ReportWire

Tag: Riot Games

  • Hytale will only cost $20 because it isn’t good yet, its developer says

    Hytale, a more action-packed take on Minecraft, will be available for $20 when it relaunches in early access, Hypixel Studios announced on X. The developer shared that it planned to relaunch Hytale earlier this week after successfully reacquiring the rights to the game from Riot Games.

    Alongside its $20 “Standard” edition, Hypixel also plans to offer $35 “Supporter” and $70 “Cursebreaker” editions of Hytale with additional in-game cosmetics. Pricing the game at $20 is an acknowledgement of how unfinished it is, according to Hypixel Studios co-founder Simon Collins-Laflamme. “I’m pricing Hytale as aggressively low as possible,” Collins-Laflamme said in an X post. “The game is unfinished and runs on a build from over four years ago. Charging more didn’t feel right. I don’t think the game is good yet.”

    Hypixel Studios shared footage of Hytale the day after it announced its deal with Riot Games. The game was originally cancelled by Riot in June 2025, after five years of development and “a major reboot of the game engine,” Hypixel CEO Aaron Donaghey said at the time.

    Riot Games bought Hypixel Studios during a period of expansion that included the launch of the company’s publishing label Riot Forge, which was responsible for League of Legends spinoffs like Ruined King: A League of Legends Story. Riot eventually decided to sunset Riot Forge in 2024, alongside mass layoffs at the studio.

    Ian Carlos Campbell

    Source link

  • Call Of Duty: Modern Warfare 3, Diablo IV, Starfield And More Missing From Game Pass’ Newest Tier

    Call Of Duty: Modern Warfare 3, Diablo IV, Starfield And More Missing From Game Pass’ Newest Tier

    Microsoft has officially rolled out Game Pass Standard, the Netflix-like subscription service’s new middle tier, and with it revealed which games will and won’t be included at the start. Among those missing are Call of Duty: Modern Warfare 3, Diablo IV, and some other notable blockbusters like Starfield.

    Announced earlier this summer, Game Pass Standard is $15 a month and includes access to online multiplayer as well as a library of hundreds of games that can be downloaded and played on-demand. The big difference between Game Pass Standard and Game Pass Ultimate, the now $20 a month version, is that the former won’t include certain day-one additions to the library until up to 12 months later or even longer in some cases. The most notable example is Call of Duty: Black Ops 6, which will only be part of Game Pass Ultimate and Game Pass PC when it launches on October 25.

    But a list of the existing libraries for each tier also reveals other discrepancies for games that already came to the service. Modern Warfare 3, added last month, is notably absent. As is Diablo IV, added in the spring with a new expansion, Vessel of Hatred, coming October 8. Valorant, Riot Games’ hero shooter that recently came to console, is free-to-play but locks certain characters behind a paywall. The Game Pass version that unlocks them all for free is part of Ultimate but not Standard.

    There are some smaller day-and-date games missing as well. Flintlock, the colonial-era Soulslike, came to Game Pass in July but isn’t included in Standard’s library. Neither is Another Crab’s Treasure, the cartoony Soulslike that joined in April. Still Wakes The Deep, the horror walking sim that arrived in June, is also absent. It seems like a lot of recent day-one Game Pass releases, including Microsoft’s own Age of Mythology Retold, won’t be hitting Standard anytime soon, despite arriving on the service before the split was official. Senua’s Saga: Hellblade II isn’t there either, nor Starfield which came out over a year ago.

    When will we see these games and others make it to the middle tier? That’s the most confusing part of all. For now there doesn’t seem to be one standard approach, with all releases being staggered by the same number of months. Even for Microsoft’s own first-party releases, it seems like their arrival on Standard will happens when it happens. Indiana Jones and the Great Circle, for example, might not hit Game Pass Standard until it first arrives on PS5 in the spring.

    Microsoft did not immediately respond to a request for comment.

         

    Ethan Gach

    Source link

  • Valorant is now out of beta on PlayStation 5 and Xbox Series X/S

    Valorant is now out of beta on PlayStation 5 and Xbox Series X/S

    After a on consoles to iron out some bugs,  is now properly available on and in some regions. You can dive into the free-to-play tactical shooter on the consoles if you’re in the US, Canada, Europe, Japan or Brazil. Riot plans to open up the to console players in other regions down the line.

    Riot says it optimized the gameplay for consoles, which included the addition of a new Focus shooting mode that’s a bit like hipfire, but with lower sensitivity for greater precision. There won’t be any support for crossplay between PC and consoles so as to maintain competitive integrity, but you will have access to all your purchased or earned cosmetics and there will be shared progression across all platforms. Riot also notes that there will be parity between all platforms in terms of balance changes and added agents, maps, premium content and other features.

