The Steam autumn sale has gone live, and is set to run through Nov. 28 at 1 p.m. EST. The Steam sale is always a good chance to catch up on games; with the sheer amount of new titles that are released every year, it’s impossible to play all of them. Luckily, the Steam autumn sale has deep discounts on some spectacular titles that demand your attention. If you have a little cash to drop before the holidays, you can do worse than indulging in one of these picks.
Image: Supergiant Games
Hades, one of 2020’s best games, is available for $12.49, 50% off its original price. But an even better deal is the Supergiant Games bundle for $35.63, or 73% off the total price of four games and five soundtracks. You’ll get Hades, Bastion, Transistor, and Pyre— with each of their soundtracks — and a 10th anniversary soundtrack featuring music from all the games. The Bastion soundtrack, which won multiple awards, is worth the price of the entire bundle, in my opinion; the music in Supergiant’s first game absolutely slaps.
The developer expects to release Hades 2 in early access in 2024, and what’s a better way to prepare than revisiting Supergiant’s back catalog? —Nicole Carpenter
Image: Strange Scaffold
El Paso, Elsewhere was released in September by developer Strange Scaffold, but you can get it now for $15.99, 20% off its original price of $19.99. If you’re a fan of Max Payne and PlayStation 1 visuals — or just original third-person shooters — it’s worth checking El Paso, Elsewhere out. Playing as James Savage, you can slow down time to blast away a bunch of different monsters. Not only is it a solid shooter, but El Paso, Elsewhere has a great narrative, too. —NC
Image: Geometric Interactive/Annapurna Interactive via Polygon
Cocoon is a game that surprised me a lot; it felt like it came out of nowhere and was all of a sudden in a top slot on my games of the year list. Released in late September by Geometric Interactive, Cocoon is a puzzle game about worlds within worlds within worlds, most of which exist inside orbs you can tote around. Beyond holding worlds, the orbs each have their own special powers, meaning they each have a different role in uncovering Cocoon’s secrets.
Despite its recent release, Cocoon is available for $19.99, or 20% off, its original $24.99 price. —NC
Image: Motive Studio/Electronic Arts
When Dead Space was originally released in 2008, it received tons of praise for being a genuinely scary sci-fi shooter. The 2023 remake of the game, originally released in January, lives up to that legacy. Isaac Clarke’s terrifying trip through the USG Ishimura looks better than ever, even under a thick layer of grime and gore, and the narrative’s detour into new territory works well at humanizing Isaac. The Dead Space remake is one of the best survival horror titles available in a golden age for the genre, and at a full 50% off (making it $29.99), it’s worth the chills for the thrills of eviscerating hordes of scary Necromorphs. —Cass Marshall
Image: Hazelight Studios/Electronic Arts via Polygon
Two player co-op games are surprisingly rare, considering most of us have at least one friend. A Way Out and It Takes Two are exceptions to the rule that are built entirely around two person cooperative play. The stories are quite different, but the core mechanics are similar, and based around playing with a pal.
In A Way Out, players take the role of two convicts teaming up to escape prison and acquire revenge, while It Takes Two is the story of a couple on the verge of divorce who find themselves trapped in the bodies of dolls. Both tales force the players to work together to platform, solve puzzles, and overcome the odds. A Way Out is 85% off, down to just under $5, and It Takes Two is 75% off, making it $11.99. —CM
Chelsea and Zack discuss Larsa’s loose lips and dive into the snooze fest of ‘The Real Housewives of Potomac’ Season 8, Episode 3
Chelsea and Zack kick off today’s Morally Corrupt with a discussion of the Bravo news of the week and a dissection of potential clues that may hint at the return of a fan favorite (1:47). Then, Chelsea and Zack turn to The Real Housewives of Miami Season 6, Episode 3 and Larsa’s loose lips (10:23) before diving into the snooze fest of The Real Housewives of Potomac Season 8, Episode 3 (28:54). Finally, Chelsea and Zack end the pod with a chat about Southern Charm Season 9, Episode 10 (38:47).
Host: Chelsea Stark-Jones Guest: Zack Peter Producer: Devon Manze Theme Song: Devon Renaldo
Still buzzing from last weekend’s UFC 295, Ariel, Chuck, and Petesy have a lot to get into on today’s show. First, the guys discuss this weekend’s final Bellator card and why the energy (or lack thereof) surrounding Bellator 301 is symbolic of the promotion’s entire existence. Then, the guys break down their latest pound-for-pound rankings before taking Discord questions about Alex Pereira’s legendary run, Ian Garry’s beef with Team Renegade, how the Saudis could convince Dana White to make the fight of the century, and more. Plus, a classic game of Buy or Sell.
To enter into our lovely Discord community, click this link.
TOPICS:
Intro (00:00)
The end of Bellator (03:07)
Why Bellator doesn’t invoke the same nostalgia Strikeforce does (08:49)
Saturday’s Paul Craig vs. Brendan Allen card at The Apex (21:02)
Ariel’s conundrum with getting Tom Aspinall into his November pound-for-pound rankings (24:19)
UFC fighters we feel most emotionally connected to (37:38)
How the Saudis could get Dana White to make Jon Jones vs. Francis Ngannou (57:30)
Buy or Sell (01:05:09)
Hosts: Ariel Helwani, Petesy Carroll, and Chuck Mindenhall Producer: Troy Farkas
The Ringer’s Bill Simmons is joined by Chris Ryan and Sean Fennessey to rewatch the 1982 romantic drama An Officer and a Gentleman, starring Richard Gere, Debra Winger, and Louis Gossett Jr.
Even vampires deserve treats. One of the many sacrifices that people make in exchange for eternal life in vampire lore is flavor. They can only eat one thing for the rest of their elongated lives, and it’s a metallic, salty, sinister thing. We all know this. We accept this. But vampires shouldn’t have to give up texture, too. So, in 2013, filmmaker Jim Jarmusch was brave enough to create a vampire with the vision to turn that blood into something good to eat: Eve and her blood Popsicles in Only Lovers Left Alive.
As a millennial woman, I have consumed more than my fair share of vampire stories. I grew up entranced by Interview with the Vampire. Stephenie Meyer’s Twilight series of books and films fell into my lap right on the heels of another fantasy series that, er, need not be named. Then there was True Blood, The Vampire Diaries, binge-watching Buffy the Vampire Slayer on the then-new app Hulu. But just once has drinking blood ever looked appetizing to me. Once have I ever vanted to suck blood, and that’s thanks to Eve.
Jarmusch’s moody hangout comedy stars Tom Hiddleston and Tilda Swinton as vampires named Adam and Eve (don’t worry about it) who’ve been on-again-off-again spouses for centuries and reunite when Adam is in a particular state of ennui. He’s got a hookup at a local blood bank, so he doesn’t need to do any killing. But Eve gets experimental. In an effort to surprise and cheer Adam up, she freezes some O negative. Very refreshing, especially when you’re in “a hot spot,” she says. Now, Hiddleston enjoying “blood on a stick” is a finger-licking image by itself, but this is not that kind of thirst blog. Hand to Lilith, this is the first and only time I have felt represented on screen by a fictional vampire. This is exactly the type of thing I would do if I were undead. I love to eat Popsicles. I love to make Popsicles.
Have you ever been in a situation where you had limited ingredients in your house — because of money, college, a thunderstorm, or a pandemic, for example — and had to get creative in order to avoid eating the same thing every day? Imagine that plus immortality. Shouldn’t vampires be messing around in the kitchen in an attempt to spice up their lives, like, all the time? The titular cannibal on Hannibal enjoyed sanguinaccio dolce, an Italian pudding, with human blood instead of the traditional pig’s blood. You can’t tell me Lestat wouldn’t be into that.
Vampires are inventive, prolific even, in many ways. Across literature, film, and television, their fighting styles vary. They choose to spend their daytime hours in different ways. You can always count on a fictional vampire to experiment with fashion. But not food. Whether the story is romantic or horrifying or a bit of both, we usually see vampires feeding on fresh human blood by sucking directly from their victim’s neck, wrist if they’re polite, or femoral artery if they’re nasty. It can be scary or erotic, but never exactly tasty. If a vampire doesn’t want to kill, and we have plenty of sullen and brooding faces in popular culture, they’ll find more palatable methods. The immortal teenagers on The Vampire Diaries drink blood-filled IV bags like Capri-Suns. Baz in Rainbow Rowell’s Carry Onseries, Interview with the Vampire’s Louis de Pointe du Lac, and the “vegetarian” Cullen family in the Twilight series hunt animals. Still, they’re drinking from the source. There’s no sense of fun. There’s no flair.
