In GTA San Andreas, we used cheats to get by when the game was too hard. Well, there are no cheats in this game, but there are Grand Theft Roblox codes you can use to get a boost. Therefore, we’ve prepared a list of them just below, and even highlighted the working ones to save you some time.
The developer, Skudya, posts the newest codes and updates on his Twitter/X profile. Unfortunately, there is no official Discord server for the game, and the main Roblox Group seems to be disabled due to a penalty that the dev received.
Anyway, going through a bunch of irrelevant posts just to find a couple of working codes is a huge waste of time. What you should do instead is bookmark this article. We update the Working list regularly, so drop by once in a while to see whether there is a new code.
Why Are My Grand Theft Roblox Codes Not Working?
If your code isn’t working, a couple of things could’ve happened. Here are the most common reasons:
Spelling error – Codes are often case-sensitive and mix letters, numbers, and special characters. If you want to avoid spelling mistakes, copy and paste the codes instead of typing them out.
Expired codes – The developers rarely specify them, but each code has an expiry date. Use codes that you find immediately to avoid them becoming invalid.
Already used codes – If a code is already used, the game will give you an appropriate notification. If there are a lot of codes for a game, typing the same code multiple times can be a time-waster.
Other Ways to Get Free Rewards in Grand Theft Roblox
Here is a list of sources for free stuff in Grand Theft Roblox:
Lucky Wheel – Access it by clicking the Wheel button on the right. Every 30 minutes, you’ll receive a free spin. Also, there is a 5% chance of getting a Golden Desert Eagle, so spin it as often as you can.
Exclusive Sniper – You will see an interactable object with this label next to your spawn. To get the rewards, you will have to kill 10/50/100/200 players. Don’t forget to redeem these once you reach a kill target, as they are extremely valuable.
We will update as more free stuff becomes available. On a side note, cash that you get from codes is best used for upgrading the droppers in the early game, so don’t waste it on doors, windows, and walls.
What is Grand Theft Roblox?
Grand Theft Roblox is a PvP and tycoon-oriented Roblox experience inspired by GTA San Andreas. Your main goal is to upgrade your base, grind different weapons, and challenge others to relentless PvP.
Ultimately, the end goal is whatever you make it to be. I would start with server domination and defeating all the other players on the map.
Those are all the codes and tips to get free stuff in Grand Theft Roblox. For more articles like this, check out the Roblox section of our website. Also, if you haven’t already, check out Secret Base Tycoon, as it’s a similar tycoon PvP-oriented experience.
About the author
Aleksa Stojković
Aleksa is a passionate gamer with an extraordinary ability to solve puzzles in video games, which is not surprising considering his sudoku addiction. He also has a love-hate relationship with League of Legends and Counter-Strike 2.
If you’re after Roblox Zombie Hunters codes, you aren’t the only one. This new experience from renowned developer One More Games has just landed, with players clamoring to lay waste to the undead. Of course, the request for codes, providing plenty of freebies, is a common one.
All Roblox Zombie Hunters Codes
Zombie Hunters Codes (Working)
There are no Zombie Hunters codes yet, as the game has only just released and doesn’t seem to have code functionality
Zombie Hunters Codes (Expired)
No expired Zombie Hunters codes yet, either!
How to Redeem Codes in Roblox Zombie Hunters
Image Source: Roblox via Twinfinite
Since there isn’t a way to redeem codes in Roblox Zombie Hunters yet, we can’t provide any concrete instructions. As such, below is our guess on how it could work if the feature arrives down the line.
Load into Roblox Zombie Hunters from the game page
From the lobby, tap the Shop icon and scroll down
Look for a code redemption box, which isn’t there just yet
Paste in a code from our list and hit Redeem
If the code works, you’ll get a message outlining your freebies!
How Can You Get More Roblox Zombie Hunters Codes?
The best place to check for more Roblox Zombie Hunters codes is the One More Games Discord server. Once you’ve verified your account with Bloxlink, you can sift through a range of Zombie Hunters-specific channels. There’s also an overall updates channel, which could spread word of codes once they land.
Other than that, keep tabs on the game’s Roblox page and Roblox group. Codes could be added to the description text, but we’ll have to wait and see on that front.
Why Are My Roblox Zombie Hunters Codes Not Working?
If you’re inputting any future Zombie Hunters codes and they aren’t working, there could be a few reasons as to why. Firstly, ensure the code is still listed as active, and that it hasn’t expired.
If that fails, make sure you’re typing it in 100% accurately, because Roblox codes tend to be case-specific. To make things easier, you could directly copy and paste a code from our list, so you don’t have to fiddle around with formatting.
Other Ways To Get Free Rewards in Roblox Zombie Hunters
While we wait for codes, fortunately there are some in-game ways to get free items in Zombie Hunters. You’ll want to check the game’s shop, because you can claim a free batch of 30 gems every day as a log-in bonus. Each day you also get 20 Gems and 20 Beta Pass tokens for completing the ‘Join’ quest by default.
Other than that, the only way to get more freebies in the game is by completing missions related to the core gameplay, as well as grinding through the side objectives like hitting a certain tally of zombies killed, and so on.
What is Roblox Zombie Hunters?
