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  • 12 Things We Lowkey Love About Final Fantasy XVI

    12 Things We Lowkey Love About Final Fantasy XVI

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    I’ve finished Final Fantasy XVI and am now working on 100 percenting it, including beating the game a second time on the New Game+ “Final Fantasy” mode difficulty. For all the game’s flaws, of which there are plenty, there’s just so much it does that I just can’t get enough of. From the music and environments to the heart-stopping Eikon battles, Square Enix’s latest action-RPG is chock full of things both big and small, in your face and very subtle, that make it, for me at least, one of the most memorable Final Fantasy games in nearly two decades.

    Released on June 22 as a timed PlayStation 5 exclusive, Final Fantasy XVI tells the story of the orphaned prince Clive and his (not so merry) band of outcasts as they seek to overthrow the powers that be and install a new, more equitable world order. It trades the turn-based, menu-heavy RPG customization the franchise is known for for chunky action combat and cinematic spectacle that’s constantly cranked to 11. And it works. Mostly. Here are some of our favorite things we can’t stop thinking about from Square Enix’s latest blockbuster adventure.


    Clive’s slutty little waist

    If we’re talking about little things in Final Fantasy XVI worth spotlighting, I think it would be a crime to not include Clive Rosfield’s slutty little waist. Who gave that man permission to wear a blood-red corset and just show off what he’s working with at all times? Oh, you’re sad about your brother’s death? I’m sorry, I couldn’t hear you over the sound of your loud-as-fuck fit. Criminal. Lock him away. — Kenneth Shepard

    The anime flexes

    Screenshot: Square Enix / Kotaku

    Spectacle is at the heart of Final Fantasy XVI, and that includes using its Kaiju Eikon fights to recreate some classic anime moments. An early sequence where Ifrit punches the crap out of Phoenix is an homage to Neon Genesis Evangelion, and Eikons can regrow entire limbs like in Attack on Titan. The development team took almost every opportunity afforded by the game’s central premise and used it to go berserk (speaking of which).

    When the music hits

    Final Fantasy XVI’s soundtrack was composed by Masayoshi Soken. It’s very subtle in parts compared to some earlier scores in the series, but goes very hard in others. Most satisfying of all is how elegantly it shifts mid-battle to take advantage of choreographed quick-time cinematic moments. “To Sail Forbidden Seas” is the name of the song that plays during all of the Eikon battles, and the mood ebbs and flows in perfect sync with the battle, as you go from hacking away at the stagger gauge to unleashing a flurry of cooldown abilities while the boss is vulnerable. The track builds, brings in the chorus, and then reaches another level when the cinematic clashes begin before settling back down again when it’s back to the main combat. Final Fantasy boss fights have always sought to be dynamic and exciting even when turn-based, but XVI takes it to a whole new level. Especially during the Titan fight.

    Clive’s Wall of Memories

    Two knives stab a crystal.

    Screenshot: Square Enix / Kotaku

    At a certain point in the game, you start amassing keepsakes from your adventures, little remembrances of people you’ve helped or things you’ve accomplished. I like this because you don’t get anything for them except the keepsakes themselves. They don’t provide you with any combat bonuses or stat boosts. They’re just keepsakes, a little reminder that what matters most of all in the world of Final Fantasy 16 isn’t your strength stat or how good your bracers are, but the connections Clive forms with others.—Carolyn Petit

    The Torgal toss

    Speaking of epic boss fight moments, holy hell Torgal is out of his mind. I pointed at the screen like Leonardo DiCaprio when he grabbed Benedikta in his jaws and swung her across the battle arena after she beat the crap out of Clive. We’ve moved so far beyond “Can you pet the dog?” If your game’s canine friend can’t go Super Saiyan on a demigod, then what’s even the point? Final Fantasy VIII’s Sant’ Angelo di Roma walked so Torgal could run.

    The way the Mothercrystals disintegrate

    Two people overlook a mothercrystal that's disappeared.

    Screenshot: Square Enix / Kotaku

    A lot of massive crystals get destroyed in Final Fantasy XVI, and every time it’s as satisfying as watching an ice sculpture get sent through a wood chipper. Probably not great for Valesthea’s air quality, but beautifully effervescent nonetheless.

    No clipping

    Sometimes a game’s graphics are so good you don’t even notice all the ways in which they’re incredible. Final Fantasy XVI’s intricate costumes and long hairstyles are particularly notable for how rarely, if ever, they clip through one another, let alone the environments. Clive in particular has a long dark mane and a long dark cape, and they never get caught on one another or stray objects across all of the environments, even when the rebel sellsword is vaulting over fences or climbing up ledges.

    How gracefully Clive gets out of people’s way

    Screenshot: Square Enix / Kotaku

    In keeping with Final Fantasy XVI’s theme of providing the occasional ridiculous level of attention to small details, I can’t get over the automatic animation Clive goes into every time you’re about to steer him into another NPC. Getting snagged on random characters in the world has been a staple in older games in the series, but here you’d have to go out of your way to steer into one. And even still, Square Enix’s developers decided to add a bespoke animation precisely for those rare occasions, just to keep things flowing naturally and avoid the the game-y-ness of the game coming through.

    The sound of the XP screen

    Whether it’s the rounding up of the numbers like a slot machine or the clink, clink, clink of new gil and items getting added to your inventory, there’s something magical about Final Fantasy XVI’s minimalistic battle results menu. At first I hardly noticed it, but with every battle the tiny dopamine hit of seeing and hearing Clive rack up points wrapped its tendrils around my lizard gamer brain.