I can think of some notable exceptions. On Buffy the Vampire Slayer, the vampire Spike alludes to enhancing his blood with burba weed for flavor and crushed-up Weetabix for texture. At least once in season 6 we see him doing it, so we know it wasn’t a dry joke (hard to tell with those Whedon types). What We Do in the Shadows has a little fun, too. The vampires can get high off the blood of people who are on drugs. They can mix blood with Bud Light and get drunk. Still, that’s not very elegant or inventive. I expect more from them.
Others just merit an honorable mention. The glamorous antagonist known only as the Countess in the 1985 sex comedy Once Bitten drinks a glass of blood with a celery stalk. Occasionally you’ll see vampires drink their blood from a red wine glass or a flask. Presentation is important, so I appreciate that. Amy Heckerling’s romantic comedy Vamps mixes it up by having Krysten Ritter stick a straw into the rat she’s draining. That’s (a) gross and (b) boring! And True Blood, of course, is built around a synthetic blood that vampires can buy bottled and drink “out” in society. However, many of the vampires on True Blood prefer the real thing and tend to drink it in the usual way. Russell will stick his hand into a human’s chest cavity and pull out their heart, but he apparently can’t be bothered to prepare his food.
Come on! Where are the foodie vampires? I know that Hollywood’s best and brightest can do better. What about blood foam? Blood soup is already a dish in many cuisines. There are lots of foods cooked with blood, like black pudding or coq au vin. Where’s the whipping, frying, curdling, and coagulating? Show me a vampire starting the day with a steaming cup of hot blood. I don’t see why you couldn’t make freeze-dried astronaut blood for an afternoon snack. If Popsicles are possible, why not a bloody shaved ice, slushie, or sorbet?
I don’t even think I’ve ever seen a vampire lick a rare steak. Let’s face it: Being a vampire looks fun! Except for drinking blood, of course. That can change. If vampire fiction is here to stay, we owe it to them to give them something good-looking to eat instead of just someone good-looking to eat.
Matt is joined by journalist and former chief media correspondent for CNN Brian Stelter to discuss the unique business behind Fox and its relationship with Hollywood moving forward in the post-Rupert era, including how it continues to generate billions in profits every year, its lucrative deal with the NFL, and its ad-supported TV service, Tubi. Matt finishes the show with a prediction on Tom Brady’s media career.
For a 20 percent discount on Matt’s Hollywood insider newsletter, What I’m Hearing …, click here.
Ever since Disney Lorcana launched on Aug. 18, curious friends and family have wasted no breath asking me their most pressing questions: What’s it like?How does it compare to Magic: The Gathering? To thePokémon Trading Card Game?And why the hell can’t I find any product in stores? It’s complicated, I say. The game is quite good, and compares favorably to both of the leading trading card games on the market. Product is hard to find because, well… people are very eager to try and turn a buck on collectibles these days. Also, spooling up the manufacturing capacity to compete with the two global revenue leaders in all of tabletop gaming is hard. Quite hard, in fact.
But the thing I end up talking about the most in these casual conversations is the fact that there are lots of gaps in the design of Disney Lorcana — holes that very clearly need to be filled in with new cards, new mechanics, even whole new decks to play with. With the release of Rise of the Floodborn, at least some of those holes are beginning to get filled in.
I’ve spent some time with its two new starter decks — both Amethyst and Steel as well as Amber and Sapphire — and they’re every bit the match for the three starter decks that came before. In fact, they fit into the metagame like a key fits into a lock… almost like they’d been designed that way.
My favorite of the two, Amethyst and Steel, is a hefty, brawling thing with a slower ramp-up than my previous favorite, and The First Chapter’s breakout star, Amber and Amethyst. Played right it’s almost as effective, so long as you have enough patience to pad out a few early rounds just dropping ink. But once you get Madam Mim and Merlin cards bouncing back and forth, earning lore left and right, it’s satisfying to then start taking a few big swings with Tiana, Celebrating Princess or Kronk, Junior Chipmunk. Keeping everyone protected with a few sets of Mouse Armor, it’s possible to cruise to a mid-game win nearly unopposed.
Image: Ravensburger and Disney
Image: Ravensburger and Disney
On the other hand, my 13-year-old daughter prefers Amber and Sapphire. Also a slow burn, this one’s a team-builder that accelerates surprisingly fast in the mid game thanks to Snow White’s Seven Dwarfs. The Dwarfs vary in cost from two to five ink, but the more of them you get on the table the more powerful they become individually when challenging. It’s a terrific little swarm of charming ruffians, buoyed by none other than Christopher Robin, Adventurer, capable of snagging four lore each round — so long as he has enough friends in play beside him.
Adding these two starter decks to the game, however, does more than just open up two new ways to play. Each 60-card deck in Disney Lorcana must be built from either one or two different colors, and these starter decks are split more or less right down the middle. Amethyst and Steel, for instance, includes 29 Amethyst and 31 Steel cards, respectively. With just a few booster packs — maybe even the ones that come bundled in with each starter deck — you could easily round each of those stacks into two 30-card half decks.
Paired with the other three decks sold at launch in August, those 10 half-decks give you 45 different combinations.
Are all 45 combinations of decks going to be as viable as the five starter decks that the game shipped with across its two launch sets? No. Absolutely not. There are gonna be some real bad matchups in there, to be sure. But until you mash ‘em up together and play them against another deck of cards, you won’t know. And, once you do know, you’ll have a better idea of how to augment those decks to make them better. At its best, the game is intuitive enough that you’ll discover unique maneuvers and combinations at a steady pace. It’s a starting point, and an entrée into the larger world of collecting and building decks for competition.
The bottom line is that Disney Lorcana is growing, just like Magic and Pokémon started growing more than three decades ago. Rise of the Floodborn includes more than 200 new cards in all, effectively doubling the number of cards available with which to build and play. It’s a great game, and its complexity is building at a speed that even its youngest fans can keep up with — and, at $16.99 a starter deck, at a price that many people can afford.
Just don’t you dare pay a penny more than $16.99 (plus taxes) for those starter decks.
Grab a deck or two, maybe all five starters if you can find them with the reprint launching around the same time, and get started learning the game. Quit worrying about the outlandish prices being paid for shiny, sexy cards online. Stop confusing these things for bitcoin. It’s a card game, one with a massive fandom and a healthy momentum behind it. It’s going to be a long journey, one that gets even better as it rolls along.
Disney Lorcana Rise of the Floodborn’s two new starter decks arrive at local retailers on Nov. 17, with a wider release on Dec. 1. They were reviewed using pre-release physical copies provided by Ravensburger. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.
Stories, especially beloved stories, have a tendency to bleed past their borders and escape their original bodies. Bram Stoker’s Dracula is among many well-loved works that have long since taken on new shapes, shifting forms constantly. The epistolary tale of vampires has hundreds upon hundreds of adaptations, with one domineering throughline: Stoker’s lasting characterization of the elegant, verbose, vampiric count himself.
Given the breadth and variety of the landscape, it can be difficult, at this point, to iterate on Dracula in a way that feels fresh — which is why Dimension 20’s Coffin Run was, and continues to be, such a delight.
Coffin Run, a Dungeons & Dragons actual-play series, premiered in the summer of 2022. The six-episode run, described on Dropout’s website as “a tale as old as many lifetimes,” was helmed by storyteller and game master Jasmine Bhullar and starred Zac Oyama, Erika Ishii, Isabella Roland, and Carlos Luna. Coffin Run emerged from Bhullar’s love of Stoker’s novel, she told CBR in 2022, as well as comedic source material like Young Frankenstein and What We Do in the Shadows.
The cast of the series shines as archetypical members of Dracula’s retinue, brought together to ferry the Count (who sustains undeath-threatening injuries at the top of the series) home to Castle Dracula in his coffin. Oyama plays Squing, a Nosferatu-like vampire who is Dracula’s “firstborn,” turned as a child and preserved forever. Roland plays Dr. Aleksandr Astrovsky, a brash, invigorated mad scientist figure. Luna plays Wetzel, a young human who lives as Dracula’s plaything in hope of becoming a vampire himself. And Ishii plays May Wong, one of Dracula’s vampire brides, who used to be an actress in New York.
Image: Dropout
Coffin Run unfolds as a love letter to Dracula, both the form of the novel and the vampire himself. The story roots itself in Stoker’s work from the start, anchoring the narrative in the epistolary form. It’s letters all the way down, really (and not just inside Squing, who has a tendency to eat them). The series opens on Dracula himself standing over a writing desk, penning a letter to Squing. The letter takes a journey across the sea before it arrives at the Gold Crona Inn — much like Jonathan Harker at the outset of Dracula. From there, letters guide the narrative, arriving for the players at key moments.
Letters, as a kind of delivery system for the story, are adeptly wielded by Bhullar — because of the fickle nature of their author, Dracula, when heartfelt sentiments are poured out in the letters there’s a lingering sense of unease, perpetuated by the arrival of letters that reveal that the Count’s feelings for his coffin-bearing friends and family might not be what they seem. Wetzel, for example, becomes disillusioned with the Count as the series goes on, slowly beginning to distrust him, while May realizes that her own adoration for Dracula may be more one-sided.