    “We believe there are millions of players that would love to play Valorant, but currently can’t, and we hope to change that with bringing Valorant to consoles,” Valorant production designer Arnar Gylfason said in a statement. “We aim to provide them the joy of the Valorant experience and all it entails: a core tactical shooter gameplay focused on mastery and player expression, a team-based competitive environment where match quality and fairness comes first, our amazing ecosystem with a unique style, high-quality cosmetics and a thriving community that values personal and competitive identity.”

    This is a significant step for Riot as Valorant is its first live-service game on console — the likes of League of Legends and Teamfight Tactics remain PC-only. However, the publisher plans to bring its upcoming LoL-based fighting game  to PlayStation and Xbox as well.

    Kris Holt

    Source link

  • Video Game Actors Go On Strike For AI Protections

    Video Game Actors Go On Strike For AI Protections

    Video game actors are going on strike for the first time since 2017 after months of negotiations with Activision, Epic Games, and other big publishers and studios over higher pay, better safety measures, and protections from new generative AI technologies. They’ll be hitting the picket line a year after Hollywood actors and writers wrapped up their own historic strikes in an escalation that could have big consequences for the development and marketing of some of the industry’s biggest games.

    Members of the Screen Actors Guild-American Federation of Television and Radio Artists (SAG-AFTRA) voted last fall to authorize a strike citing an unwillingness of big game companies to budge on guaranteeing performers rights over how their work is used in training AI or creating AI-generated copies. Roughly 2,600 voice actors and motion capture artists, including talents like Troy Baker from The Last of Us, Jennifer Hale from Mass Effect, and Matt Mercer from The Legend of Zelda: Tears of the Kingdom, have been working without an Interactive Media Agreement since November 2022. The strike starts on July 26 at 12:01 a.m.

    “The video game industry generates billions of dollars in profit annually. The driving force behind that success is the creative people who design and create those games,” chief negotiator Duncan Crabtree-Ireland said in a statement. “That includes the SAG-AFTRA members who bring memorable and beloved game characters to life, and they deserve and demand the same fundamental protections as performers in film, television, streaming, and music: fair compensation and the right of informed consent for the A.I. use of their faces, voices, and bodies. Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year – that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that.”

    Read More: Video Game Voice Actors Are Ready To Strike Over AI. Here’s Why

    “We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations, spokesperson Audrey Cooling for the companies involved in the Interactive Media Agreement said in an emailed statement. “We have already found common ground on 24 out of 25 proposals, including historic wage increases and additional safety provisions. Our offer is directly responsive to SAG-AFTRA’s concerns and extends meaningful AI protections that include requiring consent and fair compensation to all performers working under the IMA. These terms are among the strongest in the entertainment industry.”

    While games set to come out this fall like Dragon Age: The Veilguard, who’s recently revealed voice cast includes several guild members, likely already have their voice and motion-capture work completed, the strike means SAG-AFTRA members would be unavailable for projects that are years out, and wouldn’t be around to record for any potential last-minute re-writes for things that are closer to coming out. Games relied much less on actor performances in the past, but most popular franchises are now fully voice-acted, with the biggest-budget productions using motion capture to transfer actors’ real-life performances, frame by frame, into the game.

    The last time video game actors went on strike in 2016, it was primarily over pay rates and lasted a entire year. It’s unclear if the strike this time around will be over any sooner. Unlike with the issue of higher pay, people involved in the current negotiations say that the lack of AI protections poses an existential threat to actors and their creative output. Just this week, Wired reported that companies like Activision Blizzard and Riot Games were moving ahead with using generative AI tools to help create concept art and even potentially assets that would make it into finished games like Call of Duty: Modern Warfare 3.

    “Eighteen months of negotiations have shown us that our employers are not interested in fair, reasonable A.I. protections, but rather flagrant exploitation,” said negotiating committee chair Sarah Elmaleh said in a statement. “We refuse this paradigm—we will not leave any of our members behind, nor will we wait for sufficient protection any longer. We look forward to collaborating with teams on our Interim and Independent contracts, which provide A.I. transparency, consent and compensation to all performers, and to continuing to negotiate in good faith with this bargaining group when they are ready to join us in the world we all deserve.”

    SAG-AFTRA video game voice actors are set to hold a panel featuring Ashly Burch (Horizon Forbidden West), Noshir Dala (Red Dead Redemption II), and others at San Diego Comicon later this week on July 26.

