Ever since Pokémon Scarlet and Violet launched last year, a subset of fans have been asking for one particular piece of merchandise: Penny’s Eevee backpack. The satchel Penny wears throughout the game is made to look like the normal-type fox Pokémon, and given that Eevee is one of the franchise’s mascots, I’m surprised it took The Pokémon Company this long to capitalize on its popularity. But it finally has, and Penny’s Eevee backpack is up for sale…albeit only in Japan, for now.
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The Eevee backpack is part of a “Paldea Pokémon Trainers” merch line made up of products based on characters in Scarlet and Violet. This includes replica items, such as the electric-type gym leader Iono’s hair bow and Elite Four member Rika’s gloves. These accessories will launch in Japan on September 16, and the Eevee bag will run ¥6,930 (roughly $47 USD). But as of this writing, there doesn’t seem to be any word on a western launch. You can try keeping an eye on the Pokémon Center website, but it seems like this is a Japan-only promotion for the moment. If you’d rather not risk missing out on it, you can likely import it through third-party sellers. For the rest of us, we can simply bask in its glory.
Image: The Pokémon Company
Personally, I’m bummed this line isn’t highlighting Professor Turo, the best character in the game. Just give me a little Turo plush, Pokémon Company. Or just anything that acknowledges the existence of the hot professor. I’m offering you money, but the only merchandise that exists of him is in the trading cards. For shame.
The Pokémon Company will have a handful of new characters to add to Scarlet and Violet’s merchandise lines when the RPGs’ two-part DLC launches, starting next month with The Teal Mask on September 13. The second part, The Indigo Disk, is slated to come out sometime later in 2023.
During Gamescom’s Opening Night Live presentation, Blizzard took to the stage alongside host Geoff Keighley to announce that Diablo IV’s next update, Season of Blood, will start on October 17—just in time for Halloween.
Diablo IV – Bear Bender Build
Much like Diablo IV’s current update, Season of the Malignant, Season 2 will introduce five new and returning endgame bosses, and will also come with changes to renown rewards, gem and stash storage, and resistance and status effects. While the studio didn’t divulge details on what those updates will be just yet, Blizzard came through with a new trailer showing off what to expect come this October.
If you thought that looked kinda gruesome, well, I’m right there with you. With vampire hunter Erys at your side, it’ll be up to the two of you to put an end to a new threat roaming the lands of Sanctuary. Erys is voiced by Gemma Chan, who you might recognize from Captain Marvel (Minn-Erva), Raya and the Last Dragon (Namaari), Crazy Rich Asians (Astrid), and Eternals (Sersi), among other films and TV shows. Revealing that this is her first video game performance, Chan, alongside Diablo general manager Rod Fergusson, briefly talked about the “badass warrior companion” Erys, some “cool vampiric powers” at your disposal, and a “big bad vampire lord” you’ll face at Season of Blood’s end.
But that’s not until October 17. For now, Season of the Malignant is still going on, and unfortunately, things haven’t been going well. After a controversial change to player power level, the studio addressed the community by promising to not make classes weaker, which Blizzard is aware leads to a “not fun” experience overall. Here’s hoping things go better with Season of Blood.
As is the case with many Dungeons & Dragons groups, my band of outcasts fell apart. I’ve lamented the loss over the last few months, but now, I finally have a piece of that joy back thanks to Baldur’s Gate 3.
11 Minutes With Baldur’s Gate 3’s Character Creator
This comes as little surprise considering Larian Studios’ epic is based on the famed tabletop role-playing game’s fifth edition, referred to as 5e. As it’s been for many, D&D was my first role-playing experience, and I quickly fell in love. The game isn’t without its faults, garnering criticism for issues like using racist tropes and for parent company Wizards of the Coast being generally shitty. Still, every week I couldn’t help but look forward to Thursday when our group would get together to take down some bugbears, explore a cavern, or make a dangerous deal with a dragon. There’s a sense of community in having a standing date with friends and loved ones, something I was keen to get back following strict pandemic lockdowns.
But people have lives. With the coronavirus still lurking, fellow players would regularly need to bow out due to sickness or quarantine. And the parents in our squad had extra responsibilities to contend with. So some weeks we’d be missing a party member who was, um, off with that one character we met before, or, um, drank a bit too much ale at the tavern. Sometimes we wouldn’t meet at all. Finally, our Dungeon Master moved back to Australia and that was it, our death saving throw failed one too many times.
Baldur’s Gate 3 gives back some of what I missed in D&D
I was somewhat apprehensive to dive into Baldur’s Gate 3, worried my expectations were set too high or that it wouldn’t be the experience I hoped for. These are the same concerns that have kept me from looking into forming or joining an online tabletop campaign, worried that it wouldn’t match the energy of my last group and scared that, if it did, I would have my hopes dashed once again if it fell apart.
But Baldur’s Gate 3 is removed enough from the real thing that it doesn’t feel like it’s trying to replace a true TTRPG group. That’s almost certainly why I’ve been more satisfied with my Baldur’s Gate 3 experience as a TTRPG replacement than someone who is still in the middle of a campaign (or several).
Instead, it satisfies my desire to get lost in a fantasy world where I can speak to wolves and cast spells on anyone who wrongs me, without having to worry that the realities of life might get in the way of this new joy I’ve found. I love getting caught up in the fantasy worlds of D&D and Baldur’s Gate. I get lost in crafting Capital L Lore, as Kotaku Staff Writer Kenneth Shepard called it. Baldur’s Gate 3 lets me feel like I get to finish the story I started with friends in some ways, while letting me branch out and try new things in others. I can still live out my Druid fantasy, but this time I’ve chosen a different subclass, for example. On top of once again getting lost in the role-playing I’ve been missing, I’ve now made plans to get in some BG3 multiplayer with folks from my former tabletop posse, including a Human Sorcerer, a Half-Orc Barbarian, and a Half-Elf Archer.
It still isn’t the same, however, and I don’t think a largely solo video game could truly replace my D&D experience. Multiplayer in a video game doesn’t quite match having a day of the week always dedicated to meeting up with friends, and there’s no DM carefully crafting the perfect encounter for the group’s level or playstyle. Baldur’s Gate 3 doesn’t let me describe an intuitive way to get around an obstacle, nor can I so freely draw upon the ideas of my fellow players. And why is there no damn use for rope in this game? Rope is an essential item with infinite functions.
No, it isn’t the same. Then again, Baldur’s Gate 3 would never up and move to Melbourne on me.
I’m annoying as hell when it comes to choice-based RPGs because I am so particular about role-playing and writing a character in my head that I couldn’t even stand the thought of playing Baldur’s Gate 3 cooperatively with even my close friends. I said in my review that I don’t think it’s the optimal way to play through Larian Studios’ expansive Dungeons & Dragons RPG your first time through, and after playing with friends and watching the chaos unfold, that was definitely true. But it did give me a foothold to think about Baldur’s Gate 3 differently, so while I’m not sure that I’ll play through an entire campaign with my chaotic real-life crew, I’m at least happy I gave it a chance.
11 Minutes With Baldur’s Gate 3’s Character Creator
What kind of character do you make in a Baldur’s Gate 3 co-op campaign?
