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  • ‘Weapons’ Filmmaker Zach Cregger on Script-to-Screen Changes and Bill Hader’s Key Contribution

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    [This story contains spoilers for Weapons.]

    Zach Cregger was far from home throughout Weapons’ storybook run this past summer. The writer-director was 6,000 miles away in Prague, prepping his next film, Resident Evil, which found itself in a hard-fought bidding war just like Weapons did in 2023. When the dust settled on New Line/Warners’ $38 million purchase of the latter, the betterment of its highly in-demand script was only just beginning.

    A reference to a tray of hot dogs and assorted junk food became a tray of seven hot dogs, which served as a touching, esoteric tribute to Cregger’s late dear friend and longtime The Whitest Kids U’ Know collaborator, Trevor Moore. The mere act of writing Weapons began as a way for Cregger to process Moore’s August 2021 death. 

    Other improvements were made such as a scene in which Josh Brolin’s Archer takes ownership of his grief-stricken blunders at one of his company’s construction sites. Originally, the script had him lash out at his foreman for mistakes made by their crew. Character names were also changed so there weren’t at least four people with capital-A first names. 

    But perhaps the most consequential revisions happened during Alex Lilly’s (Cary Christopher) chapter of the nonlinear narrative. The young boy was the only third grader in Justine Gandy’s (Julia Garner) class to not run away from home in the wee hours of the morning before a school day, and it’s eventually revealed that he contributed to the disappearance of his 17 fellow classmates. But this wasn’t always the case.

    When Alex’s mysterious Great Aunt Gladys (Amy Madigan) comes to stay with him and his parents under the pretext of her deteriorating health, he returns home from school one day to find his parents in a catatonic state. Gladys is actually an ailing witch who cast a spell in order to drain them of their life force and reinvigorate herself in the process. However, Gladys’ recovery is short-lived. So she asks Alex to retrieve personal effects from his 17 classmates, and Alex, not realizing the full extent of Gladys’ forthcoming design, agrees to help based on her promise that she’ll leave him and his parents alone afterwards.

    In early versions of the script, Alex actually played no part in Gladys’ second spell that brought the 17 schoolkids to his doorstep so that Gladys could try once more to fully recuperate. Instead of stealing cubby-hole box name tags from his classroom, Alex received Valentine’s Day cards from each one of his classmates. Gladys then pocketed those items in the middle of night to cast the fateful spell. 

    Cregger later received a note from one of his friends that suggested the idea of directly involving Alex in Gladys’ spell. Thus, having Alex snatch the name tags not only made him more active in hopefully rescuing his parents, but it also reinforced his rationale for not telling the truth to law enforcement. 

    Bill Hader is a buddy of mine. We would talk about the script, and I think it was his idea. He was like, ‘You should figure out a way to implicate [Alex] so he feels implicated.’ So it was through a conversation with him that I had the idea of Alex stealing something [for Gladys],” Cregger tells The Hollywood Reporter. “It was a way to give him some culpability so that we could further believe that maybe he wouldn’t tell [the authorities], because he felt like he was responsible and just as guilty [as Gladys], even though we know he wasn’t. But, to a degree, he is guilty.”

    Below, during a recent spoiler conversation with THR, Cregger also discusses the practical reason for why he did away with Alex’s Valentine’s Day cards, as well as the current status of his Aunt Gladys prequel. 

    ***

    Weapons received rave reviews and was the number-one movie in August, grossing $264 million against $38 million overall. Its script was a part of a hotly contested bidding war that may have altered a couple careers. [Editor’s Note: Jordan Peele reportedly parted ways with his managers after losing the Weapons sweepstakes.] Your follow-up, Resident Evil, also had its own bidding war. How does it feel to be the belle of the ball right now?

    (Laughs.) I’m in Prague, and I’ve been in Prague since before Weapons came out, so I don’t feel like the belle of the ball. I feel like a stranger in a strange land, and I’m so happy to be here. I get to work every day toward making a movie [Resident Evil], so it’s awesome. But I haven’t had any experiences where I walk into a restaurant and somebody says, “Hey, there’s the guy who made [Weapons].” So maybe this is the best place for me to be so that my head isn’t exploding or whatever I’m trying to say. It’s just good to be in the Czech Republic.

    Writer/Director Zach Cregger on the set of Weapons.

    Quantrell Colbert/Warner Bros.

    Right after Weapons came out, my YouTube algorithm sent me down a rabbit hole of Newsboyz episodes, and it didn’t take long for me to see why the loss of Trevor Moore prompted you to write Weapons as a way to cope. I wasn’t privy to your Whitest Kids U’ Know collaboration. It somehow never entered my orbit. Anyway, was Trevor aware of these solo ambitions you had for yourself? Did he know you were trying to reinvent your filmmaking career? [Writer’s Note: Cregger and Moore co-directed a couple films in 2009 and 2011. Newsboyz was also a pandemic-era live stream that they co-hosted on YouTube/Twitch. They discussed the week in news and swapped entertaining stories from their lives. Their final episode took place a handful of hours before Moore’s tragic accident.]

    Well, I shot Barbarian before he died, and he died while I was in the edit of Barbarian. So he knew I was making a movie, and I think he knew I always wanted to be a [solo] filmmaker. Yeah, he definitely knew that, but he didn’t know much about Barbarian. He was going to see it when it was ready, but he never got to. So I don’t really know how much he understood about what I wanted to do solo, but I don’t think that’s significant. It’s not something I talked about all the time. 

