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Tag: shigeru miyamoto

  • Super Mario Bros. Wonder’s Goombas Actually Bite, Just Like Miyamoto Always Wanted

    Super Mario Bros. Wonder’s Goombas Actually Bite, Just Like Miyamoto Always Wanted

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    Back in the day, you might have wondered: Hey, why does Mario take damage when he bumps into a Goomba in the original Super Mario Bros.? Turns out, Mario creator Shigeru Miyamoto had an answer: The enemies were biting you. We just never actually saw that happen. Well, that changes in the soon-to-be-released Super Mario Bros. Wonder. 

    In the latest installment of Nintendo’s ongoing web series, Ask the Developer, the folks behind Wonder answered some wide-ranging questions about the upcoming Switch-exclusive platformer. They revealed that it wasn’t really influenced by the movie, that it was developed differently than past Mario games, and the strange work that goes into making 3D models look good in a precise 2D side-scroller. It’s really interesting stuff! But perhaps my favorite bit to come out of the first two parts of this long Ask the Developer is the backstory on why Goombas bite Mario and other characters when they get close.

    According to Wonder’s art director, Masanobu Sato, he once heard someone explain that when Miyamoto was asked why Mario takes damage after bumping into a Goomba in the original game, he answered, “It’s because the Goombas bite him.”

    Screenshot: Nintendo / Kotaku

    However, as pointed out by Wonder’s director, Shiro Mouri, even if that was what was happening, due to “hardware limitations” back then the game couldn’t show that detail. Super Mario Bros. Wonder producer Takashi Tezuka, who has been working on Mario games for nearly four decades, further explained that was why Koopa Troopas turned around to face Mario when you bumped into them in the NES classic.

    “We tried to express them biting the player by making them turn around,” said Tezuka.

    “But now we are able to show those expressions,” said Sato.

    The devs say that in Wonder, the moment a Goomba does damage to Mario a small animation is triggered that shows the iconic enemy biting the plumber (or whichever other character the player is using.)

    “Yes, and when they bite you, they’ll do it with a smile on their face!” added Sato.

    I highly recommend reading the full interview as it reveals more behind-the-scenes information about how the game was developed and where all its wacky ideas come from.

    Super Mario Bros. Wonder hits the Nintendo Switch on October 20, though copies have leaked out into the wild, so be careful of spoilers.

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    Zack Zwiezen

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  • Miyamoto Was Like ‘That’s Not How Elephants Work’

    Miyamoto Was Like ‘That’s Not How Elephants Work’

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    The next mainline 2D Mario game, Super Mario Bros. Wonder, looks fantastic, shaking up the franchise’s formula with new powers, worlds, and enemies. In particular, one new power that turns Mario into an elephant became quite popular online. However, at first Mario’s creator Shigeru Miyamoto, wasn’t a fan of the odd transformation.

    Super Mario Bros. Wonder, out later this October on Nintendo Switch, looks well…wonderful! The game features a new, revamped art style that looks 10x better than the New Super Mario Bros. games’, and is filled with new ideas and gameplay mechanics, including Elden Ring-like multiplayer features and a huge roster of playable heroes: Mario, Luigi, Peach, Daisy, Blue Toad, Yellow Toad, Toadette, and Nabbit. But perhaps the most talked-about new additions to the Mario formula are the new power-ups, including one that turns Nintendo’s plumber into a large pachyderm. Apparently Miyamoto had some…thoughts about Elephant Mario during development.

    In an August 31 interview with IGN, Super Mario Bros. Wonder director Shiro Mouri and producer Takashi Tezuka explained that during production of the game, Miyamoto did provide feedback and notes, but he wasn’t in their “hip pocket” all the time “whispering” in their ears.

    “Sometimes he would come by where we are working and look at things and give some opinions,” said Tezuka. “He would generally observe things and make comments here and there.”

    Miyamoto had some notes on Elephant Mario

    However, according to Mouri, Miyamoto did have a problem with Elephant Mario, at first.

    “It was a phase where we still had tentative visuals for Elephant Mario, and we had plans to adjust the visuals already,” said Mouri. “But he had come and taken a look before that and he gave us the sharp comment that ‘This doesn’t look like a Mario character.’”

    Nintendo

    According to Mouri, Mario’s dad also took issue with how Elephant Mario sprays water from his trunk, saying that “if an elephant was actually spraying water, it wouldn’t move that way.”