Materially, Coffin Run pays beautiful homage to the Gothic lushness of Dracula. When players are handed letters, they receive actual letters at the table, passed along with a glowing candlestick. In the final fight, Dracula’s vitality is measured by vials of “blood” poured into a crystal goblet by Bhullar and then consumed as the vampire comes back to himself. Black-and-white film adaptations get a nod in the grayscale miniatures and the monochromatic set. The special effects all come together to create a world that feels incredibly familiar to horror fans as well as uniquely new — Rick Perry, production designer and creative producer for Dropout, gets heaps of nods throughout the series for his work on the sets and miniatures, as do the crew in a talkback episode post-series.
Image: Dropout
From the Scooby-Doo-like title sequence to the performances, the crew and cast of Coffin Run perfectly hone in on the comedic influences Bhullar cited for the series, as well as the inherent ironies of the source material. May, the classically gorgeous vampire bride, is played by Ishii with a gleeful, over-the-top accent, as is Roland’s Dr. Astrovsky. Squing, as Dracula’s firstborn, is constantly baffled by modern technology, referring to the train that delivers Dracula’s coffin as a “metal tube.” Seemingly, his lack of understanding stems from apathy, rather than access. Castle Dracula, when the story eventually arrives there, is similarly frozen in time, preserved by caretakers who eventually end up ceding the castle to antiquers and “Lairbnb” opportunists.
So much of vampiric representation in pop culture is rooted in Dracula’s particular brand of allure. Even Dungeons & Dragons has its own storied distillation of Stoker’s Transylvania and the titular count in the enigmatic Strahd von Zarovich and the land of Ravenloft. The cast and crew of Coffin Run do a fantastic job of preserving the larger-than-life presence of Dracula in the story, from adding a silhouetted batwing shadow over Bhullar when she speaks to characters as Dracula to character arcs that nod at the ubiquity of the Count and his story. In discussing his place with Dracula at the end of the tale, Wetzel says, “It’s like everyone in [Castle Dracula], they’re just gonna be in there for a while, you know? It’s like the same thing over and over again. Same stuff.”
No adaptation is perfect — with Dracula in the public domain and vampires back in the zeitgeist (hello, Interview with the Vampire, and the resurgence of Twilight, and a million other fanged options), there will likely be hundreds more distillations in the future. Coffin Run takes a pile of well-known, over-offered ingredients — Dracula, the undying bogs of Transylvania, letters, a carriage ride through wolf-stalked trees — and makes something wonderfully new from them.
At the very least, it’s worth sinking your teeth into.
Each week, we round up the most notable releases new to streaming and VOD, highlighting the biggest and best new movies for you to watch at home.
This week, The Killer, David Fincher’s latest psychological thriller, finally arrives on Netflix following its brief theatrical run. Charlie Day’s satirical comedy Fool’s Paradise comes to Hulu, while a new documentary on actor-director-comedian Albert Brooks premieres on Max. There’s a ton of other new releases to choose from on VOD, including the biographical comedy-drama Dumb Moneystarring Paul Dano, A24’s Dicks: The Musical, and more.
Genre: Action thriller Run time: 1h 58m Director: David Fincher Cast: Michael Fassbender, Arliss Howard, Charles Parnell
Based on the 1998 French graphic novel, David Fincher’s latest stars Michael Fassbender as a professional assassin who becomes the center of an international manhunt after his latest assignment goes wrong.
In theory, The Killer could be seen as a film about the ruthlessness of the gig economy, disguised as a crime thriller. It sends the Killer through a Russian nesting doll of missions until there’s little delineation between his personal life and his profession. But Fincher and Walker have little to say about anything they present on screen, or the fleeting thematic subtext they introduce. The film is airtight in its construction, but slight in its artistic objectives. Beyond Trent Reznor and Atticus Ross’ nerve-wracking score, there really isn’t that much to it.
Genre: Art documentary Run time: 1h 41m Director: Anton Corbijn Cast: Paul McCartney, Roger Waters, Jimmy Page
Dutch photographer and director Anton Corbijn (The American, A Most Wanted Man) makes his second straight doc about the music industry here after 2019’s Depeche Mode concert movie Spirits in the Forest. This time, he turns his eye on the album art design studio Hipgnosis, with the help of some rock ’n’ roll luminaries.
Genre: Satirical comedy Run time: 1h 38m Director: Charlie Day Cast: Charlie Day, Ken Jeong, Kate Beckinsale
It’s Always Sunny in Philadelphia’s Charlie Day makes his feature directorial debut in this satirical comedy about a mute amnesiac (Day) who is abducted by a desperate publicist (Ken Jeong) to impersonate his client — a method actor who refuses to leave his trailer to film a biopic about Billy the Kid. It gets even weirder than that, trust me.
Genre: Documentary Run time: 1h 28m Director: Rob Reiner Cast: Albert Brooks, Judd Apatow, James L. Brooks
Framed as a dinner conversation between actor-director Albert Brooks and director Rob Reiner, this documentary charts Brooks’ career from his early work on The Tonight Show Starring Johnny Carson and his mainstream acting debut in Martin Scorsese’s Taxi Driver to his meteoric rise to fame starring in such films as Private Benjamin and Broadcast News. Guests include Larry David, Conan O’Brien, Sarah Silverman, and Jonah Hill.
New on Shudder
Birth/Rebirth
Where to watch: Available to stream on Shudder
Image: IFC Films/Shudder
Genre: Horror Run time: 1h 38m Director: Laura Moss Cast: Marin Ireland, Judy Reyes, Breeda Wool
This horror-thriller follows a morgue technician who performs a miracle by successfully bringing the body of a dead girl back to life. Unfortunately, this miracle comes at a price, forcing the technician to hunt down pregnant women in order to harvest their biological material to keep the girl alive.
New to rent
Dumb Money
Where to watch: Available to rent on Amazon, Apple, and Vudu
Photo: Claire Folger/Sony Pictures
Genre: Biographical comedy-drama Run time: 1h 45m Director: Craig Gillespie Cast: Paul Dano, Pete Davidson, Vincent D’Onofrio
Remember the GameStop short squeeze of 2021? No? That’s OK — admittedly, it was a very hectic and wild time, what with the whole… everything going on. In case you’re looking for a refresher, this biographical comedy-drama about a middle-class financial analyst who struck big during squeeze might be just what you’re looking for.
Where The Big Short was patronizing but still hugely entertaining and legitimately informative, Dumb Money’s creators seem uninterested in explaining what the hell happened with the GameStop scenario, or how the hell it happened. The script assumes that the audience is either already familiar with the story, or doesn’t much care about the financial specifics and just wants to see the news reenacted by people they know. Most of the jargon goes unexplained, and the series of events that facilitated the saga is just shrugged off in favor of a simplistic “isn’t this crazy?!” tone.
Dicks: The Musical
Where to watch: Available to rent on Amazon, Apple, and Vudu
Image: A24
Genre: Musical comedy Run time: 1h 26m Director: Larry Charles Cast: Josh Sharp, Aaron Jackson, Nathan Lane
This musical comedy follows two longtime business rivals who inadvertently discover they are identical twin brothers separated at birth. Concocting a scheme to get their divorced parents back together, they switch places in order to orchestrate a reunion. Think The Parent Trap, but with more musical numbers, dick jokes, and Megan Thee Stallion.
Dicks takes shots at different kinds of modern movies early on, starting with other A24 movies. A24’s logo is accompanied by grandiose music, and its signature elevated horror threatens to become a tongue-in-cheek thematic inspiration when Trevor and Craig wonder whether their predicament meets the qualifications for abuse and trauma. The film’s New York-set, American Psycho-esque corporate saga is clearly filmed in Los Angeles, with the seams of several sets and stages showing in the margins, while the stock footage it uses of NYC is all distinctly anachronistic.
Rebel
Where to watch: Available to rent on Amazon, Apple, and Vudu
Genre: Drama Run time: 2h 15m Directors: Adil El Arbi, Bilall Fallah Cast: Aboubakr Bensaihi, Lubna Azabal, Tara Abboud
Rebel follows the story of Kamal (Aboubakr Bensaihi), a Moroccan-born Belgian rapper who chooses to travel to Syria to aid victims of a war. After being abducted by the Islamic State, Kamal is forced to work as a cameraman filming the group’s skirmishes against the military. While trying to find a way to escape, Kamal must find a way to save his impressionable younger brother, Nassim, who is being groomed as an Islamic State recruit.