    Update 7/25/2024 3:42 p.m. ET: Added a statement from the game companies.

            

    Ethan Gach

    Source link

  • Activision Sure Knows How To Bury A Story On A Friday Night

    Activision Sure Knows How To Bury A Story On A Friday Night

    Photo: Kevin Dietsch (Getty Images)

    Activision Blizzard has been the subject of scrutiny for several years now, due to its widely criticized “Boys’ Club” corporate culture of sleazy shenanigans. And now, late on a Friday evening just before the holiday season begins in earnest, The Wall Street Journal reports the embattled gaming company announced on December 15 that it will pay $50 million to settle a 2021 gender discrimination and harassment lawsuit—the same lawsuit that seemingly prompted Microsoft’s landmark $69 billion acquisition of the Call of Duty and Overwatch publisher that was finally greenlit after an 18-month legal battle in October of this year.

    California’s Civil Rights Department sued Activision back in 2021, claiming company leadership willfully ignored employee complaints regarding pay disparity, gender- and sexuality-based harassment, and discrimination.

    Activision has repeatedly denied these charges. Company representatives have also claimed that an internal investigation by its board of directors concluded that the allegations against the company were without merit. When the Microsoft acquisition closed earlier this year, longtime Activision CEO Bobby Kotick was “asked” to stay for another two months, through the end of 2023.

    According to the Journal, which broke the story regarding the settlement, the state of California had initially estimated Activision’s liability for a far greater amount than $50 million.

    The state in 2021 estimated Activision’s liability at nearly $1 billion to 2,500 employees who might have claims against the company, court documents show. Activision had around 13,000 employees as of the end of 2022.

    Citing anonymous sources familiar with the matter, the Journal goes on to claim that state agencies had “initially sought an amount much greater than the settlement Riot Games paid earlier this year to settle its lawsuit.” The Riot settlement in May 2023, which touched upon similar grievances relating to toxic workplace culture, resulted in a $100 million settlement for plaintiffs.

    Jen Glennon

    Source link

  • Despite Advancements, Games Still Aren’t Doing Enough To Stop Toxic Voice Chat

    Despite Advancements, Games Still Aren’t Doing Enough To Stop Toxic Voice Chat

    I started regularly playing competitive online games in 2007, with the launch of Halo 3. Back then, participating in in-game voice chat was harrowing for a 17-year-old girl whose voice betrayed her gender and her youth. I was subjected to such frequent and horrific hostility (rape threats, misogynistic remarks, sexually inappropriate comments, you name it) that I eventually started screaming back, a behavior my parents still bring up today. And yet, voice chat is essential in competitive online games, especially modern ones like Call of Duty: Warzone, Apex Legends, Fortnite, Valorant, and Overwatch.

    All of these popular games require extensive amounts of teamwork to succeed, which is bolstered by being able to chat with your teammates. But in-game voice chat remains a scary, toxic place—especially for women.

    Unfortunately, despite efforts from developers to crack down on toxicity in voice and text chat, it still feels, at times, like I’m stuck in the same world as that 17-year-old girl just trying to compete in peace. And I’m not alone in that feeling. I spoke to several women about their voice chat experiences, as well as reps from some of today’s biggest online games, to get a better understanding of the current landscape.

    A 17-year-old me playing Halo 3 circa 2007.
    Photo: Alyssa Mercante / Kotaku

    Voice-chatting as a woman

    Competitive online games are intense, but doubly so if you’re identifiable as outside the industry’s so-called core playerbase for the last 35 years: white, straight, and male. “Marginalized users, especially women, non-binary people, and trans folks, are more likely to experience harassment in voice and video chats,” game researcher PS Berge told Kotaku’s Ashley Bardhan last year.

    The moment a woman or woman-presenting person speaks in voice chat, they run the risk of being identified as an “other” and thus deserving of ridicule, ire, or sexual harassment. For many, that fear of being othered and how it could (and often does) lead to harassment directly affects their willingness to speak in competitive game settings.

    “I usually wait for someone else to speak first so I know what the vibe will be,” video game level designer Nat Clayton, who regularly plays Apex Legends, told Kotaku via email. “Though I feel more comfortable chatting in Apex than I do going back to older PC games like Team Fortress 2 or Counter-Strike—games where the expectation of bigotry seems absolutely set in stone, where you feel like you cannot turn on voice chat without immediately experiencing a flood of slurs.” Both Team Fortress 2 and Counter-Strike came out in the early 2000s and still attract an older, male-leaning playerbase, many of whom can be hostile to women.