    I like to imagine that Miyamoto comes home and spends hours watching elephants in the wild via documentaries and old videos on the internet, closely studying their moves. And finally, all that hard work paid off. Good for him.

    Where did the idea for Elephant Mario come from?

    In a separate Thursday interview with Wired, Mouri and Tezuka explained that the idea for Elephant Mario came from the desire to create a power-up for the famous plumber that would make him big and able to shoot water. Elephant was the natural choice.

    However, when they wanted to let Mario dig underground, they didn’t go with a “mole Mario,” as they wanted him to be able to also take out enemies above him. So naturally they did what anyone else would in that scenario, and slapped a working drill on Mario’s head. I can only assume what Miyamoto thought about that.

    Tezuka also pushed back on the idea that Mario games can’t change or evolve, telling Wired he asks his team to come up with wild ideas and not to worry about rules or limits.

    “I do think people have ideas that Mario [games have] to be a certain way. There are certain limitations that people have in their own brains,” Tezuka said. “If you think it looks cool, it’s going to be fun. Do it.”

    Super Mario Bros. Wonder—and all of its wild power-ups—launches on October 20 on Nintendo Switch.

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    Zack Zwiezen

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  • Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

    Zelda Movie Rumors Have Nintendo Fans Mighty Nervous After Super Mario Bros.

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    While rumors that Nintendo is close to closing a deal with animation studio Illumination for a Legend of Zelda film should come as no surprise in the wake of the record-breaking success of The Super Mario Bros. Movie, some fans have made it abundantly clear online that they aren’t all that jazzed about this potential pairing.

    In a recent episode of The Hot Mic podcast, reporter Jeff Sneider said he’d received a tip from “a great source” indicating that Universal Pictures, Illumination’s parent company, is close to penning a deal with Nintendo for a future Zelda film.

    Zelda…is looking like the next big Illumination Nintendo franchise, which again, I think we were all sort of expecting, but I’m told that that is happening and it’s costing Universal a pretty penny because of the success of Super Mario, like Nintendo kind of knows its worth at this point, but yeah, I’m told that that is now going to be a reality,” Sneider said.

    Kotaku reached out to Nintendo for comment.

    Fans think Nintendo should shop around elsewhere for a Zelda movie studio

    Despite Illumination having great success with the Mario film, the Despicable Me studio isn’t looking like a first-choice draft pick to adapt the fantasy video-game franchise to some Zelda fans, who perhaps see the studio’s tendency toward glossy, upbeat films as a mismatch for a series whose tales are often poignant and shot through with magical mystery.

    Specifically, some fans have expressed fear at the thought of a Legend of Zelda film from Illumination that comes packed with pop song needle drops, a tendency seen not just in the Mario Bros. movie but the studio’s other films as well. (Eminem, anyone?) Zelda fans are also dreading the idea of enduring rounds of glitzy casting announcements packed with Hollywood stars for a film based on the beloved series. Here’s some of what folks are saying about the Zelda movie deal rumor.

    “I enjoyed the Mario movie but I can say with full confidence Illumination is NOT the right studio to handle a Zelda movie,” YouTuber Penny Parker wrote on Twitter. “Not saying ‘it will be bad’, but they couldn’t even show the restraint to not put 80 licensed songs in Mario, a franchise already revered for iconic music.”

    “Illumination making the Mario movie filled me with so much glee but the thought of them making a Zelda movie stops me in my tracks LOL,” Twitter user velsmells said. “Also I know [animation studio] Fortiche is definitely busy with Arcane S2, but it’d be so cool to see an entire Zelda movie with their style,” they continued, including images from the hit League of Legends tie-in show to support their argument.

    “I agree, I don’t think Illumination is the right fit at all for the Zelda IP. I am just saying if it HAS TO BE them, Toon Link is the most fitting route to go with,” Twitter user UltimaShadowX wrote in a separate thread, referencing Link’s cel-shaded look in The Wind Waker. “Imagining DreamWorks doing a Zelda movie with The Last Wish style would be insanely hype and preferable.”

    Read More: The Mario Movie Is So Successful Disney’s Giving It Props

    While an animated adaptation of Zelda seemingly comes with challenges that the Mario Movie didn’t, it makes sense that Nintendo might want to throw its sword-wielding hero onto the big screen, considering the fact that the Mario Movie recently surpassed Disney’s Frozen as the second-biggest animated film of all time, according to Variety.

