ReportWire

Tag: remedy

  • Remedy’s Control is coming to iPhone, iPad and Vision Pro early next year

    [ad_1]

    Control: Ultimate Edition will be available on the iPhone, the iPad and the Apple Vision Pro in early 2026, its developer Remedy has announced. The developer says you can either “tap into the action with touch controls,” which presumably includes hand tracking and gestures on the mixed reality headset, or use controllers to play the game. Remedy first made it available for the Apple ecosystem when it released Ultimate Edition for Mac back in February this year.

    Remedy originally released Control in 2019 for the PlayStation 4, Xbox One and Windows computers. In the action-adventure game, you take on the role of Jesse Faden, the new director of the Federal Bureau of Control (FBC) who’s also searching for her kidnapped brother Dylan. The game is set in the Oldest House, the headquarters of the clandestine US agency that studies and contains paranatural phenomena.

    Ultimate Edition is the definitive version of the title and bundles the base game with the Foundation and AWE (Altered World Events) expansions. While both are continuations of the main game, AWE is a crossover between Control and Alan Wake, an older title by Remedy about a crime author whose wife disappears during a trip to a small mountain town. Remedy hasn’t announced a specific release date or price for the game yet, but it’s currently listed for $40 on the Apple Store for Mac computers.

    [ad_2]

    Mariella Moon

    Source link

  • La Cañada Flintridge must process ‘builder’s remedy’ affordable-housing plan, court rules

    La Cañada Flintridge must process ‘builder’s remedy’ affordable-housing plan, court rules

    [ad_1]

    A court ruled on Monday that La Cañada Flintridge violated the state Housing Accountability Act when it denied an application for an affordable-housing project last year.

    Under the ruling, the city will be forced to process the application, which was filed under a little-known but increasingly relevant provision in California housing law known as “builder’s remedy.” The provision serves as a punishment for cities that are out of compliance with housing element regulations that require local governments to develop specific zoning plans to address population increases.

    Builder’s remedy is a massive boon for developers, allowing them to build whatever they want — even outside local zoning restrictions — so long as it has a certain number of low- or middle-income units.

    The proposed project in this case, located at 600 Foothill Blvd., would replace an aging Christian Science church with a five-story building that includes 80 mixed-income units and a 14-room hotel, totaling nearly 120,000 square feet, bringing density and affordable housing to a city that has very little.

    La Cañada is a city of single-family homes, and the average value is $2.317 million, according to Zillow. It has added virtually no multifamily housing in recent years, and as a result, the population has hovered around 20,000 for the last four decades while surrounding communities swelled with residents.

    The court’s decision is a big win for affordable-housing advocates as well as the developers behind the project, who’ve been fighting to get the multiuse development approved for nearly half a decade.

    It’s a setback for officials and others in the city who have resisted the project, drawing criticisms of having a “not in my backyard” attitude along the way.

    “La Cañada Flintridge is the latest community that has failed in their effort to override state housing laws. Today’s favorable ruling should serve as a warning to other NIMBY jurisdictions that the state will hold every community accountable in planning for their fair share of housing,” Gov. Gavin Newsom said in a statement.

    Newsom, along with state Atty. Gen. Rob Bonta, had intervened in the situation in December, filing a legal action asking the court to reverse the city’s denial of the project.

    “We are pleased that the court agrees with us that La Cañada Flintridge must follow state housing laws to facilitate affordable housing and alleviate our housing crisis,” Bonta said in a statement. “The California Department of Justice is committed to enforcing state laws that increase housing supply and affordability.”

    The three partners behind the project have strong ties to the city: Alexandra Hack grew up in the area; Garret Weyand lives a few blocks from the site; and Jonathan Curtis was once the mayor.

    “This should be a sign for other cities that may be thinking about taking similar steps to La Cañada on builder’s remedy applications,” Weyand said. “The city’s reluctance to do this is one of the reasons housing is so expensive to build and develop in California.”

    The trio filed the application under the builder’s remedy provision in November 2022, but city officials rejected it. They claimed La Cañada wasn’t subject to the provision since it had already “self-certified” its housing element plan, which had yet to be approved by the state Department of Housing and Community Development.

    The city has since come into compliance, but because the developers submitted their application before Housing and Community Development approved La Cañada’s housing element plan, the builder’s remedy provision remained an option.

    “Builder’s remedy is probably going to be one of most successful laws to build housing in the state of California,” Weyand said.