    This problem has been long-standing, but companies are doing more to dissuade people from being toxic or abusive in in-game voice and text chat now than they were 10 years ago—though it often doesn’t feel like it.

    Microsoft recently announced a new voice reporting feature that will let players save and submit a clip of someone violating the Xbox Community Standards, which a team will then review to determine the next course of action. “Reactive voice reporting on Xbox is designed to be quick and easy to use with minimal impact to gameplay,” reads the press release announcing the new feature. This means that Xbox players can report toxic voice chat no matter what game they’re playing, which adds another layer of protection on top of the ones set up by individual developers.

    Those protections include ones laid out In the uber-popular battle royale game Fortnite. If a player is found in violation of Epic’s community rules (which have guidelines against hate speech, inappropriate content, harassment, and discrimination), they could lose access to in-game voice chat—a newer approach to punishment that the company introduced in 2022—or have their account permanently banned. Epic wouldn’t share specific numbers on bans, but did tell Kotaku that its team is “planning to introduce a new feature for voice chat soon.”

    But Fortnite “[relies] on player reports to address violations of our voice and text chats,” which places the onus squarely on those who are on the receiving end of such violations. And for games that don’t record or store voice and text chat, reports can feel especially useless. When asked if she has reported people in Apex Legends, Clatyon replied, “Many, and often, but unfortunately the current Apex reporting system doesn’t monitor/record voice interactions and so doesn’t take action based on voice chat.”

    An Xbox graphic detailing its new voice reporting feature for a "safer ocmmunity for all Xbox players." It includes images of three people wearing headsets and playing video games.

    Image: Microsoft

    New ways games are combatting toxicity

    Companies don’t always rely on players, though. Activision, Blizzard, and Riot Games all use a mix of automation and human moderation for multiplayer modes in Call of Duty, Overwatch 2, and Valorant.

    As detailed in an official Call of Duty blog post from last year, an automated filtering system flags inappropriate gamertags, while human moderation of text chat helps identify bad actors. The aforementioned post (which is from September 13, 2022) boasts 500,000 accounts banned and 300,000 renamed thanks to enforcement and anti-toxicity teams. We don’t have more recent data from the Call of Duty publisher.

    After the launch of Overwatch 2, Blizzard announced its Defense Matrix Initiative which includes a “machine-learning algorithms to transcribe and identify disruptive voice chat in-game.” Though Blizzard did say what it considers “disruptive voice chat” or what the algorithms entail, the company did say the team is “happy with the results of this new tech” and has plans to deploy it to more regions and in more languages.

    But women still often find themselves deploying strategies to deal with the toxicity that isn’t caught by these systems. Anna, a UI/UX researcher who regularly plays competitive games like Overwatch 2 and CS:GO, told Kotaku over email that she also waits to see what the vibe of the chat is before diving in. She’s “more inclined to speak up if I hear another woman too because there’s potentially more safety in numbers then,” she explained. Others, myself included, play solely with friends or offer to group up with women they meet in matches to avoid encountering agitated players.

    Toxicity persists, which is likely why companies continue to try new methods and approaches. When Kotaku reached out to Riot Games for details on its efforts combating disruptive behavior and toxicity in Valorant, executive producer Anna Donlon said via email that:

    In addition to the player reporting tools, automatic detection system, and our Muted Words List, we’re currently beta testing our voice moderation system in North America, enabling Riot to record and evaluate in-game voice comms. Riot’s fully-dedicated Central Player Dynamics team is leveraging brand new moderation technology, training multi-language models to collect and record evidence-based violations of our behavioral policies.

    While companies struggle to find a solution to an admittedly complicated problem, some women have been discouraged from trying altogether. Felicia, a PhD candidate at the University of Montana and full-time content creator, told Kotaku that she used to say hello at the start of every game (she mainly plays Fortnite and Apex Legends) but that willingness eventually “turned into waiting to speak, then not speaking at all.” The shift came as a direct result of her experience using Overwatch’s in-game voice chat function. “It got so bad I’d only talk in Xbox parties,” she said of the feature which allows you to group up and voice chat with friends.

    Jessica Wells, group editor at Network N Media, speaks up in her CS:GO matches despite the threat of toxicity. “I say hello, give information, and see how it goes. If my team is toxic to me, I’ll either mute individuals or mute all using the command,” she said via email. “I used to fight it—and I mean really fight the toxicity online—but I find toxicity breeds more toxicity and the game goes to shit as a result.”