    The internet decoded that the platter of seven hot dogs was a nod to Trevor and the Whitest Kids sketch, “Hot Dog Timmy.” The draft of the script I read referenced hot dogs, but it didn’t say how many hot dogs were assembled. So did you come up with that specific tribute of seven hot dogs closer to filming?

    Yeah, when we were putting it together, it was like, “What should be on the tray?” We then arranged the tray, and it was definitely thought out weeks in advance with the props people. So it was somewhere between the script and rolling camera.

    When Josh Brolin’s character’s son, Matthew, is revealed to be Alex’s bully, I thought you were paving the way for the entire class to laugh at Alex for something Matthew instigated. Gladys would’ve then offered Alex a means of revenge without him fully understanding how extreme her intentions were. 

    That’s interesting.

    Did you ever go down that bullying path?

    No, I didn’t, but it makes a lot of sense. It just never occurred to me. That totally tracks.

    In the earlier script, Gladys casts the 2:17 AM spell using Valentine’s Day cards that Alex’s classmates gave him, only he didn’t supply them to her. She just took them from him in the middle of the night.

    Right.

    Was the method of having him remove the name tags from the cubby-hole boxes a way to make him more active in potentially saving his family? 

    It was, yeah. It was also a way to give him some culpability so that we could further believe that maybe he wouldn’t tell [the authorities], because he felt like he was responsible and just as guilty [as Gladys], even though we know he wasn’t. But, to a degree, he is guilty. He probably had an inkling of an idea that whatever Gladys was going to do was probably pretty bad, and I don’t think he let himself imagine what was really coming. But, yes, it was to dirty his hands.

    Cary Christopher as Alex in Zach Cregger’s Weapons

    Courtesy of Warner Bros. Pictures

    Compared to Valentine’s Day cards, were the cubby-hole box name tags just a cleaner, more streamlined way for Alex to get personal objects to Gladys?

    It felt like the montage that would be necessary for him to get one little thing from every kid would be unbelievable and boring. The Valentine’s Day cards felt like a quick cheat. I was talking to a teacher friend of mine, and I was like, “Well, how could a kid come home with something from every other kid?” And she was like, “Valentine’s Day.” And I was like, “Brilliant!” However, we were shooting in the dead of summer, and the movie would never look like February. So that’s why I was like, “I’ve got to think of something else.” 

    Bill Hader is a buddy of mine. We would talk about the script, and I think it was his idea. He was like, “You should figure out a way to implicate [Alex] so he feels implicated.” So it was through a conversation with him that I had the idea of Alex stealing something. And when we were scouting on location, I saw these cubby boxes that were in a real classroom. So I was like, “That would do it.”

    Two of my THR colleagues broke the potential Gladys prequel story. What’s your temperature on that idea at the moment? 

    I had the idea for this Gladys story before Weapons came out, so I was secretly hoping Weapons would work. I was like, “If it works, I have this other really fun story to tell about Gladys.” So I was like, “Please let it be a hit,” because I didn’t want to go to the studio [about it] unless Weapons did business. So it was one of those things where I already had it, and I wasn’t just like, “How can I cash in?” I was like, “Please God, let me be able to go do this again.” So we’re talking now, and while I can’t say too much obviously, it’s real and I’m pumped. I think it’s great.

    I was surprised to hear that, because, when we spoke for Barbarian, you weren’t too interested in a prequel, especially one about your antagonist Frank (Richard Brake). But I suppose Gladys’ showmanship is a bit more fun to be around. 

    Frank’s whole world is disgusting, and having already told a story in that world, I don’t necessarily enjoy the aspects of Barbarian that are about women in captivity. That was just more of an interesting kind of backstory and plot device. With Gladys, I feel like there’s a whole rainbow of things that Gladys gets to interact with and participate in, so they’re very different things.

    You opted not to explain the meaning of Weapons during your press tour, and I don’t blame you. These are fraught times. Thus, I’m going to subject you to my own reading of the movie. 

    (Cregger smiles.) Okay.

    To me, the movie’s most enduring image is the schoolkids chasing after the old witch, and I interpreted that as the younger generations finally turning the tables on the older generations for passing on all their trauma and imposing harmful policies/legislation time and time again.

    I love it. 

    I’ll take the compliment. 

    It’s great.

    You deleted a scene where Alden Ehrenreich’s character, Paul, visits the doctor after his prickly run-in with the homeless addict, James (Austin Abrams). Did you ever decide what the result of Paul’s blood test would’ve been?

    Oh, great question. No, I didn’t. But that’s such a good thing to think about. I thought that the not knowing was just as damning of his character as if he did have a result. The fact that he was willing to just play Russian roulette with [Julia Garner’s Justine] and her biology [via fornication] is heavy-duty. So I didn’t think we really needed an answer. He did it anyways, and that’s pretty fucked-up.

    Austin Abrams’ James in Zach Cregger’s Weapons

    Warner Bros. Pictures

    Austin Abrams was the one main actor who stayed on the film after its strike-related cast reshuffling. He didn’t go off and shoot something else. How much did that loyal gesture factor into him leading Resident Evil?

    I didn’t reward him for his loyalty; I rewarded him for being a spectacular actor. I cast him in Resident Evil because he’s so well-suited for this part. We just had a completely amazing experience together [on Weapons], and we really connected, creatively. So when it was time to get this one going, I didn’t have to think too hard. If he wasn’t in Weapons, if he’d bailed and gone and done another movie, yeah, I probably wouldn’t have been doing [Resident Evil] with him. So I guess it’s a karmic reward, but it wasn’t like I was thinking that way.