    During a Mario movie press junket interview with Japanese news publication Nikkei (translated by Video Games Chronicle), Zelda and Mario creator Shigeru Miyamoto expressed interest in future movie projects so long as they’re centered around “characters that are suitable for film and characters that are well known.” When asked about the possibility of a Zelda movie in a recent interview with Polygon, Tears of the Kingdom producer Eiji Aonuma expressed his enthusiasm for the idea, saying “I am interested for sure. But it’s not just me being interested in something that makes things happen, unfortunately.”

       

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    Isaiah Colbert

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  • The Super Mario Bros. Movie: Why Is This Damaging Italian Stereotype Still “Okay” in 2023?

    The Super Mario Bros. Movie: Why Is This Damaging Italian Stereotype Still “Okay” in 2023?

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    Despite the phenomenon of so-called woke culture coming for everything under the sun with regard to accusations of being offensive, the one glaring ethnicity that remains a free-for-all in terms of still somehow remaining up for grabs for mockery in the mainstream is Italians. Nothing has made that more apparent in 2023 than not only the release of The Super Mario Bros. Movie, but its raging success at the box office (and at a time when box office success is decidedly few and far between). Because, it’s true, no one seems to view Italians as worthy of adequate representation, least of all in the U.S., where the long-standing tropes pertaining to Italian culture have typically stemmed from bastardized Italian-American culture. Tropes that, of course, persist because they are so easily commodifiable. This is why entities like the Olive Garden and the Mob Museum—both of which are grotesque in their representations of Italians—exist and are able to thrive without anyone apparently getting offended enough to say, “This is a shameful reduction of my culture.”

    Arriving into the American lexicon after the mob stereotype was proliferated by The Godfather trilogy in the 70s and after the advent of the Olive Garden in 1982 (started in, where else, Florida), Super Mario Bros. was released in 1985 as a platform game for the Nintendo Entertainment System. But, of course, from the start, Super Mario Bros. was never concerned about “accuracy” or “cultural sensitivity” or “fair representation.” And all because Mario’s creator, Shigeru Miyamoto, “arbitrarily” saw fit to make him “Italian” because of the pipes that were going to be involved in the landscape, therefore “plumbing” seemed like a natural fit to be incorporated into the video game. Per Miyamoto, “…with Mario Bros. we had a setting of course that was underground, so I just decided Mario is a plumber. Let’s put him in New York and he can be Italian. There was really no other deep thought other than that.” And so, thanks to Miyamoto’s so-called lack of “deep thought,” Italians as a culture have continued to pay the price for decades, with a reductive stereotype that just won’t fucking die. Worse still, the “It’s-a me, Mario!” delivered in that garish, false Italian accent is being disseminated anew to a subsequent generation of children who will now think that this is a perfectly acceptable “rendering” of Italians and those with Italian heritage as they parrot the phrase freely.

    The Super Mario Bros. Movie, written by Matthew Fogel and directed by Aaron Horvath and Michael Jelenic, wastes no time in getting right to the offensive meat of it all, with Mario (Chris Pratt) and Luigi (Charlie Day) appearing in a commercial for their new plumbing business and laying on thick the caricaturized version of an Italian accent. We’re talking as thick as nasty, American-sanctioned “ragù” (think: the Prego brand). The van shown in the commercial reads “Super Mario Bros. Plomería.” Emphasis on plomería, which is a fucking Spanish word. If they wanted to be “Italian” about it, they could have at least used the correct word, piombatura (and don’t try to say Spanish was used for the sake of the Dominicans or the Puerto Ricans living in Brooklyn). Alas, mélanging Spanish words with Italian ones is among the most minimal offenses delivered like so many blows to the head throughout the movie.

    After seeing the commercial on TV together at the Punch-Out Pizzeria, Mario asks his brother in a “normal” voice, “What are the accents? Is it too much?” the original Jumpman version of Mario appears next to them while playing a Donkey Kong-esque arcade game to insist, “Too much? It’s a-perfect!” The voice of this man, Giuseppe, is portrayed by none other than Charles Martinet, the long-time voice of Mario. And, in case one needed the obvious confirmation, Martinet is far from Italian, born in California with French descent. Of course, it’s no secret that the French are among the many who relish mocking Italians with a parodied accent and overzealous love of pizza (see: the highly offensive coronavirus-era sketch on Groland), so maybe that’s part of Martinet’s inherent animosity toward the character. For why else would he not only suggest doing the voice in that pitch (apart from claiming children would be too scared of a “deep-voiced” “Italian”) and false cliché, but also chime in that Mario should dream of pasta whenever a player leaves him alone (Sims-style). In Super Mario 64, this would translate into Mario murmuring between snores, “Ahhh spaghetti, ahhh ravioli, ahhh mamma mia.” Because, again, all Italians appear to be to Americans are jolly, lobotomized pizza and pasta fiends. So what else would he possibly have to say in one of his first opportunities for video game dialogue?