Roblox Zombie Hunters is a game where you use a range of firearms to take down endless waves of the undead. You can do so with friends in co-op, or go solo. While playing you can upgrade your skills to become stronger, and reforge your weapons from scratch so they’re perfectly attuned to your play style.
Luke Hinton is a video games journalist currently working as Senior Guides Writer and Associate Editor at Twinfinite. He has undergraduate and postgraduate degrees in Journalism, Media, and Culture, and previously specialised in entertainment writing.
The live-service video game economy runs on microtransactions, and Xsolla is one of the companies that helps process them. The payment platform works with Epic Games, Unity, Roblox, and others to collect money from players all over the world. Now a new lawsuit alleges that Xsolla has mishandled $40 million and fired the whistleblower who disclosed the crimes to his bosses.
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Emil Aliyev, the former VP of global accounting at Xsolla, filed a lawsuit in Los Angeles Superior Court on November 22 claiming wrongful termination and retaliation against a whistleblower. The lawsuit says Aliyev discovered $40 million was missing from two accounts back in May of this year and that he later found the money had been dispersed to a Goldman Sachs bank account that belonged to Xsolla founder and chairman, Aleksandr Agapitov. Aliyev also alleges that Xsolla hasn’t passed an IRS audit since 2017.
The lawsuit continues:
In or around May 2023, Mr. Aliyev reported his findings to the Chief Financial Officer, Leon Perry (“Mr. Perry”). Mr. Aliyev made a complaint to Mr. Perry that it was illegal for Xsolla to provide Mr. Agapitov with monetary loans without charging a standard interest rate, which Xsolla had not done. Mr. Aliyev also made a complaint that Xsolla failed to report the approximately 40-million-dollar loan to Mr. Agapitov to the Internal Revenue Service (“IRS”). Mr. Perry responded and acknowledged the deficiencies and the monetary disbursements, but ultimately brushed off Mr. Aliyev’s complaints and stated, “It is not your problem.” Mr. Aliyev responded, “This is my job.”
Aliyev claims he was later called into a meeting with Agapitov on July 28, explained why he thought the transactions violated finance rules, and was fired a few days later. Xsolla apparently fired Aliyev for violating company policy, but wouldn’t say which one, and the lawsuit alleges he was actually “unlawfully terminated for reporting financial mishandling.”
Aliyev and Xsolla did not immediately respond to requests for comment.
If Xsolla sounds familiar, it might be because cofounder Agapitov laid off 150 of his employees for spending too much time looking at their email. “Work your fucking ass off or get your fucking ass out,” he wrote on X (formerly known as Twitter) back in 2021. Agapitov even boasted of using AI surveillance to monitor which employees were being lazy before deciding who to cull in the mass layoff.
Earlier this month, Ukraine called on Epic, Ubisoft, and Valve to stop working with the payments platform, claiming Xsolla’s business in Russia helped fund that country’s ongoing war machine. Xsolla interim CEO Chris Hewish told Axios the company had already relocated hundreds of workers out of Russia, though it still facilitated transactions for players there. In the meantime, Xsolla has been using its lucrative business to launch funding initiatives for indie games and snatching up smaller gaming tech companies to provide additional services beyond payment processing, like backend multiplayer support and creator content tools.
Update 11/30/2023 5:37 p.m. ET: Xsolla owner Agapitov told Kotaku in a phone interview that the $40 million loan did not run afoul of any regulations and that Aliyev tried to blackmail the company after being fired. “We hired a liar and fired a liar,” Agapitov said.
If there’s one thing you can count on, it’s for Roblox to have a myriad of One Piece inspired games like Become Pirate King and Prove Mom Wrong. It’s certainly one of the most unique experiences, as you’ll be building an empire from scratch creating One Piece memorabilia for profit. With the latest Become Pirate King and Prove Mom Wrong codes, you can net yourself some good starter cash!
All Become Pirate King and Prove Mom Wrong Roblox Codes
JOINED: 10K Cash (after joining their Roblox group)
In order to redeem the ‘JOINED’ code in-game, you’ll first need to join the Trash Games Lol Roblox group. Once you’ve joined, restart the game, then redeem the code for your free rewards.
All Expired Codes in Become Pirate King and Prove Mom Wrong
Luckily, Become Pirate King and Prove Mom Wrong is a fairly new Roblox game, which means fewer codes have expired since its launch.
There are no expired codes yet.
How to Redeem Codes In-Game
Image Source: Roblox Corporation via Twinfinite
Become Pirate King and Prove Mom Wrong has a dedicated redemption window for collecting freebies. As long as you have working codes, all you need to do is:
Launch Roblox and join the game.
Select the Codes button on the left-hand side.
Type in a code from our list exactly how it’s written.
If you get an error that your code was invalid, first double-check the spelling. More importantly, codes are case-sensitive, so a capital letter must be a capital letter.
Can You Earn Free Items in Become Pirate King and Prove Mom Wrong?
Image Source: Roblox Corporation via Twinfinite
Yes, you can! Some pretty useful ones, too. If you hop into the game, you’ll see a large button on the right labeled ‘Free Loffy Reward.’ Interacting with it will open a small window.
Simply put: the longer you spend in Become Pirate King and Prove Mom Wrong, the closer you get to being eligible for free items, like a Speed Coil and Loofy G5 Outfit. Just hit the ‘Claim!’ button at the bottom when you’re eligible and they’re yours!