    Overwatch's D.Va stands out of her fighting mech with her arms crossed next to the words "Defense Matrix Initiative"

    Image: Blizzard

    Toxicity persists and worsens in highly competitive games

    If you’ve played ranked matches in games like Overwatch or Valorant, you’ve experienced this direct correlation: Verbal harassment increases when competition levels increase. And no one experiences this phenomenon more acutely than women.

    Alice, a former Grandmaster Overwatch 1 player, told Kotaku over email that her experience with the original game “changed how [she] interacted with online multiplayer.” She was ranked higher than her friends, so would have to queue for competitive matches alone, and said she’d get “the usual ‘go make me a sandwich’” remarks or requests to “let your boyfriend back on” in more than half of her games.

    Overwatch is a curious case when it comes to harassment and toxicity. Despite a cartoonish visual design that suggests a more approachable game and a diverse cast of characters, competition is at the heart of the team shooter’s identity. Over time, patches and updates have focused on balancing competitive play, and its popular esports league encourages highly competitive gameplay. Overwatch players who regularly watch Overwatch League may be more prone to “backseating” (telling other players what to do) or be more judgmental of the way people play certain characters. And the more extreme ire is often directed towards women—especially those who play support or the few playing Overwatch at a professional level.

    “Sometimes someone else on the team would stick up for me, but most of the time the other players would stay silent or join in.” Alice’s experience may not be surprising when you consider the one study that tracked over 20,000 players and found that men played more aggressively when their opponents or their characters were women. “Through our research, we found that women did perform better when they actively concealed their gender identities in online video games,” the study said.

    Alyssa Mercante in a photo from around 2011, sitting on a bed with an Xbox 360 controller and headset.

    Me, likely playing Call of Duty: Black Ops or Modern Warfare III circa 2011.
    Photo: Alyssa Mercante / Kotaku

    Because of her consistently negative experiences in Overwatch voice chat, Alice plays Valorant now—just not ranked. She chooses not to play at a higher level because competitive Valorant (which also has its own, uber popular esports league) is a cesspool of toxic masculinity.

    Anna, who regularly plays Riot Games’ 5v5 hero shooter, told Kotaku over email that she’s “encountered increasing amounts of toxicity in Valorant…which can include anything from sexual assault threats, threats of general violence or death threats, to social media stalking.” Male players have told her to “get on [her] knees and beg for gun drops, and proceed to use their character to teabag or simulate a blowjob.”

    Anna says she changed her Riot ID to a “common household object” to try and prevent harassment from male players.

    Stacy, a full-time streamer, told Kotaku via email that the harassment has bled into the real world, too. “Threats of DDOS, stalking, assault, murder and other crimes – a lot of which ended up on my live stream…I’ve had people ask me for my personal connections and accounts like Snapchat…as well as my phone number, and have even had people use my PSN account name to find me on social media like Instagram for non-gaming related reasons. [They even found] my email address to try to either harass me, send me unsolicited photos or attempt to bully and berate me beyond the console.”

    The future of competitive games for women

    It’s clear that even with automated moderation systems, extensive reporting options, and loud declarations against toxicity from publishers and developers, women who play competitive online shooters still regularly experience harassment.

    “I have reported people in the past and it was an easy report button but with all the toxicity I encountered it made it feel like reporting them wouldn’t make a difference,” Felicia said. “I stopped reporting for the most part unless they come into my stream or in my comment section being toxic.”

    Overwatch has a feature that will show you a pop-up upon login if the team has taken action against someone you’ve reported, but many players rarely (if ever) see that login. I’ve only ever seen it once.

    Jessica finds that reporting players in CS:GO is virtually useless. “I can’t think of a single case where it felt like Valve directly took action,” she said.

    An image Apex Legends news site Alpha Intel shared on International Women's Day featuring all the women characters in the game.

    Image: Alpha Intel / Respawn

    The same can be said for Valorant, which has a similar reporting feature as Overwatch. “I think I’ve only seen [the report was actioned on] screen three or four times since it was implemented,” Anna said.

    And though the process of reporting is simple, it requires women to retread traumatic territory. “With the particularly nasty people, it always feels gross having to recount the words someone used to explain how they’d like to assault me, or typing (partly censored) slurs that I’d never dream of using myself, but it feels like if my report is not water-tight, it won’t get dealt with,” said Anna.

    Unfortunately, eliminating toxic game chat, like so many other problematic things in the gaming industry, requires changing the perspectives of people perpetuating the problem. We need a holistic approach, not one that’s centered solely on automated monitoring or the reports of victims.

    “I think more than anything it is a cultural problem,” said Alice. “FPS games are ‘for boys’ and until we change that perception, I think people will continue to be rude in them, especially when there are minimal consequences.”

