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  • Quest Diagnostics Incorporated (NYSE:DGX) Given Average Rating of “Moderate Buy” by Analysts

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    Quest Diagnostics Incorporated (NYSE:DGXGet Free Report) has been given a consensus recommendation of “Moderate Buy” by the sixteen brokerages that are covering the stock, Marketbeat Ratings reports. Eight analysts have rated the stock with a hold rating and eight have given a buy rating to the company. The average 12 month target price among brokers that have covered the stock in the last year is $198.2667.

    A number of analysts have commented on DGX shares. Weiss Ratings restated a “buy (b-)” rating on shares of Quest Diagnostics in a research note on Monday, December 29th. Evercore ISI lifted their target price on shares of Quest Diagnostics from $185.00 to $190.00 and gave the stock an “in-line” rating in a research report on Wednesday, October 8th. UBS Group lifted their target price on Quest Diagnostics from $180.00 to $190.00 and gave the stock a “neutral” rating in a research note on Friday, October 17th. Wall Street Zen cut shares of Quest Diagnostics from a “buy” rating to a “hold” rating in a report on Sunday, January 25th. Finally, Barclays upgraded Quest Diagnostics from an “equal weight” rating to an “overweight” rating and set a $210.00 price objective on the stock in a research note on Friday.

    View Our Latest Stock Report on DGX

    Insider Activity

    In other news, SVP Mark E. Delaney sold 7,946 shares of the stock in a transaction dated Tuesday, November 18th. The shares were sold at an average price of $187.35, for a total value of $1,488,683.10. Following the sale, the senior vice president directly owned 7,530 shares of the company’s stock, valued at approximately $1,410,745.50. This represents a 51.34% decrease in their ownership of the stock. The sale was disclosed in a filing with the SEC, which can be accessed through the SEC website. Also, Director Vicky B. Gregg sold 1,250 shares of the firm’s stock in a transaction on Tuesday, November 25th. The shares were sold at an average price of $191.76, for a total transaction of $239,700.00. Following the completion of the transaction, the director directly owned 17,037 shares of the company’s stock, valued at approximately $3,267,015.12. The trade was a 6.84% decrease in their ownership of the stock. Additional details regarding this sale are available in the official SEC disclosure. Insiders have sold a total of 64,289 shares of company stock worth $12,318,360 over the last ninety days. Company insiders own 8.16% of the company’s stock.

    Institutional Trading of Quest Diagnostics

    A number of hedge funds have recently made changes to their positions in DGX. Brighton Jones LLC bought a new stake in Quest Diagnostics during the fourth quarter worth about $323,000. Janney Montgomery Scott LLC lifted its position in shares of Quest Diagnostics by 11.8% in the 2nd quarter. Janney Montgomery Scott LLC now owns 20,142 shares of the medical research company’s stock worth $3,618,000 after purchasing an additional 2,132 shares during the period. PFG Investments LLC lifted its holdings in Quest Diagnostics by 4.9% in the second quarter. PFG Investments LLC now owns 1,952 shares of the medical research company’s stock worth $351,000 after buying an additional 92 shares during the period. Mirae Asset Global Investments Co. Ltd. lifted its stake in shares of Quest Diagnostics by 5.7% in the 2nd quarter. Mirae Asset Global Investments Co. Ltd. now owns 15,407 shares of the medical research company’s stock valued at $2,768,000 after purchasing an additional 830 shares during the period. Finally, Ameritas Advisory Services LLC purchased a new position in Quest Diagnostics during the second quarter valued at $35,000. 88.06% of the stock is owned by institutional investors.

    Quest Diagnostics Stock Performance

    Shares of Quest Diagnostics stock opened at $186.90 on Monday. The company has a debt-to-equity ratio of 0.71, a current ratio of 1.13 and a quick ratio of 1.04. Quest Diagnostics has a one year low of $157.20 and a one year high of $197.55. The business has a 50-day simple moving average of $181.36 and a 200 day simple moving average of $180.73. The firm has a market capitalization of $20.79 billion, a price-to-earnings ratio of 21.94, a PEG ratio of 2.37 and a beta of 0.66.

    Quest Diagnostics Announces Dividend

    The business also recently disclosed a quarterly dividend, which was paid on Wednesday, January 28th. Investors of record on Tuesday, January 13th were paid a dividend of $0.80 per share. This represents a $3.20 dividend on an annualized basis and a dividend yield of 1.7%. The ex-dividend date was Tuesday, January 13th. Quest Diagnostics’s payout ratio is presently 37.56%.

    Quest Diagnostics Company Profile

    (Get Free Report)

    Quest Diagnostics (NYSE: DGX) is a leading provider of diagnostic information services that supports clinical decision-making for patients, physicians and healthcare organizations. The company operates a network of clinical laboratories and patient service centers that perform a broad range of laboratory tests and diagnostic assays used in routine care, disease diagnosis, monitoring and screening.

    Its services span core clinical laboratory testing, anatomic pathology, molecular and genomic diagnostics, infectious disease testing and toxicology.

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  • Kennedy Center Defends Trump-Hosted Telecast After All-Time Low Nielsen Viewership, Points To $23 Million Raised

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    The Kennedy Center is defending this year’s Kennedy Center Honors after the Donald Trump hosted telecast delivered all-time low viewership for CBS.

    The Dec. 23 telecast averaged 3.01 million viewers on CBS, according to Nielsen Live + Same Day Panel + Big Data. That is an all-time low audience for the annual special, down from 4.1M Live+Same Day viewers last year when it aired on a Sunday with a football-boosted 60 Minutes lead-in. This year, the event was broadcast on a Tuesday.

    Roma Daravi, vice president of public relations for the center, said in a statement, “Comparing this year’s broadcast ratings to prior years is a classic apples-to-oranges comparison and evidence of far-left bias. The program performed extremely well across key demographics and platforms, despite industry and timing disadvantages, including a Tuesday air date two days before Christmas.

    She added, “With overall television usage down roughly 20 percent year over year, the broadcast still tied for the #1 spot among adults aged 25–54, alongside a live NBA doubleheader. And on social media, Honors garnered 1.5 Billion impressions in just one night—up from only 50 Million similar impressions last year. This was a successful night celebrating the outstanding achievements of our Honorees at the Trump Kennedy Center.”

    The social media data and 20% decline in usage could not immediately be corroborated (digital numbers do not have the same standard measurement that TV ratings via Nielsen does). After Trump’s takeover, the Kennedy Center has at times claimed media bias for stories that reflect negatively on the center’s operations.

    The center also said that $23 million was raised from this year’s ceremony, what it said was nearly double the amount of last year.

    Sylvester Stallone, Michael Crawford, KISS, George Strait, and Gloria Gaynor were honored at the Dec. 7 ceremony, taped for later broadcast. It was the first time that a sitting U.S. president had hosted the ceremony. Weeks after he took office, Trump seized control of the center, firing Joe Biden and Barack Obama appointees to the board in a move that ensured that he would be selected as the arts institution’s chairman.

    Last month, after the ceremony, the board voted to add Trump’s name to the Kennedy Center, which was established by an act of Congress in 1964. Members of the Kennedy family objected to the renaming, while one ex officio member of the board, Rep. Joyce Beatty (D-OH), sued, contending that only Congress can change the name of the institution.

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  • How Kiwis players rated in Pacific Championships win over Tonga

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  • How Kiwis players rated in Pacific Championships win over Samoa

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  • McGraw Hill, Inc. (NYSE:MH) Receives Consensus Recommendation of “Moderate Buy” from Analysts

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    Shares of McGraw Hill, Inc. (NYSE:MHGet Free Report) have received an average recommendation of “Moderate Buy” from the fifteen analysts that are presently covering the stock, MarketBeat reports. Two research analysts have rated the stock with a hold recommendation, twelve have issued a buy recommendation and one has assigned a strong buy recommendation to the company. The average 1-year target price among brokers that have updated their coverage on the stock in the last year is $20.9667.

    Several research analysts recently commented on the stock. Robert W. Baird assumed coverage on shares of McGraw Hill in a research note on Monday, August 18th. They issued an “outperform” rating and a $21.00 target price on the stock. Rothschild & Co Redburn assumed coverage on shares of McGraw Hill in a research note on Monday, August 18th. They issued a “buy” rating and a $28.60 target price on the stock. BTIG Research assumed coverage on shares of McGraw Hill in a research note on Monday, August 18th. They issued a “buy” rating and a $19.00 target price on the stock. Stifel Nicolaus assumed coverage on shares of McGraw Hill in a report on Monday, August 18th. They issued a “buy” rating and a $19.00 price target on the stock. Finally, Morgan Stanley assumed coverage on shares of McGraw Hill in a report on Monday, August 18th. They issued an “overweight” rating and a $20.00 price target on the stock.

    Read Our Latest Analysis on McGraw Hill

    McGraw Hill Trading Down 2.6%

    Shares of NYSE MH opened at $12.14 on Tuesday. McGraw Hill has a 52 week low of $11.17 and a 52 week high of $17.25. The business has a fifty day moving average price of $13.86.

    McGraw Hill Company Profile

    (Get Free Report)

    At McGraw Hill, our purpose is to unlock the potential of each learner at every stage of life. Our mission is to support educators, learners and professionals around the world with trusted, high-quality content and digital solutions that use data and learning science to adapt to each student as they progress towards their goals.