When I played Baldur’s Gate 3 alone, I made a self-insert character. He was a Warlock who looked about as close to me as I could make him (it’s not terribly difficult to make a bald, bearded white guy) and my decisions weren’t governed by any D&D alignment or some deep, lore-based backstory. I essentially Isekai’d myself into the Forgotten Realms and just made decisions that spoke to me. But because I knew all my friends, including Destructoid’s Eric Van Allen, Prima Games’ Jesse Vitelli, and Digital Extremes’ Tatum, weren’t going to be using the characters they made in their solo playthroughs, I probably shouldn’t, right?
Instead, I looked at a different created character I made. The Guardian, who Baldur’s Gate 3 asks you to create after you’ve settled on your protagonist, plays a central role in the main plot, but you never inhabit them the way you do your hero. My Guardian was a buff daddy of a Tiefling who, perhaps influenced by the character’s original “Dream Lover” background in Early Access, was basically just a Dungeons & Dragons approximation of my type. Even if I didn’t play as him, I was still pretty attached to the Tiefling by the end of my Baldur’s Gate 3 playthrough, so I decided I would recreate him for multiplayer.
But then the game asked me to make a Guardian for him, and it just kind of seemed natural that if he was the Guardian for my player character, my self-insert hero would be the Guardian for him. Initially, I did this because it was easy and I’m stupid, but as I played through the cooperative campaign with my friends, this began to take on new meaning. But not before I endured the absolute nonsense that is trying to play a super serious RPG alongside the goofiest clowns I know and love.
Screenshot: Larian Studios / Kotaku
Baldur’s Gate 3‘s co-op can immediately devolve into chaos
Each of our characters entered the world and we introduced ourselves. My scruffy Tiefling Bard named Arendelle (yes, like the kingdom in Frozen, I couldn’t think of anything that sounded fantasy-like and saw the movie on my shelf) exited his Mind Flayer pod and met three other heroes who might as well have been pulled out of different worlds and given names that made Arendelle look like the weird one. This included Bootyquake the Dragonborn, a Dwarf Monk named The Green Hulk who looks exactly like the Marvel hero he’s named after, and Italian Stallion, another Dwarf Monk who also slayed in his underwear. Just, ya know, without the superhero backstory.
The chaos didn’t stop at our gaggle of weirdos’ introduction. Each of us was playing a different class than we played in the main game, and that meant fumbling our way through our abilities on top of figuring out how to coordinate our strategies and find some semblance of synergy in the characters we slapped together for a stream. I soon realized my Bard could do psychic damage by clowning on enemies, which we called “Diss Tracks,” but the best part was realizing he could randomly play music on his violin that would usurp the score at any given moment. I missed my Warlock’s Eldritch Blast, but I was committed to the bit, so I changed the music up during each fight.
After we got through the initial intro on the Mind Flayer ship, we headed down the surface and recruited all the party members, just to send them back to camp so we could keep playing together. When you’re suddenly skipping over pivotal story moments to get back to being the most nonsensical ball of chaos the Forgotten Realms has ever seen, it starts rewiring how your brain engages with a game like Baldur’s Gate 3. This is the kind of RPG I usually pour myself into as I roleplay and agonize over my decisions, but now, the world was our playground, and I figured I might as well vibe.
Once the weight of story investment was off our shoulders, we started fighting each other just because we could, whether it was mindlessly attacking our fellow party members or wasting valuable resources like spell slots to annihilate each other. Then we had to drop money and items to revive each other so we could keep playing. The best parts of Baldur’s Gate 3 are found when it’s reacting to your presence, and even when we only had low-level spells or hadn’t quite reached the more elaborate scenarios found later in the game, I realized that the possibilities only increased tenfold when multiple human players are occupying the world without restriction. Sure, we were just merking each other then, but what if we were actually trying to play the game properly?
Eventually, we started making progress again and managed to pull ourselves together long enough to recruit Withers for our camp. Then, we took a Long Rest and were greeted by our respective Guardians. Arendelle met my character in a dream world and what started out as me being lazy and stupid, suddenly set a lightbulb off in my head. If I’d had a character sheet to write on, I’d have started scribbling down notes. What if, instead of this co-op campaign being just a meaningless romp with my friends, it was an extension of my Baldur’s Gate 3 story?
Screenshot: Larian Studios / Kotaku
Making a Baldur’s Gate 3 co-op campaign an extension of your solo story
I come from a pretty extensive fanfiction background from my middle and high school days, having written some truly terrible shit as a teenager and read much better work in the years that followed. It’s part of why role-playing games are so appealing to me. I love filling in the gaps between what a creator tells me, and it informs decisions I make in titles like Baldur’s Gate 3. Some folks like to play multiple characters and explore every possible outcome, but I like creating a set character with specific decisions. That’s my story in Baldur’s Gate 3, and as I saw my own character show up and seek council with Arendelle the Tiefling Bard, my mind started racing wondering how this could factor into that. What if they were star-crossed lovers communicating with each other across the multiverse? Could it be possible my Warlock had forgotten the Tiefling as part of a deal with his patron? I could just go full sicko mode and write that backstory in a Google Doc somewhere.
Part of the appeal of tabletop roleplaying games is creating backstories for your characters and envisioning how they would react to situations based on their history and lived experience. Even if you don’t put a lot of thought into it, the heroes and villains we create are meant to be a rich tapestry beyond just stats and abilities. Playing Baldur’s Gate 3 with friends expanded my vision of what the game could be, both in how it could be played and in why my character is who he is.
Every time I boot Baldur’s Gate 3 up, I find new wrinkles in what Larian Studios has created, and even after finishing my first “canonical” run, I’m becoming more open to new ways of experiencing it. Now if you’ll excuse me, I’m going to read up on multiverse concepts in Dungeons & Dragons. I’ve got notes to take and character sheets to make.
Baldur’s Gate 3 lets you romance a plethora of in-game characters. You can kiss them up in preparation for some tantalizing sex, but if you’re a short king or queen, then it appears you skip first base and get right to the second.
11 Minutes With Baldur’s Gate 3’s Character Creator
Larian Studios has made it clear that every character is horny. You can flirt with humans, demons, elves, and even bears—if it’s fuckable, it’s probably lovable, meaning you can cuddle up to nearlyanyone you put the work into. But the developers maybe weren’t prepared for how height differences play a role in smooching and coitus. And a Baldur’s Gate 3 player revealed just how, um, interesting a kiss looks when you’re pint-sized and your partner isn’t.
Kissing in Baldur’s Gate 3 is hard when you’re tiny
Jesse Vitelli, an associate editor at gaming publication Prima Games, tweeted on August 11 an image of their Gnome character attempting a kiss in-game.
“My gnome can’t even kiss my love because he’s too short,” Vitelli said. “This is the kissing animation. This is NOT Short King Summer.”
Gnomes are a race known for being fast and smart. They’re also one of the shortest races in the entire Dungeons & Dragons franchise at about 3 feet, 5.5 inches in height, second only to the Haflings that stand at roughly 3 feet tall. Vitelli’s love, the Tiefling Karlach, is anywhere from 5 feet, 6 inches to 6 feet, 2 inches tall. So, when Vitelli’s Gnome goes in for a kiss, instead of their lips locking in sensual romance, it looks like the Gnome is going down on the horned Karlach. I’m sure that wasn’t intended, but it happened and I’m dead.