Foe
Where to watch: Available to rent on Amazon, Apple, and Vudu
Image: Amazon Studios
Genre: Sci-fi drama Run time: 1h 50m Director: Garth Davis Cast: Saoirse Ronan, Paul Mescal, Aaron Pierre
Saoirse Ronan and Paul Mescal star in this sci-fi psychological thriller about Henrietta and Junior, a married couple whose love is put to the test when Junior is called to work on a large space station orbiting Earth. In his stead, Henrietta will be left in the company of a robotic replica of her husband. Remember that one episode from the sixth season of Black Mirror that starred Aaron Paul and Josh Hartnett? This sounds kind of like that.
The live-actionAvatar: The Last Airbender will officially premiere on Netflix on Feb. 22, 2024. The streaming service revealed the release date and the show’s first teaser trailer on Thursday during its Geeked Week presentation.
Netflix first announced the live-action rendition of the beloved animated show in 2018. The original creators, Michael DiMartino and Bryan Konietzko, were on board to reimagine the series better than the M. Night Shyamalan film. However, the two left production two years later, explaining that the vision of the Netflix series did not align with the “spirit and integrity of Avatar.” They’ve since gone on to announce new animated projects in the Avatar-verse.
Meanwhile, a new creative crew, lead by Sleepy Hollow’s Albert Kim, took over the Netflix show. Michael Goi (Riverdale), Jabbar Raisani (Lost in Space), and Roseanne Liang (Shadow in the Cloud) also joined as directors. The main cast includes Gordon Cormier (The Stand) as Aang; Kiawentiio (Anne with an E) as Katara; Ian Ousley as Sokka; and Dallas Liu (Pen15) as Zuko. The four relative newcomers are joined by heavy-hitters including Daniel Dae Kim, Amber Midthunder, Utkarsh Ambudkar, Danny Pudi, and George Takei.
We’ve already seen some first glimpses of the show, including the main cast — as well as the Fire Nation characters — in costume. With an official release date on the horizon, there’s more to come for the live-action Avatar.
60 Songs That Explain the ’90s is back for its final stretch run. (And a brand-new book!) Join TheRinger’s Rob Harvilla as he treks through the soundtrack of his youth, one song (and embarrassing anecdote) at a time. Follow and listen for free on Spotify. In Episode 108 of 60 Songs That Explain the ’90s—yep, you read that right—we’re covering Portishead’s “Glory Box.” Read an excerpt below. And if you’re in Los Angeles on November 16, check out the 60 Songs and Bandsplaincrossover event celebrating Rob’s new book.
What is this voice? What is the deal with Beth Gibbons? How would you describe Beth’s diction here? Playful? Caustic? Bright? Malicious? Theatrical? All of ’em? None of ’em? Who do you hear? You hear Billie Holiday? You hear Dusty Springfield? You hear a Disney villain? You hear a Bond girl? You hear a Bond villain? No, Mr. Cupid, I expect you to die!
What does Beth Gibbons think about Beth Gibbons? “I’m not technically a very good singer. If anyone says I am, I know they don’t know what they’re talking about. If I wanted to be, I’d have to give up smoking and have lessons.” That’s Beth in a 1998 book called Seven Years of Plenty: A Handbook of Irrefutable Pop Greatness 1991-1998, by Ben Thompson. 1991 to 1998 is eight years, but OK. Portishead consists primarily of three people. You got Beth. You got Geoff Barrow, on lots of stuff but primarily on turntables. And you got Adrian Utley, primarily on guitar. Beth and Geoff meet while participating in an Enterprise Allowance Scheme. I’m going to be honest with you and say that I got really excited by the word Scheme. I pictured Beth and Geoff meeting while devising, y’know, an Ocean’s Eleven–style audacious crime spree. Right? I pictured a stylish caper. I pictured Beth and Geoff hanging upside down and stealing the Pink Panther diamond or whatever. Right? How appropriate, given this band’s flagrant old spy movie vibe, the Mission: Impossible of it all.
But, no. No. The Enterprise Allowance Scheme was an ’80s Margaret Thatcher–era British political thing that gave young people extra government money if they set up a small business. That’s boring. That’s so boring. But Beth and Geoff meet, and they do set up, in a manner of speaking, a small business called Portishead, a band named after the town near Bristol where Geoff grew up. A town that Geoff once described to SPIN magazine by saying, “I really don’t like the place. It’s a place you can go to and die.” And then Beth says, “That’s why we named ourselves after it.” That’s funny. C’mon. She’s a little playful. The first song they work on together is called “It Could Be Sweet.” Dig the feature-length, majestic, tragic arc of the word nothing here.
Perhaps you’re like me, and you can close your eyes and clearly picture the cover of Portishead’s 1994 debut album, Dummy: It’s a quite striking, almost nauseating blue, with a blurry photo of Beth sitting in a chair in a fancy dress with blood on her face and hooked up to an IV, looking disconcertingly dazed. Perhaps you’re like me and you were not previously aware that this cover photo of Beth is a still from a short film Portishead devised and, perhaps to their chagrin, starred in called To Kill a Dead Man. Adrian plays an oily businessman type, Geoff plays a dirtbag assassin type, Beth plays a femme fatale type. They’re all not great actors, necessarily—Beth, maybe, though, if she took lessons and smoked more—but they’re all extremely well cast. Let’s leave it at that, actually.
The drums on “It Could Be Sweet,” though. The precise and bone-dry psh psh psh psh of the cymbals, the dollhouse-tea-set delicacy of it all. It’s a minor technical marvel; it’s a marvelous major triumph of vibe. Looking back on this song while talking to BBC 6 in 2010, Geoff says, “It wasn’t soul, but then, it kind of was. And it wasn’t overtly jazzy. And it wasn’t folk. But she brought this adultness to the track. And all of a sudden it was—this is actually real. And she’s singing about things that she obviously cares about.” You can find that quote in a cool Trash Theory video about “Glory Box” as well.
So this is real. Geoff is somewhat of a studio veteran by the time Portishead kicks off; in fact he was a tape operator at Coach House Studio in Bristol when Massive Attack was making Blue Lines. Geoff has said that he was a lousy tape op, but he made great tea. That’s gonna about do it for Geoff and self-deprecation. Geoff once told Melody Maker, “Ambient music has never particularly appealed to me. Push ‘Go’ on a synthesizer. Make some noise. Put some delay on it, and put a couple sheep noises on it. I’m not into it.” Rude! I believe Geoff’s got some specific targets in mind, there. The KLF would like a word, Geoff. But let’s leave that at that, as well, actually. Sheep noises will not suffice, then, in terms of a hook.
And this is how Dummy, this is how Portishead first reaches me in 1994, an alt-rockin’ midwestern teenager with no ambient sheep music experience, only a little Massive Attack experience, and for that matter very little cool old spy movie experience. Portishead first reaches me via the single “Sour Times,” which has a recognizable retro-futuristic cool old junk drawer feel that makes a lot of sense if you’ve spent 1994 getting heavy into Beck, or Stereolab, or, like, “A Girl Like You” by Edwyn Collins. You remember that shit? Is that a sacrilegious comparison from Portishead’s perspective? Too bad.
[Rob hums guitar solo.] That’s right. That’s exactly how that guitar solo sounds. Too many poor-ass singers! Not enough poor-ass songs! That’s what he says there, right? Listen. There was a subset of 1994 alternative rock popular enough to sneak on the radio and MTV and yet ultra-cool and wily enough that I’d hear it and go, I don’t know how old this is. This is not the most sophisticated initial framework through which to receive Portishead, but, well, the statute of limitations expired on that, too. What elevates Dummy, what enshrines Dummy, is that you get all these warped old samples, you get that disorienting sense of timelessness, you get all these wonderful dusty old machines, but you get all the ghosts in those machines, too. All the ghosts are played by Beth Gibbons.
I dig the beat here, right? The alarm clock boom bap of it all. Adrian Utley’s less-is-more fuzzed-out guitar: bwwwwooowwww. But you also get Beth singing, wailing, moaning, declaiming whatever it is she’s saying there, on the song “Strangers.” I can’t think of another album that delivers quite the same sort of delightful whiplash pivot between cool detached post-human sounds and bone-chillingly extreme human frailty. This song is called “Numb.” You ever heard a cooler snare drum sound in your life? No, you have not.
However. Does the coolest snare drum sound she’s ever heard in her life make Beth Gibbons feel less lonely? No, it does not.
In my California years, my Bay Area years, one time I went to this super-cool San Francisco apartment open-mic night sorta living room concert deal, and this dude had just a microphone and a loop pedal—he was a beatboxer, right—and he did a full looped beatboxed version of Portishead’s “Wandering Star.” It is difficult, perhaps, to convey the exquisite desolation of Beth Gibbons’s vocal approach while beatboxing; I don’t know if I would recommend getting romantically involved with a Portishead-covering beatboxer. You’re living on the edge there, emotionally. You’re gonna end up living a Portishead song. I’m generalizing, but come on. But on the other hand, this dude did a great job this time, and thereafter, every time I go back to Dummy, “Wandering Star” sounds ever so slightly more human to me.
