ReportWire

Tag: Rise: Blood Hunter

  • Civil War Is a Powerful Alt-Reality War Movie That’s Not What It Seems

    Civil War Is a Powerful Alt-Reality War Movie That’s Not What It Seems

    The trailers for Civil War, the latest film by Alex Garland, give the audience a very specific expectation of what they’re going to see. It looks like a film about a United States that is so divided politically, certain states have seceded and the country is at war. A scenario that’s, clearly, a fictionalized nightmare version of our present, where America’s Left and Right have turned to violence. And, in a way, Civil War is that. But it’s also not and that’s why it’s so damned fascinating and special.

    Written and directed by Garland (Ex Machina, Annihilation), Civil War is, indeed, about a United States that’s no longer united. A United States at war with itself, hence the title. But one of the main combatants in this war is the Western Forces, a group comprised of California and Texas. Now, everyone knows California and Texas are maybe the two most polar opposite states in our current political climate. So that’s the first clue Civil War isn’t a by-the-book, pro-left, anti-right Hollywood tale. It has an agenda, for sure, and that agenda is certainly more inclusive than not, but Garland very specifically makes it clear that his America is not our America. Thereby, no matter who is watching the movie or what they believe, they can very easily enjoy the story without bias.

    In other words, the movie is as objective as possible which, not coincidentally, is also the primary ideology of the film’s main characters: a group of journalists. Kirsten Dunst plays Lee, a famous war photographer traveling the country with a fellow journalist named Joel, played by Wagner Moura. After documenting a terrifying, but all too common, act of violence in New York, Lee and Joel decide to take a trip to Washington D.C. to attempt to interview the president, played by Nick Offerman. Colleague Sammy (Stephen McKinley Henderson) thinks it’s a bad idea, but goes along for the ride anyway, and they also pick up Jessie (Cailee Spaeny), an aspiring photographer who sees Lee as a hero and mentor.

    Spaney and Moura.
    Image: A24

    And so the four journalists leave New York for D.C, which is usually an uneventful four or five-hour drive. In this world though, with everything happening across the country, it becomes a much longer, more arduous trip. Certain roads are blocked off. Other areas are not safe. And soon, the group realizes no matter which way they go, there is danger and terror at every turn.

    Civil War is Alex Garland’s most mature movie to date. As he sets his characters off on this road trip, you can almost feel him not pushing the agenda one way or the other. An energy permeates the film, as if Garland wants to say something but is shaking and buzzing to hold it back. Much as the journalist heroes continue to preach objectivity and the importance of reporting the facts, no matter the circumstance, Garland too unfurls his narrative accordingly. Lee, Joel, and the crew approach each situation the same way: from a place of care and kindness. Sometimes that works, other times it doesn’t. Often, the most dangerous things we see aren’t in the center of the frame. A burning building here. A pile of bodies there. And while Joel and Lee’s distaste for the president certainly codes them as sympathetic to the WF, the film never really says what the WF stands for. We’re left to wonder, is it more Texas? Or more California?

    That the film avoids ever defining the root of the conflict is one of the best things about the movie. Contrarily, one of the worst things is as the characters make the trek from New York to D.C. things can get a little repetitive. They drive, encounter an obstacle, learn something, and move on. Then they drive, encounter an obstacle, learn something, and move on again. The pattern repeats itself a few times and while each of those obstacles unfolds in a different, usually surprising way, some of the film’s momentum does falter following this structure.

    Dunst and Spaeny.

    Dunst and Spaeny.
    Image: A24

    Where Civil War doesn’t falter is portraying intensity. Whenever the heroes encounter one of those obstacles, be it a booby-trapped gas station, hidden sniper, or a pink-sunglassed Jesse Plemons, the film’s tension always gets turned to 11. We are rarely sure what’s going to happen, and who is going to survive, primarily because of that objectivity. No one is treated like a hero or villain at the start. That changes scene to scene, of course, but the film, like the journalists, gives everyone an equal shot, which can be scary.

    That can also make you question yourself, your biases, and more. Civil War is a film that challenges its audience to put themselves in the shoes of not just the main characters, but everyone. Partially that’s because everything in the movie seems so plausible that we see ourselves, our friends, and our neighbors in it. But it’s also because the performances are all so strong across the board that it’s easy to relate.

    It feels like it’s been forever since we’ve seen Kirsten Dunst in a big, showy, starring role like this and watching Civil War, you have no idea why. Dunst gives a nuanced, powerful performance as Lee, a veteran so confident in herself that she’s almost carefree. That is until she meets Jessie. In Jessie, Lee sees a younger version of herself and it terrifies her. Lee knows Jessie, portrayed with lots of raw emotions by Spaeny, is dooming herself to danger. Choosing this life is probably the wrong thing for her. And so what should be a simple, mentor-mentee relationship is always strained. Lee sees too much of herself in Jessie, and Jessie doesn’t care.