    Are you about to roll camera on Resident?

    We’re going to start shooting the second week of October.

    (L-R) Josh Brolin and Writer/Director Zach Cregger on the set of Weapons

    Quantrell Colbert/Warner Bros.

    Is the biggest screenwriting lesson from Weapons to not name four characters with the same first letter? You originally had Archer (Josh Brolin), Alex (Cary Christopher), Anthony (who became Abrams’ James) and Andrew (who became Benedict Wong’s Marcus). 

    (Laughs.) Yeah, I think there could have been even another. Dude, that is only evidence of how stupid I am when I’m writing. I try to turn my brain off. I try not to think. I try to just go, go, go, go. So I make idiotic mistakes like that, and that’s what happens.

    Earlier, when I listed your recent achievements, I forgot to mention Companion, which counted you as a producer. Drew Hancock told me the whole story of how it was originally going to be your Barbarian follow-up until you offered him the directorial job instead. He then surprised you with his brief indecision. Were you trying to pay it forward in the same way people did for you on Barbarian?

    It was a combination of things. I was seriously considering directing it, but I felt like I should do an original next. That just became clear to me. As great as that script was and as excited as I was about it, I felt like I should do an original. And I could just tell from my conversations with Drew that he had a point of view and that he understood the story at the atomic level. He’d also directed [TV] before, so I was just like, “Why not, man? I think he can do it.” He just smelled like a [movie] director. 

    So before I offered him that, I called all the producers and was like, “I think Drew should direct it. Do I have your blessing to broach this with him?” And everyone was down. I thought he was going to do cartwheels on the phone with me when I said it, and I was genuinely surprised by his reaction, which was like, “I don’t know. I’ve got to think about this.” And I was like, “Well, why don’t you call me back tomorrow and tell me.” (Laughs.) I was like, “Weird.”

    I think it took him two days to call me back, but that’s a testimony to how thoughtful Drew is. He respected the, dare I say, enormity of the job. It is a job that requires a hundred percent of you and a hundred percent of your time for over a year, at least. And not everybody is down to be like, “Yeah, I’ll put my entire life on pause to do this thing that is going to drain me.” So I get the hesitation. 

    Do you see yourself creating your own banner and being a shepherd for more movies that other people direct? Do you see yourself going further down that producorial path?

    That’s not a huge priority for me, only because making movies is just so demanding. I am a person where my battery dries up real fast. I like to play video games. I like to unwind. I like to have me time. That’s so precious to me right now, and the idea of producing a lot of stuff — and sapping all of that free time — is not appealing. So, no, it’s just selfish. I would rather be monastic about this and just make movies. 

    Decades from now, when you’re reminiscing about the making of Weapons, what day will you likely recall first?

    The three days the children were ripping Gladys apart. It was just devastatingly stressful and chaotic. When I’m making a movie, I feel very in control at all times. So I felt like I was in complete control of what was on camera, except for the kids ripping apart Gladys. I felt like I was drowning, and I was like, “Just shoot!”  I had two cameras going, I had kids screaming and I couldn’t tell who was shooting what. I couldn’t communicate. It was awful. We had to shoot it three times, but I think we got it. I’m really happy with it. It was just incredibly stressful, so that’s what’s seared in my brain. 

    ***
    Weapons is now available on digital ahead of its 4K UHD release on Oct. 14.

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    Brian Davids

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  • Paul Walter Hauser Joins Austin Abrams in Zach Cregger’s ‘Resident Evil’ Reboot

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    Paul Walter Hauser is joining the cast of director Zach Cregger‘s new Resident Evil movie.

    The busy actor, who appeared this summer in such films as Naked Gun and The Fantastic Four: First Steps, will star alongside previously confirmed castmember Austin Abrams in Sony Pictures‘ new take on the franchise. The feature hits theaters Sept. 18, 2026, and adapts the popular video game series about an elite task force battling zombies.

    Cregger, who had a hit this summer with Warner Bros.’ Weapons, will helm Resident Evil from a script he is co-writing with Shay Hatten. Plot details have not yet been disclosed for the project that hails from Constantin Film.

    Producers include Robert Kulzer for Constantin Film, Roy Lee for Vertigo Entertainment and Asad Qizilbash and Carter Swan for PlayStation Productions. TriStar Pictures president Nicole Brown oversees the movie for the studio.

    Based on the Capcom video games, the Resident Evil film franchise launched with Sony’s original 2002 feature that starred Milla Jovovich. The movie series has surpassed $1.2 billion at the global box office.

    During an interview last month with The Hollywood Reporter, Hauser explained why he tends to be choosy about his projects. “I feel way too competitive and way too hungry to eat garnish and pretend it’s a meal,” the actor said about waiting for interesting roles. “I would rather hold out for the right thing. On the day, I’m just going to be all hungry, and then I’m going to look stupid, and then I’m going to feel awkward.”

    Deadline was first to report on Hauser’s casting.

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    Ryan Gajewski

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  • ‘Resident Evil Requiem’ Introduces Its Latest Heavy, the Tentatively Named ‘Big Mama’

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    In a new interview with IGN, Koshi Nakanishi, the director of Resident Evil Requiem Evil, and its producer, Masato Kumazawa, sat down to discuss the game‘s key “stalker” enemy—a persistent, giant-sized monster who continuously hounds the player throughout the story.

    As this lineage includes such franchise darlings as Mr. X, Nemesis, and the ever-popular Lady Dimitrescu, designing a new, iconic monster for the series is no small feat. So, what did they come up with this time? Make way for the tentatively named “Big Mama.”