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    Analyst Recommendations for McGraw Hill (NYSE:MH)



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  • Emmy Awards Ratings Up 8% With CBS Audience Of 7.4 Million – KXL

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    LOS ANGELES (AP) — The Emmy Awards have seen a ratings boost as the television industry aims to recover from recent disruptions.

    About 7.4 million viewers watched the 77th Primetime Emmy Awards on CBS, hosted by Nate Bargatze.

    This marks the most-watched Emmys since 2021, showing an 8% increase from the previous year’s ABC telecast.

    Sunday’s show was up more than 70% from the -time low of 4.3 million from the Fox telecast of January 2024, which was delayed by months because of Hollywood’s writers and actors strikes.

    The Emmys last attracted over 10 million viewers in 2018, and nearly 22 million in 2000.

    More about:


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  • CocaCola Company (The) (NYSE:KO) Receives Consensus Rating of “Buy” from Brokerages

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    Shares of CocaCola Company (The) (NYSE:KOGet Free Report) have been assigned a consensus recommendation of “Buy” from the sixteen analysts that are covering the firm, Marketbeat.com reports. Fourteen investment analysts have rated the stock with a buy rating and two have issued a strong buy rating on the company. The average 1-year target price among brokers that have issued ratings on the stock in the last year is $77.2143.

    Several analysts have commented on KO shares. Royal Bank Of Canada set a $76.00 price objective on shares of CocaCola and gave the stock an “outperform” rating in a report on Monday, July 21st. UBS Group lowered their price objective on shares of CocaCola from $86.00 to $84.00 and set a “buy” rating for the company in a report on Wednesday, July 23rd. JPMorgan Chase & Co. raised their price objective on shares of CocaCola from $77.00 to $79.00 and gave the stock an “overweight” rating in a report on Wednesday, July 23rd. Morgan Stanley restated an “overweight” rating and issued a $81.00 price objective on shares of CocaCola in a report on Monday, June 9th. Finally, BNP Paribas restated an “outperform” rating and issued a $83.00 price objective on shares of CocaCola in a report on Monday, July 21st.

    Check Out Our Latest Analysis on KO

    Insider Activity

    In other news, insider Nikolaos Koumettis sold 37,396 shares of CocaCola stock in a transaction that occurred on Tuesday, August 5th. The shares were sold at an average price of $69.10, for a total transaction of $2,584,063.60. Following the completion of the transaction, the insider directly owned 209,513 shares in the company, valued at approximately $14,477,348.30. This trade represents a 15.15% decrease in their ownership of the stock. The transaction was disclosed in a document filed with the Securities & Exchange Commission, which is accessible through the SEC website. Insiders own 0.90% of the company’s stock.

    Hedge Funds Weigh In On CocaCola

    Large investors have recently made changes to their positions in the business. MorganRosel Wealth Management LLC purchased a new position in shares of CocaCola during the first quarter valued at approximately $25,000. 1248 Management LLC purchased a new position in CocaCola in the 1st quarter worth approximately $26,000. Caitong International Asset Management Co. Ltd raised its holdings in CocaCola by 5,142.9% in the 2nd quarter. Caitong International Asset Management Co. Ltd now owns 367 shares of the company’s stock worth $26,000 after acquiring an additional 360 shares during the last quarter. Headlands Technologies LLC purchased a new position in CocaCola in the 2nd quarter worth approximately $26,000. Finally, Garde Capital Inc. purchased a new position in CocaCola in the 1st quarter worth approximately $30,000. 70.26% of the stock is currently owned by hedge funds and other institutional investors.

    CocaCola Stock Down 0.8%

    NYSE KO opened at $67.43 on Tuesday. The company has a debt-to-equity ratio of 1.49, a current ratio of 1.21 and a quick ratio of 0.98. The stock has a market capitalization of $290.18 billion, a PE ratio of 23.91, a PEG ratio of 3.54 and a beta of 0.43. CocaCola has a 1 year low of $60.62 and a 1 year high of $74.38. The business’s 50-day moving average is $69.59 and its 200 day moving average is $70.46.

    CocaCola (NYSE:KOGet Free Report) last issued its quarterly earnings data on Tuesday, July 22nd. The company reported $0.87 EPS for the quarter, topping the consensus estimate of $0.83 by $0.04. CocaCola had a net margin of 25.89% and a return on equity of 44.91%. The business had revenue of $12.50 billion during the quarter, compared to analyst estimates of $12.55 billion. During the same period last year, the business posted $0.84 earnings per share. CocaCola’s quarterly revenue was up 2.5% compared to the same quarter last year. CocaCola has set its FY 2025 guidance at 2.970-2.970 EPS. Sell-side analysts forecast that CocaCola will post 2.96 earnings per share for the current year.

    CocaCola Dividend Announcement

    The firm also recently announced a quarterly dividend, which will be paid on Wednesday, October 1st. Stockholders of record on Monday, September 15th will be issued a dividend of $0.51 per share. This represents a $2.04 annualized dividend and a dividend yield of 3.0%. The ex-dividend date is Monday, September 15th. CocaCola’s dividend payout ratio (DPR) is presently 72.34%.

    CocaCola Company Profile

    (Get Free Report)

    The Coca-Cola Company, a beverage company, manufactures, markets, and sells various nonalcoholic beverages worldwide. The company provides sparkling soft drinks, sparkling flavors; water, sports, coffee, and tea; juice, value-added dairy, and plant-based beverages; and other beverages. It also offers beverage concentrates and syrups, as well as fountain syrups to fountain retailers, such as restaurants and convenience stores.

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  • KPop Demon Hunters Is Shining As Netflix’s Most Watched Movie Ever

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    Real.
    Photo: Netflix/YouTube

    KPop Demon Hunters has officially slain Red Notice. The animated film dominated the box office this weekend and officially became Netflix’s most popular movie ever. The streamer reports that the film has 236 million total views. And with a new sing-along version, the view count can only go up, up, up.

    That makes Red Notice Netflix’s second-most popular film, followed by Carry-On, Don’t Look Up, and The Adam Project. But does The Adam Project have Andy Samberg stanning it on Good Morning America?

    The musical hits also keep coming for KPop Demon Hunters. The movie has spawned yet another top-ten hit on the “Billboard Hot 100,” with “How It’s Done” coming in at number ten this week, followed by “Soda Pop” (No. 5), “Your Idol” (No. 2), and “Golden” at the top of the charts. Take that, Alex Warren! Demon Hunters now holds the record for most concurrent top-ten hits of any film soundtrack. The last time a film had four top-ten hits was Waiting to Exhale in 1995 to 1996, but those songs weren’t all charting simultaneously. And the last time a movie had three hits in the top five at the same time was Saturday Night Fever. Here’s hoping the inevitable KPop Demon Hunters sequel does better than Staying Alive.

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  • Advanced Micro Devices, Inc. (NASDAQ:AMD) Receives Consensus Rating of “Moderate Buy” from Brokerages

    Advanced Micro Devices, Inc. (NASDAQ:AMD) Receives Consensus Rating of “Moderate Buy” from Brokerages

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    Shares of Advanced Micro Devices, Inc. (NASDAQ:AMDGet Free Report) have been assigned an average recommendation of “Moderate Buy” from the thirty-two brokerages that are presently covering the firm, Marketbeat Ratings reports. Three investment analysts have rated the stock with a hold recommendation, twenty-eight have issued a buy recommendation and one has given a strong buy recommendation to the company. The average 12-month target price among analysts that have issued ratings on the stock in the last year is $192.79.

    A number of research analysts recently weighed in on AMD shares. TD Cowen decreased their target price on shares of Advanced Micro Devices from $210.00 to $185.00 and set a “buy” rating for the company in a research report on Wednesday. Wedbush reaffirmed an “outperform” rating and issued a $200.00 target price on shares of Advanced Micro Devices in a research report on Wednesday, July 31st. Evercore ISI raised their target price on shares of Advanced Micro Devices from $193.00 to $198.00 and gave the company an “outperform” rating in a research report on Wednesday. BNP Paribas raised shares of Advanced Micro Devices to a “strong-buy” rating in a research report on Wednesday, July 31st. Finally, Cantor Fitzgerald reaffirmed an “overweight” rating and issued a $180.00 target price on shares of Advanced Micro Devices in a research report on Wednesday.

    Read Our Latest Stock Analysis on AMD

    Institutional Trading of Advanced Micro Devices

    Hedge funds and other institutional investors have recently bought and sold shares of the business. BRITISH COLUMBIA INVESTMENT MANAGEMENT Corp raised its stake in Advanced Micro Devices by 59.9% in the 2nd quarter. BRITISH COLUMBIA INVESTMENT MANAGEMENT Corp now owns 309,561 shares of the semiconductor manufacturer’s stock worth $50,214,000 after purchasing an additional 116,020 shares in the last quarter. Wesbanco Bank Inc. raised its stake in Advanced Micro Devices by 15.7% in the 3rd quarter. Wesbanco Bank Inc. now owns 155,558 shares of the semiconductor manufacturer’s stock worth $25,524,000 after purchasing an additional 21,132 shares in the last quarter. St. Louis Financial Planners Asset Management LLC acquired a new stake in Advanced Micro Devices in the 3rd quarter worth about $2,394,000. Sycomore Asset Management raised its stake in Advanced Micro Devices by 28.6% in the 2nd quarter. Sycomore Asset Management now owns 137,883 shares of the semiconductor manufacturer’s stock worth $21,722,000 after purchasing an additional 30,677 shares in the last quarter. Finally, Custom Index Systems LLC acquired a new stake in Advanced Micro Devices in the 3rd quarter worth about $559,000. Institutional investors and hedge funds own 71.34% of the company’s stock.

