In the pantheon of New Yorker artists, the name Mary Petty hardly registers. But in her time she was one of a group of women—Helen E. Hokinson, Edna Eicke, Ilonka Karasz, and Barbara Shermund among them—who contributed well-known, well-loved drawings and paintings to a magazine that was then largely dominated by men. Petty (1899-1976) was married to one such man, Alan Dunn, who published close to two thousand cartoons in The New Yorker. They spent nearly all their life together in a small ground-floor apartment at 12 East Eighty-eighth Street, Dunn working at a drawing table in the living area and Petty at a small board in their bedroom. Petty—who had attended high school at Horace Mann, in the Bronx—had no formal art training, and she was sometimes referred to by Dunn, perhaps jokingly, as his “student.” But a year after his first drawing appeared in The New Yorker, in 1926, hers followed.
May 24, 1941.
In addition to publishing two hundred and nineteen cartoons, Petty contributed a series of thirty-eight vividly colored, magnificently detailed, and flawlessly composed covers, which, at least in this New Yorker cover artist’s opinion, have never been surpassed in their complexity, their richness, and, most of all, their humanity. The Times described them, in Petty’s obituary, as “drawings of bloodless patricians frozen in the prewar world of croquet.” They’re much more. Petty’s cartoons are undeniably funny, couched in a dourness that I imagine had some effect on the young Edward Gorey. But her covers opened this world further; they’re brilliant watercolors of exquisite construction, set pieces with the charm and detail of a doll’s house. For Petty, the gag was just an excuse to get in the door. Her eye was extraordinary, conjuring an Edwardian era through its tiniest features: the brocaded wallpaper, the finely tiled kitchen floors, the thin brass faucets, the plush upholstery.
Last week, I posited that the Xbox showcase on June 9 would be the most important in the history of Microsoft’s gaming division. If it wasn’t, that could be because this slick prerecorded show couldn’t possibly compete for historical impact with, for example, the garbage fire that was the 2013 Xbox One reveal event, or the bungled E3 show that followed it. It was confident and smooth in its orchestration, impressive in a way that was almost calming after the awkward anticlimax of Summer Game Fest two days earlier. But it was still immensely significant: for its indication of the seismic publishing power Microsoft now holds, for the questions it answered about Xbox’s future, and for the questions it didn’t.
In fact, the two most telling bits of news emerged outside the boundaries of the show itself. The first was the confirmation, more than a week before the show, that Call of Duty: Black Ops 6will be released on Game Pass on day one. The second, which was not mentioned by Microsoft during its showcase but slipped out in a press release alongside it, is that Doom: The Dark Ages (one of the biggest first-party reveals of the event) is also coming to PlayStation 5.
Between them, these two facts spell out Microsoft’s strategy quite clearly: Game Pass is everything, and Xbox consoles aren’t. Microsoft is doubling down hard on its subscription service, and bringing its new, almost terrifying might as a game publisher to bear on the Game Pass catalog. But the company had little to say about Xbox hardware, and its attitude to console exclusivity for Microsoft-owned games remains ambivalent at best.
Doom: The Dark Ages’ PS5 version was quietly the most significant news of the night.Image: id Software/Bethesda Softworks
After the shock release of four former Xbox exclusives on PlayStation 5 and Nintendo Switch earlier this year, many Xbox fans were looking to Sunday’s showcase for explicit reassurance that Microsoft was still investing in Xbox consoles by getting its vast army of first-party studios to make exclusive games for them. That reassurance did not come. In fact, Xbox console exclusivity was not mentioned once. The words “coming to Xbox Series X and PC” appeared as much at the end of trailers for games in storied Xbox franchises like Fable and Gears of War as they did for multiplatform releases from third-party publishers like Dragon Age: The Veilguard and Assassin’s Creed Shadows. There was no attempt at differentiation on this score.
Reports indicate that Microsoft has “no red line” internally when it comes to which of its games it will consider for release on other platforms, and the wording (or lack of it) used on Sunday shows that the company is keen to keep its options open. It’s striking that Microsoft chose to open the showcase with two heavy hitters that’ll be available on PlayStation: Black Ops 6, which was already slated for PS5 (per Microsoft’s Call of Duty deal with Sony), and Doom: The Dark Ages, which wasn’t.