    Sharing a similar color and body shape to the Pale Lady from Scary Stories to Tell in the Dark, a pair of segmented, lobster-like eyes, and a face similar to that one demon who made Buffy believe she was in a mental institution, Resident Evil‘s new creation is at the very least a well-studied amalgam of uncanny imagery, if perhaps a bit too similar to “The Mother” from Zack Cregger‘s Barbarian. Indeed, as Nakanishi states in the article, the character’s placeholder name at Capcom was “Big Mama,” though as the director notes, “we’re taking all kinds of suggestions” for something more appropriate down the line.

    Admitting the difficulty of designing a new enemy “amongst the crowd of iconic characters” Resident Evil is known for, Nakanishi revealed it was his idea to make her appreciably larger than her franchise antecedents. In his own words, “The character was originally smaller, but I figured let’s scale her up and I think that was the right answer because then her incredible size suddenly becomes overwhelming and she literally stands out from the pack of stalker enemies. The base concept was an enemy that you would know in an instant, and when you glance you know, like, ‘that’s not right, I don’t want any part of this, this is bad.’

    As physically imposing as she may be, “Big Mama” shares a trait common to any monster worth their salt: a deadly allergy to bright light. According to Nakanashi, “I wanted to bring a slightly new twist on the idea of exploring the so-called mansion-type environments that are typical to Resident Evil games. Rather than having a specific location that’s safe or unsafe, you will have noticed that a lot of the rooms have light switches and lamps and things in them. So I think it’s more to let you have a chance to create your own room that in a given situation that particular creature is afraid of the light and won’t come in.”

    Unfortunately, powered light sources are naturally unreliable—doubly so in old mansions with faulty wiring. “I think with horror you need to establish the rules and then you need to break them to add even more fear and anxiety,” he states. “So you figure out how to stay safe, and then you realize that it’s not as safe as you thought. It is a way to just bring a next level of fear to the experience. You think you have it, and then we pull the rug from your feet. So that’s exactly my intention.”

    As to who or what “Big Mama” will reveal herself to be in the game remains a mystery, but fan speculation online theorizes she may be a monstrous mutation of Alyssa Ashcroft, the mother of the games’ protagonist, Grace. In the interview, Nakanishi would neither confirm nor deny these suspicions, deflecting, “We’re very much aware of the discussion and speculation about this kind of thing and as a player, whenever I’m playing a game, I love to get involved in that stuff, but I don’t think it’s fair for me to weigh in on those debates as a developer.”

    Fortunately, the identity of “Big Mama” will eventually be revealed when Resident Evil Requiem releases on February 27, 2026.

    Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

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    Gordon Jackson

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  • Resident Evil 7 Is The Latest AAA Port To Flop On iPhone

    Resident Evil 7 Is The Latest AAA Port To Flop On iPhone

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    New data shows that Resident Evil 7, which was recently ported to iOS devices, was purchased and downloaded by less than 2,000 players, yet another example of big games failing to succeed on Apple’s powerful portable devices.

    Capcom’s fantastic survival horror sequel Resident Evil 7—originally released in 2017launched on iOS earlier this month for $20. It’s the latest big console game to arrive on iOS devices as part of Apple’s ongoing push to get more AAA titles running natively on iPhones and iPads. Last year, Resident Evil Village and the Resident Evil 4 remake arrived on iOS. While they were playable and impressive, they were pretty awful ways to play such great games due to poor performance and crappy touch controls. And it seems players agree that these aren’t great versions of these games, as data shows that these ports are likely flopping hard on iOS.

    As reported on July 16 by MobileGamer.biz, data seems to indicate that RE7′s iOS port, which launched on July 2, has only made Capcom around $28,000 via 2,000 people paying for the full game after downloading the free demo.

    Other AAA iPhone ports have also failed to find much success on the App Store. As previously reported by the outlet in June, data indicates that after a month only 3,000 people had purchased Assassin’s Creed Mirage, even though its free trial version had been downloaded over 120,000 times.

    2023’s Resident Evil 4 remake did a bit better after six months on the market. It was downloaded 357,000 times with data indicating that around 7,000 people paid the $30 to unlock the full game. Resident Evil Village, on the other hand, did horribly on iOS. In about the same amount of time, only around 5,700 people paid $15 to play Village on their iPhone or iPad.

    Why AAA games are flopping on iPhone

    So what’s happening here? Well, I think the higher price points for these AAA ports are scaring away a lot of mobile players who are used to free games. But I think the bigger issue is that these aren’t the kind of games people want to play on their phones in 2024. I love Assassin’s Creed Mirage. It’s a wonderful return to the stealth-focused gameplay and smaller worlds of older AC games, while still feeling modern and fun to play. Good shit! But I have zero desire to play that game on a tiny iPhone with a cumbersome controller attached or via terrible touchscreen buttons.

    Capcom / TapGameplay

    These AAA games were designed to be played for hours and hours, often in a comfy chair or couch, with a controller or keyboard and a big screen. And that’s just not the experience you get with a phone. The best mobile games are pick-up-and-play. Things you can open up, have a bit of fun with, and then drop a few seconds later because your bus arrived or your game finished installing on Xbox.

    iPhones will for sure get more powerful and be able to run even more AAA games at high framerates and resolutions in the future. That’s a fact. But I’m not sold on any of these games finding success on the App Store because they just aren’t what most people want to play on their mobile devices.