“Wandering Star” sounds more human to me now, but it also remains, like, wildly depressing, right? “The blackness/The darkness/Forever.” I have always heard Portishead primarily as primo moping music. Moping, whining, sulking, pouting. Being a grumpus. Not calling ladies on the phone. Feeling extravagantly sorry for oneself. Over-romanticizing one’s solitude, et cetera. This does not appear to be the way most people heard Dummy. The moping approach does not appear to be either of the top two approaches most people took to Dummy. Generally, you hear two things about this record. One: It is apparently stupendous background music. You’d hear it in restaurants, you’d hear it in both high- and not-as-high-end clothing boutiques, you’d hear it at the parties where all the girls were so they wouldn’t have been home even if I had tried to call them, which I didn’t. Dummy became not ambient music, exactly—not Lo-Fi Beats to Study To—but this record did prove compatible with a wide variety of activities and social situations. Put it that way.
Or! Or, put it the other way. People thought it was makeout music. Music for … smooching. Amorousness. Et cetera. On YouTube you can find footage of Geoff and Beth, on camera, in a church, being asked by a cheerful Canadian interviewer how they feel about Dummy being described as “the greatest shagging record of 1994.” That’s another way to put the other way to put it. That’s apparently the Canadian way to put it. They don’t shag in Canada. Do they? Don’t answer that. Do you find this music appropriate for, uh, smooching? Don’t answer that, either. I just have a very hard time imagining some suave Canadian dude being like, Hold on, baby, we need some music, yeah, let me put on some, yeah, all right, check this out, baby.
That song’s called “Biscuit.” I just googled “Do they shag in Canada,” and I got what I deserved. That’s all I have to say about that. “Biscuit” is the second-to-last song on Dummy. The last song is “Glory Box.”
Dig that slow-motion gnarly guitar, man. Phenomenal. Adrian Utley on guitar. The chopped-and-screwed Jimi Hendrix, they call him. Nobody calls him that. That is also dumb. That is Cheeto chamber–caliber dumb. Now, that line’s got makeout music overtones for some of you, perhaps, not unreasonably, but Beth’s focus, not surprisingly, is elsewhere.
Talking to The Independent on Sunday in 1994, Beth says, “The key line in the song really is Move over and give us some room, because I do think women are very much taken for granted. I’m more an easygoing than a rabid feminist, but women in general are very supportive to me. History has made them like that. And this is not something that is always reciprocated.” She elaborates on this theme after Adrian’s extra-rad guitar solo.
In 1995 Dummy won the prestigious Mercury Prize, awarded to the best album of the year from the United Kingdom or Ireland, beating out Oasis’s Definitely Maybe, Tricky’s Maxinquaye, PJ Harvey’s To Bring You My Love, and many other fine records, including a Van Morrison album I was unfamiliar with. I wouldn’t say Portishead recoiled from the spotlight, precisely, but Portishead put out a second album, self-titled, in 1997, in a vein similar to Dummy’sbut just a little harsher, sharper, less … what’s the word? Warm. It’s not as warm. It’s still pretty great, though. What it doesn’t have is a “Glory Box.”
To hear the full episode, click here. Subscribe here and check back every Wednesday for new episodes. And to preorder Rob’s new book, Songs That Explain the ’90s, visit the Hachette Book Group website.
Blizzard revealed the latest hero to join the ever-growing roster of its shooter Overwatch 2 at Blizzcon 2023. During an interview at the convention, Polygon got more details about Mauga, what players can expect from him, and the process of creating a new tank.
“Mauga is a damaged-based tank, and how he sustains himself and his team is through damage,” said lead hero designer Alec Dawson. He was designed based on his weapons, with his abilities centered around doing as much damage as possible. The designers hope this focus on damage will make him more appealing to new players.
The team wanted to ensure his abilities felt good when using both chain guns, but they also wanted to make sure players couldn’t “wipe people out immediately.” To combat that, Mauga has a big spread on both of his guns. At the same time, this makes him a threat in close quarters. “You don’t want to play with Mauga up close unless you know you’re going to take him out,” said Dawson.
Mauga’s Overrun charging ability makes him virtually unstoppable, even against sleep darts. “He uses it to get where he wants to go,” said Dawson. For a nice cherry on top, whenever Mauga directly hits an opponent while using Overrun, he’ll slam them to the ground, stunning them while other nearby opponents will be sent flying.
Image: Blizzard Entertainment
Mauga’s ultimate, Cage Fight, creates a zone that traps opponents and blocks healing from the outside of it. What makes his ultimate even more dangerous is that Cage Fight stays active even if Mauga dies. Support hero Lifeweaver can pull Mauga out of the ultimate, but the enemy players will still be trapped inside until the ability runs out.
Even though he’s a tank, Mauga can do more damage than some DPS heroes, said Dawson. To counter that, opposing teams can attack Mauga while he’s reloading or has burned through his abilities. “He’s such a big body that he really needs support. He needs a high healing output to keep him up at times.”
When it came to creating Mauga, the dev team worked closely with a culture consultant team to ensure the studio displayed him in a way that would be respectful to the Samoan community. “We worked with a traditional tattoo artist from the Samoan culture to guide us. We tried to get as authentic as possible and as close to real as our engines could handle. And it turned out great,” said hero design producer Kenny Hudson.
Image: Blizzard Entertainment
When Mauga was first being tested, the team originally had one iteration where his right gun only dealt critical damage to enemies in the air to help tanks fight flying-based heroes. As time went on, the team scrapped that, and now the right gun deals critical damage whenever an enemy is set on fire first with his left gun. But the idea to have him use two big guns was something the dev team always intended to do. “We always kinda knew that he was going to be a tank with two big main guns, and we wanted to make them just as important and just as useful to players as the other one. We didn’t want one to outshine the other,” said Hudson.
One of the challenges the dev team faced was making the visual cues noticeable to players when Mauga uses his Cardiac Overdrive ability, which allows Mauga and his team members to heal whenever they damage an opponent. So the dev team revisited an old idea where Roadhog’s ability would heal everyone around him. This helped them find the “sweet spot” of not overwhelming the player with too much going on screen. “We don’t like throwing things away. Even if it doesn’t work out for a certain hero, it can come back later on for another one,” said senior test analyst Foster Elmendorf. To help further prove their point, Elmendorf explained how Mauga’s ultimate was originally D.va’s, which involved her making “a dome of lasers.”
The team has been working on Mauga for some time. Originally, he was supposed to be released in season 2 instead of Ramattra, “but the team really wanted to take some more time to get the kit just right,” said Dawson. Pushing Mauga back allowed the dev team to polish him up and ensure his abilities played smoothly with one another.
Gen V’s first six episodes are remarkably tight. The Boys’ spinoff series immediately establishes its place in the larger universe, and quickly introduces us to an entire cast of characters, a unique superhero university, and a secret conspiracy in just a few short hours. Despite its relatively large cast of characters, Gen V manages to give each one time to shine in their own storylines, letting them all have problems — both personal and superpowered — that just make for great television. All the while, all of the teen drama seamlessly filters back into the conspiracy thriller literally underneath the school, as the kids discover the mysteries of The Woods. But Gen V’s last two episodes run into a unique problem: They move too fast.
[Ed. note: This post contains spoilers for Gen V season 1.]
Gen V’s seventh and eighth episodes cover a lot of ground very quickly. After the cliffhanger twist of episode 6 (that Cate has been manipulating the group the whole time), the gang learns that Indira Shetty’s ultimate plan with The Woods is to create a virus that will kill anyone with Compound V in their system. Cate decides she’s flipping sides completely. She kills Shetty, who had been manipulating her, and frees the kids from The Woods, telling them that they’re better than humans and that humans don’t deserve to live — a message Sam gets on board with fast. For Marie, Jordan, Emma, and Andre, however, all of this is too much bloodshed to stomach, and they start fighting Cate, Sam, and the kids from The Woods. As chaos breaks out at God U, the powers that be finally call in a little assistance, and Homelander shows up to put a stop to everything.
If this all sounds a little harried, that’s because it is. What started as a carefully plotted series, full of scenes of teens working out complex (and not so complex) emotions and dealing with the moral ramifications of having powers, suddenly devolves into a massive CGI brawl. The huge fight feels out of step with everything that’s come before it. It’s exactly the kind of ending you might expect from a Marvel movie that takes a left turn into punching just as the third act begins.
Image: Prime Video
That’s not to say that Gen V’s first season shouldn’t have ended in a fight — just that it shouldn’t have ended in a fight this quickly. The fight should have been set up better, allowing the teenage characters’ emotions the space to bubble over until all they knew how to do was fight their way out. It’s a bad time for the show’s first emotional shortcut. The eight-episode season abandons the delicate pacing of the show’s fantastic early chapters to rush through plot points and motivation in the back half.