    Game studios can and should center more women and marginalized creators, players, and developers in marketing materials, streams, and esports events—and they should make it explicitly clear that a toxic culture has no place in their games. Instead of shying away from providing details on banned or otherwise penalized players as a result of toxic behavior, studios should wear them like a badge of honor, presenting them proudly as a way of saying “you have no place here.”

    FPS games like Splatoon 3 are a great example of how competitive games can be less toxic. Nintendo’s ink-based shooter has minimal communication tools and a diverse character creator that allows for some more gender fluidity, allowing it to feel less like a “boys game.” The perceived casual nature of a Switch player stands in stark contrast to the console warriors and PC try-hards, which begs the question: Can competitive games exist without toxicity?

    Nat Clayton has some suggestions: “You need to visibly and publicly create a culture where this kind of behavior isn’t tolerated, to make your community aware that being a hateful wee shit to other players has consequences.”

    Update 07/24/23 at 12:00 p.m. EST: The original story included a Jessica Wells quote about Overwatch, but Wells was referring to CS:GO’s reporting system, which is called Overwatch. The quote has been adjusted to reflect that. 

    Alyssa Mercante

    Source link

  • Riot Threatens To Cancel Entire Esports Season If Striking League Of Legends Players Can’t Reach Deal [Update]

    Riot Threatens To Cancel Entire Esports Season If Striking League Of Legends Players Can’t Reach Deal [Update]

    Earlier this week League of Legends players voted “overwhelmingly” to strike over plans to make rule changes that would cut the North American Challenger’s League—which only launched last year—from 16 teams to seven.

    The LCS Players Association, the body representing the region’s professional players, say the plans will see an estimated 70 people—players, coaches, etc—lose their jobs. Riot, meanwhile, say the cuts were necessary to ensure the North American leagues remain “sustainable [and] economically viable”.

    Tensions escalated a day later when news emerged that pro teams had been actively looking “to field scab players”, a move that the LCSPA rightly say would “put all players’ futures at risk”, as “crossing the line undermines player negotiating power”.

    The LCSPA met with Riot earlier today, and not long after, Riot published a long statement on their site addressing the walkout. You don’t have to read far to see that the company has decided to play hardball.

    A large part of the post is dedicated to telling North American players that, hey, other regions can make their leagues profitable, why can’t you. The most stinging example is this line, where Riot outright rejects the LCSPA’s demands that the company “commit to a revenue pool for player salaries of $300,000 per NACL team, per year”:

    That simply isn’t sustainable – and to be brutally honest, it shouldn’t be necessary. We have other Tier 2 leagues around the world which thrive on their own, and we believe the NACL can get to that place too.

    The harshest language, however, is reserved for Riot’s comments on the league’s upcoming scheduling, where the company essentially says that if a deal can’t be reached in the next two weeks not only will the entire LCS summer season be called off, but LCS teams won’t be able to qualify for the 2023 Worlds either:

    Hopefully, this two-week window will give us time for productive dialogue between the LSCPA, teams, and the league and then resume LCS competition this summer. The LCS will not be penalizing the teams for not fielding their rosters during this two-week period to allow everyone space to focus on constructive dialogue. We are doing our best to ensure LCS employees, contractors, and others supporting the LCS are not negatively impacted by the delay.

    Delaying beyond the two-week window would make it nearly impossible to run a legitimate competition, and in that case, we would be prepared to cancel the entire LCS summer season. Carrying this forward, if the LCS summer season is canceled, this will also eliminate LCS teams qualifying for 2023 Worlds. I want to be clear: That is not an outcome we’d want, but it’s unfortunately the reality of ensuring we run a fair, competitive global system.

    Crucially, despite the length of the post and the number of points it addresses, Riot doesn’t once comment on the possibility of teams using “scab” players. The LCSPA has yet to issue their own comment after the meeting; we’ve contacted them but at time of publishing have yet to hear back.

    UPDATE 11:55pm ET: The LCSPA has now responded, saying in a statement:

    Tonight, one thing is back in clear focus: players are the LCS. Without players, there is no league, and there is no esport. From day one, exclusion from the decision-making process drove the LCSPA players to vote to walk out. The future of the NACL and the LCS is too big to decide overnight and without player consideration.

    We met with Riot Games today to ask for daily meetings or more, if needed – to reach a resolution. Starting tomorrow, we plan to begin discussions that result in meaningful collaborative action to get our players back where they want to be: competing for fans on the LCS stage.

    We also want to say thank you; we remain deeply grateful to the LCS community for the incredible show of solidarity for our players – our fight is possible because of your support.