    Just another day.

    Just another day.
    Image: A24

    Their complex relationship, as well as the gravitas provided by Moura’s Joel and McKinley Henderson’s Sammy, come to a head in the film’s final act, which sees the team finally make it to Washington. Garland then unfurls a guttural, shocking, ground-level war in the heart of the nation’s capital, featuring views of national monuments and more that feel akin to 1996’s Independence Day. What happens in these scenes I won’t spoil, but it all builds to a final few minutes destined to be discussed and quoted for as long as movies exist. It’s that fantastic.

    Ultimately, Civil War is a Rorschach test designed for maximum impact across political ideologies. You can watch it and view it however you’d like. Is not taking a side a bit of a cop-out? Should there have been a bit more of the story leaning left or right? I’d argue the fact it doesn’t have that is the authorship. Garland isn’t necessarily interested in changing anyone’s mind about anything. He wants any and everyone to consider themselves and what those differences could end up becoming. And hey, if playing it down the middle helps more people see it, that’s just a bonus.

    Civil War is in theaters Friday.

    Why Alex Garland Loves Science Fiction

    Why Alex Garland Loves Science Fiction

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Germain Lussier

    Source link

  • Dave Bautista on Playing a Failure and Channeling His Rage in Dune: Part Two

    Dave Bautista on Playing a Failure and Channeling His Rage in Dune: Part Two

    When you look at Dave Bautista, the last thing you think of is failure. Even if he wasn’t a former wrestling superstar turned mega movie star, if you saw this tall, muscular, tattoo-covered man walking down the street, you’d instantly think he’s got it figured out. But in Dune: Part Two, Bautista’s character doesn’t have anything figured out. And the actor loves him for it.

    Once again, Bautista is Glossu Rabban Harkonnen, nephew of Baron Harkonnen and the new lord of Arrakis… having massacred almost the entire Atreides family for the privilege. Rabban is given the task of taking over the entire planet for his family, with almost no knowledge of the formidable Fremen force he’s up against. It results in the character not faring too well in the eyes of his family, which is exactly why Bautista was so excited about the film.

    In his chat with io9, we talked about playing the pathetic villain, his relationship with director Denis Villeneuve, the chip on his shoulder when it comes to acting, and if he’s really done with his famous Guardians of the Galaxy character, Drax. Check it out.

    Rabban in Part One
    Image: Warner Bros.

    Germain Lussier, io9: Rabban doesn’t have a huge role in Part One—it’s a much bigger role here in Part Two. Was there ever a conversation between you and Denis to say, like, hey, we might not make the second movie, but if we do, [your character] will have more to do?

    Dave Bautista: Well, I always knew that my role in the second film was going to be bigger. We never [laughs]… I only heard rumblings that there might not be a second film. We never had that official conversation with Denis. I think he always had confidence that there would be. I think he’s a person who has a vision and he doesn’t stray from that vision. I think his vision was never one film, so I think he never abandoned that. So we never had the conversation. And I also was pretty confident because I saw the first film and I was like, it’s amazing. It’s not only beautiful storytelling, but it just really cuts off and it leaves you hanging. And I didn’t see a world where people wouldn’t want to have closure on that. So I never lost faith at all. But it was a sign of the times we were living in. It was uncertain times. And I think a lot of people were cheated, not through the fault of anyone, but by not being able to see the first film on a big screen because that is what it what was designed for. That’s what it was meant to be. But yeah, I never thought that there wouldn’t be a second film.

    io9: Most of the guys you play, for obvious reasons, are pretty capable, right? However this guy, besides his size and strength, is kind of an idiot.

    Bautista: [Laughs]

    io9: And kind of a failure. So was it fun to play somebody that is the butt of all the jokes?

    Bautista: For sure. Yeah. For me, that’s why I’m in this, man. Because I want to play characters that are layered and interesting, and not clichés or generic. That’s also the challenge. But I also think that’s my obsession. So that’s what I loved about him. I was so excited when I read the script for the second film and I was even more excited after I had the conversation with Denis because I knew that there was so much for me to play with here. I mean, I always search out roles because I do have this chip on my shoulder. It’s never going to go away. I want to prove myself as an actor because guys like me, they want to put in a lane. And I never wanted to be stuck in that lane. So I came out of the WWE, came out of the gates refusing to be stuck in that lane. And so this gives me the opportunity to prove my point.

    io9: Yes.