Well, folks, you’ve got all the codes you need to prosper in Become Pirate King and Prove Mom Wrong. For more free code guides, check out the links below or search Twinfinite for your favorite experiences. Perhaps you’d be interested in joining the best Roblox games, too!
About the author
Brady Klinger-Meyers
Brady is a Freelance Writer at Twinfinite. Though he’s been at the site for only a year, Brady has been covering video games, and the industry itself, for the past three years. He focuses on new releases, Diablo 4, Roblox, and every RPG he can get his hands on. When Brady isn’t focused on gaming, he’s toiling away on another short story.
Two weeks ago, hundreds of Roblox players jumped into a custom game that let them take part in a pro-Palestine march. The game, which appeared to have been organized by Malaysian Roblox players, was made in response to the escalating violence in the Middle East. On October 7, the Islamic political and military organization Hamas, attacked, kidnapped, and killed around 1,400 Israeli citizens. Since that day, Israel has reportedly dropped more than 18,000 tons of explosives on the Gaza Strip, the six-mile wide piece of land that is home to more than 2 million Palestinians.
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Roblox is a game creation system that allows players to build their own shareable games for others to enjoy online, and the pro-Palestine march gained a lot of attention. People took to social media to share their stories, with one person saying their young cousin attended the virtual march because they were too young to drive to one in-person. Others said this march was a sign that the “kids are alright.” The game featured Palestinian flags and a large, open square with the words “Solitary Untukmu” (Malay for “Solidarity for you”) on one end.
On November 5, an X (formerly Twitter) user named Qaali Husseinshared: “My daughter just told me that all the marches are gone…because they were reported for hate speech and antisemitism,” he wrote. One commenter responded, saying that the two Roblox games they had played that featured pro-Palestinian marches were also gone. “The one in the video got taken down first then the second one got privated,” they allege.
A Roblox spokesperson told Kotaku via email that one of the experiences referenced is “still live” and can be found at this link. However, the spokesperson notes, “the experience is set to private mode, which is a setting that was selected by the creator of the game.” When asked about the reports that additional pro-Palestinian experiences were taken down, the Roblox spokesperson could not confirm nor deny without specific details of the game itself, which I could not find online.
The same person who alleged that one pro-Palestinian game was taken down did receive a warning from Roblox for saying “FREE PALESTINE.” They shared a screenshot of that warning on X, which shows why the warning was issued (“political content”) and what the “offensive item” was (“FREE PALESTINE FREE PALESTINE”), but the moderator note seems somewhat at odds with the current Roblox community standards. The note reads: “Roblox does not permit support for current political candidates, parties, associated flags or symbols.”
However, a spokesperson for Roblox clarified the situation over email, writing that “the phrase ‘Free Palestine’ is compliant with Roblox’s Community Standards and is indeed allowed for use on our platform. It is considered an expression of solidarity as allowed by our Community Standards and is not recognized as prohibited political content.”
It’s not clear why the original poster’s statement was flagged.
Update 11/06/2023 7:00 p.m. ET: Updated story with a new quote from Roblox spokesperson.
In the midst of the ongoing escalation between Israel and Palestine, gamers who can’t attend protests in real life are turning to digital spaces to show their support for those suffering as a result of the conflict. The latest venue? The ultra-popular tween hit Roblox.
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A dramatic increase in regional violence came about after Hamas, the Islamic political and military organization that governs the Gaza Strip, launched an all-out attack against Israel on October 7, kidnapping civilians and killing around 1,400 people. In response, Israel has been ceaselessly raining bombs down upon Gaza, the cordoned-off home to over 2 million Palestinians, nearly half of whom are children. At the time of writing, the Palestinian death toll has surpassed 5,000.
On October 23, an X (formerly Twitter) user shared a post that read “y’all my cousin is 15 and couldn’t join a protest so she just went to one on roblox bro i’m crying.” In the replies, people posted footage of the Roblox protest, which boasted hundreds of players waving Palestinian flags walking down a massive, red brick road lined with more Palestinian flags. The protest ended in a large, open square, with a massive sign depicting a Palestinian flag-colored ribbon emblazoned with the words “Solitary Untukmu” (Malay for “Solidarity for you”). The Singaporean flag can also be seen, both flying high on a flagpole and being held by some of the Roblox player characters.
Roblox is an online game platform and game creation tool with blocky character models and more otherwise rudimentary graphics that encourages players to create their own “games” and then share those codes so that other people can join. It has, quite controversially, courted a rather young playerbase.
In the years since it first launched, Roblox has been accused of profiting off of child gambling, faced the ire of Kim Kardashian after an in-game, player-made experience referenced her sex tape, and been widely debated among parents as to whether or not it’s really a child-friendly game option. But now, someone has created a Roblox game that allows players to attend pro-Palestinian protests. According to the original X poster, their cousin couldn’t drive to a local protest because they are unlicensed, so they instead went to one in Roblox.
The replies to X and TikTok videos of the in-game protest are largely positive, with commenters saying “the kids are alright” and asking for the Roblox code so they can join. A Malaysian streamer who shared a video of themselves attending the protest was live on TikTok while I was working on this piece—when I asked for details in the comments he said that his friend built the game and thanked me for my support.