    Advanced Micro Devices Stock Down 1.5 %

    Shares of AMD stock opened at $141.86 on Tuesday. The firm has a fifty day moving average of $154.75 and a 200-day moving average of $155.76. The company has a quick ratio of 2.01, a current ratio of 2.50 and a debt-to-equity ratio of 0.03. Advanced Micro Devices has a 12-month low of $105.91 and a 12-month high of $227.30. The company has a market capitalization of $229.60 billion, a price-to-earnings ratio of 127.80, a P/E/G ratio of 2.03 and a beta of 1.70.

    Advanced Micro Devices (NASDAQ:AMDGet Free Report) last issued its quarterly earnings data on Tuesday, October 29th. The semiconductor manufacturer reported $0.92 earnings per share (EPS) for the quarter, hitting the consensus estimate of $0.92. Advanced Micro Devices had a net margin of 7.52% and a return on equity of 6.62%. The company had revenue of $6.82 billion during the quarter, compared to the consensus estimate of $6.71 billion. During the same quarter in the prior year, the firm earned $0.53 earnings per share. The firm’s revenue was up 17.6% compared to the same quarter last year. As a group, equities research analysts predict that Advanced Micro Devices will post 2.56 earnings per share for the current fiscal year.

    Advanced Micro Devices Company Profile

    (Get Free Report

    Advanced Micro Devices, Inc operates as a semiconductor company worldwide. It operates through Data Center, Client, Gaming, and Embedded segments. The company offers x86 microprocessors and graphics processing units (GPUs) as an accelerated processing unit, chipsets, data center, and professional GPUs; and embedded processors, and semi-custom system-on-chip (SoC) products, microprocessor and SoC development services and technology, data processing unites, field programmable gate arrays (FPGA), and adaptive SoC products.

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  • Fox News Interview With Kamala Harris Drew 7.1 Million Viewers, According To Early Nielsen Data

    Fox News Interview With Kamala Harris Drew 7.1 Million Viewers, According To Early Nielsen Data

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    Kamala Harris‘ sit down with Fox News’ Bret Baier drew an estimated 7.1 million viewers, according to early Nielsen data, easily beating cable news rivals.

    The interview also drew 882,000 in the 25-54 demo.

    The interview was Harris’ first appearance on Fox News. It was at times contentious, as Harris and Baier talked over one another at points. Harris at one point called out Baier for not running a complete clip in which Trump attacks opponents as “the enemy within.”

    The Baier-Harris interview surpassed the audience of other high profile political interviews this cycle.

    By comparison, CNN’s interview with Harris and her running mate Tim Walz — their first since becoming the Democratic presidential and vice presidential nominees — drew 6.3 million viewers.

    The full hour of Special Report with Bret Baier drew 6.2 million viewers and 746,000 in the 25-54 demo, its highest rated show since 2020.

    Fox News also noted that the Baier-Harris interview drew 8.5 million viewers when a midnight ET replay was added.

    Trump appeared earlier in the day on a town hall moderated by Harris Faulkner. That event, which had an all-female audience largely of his supporters, drew 2.9 million viewers and 338,000 in the 25-54 demo.

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  • Janus Henderson Group plc (NYSE:JHG) Receives $34.63 Consensus Price Target from Analysts

    Janus Henderson Group plc (NYSE:JHG) Receives $34.63 Consensus Price Target from Analysts

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    Shares of Janus Henderson Group plc (NYSE:JHGGet Free Report) have been assigned an average recommendation of “Hold” from the ten brokerages that are covering the company, MarketBeat.com reports. One investment analyst has rated the stock with a sell rating, seven have issued a hold rating and two have assigned a buy rating to the company. The average 12 month target price among analysts that have issued ratings on the stock in the last year is $34.73.

    JHG has been the subject of several recent analyst reports. JPMorgan Chase & Co. increased their price objective on shares of Janus Henderson Group from $38.00 to $39.00 and gave the stock a “neutral” rating in a research report on Friday, August 2nd. TD Cowen increased their price objective on shares of Janus Henderson Group from $37.00 to $38.00 and gave the stock a “buy” rating in a research report on Monday, July 8th. Deutsche Bank Aktiengesellschaft increased their price objective on shares of Janus Henderson Group from $36.00 to $37.00 and gave the stock a “hold” rating in a research report on Thursday, August 15th. The Goldman Sachs Group increased their price objective on shares of Janus Henderson Group from $36.00 to $37.00 and gave the stock a “sell” rating in a research report on Thursday, October 3rd. Finally, StockNews.com cut shares of Janus Henderson Group from a “buy” rating to a “hold” rating in a report on Friday, August 16th.

    View Our Latest Research Report on Janus Henderson Group

    Janus Henderson Group Price Performance

    JHG stock opened at $39.15 on Monday. The company has a fifty day moving average price of $36.74 and a 200-day moving average price of $34.58. The company has a market capitalization of $6.23 billion, a P/E ratio of 14.77, a PEG ratio of 0.75 and a beta of 1.50. Janus Henderson Group has a 52-week low of $22.17 and a 52-week high of $39.36. The company has a debt-to-equity ratio of 0.07, a quick ratio of 2.67 and a current ratio of 4.05.

    Janus Henderson Group (NYSE:JHGGet Free Report) last released its quarterly earnings results on Thursday, August 1st. The company reported $0.85 earnings per share (EPS) for the quarter, beating the consensus estimate of $0.74 by $0.11. Janus Henderson Group had a net margin of 21.02% and a return on equity of 10.76%. The firm had revenue of $588.40 million during the quarter, compared to the consensus estimate of $568.79 million. During the same quarter last year, the firm earned $0.62 earnings per share. The company’s revenue for the quarter was up 13.9% on a year-over-year basis. As a group, equities analysts expect that Janus Henderson Group will post 3.25 EPS for the current year.

    Janus Henderson Group Dividend Announcement

    The business also recently declared a quarterly dividend, which was paid on Wednesday, August 28th. Shareholders of record on Monday, August 12th were paid a $0.39 dividend. This represents a $1.56 annualized dividend and a yield of 3.99%. The ex-dividend date was Monday, August 12th. Janus Henderson Group’s dividend payout ratio (DPR) is currently 58.87%.

    Insider Buying and Selling at Janus Henderson Group

    In other news, CFO Roger Mj Thompson sold 9,000 shares of the business’s stock in a transaction dated Tuesday, September 10th. The shares were sold at an average price of $35.38, for a total transaction of $318,420.00. Following the completion of the sale, the chief financial officer now directly owns 139,171 shares of the company’s stock, valued at $4,923,869.98. The trade was a 0.00 % decrease in their ownership of the stock. The transaction was disclosed in a legal filing with the SEC, which is available at this link. In other news, CFO Roger Mj Thompson sold 9,000 shares of the business’s stock in a transaction dated Tuesday, September 10th. The shares were sold at an average price of $35.38, for a total transaction of $318,420.00. Following the completion of the sale, the chief financial officer now directly owns 139,171 shares of the company’s stock, valued at $4,923,869.98. The trade was a 0.00 % decrease in their ownership of the stock. The transaction was disclosed in a legal filing with the SEC, which is available at this link. Also, CAO Michelle Rosenberg sold 7,651 shares of the business’s stock in a transaction dated Monday, August 19th. The stock was sold at an average price of $36.51, for a total transaction of $279,338.01. Following the sale, the chief accounting officer now directly owns 89,048 shares of the company’s stock, valued at approximately $3,251,142.48. The trade was a 0.00 % decrease in their ownership of the stock. The disclosure for this sale can be found here. Over the last ninety days, insiders sold 25,651 shares of company stock valued at $918,158. Corporate insiders own 19.60% of the company’s stock.

    Institutional Investors Weigh In On Janus Henderson Group

    A number of institutional investors have recently added to or reduced their stakes in the company. Vanguard Group Inc. grew its position in Janus Henderson Group by 0.5% in the 1st quarter. Vanguard Group Inc. now owns 13,652,673 shares of the company’s stock worth $449,036,000 after purchasing an additional 71,753 shares in the last quarter. Capital Research Global Investors grew its position in Janus Henderson Group by 1.2% in the 1st quarter. Capital Research Global Investors now owns 8,831,148 shares of the company’s stock worth $290,456,000 after purchasing an additional 103,341 shares in the last quarter. Dimensional Fund Advisors LP grew its position in Janus Henderson Group by 4.4% in the 2nd quarter. Dimensional Fund Advisors LP now owns 8,090,743 shares of the company’s stock worth $272,741,000 after purchasing an additional 344,582 shares in the last quarter. Millennium Management LLC grew its position in Janus Henderson Group by 43.5% in the 2nd quarter. Millennium Management LLC now owns 5,968,705 shares of the company’s stock worth $201,205,000 after purchasing an additional 1,809,249 shares in the last quarter. Finally, Ariel Investments LLC grew its position in Janus Henderson Group by 0.7% in the 2nd quarter. Ariel Investments LLC now owns 2,256,434 shares of the company’s stock worth $76,064,000 after purchasing an additional 16,653 shares in the last quarter. 87.94% of the stock is owned by institutional investors.

    Janus Henderson Group Company Profile

    (Get Free Report

    Janus Henderson Group plc is an asset management holding entity. Through its subsidiaries, the firm provides services to institutional, retail clients, and high net worth clients. It manages separate client-focused equity and fixed income portfolios. The firm also manages equity, fixed income, and balanced mutual funds for its clients.