In a direct message with Kotaku, Vitelli said his Rizzard (a portmanteau of “rizz” and “wizard” that he came up with because his Gnome was “trying to fall in love with multiple characters”) did kiss the High Half-Elf Shadowheart once but broke that budding relationship off when he saw the Tiefling Karlach.
“Karlach and I banged,” Vitelli said “The scene itself was fine except it was very funny to see my little Gnome’s butt be tiny [next to] Karlach and this giant demon lady.”
At any rate, Baldur’s Gate 3 has taken the internet by storm. Not only has it become the highest-rated game on Metacritic, but it’s also got so many players on Steam that it nearly beat Hogwarts Legacy’s concurrent player count. Not everything is perfect. The studio is currently working on over 1,000 fixes, with mid-game character customization also coming down the pipeline. Still, Baldur’s Gate 3 is a shining beacon in the often troubled state of game development, even if some are using it to spark cyclical arguments.
Baldur’s Gate 3 may soon let you change your in-game appearance after starting the game, offering an upgrade to the already-praised character creator.
11 Minutes With Baldur’s Gate 3’s Character Creator
Based on Dungeons & Dragons, the fantasy RPG from Larian Studios not only lets you select your class and race but also allows you to customize your “attachments” (like jewelry and scars), hair, tattoos, and even genitals. If your imagination conjures it, chances are you can bring it to fruition. But once your character is set, that’s it. Unlike other RPGs such as Cyberpunk 2077 or Diablo IV that let players change their hair, makeup, and other features on the fly, you can’t swap or tweak any part of your character around in Baldur’s Gate 3 once you start the game’s story. However, Larian Studios’ director of publishing Michael Douse revealed in a response on X, formerly Twitter, to a player who begged to change their in-game look that the team is currently working on it.
“Sir please let me change how I look in the game,” X user TheTrustedTitan said. “I’m begging!!!!”
Douse didn’t clarify what he meant here, and there’s no publicly announced timeline for when this mid-game character customization option will come to Baldur’s Gate 3. But it’s great knowing the look you chose to start the game won’t be the one you’ll have to stick to forever. It’s also worth mentioning that only the PC version is out now. Baldur’s Gate 3 will come to PlayStation 5 on September 6, and the team is still trying to make multiplayer work on Xbox Series S before it comes to that console and the beefed-up Xbox Series X.
Here’s hoping it comes out soon, but even without it, the game is still super popular among critics and fans alike. This is just a nice-to-have, you know?
Baldur’s Gate 3has been out for about a week now, and developer Larian Studios is revealing some early stats based on the decisions players have made. This includes what characters seem most popular to the community according to hard numbers. And fellow Gale romancers, our boy is winning in the popularity contests out the gate.
The Week In Games: What’s Releasing Beyond Baldur’s Gate 3
Larian put together an extensive infographic with data on things like what class players are picking the most, what race people are choosing for their custom characters, and also what Origin character players are going with if they choose to take a party member for a spin as their protagonist rather than making their own original character.
The team says 93 percent of players have made a custom character (as they should for a first run, in my opinion), the 7 percent that chose to pick a premade character had a pretty sizable spread across all six potential Origin characters. The current ranking reads as follows:
6. Lae’zel with 11,765 players
5. Wyll with 14,862
4. Shadowheart with 15,966
3. Astarion with 22,286
2. Karlach with 22,514
1. Gale with 27,784
Image: Larian Studios
We (Gale fans) love to see it. Though Karlach was far and away my second favorite companion behind my wizard boyfriend, so it’s cool to see her getting some love as well. Furthermore, Gale also seems to be a popular romantic conquest for players, though he’s coming up behind Shadowheart. But ultimately, our boy seems to be a hit with Baldur’s Gate 3 fans so far. Though it’s unclear if some folks might be pursuing either of those paramours because they were rejected by Astarion, as the unambiguously evil vampire apparently has broken the hearts of “almost 100,000″ players since launch.
While there’s love for the arrogant but charming wizard, it seems his spells have also resulted in a lot of players’ death so far, with friendly fire from his attacks being the seventh-highest cause of death in the game. Simply walk around the fire, y’all. It’s not hard.
Ever since John Wick and The Wire actor Lance Reddick suddenly and unexpectedly passed away earlier this year, Destiny 2 fans have been wondering what would become of his iconic character, Commander Zavala. Today, Bungie announced that veteran actor Keith David, beloved for his video game work in Halo and Mass Effect, will take over in 2024’s The Final Shape expansion.
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“Lance’s iconic voice led us through the most intense moments in Destiny’s history and his impact on our Guardians, our community, and Bungie as a whole will never be forgotten,” Bungie announced on August 10. “Keith David, a prolific actor on the stage and in television, film, and games, will assume the English language voice of Zavala in The Final Shape and beyond. Separately, Lance’s existing lines in-game will remain untouched for the upcoming release.”
David’s appeared in a ton of movies, including The Thing, Platoon, and Nope. But he also has a long history of voice acting in games where he’s best known for his performances as the Arbiter in Halo 2, and Captain David Anderson in Mass Effect. “I am honored to continue the great work of Lance Reddick as Zavala. Lance captured the character’s sense of integrity so wonderfully,” he said in a press release. “It is my intention to continue that work.”
“One of the great qualities of Zavala that really attracts me is his integrity…and his sense of family,” said David. “And I thought Lance [Reddick] captured that wonderfully. And it is my intention to continue that work and continue to bring that kind of integrity to the role.”
Reddick was beloved within the Destiny 2 community not only as a great talent but also a massive fan of the game himself. He was found to have been playing shortly before his untimely death, and players flocked to the sci-fi MMO’s main social hub to pay their respects in the days that followed. Bungie has promised that The Final Shape, where David will first make his debut as the new voice of Zavala, will be the climactic expansion campaign and raid players have been waiting for as the live-service loot shooter finishes up its first big story arc, a conclusion 10 years in the making.
Update 08/10/2023 6:29 p.m. ET: Added video commentary from David.
It’s been two months since Diablo IV came out and players are airing their frustrations with the game, particularly now that season one is underway. One of the most contentious aspects of the loot-hunting action-RPG right now is inventory management, which has become a hot topic in the community.
Diablo IV, like previous entries in Blizzard’s storied franchise, features a massive amount of loot; expect a constant deluge of gear drops from bosses and chests and dungeons as you travel the world of Sanctuary. With a total of 110 inventory slots, your bag will inevitably run out of space. And that’s fine, until you need to make room for that awesome armor or weapon you just snatched. There are some options for clearing your inventory, but the process is so cumbersome and tedious that players are feeling burnt out from over-micromanaging their wares, a feeling I’ve experienced during my own playtime.
The problem with managing Diablo IV gear
The Diablo IV subreddit is inundated with folks decrying inventory management. With post titles like “Comparing items and clearing inventory is overwhelming” and “Inventory management is burning me out from this game,” it’s clear folks have grown weary of frequently rummaging through the in-game bag. Part of the problem is you can’t dismantle or salvage items anywhere in the world. Maybe it’s to make the game feel more lifelike, but to break gear down into other resources, you must travel to a blacksmith at any of Sanctuary’s many towns. This not only interrupts the loot-kill-loot loop by forcing you back to a borough to tend to equipment, it also wastes time as you head back to a town by either backtracking on foot/horseback or sitting through a long loading screen when teleporting. Either way, with a full inventory, looting becomes impossible until you clear more space in your inventory.
