Until very recently, I’d thought that Alan Wake 2 would reside in the #2 slot here, while Tears of the Kingdom would remain my personal game of the year. However, a chance encounter recently with writer Cole Kronman (who wrote this great piece on Xenogears and the games of Tetsuya Takahashi for us) helped me clarify my own feelings. I realized that for me, these two games are in close conversation with each other, strange mirrors of each other’s greatness, and that together, they define the best that 2023’s games had to offer in my mind. I’m not going to spoil plot points for either game, but to engage with why and how this is the case, I need to mention a crucial line of dialogue from the end of Alan Wake 2, one that mirrors the first game’s climactic mic drop of “It’s not a lake, it’s an ocean.” If you haven’t yet finished Alan Wake 2 and want to discover this line for yourself, turn back now.
In the final moments of Alan Wake 2 (and potentially earlier, depending on how thorough you are in exploring and absorbing Remedy’s metaphysical horror odyssey), a character says, “It’s not a loop, it’s a spiral.” Alan Wake 2 explores the difficulty and anguish many artists find in the creative process, the way it can sometimes feel like you’re just banging your head against the wall and not making a damn bit of progress, seeing no way out whatsoever as that blank page continues to taunt you.
And yet, sometimes at least, a way out does eventually reveal itself. Sometimes, after we’ve been spinning our wheels for what feels like forever, something in our subconscious will finally crack, a bit of light will shine through, and we will see, at long last, a path forward, knowing that we had to go through all of that internal turmoil to find our way out. What felt like a pointless, exhausting, excruciating loop was in fact a spiral all along. Before spotlighting this at the end by having a character speak the line, Alan Wake 2 hides this idea in plain sight, repeatedly putting you in environments that feel like loops that you have no choice but to run through again and again. Eventually, your persistence pays off, something suddenly changes, and a way out reveals itself. You thought you were going in circles but you were actually moving forward all along; it just took a lot of energy and grit to see that.
I don’t have any particular insight into what the struggle to get Alan Wake 2 made was like for creative director Sam Lake and the other folks at Remedy, but it’s no secret that this is a game the studio had been hoping to make for a very long time. I have to imagine that at times, the setbacks and struggles were crushing, that they felt like defeat. And yet, it’s undeniable that if Remedy had been able to make a sequel to 2010’s Alan Wake some 10 or six years ago, it would not be the game that it is today. Alan Wake 2 is extraordinary in no small part because it is a game that took 13 years to get made, and because, in its creative energy, you can feel the restless struggle, the accumulation of ideas, the desperate search for a way out. Alan Wake 2 is about many things, but perhaps none of them is more crucial to its identity than being about the struggle to make Alan Wake 2.
You’ve heard it time and time again—2023 was a huge year for game releases, which made the battle for game of the year (GOTY) at sites and award shows across the globe hard-fought and difficult. Baldur’s Gate 3 won at this year’s Game Awards, other publications have handed the crown to Tears of the Kingdom, and Kotaku’s site-wide list may do something completely different. But what about our staff’s personal GOTY lists, the games that delighted us that maybe weren’t all brand-new titles or big-budget blockbusters, but also were fun little mobile games or shooters that got a second life?
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For me, 2023 was a year of branching out. Despite still plunging hundreds of hours into Overwatch 2 comp, I forced myself to try and get better at The New York Times’ Connections word game, and challenged myself to give turn-based RPGs a go for the first time ever. I dabbled in horror, in humor, in learning some hubris. Some of these games are expected, some may surprise, but they are all my top games of 2023—in no particular order.
New York Times’ Connections
Image: New York Times / Kotaku / Vladimir Gjorgiev (Shutterstock)
A few months ago, the daily New York Times’ Connections puzzle was a consistent hit to my self-esteem. Back then, I constantly wasted my finite chances to arrange the sixteen words into four different buckets based on their linguistic connections, and it irked me to a point where I seriously questioned my own intelligence. Was I, actually, a dumb-dumb? But after a week or so of struggling, I started to make important connections (eh? eh?) in my head, and the daily puzzle became a fun way for me to wake my brain up every morning. Now, I look forward to sending my sister a text featuring beautifully organized, colorful squares, and noting how often we figure out the groups in the same order. It took some time, but I’m proud to say I’m a Connections girly now.