    So now the question is, with Capcom and other publishers not making money on these ports, how long before Apple stops (probably, this hasn’t been confirmed) funding them and all these AAA games stop arriving on iOS? How long before Apple tosses in the towel on gaming once more? We shall see…

    .

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    Zack Zwiezen

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  • A new Resident Evil game is in the works from the director of Resident Evil 7

    A new Resident Evil game is in the works from the director of Resident Evil 7

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    It’s been a hot minute since we’ve had a brand new Resident Evil game. Then again, it’s hard to blame Capcom for that — Resident Evil: Village created such a high bar for future sequels to limbo under or jump over, depending on which hypothetical bar-based sport you’re playing in your head.

    Capcom has finally confirmed that Resident Evil 9 is on the way and they’ve tapped a veteran director to oversee the tenth zombie adventure shooter. IGN reported that Capcom confirmed the news of the sequel during its Next Summer 2024 stream.

    Director Koshi Nakanishi will be in charge of the new Resident Evil game. Nakanishi has over a decade of experience directing Resident Evil games including The Mercenaries 3D for the Nintendo 3DS, Resident Evil Revelations and Resident Evil 7: Biohazard. “We’re making a new Resident Evil,” Nakanishi said. “It was really difficult to figure out what to do after 7, but I found it, and to be honest it feels substantial. I can’t share any details just yet, but I hope you’re excited for the day I can.”

    Capcom has unleashed a deluge of remasters of some of its biggest game classics. During the same stream, Capcom also announced a re-release of the first Dead Rising called Dead Rising Deluxe Remaster for the PlayStation 5 and Xbox Series X/S. The emaster of the mall zombie slayer will feature a new voiceover for the game’s journalist protagonist Frank West, updated HD graphics and fluffier poodles.

    Capcom also announced a demo for the Japanese-inspired, strategy action game Kunitsu-Gami: Path of the Goddess and a re-release of Resident Evil: Biohazard for Apple mobile devices and Apple computers.

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    Danny Gallagher

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  • Over a million Switch owners have bought the worst mainline Resident Evil game ever

    Over a million Switch owners have bought the worst mainline Resident Evil game ever

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    Resident Evil 6 has sold surprisingly well on the Nintendo Switch since it was ported to the console in 2019, despite it being almost universally panned by fans of the series. As spotted by Nintendo Life, RE6 just got added to Capcom’s Platinum Titles list, meaning it’s crossed the threshold of one million units sold. It sits at number 117 on the list, with a million downloads for the Switch (but not any other platforms).

    RE6 stands out as a convoluted action game next to the titles that came before it, marking a dramatic shift away from survival horror. It has a lot going on, but not so much of the things people actually love about Resident Evil games. It’s gained some defenders over the years, though, I’ll give it that. Capcom brought Resident Evil 6 to the Switch in October 2019 and bundled it with RE4 and RE5 in the Resident Evil Triple Pack that was released around the same time, which surely helped its sales.

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    Cheyenne MacDonald

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  • Call Of Duty, Starfield, And More Of The Week's Essential Gaming Tips

    Call Of Duty, Starfield, And More Of The Week's Essential Gaming Tips

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    Image: Capcom

    In 2019, Capcom blew our minds with a brutal remake of 1998’s Resident Evil 2, this time with a new camera perspective, modern graphics, and the return of two classic horror protagonists: Leon S. Kennedy and Claire Redfield. Starting on January 16, you’ll be able to download this incredible remake as a part of your PlayStation Plus Premium and Extra subscriptions. – Claire Jackson Read More

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    Kotaku Staff

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  • Don’t Sleep On These Great Steam Halloween Sale Deals

    Don’t Sleep On These Great Steam Halloween Sale Deals

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    Image: Capcom / Remedy / Devolver Digital / Kotaku

    It’s nearly Halloween, so it’s once again time for Valve to throw a big ol’ spooky-themed Steam sale. And this year there are plenty of great deals on new and old games, most of which are scary and perfect to play on Halloween night. Also…

    BOO! Did I scare you? Probably not. Let me try again. *Clears throat* We live in a rapidly declining civilization that is being destroyed by powerful corporations and dangerously disruptive technology that will, quicker than most people realize, make it nearly impossible for folks to earn a living and live a comfortable life. Scared? Well, I can’t stop all of that but I can help you save a few bucks for the future with some of the best deals currently available via Steam’s “Scream: The Revenge” Sale.

    Check out our list below for some highlights, and don’t wait too long to grab some of these creepy classics, as the Halloween sale ends November 2.

    • 7 Days To Die $6 – ($25)
    • Alan Wake – $3.75 ($15)
    • Batman Arkham Knight – $4 ($20)
    • The Callisto Protocol – $24 ($60)
    • Cult of the Lamb – $15 ($25)
    • Darkest Dungeon – $5 ($25)
    • Days Gone – $17 ($50)
    • Dead By Daylight – $8 ($20)
    • Dead Space remake – $36 ($60)
    • Dredge – $19 ($25)
    • Project Zomboid – $14 ($20)
    • Resident Evil 2 – $10 ($40)
    • Resident Evil 3 – $10 ($40)
    • Resident Evil 7 $8 ($20)
    • Resident Evil 4 & Separate Ways DLC – $40 ($60)
    • Resident Evil Village – $16 ($40)
    • Strange Brigade – $2.50 ($50)
    • The Walking Dead: The Telltale Definitive Series $12.50 ($50)
    • Weird West – $10 ($40)
    • The Quarry – $15 ($60)

    And good luck to everybody with the robot AI overlords and the fall of humanity and all that. Perhaps share in the comments below any good deals you find on Steam during this Halloween sale to help distract us from the doom and gloom of the future.