    Bautista: So I thought, this character is so great because you would think about him in one way. He’s just one way. He’s just a brute and that’s all he is. But I thought, if I can take this character and make him not only that, but make him so pathetic that you almost feel sympathy for him.

    io9: “Almost.”

    Bautista: Yes, almost. [Laughs] I only need one little hint of sympathy when you’re like, you feel sorry for him for a second, then it’s like, “Nahhhhh, I don’t feel sorry for him.” But if I just had that one opportunity, then that could be a real accomplishment.

    Bautista with Villeneuve and Austin Butler.

    Bautista with Villeneuve and Austin Butler.
    Image: Warner Bros.

    io9: Oh I think you nailed it. I think also he’s so angry early on in the movie—what was it like to be so vocal and angry?

    Bautista: So, for me, screaming for me is just another way to get rid of my anxiety. I’ve always known that about myself. I discovered that in WWE and I just let it all out. On one side of the curtain in WWE, before I came out, I was dry heaving. I was a nervous wreck. I was a mess, and I was always thinking,
    “God, everything’s going to go wrong. I’m not ready. I’m not warmed up enough. Oh man, I don’t know what to do.” As soon as I hit that curtain, walked out the curtain, lights, music, [crowd roars]—anxiety gone. And it’s the same with this. So it just allowed me the opportunity to just shake that anxiety, and then I can just kind of slowly transform to this performance. But again, I mean, just the richness of the character, the layers of the character and the support and encouragement from Denis, he just made this very easy for me.

    io9: Very cool. Now obviously this a big ensemble piece but, by the nature of your character, you don’t really get to act with most of the people in the movie. Is that isolating? Do you form a bond with the other people that you’re with?

    Bautista: Yeah, for sure. No matter what you spend a lot of time with people in makeup trailers or on set or socially. There’s always a get-together, especially for the ensemble cast, where the director wants to meet with the cast. And so there’s always going to be that camaraderie. [But] selfishly, personally, like I want those scenes. I want scenes with Timmy [Chalamet]. I want scenes and Zendaya. I want scenes with Florence [Pugh]. I want a scene with Christopher Walken. But it just, you know, it wasn’t meant to be.

    io9: You get a scene with Josh Brolin.

    Bautista: You know, I love Josh. Josh is one of my favorite people in the world. I’ve known Josh for years now through our Marvel experiences. So I was pretty giddy getting to share scenes with him on this in this film. And it was just nothing but fun. And I love that our characters just despise each other. So it’s great.

    Dave Bautista Opens Up About His Relationship With Denis Villeneuve

    Dave Bautista Opens Up About His Relationship With Denis Villeneuve

    io9: One of the things I love about your career, you talk about having that chip on your shoulder, is you work with such incredible filmmakers. Obviously, there’s Gunn, Snyder, Shyamalan, and Villeneuve. What sets Denis apart from the other ones you’ve worked with?

    Bautista: Our conversations are different. And it’s hard for me having these conversations without sounding… because I never want to be dismissive of anybody else that I’ve worked with. They’ve all been special experiences. And they’ve all made me rise as a performer and helped me in my career. James Gunn changed my life. His belief in me, his support of me, changed my life. But our conversations have been different. Denis supports me in a different way.

    Our conversations are more intimate. I’ve never had a director until Denis, since Denis, say to me that you’re a very strong actor. And he said this to me on the first film. I was holding back because I was self-conscious [and] I was. I was very unsure of myself. And he came to me. He said, “I feel like you’re holding back.” He said, “You’re a very strong actor, my friend. Just follow your instincts.” And so I started belting it out, and I started finding this character. He not only loved it so much, but he was so supportive of my performance that he wanted to capture other people’s reactions to my performance. And so when you’re getting that kind of support, that was an experience I’ve never had before or since, with a director of that caliber. So it means everything. It’s validation.

    Image for article titled Dave Bautista on Playing a Failure and Channeling His Rage in Dune: Part Two

    Image: Warner Bros.

    io9: Wow, that’s awesome. So I’m talking to Stellan [Skarsgård] after this and you have a lot of scenes with him. What is it like working with him in that suit? Because it’s got to be weird. Do you laugh or are you just serious? What’s the vibe?

    Bautista: It’s very serious. We are respectful because we know that it’s harsh. The experience he’s gone through, like what he’s living with and what he’s dealing with. And you can tell through conversations while he’s working, that he’s already exhausted because he’s been in a makeup chair eight hours before we even started working. Eight hours, you’re typically leaving work.

    io9: Right, right.