The Dark Ages’ PS5 release is a clue to how Microsoft intends to handle exclusivity in the short term, at least as far as games from Bethesda, Activision, and Blizzard are concerned. Speaking to IGN after the showcase aired, Xbox boss Phil Spencer said, “Doom is definitely one of those franchises that has a history of so many platforms. It’s a franchise that I think everyone deserves to play. When I was in a meeting with Marty [Stratton, id Software studio director] a couple years ago, I asked Marty what he wanted to do, and he said he wanted to sell it on all platforms. Simple as that.”
Spencer’s explanation — as well as Microsoft’s handling of Minecraft — suggests that Microsoft does not intend to make previously multiplatform game series exclusive. It’s a strong indication that Bethesda’s The Elder Scrolls 6, for one, will get a PlayStation release. For everything else, it’s an open question. It might seem unthinkable that Gears of War: E-Day or Fable will come out on PS5, but nothing said (or unsaid) on Sunday indicates that that’s off the table.
Microsoft is keen to ram home Game Pass’ value to subscribers.Image: Xbox
As far as Game Pass goes, however, Microsoft could not have been more emphatic. “Play it day one with Game Pass,” boomed the stinger on the end of trailer after trailer after trailer. Of the 30 games, expansions, and updates featured in Sunday’s showcase, 20 will go straight to Game Pass. Of those 20 Game Pass titles, 13 come from Microsoft-owned studios; nine are scheduled to debut in 2024, eight in 2025, and three have no release windows yet.
Call of Duty, Doom, Gears of War, State of Decay, Perfect Dark, Fable, Indiana Jones, STALKER, Flight Simulator, Avowed… all coming to Game Pass as soon as they’re released. There are blockbuster shooters and role-playing games, strategy and sim games, wistful indies, and, thanks to partnerships with companies like Kepler Interactive and Rebellion, a good helping of AA Eurojank (perhaps the ideal kind of Game Pass game).
In a way, it’s more illustrative to look at what from the showcase won’t be coming to Game Pass. Those 10 titles include big third-party franchises like Metal Gear Solid and Assassin’s Creed; a handful of smaller third-party games; and expansions for Starfield, Diablo 4, The Elder Scrolls Online, and World of Warcraft. Selling DLC for Game Pass-included titles like Starfield, Diablo 4, and TES Online is a big part of the Game Pass business model, so you could still consider those titles under the Game Pass umbrella. (World of Warcraft is the outlier here as the only Microsoft-owned game featured that isn’t on Game Pass at all — and indeed, the only one not available on Xbox consoles.)
If Microsoft has doubts about the commercial viability of console-exclusive releases in the long term, it certainly doesn’t seem to have those doubts about Game Pass. With subscriber numbers seeming to have plateaued (according to Microsoft’s rarely released figures), and with the presumed considerable loss of revenue resulting from rolling a guaranteed seller like Black Ops 6 into a subscription service, many were wondering if Microsoft’s “Netflix for games” approach made economic sense. It’s possible that this debate has been ongoing in Microsoft until recently: Black Ops 6 developer Treyarch told Game File’s Stephen Totilo “it wasn’t that long ago” that the studio was informed that the game would launch on Game Pass. But taken as a whole, the showcase was a resounding vote of confidence in the service, and an indication that it will go on to provide great value to subscribers through 2025 and beyond.
New Xbox console variants with more storage were announced with little fanfare.Image: Xbox
After its acquisition of Activision Blizzard, Microsoft is now the third-biggest gaming company in the world by revenue — and arguably the biggest in terms of intellectual property and publishing might. Sunday’s showcase demonstrated quite convincingly how it intends to fill those massive boots: dozens of solid-looking games in famous, fan-favorite franchises, stretching far into the future. Quality and quantity. The surprise inclusion of a few long-gestating titles that had reportedly been stuck in development hell, like Perfect Dark and State of Decay 3, seemed like a pointed message that Microsoft can be trusted to keep all these projects on track, despite its spotty record in studio management.
But Xbox hardware only got the briefest mention, in the form of three new console configurations and a promise that “we’re hard at work on the next generation.” The rumored handheld announcement did not materialize. And exclusivity remains a glaring open question.
Regarding Microsoft’s position in the broader game industry, it seems we have our answer: It’s now a publisher first, a subscription platform second, and a console hardware platform a distant third.
Nintendo will broadcast a new Nintendo Direct presentation on Wednesday, Feb. 21, a showcase focused Switch games coming in the first half of 2024, the company announced Monday. The new Nintendo Direct starts at 9 a.m. EST/6 a.m. PST, and will run about 25 minutes, Nintendo says.
Wednesday’s Direct will be viewable on Nintendo’s YouTube and Twitch channels. The presentation be on-demand, meaning the entire showcase will go live at once.