Diablo IV’s Strongholds Are A Great Way To Level Up This Season
Diablo IV’s Strongholds Are A Great Way To Level Up This Season
Aside from salvaging, you could drop useless things to make space for better loot. However, while doing so is easy with a few button presses, it’s ultimately a self-defeating endeavor as every piece of gear can be sold or broken down, which is far better for your longer-term bottom line. Maybe you can’t use that level 75 dagger with your Sorcerer, but the iron or cash you can turn it into are necessary and vital for character growth, particularly for upgrading your current equipment. And this process of inspecting every item to determine whether to break it down, drop, or sell has been at the forefront of players’ minds.
Diablo IV players are tired of rummaging their bags
In a popular August 8 Reddit post, user FullStackNoCode joked that fiddling with inventory in Diablo IV is “like having to pee every five minutes.” They went on to explain that they’re “tired of running to town” just to manage the bag, saying a solution could be to allow players to sell or scrap items immediately.
“That’s all just busywork anyway, and highly annoying,” FullStackNoCode wrote. “Then, our bag space could be reserved for things that we want to be looking at/thinking about.”
Image: Blizzard
Another popular post from July 21, a day after Diablo IV’s Season of the Malignant started, saw user jlarue2010 say this new content update should be called “season of inventory management.” This is in reference to malignant hearts, season-exclusive items offering statistical buffs for your characters such as strength or defense that also happen to take up inventory space.
Players are also bumping up against the limits of their item stash, a separate area which lets you easily transfer items between your characters. A popular July 26 post from user Protocide559 explained how they won’t start a second character due to their stash already feeling tight just from saving gear for their current Druid. Diablo IV’s seasons require you to start new characters to participate, but because of the limited storage space, Protocide559 said they’re sticking with their pre-Season One Druid and refusing to play multiple characters like they did in previous Diablos.
“[Blizzard will give you a chance to buy more storage space. Don’t worry,” user vague_diss joked in reply.
Diablo IV’s inventory will get better, just at a later time
For its part, Blizzard has addressed some parts of bag management. Gems, items that can be slapped onto gear to provide buffs such as health on kill or additional gold collecting, will take up less inventory space in a future update. The company also said storage upgrades are coming, but again, at a later time. It’s great that inventory management will become less frustrating as time goes on, particularly considering how tedious it was in previous Diablo games. In the first Diablo, for example, your inventory was divided into a grid. A gem would take up one slot while an axe might take up three, thus filling up quicker. The series has moved beyond grid-based inventories, but Diablo IV’s inventory limitations are still finding ways to annoy players and interrupt game flow.
This happens to my partner and I all the time. We’ll grind dungeons for minutes on end, only to stop right in the middle of it to scour our inventories to make space for the new thing that just dropped because we ran out of space. We do this for what feels like every 10 or so minutes as our bags fill up nonstop, repeating the process of inspecting and culling. It becomes draining after a while, especially when Diablo IV can’t stop spilling loot all over the place.
The recently released Baldur’s Gate 3 is a massive RPG with high replay value due to all the choices you can make, so it might seem weird to be talking about the game getting an expansion. But the question has been asked, and the response from the people behind the hit RPG is basically, probably not, because high-level Dungeons and Dragons characters are too powerful.
The Week In Games: What’s Releasing Beyond Baldur’s Gate 3
If you’ve been on the internet lately, it probably seems like the world is obsessed with Baldur’s Gate 3, which fully launched last week to rave reviews after an extended period in Steam Early Access. The turn-based Dungeons and Dragons RPG is truly blowing up on Steam, with hundreds of thousands of players logging in all at the same time to play (and also tohave sex…a lot of sex). And while the game is huge—taking dozens and dozens of hours to fully complete, with multiple endings—some are already wondering about future expansions. But, that’s probably not going to happen. And if it does happen, it’s going to take a long time.
In an interview with PC Gamer on August 7, Larian Studios founder Swen Vincke said that the team hadn’t even started on an expansion. And sure, the game caps out at level 12, but DnD supports level 20 characters. Naturally, that seems to leave room for a big follow-up expansion. However, Vincke explained that he thinks it would be “very hard” to continue the adventure with the high-level characters players have at the end of the game. That’s because, in DnD, when players start reaching level 13 and beyond they become nearly godlike. Spells that high-level players gain access to include the ability to see the future, or just instantly kill anything with less than 100HP.
Larian Studios
“[High-level DnD] adventures require a different way of doing things, in terms of antagonists you’re going to have to deal with, which require a lot of development to do them properly,” Vincke said, “Which would make this much more than an expansion in terms of development effort.”
Vincke explained that this is why a lot of DnD campaigns are designed for level 12 or lower characters. So while it might seem like a perfect opportunity for an expansion, to just let players hit level 20, it’s “not as easy as one would imagine.”
Promising an expansion too early could cause problems
Another issue that Larian Studios faces when trying to make a big follow-up expansion to Baldur’s Gate 3? All the choices you can make and the endings you can get. Vincke tells PC Gamer that if the studio was to build DLC for the RPG it would be hard, and players would have to wait for “a long time.”
There’d be one other complicating factor to making a Baldur’s Gate 3 expansion that picks up at level 13: all the possible permutations of a finished Baldur’s Gate 3 campaign feeding into that starting point. If Larian were to build something like that, “you’d have to wait for a long time,” Vincke said.
He further added that if the studio announced expansion plans too early and then, partway through development, realized the expansion was boring or not very fun, it’d have to keep working on it and try to get people to buy something it doesn’t fully believe in.
“That would not be cool. So we have to have the freedom to experiment and do our stuff. And then when we’re ready to announce it, we will.”
So for now, there is no plan to make a Baldur’s Gate 3 expansion, but there’s a small chance it could still happen. One day. Maybe.
The Pokémon Company held a new Pokémon Presents showcase to talk about upcoming projects in the series. If you missed the show, you can catch the VOD right here, but if you just want to know the highlights, read on.
Baldur’s Gate 3 is dense, but really rewarding once you’ve gotten the hang of all its systems which include tk. For some, the RPG’s combat has been particularly challenging, because it’s so embroiled in the game’s deep systems.
The Week In Games: What’s Releasing Beyond Baldur’s Gate 3
I’m about 40 hours in, and I’m still learning all the little nuances that can make a huge difference in a combat arena. If you’re struggling with fighting goblins, ghouls, and other beasties in Faerûn, here are a few general tips for getting out of a fight alive.
Distribute your healing items
When you’re looting or buying items in Baldur’s Gate 3, you’re probably not swapping through each character to do it. I know I don’t, at least. Most of the time, I let my main avatar character hoard everything until he becomes encumbered under the weight of it all. But inventory management is a huge part of successful combat encounters. You can’t just buy a bunch of healing potions and head out into danger. You need to manually give each of your party members some of your recovery items so they can be self-sustaining.