    [ad_2]

    Jack Flemming

    Source link

  • The Remedy Connected Universe is my MCU

    The Remedy Connected Universe is my MCU

    [ad_1]

    It’s been two weeks since Alan Wake 2, the sequel to Remedy Entertainment’s 2010 cult action-horror game, was released, and I can’t stop thinking about it. Between the introduction of protagonist and FBI profiler Saga Anderson and the mystery-board storytelling mechanics of the game’s Mind Place system (not to mention a forthcoming new game plus feature and DLC slated for next year), I’m obsessed with Remedy Entertainment’s latest game — much in the same way I was with its last new release, 2019’s Control.

    That obsession has only grown after puzzling over how the events of Alan Wake 2 might relate to the upcoming Control 2. I’ve even started a new playthrough of the original Control in my search for clues I might have overlooked. The Remedy Connected Universe has me excited for the possibility of intertextual storytelling in video games at a time where I otherwise feel fatigue over multi-franchise crossovers. Whether it’s the MCU, DCU, or Star Wars, I’m just over how labyrinthine most of these fictional interconnected universes have become. I don’t feel that way about the Remedy Connected Universe, though.

    Image: Remedy Entertainment/Epic Games Publishing

    I think I know why: An interconnected universe on this scale has never really been attempted before in video games. What’s more, Remedy’s games have so far been self-contained enough to be enjoyable as their own experiences. Finally, by virtue of being video games, which are extremely time-intensive and tricky to make, there’s not a new one to play every few months.

    Shared-world storytelling, while compelling when done right, is approaching something of a nadir in popular culture. A recent report by Variety about the internal turmoil of Marvel Studios in 2023 paints a picture of a studio that, through a combination of several box-office disappointments and an oversaturation of streaming TV releases, has come to a crossroads in its otherwise unimpeded path of commercial success. There are, as of this writing, 33 films in the Marvel Cinematic Universe and nine streaming series recognized as canon.

    Jesse Faden floats down a purple hallway that’s shaped like a pentagon in Control

    Image: Remedy Entertainment/505 Games via Polygon

    That’s a lot of “homework” for anyone who wants to stay up to date with the latest Marvel developments. Remedy Entertainment’s shared universe doesn’t suffer from this same level of fatigue-inducing scale — as of this moment, there are only three games (Alan Wake, Control, and Alan Wake 2) to play in order to be caught up with what’s going on (leaving aside the many subtle connections to and Easter eggs from Max Payne, Max Payne 2, and Quantum Break). And for those that really couldn’t give a toss about the interconnected plot threads between Control’s corner of the Remedy Connected Universe and Alan Wake’s, the two series are still distinct enough that you could easily enjoy one or the other on its own merit.

    For instance: Did you know that Freya Anderson, the mother of Alan Wake 2 protagonist Saga Anderson and daughter of Old Gods of Asgard member Tor Anderson, was first name-dropped in a collectible FBC document in the AWE DLC for Control, three years before the release of Alan Wake 2? Or that Sheriff Tim Breaker and Jesse Faden, who are played by Shawn Ashmore and Courtney Hope, are implied to be alternate-reality versions of Jack Joyce and Beth Wilder, the protagonists of 2016’s Quantum Break, who are also played by Ashmore and Hope? Probably not. Could this be important to the future of the story of either Control or Alan Wake? Sure, maybe — but only for those who care. The point is to reward those players who like to dive a little deeper in order to draw out those lesser-known connections. Best of all, these kinds of Easter eggs don’t come at the expense of what’s unique or enjoyable about either Control or Alan Wake.

    Alan Wake points a flashlight and pistol at a group of shadowy figures on a rooftop in Alan Wake 2.

    Image: Remedy Entertainment/Epic Games Publishing

    Earlier this year, Remedy Entertainment announced its transition to a multi-project studio, with over five games currently in production, including a sequel to Control, a four-player player-versus-environment co-op game set in the world of Control, and a combined remake of Max Payne and Max Payne 2, each roughly scheduled to come out with a year between one another. Even if each of these releases were to be a touchstone in the Remedy Connected Universe going forward, audiences would only need to play one game a year, at most, in order to keep up with the evolving narrative of either Control or Alan Wake.

    I totally get the trepidation at the prospect of following yet another shared-universe narrative, especially when there’s no real stated end goal at this early point in the Remedy Connected Universe. Will Saga Anderson cross paths with Jesse Faden at some point in the future? Maybe! Will Quantum Break at some point be retroactively acknowledged as a canon part of this shared fictional universe? Who knows? For now, I’m just along for the ride — and as long as Remedy continues to iterate on its past success, and continues to develop idiosyncratic games with interesting characters and compelling storylines, I’m more than happy to follow the developer down whichever narrative rabbit hole it goes down next.

    [ad_2]

    Toussaint Egan

    Source link