    Bautista: He’s just starting work. And so it’s very respectful of him and what he’s going through. So we’re very respectful of his time. Everybody this is from the top down. But also the actors were very, aware that he’s suffering.

    io9: Last thing is, I know you said on Guardians 3 that you were done with Marvel, but is there any way that you would come back, or have you just kind of put that part of your career aside?

    Bautista: No, no. When I said that I was done, I was really just done with my journey as Drax. I still have a relationship with Marvel. I’ve seen Kevin Feige again, Lou [D’Esposito] as recently as two weeks ago. And they know that I would be up for a role. I love the universe—the superhero universe, I love it. I’m a fan. So Marvel or DC, if they call, I would answer the phone. And if the role makes sense, I’d be all over it. I just would like the opportunity to do a bigger role, a different role. Maybe a deeper role. I’d love to have the opportunity to play, like an ominous villain in the superhero universe. Yeah. But never. I’m not done with it. But my journey with Drax is over.

    Dune: Part Two opens Friday, March 1.


    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

    Germain Lussier

    Source link

  • 2023's Best Video Game Villain Isn't Who You Think

    2023's Best Video Game Villain Isn't Who You Think

    Mech pilots have feelings, too. Armored Core VI is a game about blowing up everything in sight with a smorgasbord of overpowered weapons. But it’s also a game about vain, self-righteous men who think it’s their God-given right to take over a planet. While you only know them as codenames, characters like Snail and Handler Walter vie for power throughout the game’s story.

    But in a stroke of brilliance, the absolute final boss of Armored Core VI isn’t any of those big personalities, but rather the pettiest weasel you could imagine, someone whose very existence centers around spite for the player. It’s a subversive twist that cleverly reimagines a longstanding trope of the mecha genre, and creates the most unforgettable video-game villain of 2023.

    Buy Armored Core VI Fires of Rubicon: Amazon | Best Buy | GameStop

    You first meet G5 Iguazu just a few missions into AC6, when the player, known as “621,” helps the Redguns assault a dam complex. He makes a strong impression, bemoaning the fact that he now has to babysit a “freelancer.” Your first time through the game, Iguazu simply seems like a bottom-of-the-barrel grunt, the whiny character who’s inevitably one of the first to bite the bullet.

    While that’s true on your first playthrough, things with Iguazu get really interesting on your second and third times through the game. This is where you start to learn more about him—and how much he despises your very existence.

    Iguazu addresses the player, making his resentment apparent.

    Screenshot: FromSoftware

    More than a rival

    Data logs reveal that Iguazu used to be a back-alley gambler who lost big, and became an augmented human to pay off his debts. This then led to him being recruited by the Redguns, and coming face to face with 621. At first he’s simply annoyed by you, but as he grows more aware of your piloting skills, the hate starts creeping in.

    As you betray and dismantle the Redguns, Iguazu voices his open resentment of your skills and your freedom. You, the player, are everything Iguazu can never be. You’re a master of your own destiny, while Iguazu finds himself stuck in a war he cares little about, unable to free himself from its shackles. Every single interaction you have with Iguazu, you can see his resentment growing, bit by bit.

    After the Redguns are officially dismantled, he takes a freelance contract and launches a surprise ambush on you. Ironically, he’s completely unaware of the AI named All-Mind, which has been pulling the strings all along. His revenge plot foiled, in absolute desperation he takes a “deal with the devil,” letting All-Mind augment him into the perfect killing machine. He believes his freedom with the singular goal of spiteing you the player, your death the only thing on his mind.

    The intimidating final boss of Armored Core 6.

    Screenshot: FromSoftware

    Inhuman nature

    All this culminates in the defining moment that cements Iguazu as a villain for the ages. The end of your third playthrough of AC6 reveals all the machinations of All-Mind, and as you approach the final battle you see Iguazu has been warped beyond recognition, now piloting an experimental suit built from all of the simulation battles you completed. This means that Iguazu’s new form is quite literally built from all the people you killed and backstabbed to get to this point. He’s quite literally the avatar of everything and everyone that’s been thrown against you on Rubicon.

    That collective will might seem like the final boss, but in another staggering twist, halfway through the battle Iguazu realizes that your partner, Ayre, has been affecting his mind this entire time. Through sheer force of will, he shuts All-Mind out and banishes Ayre from the fight. Iguauzu realizes he’s lost his freedom, but in a final act he levels the playing field, finally paving the way for the one-on-one duel he’s craved all along.