A spokesperson for Roblox Corporation commented:
We are deeply saddened by the horrific tragedy unfolding in Israel and Gaza, and our hearts go out to those who are impacted in the area or who have loved ones, family and friends in the region. While our Community Standards allow for expressions of solidarity, we do not allow for content that endorses or condones violence, promotes terrorism or hatred against individuals or groups, or calls for supporting a specific political party. We have an expert team of thousands of moderators along with automated detection tools in place to monitor our platform and will take swift action against any content or individuals found to be in violation of our standards. We also encourage anyone to report content or behavior that may not comply with our Community Standards by using our Report Abuse feature.
A Delaware man was arrested and charged with kidnapping an 11-year-old girl he met and communicated with on several online gaming forums, including Roblox, a popular platform, authorities said.
Darius Matylewich, 27, is charged with kidnapping and endangering the welfare of a child after he allegedly lured an 11-year-old girl from Wayne, New Jersey, away from her home, Passaic County Prosecutor Camelia M. Valdes announced on Thursday.
Sheldon Cooper/SOPA Images/LightRocket via Getty Images
According to prosecutors, the 11-year-old was reported missing on the morning of Sept. 10 and was found the same day in Bear, Delaware, about 140 miles away from her hometown.
Matylewich was taken into custody by local police and since then, authorities extradited him to New Jersey, where he is currently held.
Investigators said Matylewich had met the 11-year-old playing online video games and took her from her home without her parents’ knowledge or consent.
If convicted, Matylewich faces a maximum of 30 years in state prison, prosecutors said.
Roblox did not immediately respond to HuffPost’s request for comment, but emphasized to Law & Crime that Matylewich and the 11-year-old did not meet on their platform.
“We have not been contacted by law enforcement but we take the safety of our users, particularly our youngest users, incredibly seriously,” a Roblox spokesperson told the outlet. “We have reached out to law enforcement and are offering our help. We work tirelessly to prevent grooming on our platform and have a team of thousands of moderators who enforce a strict set of community standards on Roblox, including zero tolerance for sexual content of any kind.”
In an email to HuffPost on Monday, Jennifer Fetterman, chief assistant prosecutor with the Passaic County Prosecutor’s Office, confirmed that Matylewich and the 11-year-old girl had “communicated on several online gaming forums, including Roblox.”
Roblox is one of the largest metaverse-based platforms, where users can create their own games or play games created by others. In 2020, the company told the Verge that more than half of kids and teens under 16 in the U.S. had played it. Since its initial launch in 2006, it has amassed millions of active users and collaborated with well-known organizations including the NHL.
You probably saw a ton of headlines about Xbox leaks this week: new hardware, upcoming games, Game Pass costs, acquisition strategies. A trove of unredacted documents accidentally uploaded to a federal court’s case server gave the world an unprecedented look into the secret machinations of the gaming wing of a $2 trillion tech giant. But if you check out just one leak from this historic week for Xbox it should be Microsoft Gaming CEO Phil Spencer’s analysis of what’s currently plaguing triple-A video game publishers.
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His analysis was in an email exchange from March 2020, in the midst of the Xbox team planning ahead of a feedback meeting with Grand Theft Auto publisher Take-Two. “In terms of subscriptions and the impact on larger publishers I realized that I haven’t really done a good job sharing our view on the disruption AAA publishers potentially see and how their role in the industry will likely change with the growth in subscription platforms like Xbox Game Pass,” Spencer wrote (the memo was directed to Microsoft CEO Satya Nadella, CFO Amy Hood, then-executive business VP Peggy Johnson, and head of marketing Chris Capossela).
The head of Xbox, who first joined Microsoft as an intern back in 1988 and has been working on the gaming side of its business for over 20 years now, proceeded to diagnose the current state of big publishers as they face wave after wave of market disruption. It was a cogent, incisive commentary on the fears driving an ever-shrinking class of mega gaming companies that are clinging harder and harder to the few big-budget franchises they have that still pay out.
Spencer lays out how publishers once existed to leverage scale in negotiations with retailers for shelf space. Then everything changed. “The creation of digital storefronts like Steam, Xbox Store and PlayStation Store eventually democratized access for creators breaking physical retail’s lock on game distribution,” he writes. “Publishers were slow to react to this disruption. The AAA publishers did not find a way to leverage the moat that physical retail created in the digital realm in a way that had them continue their dominance of the game marketplace.”
Companies like Activision, Electronic Arts, and Ubisoft eventually made their own middle-man clients to try and get around platform fees, and a few later followed up with their own subscription services. None of them were built early enough or offered a compelling enough alternative to get big. Players complained about bad UI and bad deals. Franchises like Call of Duty and Madden that had once abandoned Steam returned. Game Pass got big while EA Play and Ubisoft+ stayed small. The only competitive advantage publishers have left is being able to pour more money than anyone else into annualized blockbusters.
Spencer writes,
Over the past 5-7 years, the AAA publishers have tried to use production scale as their new moat. Very few companies can afford to spend the $200M an Activision or Take 2 spend to put a title like Call of Duty or Red Dead Redemption on the shelf. These AAA publishers have, mostly, used this production scale to keep their top franchises in the top selling games each year. The issue these publishers have run into is these same production scale/cost approach hurts their ability to create new IP. The hurdle rate on new IP at these high production levels have led to risk aversion by big publishers on new IP. You’ve seen a rise of AAA publishers using rented IP to try to offset the risk (Star Wars with EA, Spiderman with Sony, Avatar with Ubisoft etc). This same dynamic has obviously played out in Hollywood as well with Netflix creating more new IP than any of the movie studios.