    Another person who weighs in on the brothers’ caricaturized commercial is their former boss, Spike (Sebastian Maniscalco), who happens to be sitting in the pizzeria as well, and takes the chance to mimic them by saying, “Yeah, it’s a-me!” when they confront him. Wearing a trucker hat that says “Wrecking Crew” (a nod to the 1985 video game of the same name, in which Foreman Spike is Mario and Luigi’s opponent) on it, Spike proceeds to make fun of them with as much delight as any person getting off on perpetuating an Italian stereotype. Spike ends their interaction with the assurance, “You’re a joke, and you always will be.” Well, he has that right…when taking into account that Mario continuing to be a “viable” representation of an Italian-American will ostensibly persevere. Because this franchise money is just too good to be bothered with or by any “moral objections” to such increasingly antiquated, out-of-touch, belittling portrayals. We’re talking Blackface-level shit. A “controversial” comparison for many, to be sure, however, one fails to see the difference between slapping Italians with a dumb plumber stereotype, “bequeathing” them with stocky, hirsute bodies and huge noses and hideous accents versus, say, making a Black person into “the help” speaking with a “yes massa” voice in either sambo or mammy stereotype form. The fact that companies like Aunt Jemima, Uncle Ben’s and Mrs. Butterworth’s all replaced their racist “mascots” in the wake of the BLM movement that flared up after George Floyd was murdered is yet another testament to how caricatures of races that were invented in the past are no longer allowed to endure in the present. Except, of course, in the case of Mario and Luigi.

    In terms of “Oppression Olympics” (to borrow a term from Ginny and Georgia), no one would argue that Black and Asian people haven’t had it the worst of any race. And yet, Italians, white or not (but still not the “right” kind of white), are not without their own history of oppression and being viewed as “lesser than” by the “pure” white race. From the 1891 New Orleans lynchings to the Sacco and Vanzetti case to “all” Italian-Americans being branded as “labor agitators” amid certain anarchist and socialist movements in the U.S., there is a long history of anti-Italian sentiment. One that seems, ultimately, to extend to reducing a culture so rich to something as derogatory as Mario and Luigi. And though Italians, better than most, can take a “joke,” there’s a difference between “poking fun” “in good taste” and being an outright asshole about perpetuating damaging stereotypes (as one Italian put it on The Gamer, “This vague pseudo-Italian identity is something I’m not happy about, because if it’s just a joke then it’s time to rein it in”). While Italians themselves tend to take teasing in stride (perhaps so that they, in turn, can keep dishing it out), there should be a limit, at this point, to how much “It’s-a me” bullshit someone can take. Even if that person is “merely” a descendant of the Italy-born.

    Perhaps as a way to protect from the accusation of “racism,” both The Super Mario Bros. Movie and 1993’s live-action Super Mario Bros. play up the element of Mario and Luigi being “Brooklyn Italians”—an entirely different animal from Italian Italians. In the latest version, Beastie Boys’ “No Sleep Till Brooklyn” is cued as the duo rushes to make it to their first official plumbing job. The constant mention and backdrop of Brooklyn is, however, one-upped by Super Mario Bros, wherein mobster types like Anthony Scapelli (Gianni Russo, a quintessential New York Italian exploiting his heritage for pay) are part of the “natural milieu” of being a Brooklyn Italian for Mario and Luigi (inexplicably played by Bob Hoskins and John Leguizamo). This includes eating spaghetti with meatballs (with the sauce not even mixed in atop the white pasta) as accordion music plays in the background. A scene that goes on during Luigi’s date with Daisy (Samantha Mathis), a double with Mario and his own girl, Daniella (Dana Kaminski). But at least Super Mario Bros. doesn’t try to show any scenes of Mario and Luigi with an affronting Italian stereotype of a family as well. Unlike The Super Mario Bros. Movie, which grafts the core plotline (re: an interdimensional glitch) of the 1993 version, written by Parker Bennett, Terry Runté and Ed Solomonm, and co-directed by husband-and-wife team Rocky Morton and Annabel Jankel. Just as it is in Super Mario Bros., The Super Mario Bros. Movie also finds Mario and Luigi transported to an alternate realm (the Mushroom Kingdom for Mario and the Dark Lands for Luigi) via a sewer system beneath Brooklyn. In the original, this happens just before Daisy (the Princess Peach stand-in) is warned by Scapelli, “I know a lotta girls who been goin’ missin’ in Brooklyn lately.” In other words, a mafioso threat that indicates she can be “erased,” just as anyone else has who’s dared to get in the way of his construction plans. Because, yes, of course Scapelli is “in construction.” A long-standing “career front” for mafiosi of the Eastern Seaboard.