    Time and again, the player overcomes seemingly insurmountable odds, eschewing the plans of corporations and powerful people in the name of true freedom. Iguazu is the other side of that coin. He is a man without free will who found purpose through a singular obsession of destroying you. You took different paths but arrived at the same place, the same answer. For a game that tells its story in such a minimalist manner, it’s unexpectedly introspective and philosophical.

    It’s not often you see a villain truly represent the worst parts of us—not just desire for power but pettiness, spite, jealousy, and hate. Iguazu is the perfect reflection of the player themselves, and someone that suffers for all of our actions. Even despite all that, he finds a moment of respect in the final battle, a solidarity for the unwanted life that has been forced on the both of you.

    If you lose to Iguazu in the final battle, his last line sums things up perfectly: “Leave a spot for me in Hell.”


    Armored Core VI is out now for PlayStation, Xbox, and PC.

    Hayes Madsen

    Source link

  • My D&D Game Fell Apart, But Baldur’s Gate 3 Saved The Day

    My D&D Game Fell Apart, But Baldur’s Gate 3 Saved The Day

    As is the case with many Dungeons & Dragons groups, my band of outcasts fell apart. I’ve lamented the loss over the last few months, but now, I finally have a piece of that joy back thanks to Baldur’s Gate 3.

    This comes as little surprise considering Larian Studios’ epic is based on the famed tabletop role-playing game’s fifth edition, referred to as 5e. As it’s been for many, D&D was my first role-playing experience, and I quickly fell in love. The game isn’t without its faults, garnering criticism for issues like using racist tropes and for parent company Wizards of the Coast being generally shitty. Still, every week I couldn’t help but look forward to Thursday when our group would get together to take down some bugbears, explore a cavern, or make a dangerous deal with a dragon. There’s a sense of community in having a standing date with friends and loved ones, something I was keen to get back following strict pandemic lockdowns.

    But people have lives. With the coronavirus still lurking, fellow players would regularly need to bow out due to sickness or quarantine. And the parents in our squad had extra responsibilities to contend with. So some weeks we’d be missing a party member who was, um, off with that one character we met before, or, um, drank a bit too much ale at the tavern. Sometimes we wouldn’t meet at all. Finally, our Dungeon Master moved back to Australia and that was it, our death saving throw failed one too many times.

    Baldur’s Gate 3 gives back some of what I missed in D&D

    I was somewhat apprehensive to dive into Baldur’s Gate 3, worried my expectations were set too high or that it wouldn’t be the experience I hoped for. These are the same concerns that have kept me from looking into forming or joining an online tabletop campaign, worried that it wouldn’t match the energy of my last group and scared that, if it did, I would have my hopes dashed once again if it fell apart.

    But Baldur’s Gate 3 is removed enough from the real thing that it doesn’t feel like it’s trying to replace a true TTRPG group. That’s almost certainly why I’ve been more satisfied with my Baldur’s Gate 3 experience as a TTRPG replacement than someone who is still in the middle of a campaign (or several).

    Instead, it satisfies my desire to get lost in a fantasy world where I can speak to wolves and cast spells on anyone who wrongs me, without having to worry that the realities of life might get in the way of this new joy I’ve found. I love getting caught up in the fantasy worlds of D&D and Baldur’s Gate. I get lost in crafting Capital L Lore, as Kotaku Staff Writer Kenneth Shepard called it. Baldur’s Gate 3 lets me feel like I get to finish the story I started with friends in some ways, while letting me branch out and try new things in others. I can still live out my Druid fantasy, but this time I’ve chosen a different subclass, for example. On top of once again getting lost in the role-playing I’ve been missing, I’ve now made plans to get in some BG3 multiplayer with folks from my former tabletop posse, including a Human Sorcerer, a Half-Orc Barbarian, and a Half-Elf Archer.

    It still isn’t the same, however, and I don’t think a largely solo video game could truly replace my D&D experience. Multiplayer in a video game doesn’t quite match having a day of the week always dedicated to meeting up with friends, and there’s no DM carefully crafting the perfect encounter for the group’s level or playstyle. Baldur’s Gate 3 doesn’t let me describe an intuitive way to get around an obstacle, nor can I so freely draw upon the ideas of my fellow players. And why is there no damn use for rope in this game? Rope is an essential item with infinite functions.

    No, it isn’t the same. Then again, Baldur’s Gate 3 would never up and move to Melbourne on me.