This applies to both health potions and Scrolls of Revivify, items necessary to revive your party members should they die in battle. No, I don’t mean fall in battle, I mean die in battle. This happens when a party member has been downed by an enemy attack and has either laid on the ground for too many turns without using the Help command to get them back into the fight, or is struck before you can get to them. Sometimes, your main character might be the one dead (though you can loot Scrolls off their corpses), or they might not be able to get to a fallen ally. So having a wide spread of your healing items is just good practice.
Shove your enemies off high places
As we said in our general tips guide, shoving enemies off high ground is one of the best ways to cut a fight short. Why waste time and turns whittling down an enemy’s health when you can simply push them off the side of a cliff? If you can position characters near high-ground enemies like archers or spell-casters, you can use Shove as a bonus action to send them tumbling down into a chasm. But depending on a character’s class, you can also learn abilities that help you do this. After leveling up my Warlock character, my Eldritch Blast ability now has a force effect that pushes enemies a great distance when I fire it at them. This has helped me take out enemies at a distance who were bold enough to perch themselves on high ground, unaware that I would send them falling to their deaths. Characters with high-strength builds like Lae’zel and Karlach are optimal, but spellcasters at least have some chance to pull off a good Shove. Always look for opportunities to knock someone down a peg. Or a ledge.
Image: Larian Studios / Kotaku
You might as well Jump
Movement is a key part of Baldur’s Gate 3’s combat. Each character has a specific distance they can move each turn, but there are several ways to expand or alter how they move. Jumping is one of the best ways to get some added value out of your movement , and it doesn’t take any of your actions, as it’s technically just an extension of walking. This helps you not only move over obstacles, hazards like fire or other traps, but can also give you some high ground if your character can reach them with a Jump alone.
Area-of-effect abilities are invaluable
No matter how big or small a combat arena is, the best teams can create and control space. Area-of-effect spells and skills are crucial in gaining and maintaining the upper hand in a fight. There are a few notable ways to make large areas dangerous to your enemies. Some of this can be through one-off abilities like the spell Cloud of Daggers, which creates a concentrated whirlwind of sharp objects for anyone to walk through and take significant damage. Placing this at a choke point can ensure your opponents inevitably walk through them and lose a chunk of health. I’ve taught both my character and Gale this spell and we’ve been able to control large parts of a field with it. Sometimes I’ll even push an enemy back into it with a well-placed Shove or Eldritch Blast, and then they have to walk through it again to reach us. Usually that’s more than enough to take them out.
If you want to control space without it being in a static area of effect on the field, abilities like Spirit Guardians will encircle its caster in a damaging aura that follows them as they move around the field. Close-combat enemies will inevitably have to get in close and take damage just to reach you. I had a fight against an army of rats in a small space, and casting Spirit Guardians meant that as they funneled toward my party they all immediately died as their 1 HP was lost.
Pay attention to how elements interact
Baldur’s Gate 3 has a lot of abilities that work in tandem with the elements. Some crowd control abilities like Grease and Web can trap or slow down enemies in a wide radius, then you can follow up with a fire-based attack or spell that will ignite the entire area, burning all the enemies within it. There are a ton of interactions like this that can help you use a foe’s attack to your advantage. If your whole team’s been covered in Grease, move everyone out of the affected area but position yourself where your enemies will have to walk through to get to you, you can ignite it and turn what was once an obstacle into an asset.
Screenshot: Larian Studios / Kotaku
Sneak in if you have to
Not every character is built to run into a fight head-on. But luckily, Baldur’s Gate 3 gives you tools to sneak in should you feel so inclined. This can be both helpful to get a better position and ambush your foes, or, in some cases, it can help you avoid combat entirely.
Every character has the Hide ability that, if you pass stealth checks, can help you navigate around a group of enemies. But also, using abilities like Invisible, Misty Step, or Dimension Door can help you get around enemies without detection.
Ungroup party members for better setups
Some of those maneuvers are easier to pull off if you split your party up. Ungrouping your team will let you move individual characters without the rest of the party following. For example, say you ungroup your spellcaster who knows Invisible, so they’re able to freely move around a battlefield unseen, reach high ground, and cast an AOE spell on the enemy team before any of them are the wiser.
This also works to ensure your team isn’t all clustered together when your opponents start to swarm you. Depending on the fight, you can use this to file in characters on different sides of a battle, letting you spread out, cover more ground, and keep your team from getting wiped out in one well-placed explosion.
It’s fine to run away sometimes
Say you’re surrounded by an enemy team and things are looking real rough. You know if you move even an inch you’ll be struck by an Attack of Opportunity that activates by walking away from an enemy in close proximity. Slap that Disengage action and you can retreat without worry. Enemies will still come after you, but this will let you move for at least a little bit without worrying about getting whacked in the back of the head with an enemy mace.
Destroy the environment (in an eco-friendly way)
The longer Baldur’s Gate 3 is out, the more we’re learning about how much abilities can interact with the environment. There are a lot of destructible objects, such as bridges, that you can use to your advantage. See a bunch of enemies on a bridge headed your way? Check if it has an HP bar you can cast a ranged attack on that will blow it up and send your foes falling down into the hole below. Or preemptively destroy it before your enemies can even get on it to reach you.
Hirelings let you craft your party
Sometimes you just don’t have the tools and abilities you need to pull off a strategic play. Perhaps you spec’d Gale with too many support abilities and now he’s not built to do as much damage as you like, or maybe you made Shadowheart too damage-heavy to help you create a good crowd-control setup. Respecing your characters is an option, but you can also just get a Hireling. These are essentially additional, preset party members who occupy certain classes/races, but are customizable beyond that. This can both replace lost or missed party members or just give you a greater sense of control over the character builds you’re working with. They cost 100 gold to hire and you’ll have to wait until you unlock Withers, who joins your camp after you explore the Dank Crypt in the Ravaged Beach at the beginning of the game, to hire them.
Screenshot: Larian Studios
Don’t be too precious about resources
Baldur’s Gate 3 is a pretty resource-intense game. On top of the items you’ll need to replenish, you also have Spell Slots that give you a limited amount of spell uses before you have to do a Long Rest. You can run out of these resources in just one fight, which means you need to be really deliberate with their use. However, being strategic doesn’t mean you have to hoard things. Generally, you’ll come across enough supplies to do Long Rests to heal up and get your Spell Slots back naturally through looting. If you haven’t, buying food from merchants is a quick, often cheap way to get those supply numbers up. But also, you bought healing potions for a reason. You have Spell Slots so you can use them. It may take some time for you to get comfortable using a consumable resource, but I’m telling you now, the game is a lot more generous with these things than it might appear at first.
Throw your junk items at enemies
Part of looting is eventually realizing that you have a lot of junk in your inventory. While there might be some temptation to drop stuff you don’t actually need, keep in mind that you can use Throw in fights to just fling the garbage you’ve picked up at an enemy to do damage. High-strength characters like Lae’zel and Karlach will get the most value out of this, as they can throw heavier things farther, so if you’re looking for someone to hold onto all the trash you’ve found on your journey, prioritize them. But spread it around, too. You wouldn’t want anyone to become encumbered and lose movement speed.
Finding nonsensical solutions to a problem is a core part of the Dungeons & Dragons experience, and not many people know that better than actor and Critical Role DM Matt Mercer. With Baldur’s Gate 3 out this week, it seems only natural that a D&D superstar would make his way to Larian Studios’ RPG set in that universe and also come up with a ridiculous play like stacking a few dozen boxes on top of each other to get over a defensive wall and into a castle.