    The scenery

    Final Fantasy games are known for being beautiful, but I can’t get over the muted extravagance of some of Final Fantasy XVI’s environments. The hyper-realistic style almost masks how much is actually going on, whether its giant kingdoms in the background or dense forests thick with different types of foliage. Except for the deserts, which look like how my brain remembers every other Final Fantasy desert.

    Summons fighting

    Image for article titled 12 Things We Lowkey Love About Final Fantasy XVI

    Screenshot: Square Enix / Kotaku

    Shiva, Ifrit, Odin and Bahamut have been blowing up stuff since 1990’s Final Fantasy III, with summon animations that got more and more over-the-top in each new entry. Final Fantasy XVI is the first to render those scenes as if they were just part of the underlying fabric of the game rather than rewards doled out sparingly. My favorite is when, in one scene early on, Bahamut and Odin stare each other down from across a battlefield as their two kingdoms’ armies collide. It’s presented so nonchalantly that it’s easy to forget just how incredible it is to play a Final Fantasy that never flinches from showing you everything.

    Uncle Byron

    Clive is great and Cid is excellent. I love Gav too. There’s no shortage of great (mostly male) characters in Final Fantasy XVI, but let’s give it up for Uncle Byron, who thinks Clive is an imposter until they recite a scene from a play they used to perform together years ago at family parties. He’s a coward but throws his vast reserves of gil into the rebellion, wants to make amends for past failures, and never misses a chance to talk a big poetic game like he just sprang out of a Sir Walter Scott novel. The developers at Square even made sure to keep him animated behind the bar guzzling down beer at the inn during an early brawl in the Dhalmekian Republic.

           

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    Ethan Gach

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  • Roma man stashes $33M in marijuana, escapes drug house – Medical Marijuana Program Connection

    Roma man stashes $33M in marijuana, escapes drug house – Medical Marijuana Program Connection

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    ROMA, Texas (ValleyCentral) — A Roma man pleaded guilty to possessing over 5,000 pounds of marijuana in a drug house, the U.S. Attorney’s Office announced.

    Adan Ontiveros Jr., 34, is accused of drug trafficking after trying to escape a drug house in Roma.

    In a press release from the Southern District of Texas U.S. Attorney’s Office, the suspected drug house was monitored by authorities for suspicious activity.

    On July 16, 2020, authorities observed Ontiveros attempting to escape the drug house through an attic vent.

    Police quickly arrested Ontiveros and conducted a search inside the drug house. Authorities found 5,460 pounds of marijuana valued at more than $33 million.

    Ontiveros admitted he was aware there was marijuana in the stash house, the press release said. He is being charged with conspiring to possess with the intent to distribute [5,460 pounds of marijuana].

    Original Author Link click here to read complete story..

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    MMP News Author

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  • Jose Mourinho Adds Another Layer Of Intrigue To Injury-Hit Rome Derby

    Jose Mourinho Adds Another Layer Of Intrigue To Injury-Hit Rome Derby

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    The Rome derby is one of the most passionate in world football, pitting AS Roma against Lazio at the Stadio Olimpico, the Italian capital’s two clubs going head-to-head in a battle for local pride and bragging rights.

    With Roma sitting one point and one place above their bitter rivals, they currently occupy the fourth and final Champions League berth in Serie A, meaning this latest edition is certainly not lacking in tension.

    Of course, that wouldn’t stop Jose Mourinho from stoking the flames. Lazio director Igli Tare made himself an easy target for the Portuguese Coach this past week, labelling the UEFA Conference League “the losers’ competition.”

    Just a few days later, Lazio dropped into the next round of that trophy after dropping out of the Europa League, prompting a delighted Mourinho to focus his aim on former striker Tare.

    “I think Lazio have now become the favourites to win the Conference League. I say this with honesty,” he told reporters at a press conference earlier this week. “Lazio have the coach, the players, and the team to do it.

    “Maybe the problem is that they have Mr. Tare who doesn’t want to win it because he doesn’t like this competition…”

    There is no doubt that both teams will be desperate to win when they clash on Sunday evening, despite recent clashes being tamer than previous editions. Indeed, in the three points for a win era, no match-up has seen more than the 35 shared by these two sides, yet there has not been a sending off in any of their last six meetings.

    Roma are nominally the home side this time around, and their record when hosting the derby has been superb, losing just two of the last 24 derbies when that is the case. The most recent of those was back in 2017 and the Giallorossi have recorded four wins and a draw in the last five such encounters.

    To win this time around however, they will need to overcome a long injury list. Mourinho will go into this weekend with Ebrima Darboe, Paulo Dybala, Leonardo Spinazzola, and Georginio Wijnaldum all sidelined.

    That will place a heavy burden on Tammy Abraham in attack, but the England striker is struggling for goals. He last found the net in Serie A on September 12 against Empoli, scoring just once since then after bagging a Europa League goal in the win over HJK last week.

    But while Roma need their star striker to shine, Lazio must cope without theirs, Ciro Immobile expected to miss out as he has yet to recover from a hamstring injury suffered in mid-October.

    Also absent for Maurizio Sarri’s men will be Sergej Milinković-Savić, who has been one of Serie A’s best midfielders so far this season. The Serbia international has already weighed in with five goals and seven assists for the Biancocelesti, but will serve a one-match ban after collecting his fifth yellow card of the campaign last weekend.

    His absence will be sorely felt, but it will not detract from the importance of this clash, as once again all eyes turn to Rome for another instalment of the Derby della Capitale.

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    Adam Digby, Contributor

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  • Champions League (Sky Sports)

    Champions League (Sky Sports)

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    Champions League Fixtures | Sky Sports















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