     

    Lisa Marie Segarra

    Source link

  • Subway CEO Just Assumed Cold Cut Combo Started Covid

    Subway CEO Just Assumed Cold Cut Combo Started Covid

    MILFORD, CT—With new genetic evidence tying Covid-19 to animals sold at a wet market in Wuhan, China, Subway CEO John Chidsey confirmed Friday that he had just assumed this whole time that the virus originated with the restaurant chain’s Cold Cut Combo. “I wasn’t going to say anything, but I was 99% sure Covid-19 made the jump to humans from one of our classic Cold Cut Combo sandwiches,” said Chidsey, adding that it wouldn’t have been the first time a global pandemic spread from one of the franchise’s menu offerings, nor would it be the last. “Between the three types of lukewarm, sweaty cold cuts; the translucent, decomposing vegetables; and the bulk, room-temperature mayonnaise we pile on that thing, I wouldn’t be surprised if it took out 3 million people in one day, let alone over the course of several years. In fact, I’m still not convinced it didn’t—that’s not too far off our annual number of rancid ham-related deaths. Nothing is cooked inside a Subway, and we are still not allowed to classify our bread as food, so you do the math. Most of this meat is just sitting outside the back door in a garbage bag—we don’t even order it, and when we do order it, it’s purchased loose from the back of some guy’s truck that’s always parked in the sun. So I can’t say whether or not an infected raccoon dog or bat or whatever made it into one of our sandwiches or was, God forbid, exposed to one, but either way, I presumed this whole thing was either our fault or Quiznos’.” At press time, Chidsey had reportedly used the public exoneration as an opportunity to relaunch Subway’s discontinued H1N1 Chicken Club from 2009.

    Source link

  • Kotaku’s Top 10 Games Of 2022

    Kotaku’s Top 10 Games Of 2022

    I was warned of how heated Kotaku’s GOTY arguments traditionally get when I first started here in November, so I was a little nervous when I was put in charge of organizing and tabulating our list of the best games of the year.

    Would everyone vote? Would they get mad at me for ranking Destiny 2: The Witch Queen too high? Would Ethan Gach actually do what he was threatening and “hobgoblin” the voting process by adding negative points to the equation?

    Turns out, however, that even though organizing this entire process was a pain in the ass, the team at Kotaku is exactly as opinionated, intelligent, and professional as you might expect, offering great insight and honest takes on the top games of 2022. Though we voted on over 20 titles (including ones that narrowly missed this list like Rollerdrome and Sifu) we narrowed it down to a top 10, and have ranked them in order below.

    How does Kotaku’s top 10 games of 2022 stack up with your personal GOTY lists?


    10. Xenoblade Chronicles 3

    Xenoblade Chronicles 3

    Image: Monolith Soft / Nintendo

    Reductively, Xenoblade Chronicles 3’s story is an amalgamation of Japanese RPGs whose emotional climax rests on the age-old theme of “war is bad.” Nevertheless, the fact that the trope has become a well-trodden cliché doesn’t dismiss how well developer Monolith Soft executes its anti-war theme throughout Xenoblade Chronicles 3’s 150 hours of playtime.

    Read More: Xenoblade Chronicles 3 Is A Genius JRPG Vision That Began 25 Years Ago

    In Xenoblade Chronicles 3, you play as a troupe of child soldiers from warring nations locked in an endless battle where their limited lifespans fuel a giant mechanical clock once they meet their untimely demise. The kids are not alright. But despite the painful emotional journey its child soldiers must go on, which is portrayed with the emotional maturity and complexity it deserves, the game is not without some great moments of levity as well, courtesy of some lighthearted and silly sidequests. Meanwhile, Xenoblade’s more serious sidequests drip-feed players with rich character studies that flesh out each member of the party, along with the game’s expansive world and its deep cast of supporting characters.

    Although Xenoblade Chronicles 3 was snubbed for the best roleplaying game and best soundtrack at Geoff Keighley’s Game Awards, it did give us an impassioned flutist performance from Pedro “Flute Guy” Eustache. This shows that even if Xenoblade loses at gaming’s glorified popularity contest, it still provides some of the best moments in gaming this year.

    Isaiah Colbert, Staff Writer


    9. Signalis

    Signalis

    Image: rose-engine

    Much like how I use Devil May Cry 5 as the measuring stick for how good a hack-and-slash game is, whenever I brave playing a survivor horror game I do so with the hope that its story measures up to Silent Hill 2. Big shoes to fill, I know. Signalis not only manages to fill those shoes, it damn near tore the seams off of them joints with how bloody good it was. I’d even argue that it’s better than Silent Hill 2.

    Signalis has all the bells and whistles that make for a good sci-fi survival horror game. It’s got a brutal-but-fair limited inventory system, brain-teasing puzzles, and breadcrumb storytelling conveyed through codex entries scattered about its levels. However, where Signalis sings is with its gripping story about two lesbian androids desperately trying to find each other in a space hellscape.