11 Minutes With Baldur’s Gate 3’s Character Creator
Mercer, who appeared on a stream playing the game alongside Larian founder Swen Vincke, accomplished this feat by stacking 45 boxes to make a staircase. Using the jump command, Mercer scaled the makeshift stairs until he was high enough to fire an Arrow of Transposition, which teleports the user to wherever the projectile lands. Honestly, the whole thing kind of broke my brain.
I’m around 25 hours into Baldur’s Gate 3, and I’m still wrapping my head around how much chaos it allows for. More often than not, when we think of RPGs and systemic chaos we think of open-world games where there are all these clockwork systems that we disrupt as the player and watch disorder unfold. But I think Baldur’s Gate 3 is more impressive in that it gives you so many tools to navigate the world and find creative solutions that can support something like making a giant staircase of boxes and then teleporting via arrow. It rules.
As more players get their hands on Baldur’s Gate 3, we’ll no doubt see more people pulling off impressive nonsense, but shoutout to Mercer for ringing in release day with this terrific display.
Baldur’s Gate IIIarrives on PC on August 3 and is right around the corner on PlayStation 5. But what about Xbox Series X/S? The sprawling role-playing game still doesn’t have a release date on Microsoft’s console, and developer Larian Studios still isn’t sure if that version of the game will be ready before the end of 2023.
Thank You, PS Plus, For Making My Backlog Even Bigger
It’s a massive bummer for Xbox fans. TheDungeons & Dragons-based game has been in Early Access for several years, with fans patiently waiting to dip their toes into the deep end of its massive world full of hidden secrets and branching storylines. A console version of the game will arrive on PS5 on September 6, just in time to take advantage of Starfield’s absence from Sony’s “next-gen” platform. Larian says it needs more time to finish the Xbox version of the game, but hasn’t yet been able to commit to a firm launch date, only promising to update fans on the timeline later in the year.
Is Baldur’s Gate III a PS5 exclusive?
The short answer is: no. While the RPG is coming to PS5 first, Larian has been clear that there’s no timed-exclusivity deal in place or favoritism going on. It’s simply that the PS5 version is ready now and the Xbox one isn’t yet.
“There’s no platform exclusivity preventing us from releasing BG3 on Xbox day and date, should that be a technical possibility,” the studio wrote at the time. “If and when we do announce further platforms, we want to make sure each version lives up to our standards and expectations.”
Originally set to come out on August 31, Larian actually pushed the PS5 release date back a week so it would have more time to fine-tune its performance on that platform (the game is targeting 60fps).
Why isn’t there an Xbox Series X/S version yet?
The real culprit is the Xbox Series S. Larian mentioned back in February that it was still having issues with Baldur’s Gate III’s splitscreen coop on the less powerful hardware. Since Microsoft requires feature parity between the Xbox Series S and X, Larian seemingly didn’t have an option to change or cut things from the one version to get it out the door quicker.
“We’ve had an Xbox version of Baldur’s Gate III in development for some time now,” Larian wrote in February. “We’ve run into some technical issues in developing the Xbox port that have stopped us feeling 100% confident in announcing it until we’re certain we’ve found the right solutions.”
Studio head Swen Vincke elaborated on the nature of some of the issues again in July, pointing to the challenge of optimizing a game for consoles that kept growing throughout development like Baldur’s Gate III. Players are free to explore its central hub city, and the game tracks tons of decisions made in order to create a more immersive playthrough as if you were part of a real-life D&D session.
“On Xbox, it’s a different platform, it has, as you know, there’s two platforms really,” Vincke told Kotaku. “And so we have to see where we ended up. And the team is committed to working on it, it has for a long time already. So they’re going bit by bit, you know, like, you tear down one performance barrier and go to the next one.” He added that Microsoft’s engineers have been helping Larian, but also pointed to the reality that it’s an independent studio with finite resources.
“Everybody wants this out on Xbox. It’s not that we don’t want it out on Xbox,” Vincke told IGN. “It’s just that, our problem — and this is us, Larian — is that we just made a very big game. And it’s a very complicated game.”
Baldur’s Gate III might not come to Xbox before 2024
So where does that leave the Xbox Series X/S version? The studio has said in the past that it’s hoping to get Baldur’s Gate III on Xbox by the end of 2023, but can’t commit to a hard date yet, especially as it prepares to juggle post-launch updates as the full game goes out into the wild. That hasn’t stopped the studio from getting hammered by angry Xbox owners, however.
“We have quite a few engineers working very hard to do what no other RPG of this scale has achieved: seamless drop-in, drop-out co-op on Series S,” Larian’s director of publishing, Michael Douse, tweeted on July 30 in response to the backlash. “We hope to have an update by the end of the year.” Hopefully, the studio continues to make progress on getting the Series S version up to snuff. It would be a nice holiday surprise to take Xbox owners into the post-Starfield winter.
In the words of Paula Abdul and MC Skat Kat, opposites attract. Perhaps that kernel of wisdom can explain the recent announcement that Final Fantasy XIV—an epic, fantasy MMORPG—is crossing over with Fall Guys—a colorful, small-scale battle royale—in a future update.
HD-2D, The Unique Retro-Inspired Art Style, Took Off In 2022
Final Fantasy XIV was a giant disaster when it first launched in 2010. However, following a complete shutdown of the original version in 2012, FFXIV was reworked into a better game known as Realm Reborn in August 2013, which was received much better by fans and critics. Since then, the game has received numerous updates and expansions, becoming one of the most popular MMOs in the world. And in the near future, the world ofFFXIV will includeFall Guys content, for some odd reason.
The odd news was announced in Las Vegas by FFXIV producer and director Naoki Yoshida—known online as Yoshi P—during the first day of Square Enix’s Final Fantasy XIV Fan Fest 2023 on July 28. While the team didn’t release any videos or trailers of the Fall Guys content coming to the game, some screenshots were shared that show obstacle courses familiar to anyone who has played Epic’s popular game show-like battle royale.
Screenshot: Square Enix / Kotaku
“These warriors of light are having a bit of a different time than usual,” joked Yoshida on stage during the keynote.
According to the producer and director, the new content will support up to 24 players at once and is currently in development. This new Fall Guys-inspired content won’t be added randomly to missions or in the open world, but will instead be added to the preexisting Golden Saucer, an in-game amusement park that contains mini-games for players to enjoy.
Yoshida further added that since it was given this opportunity the developer really tried its best to make the most of it. That’s evident in the screenshots, which contain obstacles and platforms that look very accurate to what you would see in Fall Guys. Even HUD elements from the battle royale seem to be included in FFXIV’s version.
Screenshot: Square Enix / Kotaku
As for when you’ll be able to play this, Yoshida promised the new mini-games would be included as part of the 6.5 updates sometime in September.
But if you really can’t wait for that and you need some Fall Guys X Final Fantasy content in your life sooner than later, I’ve got some good news for your weirdly specific desire. On August 23, a Final Fantasy-themed battle pass will launch in Fall Guys and will run for six weeks. The update will include costumes based on iconic Final Fantasy characters and creatures, like Chocobos.