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    Analyst Recommendations for Janus Henderson Group (NYSE:JHG)

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  • Brokerages Set Athabasca Oil Co. (TSE:ATH) PT at C$6.36

    Brokerages Set Athabasca Oil Co. (TSE:ATH) PT at C$6.36

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    Athabasca Oil Co. (TSE:ATHGet Free Report) has earned an average rating of “Moderate Buy” from the eight brokerages that are currently covering the firm, Marketbeat Ratings reports. Three analysts have rated the stock with a hold rating, four have issued a buy rating and one has given a strong buy rating to the company. The average 1-year price objective among brokerages that have covered the stock in the last year is C$6.36.

    Several analysts have commented on the stock. ATB Capital lifted their target price on shares of Athabasca Oil from C$7.00 to C$7.50 in a research note on Thursday, July 25th. National Bankshares boosted their price objective on shares of Athabasca Oil from C$7.00 to C$7.50 in a research note on Thursday, July 25th. TD Securities boosted their price objective on shares of Athabasca Oil from C$5.50 to C$6.00 in a research note on Thursday, July 25th. Finally, Royal Bank of Canada lowered their price objective on shares of Athabasca Oil from C$6.00 to C$5.50 in a research note on Tuesday, September 17th.

    View Our Latest Stock Report on ATH

    Insider Activity

    In other Athabasca Oil news, Senior Officer Karla Dawn Ingoldsby sold 215,200 shares of the firm’s stock in a transaction dated Monday, August 26th. The shares were sold at an average price of C$5.57, for a total value of C$1,198,879.20. In other news, insider Athabasca Oil Corporation purchased 259,700 shares of the company’s stock in a transaction on Friday, August 30th. The shares were bought at an average price of C$5.38 per share, for a total transaction of C$1,396,848.39. Also, Senior Officer Karla Dawn Ingoldsby sold 215,200 shares of the firm’s stock in a transaction that occurred on Monday, August 26th. The shares were sold at an average price of C$5.57, for a total transaction of C$1,198,879.20. Company insiders own 0.55% of the company’s stock.

    Athabasca Oil Price Performance

    Shares of TSE:ATH opened at C$5.13 on Friday. The company has a quick ratio of 1.24, a current ratio of 2.46 and a debt-to-equity ratio of 11.60. The company has a market cap of C$2.79 billion, a P/E ratio of 34.20, a PEG ratio of -0.51 and a beta of 2.08. Athabasca Oil has a 52 week low of C$3.36 and a 52 week high of C$5.72. The company has a 50-day moving average price of C$5.32 and a 200 day moving average price of C$5.16.

    Athabasca Oil (TSE:ATHGet Free Report) last posted its quarterly earnings results on Wednesday, July 24th. The oil and gas exploration company reported C$0.17 earnings per share (EPS) for the quarter. Athabasca Oil had a net margin of 6.32% and a return on equity of 5.04%. The company had revenue of C$401.74 million during the quarter. Research analysts predict that Athabasca Oil will post 0.7400821 earnings per share for the current year.

    About Athabasca Oil

    (Get Free Report

    Athabasca Oil Corporation engages in the exploration, development, and production of thermal and light oil resource plays in the Western Canadian Sedimentary Basin in Alberta, Canada. It operates through Thermal Oil and Light Oil segments. The company’s principal properties are in the Greater Kaybob areas near the Town of Fox Creek in northwestern Alberta; and the Leismer/Corner, Hangingstone, and Dover West projects located in the Athabasca region of northeastern Alberta.

    Further Reading

    Analyst Recommendations for Athabasca Oil (TSE:ATH)

    Receive News & Ratings for Athabasca Oil Daily – Enter your email address below to receive a concise daily summary of the latest news and analysts’ ratings for Athabasca Oil and related companies with MarketBeat.com’s FREE daily email newsletter.

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  • The Dark Prince’ iOS Review – Much Better Than Switch, but Lacking in Two Ways – TouchArcade

    The Dark Prince’ iOS Review – Much Better Than Switch, but Lacking in Two Ways – TouchArcade

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    Back in December, I reviewed Square Enix’s monster collecting RPG Dragon Quest Monsters: The Dark Prince on Switch. I loved my time with it despite its many technical issues. I expected it to hit PC like Dragon Quest Treasures, another Nintendo Switch exclusive, but I didn’t expect a mobile release. Square Enix’s newest release of Dragon Quest Monsters: The Dark Prince on iOS, Android, and Steam brings all prior paid DLC into the game at a lower entry point, but removes one feature. This is the online real-time multiplayer battles. Beyond that, Dragon Quest Monsters: The Dark Prince on Steam and mobile is already a massively better experience just on value with its lower price point and the content included, but is the game worth your time in this crowded release period and with its premium price? That’s what I aim to answer with my Dragon Quest Monsters: The Dark Prince mobile review also covering the game on Steam Deck.

    If you aren’t familiar with Dragon Quest Monsters itself, it is a spin-off series of the main Dragon Quest games featuring turn-based combat, but instead of the main player fighting, you capture, breed, and raise monsters to fight for you. When I played Dragon Quest Treasures, I enjoyed it, but was told that it is a “Monsters-lite” game so when Dragon Quest Monsters: The Dark Prince was announced for Switch, I was excited to play it. I ended up loving it as you can see from my review linked above, but I think it is a very strong monster collecting RPG with turn-based combat regardless of if you like Dragon Quest or not. What made Dragon Quest Monsters: The Dark Prince more interesting, is in how it feels like a side story and prequel to Dragon Quest IV. Dragon Quest Monsters: The Dark Prince also had a seasonal feature where the monsters changed depending on the season and area you’re in.

    When it comes to the story, Dragon Quest Monsters: The Dark Prince, the bits from IV already made it more interesting than the usual spin-off, but I found myself focusing more on getting my own dream monster party rather than worrying about the narrative. I’m super pleased with how well thought out the mechanics are and how the large zones, hundreds of monsters, and combat made me want to keep playing it more even on Switch when I first beat it let alone now on iPhone, iPad, and Steam Deck. Beyond the normal turn-based battles and recruiting new monsters, Synthesis in Dragon Quest Monsters: The Dark Prince is like Shin Megami Tensei’s fusion, and there is just so much you can do with skills here. The seasons here don’t just change monsters, but also areas you can explore with map changes. This means a water body that you can’t cross will be frozen in one season letting you access a new secret.

    Combat in games like this can get monotonous so I’m glad to see the many quality of life features here like the tactics menu that plays out similar to the original Persona 3, direct commands, and more. You aren’t here to just defeat enemies, but also scout them to bring to your party and become stronger. I didn’t end up testing the online multiplayer on Switch much, so I can’t comment on how big a loss that is here, but it is a game mode being cut nonetheless. If you did play it on Switch, keep that in mind as it is the only area the mobile and Steam versions are lacking compared to Switch.

    Dragon Quest Monsters: The Dark Prince already shipped with a lot of content, but the DLC only elevated the experience. This DLC was sold in the Digital Deluxe Edition or as standalone DLC for the base game. Just the DLC was over $25 on Switch, so having the full base game with all DLC included for $24 on mobile makes it an amazing deal, but I’ll get to that in a bit. This DLC included The Mole Hole, Coach Joe’s Dungeon Gym, and Treasure Trunks. The Mole Hole was a dungeon that lets you scout (recruit) monsters you’ve fought before and it made min-maxing a lot easier during the game. The DLC was also good to speed things up since you could also easily scout monsters who only appear during a specific season or through synthesis.

    The Coach Joe’s Dungeon Gym DLC has randomly generated maps and they are meant to be postgame challenges rather than experienced while playing the game. The final DLC is just a chest that can be opened once an hour with 10 items in total. This is like a cheat DLC if you may. I didn’t think it was good to have useful game modes or content in paid DLC, but that isn’t a problem anymore with all of it included on iOS, Androidl, and Steam in the base asking price.

    Now let’s get to the mobile port features. With Square Enix, you can never be sure what features will make it into the final game. Dragon Quest Monsters: The Dark Prince does not have controller support. This is beyond disappointing since the game is literally a console title ported to mobile. I tried 6 different controllers without any luck to be sure. Aside from controller support, Dragon Quest Monsters: The Dark Prince on iOS has cloud saves and a few graphics options. The cloud saves work well.

    When it comes to controls, I was surprised at how well Dragon Quest Monsters: The Dark Prince felt with touch controls. It uses a floating joystick on the left for movement and a jump button mainly while exploring. The one minor issue you might run into is some touch targets being a bit small on the non Plus/Max phones. These aren’t an issue on iPads at all though. The controls feel good, but Square Enix should’ve left full controller support in since this is a console game ported to mobile after all.

    One of my only real issues with Dragon Quest Monsters: The Dark Prince on Switch was on the technical side. The frame rate was rough at launch with visuals not being great either. The former got addressed to some degree unlike Pokemon Scarlet & Violet, but the latter never got fixed. On iPhone 15 Pro, iPhone 12, and even iPad Pro, I had no major issues with the visuals or performance. There are some hiccups on iPhone 15 Pro when running at the highest graphics quality setting and moving through some locations, but it isn’t remotely as bad as on Switch. The game feels massively better to play on iOS. Check out the comparison below for the low and high graphics options on iPhone 15 Pro:

    There aren’t specific visual or frame rate settings on mobile outside of the resolution option in display settings. This lets you play at low, medium, or high graphical quality options. These presets also affect other settings like the frame rate limit and post-processing. This setting can only be changed from the title screen on mobile while you can adjust it on the fly on PC. I stuck to the high setting on all my iPhones. Dragon Quest Monsters: The Dark Prince sadly has some minor performance issues even on iPhone 15 Pro as I mentioned above. The low setting seems unusable with how blurry it gets. On my 2020 iPad Pro, the high preset has more regular frame drops than iPhone, and it also seems to be running with some tweaked settings. Overall, even the older iPad Pro runs it well, but not as good as iPhone 15 Pro as expected. Every device I tested on including the iPhone 12 ran it a lot better than Nintendo Switch.