But with just a couple more episodes, which would ultimately give the season a very standard 10 episodes, it might have been much easier to swallow the way that Cate and Sam’s systematic abuse caused them to turn to wanton violence, or why their friends couldn’t talk them out of it and decided to fight them instead. Episodes 7 and 8 feel like the microwave version of Gen V. They’re still pretty good, but not nearly as great as the slow-cooked setup.
The good news for the show is that the too-quick ending doesn’t take away from how great the rest of the season was. And all things considered, there are much worse problems to have than leaving people wanting more — Gen V is the rare show that could be improved with more rather than less. Regardless of the chaotic frenzy that ended season 1, the setup for Gen V’s second season is easy to see and exciting to think about. The core of the heroes being trapped feels like great fodder for a prison break, and Cate and Sam having to figure out what to do now that they’re not under anyone’s thumb should be fascinating. Despite the season’s sudden ending, this series is still filled with fantastic characters, and the deftness of the first half of the season has earned the creative team some benefit of the doubt going forward. But let’s hope season 2 gets all the episodes it needs to do its story justice.
A new hero is coming to Overwatch 2 next month. Mauga, the game’s next tank-class hero, will join the Overwatch roster with season 8 and will be the game’s 39th playable character, according to a post on the Nintendo Switch eShop news channel.
Blizzard plans to officially reveal the next Overwatch 2 hero at BlizzCon 2023, which starts Friday, but a first look at Mauga and his abilities have leaked ahead of that.
Overwatch 2 players can get their hands on Mauga earlier than December, however — this weekend, in fact, thanks to a free trial weekend for Blizzard’s game. Mauga will be playable from Friday, Nov. 3 through Sunday, Nov. 5 as part of a sneak peek at season 8 of Overwatch 2.
Image: Blizzard Entertainment
Blizzard describes Mauga as a “powerful brawling Tank Hero who will tear through the competition with his incendiary and volatile chainguns.” Maugau’s kit is designed “to bash through the front lines and brawl his opponents in close-quarter combat, by wielding two powerful chainguns that can either be fire individually or in unison,” Blizzard says.
One of Mauga’s chainguns is nicknamed “Gunny” and can burn his opponents with incendiary charges when they take enough damage. The other gun is known as “Cha-Cha,” which can deal critical hits. Mauga’s Berserker passive ability, Blizzard says, will grant him temporary health whenever he deals critical damage.
Mauga’s front line-breaking power is called Overrun, “a charging ability that cannot be stopped by any crowd control abilities,” Blizzard says, meaning counters like Ana’s Sleep Dart or Sigma’s Accretion. Overrun “stomps into opponents, dealing a powerful knockback.” Another ability, Cardiac Overdrive, creates an aura that reduces incoming damage, “allowing allies to heal themselves while dealing damage.”
Mauga’s ultimate ability, Cage Fight, “traps nearby opponents in a cylindrical fighting ring” with a barrier that “blocks enemy incoming damage or healing from the outside.”
Blizzard says Mauga will be officially released on Dec. 5, when season 8 of Overwatch 2 goes live.
Overwatch 2’s 39th playable hero shouldn’t be a surprise to players who have been paying close attention to the game for the past few years. Mauga made a guest appearance in the 2019 Overwatch comic What You Left Behind, which revealed the tank-class character as a former Talon ally of Baptiste. Mauga hails from Samoa, a location that Blizzard recently mined for a new Control map for Overwatch 2. That map offered hints that Mauga would soon appear in the game, in the form of one of his colorful shirts hanging in a room.
Nearly three decades after it was first released on Super Nintendo — and despite a handsome remake for Switch, with completely redone visuals and rerecorded music — there’s still something strangely, but not unpleasantly, off about Super Mario RPG.
Mario looks all squat and cross-eyed; in fact, the whole Mushroom Kingdom and all its denizens have a sort of squashed, funhouse-mirror look, as if folding them into an isometric perspective has flattened them all out. Early in the game, Bowser’s castle gets run through by a giant, skyscraper-sized talking sword; when did you ever see a sword in a Mario game? Not long after, a Toad makes a joke about forgetting his bazooka at home. His what? Mario’s house is a wobbly, clapboard shack. Mario has a house. It’s all kinds of wrong.
This adventure, first released in 1996 as Super Mario RPG: Legend of the Seven Stars, was a collaboration between Nintendo and Square (now Square Enix) when both were in their mid-’90s pomp. Nintendo was winding down the SNES after an unbeatable run of in-house classics, from Super Mario World to Yoshi’s Island, while Square was months away from unleashing Final Fantasy 7 on the world. It was a meeting of near equals, and while the characters were Nintendo’s, the turf — turn-based role-playing games — was very much Square’s. The developer had the confidence to make its own tastes and personality felt in Mario RPG, in much the same way it later would with the Disney-crossover Kingdom Hearts games, and in a way few external developers working with Mario ever would again (with the recent exception of Ubisoft’s zany-but-cunning Mario + Rabbids games).
Image: Nintendo
So Mario RPG features many elements that feel like foreign bodies, even within the hallucinatory, anything-goes world of the Mushroom Kingdom. Square was allowed to create its own characters for the game — including Mallow, Mario’s first companion on his quest, who claims to be a frog but looks like a cross between a cloud and a cauliflower with stripy pants and a purple quiff. There’s a lovely score by the legendary Yoko Shimomura (Kingdom Hearts, Street Fighter 2) that has a lush, nostalgic quality that’s subtly but profoundly different from original Mario composer Koji Kondo’s folksy melodic playfulness.
It all adds up to a curio: a game that has long felt like it belongs in a parallel dimension. Released just months before the Nintendo 64’s debut, original SNES copies of Super Mario RPG command high prices on the used market, and it has had only basic and sparing reissues from Nintendo since (it didn’t come to Europe at all until the Wii Virtual Console version in 2008). But it was also influential, laying the foundations for Nintendo’s later (and more tonally controlled) Mario RPG series, Paper Mario and Mario & Luigi. It has the same streamlined RPG systems as those games, the rhythmic inputs that add immediacy to the turn-based combat, and a similar, mildly meta sense of humor.
Image: Nintendo
For whatever reason — perhaps a hunger for any and all Mario content in the wake of the Super Mario Bros. Movie phenomenon, perhaps a newfound willingness to take risks with its mascot — Nintendo is now finally ready to give Super Mario RPG its due and integrate it properly with the Mario catalog, via this full Switch remake. It’s strange to encounter this game (for the first time, in my case) in 2023 on Switch, and it’s great that Nintendo, Square Enix, and whoever developed the remake (which remains unclear, but I’ve asked Nintendo for clarification) have so carefully kept its wayward spirit alive.
The full 3D graphical overhaul retains the original’s bizarre rendered look, wisely refusing to homogenize or standardize the designs, and retaining its off-kilter character even as it smooths out the animations. Shimomura has completely reorchestrated her score, but you can switch to the chiptune originals, if you like. There are some modern creature comforts, like a frequent autosave, but most of Mario RPG’s archaic, 27-year-old design quirks remain intact. That said, on early evidence, Square’s expert simplification of traditional RPG mechanics seems bulletproof — and the game plays very swiftly, considering its age.
As smart as the new version is, playing Super Mario RPG feels like a portal to another time — or another timeline, perhaps. A timeline where Mario lives in a shack. I’m still not over it.
Megan Thee Stallion blesses us with banger after banger. This time, it’s not a song, but yet another one of her incredible anime cosplays. On Monday, the American rapper shared photos of her cosplaying as Death the Kid from Soul Eater. The fitting pick just goes to show that Megan Thee Stallion has always had peak taste in anime.
You can view the full gallery of photos on her Instagram. She largely stayed true to the overall look of Death the Kid where she word an angular suit and black hair painted with his iconic three white stripes. She even recreates the typical top-down camera angle that Soul Eater often uses in one of her photos. Still, she infuses the character’s presentation with her own flair by adding a sick set of pointy nails and art that depicts Death the Kid’s companions, Liz and Patty Thompson with darker skin.
Soul Eater isn’t exactly a niche series. The manga had 19.6 million copies in circulation as of 2019 and was available to stream on well-known streaming services like Netflix. Still, it’s far from the super popular anime series like Attack on TitanandDemon Slayer. The series aired back in 2008 making it an older series at this point. At this point, anime fans might be more familiar with Shinji Aramaki’s later series, Fire Force.
But Megan found the perfect fit with Death. Both characters have iconic three-part names with a “the” to emphasize their stardom. On top of that, Death the Kid also has an incredible theme that’s also a rap.
Image: Studio Bones/Cunchyroll
Megan Thee Stallion’s love of anime has been a regular aspect of her career and persona. You could write a long list of all her nerdy shenanigans, but we’ll include a couple here to give you an idea: She cosplayed Shoto Todoroki from My Hero Academia in 2019 and Yumeko Jabami from Kakegurui in 2020. Last year, she performed in Japan in full Sailor Moon cosplay. On top of all that, she launched a line with Crunchyroll and has written anime references into her music.