    Luke Plunkett

    Source link

  • Riot Games Trying To Get Out Of Terrible Crypto Sponsorship Deal

    Riot Games Trying To Get Out Of Terrible Crypto Sponsorship Deal

    FTX founder Sam Bankman-Fried is led away in custody after being arrested in The Bahamas last week

    FTX founder Sam Bankman-Fried is led away in custody after being arrested in The Bahamas last week
    Photo: MARIO DUNCANSON (Getty Images)

    Back in August 2021, Riot Games—the developers of League of Legends—signed a sponsorship deal worth tens of millions of dollars with cryptocurrency exchange FTX. You know, the exchange that is now bankrupt, with its founder arrested and facing serious fraud and money laundering charges.

    As Web3 Is Going Just Great’s Molly White reports, the deal was supposed to run for seven years, and involve FTX making “substantial payments” to Riot, starting with $12.5 million for the 2022 calendar year (and escalating to $12.875 for 2023, and so on). So far only $6.25 million of that 2022 sum has been paid, and there is almost zero chance Riot will ever see another cent, so the company has filed a case with a Bankruptcy Court in Delaware seeking to have the rest of the sponsorship deal nullified.

    In strictly business terms, that’s perfectly understandable. As Riot points out in their filing, FTX have declared bankruptcy, which should send the whole deal straight into the bin, no questions asked. Just in case anyone does ask questions, though, Riot have added, “There is simply no way for FTX to cure the reputational harm already caused to Riot as a result of the highly public disrepute wrought by the debacle preceding FTX’s bankruptcy filing. FTX cannot turn back the clock and undo the damage inflicted on Riot in the wake of its collapse.”

    Basically, Riot argues that FTX’s reputation has been so thoroughly trashed in the past few weeks that being even remotely associated with the failed exchange is causing Riot harm. To put a bow on the whole thing, Riot then throws in the fact FTX’s disgraced former boss Sam Bankman-Fried became notorious for playing Riot’s League of Legends during business meetings:

    Prior to, and throughout this media firestorm, Riot’s image and reputation to its customer base, remained inextricably linked to FTX through its former CEO, Mr. Bankman-Fried. Media outlets and Twitter commentators splashed images of Mr. Bankman-Fried playing League of Legends—Riot Games’ game— at the same time that FTX was crashing. Mr. BankmanFried is famous for his affinity for the game. He is well-known among investors to play League of Legends during meetings. He acknowledged on Twitter that he played “a lot more [League of Legends] than you’d expect from someone who routinely trades off sleep vs work.” Even Mr. Bankman-Fried’s ranking in League of Legends has been the subject of online commentary with public figures Alexandria Ocasio-Cortez and Elon Musk weighing in.

    Even back when this deal was first signed, in August 2021, it was agonisingly clear what the endgame for this whole scam was going to be, whether it was video game developers or NBA teams or overly-eager celebrities.

    You would think Riot would know this, especially now in the middle of all this, but another part of the filing argues that the FTX deal needs to be terminated because it is preventing the company from further “commercializing the crypto-exchange sponsorship category…currently owned by FTX. Fool me once, shame on you, etc, etc.

    Luke Plunkett

    Source link

  • Congress Wants To Know What The Biggest Game Companies Are Doing To ‘Combat Extremism’

    Congress Wants To Know What The Biggest Game Companies Are Doing To ‘Combat Extremism’

    Image for article titled Congress Wants To Know What The Biggest Game Companies Are Doing To 'Combat Extremism'

    Photo: Mark Wilson (Getty Images)

    A group of seven lawmakers are sending a letter to the world’s biggest video game companies tomorrow, asking each of them what steps they’re taking to combat “harassment and extremism” in online video games.

    As Axios reports, the seven Democratic representatives—including Lori Trahan (Massachusetts), Katie Porter (California) and Senator Ron Wyden of Oregon—have all co-signed a letter, which is looking to “better understand the processes you have in place to handle player reports of harassment and extremism encounters in your online games, and ask for consideration of safety measures pertaining to anti-harassment and anti-extremism”.

    Unsurprisingly, the list includes companies like Activision Blizzard (Call of Duty, Overwatch), Microsoft (Xbox), Sony (PlayStation), Roblox, Take-Two Interactive (Grand Theft Auto, NBA 2K), Riot Games (League of Legends, Valorant), Epic (Fortnite) and Electronic Arts (Battlefield, FIFA & Madden).

    Those are all massive international companies, most of them with thousands of employees spread out all over the world, and responsible for some of the planet’s most popular and enduring online games. To want to grill them, when so many of them are based in the US—or at least most popular in the US—is a pretty obvious move!