    Visually, it looks a lot cleaner than Switch even on older iOS devices when played at high. Square Enix didn’t just do a bare-bones port here. It has fullscreen support during gameplay on my iPhone 15 Pro, and even has a pattern or artwork to fill the screen during areas with pre-rendered or static 16:9 elements. This pattern or artwork is mainly used on my iPad Pro since it doesn’t support fullscreen there for gameplay. This also applies to Steam Deck to make up for that aspect ratio in parts. I’m glad to see Square Enix put in the work here to make sure it still looks good regardless of aspect ratio.

    Dragon Quest Monsters: The Dark Prince Steam Deck impressions

    On Steam Deck, regardless of my settings, I couldn’t get Dragon Quest Monsters: The Dark Prince to run at a locked 90fps even at the low preset when played at 800p. I decided to opt for a 60fps target, and that was a lot easier to achieve. One oddity is the game not letting you adjust resolution when playing on Steam Deck normally. You can do this by forcing the resolution from the game’s properties before launching it. Dragon Quest Monsters: The Dark Prince on PC lets you adjust graphical quality (low, medium, high), anti-aliasing (off, low, medium, high), maximum frame rate (30 to uncapped), toggle v-sync, and adjust display mode (windowed, fullscreen, borderless). If you play at 60fps, I recommend setting your Steam Deck OLED refresh rate to 60 to avoid jitter as well.

    Having now played Dragon Quest Monsters: The Dark Prince on iOS, iPadOS, Steam Deck, Switch OLED, and Switch Lite, there’s no doubt that the Switch version is the worst of the lot despite the online mode being removed from mobile and Steam. The massive increase in performance and better visuals with all DLC included at a much lower asking price only makes it better. One thing to note is that the game is marked as Steam Deck Playable and not Verified because Valve says some in-game text is small and may be difficult to read. I didn’t have any issues with this, and I feel like Valve has marked games with smaller text as Verified before. Either way, you can safely buy this one to play on Steam Deck.

    If you skipped Dragon Quest Monsters: The Dark Prince on Switch, the new mobile and Steam ports are the way to go. While the mobile version lacking controller support is disappointing, it is still a game I see myself playing regularly with its improvements over switch and fantastic core gameplay loop. Having all the DLC included means you will have enough content to last you even longer. If you do value controller support in a game like this, the Steam Deck is the way to go. Hopefully we see Square Enix keep bringing more Dragon Quest games to mobile in the future. Right now, the iOS version of Dragon Quest Monsters: The Dark Prince is easily one of the best mobile releases of the year.

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    Mikhail Madnani

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  • Arcade Classics Review – Switch, Steam Deck, and PS5 Covered – TouchArcade

    Arcade Classics Review – Switch, Steam Deck, and PS5 Covered – TouchArcade

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    For a lot of folks who have been following Capcom’s fighting games over the years, the Marvel vs Capcom Fighting Collection: Arcade Classics announcement was unbelievable given recent events and the reception of the last Marvel vs Capcom game. As someone who has only played Ultimate Marvel vs Capcom 3 and Marvel vs Capcom Infinite, I had always wanted to play the earlier games given the praise a few of them got from competitive and casual players. I’d be lying if I said I also wasn’t just excited to hear the Marvel vs Capcom 2 music officially because it is that good. So here we are months after its announcement, and Marvel vs Capcom Fighting Collection: Arcade Classics is available on Steam, Switch, and PlayStation with Xbox coming in 2025.

    Marvel vs Capcom Fighting Collection: Arcade Classics games included

    Marvel vs Capcom Fighting Collection: Arcade Classics ships with seven games included. They are: X-MEN CHILDREN OF THE ATOM, MARVEL SUPER HEROES, X-MEN VS. STREET FIGHTER, MARVEL SUPER HEROES vs. STREET FIGHTER, MARVEL vs. CAPCOM CLASH OF SUPER HEROES, MARVEL vs. CAPCOM 2 New Age of Heroes, and THE PUNISHER which isn’t a fighting game, but a beat ’em up. These are based on the arcade versions so you don’t need to worry about missing features like some older console ports here. These include the English and Japanese versions so yes, Marvel Super Heroes vs Street Fighter does include Norimaro in this collection when you choose the Japanese version for that game.

    This review is based on me having played Marvel vs Capcom Fighting Collection: Arcade Classics for about 15 hours on Steam Deck (both LCD and OLED), 13 hours on PS5 (via backward compatibility), and about 4 hours on Nintendo Switch. I’m not qualified enough to talk about the ins and outs of the games included here because this collection was my first time playing them, but I will say that the fun I’ve had with Marvel vs Capcom 2 pre-release has more than justified the asking price to the point where I want to buy both console physical releases just to own a physical version of it.

    Marvel vs Capcom Fighting Collection: Arcade Classics new features

    If you played Capcom Fighting Collection, the interface and front-end of Marvel vs Capcom Fighting Collection: Arcade Classics will feel familiar. In fact, it even has the same issues that collection has, but I’ll get to that a bit later. Marvel vs Capcom Fighting Collection: Arcade Classics includes online and local multiplayer support, local wireless support on Switch, rollback netcode for online play, a training mode, customizable options for games, an important option to reduce white flashes or light flickering per game, various display options, and a few wallpaper options.

    Outside the games, the training mode included (you can access this per game), includes hitboxes, inputs displayed, and other options making it even better for newcomers. Speaking of newcomers, Marvel vs Capcom Fighting Collection: Arcade Classics has a new one button super option that you can enable or disable when you play online and search for other players.

    Marvel vs Capcom Fighting Collection: Arcade Classics museum and gallery

    Marvel vs Capcom Fighting Collection: Arcade Classics also includes a robust museum and gallery with all the game soundtracks (more than 200 tracks) and more than 500 pieces of artwork. Having played Marvel vs Capcom Fighting Collection: Arcade Classics online with a friend who is also covering it, he let me know how a lot of the artwork in this collection has never been public before. For me, it is all new, but I thought that was notable for longtime fans. It is worth noting that things like sketches or design documents don’t have translations on them for any Japanese text.

    As for the music, I’m glad we finally have an official way to listen to these soundtracks in 2024, but I hope this is the first step to getting a vinyl release or streaming releases for them.

    How is the Marvel vs Capcom Fighting Collection: Arcade Classics online multiplayer experience with rollback netcode?

    Before getting into the online experience, the options menu features its own network settings letting you enable or disable microphone, voice chat volume, input delay, and connection strength on PC. On Switch, you can only adjust input delay. The PS4 version lets you adjust input delay and connection strength with no voice chat options. I assume folks will use the PS5 and PS4 native voice chat options here instead of an in-game one. It is disappointing to see the Switch version lack a connection strength option as of the build I have.

    Pre-release, I only managed testing the online on Steam Deck wired and wirelessly with another player who was also on Steam. In our experience, Marvel vs Capcom Fighting Collection: Arcade Classics online is similar to Capcom Fighting Collection on Steam, but massively improved over Street Fighter 30th Anniversary Collection. You can adjust input delay and cross region matchmaking as well. We tested most of the games and also did a bit of co-op in The Punisher. It just works despite the distance between us.

    Marvel vs Capcom Fighting Collection: Arcade Classics ships with matchmaking support for casual matches, ranked matches, and also leaderboards including a High Score Challenge mode.

    I also want to note that when you rematch when playing online, the cursors remain correct so you can pick whoever you were playing as before in games like Marvel vs Capcom 2 instead of having to manually move the cursor each time to select your team. Little things like this add up to make the collection feel like a lot of love went into ensuring the best possible experience for players including ones learning the games for the first time.

    Marvel vs Capcom Fighting Collection: Arcade Classics issues

    My biggest complaints with Marvel vs Capcom Fighting Collection: Arcade Classics are with how it has just a single save state (quick save) for the entire collection. This isn’t one single save state per game, but one for the entire collection. I was hoping this issue from Capcom Fighting Collection wouldn’t carry over but here we are. Another minor complaint and settings not being universal or an easy apply or toggle the light reduction or adjust visual filters at once. Having options per game is good, but I would’ve liked to just enable light reduction and turn off the filter for every game at once.

    Marvel vs Capcom Fighting Collection: Arcade Classics on Steam Deck – Verified already

    I first tried Marvel vs Capcom Fighting Collection: Arcade Classics on Steam Deck and it works perfectly out of the box. Given it is Steam Deck Verified I shouldn’t be surprised, but you can never tell with new games until you try them yourself. When played on the Deck itself, Marvel vs Capcom Fighting Collection: Arcade Classics runs at 720p and it supports 4K when docked. I played at 1440p for the most part docked and then 800p handheld. It is still 16:9 though with no 16:10 support.

    The Marvel vs Capcom Fighting Collection: Arcade Classics PC graphics options are under the PC Settings menu in options. These let you adjust resolution, display mode (fullscreen, borderless, windowed), and toggle v-sync.