Specifically, the AAA game publishers, starting from a position of strength driven from physical retail have failed to create any real platform effect for themselves. They effectively continue to build their scale through aggregated per game P&Ls hoping to maximize each new release of their existing IP.
In the new world where a AAA publisher don’t have real distribution leverage with consumers, they don’t have production efficiencies and their new IP hit rate is not disproportionately higher than the industry average we see that the top franchises today were mostly not created by AAA game publishers. Games like Fortnite, Roblox, Minecraft, Candy Crush, Clash Royale, DOTA2 etc. were all created by independent studios with full access to distribution. Overall this, imo, is a good thing for the industry but does put AAA publishers, in a precarious spot moving forward. AAA publishers are milking their top franchises but struggling to refill their portfolio of hit franchises, most AAA publishers are riding the success of franchises created 10+ years ago.
Microsoft’s answer to this is Game Pass, not out of the goodness of its heart but because it sees a new platform it can scale to feed the financial growth demanded by investors. “Our goal is to find a way to both grow our subscription (which is our new platform) and help the AAA publishers build towards a successful future,” Spencer writes. “For publishers with 2-3 scale franchises that’s a difficult transition. Again, taking a clue from Hollywood, it’s not clear how a standalone subscale media publisher grows is this world without adapting to new paradigms or getting consolidated but we believe we can help a Take2 by increasing monetizable [total addressable market] across more endpoints inside of a global platform like Xbox Game Pass (inclusive of xCloud).”
The suggestion here is that the type of game that can thrive on a subscription service is either a small one that benefits from better curation and visibility or a live-service one that can make up revenue on the backend by charging all the new players microtransactions (the new store shelves are inside the games themselves). That’s also a pretty grim assessment, and probably part of the reason Sony has repeatedly said that bringing its big first-party exclusive games like Spider-Man 2 and The Last of Us to its competing PS Plus service day-and-date would cripple the economics of blockbuster production.
Spencer’s email was written over three years ago at this point, and was aimed largely at trying to summarize the current state of the industry for his bosses. We can see how things have played out since, though. Take-Two, Ubisoft, and Electronic Arts have decided to collaborate with Game Pass, and EA Play is now part of the service. Microsoft, meanwhile, gobbled up ZeniMax (including Bethesda Game Studios), and is now on the cusp of doing the same with subscription holdouts Activision Blizzard. All while smaller competitors like Embracer go into a tailspin.
It’s not clear who the big publisher model was serving after physical games died, outside of the richly compensated CEOs and occasional shareholder buybacks. But it’s also not yet clear that whatever replaces them will serve anyone—developers, players, fans—any better.
You can see the email exchange in its entirety below:
Interviewing for a job isn’t fun. Today, so many companies make candidates jump through numerous hoops and several interviews just to get a chance to work for them. And now, the company behind the free-to-play online game Robloxis preparing to take the next, horrible step: interviewing people in-game.
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Roblox is a giant online video game/content creation platform that allows players around the world to create and sell their own games and in-game items to others. Millions of players log in every day to play Roblox, though some reports suggest the whole thing might be pretty shady and not a safe place for creators or kids. Now it seems Roblox Corporation wants to use its own massive video game to help find new employees and even host interviews in its corporate metaverse.
On August 10, Roblox revealed its new “Roblox Career Center,” an in-game location created by the company as a way to provide “early career candidates” with a “firsthand” look at what it’s like to be a part of its workforce. The Career Center includes an Innovation Lab where candidates can see what’s coming next for the game, and a Podcast Lounge where you can listen to the company’s Tech Talk show hosted by co-founder & CEO Dave Baszucki. Also included is The Library, which holds a “curated selection of books and other reading materials” that job seekers can look over and read before their interview.
Roblox says its new Career Center will let the company “reach early career candidates across the world” while removing “geographic constraints” from the process. I feel like an email, video call or phone conversation can also remove those kinds of limitations, but okay. What is worse and more nightmarish is the hint, buried in Roblox’s blog post, that it will start interviewing people in the game itself in the future.
“Coming soon, we’ll be inviting candidates to conduct certain initial interviews directly within the experience,” teased Roblox, like a person with a spray bottle threatening a dog. Thankfully, it seems these in-game interviews will initially be “opt-in”, according to Axios.
Why Roblox is using its game to find employees
Roblox says its in-game career center is designed for candidates and applicants who have likely grown up playing Roblox and who will feel comfortable looking for work and interviewing in it.
Look, I get that this might seem like it’s breaking down barriers and letting more people be interviewed by Roblox. Yet, the idea of directly looking for employees from the pool of young people who play your game a lot inside that very game seems a little predatory and very weird.
And as mentioned already, there are already so many pre-existing ways to interview and talk to people around the world. If only one good thing came from the covid pandemic, it’s the realization that many more people can work remotely and more places should support remote work in order to bring more diversity to their workplaces. Instead, what if desperate job seekers might one day be forced to download Roblox or some other awful metaverse, then forced to jump through another hoop in the hopes of finding employment to support themselves and their family? We continue to live in the worst timeline.