Nintendo notes that its newest Nintendo Direct presentation is a Partner Showcase, meaning that third-party publishers and developers will be the focus during the video showcase. In other words, don’t expect a big blowout on Nintendo’s first-party slate.
Nintendo’s currently announced first-party lineup includes Switch games Princess Peach Showtime!, Luigi’s Mansion 2 HD, and Paper Mario: The Thousand-Year Door. Of course, Nintendo may have a few surprises in store as well. The company still has Metroid Prime 4 on its release schedule, and is rumored to be sitting on a handful of remakes and remasters.
Less likely to appear during February’s Nintendo Direct is the company’s next console. “Switch 2” is reportedly coming sometime in 2025.
Specialty retailer Showcase has opened a store in the Smith Haven Mall in Lake Grove.
It’s the Canadian chain’s first Long Island location, with a second coming soon to Walt Whitman Shops in Huntington Station.
Showcase specializes in new and hard-to-find consumer trends in health, beauty, home, toys, novelty candy and food, according to a company statement. Designed to be interactive, customers are encouraged to “try it before you buy it” with the majority of the store’s products open and on display.
Founded in 1994 in Edmonton, Alberta, Showcase has 143 locations across North America, including 34 stores in the northeastern U.S. Currently in an expansion mode, the company expects to have a total of 150 stores by the end of the year.
“Our quick expansion into the New York market marks a major milestone for Showcase as we continue to strengthen our presence in the U.S.,” Samir Kulkarni, Showcase CEO, said in the statement. “We are very excited to introduce customers in Lake Grove and the neighboring Long Island communities to the unique Showcase shopping experience. Shoppers will now have convenient access to a store filled with the hottest social media trends they won’t find elsewhere.”
Showcase employs proprietary trendspotting technology that’s powered by algorithms and AI to understand and identify trending products quickly. The company’s agility allows it to be first and fastest to market. On average, each trend goes from concept to shelf in 53 days, with some of the top 10 items launching in as little as 16 days, according to the statement.
Current top trends at Showcase include Squishmallows, weighted plushies, freeze-dried candy, specialty energy drinks, Pokémon trading cards, pouched pickles and deep tissue massage guns. Focusing on private label offerings, Showcase’s in-house brands account for 70 percent of its sales.
NEW ORLEANS, April 5, 2018 (Newswire.com)
– The Language Flagship Technology Innovation Center and American Council on The Teaching of Foreign Languages (ACTFL) are sponsoring a language education technology competition called LaunchPad, which offers startups a lifetime opportunity to attend, showcase and receive recognition at the world’s most comprehensive language education expo: the ACTFL World Languages Expo.
Inspired by the show Shark Tank, the competition consists of a 90-minute session at one of the convention venues during which a small group of startup companies pitch their innovation and receive feedback from a highly specialized audience of world language educators. The winner of the competition will receive an honorary plaque from American Council on The Teaching of Foreign Languages (ACTFL) and The Language Flagship Technology Innovation Center. All participating companies showcase and demonstrate their products at the Tech Center booth during ACTFL World Languages Expo hours on Nov. 16 and 17, 2018.
Benefits:
The Language Flagship Technology Innovation Center (Tech Center) will provide shared booth space at the 2018 ACTFL World Languages Expo at no cost for qualifying participants.
Exposure to thousands of language education professionals and several successful companies in the field during the ACTFL convention and through the Tech Center News and website.
2018 participants will be featured in publications, promotional materials and press releases.
Inclusion in our network of innovators, which includes highly specialized professionals in the field of language learning technology.
Mentoring time with 2017 Launchpad participants during the ACTFL Convention.
Winners will be featured in promotional materials for future events.
For additional information, please contact tech.center@hawaii.edu.
About The Language Flagship Technology Innovation Center (Tech Center):
The Language Flagship Technology Innovation Center (Tech Center) is one of the prime sponsors of LaunchPad and is an initiative sponsored by the Defense Language and National Security Education Office (DLNSEO). The mission of the Tech Center is to enhance The Language Flagship experience through the effective use of technology. http://lftic.lll.hawaii.edu/
About the ACTFL Expo:
American Council on The Teaching of Foreign Languages (ACTFL) is one of the prime sponsors of LaunchPad and the host of ACTFL World Languages Expo, which brings together more than 8,000 language educators around the world from all languages, levels and assignments. https://www.actfl.org/convention-expo
Source: The Language Flagship Technology Innovation Center