    Marvel vs Capcom Fighting Collection: Arcade Classics on Nintendo Switch

    While Marvel vs Capcom Fighting Collection: Arcade Classics looks fine on Switch, the biggest downgrade from other platforms is the load times. Going in and out of games on Steam and PS5 is almost instant while the Switch version has loading for basically everything. This adds up and since I’ve been playing it on all three platforms at once, it was very noticeable. I hope the connection strength option is added eventually as well since PlayStation and PC have it. The Switch version does support local wireless while the others do not though.

    Marvel vs Capcom Fighting Collection: Arcade Classics on PS5

    I wish Marvel vs Capcom Fighting Collection: Arcade Classics was native on PS5 rather than played via backward compatibility because PS5 Activity Card support would’ve been amazing to get in and out of different games from the dashboard. Barring that, it looks excellent on my 1440p monitor and loads quickly even when played off an external hard drive. You can move it to the SSD for even faster loading. I have no complaints with the PS4 version on PS5.

    Marvel vs Capcom Fighting Collection: Arcade Classics is one of Capcom’s best collections yet across everything and not just fighting games or arcade games. It offers superb extras, fantastic online play on Steam, and it has been a joy to experience these games for the first time. I just wish there was more than one save slot for the entire collection for save states.

    Marvel vs Capcom Fighting Collection: Arcade Classics Steam Deck Review Score: 4.5/5

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    Mikhail Madnani

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  • Razer Kishi Ultra Mobile Controller Review – The Best Mobile Controller in 2024? – TouchArcade

    Razer Kishi Ultra Mobile Controller Review – The Best Mobile Controller in 2024? – TouchArcade

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    Back in April, the Razer Nexus (Free) app on iOS and Android was updated with support added for an unannounced “Razer Kishi Ultra” controller boasting features like analog stick deadzone customization and more. Since then, Razer has announced and released the Razer Kishi Ultra with support for more than just phones. The Razer Kishi Ultra is also the most expensive mobile controller as far as I’m aware, but it offers more features than expected for specific devices. Having used the Razer Kishi and the Backbone One including the new USB-C versions for years now, I didn’t think I needed a new controller, but the Razer Kishi Ultra changed my mind in a way the Hori Split Pad Pro did on Nintendo Switch a few years ago.

    Razer Kishi Ultra – what’s in the box

    The Razer Kishi Ultra box included the controller itself, a few sets of rubber cushions to use depending on your device, a sheet of stickers, and an instruction booklet. For the price point of $149.99, I expected to have a carrying case or at least a pouch included. Beyond that, the box and casing for the controller in the box are good quality as usual from Razer.

    The Razer Kishi Ultra rubber cushions come in pairs that are properly labeled for use with iPhone (Pair A), iPad Mini 6th generation (Pair B), and Android (Pair C). If you use a case, you don’t need to use any of these rubber cushions.

    Razer Kishi Ultra compatibility – iPhone, Cases, Android, and iPad Mini

    While most mobile controllers, especially the telescopic ones, only support iPhone and Android, the Razer Kishi Ultra also supports tablets like the iPad Mini 6th generation. We’ve also recently had some telescopic controllers ship with bluetooth support, but as for USB-C, this one seems to have some of the best compatibility. For the purpose of this review, I tested the Razer Kishi Ultra on my iPhone 15 Pro, iPhone 14 Plus, and wired on my iPad Pro. I didn’t test on Android or Windows, but I did try it on my Steam Deck wired. It is detected as a generic Xbox gamepad, but it did work when I was playing NBA 2K25 on Steam Deck yesterday for review and it also supports decent rumble in games like Bakeru that I tested with.

    Razer Kishi Ultra buttons, d-pad, and triggers

    Before getting to the new features, how does the Razer Kishi Ultra actually feel and perform? I was a bit worried about the d-pad, but it ended up working great when I played games like Garou: Mark of the Wolves ACA NeoGeo or even newer ones like Hades and Hitman Blood Money Reprisal. Beyond the d-pad, the shoulder buttons and triggers work well just like Razer’s older controller. The analog sticks are comfortable and smooth to use with the face buttons being clicky albeit with more travel distance which I didn’t expect after the original Razer Kishi.

    Overall, I have no complaints with the Razer Kishi Ultra d-pad, buttons, or triggers after considerable use including some sessions lasting a few hours where I played Zenless Zone Zero while charging my phone through the passthrough charging here.

    In terms of feel, the textured finish isn’t rubbery, but it works well for a grip and remains very comfortable to hold even for a few hours. I don’t usually care for Chroma stuff on controllers, and just like the Razer Kitsune, I would’ve preferred if the lights could somehow match the gameplay on screen.

    Razer Kishi Ultra – new features

    The main draw of the Razer Kishi Ultra is the full-size form factor. Instead of feeling like a compact mobile controller as we’ve seen with Razer’s prior release or the Backbone One, the Razer Kishi Ultra is a full-size one that feels like you’re holding your phone in the middle of a good quality console controller. This may not be a plus for some looking for a compact solution, but it isn’t meant to be that. The full-size form factor makes this the comfiest mobile controller I’ve used by far.

    The other features are the Chroma customization through the app, haptics (for Android and Windows), and virtual controller mode (Android only). The virtual controller mode is good for Android games since we see some notable ones skip adding controller support outside iOS on mobile like Genshin Impact.

    Aside from the new features, the Razer Kishi Ultra has a 3.5mm headphone jack, passthrough charging (15W), and the L4 and R4 shoulder buttons.

    Razer Kishi Ultra features missing on iOS – haptics and virtual controller mode

    The haptics and virtual controller mode are only available on Android (or Windows as well for the former) and not available on iOS. I don’t really care about virtual controller mode, but I hope Razer can work on something to enable the haptics in some way for iOS devices as well. I love haptic feedback on PS5 and HD Rumble on Switch, so having something that tries to do similar things on iOS would be nice.

    Razer Kishi Ultra price point – is it worth it?

    I already think most folks are better off getting a PS5 or Xbox controller to play wirelessly on iOS as the best possible and cheaper option. If you do want a good controller that has a telescopic form factor and attaches onto your phone, the most popular options are already $99.99 so the Razer Kishi Ultra at $150 is definitely a more premium controller. Is it worth that much more? If you’re ok with the current Razer Kishi and Backbone One price point, this is definitely worth the extra price for the comfort, but the lack of the haptics makes it feel like a lesser experience on iOS compared to Android where you get the fully featured experience.

    It remains to be seen if the joysticks on this one don’t drift over time as well.

    Razer Kishi Ultra – the best mobile controller in 2024?

    If you’ve not read my review of Razer’s older controller, check it out here. Moving from that more compact form factor that I’ve gotten used to for years across Razer and Backbone products to this big one has been interesting. Just like the Hori Split Pad Pro for Nintendo Switch, I find myself wanting both a full-size controller and a more compact one for iPhone.

    The Razer Kishi Ultra is easily the comfiest mobile controller I’ve ever used, but I wish it was easier to travel with. I worry about how it might end up in my bag unless I carry it in the big box it ships with. I don’t know if the Razer Kishi Ultra will replace my normal Kishi or Backbone One when I travel, but I’m definitely only using it when I play at home.

    At the asking price, I was hoping for hall effect analog sticks though. I’ve had drift issues with multiple controllers over the years and while it hasn’t happened to the Razer Kishi Ultra yet (or the Razer Kishi itself), but I can’t say how things might be in a few more months. This is more of a thing to keep in mind when you buy it.

    Having now covered the Backbone One and Razer Kishi models, I definitely want to try out the GameSir lineup as they seem more than worth checking out. Hopefully in the near future.

    Razer Kishi Ultra 2 wishlist

    When thinking about what I’d like to see in an updated Razer Kishi Ultra, aside from hall effect sticks, I’d like some of the sharper edges like the passthrough charging port to be smoothed out a bit. Beyond that, while I love the L4 and R4 buttons as options, I vastly prefer having paddles on the bottom of the controller since they feel more natural to use. It would be good to have those as options given the premium price. Maybe even L5 and R5 as paddles on the bottom with remapping available in the Razer Nexus app. The final thing I want is a carrying case for this to come with the controller. When looking at the pro level controllers on console, they usually come with a nice hard case. Granted this one doesn’t cost as much as a DualSense Edge or Victrix Pro BFG, but it would be a nice addition to the package that wouldn’t cost too much.

    Razer Kishi Ultra review

    If you’re used to playing on traditional PS5 or Xbox Series controllers or basically any full-sized controller and don’t enjoy using the compact Joy-Con size buttons and sticks we usually see in mobile controllers, the Razer Kishi Ultra is perfect for you with its comfortable grip, great d-pad, and face buttons. The lack of full feature support on iOS is disappointing, but this is a great addition to the mobile controller space, and I hope Razer can build on this through the years while also offering a carrying case so I don’t have to worry about anything happening to this in my bag when I go out.

    Razer Kishi Ultra review score: 4.5/5

    Amazon Link: Razer Kishi Ultra

    If you’re curious about the book in the header image, it is Andy Kelly’s upcoming book titled Perfect Organism: An Alien: Isolation Companion that I’m currently reading for review. You can pre-order it here.

    Disclaimer: TouchArcade may earn a small commission from purchases made using the affiliate links above.