Overwatch 2
Image: Vicky Leta / Blizzard
Despite everything I’ve been through as an open-queuing Overwatch 2 competitive player (who is also a healer main), I could not quit Blizzard’s hero shooter in 2023. Just call me Jack Twist. Blizzard gave us some pretty solid in-game events and collaborations this year, and the new heroes added more spice to the game, which made it easy to consistently return to it again and again and again, even when my rank never made any sense. No matter how much I hate on Overwatch 2 and the powers-that-be at ActiBlizz, it’s still my most-played game of the year by a country mile
Alan Wake 2
Image: Remedy
Once in a while, a game comes along that is so vibey, so incredibly curated, that it’s apt to call its creator an “auteur.” Sam Lake, Alan Wake 2’s writer and director, gave us a horror game imbued with the anxieties of a creative, dripping with blood from occult rituals, and bathed in the eerie neon glow of an alternate-reality Manhattan. From the opening sequence to the pitch-perfect ending and the surprise musical number in-between, Alan Wake 2 is perfection. It’s a game that will be remembered for decades to come, a beacon of beauty in what can too-often be a sea of sameness. Or more simply, as the kids say, this game fucking whips.
Halo Infinite
Image: 343 Industries
Halo Infinite had massive Spartan boots to fill, and it struggled to do so at launch. But two years later, the FPS has earned its flowers, offering a full-fledged Forge builder, new maps and modes, and consistent upgrades that keep it fresh. Halo Infinite is my go-to “brain off” shooter, a frustration-free FPS that lets me feel, briefly, like I’m in college again. The silly physics, the absurd weapons, the over-the-top announcers—it all offers up a low-stakes, high-fun experience that’s like snacking on a bag of Sour Patch kids (watermelon, of course). Kudos to 343 Industries for providing so much communication and support to a game that we were all so hard on—now I just wish we’d get some more campaign content…
Diablo IV
Image: Blizzard
This year was a really big one for me when it came to branching outside of my genre comfort zone, and it started with Diablo IV. I’ve never really played top-down RPGs, but the moment I saw the hellish, moody landscape of Blizzard’s latest game in the franchise, I was hooked. The hack-and-slash combat, the sexy devil lady, the endless quest for better loot, it all scratched an itch I never really knew I had. Sure, I eventually stopped playing as other games released and drew my attention, but the future promise of more content for an already-great game means I will inevitably return to Sanctuary.
Marvel’s Spider-Man 2
Image: Insomniac
No, Spider-Man 2 never wowed me, but it did keep me pleasantly, blissfully entertained for a couple dozen hours. Maybe it’s because I wanted to find every New York City landmark with ease, swinging from Rockefeller Center to Madison Square Garden so fast I’m almost angry at the memory of how many times I’ve schlepped through the city on foot. Maybe it’s because Insomniac has perfected how their Spider-Man world looks and feels, making for a virtually unimpeded gaming experience that goes down like a well-chilled shot of mezcal. Whatever the reason, whenever I needed a break from the highs and lows of first-person-shooting, I turned to Spider-Man 2 for a palate cleanser.
Viewfinder
Screenshot: Kotaku / Thunderful
I first tried out Viewfinder at this year’s Summer Game Fest, and I was floored by its beautiful approach to puzzles. As a very impatient person, I often shun puzzle games, as I can’t brute-force my way through them, but the brilliant visual tricks Viewfinder plays were like a balm for my jittery nerves. Its forgiving rewind feature let me fix my mistakes without punishing me for them, which only gave me more runway when it comes to my dwindling patience, as I felt like every fuck up was a gently teachable moment (despite what you may think, I was a pleasure to have in class). Viewfinder is a work of art as much as it’s a game, with each frame feeling like it could be hung on a wall. I adored this game.
Starfield
Image: Bethesda
Starfield isn’t the future of video games. It doesn’t reinvent the Bethesda wheel, nor does it offer something that feels so demonstrably novel that it was worth all the incredible hype it was getting in the years leading to its release. It is, however, a solid-ass game to get lost in for hours at a time, and I’m incredibly grateful for that. In a year where I lost my grandfather and my dog and where the world felt more cruel than usual, I find solace in mindlessly completing silly little side-quests or trudging across distant, barren planets. Starfield allowed me to get lost when I most needed it, to disconnect from the noise of social media or my own grief for a little bit so I could return to both semi-refreshed, ready to take on another day. Like Skyrim, it’ll always be there when I’m looking for a little free serotonin, and that’s worth a place on this list.