    Read More: Signalis Is A Grimy Exercise In Survival Horror, And I Love It

    Throughout the game, you play as an android named Elster who’s stranded on an alien planet rife with horrific monsters and derelict spaceships. Elster’s sole mission is to reunite with Anne, a fellow android unit she both literally and figuratively can’t live without. Signalis sticks its landing with the emotional climax of Elster’s perilous journey, regardless of which of the game’s multiple endings you arrive at. This feat is even more impressive considering Signalis is the first video game made by its two-person development team, rose-engine. Ay yo, 2023, can we get some more of those sapphic survivor horror vidya games, plz?

    Isaiah Colbert, Staff Writer


    8. Norco

    Norco

    Image: Raw Fury

    Norco emerged this year and joined Kentucky Route Zero and a few others on the shortlist of games that speak deeply to the experience of living under late-stage capitalism in America at this precise moment in time. Like Cardboard Computer’s masterpiece, Norco also takes its cues from point-and-click adventures, using stunning pixel art to pull us into its industrialized Louisiana landscapes. And where KR0 lent its midwestern road trip a heaping helping of magical realism, Norco uses near-future sci-fi elements to cast the forces its poor, marginalized characters face in sharper relief.

    Read More: A Stunning Southern Dystopia Is One Of The Best-Written Games Of The Year

    But don’t let my easy comparison make you think Norco is a pale imitator of another game. It’s very much its own remarkable experience, one with its own visual identity, its own poetic voice, and its own noir-ish mystery. Everything about Norco rings painfully true, from its observant little environmental details like the electrified hum of a street light, to the much larger way that religion, cryptocurrency, and the oil industry all become woven together in the haunting texture of your character’s search for her missing brother. Norco, Louisiana is a real place. The Norco of this game is not quite that place, but it’s nevertheless one that feels very real in its own way, and that will leave you reeling from the piercing gaze it levels at the world we’ve made for ourselves.

    Carolyn Petit, Managing Editor


    7. Horizon Forbidden West

    Horizon Forbidden West

    Image: Sony

    Poor Aloy. Twice now, her adventures have been somewhat overshadowed at the time of release by other games that more dramatically captured the world’s attention. Her first outing, Horizon Zero Dawn, launched just a few days before Breath of the Wild. This year, her second quest was followed a week later by Elden Ring.

    But despite repeatedly serving as the opening act for games that go on to sweep the GOTYs of a hundred gaming sites, Guerrilla Games and Aloy can be proud of what they’ve accomplished. Arguably the most visually stunning game of the year, Guerrilla’s latest takes Aloy into the ruined American west for more of the thrilling, spectacular battles with hulking metallic beasts that helped make the first game an original in a sea of samey open-world blockbusters. And although the larger narrative may fly a bit off the rails in this outing, Forbidden West wisely stays focused on Aloy’s personal journey as someone who feels the weight of the world on her shoulders and doesn’t know how to let her guard down and allow her friends to carry that burden with her. It complicates her character and trusts us as players not to turn on her the moment she behaves in ways that are arrogant, cruel, or misguided. Oh, and you get a really sweet new travel option near the end of the game, too.

    Yes, when all is said and done, Aloy and her escapades can stand tall alongside the Links and the myriad Tarnished of the world.

    Carolyn Petit, Managing Editor


    6. Neon White

    Neon White

    Image: Annapurna Interactive

    It was about 3 in the morning. I had plans the next day. I really needed to go to bed. Yet, here I was hunched over my computer focused on shaving just one more second off a level in Neon White so I could beat a friend on my leaderboard. That’s the power of fast-paced, FPS platformer Neon White. It’s the kind of game that feels so good that you just can’t stop playing it. Once you get skilled enough to start finding shortcuts in levels, it’s over–the game has you at that point. You’ll end up going back to old levels you thought you mastered to shave off more time. And if you enjoy anime nonsense, angels, demons, and sick-ass music, too, then Neon White will dig its angelic claws deeply into you and never let go. “One more run…and then I’ll go to bed.” I didn’t get to sleep that night until nearly 4:30 am.

    Zack Zwiezen, Staff Writer


    5. Citizen Sleeper

    Citizen Sleeper

    Image: Jump Over The Age

    The profane and sacred mingle with delicate grace in Jump Over The Age’s minimalist cyberpunk RPG about trying to earn your humanity from a world that can’t pay its debts. Every detail from the writing and art to the branching choices and tabletop-inspired dice rolls connect, overlap, and reinforce each other with precision and care so that no piece is weaker than the rest and no rough edge is left exposed. Few games manage to evoke universal feelings or personal truths, but Citizen Sleeper does both at the same time. The future never felt so hopeless and yet so comforting.