    When Luigi and Mario follow her into the alternate realm that’s been brewing ever since a meteorite hit Brooklyn sixty-five million years ago and wiped out the dinosaurs, Luigi is sure to tell Mario, in Dorothy fashion, “I gotta feelin’ we’re not in Brooklyn no more.” And, whilst watching The Super Mario Bros. Movie, one might say, “We’re not in 2023 no more.” Surely we can’t be, if woke culture had gone the whole nine yards and spared Italians of any further denigration from a video game that wields characters called goombas (among the weakest enemies in any Mario fight). A direct reference to the pejorative word “goombah” that Americans would use to refer to Italian immigrants and their supposed inherent association with organized crime. And yet, one should note that, per American Minority Relations, “the rate of criminal convictions among Italian immigrants was less than that among American-born whites” in the mid-twentieth century—this being the height of mafia fear. Nonetheless, the stereotype prevailed, and became profitable to many people. Particularly increasingly diluted generations of bona fide Italians who had transformed into something entirely different: a New York Italian (or, worse still, a New Jersey one). And the name of that game was: capitalize, capitalize, capitalize. No matter how self-exploiting it was. This being why Little Italy is some Disneyfied presentation of “Italian culture” complete with red-and-white checked tablecloths, Chianti bottle décor and nothing but plates of pasta doused in the grossest, saltiest sauces imaginable. Surely, no self-respecting person can truly believe this is “authentic,” and yet, they go for “the ambience” regardless.

    In contrast to this breed of Italian (i.e., the Italian-American that has further perpetuated the false, negative stereotypes of actual Italians), those who hail from the boot take pride in their culture, one that is rich with so many other things beyond what Americans in particular cling to as the “complete” (read: two-dimensional) formation of their national identity. Included in that is Super Mario Bros., which the Japanese can be thanked for (and defenders of Mario’s existence constantly like to throw out that he’s “technically Japanese,” so it’s fine). But if it weren’t for the Americans glomming onto this brother duo so enthusiastically, Super Mario Bros. might never have been successful enough to become such a pervasive reminder that this is the Italian version of a sambo. To emphasize that analogy, imagine if you will a “superhero” Black person portrayed as a housekeeper who eats nothing but watermelon and fried chicken and speaks with a drawl. How is this divergent from depicting an Italian as a “superhero” plumber who relishes eating only pizza and pasta and wielding an accent with an “a” said between every word? It’s fucking foul and should no longer be tolerated. In fact, not since House of Gucci has there been such a pop cultural affront to Italians. To this end, it has to be said that the group doing the most damage to “the brand” is, ironically, Italian-Americans (which Lady Gaga is certain to remind she is whenever possible). But it’s the American part that gets the better of them every time, wanting to be “enterprising” about the culture rather than portray it with something like grace and realism.

    Time and time again, it might be asked, who is the stereotype “really” hurting if Italians “of all stripes” can keep cashing in on it by pandering to the caricature people apparently want to see? Some could say there’s no harm in Super Mario Bros. if the Italians themselves don’t complain and that “fellow Europeans” make fun of each other all the time. But it’s simply not true. For one thing, Italians are parodied more than most “sects” of Europeans and, for another, Italians likely don’t complain because Super Mario, to them, is viewed as a strictly American piece of ephemera (despite being Japanese-created). What’s more, such content as this is usually viewed in a dubbed format, which means Italians often don’t get to hear the full effect of how bad they’re being made to sound. A “sound,” as it were, that keeps contributing to how Mario and Luigi remain a “benchmark” to Americans for how all Italians ought to be “categorized.” No matter how “woke” Americans think they’ve gotten.  