      .

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    Zack Zwiezen

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  • Everything We Saw At PlayStation’s State Of Play Event

    Everything We Saw At PlayStation’s State Of Play Event

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    Today Sony held another State of Play event, showing off upcoming titles for PlayStation 5 and PlayStation 4. Today’s event featured expansions for Resident Evil 4 and Tales of Arise, another look at a very funny walking simulator, and one epic, mega huge trailer for Final Fantasy VII Rebirth, which will launch on two (count ‘em) discs on February 29 of next year.

    Let’s get into it.


    Baby Steps

    Devolver Digital / GameSpot Trailers

    You know, sometimes you just wake up in a mud puddle in the forest and need to figure out how to walk. Well if you’re lucky or something and haven’t experienced that in reality, then Baby Steps looks like a solid simulation of such an experience. Try to walk, fall down, talk to yourself, rinse and repeat.


    Ghostbusters: Rise of the Ghost Lord

    Sony Pictures Virtual Reality / PlayStation

    PS VR2 will be seeing some cooperative ghost-capturing action soon with Ghostbusters: Rise of the Ghost Lord.


    Resident Evil 4 Remake VR mode

    Capcom / PlayStation

    Ready to play Resident Evil 4 yet again? PS VR2 will soon be home to a VR mode for Resident Evil 4, featuring the reimagined gory violence of this classic, undying entry in the legendary horror series.


    Resident Evil 4: Separate Ways

    Capcom

    Starring Ada Wong, Resident Evil 4 will see an expansion by way of Separate Ways, which will tell a parallel story to the main events of RE4. It releases on September 21, 2023.


    Avatar: Frontiers of Pandora

    Ubisoft / PlayStation

    James Cameron’s brightly colored fantasy world is coming to the land of video games by way of a first-person adventure adaptation (though you’ll get to ride some flying creatures in third-person, it seems). Like in the movies, those pesky humans are out to destroy the serene and lush environments of Pandora. It’s up to you to stop ‘em.


    Ghostrunner 2

    One More Level / IGN

    Ghostrunner 2 will be arriving on PS5 on October 26. You can download a free demo of this fast-paced run-and-slash game today.


    Deep Earth Collection PS5 plates and controller colors

    PlayStation

    If you’ve been looking for some new colors for your PS5, there are some on the way with Volcanic Red, Cobalt Blue, and Sterling Silver.


    Helldivers II

    Arrowhead Game Studios / IGN

    In a close look at Helldivers II gameplay, today’s State of Play showed off the cooperative nature of this third-person shooter. With four players taking on some beastly lookin’ aliens, this looks like a pretty good excuse to round up some friends to devastate some alien wildlife.


    Marvel’s Spider-Man 2

    Insomniac / PlayStation

    Today we got a closer look at the open-world environment of Spider-Man 2. Not only will you have Manhattan Island, but also Brooklyn, and Queens—also known as the best borough.


    Tales of Arise: Beyond the Dawn

    Bandai Namco / PlayStation

    Tales of Arise will see a new DLC expansion hit PS5 on November 9, 2023.


    Honkai Star Rail

    miHoYo / PlayStation

    Featuring eye-pleasing combat and some slick anime style, Honkai Star Rail launches for PS5 on October 11, 2023.


    Foamstars

    Square Enix / PlayStation

    This Splatoon-like trades ink for foam and features specific characters similar to that of a hero shooter. The open beta launches in late September.


    Final Fantasy VII Rebirth

    Square Enix / PlaySttaion

    Anticipation is at a fever pitch for the continuation of Final Fantasy VII’s remake project. Today’s trailer showed off some classic environments and scenarios from the original game, as well as some wildly unexpected twists (what’s with Zack carrying Cloud into Midgar?). We also saw some vehicular travel including an, uh, Segway? There’s a ton of stuff packed into this trailer, so you can bet we’ll be watching it several times over. And then some more.

    Final Fantasy VII Rebirth launches on February 29, 2024.


    And that was it for today’s brief but very cool State of Play event. Now, I’m gonna go daydream some more about Final Fantasy VII.

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    Claire Jackson

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  • Resident Evil Games Accidentally Lose Ray-Tracing On PC After Update

    Resident Evil Games Accidentally Lose Ray-Tracing On PC After Update

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    Image: Capcom

    Last week Capcom pushed an update out to the Steam versions of the remakes for Resident Evil 2 & 3. It was supposed to be a generic little update, but whatever Capcom did under the hood ended up breaking a couple of the game’s nicer features.

    Not long after the updates went live PC users began noticing that the option to enable ray-tracing within both game’s menu had disappeared. Also gone was the option to turn on 3D audio support. While some fans on Reddit initially believed this to have been intentional, Capcom later issued a statement confirming that the modes had been affected by the update, and that they “apologize for any inconvenience”.

    To all Resident Evil 2 / Resident Evil 3 users on Steam

    We’re aware of an ongoing issue with the raytracing option not appearing in the graphics menu and presets. We’ll have this addressed in a future update and apologize for any inconvenience!

    Sucks that it’ll take another update to fix stuff that had already been in the game, but that’s game development and support, baby.

    Weirdly, this isn’t the first time those two specific options have been the focus of botched updates. Back in 2022 the Resident Evil 2 remake, Resident Evil 3 remake and Resident Evil 7 were all forcibly updated on PC to include ray-tracing and 3D audio, a move which massively upset users who were (rightly) concerned that this would blow the required specs for the games—which they had already bought and played—out of the window.