    Ethan Gach, Senior Reporter


    4. Marvel Snap

    Marvel Snap

    Image: Second Dinner / Kotaku

    Going into 2022, I don’t know how many people expected a free-to-play Marvel card game designed for phones to end up being one of the best and most popular games of the year, yet, here we are. Second Dinner’s fantastic bite-sized card battler, Marvel Snap, really is one of the best digital card games out there right now thanks to its small decks, fast rounds, and random nature. Matches always feel different and even a loss doesn’t sting too bad because it’s over so fast. Sure, it’s still a free-to-play mobile game, so you can expect stuff like iffy over-priced bundles and having to grind for currency. But luckily Marvel Snap is so fun to play that it’s pretty easy to overlook those bits and enjoy one of 2022’s best games.

    Zack Zwiezen, Staff Writer


    3. Vampire Survivors

    Vampire Survivors

    Image: poncle

    One more run. A sentence I’ve repeated countless times in 2022 either in my head or quietly aloud to justify playing Vampire Survivors for just a little while longer. The gothic roguelike shoot ‘em up became a surprise smash hit while spawning worthy spiritual siblings like 20 Minutes Till Dawn.  

    Since Valve started releasing the data in August, Vampire Survivors has been tops in total hours played on Steam Deck month in and month out. This is the same Steam Deck that can run frickin’ Elden Ring! But people want to play Vampire Survivors instead!

    All those players are onto something, Vampire Survivors has a simple yet satisfying gameplay loop: your character (I’m partial to Peppino) must survive an ever-growing horde of ghoulies while choosing between randomly generated weapons. If you make it to 30 minutes, the reaper will come calling, which lets you spend coins on power-ups for future runs. You can be strategic in choosing weapons that complement each other or you can just try shit out! These elements of discovery, relentless isometric top down action, and Vampire’s lax attitude towards player death (it has zero impact) remind me a lot of Hades, another regular on that Steam Deck most-played list, and another GOTY contender from years past.

    Vampire Survivors’ developer Luca Galante/poncle has regularly been updating the game since it left early access, adding modes, quality of life improvements, and settings to tweak for extra replayability. What’s more, the game recently got its first full-fledged DLC the other week with Legacy of the Moonspell. With the base game retailing at five dollars ($4 under the current Steam sale), Vampire Survivors makes for one of the better bang-for-your-buck propositions in gaming. Go ahead and treat yourself to some floor chicken.

    Eric Schulkin, Video Lead


    2. God of War Ragnarök

    God of War Ragnarok

    Image: Sony

    Sony Santa Monica’s God of War Ragnarök is more of everything. More abilities and weapons. More enemies and locations. More characters and plot details. Hell, even more loot. Though you could interpret this as a knock against the game, especially since more isn’t always better, Ragnarök takes the “more” and deftly applies it in tasteful ways while making room for a compelling narrative and gameplay experience that’s enjoyable and immersive. Combat is crunchy, exploration is intriguing, dialogue is captivating, and the themes are deep and engaging. But what stands out as the glisten on the diamond is the character development between daddy Kratos and adolescent Atreus, an element that sees the co-protagonists finding common understanding in the face of the end of the world. Sometimes, it takes things falling apart for empathy to be reached, and God of War Ragnarök is a glowing example of just that. It’s good shit.

    Levi Winslow, Staff Writer


    1. Elden Ring

    Elden Ring

    Screenshot: FromSoftware / Kotaku

    Are you surprised? Elden Ring easily and inevitably took the top spot during our voting process, further proving that 2022 was the year of Elden Ring. Many Kotaku staff members ranked it as their number one game of the year, and for good reason. FromSoftware’s open-world epic feels like a giant leap forward for the Souls-like franchise, offering us a beautifully deformed and dangerous Lands Between to explore, rife with opportunities to discover oddities, collect goodies, and die over and over again.

    Elden Ring opened up Hidetaka Miyazaki ’s sick, twisted world for the normies who haven’t enjoyed FromSoft games before it, while also making sure to still cater to the hardened vets looking to prove their worth in incredibly tough battles. It found a perfect balance between that punishing gameplay so many long for in a game from this studio and a newfound sense of agency, of a chance to get gud without having to run into the same noxious swamp over and over again.

    Elden Ring is technically impressive, visually stunning, and satisfyingly challenging. It has humor, it has sadness, it has turtle popes. It dashes your hopes up against a jagged rock only to hand you hope back bit-by-bit as you strengthen your character and your resolve. It is everything that we hope for in a video game, and then some.

    Alyssa Mercante

    Source link