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Tag: rpgs

  • The ‘Final Fantasy Tactics’ Refresh Gives Its Class-War Story New Relevance

    If much of that description sounds familiar to modern politics and culture, Matsuno would agree. The conclusion of his post reads: “Now in 2025—a time when inequality and division are still deeply rooted in our society—I offer this story once again.”

    We Can Rebuild It

    The Ivalice Chronicles may maintain the look of the original game, but it’s a re-creation developers had to complete from the ground up. The master data files and the source code don’t exist anymore; it didn’t become common practice in game development to hold on to those resources until later, meaning its team had to rebuild those core pieces. Maehiro says the team listed out the ways the first game felt “a little clunky or less intuitive,” then reconstructed those elements with improvement in mind. Part of that includes tweaks to the way battles play out, like a clear combat timeline for players to see whose turn is next.

    The director says that the team considered different ways to modernize Final Fantasy Tactics, including following in the footsteps of Square Enix’s massive, multiyear remake of the original Final Fantasy VII. “It was an option on the table that we considered—to give [Final Fantasy Tactics] a full remake, as we did for FFVII,” he says. It’s one way to effectively revive an old game, he says, and it made sense to reinvent FFVII as it exists today. Once a single game with an ambitious plot, the experience has been broken out into three individual titles to do the original story service. Its blocky, PS1-era cast has been transformed into high-fidelity characters roaming a vast world. The first game, Final Fantasy VII Remake, for example, takes place entirely in Midgar—a city players where spent only a couple of hours in the original.

    For The Ivalice Chronicles, however, Maehiro vetoed that idea. Part of the allure of the original he says, was “the very charming pixel style artwork, as well as the 3D isometric maps you’re on for battles. I felt those were things that gave Final Fantasy Tactics its identity.” Maehiro didn’t want to lose that.

    Other versions of Final Fantasy Tactics have been ported over or made for older consoles. That includes Final Fantasy Tactics: War of the Lions, a 2007 title made specifically for the PlayStation Portable. Notably, it added new jobs and extra playable characters, such as Balthier from Final Fantasy XII. Because these features were not part of the original game, Maehiro and his team opted to leave them out.

    “Our first and foremost goal here really was to recreate the original game,” Maehiro says. That being said, he knows fans want features introduced in War of the Lions. Maehiro says that while he “cannot make any promises,” there’s a possibility the team will explore adding additional content if the game does well.

    More than that, Maehiro says, it could lead to more games down the line. “If [The Ivalice Chronicles] were to become a success,” he says, “I do feel that that would then lead to discussions around potentially bringing out sequels, for example, or newer tactical RPGs.”

    Megan Farokhmanesh

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  • 7 Tips for Mastering ‘Metaphor: ReFantazio’

    7 Tips for Mastering ‘Metaphor: ReFantazio’

    Don’t worry, meal prep gets easier as you go. Spend enough time with one of the game’s followers and you’ll unlock speed cooking, which allows you to chef it up without losing any of your precious time.

    Always Buy Information

    Knowledge is power, but it will cost you. Every major city has a local informant who will sell you info about quests, monsters, ingredients, whatever. While it might seem like a ripoff at first, the informants are always worth talking to. They’ll give you good intel on which archetypes to use in dungeons or offer crucial information about quests. The game has a few secrets you can only solve with a trip to one of these sources, so if you’re stuck it’s a good idea to check with them.

    Switch Archetypes Often

    The great thing about Metaphor’s archetypes system is that any character can assume any role with the right prerequisites. While it might feel a little nerve-wracking at first to experiment with new, low-level archetypes you’ve just unlocked, each tree has a variety of skills worth trying out. If a boss is too hard, you might just need a different set of skills to tackle it. And while the original set of archetypes you start the game with is a solid lineup, certain characters will thrive by stepping outside their assigned roles.

    Archetypes as shown in the Archetype Tree.

    Courtesy of Sega

    Still from Metaphor ReFantazio made SEGA and Atlus featuring the archetypes on the Equipment screen.

    Archetypes as seen on the Equipment screen.

    Courtesy of Sega

    Finish Dungeons Early

    In Persona games, players had deadlines. For each big mission, you had to split your time wisely to finish side quests, hang with followers, and complete a dungeon. Unlike games like Persona 5, however, where you’d lose days if you finished early, Metaphor has no consequence for wrapping up a dungeon as soon as possible. If you’re anxious about dates, knock out the dungeons as soon as possible and spend the rest of your deadline enjoying leisure time with your followers.

    Lost in a Dungeon? Look Down

    As a chronic map watcher, dashing through Metaphor’s dungeons usually meant I kept my eyes trained on where my character needed to be, rather than where I actually was. This meant that occasionally I found myself stumped when trying to navigate the game’s expansive dungeons. If you’re lost, the answer is probably closer than you think. Dungeons are full of hidden crawlspaces you need to look low for, whether it’s to reach new rooms or find treasure.

    Gallica’s fae sight—which also allows you to check enemy levels before you get yourself in trouble—is a huge help here. She’ll highlight anything out of the ordinary for you, making it easy to find hard-to-spot holes.

    Use Metaphor’s Online Features

    If all else fails and you’re stuck with choice paralysis on what exactly to do with your time, you can always check how other players spent their day and what level and archetypes they used to beat dungeons. Make sure your system is connected to the internet when you start, and use the designated button to see what everyone else is up to.

    Megan Farokhmanesh

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  • Spin to Roll: Dice-o-Matic Pocket Dice Spinner

    Spin to Roll: Dice-o-Matic Pocket Dice Spinner

    Yarro Studios’ mechanical dice spinner is a modern spin on a vintage gadget. Push its button, and its flywheels go spinning. Let go, and two random numbers appear in its windows. The Dice-o-Matic is made from aluminum and comes in D20/D20, D10/D10, D12/D8, D6/D4, and D6/D6 with pips. There’s also a Zoltar Dice-o-Matic decision-maker.

    Crowdfunded projects pose a degree of risk for buyers, so be sure to do your research before paying your hard-earned money.

    Paul Strauss

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