Every time I watch Twister, Jan de Bont’s 1996 film about a ragtag group of storm chasers trying to figure out how to better predict tornadoes, I think to myself: “Boy, do I wanna do that.”
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Now, thanks to Twisted, a Roblox game in development from two storm superfans, I can do just that. And if you, like me, watch Twister at least once a year and find yourself longing to don a Hanes tank top and cargo pants that get progressively more filthy during a day of 200 mile-per-hour winds swirling around in a murder vortex and slinging mud at you, maybe you should check out Twisted, too.
Twisted 1.20 Thumbnail
“Throughout the rolling hills and prairies of the fictional state of Keysota, scientists and thrill seekers alike set out on the roads in chase of severe weather. Some will observe from a safe distance, while others will risk it all to get the perfect shot of a violent tornado from close range,” reads Twisted’s description on the official Roblox website.
Tornado chasing the video game
Players start by selecting a “blue blip” on the map of Keysota, which are areas of interest that could spawn a tornado. They then drop into the game, select a car for their storm-chasing efforts, and jump in the driver’s seat. From there, they’ll have to use the instruments available to them (which are based on actual meteorological tools like doppler radar and hodgraphs) to track down a twister and drive to intercept it.
The game, built by Willzuh and Siryzm in Roblox, is only in beta right now, but it’s got an active community of fans—as well as the attention of Reed Timmer, storm chasing’s resident bad boy. Timmer saw a screenshot from Twisted featuring side-by-side tornadoes and tweeted, “I may have to start playing video games today.” Twisted even includes Timmer’s iconic Dominator vehicle (a souped-up, armored car he’s been iterating on since 2009) as a vehicle option, so it’s clear the creators are fans of the self-proclaimed “extreme meteorologist.”
Twisted 1.20 dropped on July 25 with a massive update that includes a revamp of its impressively large map, object reactions to wind that increase in violence based on their vicinity to a tornado (like trees bending and street lights swaying), dynamic tornadoes that are more varied in shape and movement, and a smaller, “lite” version for those whose devices that can’t handle the larger game. Twisted’s extensive wind, damage, and debris systems make for a pretty intense game, which is why the game’s official page warns that the full-fat version “will NOT run well on low end devices.”
Kotaku reached out to Twisted’s devs to learn more about their process and what to expect for its future, but did not receive a response in time for publication.
As a Twister superfan and wannabe storm chaser, I am kicking myself that I don’t have a rig that can handle this beautiful behemoth. Guess I’ll be watching all the future Twisted streams and loudly shouting “Going green. Greenage!” alone in my apartment.
Dumpster divers find all kinds of things in the trash. From a full pallet of cold brew coffee to hundreds of metal tins for Yu-Gi-Oh cards, there’s no shortage of cool stuff buried in the heaps of garbage you’ll likely find in the bin. But while some of it may be useless, redditor Rydirp7 took the saying “one man’s trash is another man’s treasure” to heart and built a whole PC out of discarded computer parts.
It’s no secret that electronics aren’t as recyclable as other materials, like certain types of fabrics, glass, metals, and plastics. According to a 2019 UN report, about 50 million tons of electronic waste (e-waste) is produced every year globally, with only 20 percent of it formally recycled. This means the other 80 percent—which equals an annual value of $62.5 billion—either gets shipped off to a landfill or is “informally recycled,” the process of throwing away unwanted things in the trash that can end up in poorer communities, which results in environmental contamination and hazardous health impacts. This is where dumpster divers, or folks who dig through the garbage to find cool or interesting stuff, can alleviate the strain by repurposing what was unused into something actually usable.
Rydirp7 did just that recently, posting his trash PC build on the popular subreddit r/DumpsterDiving and revealing that he only bought two components for the custom-built machine. The rest, from the graphics card to the processing chip, were found in a local dumpster. One redditor said it was “amazing.” Another user said they have “mad respect for people” like him. Most in the comments simply congratulated him on the build and hopes he keeps it up. Kotaku reached out to Rydirp7 to learn about the process behind building a trash PC and the benefits of looking in the garbage for gaming setups.
Dumpster diving for PC parts
Rydirp7, who is a resident of South Dakota, said he was inspired by the stuff he heard about dumpster diving online, and in the summer of 2022, thought he’d give the activity a shot. He visited a local computer store in his town “in the middle of nowhere” to see if he could find some things and was quite surprised by his discoveries.
“There was some stuff there,” Rydirp7 told Kotaku in a phone interview. “Ever since, I occasionally check the store’s dumpster and yeah, with that PC that you saw in the Reddit post, it was built almost entirely using parts pulled out of that dumpster over the course of like six or seven months.”
The only components he bought were the power supply and RAM, which came out to approximately $120 in total. Rydirp7 said these two parts were already in his possession as he purchased them for a different computer but figured he’d reuse them for this build since they were just lying around his home. Interestingly, he ran into an issue with the graphics card he found, as it was a 10-year-old EVGA GeForce GTX 570. While it “runs games decently,” he had to extensively troubleshoot it because “the drivers wouldn’t install correctly.”
Image: Rydirp7 / Kotaku / Shutterstock / GROGL
After countless hours of trying to fix the graphics card, he decided it was time to just bake the thing in the oven. Seriously. This is known as the oven trick in the PC community and, as Rydirp7 put it, the card’s been working fine ever since.