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    Mikhail Madnani

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  • Home Sweet Home’ iOS Review – A Great Start, but Needs More Work – TouchArcade

    Home Sweet Home’ iOS Review – A Great Start, but Needs More Work – TouchArcade

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    Harvest Moon: Home Sweet Home has been a very interesting game to follow pre-release. I say this not only because it is a premium mobile-first Harvest Moon game, but also because the reactions from my friends who are longtime fans of the series have gone from apathy to interest with every bit of gameplay shown. Harvest Moon: Home Sweet Home launched recently on iOS and Android as a mobile-exclusive entry in Natsume’s Harvest Moon series, and I’ve been playing it for about a week and a half now on iPhone 15 Pro and iPad Pro for review. Harvest Moon: Home Sweet Home is a very good farming simulation game, but one that is held back by a few issues right now.

    A lot of fans of the Harvest Moon series of games from Marvelous have been around since the SNES or N64 days, but I only got into it on 3DS with Story of Season. Back then, I had no idea about the name change and that Marvelous’ releases would be called Story of Seasons while Harvest Moon would be the name used by Natsume going forward. I’m making that clear now because I don’t want people confused about what Harvest Moon: Home Sweet Home is and also to give you my history with the series before getting into how I feel about Harvest Moon: Home Sweet Home ($17.99).

    If you’re new to farming and life simulation games, Harvest Moon: Home Sweet Home takes you back from the city to a calming village where you fish, farm, interact with many NPCs, partake in festivals (that need to be unlocked), and even find a companion. The village of Alba, your new home, is dense and cozy (sorry but I had to), and I’m glad it isn’t a big open location because those usually result in a lot of empty spaces when it comes to life simulation games. If you’ve played many in the genre, think of Harvest Moon: Home Sweet Home as one that focuses more on the characters with a bit less depth when it comes to farming.

    After a short tutorial explaining the basics of movement and a bit of farming, you unlock the map and main menu letting you save just about anywhere (this is very important for a mobile game), and this is where you get into the flow of Harvest Moon: Home Sweet Home where you try and finish quests for NPCs, upgrade your tools, gather, mine (this unlocks a bit later), and of course farm through the game’s main chapters.

    The more I played Harvest Moon: Home Sweet Home, the more I realized that the developers understood what makes life and farming simulation games great, but fell short in some ways. These may or may not affect newcomers to the genre, but those who have played many recent games will find them lacking. The potential partners are likely the weakest aspect of Harvest Moon: Home Sweet Home. They just aren’t as interesting as other games in the genre. If you don’t care about that aspect, Harvest Moon: Home Sweet Home is quite a polished entry in the genre.

    Approaching Harvest Moon: Home Sweet Home from a general life simulation game enthusiast’s perspective feels different though. While other platforms are spoiled for choice with tons of games from big and small developers, we don’t really see much like that on mobile, but that doesn’t make up for some of the flaws here, especially at a much higher price point. I think this is a very solid base that the developers can build on to the point where it would even be a great fit for PC and consoles. The only “mobile” aspect of Harvest Moon: Home Sweet Home right now is the touch control option.

    Visually, aside from the performance and load times that I will cover below, Harvest Moon: Home Sweet Home looks very good. Some characters look generic, but the interface, farm, building layout, and everything looks good. I also appreciate that Harvest Moon: Home Sweet Home supports fullscreen on iPhone 15 Pro and iPad Pro. It really feels like a game properly tailored to mobile with its visuals and controls.

    While Harvest Moon: Home Sweet Home does look nice visually for the most part, it is lacking when it comes to the character designs. This applies to your own character with customization options that should’ve been more detailed and also the main NPCs in the town. A lot of them feel lifeless even during cut-scenes. Barring that, I like the aesthetic a lot, and Harvest Moon: Home Sweet Home looks excellent on my iPhone and iPad. The one disappointment is in performance. Right now, Harvest Moon: Home Sweet Home is capped at 30fps on my iPhone 15 Pro and iPad Pro. I was expecting above 60fps let alone 60fps, but it isn’t possible to play at a higher frame rate now. The load times are also not as fast as they should be.

    On the audio side, I was pleased with the music and sounds in Harvest Moon: Home Sweet Home. Nothing stood out to the point where I’d listen to it outside the game, but it sounded good and the music changes were appropriate to the gameplay.

    When Harvest Moon: Home Sweet Home was announced as a mobile-exclusive game, I was curious how it would control. The developers have done a fantastic job with the touch controls here letting you play by tapping to move, dragging to move, and more. Interacting with objects or characters, farming, and navigating menus all feel good. Some text and touch targets feel a bit too small on iPhone, but they are fine on iPad. I would’ve loved some haptic feedback on iPhone though for using tools and even fishing. Maybe this can be added in a future update.

    If you’ve played the two best life simulation games on mobile: Stardew Valley and My Time at Portia, Harvest Moon: Home Sweet Home feels closer to the former, but it isn’t as polished. I dislike bringing up other games in the same genre to compare, but I’m doing it here specifically for the mobile port. Those two games were built for PC/console and brought over to mobile while Harvest Moon: Home Sweet Home was built for mobile and yet it doesn’t feel as tailored to the platform in its features.

    Harvest Moon: Home Sweet Home is a mobile-exclusive game, and while I appreciate the touch control scheme, it has a few issues right now when it comes to features. The lack of cloud saves is beyond disappointing. When I first downloaded Harvest Moon: Home Sweet Home on my iPhone, I played it for about three hours before picking up my iPad to see how it feels there. I found no way to get the save across, and still haven’t been able to move saves across devices. The lack of controller support is also disappointing for a game like this. The developers did a great job with touch controls, but it would be nice to have controller support for when I play on iPad. I would also like some quality of life features for movement, like we’ve seen in recent games in the genre.

    As a newcomer to Natsume’s new Harvest Moon games but a fan of all the recent Story of Seasons and other life simulation games, Harvest Moon: Home Sweet Home ended up being worth playing, but it needs a few updates and features to be truly essential at full price. I have no issues with developers wanting to charge premium prices on mobile, but Harvest Moon: Home Sweet Home lacking basic features like cloud saves and controller support definitely makes it harder to recommend alongside a few other design issues. If the developers continue working on this, it will be one of the best in the genre on mobile, and I’m glad to see them take a chance on a premium mobile life simulation game because that is very rare.

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    Mikhail Madnani

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  • Caesars Entertainment, Inc. (NASDAQ:CZR) Receives Average Recommendation of “Moderate Buy” from Analysts

    Caesars Entertainment, Inc. (NASDAQ:CZR) Receives Average Recommendation of “Moderate Buy” from Analysts

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    Shares of Caesars Entertainment, Inc. (NASDAQ:CZRGet Free Report) have been given a consensus recommendation of “Moderate Buy” by the fourteen ratings firms that are presently covering the firm, Marketbeat.com reports. One analyst has rated the stock with a sell recommendation, two have assigned a hold recommendation, ten have given a buy recommendation and one has assigned a strong buy recommendation to the company. The average 1-year price target among brokers that have covered the stock in the last year is $54.21.

    Several brokerages have recently weighed in on CZR. StockNews.com lowered shares of Caesars Entertainment from a “hold” rating to a “sell” rating in a report on Thursday, August 1st. Raymond James began coverage on shares of Caesars Entertainment in a research report on Tuesday, May 21st. They set a “strong-buy” rating and a $55.00 target price for the company. B. Riley started coverage on shares of Caesars Entertainment in a research note on Thursday, May 9th. They issued a “buy” rating and a $70.00 price objective for the company. Morgan Stanley dropped their target price on Caesars Entertainment from $43.00 to $41.00 and set an “equal weight” rating on the stock in a research report on Friday, July 12th. Finally, Wells Fargo & Company lifted their price target on Caesars Entertainment from $53.00 to $56.00 and gave the company an “overweight” rating in a research report on Wednesday, July 31st.

    View Our Latest Stock Analysis on CZR

    Caesars Entertainment Stock Up 1.3 %

    NASDAQ CZR opened at $37.64 on Friday. The company has a current ratio of 0.70, a quick ratio of 0.67 and a debt-to-equity ratio of 5.56. Caesars Entertainment has a 1-year low of $31.74 and a 1-year high of $56.29. The company has a 50 day moving average of $37.00 and a 200-day moving average of $38.32. The company has a market cap of $8.15 billion, a price-to-earnings ratio of 10.66 and a beta of 2.99.

    Caesars Entertainment (NASDAQ:CZRGet Free Report) last posted its earnings results on Tuesday, July 30th. The company reported ($0.56) earnings per share for the quarter, missing analysts’ consensus estimates of $0.12 by ($0.68). Caesars Entertainment had a negative return on equity of 2.57% and a negative net margin of 2.44%. The company had revenue of $2.83 billion for the quarter, compared to the consensus estimate of $2.87 billion. During the same period in the previous year, the firm posted $0.82 EPS. The business’s quarterly revenue was down 1.7% compared to the same quarter last year. On average, equities research analysts expect that Caesars Entertainment will post 0.12 earnings per share for the current fiscal year.