    After the updates did exactly that, and fans protested, Capcom quickly reverted:

    “Due to overwhelming community response, we’ve reactivated the previous version that does not include ray tracing and enhanced 3D audio,” Capcom’s Resident Evil team wrote on Steam. “Both enhanced and previous versions will be made available going forward.”

    First too many people had ray-tracing, now nobody has ray-tracing.

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    Luke Plunkett

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  • The Next Resident Evil Movie Goes All Out And Fans Are Into The Absurdity

    The Next Resident Evil Movie Goes All Out And Fans Are Into The Absurdity

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    Normally I wouldn’t get too excited about a Resident Evil film, as both the live-action and CG entries haven’t been great. But a new trailer for the upcoming Death Island looks too damn campy and fun to ignore. I mean, all your favorite Resident Evil heroes—like RE4’s Leon and RE3’s Jill—are back together to take on zombie sharks. How can I not get excited about this?

    The CG-animated film Resident Evil: Death Island, first announced in February, takes place in 2015, putting it after the events of Resident Evil 6 but before those of Resident Evil 7 and Village. It’s a direct sequel to 2017’s CG movie Resident Evil: Vendetta. Check out the new trailer for the film, released on April 11 and featuring Chris Redfield, Jill Valentine, Rebecca Chambers, Claire Redfield, and Leon S. Kennedy:

    Kadokawa / Capcom

    Yes, this is basically Resident Evil’s spin on The Avengers, taking all the previous characters and events, tossing them into a blender, and then hitting the “Cool Shit” button. I’m not mad at all. The direct references to Resident Evil 5, Revelations 2, and other Resident Evil games had me smiling like a fanboy and the action looks silly and over-the-top. And I’ll admit it: Seeing that Avengers-like shot at the end with all of the heroes fighting one big foe made me pump my fist a bit.

    What’s Death Island about, and when does it come out?

    Here’s the official Death Island synopsis from Capcom, via IGN:

    D.S.O. agent Leon S. Kennedy is on a mission to rescue Dr. Antonio Taylor from kidnappers, when a mysterious woman thwarts his pursuit. Meanwhile, B.S.A.A. agent Chris Redfield is investigating a zombie outbreak in San Francisco, where the cause of the infection cannot be identified. The only thing the victims have in common is that they all visited Alcatraz Island recently. Following that clue, Chris and his team head to the island, where a new horror awaits them.

    Looking online, you can see reactions to the new trailer are pretty positive, with Resident Evil fans posting clips and screenshots alongside excited tweets. In particular, people seem really into that final shot with all the heroes working together. And I can’t end this without pointing out Chris Redfield’s amazing Hawaiian shirt seen about halfway through the trailer. Capcom, make that an actual skin in a future Resident Evil game, please!

    As for when to expect the movie, so far Capcom’s only revealed a Japan release date: It will hit theaters over there on July 7, 2023. In the past, some of these CG Resident Evil movies have played in theaters in the UK and U.S. for a limited time before releasing digitally, so I expect something similar here. If Capcom follows a similar pattern as with past films, I’d expect a U.S. theatrical release around late July or early August, and a home release to follow shortly after.

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    Zack Zwiezen

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  • Resident Evil 4’s Official Little Anime Rules

    Resident Evil 4’s Official Little Anime Rules

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    With Resident Evil 4’s remake due out this week, Capcom’s marketing for the title is swinging into high gear, and while that would not normally move any of my needles, this little anime they had made for the game is just too good.

    Its full name is “Resident Evil 4 Anime PV Resident Evil Masterpiece Theater – ‘Leon and the Mysterious Village’ EP 1″, which isn’t the catchiest, but it at least gets the point across. It only runs for 56 seconds (and that’s including title screens), but it is 56 seconds of pure joy for anyone who has ever played this game across its 117 previous releases.

    “Story of my life” indeed, my guy:

    Resident Evil 4 Anime PV Resident Evil Masterpiece Theater – “Leon and the Mysterious Village” EP 1

    If you were thinking that animation style looked familiar, that’s because—as the credits at the end state—the clip was made by storied Japanese studio Nippon Animation, who among many other things are known for their old show Masterpiece Theater (hence the name in this case) which would showcase short anime episodes every week that were adaptations of existing works.

    While the remake isn’t out until March 24, reviews for the game went live last week, and for the 188th time people are finding that, yes, Resident Evil 4 is a good video game:

    Out March 24 on PlayStation, Xbox, and PC, the Resident Evil 4 remake updates one of the best entries in Capcom’s long running survival horror series. Following in the footsteps of previous remakes for Resident Evil 2 and 3, the newest game still sees Special Agent Leon S. Kennedy sent to a Spanish village to rescue the President’s daughter from a weird cult. This time things are just much prettier, the controls and UI are more modern, and there’s some new content like additional side-quests.

    A number of places like IGN have given the game perfect scores, and it currently sits at over 90 on Metacritic. At the same time, not everyone is under the remake’s spell. “Several smart changes; a few disappointing cuts,” tweeted Edge magazine’s deputy editor, Chris Schilling. “When it’s good it’s brilliant, but largely in the exact same ways as the original.”