Alan Wake 2 is bleak stuff. Sure, your flashlight makes the darkness a little less scary, and the full-motion video commercials are a lighthearted wink to players who seek them out. But for some, the game could benefit from a constant positive presence to raise the mood while you traverse the Overlap and beyond.
Of course, this thought comes after playing Super Mario Bros. Wonder, where each level features a goofy talking flower character who remarks on the player’s actions, or on what’s happening in the game world. After going back and forth between the two games, it’s hard not to imagine what the talking flower would be like in Alan Wake 2.
Image composition: Cameron Faulkner/Polygon | Source images: Remedy Entertainment/Epic Games Publishing, Nintendo EPD/Nintendo
Beyond blurting out quips to take your mind off the dread of walking through forests at night with scarily few bullets, or when running from the Dark Presence, the talking flower could be a useful tool for marking objectives, or helping you figure out combinations to safes.
Inevitably, I think the game would take a dark turn with this, turning the talking flower into a deceptive plot device. Eventually you wouldn’t know if you could trust what the talking flower is telling you, adding to Alan Wake 2’s deft skill of extending its dark fiction over the game’s reality. Are the Taken a threat, or are you the threat? Maybe, just maybe, it’s the talking flower.
It’s putting thoughts into my mind, ones that I’d rather not be having.
The chaos is reminding me of how simple things were, back when Alice and I first arrived in Bright Falls. Now, I’m stuck in the Dark Place.
Demián Rugna’s terrifying possession movie When Evil Lurks — now available for streaming on Shudder — breaks the rules of the subgenre in all sorts of startling ways. For one thing, it isn’t a religious movie at all, even though most exorcism movies are. For another, the victims facing down a demon in his film aren’t struggling with faith, or with something they don’t understand. They all know the rules for dealing with the hideous, bloated creatures that result from demon possession — the encarnado, or as the English subtitles put it, “the rotten.” There’s even a little teaching song about the rotten, presented in the film as something akin to a children’s lullaby.
So if everyone knows how to safely deal with demons, why is the movie so frightening? Because the rules — including “stay away from electricity and electrical appliances, demons can travel through them” and “only kill the possessed in certain specific ways” — take effort and self-control, and people are often greedy, lazy, or impulsive. “It’s too hard,” Rugna told Polygon at the 2023 Fantastic Fest in Austin, Texas. “You need to comply with the rules because the demon wants to be with you, but it’s too hard for us to run away from cities, trying to avoid electricity, to avoid even thinking about the devil.”
When Evil Lurks is a tremendously frightening movie, in part because it’s as much about the power we give our personal demons as it is about any sort of supernatural force. Unlike in films like The Exorcist and its many sequels and reboots, Rugna’s characters can’t expect any help from organized religion or from God. “I have no religion,” the director said. “And I hate religion as a business. I love religion as faith, or for helping people. But not as a business.” Instead, the characters in When Evil Lurks have to rely on each other, and on their own courage and discipline. That goes poorly, to put it mildly.
They’re also meant to rely on institutions put in place to help them. At the beginning of the film, it becomes clear that the government has systems in place to handle the encarnado, and those systems have failed entirely because of bureaucratic indifference and laziness. Rugna’s inspiration for the movie explains a lot about where that theme came from: As he told the Fantastic Fest audience in a Q&A after the movie’s premiere, he got the idea for When Evil Lurks from a series of news stories about farm pesticides in his native Argentina causing widespread health issues.
“The owners of those lands contaminate those fields with glyphosate to kill bugs — pesticide,” he said at the Q&A. “There’s a lot of people who work in those fields, and they get cancer. You’d probably see a little kid with cancer, because they are workers. They didn’t say anything — or if they say something, nobody knows.” He suggests that corporate apathy about the workers’ health, and the way the issue occured “out in the middle of nothing,” where it’s easy for profiteers and city-dwellers to ignore the impact of their choices, started him thinking about the idea of lurking evils given free rein to spread.
“The pesticide infected them,” Rugna told Polygon. “Kids were born with cancer. Sometimes you see something in the news, but then there’s nothing more to say, and you forget the image. They’re in the middle of nothing, the middle of poverty. They must do work for less than a couple dollars, and they’re all ill. After you turn off the television, you forget, but they are still there, they are still probably gonna die.”
He said it happens too often, that “people who work the land” get “abandoned” by the system. “When I decided to make a movie with some kind of exorcism, I thought, OK, but what happens if the people cannot reach a priest? All the Exorcist movies happen in the city, in a big house. But what if we’re in the middle of nothing, in a poor house, with poor people who nobody cares for? Even the owner of the land wants to get rid of them, to burn their houses. It happens in my own country all the time — not the demons, [but the rest].”
All that said, while Rugna emphasizes how important realism in the acting, relationships, and setting was to him in making the movie, he laughs off the idea that realism in terms of reflecting the real world is important in horror. “You can see a movie just for fun,” he said. “Being entertaining is most important for me. If you have the chance to have reflection, that’s a double goal. But for me, it’s not fully necessary.”
He said the social inspirations just worked their way naturally into the writing because they’re part of his background. He didn’t set out to make a message movie, just one that would scare audiences. “I’ve noticed for myself in my movies, for a greater horror story, I want to make you suffer,” he said. “And the social element just comes along with my culture.”
Photo: Shudder/IFC Films
Ironically for a movie inspired by bureaucratic indifference to the suffering of children, though, one of the biggest limits on his film was bureaucratic regulations about how he could handle his child cast. When Evil Lurks is unusually brutal to its kid characters, with graphic scenes of child distress, mutilation, and death. In response to an audience question at the Q&A about how he protected the child actors, Rugna grinned and explained how his production walked the actors’ parents through their safety plans.
“I’d need two hours to tell about the process of working with the parents,” he said. “It’s too funny, because we did take care with the parents — we thought, OK, we want to share the entire script. We were scared about the reaction of the parents. […] The parents were too excited to put their kids in our movie. You can’t imagine. […] When the parents read the script, and we’re like, The kid’s gonna be bit by a dog and crushed with a car — ‘Oh, I love the script! Got it!’”
But the government was much more limiting, Rugna said. Among other things, in spite of the violence of the scenes involving children, they weren’t allowed to have artificial blood on the kids’ skin at any time. In another scene, a teenager wasn’t allowed to hold a gun during an emotional monologue. “All the time, it was horrible to work with the kids,” he said, laughing. “Not for the kids, for the rules.”
Marvel comics, TV shows, and especially movies seem to have a requirement to emphasize the “what’s next” of it all, where the end of everything is also a tease for something else. Well, folks, Insomniac Games took that assignment, ran with it, and took a few extra laps just for good measure.
Spider-Man 2, the triumphant sequel of one of the best games of 2018, is packed with teases and Easter eggs, all of which could be spun off into new games, half-sequels, or the ultimate finale of Spider-Man 3. We’ve got evil brothers hidden in plain sight, a mysterious bartender rendered in PlayStation 1-style graphics, and more symbiote threats than we initially thought. Let’s tuck into it.
[Ed. note: This post contains major spoilers for Marvel’s Spider-Man 2. If you haven’t beaten the campaign of the PlayStation 5 game and cleared every side mission, you will probably be spoiled by something in here.]
Spider-Man 2 sequel teases
Image: Insomniac Games/Sony Interactive Entertainment via Polygon
There are a lot of teases for the future of Insomniac’s Marvel games, and several of them come at the very end of side missions or are a bit obscure if you’re not a comics reader.
Otto’s plan for the final chapter
Image: Insomniac Games/Sony Interactive Entertainment via ScereBro PSNU/YouTube
In one of the post-credits scenes for Spider-Man 2, Norman Osborn visits his old frenemy Otto Octavius. Otto is, of course, imprisoned in the Raft penitentiary because of all those crimes he committed as Doctor Octopus back in the first game.
Norman wants Otto to tell him the identity of the Spider-Mans so that he can seek revenge against them for putting Harry in a coma. Otto, who used to be lab partners with Norman but now hates his guts, revels in Osborn’s suffering and refuses to help, and he just keeps working on his manifesto. When Norman asks what Octavius is writing, he simply responds, “The final chapter,” as he limps toward the camera.
The tease here is really just that Otto is clearly going to be back in some capacity in a potential Spider-Man 3. Although with his physical condition worsening (it’s established in Marvel’s Spider-Man that Otto has some kind of degenerative brain disorder that’s causing him to lose his fine motor skills), it’s unclear whether he’ll be fighting on the front lines or playing the role of master tactician.