As promised, Blizzard held a livestream today, July 28, going over what Diablo IV players ought to expect from the game’s upcoming 1.1.1 patch. During the stream, the developers laid out their overall philosophy behind the expected changes, and got into some specifics about what to expect when it lands on August 8, 2023.
Diablo IV – Bear Bender Build
The Diablo IV community hasn’t been particularly happy with recent changes to the wildly popular action RPG. Shortly before the game’s first season, Blizzard pushed a patch that made sweeping changes to classes and quality of life features that’s been largely seen as a net negative. Players felt that the unwelcome adjustments made the game grindier, among other things. Last week, Blizzard acknowledged that the changes weren’t great and promised to never release a patch of that nature ever again. While full notes for the upcoming patch are expected to arrive next week, August 2, today’s stream gave a good sense of what to expect, with some changes to player power and a few reversals of controversial changes. You can watch the whole stream here:
Blizzard
Sorcerer’s and Barbarians, patch 1.1.1 is for you
Early on in the stream, lead class designer Adam Z. Jackson said that the Sorcerer and Barbarian will see the most changes.
“We know that Sorcerers typically have a tough time when they start getting pushed into later Nightmare Dungeon tiers, so we’re going to be looking at ways to increase [late game survivability] specifically.”
Jackson also said that the team is pinpointing what they call “kiss curse mechanics,” which is when the player gains “a really cool power or effect and then we kind of take something or nerf some other part of you, usually for balance reasons to make sure that it’s not out of control.” One example of this is an expected change to the Serpentine Aspect:
“[The Serpentine Aspect] is the one where you can spawn an additional Hydra, but it reduces the duration of your Hydras. That’s no longer going to reduce the duration. It’s actually going to increase it.”
Jackson said that the Barbarian’s early game experience will also get a boost. One concrete example of this is an improvement to Fury generation. In a slide shown during the stream, Bash, Flay, Frenzy, and Lunging Strike all see their Fury increased.
Screenshot: Blizzard / Kotaku
Jackson said the Barbarian ought to expect other improvements to the late game experience with alterations to Unique items that’ll swap existing effects for more useful ones.
Screenshot: Blizzard / Kotaku
While the other classes can expect some updates, they won’t be as comprehensive as Sorcerer and Barbarian. Still, increases to Spirit gains for the Druid ought to be welcome.
Screenshot: Blizzard / Kotaku
Blizzard aims to start expanding build options for Diablo IV in future updates
During today’s stream, Blizzard expanded a bit on how it wants to see build options change for Diabo IV. Jackson spoke to this directly:
“Vulnerable and Crit are really, really strong right now. A lot of the meta is about [making] an enemy vulnerable, and then you do bonus damage to them, and then you stack as much Crit Strike damage chance and Crit damage as you can, and then you blow them up. [Diablo IV] actually was foundationally made with other types of builds that aren’t only those in mind. We have “Damage Over Time” […] we also have “Overpower” as a mechanic in our game. [We want those damage types] to have parity with Vulnerable and Crit Damage.”
Jackson said that the long term goals with Diablo IV are to ensure that “if you’re an Overpower build, or a Crit build, or a Damage Over Time build, you’ll be relatively equal in power to all the different types of ways to play. This will be in addition to improving how skills and effects scale as players increase in level, potentially opening the door to late game builds that make use of typically discarded abilities. What might that look like? Jackson gave a couple of examples:
“We have a lot of legendary powers and effects that spawn ‘a new thing.’ An example of this is the [Barbarian’s legendary power that] spawns earthquakes or dust devils. Another one is the Necromancer [can] leave shadow trails on the ground that deal damage. These [effects] deal what we call ‘flat damage’ which is [where] we give it a damage number and then that’s how much it does. And that damage number scales with player level. But we find is that a lot of these [effects] are really good in the early and mid game […] but then when you get to the really late game, they kind of fall of really hard. And what we want to do is find ways to add scaling so that the player can opt into making a build out of these things. So if I want to be an ‘Earthquake Barbarian’ or a ‘Dust Devil Barbarian’ I can actually do that.”
Another key way the team is looking to expand build options is to mitigate how many skills require specific scenarios to function. One such is the Sorcerer’s chain lightning, which currently sees bonus damage when the lightning bounces off of you. 1.1.1 will change things so that you gain bonus damage when Enhanced Chain Lightning bounces off of anything.
Teleporting out of dungeons will take 3 seconds again and treasure goblins are getting better
In a complete reversal, the controversial change from dungeon teleportation from three to five seconds is getting reversed. Game Designer Joe Shelly said that the original intention of the change was to mitigate players teleporting themselves out of tough encounters and boss fights. Given the community’s reaction over this change, however, teleports are back to three seconds.
And while associate game director Joe Pieopiora discussed how the Treasure Goblin’s Legendary drop rate was actually 50 percent, player frustration over infrequent encounters with them led to a perception that it was far lower. Starting at level 15, Treasure Goblins are now guaranteed to drop a Legendary.
Other quality of life updates
As discussed during last week’s stream, monster density for Nightmare Dungeons and Helltides are going up. During the stream, the devs showed off a slide of what the increased monster presence will look like.
And while bosses will see their health boosted, at level 35 and up you’ll be guaranteed a Legendary item drop. Legion events will also see a guaranteed Legendary drop.
On the technical side, patch 1.1.1 is also expected to address a specific VRAM issue for PC players, so the game should be more stable.
Patch 1.1.1 is expected to arrive on August 8, with final patch notes coming on August 2.
At long last, Xbox owners will soon get to enjoy the MMORPG PlayStation players have enjoyed for nearly a decade. Final Fantasy XIV is headed to Xbox Series X/S in spring 2024 after being a PlayStation console exclusive since 2014.
Thank You, PS Plus, For Making My Backlog Even Bigger
Producer and director Naoki Yoshida made the announcement on stage at the game’s 2023 fanfest in Las Vegas, NV alongside Microsoft Gaming CEO Phil Spencer. The Xbox Series X/S version will offer 4K graphics and faster load times, like its PlayStation 5 counterpart. While the full release is still almost a year away, an open beta will be available for players to try much sooner when patch 6.5x arrives in the months ahead.
For those who have been living under an adamantoise shell, Final Fantasy XIV has you complete fetch quests, dungeons, and raids across the dazzling world of Hydaelyn, full of political intrigue and mythical wonder. The game was one of the first live-service disasters when it first launched in 2013, and was even entirely shutdown for a time before re-releasing as A Realm Reborn.
Screenshot: Square Enix / Kotaku
It’s recieved increasingly excellent expansions ever since, each introducing new characters, classes, and conflicts. And while it’s an MMO, a Duty Support system lets you play solo with AI-controlled NPCs. By the time Final Fantasy XIV comes to Xbox Series X/S, Square Enix says the feature will enable players to complete everything from the start of the game up through its most recent Endwalker expansion without ever needing to interact with another human being.
Why did it take so long to get FFXIV on Xbox?
The story of how we got here, however, is a long one. Yoshida was asked as early as 2013 why the game wasn’t on Xbox One. His answer at the time was that Microsoft’s stance on crossplay was too restrictive. “The main reason from our side is that I don’t want the community to be divided; to be split into two or more. For example, one player might be on the PC version, another might be on the PS4 version, and I’m playing the Xbox version – but we’re not able to join the same game servers,” he told RPGSite at the time. “That is just… I just don’t like the idea. I disagree with it.”