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    Luke Plunkett

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  • Everything We Saw At Today’s Capcom Spotlight Event

    Everything We Saw At Today’s Capcom Spotlight Event

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    Screenshot: Capcom / Kotaku

    Today Capcom streamed a new “Capcom Spotlight” event on Twitch and YouTube. While the cat was already out of the bag on its biggest news—a Resident Evil 4 demo, out today—there was plenty more to see, too.

    If you’d like to watch it yourself, you can find the stream archived here. That said, here’s everything we saw in today’s Capcom Spotlight stream.


    Mega Man Battle Network Legacy Collection

    Capcom

    Capcom kicked off by showing off Mega Man Battle Network Legacy Collection again, which includes all 10 mainline entries in the Game Boy Advance’s fun strategy-tinged, chip-collecting RPG series. Director Masakazu Eguchi, presenting himself in the guise of “Mr. Famous,” explained the new Buster “MAX” mode and how the collection will include digital versions of the 499 previously physical “Patch” cards that interact with the later games in the series. The online play sounds robust, too.

    This Legacy Collection, split into two volumes, is hitting Switch, PS4, and Windows on April 14.


    Street Fighter 6

    Capcom

    Street Fighter 6 made its customary appearance and revealed its fourth and final in-match commentator, Japanese actress Hikaru Takahashi. With her addition we now have two Japanese and two English announcers. (We also saw muscled helmet enthusiast Marisa beating the crap out of my main grappler, Zangief. She seems cool.) Street Fighter 6 is due June 2.


    Capcom Town and Capcom ID

    Capcom

    Apparently Capcom is working on a “digital theme park,” called Capcom Town. Let’s let the video explain. It also announced a new “Capcom ID,” a login that will be required for online play in some future games. Hooray.


    Exoprimal

    Capcom

    The team-based dino-battling online shooter Exoprimal appeared again, this time showing more story scenes. Looks cool. Despite apparently not being a live-service game, the game seems riddled with optional extras, including a season pass, pre-order bonuses, copious character costumes, weapon skins, etc. It’ll be interesting to see if the fatigue for this sort of cruft we’ve just seen with Suicide Squad: Kill the Justice League will surface here too.

    Anyway, it’s coming to all the major platforms but Switch on July 14, and will be on Xbox Game Pass day one. A two-day open beta test will start on March 17.


    Ghost Trick: Phantom Detective

    Capcom

    We got another peek at the HD remaster of the Nintendo DS cult hit Ghost Trick: Phantom Detective. I’m sure fans will dig all the little bonuses it’s getting, and it’s coming June 30 for Switch, PC, Xbox One, and Windows.


    Monster Hunter Rise: Sunbreak

    Capcom

    Monster Hunter Rise’s Sunbreak expansion has a release date: April 28, 2023. Love that iconic theme music. Capcom will also be holding another digital event in April to talk about the next major update, ver. 1.5.


    Resident Evil: Death Island (CG movie)

    Capcom

    Finally, Resident Evil time. A brief glimpse of the upcoming CG film Resident Evil: Death Island looked suitably creepy; it turns out I don’t care for undead swimming crawly things. Not ashamed to say it. Hopefully I’ll be prepared come its summer release. Jill’s in it too, by the way.


    Resident Evil 4 Chainsaw Demo 

    Capcom

    Ah, the main event. The big news? Resident Evil 4’s demo is out today. Unlike many modern game demos, the Resident Evil 4 Chainsaw Demo will not be time- or launch-limited, so you can go nuts in that iconic starting village scene as much as you like. The demo’s out on PS4, PS5, Xbox One, Xbox Series S/X, and Steam.

    Read More: Capcom Just Dropped A Resident Evil 4 Remake Demo


    So, my take? Nothing mind-blowing, but a pleasant showing for sure. I’m looking forward to some of these, though none on the level of Dragon’s Dogma 2. What did you think?

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    Alexandra Hall

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  • Capcom Apologizes For Resident Evil Village PC Update Breaking The Game

    Capcom Apologizes For Resident Evil Village PC Update Breaking The Game

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    An edited screenshot shows Resident Evil Village's Old Hag smile creepily into the camera.

    Image: Capcom / Kotaku

    If you went to get your ass yeeted by Lady Dimitrescu this past weekend only to have Resident Evil Village crash instead, you’re not alone. A recent update to the PC version triggered a bug that’s crashing the game for many PC players on Steam.

    Earlier today, Capcom made a post on the official Resident Evil Twitter account apologizing for the inconvenience of the crashes and stating that it is currently working on a fix. Players on Steam report that, upon starting Village, they are greeted with a message saying their data is “incompatible” followed by a recommendation to restart the game, essentially locking them out.

    More: Resident Evil Village Will Let You Play As The Big Vampire Lady Herself Later This Year

    Kotaku reached out to Capcom for comment.

    In a Steam forum post, player FluffyQuack speculated that the reason ViIlage is now crashing on PCs is thanks to newly added code that checks the game for modifications / anomalies and ceases to run when any are found. The flawed update comes just ahead of the launch of its next major DLC, dubbed the Winters’ Expansion. Among other additions, the Winters’ Expansion, which launches next week, will add a new single-player episode and augment the score attack-style battle mode called “The Mercenaries” with four new playable characters, including the now slightly-more-diminutive Lady D, Heisenberg, and boulder-punching aficionado Chris Redfield.

    While players await a fix from Capcom, FluffyQuack already workshopped a makeshift workaround that seems to allow the base game to run again, with the caveat of not being able to use any of its DLC.

    The Winters’ Expansion updates will launch on October 28 and be available both separately, and as a bundle with the original game known as Resident Evil Village Gold Edition.

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    Isaiah Colbert

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