Miles, meet Cindy and Albert Moon
Image: Insomniac Games/Sony Interactive Entertainment via Dan Allen Gaming/YouTube
After Miles’ mom, Rio, spends the entire game asking him to meet her new boyfriend, Miles finally opens the door to meet Albert in one of the post-credits scenes. But Albert isn’t really the tease here, as it’s quickly revealed that Albert has brought his daughter Cindy with him to the family dinner.
Cindy Moon is better known as Silk, yet another Spider-person who fights baddies and protects New York. In some versions she has a rather traumatic upbringing and isn’t particularly close with her father. Insomniac is clearly looking to twist this origin, although we’re not quite sure how just yet.
Norman wants the ‘G-Serum’
Image: Insomniac Games/Sony Interactive Entertainment via Dan Allen Gaming/YouTube
After the Spider-Mans and MJ defeat him, Venom reverts back to Harry, who, as we said earlier, is in a coma. In a fit of rage over his son’s condition, Norman calls someone to ask for the G-Serum.
Now, it’s never explicitly stated, but this is about as on the nose as you can get for a Green Goblin tease. In the moment, it seems like Norman wants the G-Serum for Harry, but we have no doubt it’ll end up in the disgraced former mayor eventually.
Wait, isn’t that Knull’s symbol?
Image: Insomniac Games/Sony Interactive Entertainment via Zanar Aesthetics/YouTube
During the campaign, it’s revealed that the symbiote came to Earth via a meteor, and that meteor has a big, red spiral on the front of it, which is most often associated with Knull, aka the King in Black, the tyrant god of symbiotes.
Interestingly, the game never mentions Knull by name, or even really alludes to an additional cosmic presence outside of the meteor itself, which Miles, Pete, and MJ destroy at the end of the story. This could be just a nod to comics fans, but it could also be a seed that might blossom into a full symbiote invasion led by the king himself.
Cletus Kasady is in possession of a symbiote
Image: Insomniac Games/Sony Interactive Entertainment via HD Playground/YouTube
Peter works to take down a cult called The Flame over the course of Spider-Man 2, And in the final quest, Insomniac reveals the cult’s leader to be none other than Cletus Kasady, everyone’s favorite serial murderer.
Cletus is the symbiote host for Carnage, the red-tinged symbiote villain who has given both Venom and Peter a lot of trouble over the years. With Kasady uncaptured at the end of Spider-Man 2 and in possession of a healthy symbiote, the rise of Carnage is all but assured.
The Chameleon is thriving in NYC
Image: Insomniac Games/Sony Interactive Entertainment via GameClips/YouTube
After chasing down all of Kraven’s drones, the two Spider-Mans eventually stumble upon a beautiful penthouse apartment with a secret basement. Turns out this place belongs to Chameleon, a master of disguise. (Fun fact: He was the first villain Spider-Man ever faced in the original comics.) Oh, and the Chameleon is also Kraven’s brother.
As the Spider-Mans swing away from the apartment, we see a man in disguise looking toward the rooftops, indicating that the Chameleon was watching as the heroes ransacked his apartment. Chameleon has clearly been set up in the city for a while, and this tease seems to indicate that he’ll appear in a Spider-Man sequel.
Miguel O’Hara and the Bar with No Name
Image: Insomniac Games/Sony Interactive Entertainment via PerfectParadox/YouTube
Once you’ve collected all the Spider-Bots in the game, you’ll get a signal that leads you to an alleyway. When you get there, a portal opens, and you see a bartender named Delilah standing behind a bar. Delilah is the operator of the Bar With No Name, a secret bar for villains in the Marvel universe. After a cryptic chat, she opens a box and steals all the Spider-Bots you spent so long collecting. She then name-drops Miguel (O’Hara) before shutting the portal.
This is a weird little Easter egg that doesn’t exactly have a clear tease. But with the nature of the Spider-Bots all being based on Spider-Man characters and villains from other universes, and Delilah’s style being that of a PlayStation 1 game, this seems to be teasing a multiversal story or some kind of crossover. It’s very unclear what this could be leading to or what it has to do with Miguel O’Hara, aka Spider-Man 2099.
Spider-Man no more?
Image: Insomniac Games/Sony Interactive Entertainment via DVESF/YouTube
Pete hangs up his tights at the end of Spider-Man 2, letting Miles handle the city while the original Spider-Man gets a well-earned break. But this seems more like a Spidey-hiatus than full-on Spidey-retirement. We’d wager we’ll see a decent time skip between Spider-Man 2 and Spider-Man 3, and that Pete will be married and potentially a father before he dons the suit again.
Are we getting another half-sequel?
Marvel’s Spider-Man: Miles Morales (2020)Image: Insomniac Games/Sony Interactive Entertainment
Spider-Man: Miles Morales was a big hit with fans, and took the massive, sprawling Marvel’s Spider-Man and condensed it down to just a handful of hours. It told a great little tale, introduced us more completely to Miles as a hero, and, crucially, did a lot of legwork to set up Spider-Man 2.
Based on the reception of Miles Morales, it seems extremely unlikely that we won’t see another half-sequel that bridges the gap between Spider-Man 2 and Spider-Man 3. The real question, then, is whothat half-sequel will be about. We have a handful of ideas on that.
Venom
Venom is the clear candidate for a spinoff game. Not only is he briefly playable in Spider-Man 2 already (we’re not game designers, but we have to imagine at least some of that hard dev work will transfer over to a new game), but it seems like Insomniac’s developers have at least thought about it.
In a recent interview, Spider-Man 2’s narrative director, Jon Paquette, told Insider that the team is waiting to see how fans react and what they want before committing to any spinoffs. This was in direct response to a question about a Venom game, so most people (ourselves included) are taking this as at least soft confirmation that Insomniac is toying with a Venom spinoff, and that the answer basically amounts to “we’re not not making a Venom game (*wink*).”
But you may be asking yourself, “Wait, isn’t Harry in a coma, and wasn’t the Venom symbiote destroyed?” The answer to both of those questions is technically yes, but there’s a Venom-sized “but” that follows. Spider-Man 2 very clearly establishes that symbiotes remain inactive inside the host even after they’ve separated themselves from the original parasite.
Just like how Mister Negative was able to harness Pete’s latent symbiote to turn him into Anti-Venom, it seems very easy to explain how someone with a very powerful connection to their symbiote (like Harry) could have their alter ego reawaken despite the host symbiote being “dead.” This could be especially fun with Harry’s current predicament, as it means we could spend the first bit of a Venom game piloting around a comatose Harry, wreaking havoc and getting into scrapes with Miles.
Silk
Silk is another strong possibility for a spinoff, as it’s essentially the same setup that led from Spider-Man into Miles Morales. However, Miles plays a major role in the first Spider-Man before getting any powers. All we see of Cindy is the back of her head, and we learn nothing about her character in Spider-Man 2.
With Silk just being a blink-and-you’ll-miss-it tease, it seems much more likely that she’ll feature heavily in whatever half-sequel we end up getting before being playable in Spider-Man 3.
Miles Morales 2
Our final guess for a half-sequel is just a straight-up sequel to Miles Morales. This makes some sense, but is also just boring in comparison to the other two options — no offense to Miles, but we already have two full games where we can play as him whenever we want!
Still, a Miles sequel would allow Insomniac to explore a New York where Miles is the only Spider-Man, and even bring Cindy in as his trainee. This would be a poetic handoff after the tutelage Miles received from Peter in Miles Morales and Spider-Man 2, and a great setup for a third game. I mean, who doesn’t want to hear Pete refer to himself as Silk’s “Spider-Grandpa”?
But a Miles Morales sequel in that fashion is still retread ground, and Insomniac seems hell-bent on delivering new experiences each time it puts out a Spidey product.
So where does that leave Spider-Man 3?
Image: Insomniac Games/Sony Interactive Entertainment via Polygon
Insomniac Games has clearly left itself a lot of wiggle room when it comes to the future of its Spider-Man. Will Carnage show up in Spider-Man 3, or will he take center stage in a Venom game? Is that Miguel teaser an offhand tease of another spinoff we don’t know about, or just another side activity in a sequel that’s probably five years off? We don’t know the answers to either of those questions, and it’s entirely possible that Insomniac doesn’t have them 100% pinned down yet, either.
So what do we know for sure about the next game? Well, Norman’s Green Goblin will be a pretty big deal. That’s a very safe bet — the free space on all your Spider-Man 3 bingo cards at home. We also know that Otto will play some kind of role as well, likely as a third party warring against both Green Goblin and Spider-Man.
And we know we’ll have no shortage of heroes for us to embody, with Miles, Cindy, Peter, and (probably) Harry all on the bench and ready to take on whatever Insomniac has in store for New York.
We’re still at least two or three years (and a whole-ass Wolverine game) away from learning what’s next for Insomniac’s New York. But the studio has certainly given us plenty to ponder in our time away from the web-head and his crew of friends and enemies.