That was back when Microsoft was the company seemingly standing in the way of crossplay between the two consoles. Years later, roles were reversed, with Sony pushing back against crossplay for games like Fortnite. Yoshida repeated his requirement for crossplay in a 2017 interview with Kotaku, and things seemed to be progressing in that direction not long after.
Spencer publicly promised to bring the game to Xbox at the X019 fanfest event in London. “We have a great relationship with Yoshida-san and we’re working through what it means to bring a cross-platform MMO, that they’ve run for years,” he told VGC at the time. “It will be one of the games that’s coming and it’s something that I know our Xbox fans will be incredibly excited to see.”
No deal immeidately materialized, however. Yoshida was asked again what the problem was during a 2021 interview around the time Final Fantasy XIV came to PS5. “So I feel bad for saying the same thing every time,” he told Easy Allies. “But we are still in discussions with Microsoft and I feel like our conversations are going in a positive tone.”
The positive tone of those conversations seemingly wasn’t enough to finally get Sony to agree to crossplay though, until now. The two companies also recently reached a 10-year agreement for Call of Duty to keep coming to PlayStation after Microsoft’s acqusition of Activision Blizzard is finalized. Purely a coincidence, I’m sure. Sony, Microsoft, and Square Enix did not immediately respond to requets for comment.
While exploring dungeons in Diablo IV, you might encounter The Butcher, a terrifying and hard-to-kill demon boss who’s been a staple of the series since the original game in 1997. But if you get lucky, you might be able to easily kill this legendary baddie if he gets stuck behind a locked door. I’d feel bad for the guy, but he’s been getting trapped like this for nearly three decades now.
Diablo IV – Bear Bender Build
Released in June, Diablo IV is the latest entry in Blizzard’s popular and long-running demon-killin’ action-RPG franchise. The game offers mostly the same classic looting and dungeon-crawling action you’d expect from a Diablo game, with some of the same enemies and classes from past titles returning for this latest entry. Also returning is one of Diablo’s most famous bosses: The Butcher.
This big demon first appeared way back in 1997 and also showed up in Diablo III in 2012. He’s a fan of big cleavers, killing adventures and asking for fresh meat. He’s scary and has been wrecking Diablo IV players when he randomly (and rarely) shows up in a dungeon or basement. However, old-school Diablo players might already know his weakness: doors. And it appears not much has changed in 2023.
What makes this funnier is that back in the first Diablo, The Butcher was known to commonly get stuck on random bits of terrain or even, like in 2023, get trapped behind doors. And just like today, back then players would take advantage of the helpless Butcher and beat the demonic shit out of him until he died and spit out some loot.
As far as I can tell, there doesn’t seem to be a reliable way to force the ol’ Butcher to spawn behind a locked door. But if it happens to you, don’t feel bad as you murder him. You’re just taking part in an old, time-honored Diablo tradition.
While not (yet) officially announced, new leaks indicate that McDonald’s is once again teaming up with The PokémonCompany to offer fans a fresh collection of 15 Pokémon cards to snatch up and flip on eBay for hundreds of dollars, or enjoy quietly at home. But probably eBay.
The Week In Games: Pocket Monsters And Simulated Goats
Since 2001, The PokémonCompany has, nearly every year, created promotional Pokémon cards that people can buy at local participating McDonald’s locations. These cards, which were only available in Japan until the 2011 promotion, have often featured unique symbols and are highly desired by collectors. In 2021, the McDonald’s X Pokémon promotional cards sold out quickly as collectors snatched up boxes at a time from the restaurants and sold them for hundreds apiece on eBay. And it seems possible that these newly leaked 2023 Pokémon McDonald’s cards might also sell out fast, too.
As PokéBeach reported on July 26, a reader sent the site images of the 15 cards from the upcoming (not officially announced) promotion, which apparently came out prematurely in Germany. PokéBeach claims these are all the cards that will be available during the yearly Pokémon event at McDonald’s. That makes sense, as in the past the number of promo cards was often around 12 to 15.
Here’s the full list via PokéBeach:
Sprigatito
Fuecoco
Quaxly
Cetoddle
Cetitan
Pikachu
Pawmi
Kilowattrel
Flittle
Sandaconda
Klawf
Blissey
Tandemaus
Cyclizar
Kirlia
All of the Pokémon featured, with the exception of Pikachu, come from Scarlet & Violet. It seems just six of the 15 cards will be holo, those being Sprigatito, Fuecoco, Quaxly, Cetitan, Pikachu, and Klawf.
When you’ll be able to buy these new Pokémon cards
As before, these cards will be available in four-card booster packs that will come with Happy Meals. The cards will also come with a “Match & Battle” toy that looks to be based on a similar toy that was part of last year’s McDonald’s X Pokémon promotional event.
As for when to expect these cards to show up in the United States, PokéBeach says that the cards will be available in Germany and Austria on July 27 and in the UK on August 23.
No date has leaked for the U.S., though based on past events and this year’s known dates, it’s believed that the cards will also come to the United States sometime in August.
If you’re jumping into Diablo IV for the very first time, you may not know which class to start with. And since each season in Diablo IV requires you to make a new character, if this isn’t your first rodeo you might want to check out a class you haven’t played before.
Diablo IV – Bear Bender Build
Either way, it can help to brush up on some basics, review what your class options are, and take a look at some solid builds.
How to pick a Diablo IV class for the very first time
Diablo IV is a game with a lot of numbers and choices, but don’t be too intimidated by the wide variety of builds and opportunities available to you.
The Necromancer is an excellent first choice for beginners. We’ve got a list of three solid Necromancer builds that give you a variety of options for commanding the forces of the undead.
Between the exploding Corpse Necromancer, Summoner Necromancer, and Bone Spear Necromancer, you’ll get a solid grasp of how to build out and wield this class.
How to build a Sorcerer in Diablo IV
The Sorcerer is a satisfying and approachable class to jump into a new character with. We’ve put together a list of three different Sorcerer builds focusing on different elements for your consideration.
Whether you pick the Fire, Lightning, or Frost sorcerer, you’ll be able to take your character to level 50 with our builds, bending elemental forces to your will.
Our guide covers the Storm Druid, Pulverizer Druid, and Shapeshifting Druid with specific considerations for werebear and werewolf form.
Barbarian builds for Diablo IV
The Barbarian might be a very straightforward, kill-everything-in-your-way class to pick, but don’t let that fool you: Like other classes, they’re surprisingly versatile. But if you just want to cover your basics, take a look at our guide for Barbarian builds. We focus on the Whirlwind, Bleed, and Upheaval Barbarian in our list.
The extreme amount of damage output makes the Barbarian an essential role in just about any party. But even if you’re playing solo, you’ll have a blast mopping up room-fulls of enemies.
But don’t let the Rogue’s steeper learning curve turn you away from what can be a very fun class to throw down with. You might stumble a bit in the beginning, but once your Rogue starts demolishing their foes, it’ll feel that much more rewarding.
Diablo IV’s multiple options for character builds, which can combine to create some unique synergies in a multiplayer party, might be complicated to understand at first. Once you build your first character, however, you’ll get a better sense of what ability types to focus on and will find more opportunities to experiment with future builds.