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    Genna Rivieccio

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  • Wait, The GameCube Nearly Had An Official LCD Monitor?

    Wait, The GameCube Nearly Had An Official LCD Monitor?

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    The Nintendo GameCube was a weird little console, one that had all kinds of wacky add-ons and peripherals released for it over the years, from LAN adapters to Game Boy Links to bongo drums. One thing I never knew about until today, however, were the company’s plans for an official LCD screen.

    Via Go Nintendo, Adam Doree has uploaded an uncut video of a presentation Nintendo made at E3 2002, featuring Shigeru Miyamoto, Satoru Iwata and Bill Trinen. In this video, after the crew had spent ages talking about Wind Waker and Metroid Prime, Iwata reveals that they have one last surprise to discuss: a first-party LCD screen, designed to attach to the top of the console and make it even more portable than it already was (the GameCube, famously, included a carrying handle on the back). I’ve set the video to autoplay at the beginning of the discussion about the screen:

    Shigeru Miyamoto – Unseen/Extended 2002 Interview Feature, ft. Satoru Iwata & Takashi Tezuka

    I never knew this! Sure other companies have stepped into this vacuum over the years, releasing various screens of varying quality, but it would have been very cool to get an official Nintendo monitor.

    It measured just five inches across, with a 4:3 ratio, and a resolution of just 320×240. Which sounds bad by 2023 standards but this was 2002, so for the time they weren’t terrible, as you can see in the footage above, where Mario Sunshine looks just fine! It’s also interesting hearing Iwata say it was peripherals like this that specifically convinced Nintendo to install digital output—itself a forgotten but amazing aspect of the hardware—for the GameCube.

    Iwata even reveals that he had met with Sega’s Yuji Naka—in happier times—about Phantasy Star Online, and the pair discussed whether they could take that title and “make it a portable game” to make the most of this screen. None of which ever came to pass, of course, but it’s still neat imagining a GameCube era where you could have grabbed your console by its handle, taken it to a friends house and played Mario Kart Double Dash on your own little official Nintendo screen.

    Just because I’m only learning about this today doesn’t mean there isn’t other stuff out there about the screen; here’s a 2002 write-up on IGN about how nice it looked, for example, while its listing on Console Variations speculates that the high cost of LCD screens at the time made it too expensive to release. The video below, meanwhile, has a good linger on footage of the screen alongside some speakers, part of the most 2002 gaming setup imaginable.

    E3 2002 – Nintendo Booth Footage

    UPDATE: Thanks to Spindash on Twitter, there’s more! Satoru Iwata quietly revealed years later that the monitor had secret, glasses-free 3D capabilities that Nintendo “kept secret”, along with the trivia that the Phantasy Star Online figures visible in some of the display units ended up getting stolen off the showroom floor!

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    Luke Plunkett

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  • Reactions To Chris Pratt’s ‘Mario’ Voice Have Been A Little Harsh

    Reactions To Chris Pratt’s ‘Mario’ Voice Have Been A Little Harsh

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    Let’s go! The Super Mario Bros. Movie trailer is finally here, and people have some opinions. First of all, the animation looks perfect and the casting of Charlie Day as Luigi couldn’t be more fitting.

    That being said, people are kind of upset at Chris Pratt‘s voice, as expected. Rather than donning the trademark high-pitched Mario voice, Pratt opts for using his regular voice. To be fair, it seems like he’s making a really lazy attempt at a New York accent.

    When the movie was first announced, people were upset that Mario’s voice actor was Chris Pratt. Especially when Charles Marinet, Mario’s voice actor since 1990, was completely available. A lot of people have pointed this problem out, though. Rather than just using readily available voice actors for existing characters, Hollywood almost always opts for bringing major stars in instead. If you look at the cast of the film, you’ll quickly notice how star-studded it is.

    Let’s pop over to Twitter to get a read on how people are feeling.

    People are also picking on Chris Pratt for struggling to remember the name of Mario’s main enemies:

    The Super Mario Bros. Movie is scheduled for release on April 7, 2023. While as of now that’s the only major Mario movie we know of, there are potential spin-offs and sequels on the horizon. There have been rumors of a Donkey Kong spin-off, as well as a Luigi’s Mansion adaptation after Charlie Day expressed interest.

    Every Video Game Movie Ever Made, Ranked From Worst to Best

     

     

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    Cody Mcintosh

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