“Essentially what the oven trick is is you take off pretty much everything from the graphics card,” Rydirp7 said. “The heat sink, the shroud—basically, you strip it down to the bare PCB and then what you do is wrap it in aluminum foil to help protect some of the more sensitive components on the PCB. You preheat the oven to somewhere around 400 degrees Fahrenheit, then put the graphics card, or whatever electronic it is that you’re trying to fix, in the oven. It’s typically like 8 to 12 minutes for a graphics card, I believe. But yeah, that’s basically the oven trick. I’ve done this on two different graphics cards: The other one was a GTX 240 and then this GTX 570, and the trick has worked both times for me.”
Baking the graphics card like a cookie in the oven works because faulty connections due to loose or old soldering joints are re-melted, allowing the power to reconnect and flow back through what are likely broken points.
The challenges of building a trash PC
Rydirp7 admits he’s “a bit of a hoarder when it comes to PC parts,” so this trash PC was actually the second one he built out of garbage components. The first one—which had an AMD FX 6300 CPU, 8GB of RAM, that GTX 240, and a 500-watt power supply—went to one of his friends a while back. While he said his first attempt at a trash PC was perfectly serviceable this second one is “quite a bit better,” because it houses double the RAM and outputs more power. However, one of the most challenging components to find for the build was the 256GB SSD.
Image: Rydirp7
“The SSD was the last part I found,” Rydirp7 said. “I had been checking the dumpster for months and months but couldn’t ever find anything. When there was something, it was like a hard drive that was already disassembled. Initially when I found this SSD, I thought it was a new one that didn’t have any data on it. But when I got the SSD hooked up to the system to install Windows 10, it turned out that it actually wasn’t new and had someone else’s data on it. So what I do when I find a part that has someone else’s data on it is immediately wipe it for the privacy of the previous owner because it’s none of my business.”
Meanwhile, the Dell OptiPlex 9010 motherboard was one of the first components Rydirp7 pulled out of his local computer store’s garbage. Unlike the graphics card and SSD, this part worked fine and didn’t need to be tinkered with. He said the store, which he wouldn’t disclose the name or location of for privacy reasons, “mostly throws out older hardware” that’s still functional. It’s thanks to this store that he was able to build what has become his “main rig.” While he doesn’t play a whole lot of games, he listed a few that he plays regularly, noting that his trash PC “can get a little warm” when he’s gaming.
“It could probably play Crysis,” Rydirp7 said. “But yeah, I don’t actually play a whole lot of games. The only stuff I really play is Minecraft, Roblox, and Scrap Mechanic. That’s about it, and my PC runs all of those games fairly well.”
The benefits of building a trash PC
Building trash PCs is one way for combatting the roughly 70 percent of e-waste that Americans produce, Rydirp7 said, acknowledging the frequency with which most people’s old electronics end up in landfills.
“This tactic of building trash PCs from garbage components keeps perfectly usable electronics from going into landfills,” Rydirp7 said. “It can be easy for someone to build a computer with little to no money invested in it.”
As far as the viability of the trash PC, well, it depends on what you can find and how you’re going to use it. It’s more than capable of performing your everyday tasks, like writing emails and watching YouTube, another thing Rydirp7 said he frequently does on this computer. But as my colleague Claire Jackson said, “In 2010, this was a nice rig!”
Image: Rydirp7 / Kotaku / Shutterstock / GROGL
In 2023, these aren’t the ideal components for playing more modern games with 4K visuals and ray tracing. Rydirp7 may be able to get away with running Crysis on his trash PC, especially since Crytek’s sci-fi FPS has been optimized to run on the Nintendo Switch these days. But it’s highly unlikely he could play Cyberpunk 2077 or any of the PlayStation games—like Days Gone or God of War—that made the jump to PC.
Still, to each their own. And you can’t complain much when you’ve only spent a cool $120 on something that could run most indies and Xbox 360-era games. That’s not a bad trade-off, especially if you don’t play that many games to begin with. You can check out Rydirp7’s trash PC specs below:
EVGA GTX 570 Graphics Card
Intel Core I7-3770 Non-K Processor
16GB Corsair Vengeance RAM at 1600mhz
750-watt Corsair Power Supply
iBUYPOWER Snowblind Element Case
Dell OptiPlex 9010 Motherboard
While it may not be the most powerful PC in the world, what actually makes this PC stronger than most is the fact that it was built sustainably in the most literal definition of the phrase. By recycling and reusing old computer components, turning them into a functional Frankenstein PC, Rydirp7 has has figured out a way to reduce his overall environmental footprint. I can’t speak to his energy consumption’s impact on the world, but building trash PCs could go a long way in minimizing global e-waste.
A group of seven lawmakers are sending a letter to the world’s biggest video game companies tomorrow, asking each of them what steps they’re taking to combat “harassment and extremism” in online video games.
As Axios reports, the seven Democratic representatives—including Lori Trahan (Massachusetts), Katie Porter (California) and Senator Ron Wyden of Oregon—have all co-signed a letter, which is looking to “better understand the processes you have in place to handle player reports of harassment and extremism encounters in your online games, and ask for consideration of safety measures pertaining to anti-harassment and anti-extremism”.