Baldur’s Gate 3
Image: Larian Studios
It took me a few months to get onto the Baldur’s Gate 3 bandwagon, and it only happened because I was violently sidelined by a winter cold that whooped my ass. But once I booted up Larian Studios’ award-winning RPG, I was immediately lost to it, spending 25 hours’ worth of time scouring Faerûn within just a few days. By now you’ve undoubtedly heard the reasons why BG3 is a once-in-decade kind of game—it has a fantastic cast of characters that rivals Mass Effect’s, it offers incredible immersion that makes combat and traversal a delightful playground, its world envelops you like a hand-woven tapestry pulled from the stone wall of a castle. It’s been years since I’ve felt so wholly taken by a game and its universe, but Baldur’s Gate 3 has done it.
There you have it, my personal list of the best games of 2023. What do you think?
Hey, remember me? I’m the girl who, right before the 2022 Game Awards, said Xbox head Phil Spencer dresses like my dad when he goes on a Sunday morning bagel run. (We squashed the beef at Summer Game Fest, don’t worry.) Though I was being playful and pointed with my fashion critiques, I wasn’t just speaking to the style (or lack thereof) on display at gaming’s biggest night, but how it’s indicative of a larger identity crisis within the industry. On nights like The Game Awards, this multi-billion-dollar industry tries its hardest to ape Hollywood, with a glitzy production, A-list actors, and, bizarrely, men in sweatshirts.
It begs the question: Who are we? Are we all wealthy industry leaders wearing denim jackets in an attempt to look more approachable, more pedestrian? Or are we wannabe fashionistas from Long Island leaning too hard into living in Brooklyn? Or schleppy gamers who throw on whatever is on top of their clothes chair in the morning? The answer is simple: We’re all of it. This is an increasingly diverse industry (despite its inability to name women), and the more that diversity is reflected in the people who attend these events, the better the fashion will be by default—because we’ll get more variety, more personality, and more cultural backgrounds on display.
This year, I’ll be attending The Game Awards (no, you can’t see my outfit yet). Since I was so passionate about fashion last year, and now I’ll be there in person, I feel it is my civic duty to provide unsolicited advice on how to look good for gaming’s Oscars.
Let me be clear: You don’t have to spend a lot of money to look good. There are tons of ways to ball out on a budget, from renting the runway, to borrowing from friends or family, to combing through thrift stores for long-lost treasures (which is how we found my fiance a 1970s-era Yves Saint Laurent military trench for $150 in Italy). Whether you’re attending The Game Awards or you just have a semi-formal event in your future, here are some tips to ensure you don’t draw the gaze of my fashionable Eye of Sauron.
Also, I’m offering personalized fashion advice, so reach out in the comments, via e-mail, or my DMs.
If you were feeling nostalgic for old-school Max Payne, the perpetually grimacing star of Remedy’s iconic third-person shooter of the same name, take heart. There’s now a mod for Max Payne 3 that brings back the character’s unforgettable OG face—based on Remedy Creative Director Sam Lake—squint and all.
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For the uninitiated, Max Payne is a 2001 third-person shooter developed by Remedy Entertainment, the studio behind Alan Wake, Control, and Quantum Break. The game featured the likeness of Sam Lake, a Remedy staff member who became known for lending his very structured face to the game’s protagonist. But Lake’s time as Payne’s face soon ended, as both Max Payne 2: The Fall of Max Payne and Rockstar Studios’ Max Payne 3 changed course, with the former NYPD detective being modeled after actors Timothy Gibbs and then James McCaffrey in those sequels. However, modder AlexSavvy has now released a Sam Lake mod on Nexus Mods that puts Lake’s memorable mug back into Max Payne 3.
AlexSavvy
The mod “brings back the original look of Max Payne from the first game” so you can basically play as Sam Lake’s Max Payne in Max Payne 3. That game was pretty graphically sophisticated in its time, so making this mod required AlexSavvy to alter the fitting of every single costume to match Sam Lake’s body, and also model all the different hairstyles Payne sports throughout the game’s narrative.
The modder sought to fully preserve all existing facial expressions and wounds, and also brought back Payne’s Hawaiian shirt and leather jacket combo from the first game. In total, the mod replaces some 98 in-game models and 66 textures to reconstruct Sam Lake’s likeness. As ever, even a seemingly simple mod can require a ton of work.
If early feedback is anything to go by, AlexSavvy nailed it. Certain Max Payne fans have always had a bone to pick with the character’s changed appearance in Max Payne 3, and while it may have taken over a decade, now they can finally enjoy the game as the Max Payne they know and love, who happens to look a lot like Sam Lake.