5, Xbox Series X/S, and PC.

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    Zack Zwiezen

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  • You Probably Aren’t Catching Andor’s Awesome Nods To Deep Star Wars Lore (And That’s A Good Thing)

    You Probably Aren’t Catching Andor’s Awesome Nods To Deep Star Wars Lore (And That’s A Good Thing)

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    A poster shows Andor's characters, including Mon Mothma, Luthen and Andor himself.

    Image: Lucasfilm / Disney

    As you may know, I’m a big ol’ Star Wars nerd. And one of my favorite things in Star Wars media is all the tiny references and Easter eggs embedded everywhere. But sometimes this fan service goes overboard and derails a story in a way that alienates or bores non-fans. Andor, the newest TV show set in the Star Wars universe, not only avoids this problem, but also finds perfect ways to utilize nerdy Star Wars lore without making it tedious or annoying for folks just wanting to watch a good show.

    Andor, which premiered in late September on Disney+, is the latest entry in the Star Wars franchise and is set before the events of the original Star Wars film and the movie Rogue One. It follows the life of Cassian Andor, played by Diego Luna, as he navigates a galaxy controlled by the evil Empire. He’s not yet the rebel we know from Rogue One, but over the course of this season and presumably the next season, he will evolve into the man we met in that popular spin-off.

    Disney / Lucasfilm

    People across my timeline have been loving Andor. Even people who’d previously sworn off Star Wars entirely are back and enjoying every minute of the series. Many of them happily point out how the show isn’t a giant excuse to do fan service every week. But funnily enough, Andor has some of the coolest and most interesting bits of deep-cut Star Wars lore out of anything Star Wars-related in years; it’s just handled so well that most folks miss it all.

    A great example comes in how the show handles Cassian’s home planet. In the first episode of the show, we learn that Cassian was born and raised on the planet Kenari. It’s newly created for Andor, which allowed showrunner Tony Gilroy more freedom to do whatever he needed with it and its people. But, technically, we already knew of Cassian’s home planet, and it wasn’t Kenari. Back when Rogue One came out, Lucasfilm released various book tie-ins. One reference tome listed Andor’s home world as Fest, an old Star Wars planet that first appeared in the game Dark Forces. So, at first, I thought the show had simply retconned that origin away. I wasn’t too annoyed by this, as I always prefer when Star Wars media focus on story over lore.

    But then, in Andor episode two, we learn that Fest was a lie that Cassian and his adoptive mother told everyone to hide the truth of where he was really from, Kenari. For most viewers, that scene wasn’t that big of a deal: Cassian lied because he was trying to hide where he came from, got it. But for Star Wars nerds like me, it was a fantastic way to retcon something using Star Wars lore while still honoring a reference book from years ago. And it didn’t interfere with the show at all, allowing normal, non-Star Wars sickos to enjoy the show without rolling their eyes at some forced bit of fan service.

    Lucasfilm / Star Wars Explained

    Andor is filled with Star Wars lore and connections like this that it sneakily deploys in ways that make sense for general audiences, but which have deeper, interesting connections to the franchise’s decades of prior material. And unlike the last Star Wars show, the fun (but not nearly as good) Obi-Wan Kenobi, Andor doesn’t get tangled up in fan service that distracts from the actual story and characters. The refs are there to find in Andor, if you care, but it’s totally fine if you just want to enjoy the thrilling ride instead.

    For example, Mon Mothma’s daughter, Lieda, isn’t a brand-new character, but instead a very deep-cut one who barely existed in the old Star Wars Extended Universe. So her popping up in the show not only brought her into canon, but was a very fun bit of fan service that didn’t stick out to most viewers.

    Similarly, the kyber crystal Luthen Rael gives Cassian as payment for helping with a heist has its own subtle connection to old Star Wars lore. Sure, many viewers probably know vaguely that a kyber crystal powers lightsabers. And many also probably recalled that we previously saw Rogue One heroine Jyn Erso wearing a similar necklace. But while folks were looking at the crystal and going, “Oh that’s a thing I kind of know about…” Luthen drops one of the coolest bits of lore in the show, explaining that the crystal “celebrates the uprising against the Rakatan invaders.” That might have set off alarm bells in the heads of any fans who played Knights of the Old Republic.

    A screenshot of a comic book showing a Rakatan alien warrior screaming in space.

    That’s because the Rakatans were created for that game. They were an ancient race of super-powerful aliens who possibly invented hyperdrive and at one point controlled the galaxy as part of their Infinite Empire. Technically, they’ve been mentioned in canon before, but this is really the first big re-introduction of the species. Pondering how they could work into future Star Wars stories set far in the past has me very excited.

    Speaking of video game references, in Luthen’s shop—which is chockablock with fun Easter eggs that could fill a whole separate blog—we see what appears to be a suit of Sith Stalker armor as first seen in Star Wars: The Force Unleashed. That game and its main character, Starkiller, are no longer canon, and this armor popping up in Andor doesn’t change that. But it could hint that perhaps one day parts of Force Unleashed will be reintroduced into the modern Star Wars universe. I mean, if Jaxxon is canon these days, anything can happen.

    Read More: Lego Star Wars Is The Antidote To Years of Toxic Fan Culture

    But all of these deep-cut references and bits of fan service were likely never spotted by 90% of people watching Andor, even though some of them directly connect to the plot or the show’s characters. That’s an impressive feat to pull off, and based on interviews with the show’s creator, Tony Gilroy, a lot of this was included by Lucasfilm nerds and not himself. He recently told Variety that he works closely with lore experts like Pablo Hidalgo to make sure he’s not doing anything that breaks the Star Wars universe. But for him, his real focus is on Andor’s story and its characters, not references to manuals or old video games.

    “The art department will sneak in all that crap into Luthen’s gallery,” Gilroy told Variety. “I had no idea. Like, ‘Oh my God, the thing in the background!’ and people are blowing it up. That’s the art department. So many cool people work on the show. There’s a deep geekdom in Pinewood, believe me.”

    That’s how it should be. If Disney wants to continue to create amazing Star Wars productions like Andor, it should bring in more creators and directors like Gilroy. People who, sure, might not be the biggest Star Wars fans in the world, but who have interesting stories to tell. Let those people create cool stuff while the nerds at Lucasfilm fill in the gaps with fan service that weirdos like me can get excited about, while never ruining the show for everyone else.

    I admit, this is a hard balance to strike, and I don’t expect all future Star Wars projects to be like Andor. In fact, I would prefer a world where we get both shows like Andor, which are for everyone, and shows like Tales of the Jedi, which are good but clearly target Star Wars nerds like me. Star Wars can’t grow if it only focuses on its big fans, and Andor shows that when you expand the franchise and do something different, you not only end up pleasing longtime Star Wars nerds like me, but also reach a whole new audience that might never have cared about Star Wars in the first place. Plus, Andor is just really entertaining, so more shows like this sounds like a good thing to me.

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    Zack Zwiezen

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