Unsurprisingly, the list includes companies like Activision Blizzard (Call of Duty, Overwatch), Microsoft (Xbox), Sony (PlayStation), Roblox, Take-Two Interactive (Grand Theft Auto, NBA 2K), Riot Games (League of Legends, Valorant), Epic (Fortnite) and Electronic Arts (Battlefield, FIFA & Madden).
Those are all massive international companies, most of them with thousands of employees spread out all over the world, and responsible for some of the planet’s most popular and enduring online games. To want to grill them, when so many of them are based in the US—or at least most popular in the US—is a pretty obvious move!
Hilariously, though, whoever put the list together of which companies to target has clearly just gone down a list of “most popular games”, not “biggest companies”, because among those titans of industry are Innersloth, the developers of Among Us.
Among Us may be a huge hit, but Innersloth are also a tiny team. How tiny? This tiny:
Among Us Wins Best Mobile Game at The Game Awards 2020
Innsersloth’s webiste says the studio currently has 20 employees. I don’t know how much they’re going to be able to explain when their game has you playing as a cute little astronaut, doesn’t have voice chat and only lets players communicate via a menu of pre-written lines.
But then nobody has to legally reply to the letter at all, it’s just a letter, so maybe they can just reply “sorry, think this is meant for Xbox!” and get on with their day.
Federal politician Andrew Wilkie, an independent, introduced the bill into parliament yesterday. He proposes that loot box mechanics—where players use actual money to buy random in-game items—prey upon the same impulses that gambling does, and that they can serve as a pathway to get kids hooked. He suggests that any game with loot boxes (or similar systems) should not only be restricted to those over the age of 18 (the legal gambling age in Australia), but should also carry warning labels specifying the reason for the rating as well.
While Australia has a reputation for being incredibly heavy-handed with its classification of video games—mostly down to a broken old system from decades past that has since been overhauled (but which still has some drug-related kinks in the pipe)—I think this is a no-brainer?
Here’s the full outline of the bill, which in some cases wouldn’t just restrict the sale of these games, but in some situations just straight up ban them (“RC” means Refused Classification, and games without classification can’t legally be sold here):
Loot boxes are features of interactive games containing undisclosed items that can be purchased with real currency. They can take the form of a virtual box, crate, prize wheel or similar mechanism and contain a prize or item which may or may not benefit the player. For example, a loot box might contain a particular character, additional play time or access to levels and game maps. As the rewards contained within these loot boxes can offer competitive advantages within the game, they carry significant value for players and may hold resale value.
By tempting players with the potential to win game-changing items, encouraging risk-taking for possible reward, delivering random prizes on an intermittent basis, and encouraging players to keep spending money, loot boxes give rise to many of the same emotions and experiences associated with poker machines and traditional gambling activities. This is especially concerning as many games which contain these features are popular with adolescents and young adults. Despite this, loot boxes are not currently required to be considered in classification decisions nor are games required to advertise when they contain this feature.
This bill remedies this by requiring the Classification Board to consider loot boxes when classifying a game. Further, the Board must set a minimum classification of R18+ or RC for games containing this feature, which will restrict children from purchasing and playing these games.
The amendments also require a warning to be displayed when games contain loot boxes or similar features, so that they can be easily identified by parents and guardians.
NEW YORK, September 20, 2022 (Newswire.com)
– Sandbox & Co will further accelerate the expansion of its portfolio of award-winning digital products for kids with the launch of Coolmath Coding.
For $4.99 per month, children can learn to code via Minecraft mods and Roblox games, utilizing a beginner-friendly drag-and-drop code editor.
Coolmath Coding provides all the tools and tutorials to write Java code to create Minecraft games or to write Lua code to create custom Roblox games. With over 100 hours of fun video tutorials, children will learn in immersive environments that they can then play with their friends.
“Our goal is to continue to bring families and educators the best digital experiences in a safe environment. By combining 21st-century skill sets with cutting-edge technology, gamification, and personalization, we hope to create a world where everyone is empowered to learn,” said Abhi Arya, Founder & President of Sandbox Kids & Gaming. “The launch of Coolmath Coding allows us to teach our audience of Coolmath Games players to become the next generation of game developers.”
Along with the rapid growth of Coolmath Games and recent acquisitions of children’s learning platform Playkids, Coolmath Coding is another way that Sandbox & Co is strengthening its presence in the digital learning space.
About Sandbox & Cowww.sandboxandco.com Sandbox is a London-based millennial education company with engaging online products and services that make learning fun. At the intersection of the digital, learning and media industries, Sandbox brands embrace technological advancements, focus on globally relevant core subjects that center on families’ interests and help develop 21st-century skills. Sandbox & Co represents and strategically operates the Sandbox-controlled and invested entities – a suite of 17 brands, most of which are leaders in their own segment and have won several awards. These brands are aligned to three verticals: Sandbox Gaming, Sandbox Kids and Sandbox Learning. Sandbox’s brands include Code Kingdoms, CoolMathGames, Curious World, Edujoy, Fact Monster, Family Education, Funbrain, InfoPlease, Hopster, Kidomi, Leiturinha, PlayKids, Poptropica, TeacherVision, Teachit, Tellmewow and Tinybop. Sandbox is committed to providing an unparalleled ecosystem of edutainment products, and currently reaches over 60 million children, their millennial parents, and teachers.