    Hilariously, though, whoever put the list together of which companies to target has clearly just gone down a list of “most popular games”, not “biggest companies”, because among those titans of industry are Innersloth, the developers of Among Us.

    Among Us may be a huge hit, but Innersloth are also a tiny team. How tiny? This tiny:

    Among Us Wins Best Mobile Game at The Game Awards 2020

    Innsersloth’s webiste says the studio currently has 20 employees. I don’t know how much they’re going to be able to explain when their game has you playing as a cute little astronaut, doesn’t have voice chat and only lets players communicate via a menu of pre-written lines.

    But then nobody has to legally reply to the letter at all, it’s just a letter, so maybe they can just reply “sorry, think this is meant for Xbox!” and get on with their day.

    Luke Plunkett

    Source link

  • The Best Fits At The Game Awards 2022

    The Best Fits At The Game Awards 2022

    Sydnee Goodman at The Game Awards

    “Everyone is talking about drip tonight, Geoff, it’s incredible.”
    Screenshot: The Game Awards / Kotaku

    Two days ago, in the days leading up to The Game Awards 2022, I wrote about how the wildly inconsistent fashion at the event was indicative of the industry’s identity crisis. Things quickly got out of hand.

    The discourse machine revved up and began spinning at an impossibly fast rate: Nintendo president Doug Bowser tweeted at me, Xbox president Phil Spencer replied to the thread and confirmed he is now aware of what Mike Mercante wears to go get bagels, everyone was weighing in on the “T-shirt with a blazer” fit, and the word “drip” was learned and subsequently overused by half the industry.

    Other publications wrote about the discourse, developers weighed in, and the lead-up to The Game Awards became less about speculation over which game would win GOTY (spoilers: it was Elden Ring) and more about whether or not Josef Fares would wear a skin-tight t-shirt again (spoilers: he didn’t).

    Ultimately, it seems like my call-out worked. Numerous people who attended the event told me via DM that I shamed attendees into dressing better. The presenters and on-stage talent at this year’s Game Awards were almost uniformly sharper-dressed than in previous years, and even Phil Spencer seemed to be wearing a slightly more formal outfit.

    The Game Awards is a chance to have fun with fashion and to lean into the themes that are so often in the games the night is celebrating, so it was great to see some people really doing that last night. That’s why I decided to highlight the best-dressed attendees and honorees at gaming’s biggest night. You all did amazing, sweeties.

    Alyssa Mercante

    Source link

  • Report: Streamer Deleted From TV Station’s Feed After Abusive, Misogynist Video Resurfaces

    Report: Streamer Deleted From TV Station’s Feed After Abusive, Misogynist Video Resurfaces

    iShowSpeed

    Photo: Zac Goodwin – PA Images (Getty Images)

    Streamer, YouTuber and all-round internet celebrity IShowSpeed has recently been helping one of the biggest TV stations in Europe, Sky Sports, with its broadcasts of English Premier League matches. That was, reportedly, until the executives at the channel found out about a video that went viral back in April.

    IShowSpeed—more commonly known as simply ‘Speed’—had been in the stands earlier this month to watch his team Manchester United play Fulham in the league (and then my beloved Aston Villa for the League Cup). While there, he helped present segments for the channel and appeared on their social media feeds. Here’s one (surviving) example:

    And here’s another (uploaded independently by someone who had saved the footage), showing him failing to recognise either Jamie Redknapp or Louis Saha:

    Ishowspeed in SKY SPORTS STUDIO reacting to no RONALDO

    Speed, who got famous streaming games like Fortnite, NBA 2K and FIFA, was presumably brought in by Sky to leverage his internet following and supposed appeal to younger football fans, which at time of posting stands at 13 million YouTube subscribers and 5.4 million Instagram followers (he is permanently banned from Twitch).

    As of today, though, nearly all of Speed’s promotional material on Sky’s social media has been deleted (with the exception of that single Tweet above), with The Athletic reporting that Sky made the decision after they were made aware of a video that did the rounds in April—one that became so notorious we reported on it—in which Speed made incredibly hostile and misogynistic comments to his teammates:

    While Speed later apologised for those comments, they were so bad that Riot Games banned him from not just Valorant, but League of Legends as well. His Twitch ban, meanwhile, was also for misogyny, just a different video. It’s weird—given that it was so widely reported, the tweet above having 180,000 likes and 11.7 million views and it was only 7 months ago—that nobody at Sky thought to even Google his name before putting him in the spotlight like this!

    Luke Plunkett

    Source link