    Institutional Inflows and Outflows

    A number of institutional investors and hedge funds have recently modified their holdings of CZR. Gordian Capital Singapore Pte Ltd purchased a new position in shares of Caesars Entertainment in the second quarter worth $287,000. Dana Investment Advisors Inc. increased its stake in shares of Caesars Entertainment by 6.5% in the second quarter. Dana Investment Advisors Inc. now owns 98,695 shares of the company’s stock worth $3,922,000 after buying an additional 6,022 shares during the period. Truist Financial Corp increased its stake in shares of Caesars Entertainment by 20.2% in the second quarter. Truist Financial Corp now owns 6,255 shares of the company’s stock worth $249,000 after buying an additional 1,050 shares during the period. Northwestern Mutual Wealth Management Co. increased its stake in shares of Caesars Entertainment by 783.5% in the second quarter. Northwestern Mutual Wealth Management Co. now owns 928,529 shares of the company’s stock worth $36,900,000 after buying an additional 823,428 shares during the period. Finally, Creative Planning increased its stake in shares of Caesars Entertainment by 73.4% in the second quarter. Creative Planning now owns 150,191 shares of the company’s stock worth $5,969,000 after buying an additional 63,575 shares during the period. 91.79% of the stock is owned by institutional investors.

    About Caesars Entertainment

    (Get Free Report

    Caesars Entertainment, Inc operates as a gaming and hospitality company. The company owns, leases, or manages domestic properties in 18 states with slot machines, video lottery terminals and e-tables, and hotel rooms, as well as table games, including poker. It also operates and conducts retail and online sports wagering across 31 jurisdictions in North America and operates iGaming in five jurisdictions in North America; sports betting from our retail and online sportsbooks; and other games, such as keno.

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    Analyst Recommendations for Caesars Entertainment (NASDAQ:CZR)

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    ABMN Staff

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  • The 8 Biggest Takeaways From Netflix’s Latest Ratings Dump

    The 8 Biggest Takeaways From Netflix’s Latest Ratings Dump

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    The Crown; One Piece.
    Photo-Illustration: Vulture; Photos: Netflix

    Another six months, another Netflix data blast — this time dumped unceremoniously in a blog post on the Thursday before Memorial Day weekend. Still, more information is better than no information, and the streamer’s second “What We Watched” engagement report, compiling views between last July and December 2023, is its latest officially zoomed-out picture of how Netflix movies and TV shows are doing — despite the shortcomings of crunching the numbers in aggregate on a spreadsheet that, combined, is nearly 16,000 rows long.

    The biggest movie of the back half of 2023 wasn’t a major awards contender nor a bombastic blockbuster — it was an adaptation of Leave the World Behind, which despite an apocalyptic premise often feels more like a stage play than it does a feature film. And the biggest single season of TV wasn’t buzzy awards bait or even one of a revived catalogue hit like Suits — it was an American-produced, live-action adaptation of a Japanese comic full of superpowered pirate antics and snot-nosed crying. Both were notable titles, to be sure, but it would have been hard to predict that either of them would wind up as chart-toppers.

    One new wrinkle in the new report: It’s now accounting for a title’s runtime, incorporating it into a “views” stat (time spent watching divided by a title’s length). This evens the field somewhat between movies and TV shows, something that Kasey Moore, founder of the pioneering tracking site What’s on Netflix, finds useful. “Incorporating the new views metric highlights the two purposes of movies and series in my eyes,” he tells Vulture. “TV shows still suck up the majority of viewing hours, but lots of people do come in for the movies, contrary to popular belief.” Moore was also struck by the continued popularity of children’s programming on Netflix. “So much of the top 100 (views or viewing hours) are family, kids, and animated titles,” he says, noting that the most popular titles are from outside studios such as DreamWorks, Illumination, Moonbug, and Nickelodeon, “which must be a source of concern.”

    Moore also noticed how the premiere of a new season of a show brings new attention to past installments of the series. “When new seasons of Sweet Magnolias and Virgin River both released, it saw meaningful bumps in those earlier seasons. You can see it, too, with Squid Game: The Challenge giving a bump to Squid Game.”

    With considerations like those in mind, we’ve combed through the sheet and pulled out the eight most noteworthy highlights therein.

    Maybe all you really need to engineer a global hit on Netflix is Julia Roberts and an argument for physical media. But even accounting for her star wattage, Sam Esmail’s Leave the World Behind, which topped the second half of the year’s film charts in just three weeks (it was released December 8), is a curious worldwide hit. (The last movie Esmail directed made less than $20,000 at the box office.) Consider the three runners-up that its 121 million views eclipsed: Gal Gadot’s blockbuster Heart of Stone (109.6 million views across more than 20 weeks), a host of family-friendly fare including Adam Sandler’s Leo (96 million views in 40 days), and the dystopian Spanish-refugee saga Nowhere (86.2 million views in over 16 weeks).

    The movie that beat those movies is an anti-blockbuster that — some shocking imagery and set pieces aside — remains a mostly quiet adaptation of a mostly quiet book that never escapes the Long Island suburbs. In some ways it feels closer to The Killer or May December than a traditionally explosive title like Zack Snyder’s first Rebel Moon entry, which debuted December 21 and by the end of the year had not yet beaten longtime Netflix library title Paw Patrol: The Movie.

    One Piece, based on Eiichiro Oda’s long-running manga, notched 71.6 million views globally — almost 20 million more than the runner-up, Germany’s Dear Child. Netflix’s track record with live-action adaptations is spotty at best (Cowboy Bebop’s second-week viewership fell like a rock and it was swiftly canceled), but it’s still cultivated an anime fanbase with high-profile legacy acquisitions like Pokémon and Neon Genesis Evangelion, as well as new simulcasts like Vinland Saga — to say nothing of the 41(!) separate batches of licensed One Piece anime episodes on the platform that added up to 50 million views globally in the second half of 2023. Those numbers are linked; the question going forward will be what Netflix can do with a Japanese title not named One Piece.

    One of the first big moves Netflix co-CEO Ted Sarandos made on the feature-film front was signing Adam Sandler to a multi-picture deal in 2014. A decade later, that pact is still bearing fruit: Two of the Sandman’s movies — the animated Leo (96 million views) and the teen comedy You Are So Not Invited to My Bat Mitzvah (60.6 million views) — ranked among the streamer’s 15 biggest films in the second half of 2023. But Sandler’s value is not just in his new material. Three other Netflix-produced movies featuring the former SNL legend (2019’s Murder Mystery and its spring 2023 sequel, as well as 2020’s Hubie Halloween) managed to draw more than 10 million views years after their releases, as did both of Sandler’s Grown Ups movies. And proving once again that critical acclaim and audience taste aren’t always in sync, some of Sandler’s more acclaimed roles didn’t do quite as well: Uncut Gems notched a relatively modest 3.1 million views during the report period, while Noah Baumbach’s The Meyerowitz Stories (New and Selected) managed a mere 900,000 views. On the other hand, both did better than the critically panned Sandy Wexler (600,000 views).

    Last month, a New York Times story about new Netflix film chief Dan Lin carried a rather ominous headline for fans of the streamer’s more prestige plays, warning its new strategy was “more about the audience, less about auteurs.” If that’s the case, it’s quite possible Lin could be reacting to the underwhelming performance of some of Netflix’s most acclaimed films last fall. For instance, despite near-universal raves for Colman Domingo and Rustin, the film generated a meager 2.6 million views during its first two months on the platform. The Todd Haynes–directed May December did better, but its 6.8 million views doesn’t even place it (or Rustin) among Netflix’s top 400 (that’s not a typo) movie titles during the second half of 2023.

    And while the much more high-profile Maestro came out too late in the year (December 20) to get a fair read on its overall audience, Bradley Cooper’s opus never once landed in Netflix’s weekly top ten lists, and its overall audience during the last 11 days of the year — 6.7 million views — suggests that the film did not go on to become a blockbuster once its seven Oscar nominations were announced in January. By comparison, the Annette Bening/Jodi Foster team-up Nyad, with 16.3 million views (and a two-week run on Netflix’s global top-ten list in September) was a relative smash. But even it ended up with far fewer views than Love Is in the Air, a Hallmark-style rom-com from Australia (tagline: “When skies clear, hope shines through”) that tallied up an impressive 27.3 million views — and likely was produced at a fraction of the cost of those other movies.

    Matt Rife and Shane Gillis might not be universally beloved by comedy critics, but they’re very popular with Netflix subscribers. Despite coming out late in the year, Rife’s November release Natural Selection generated 12.7 million views, making it one of the year’s biggest comedy specials on the streamer, while Gillis’s Beautiful Dogs wasn’t too far behind, with 12 million views (though, since it came out September 5, it had more time to build an audience). Tom Segura’s Sledgehammer, released in July, was another comedy over-performer, generating 11.8 million views.

    But in another example of how much timing matters when looking at Netflix’s engagement report, consider the performance of Dave Chappelle’s last special, The Dreamer. It dropped on the very last day of 2023, giving it very little time to generate views that count toward the semi-annual rankings. It nonetheless managed a solid 2.2 million views during that 24-hour frame. But per Netflix’s weekly top-ten lists, the special would go on to amass at least 12.8 million more views during its first two full weeks on the platform, for a total of at least 15 million views — bigger than the specials from Rife and Gillis. Those numbers might explain why Netflix execs keep making deals with Chapelle, despite his fondness for making anti-trans remarks during his sets.

    The sixth and final season of The Crown did not go out with a bang: It generated a modest 25.2 million views in Netflix’s new engagement report, which is slightly less than season one of Young Sheldon (26.1 million) generated, despite not being available in every Netflix territory and it not landing on Netflix U.S. until late November (it had been on the platform in smaller countries before then). To be fair, The Crown released its final season in two batches, giving its final episodes just a few weeks to amass eyeballs. But the show also disappeared from Netflix’s global top ten by early January 2024, hinting the show didn’t exactly stay on fire once the window for this engagement report closed. No doubt there will be a long tail for The Crown as some viewers finally catch up and some die-hard royalists rewatch. But the intensity of audience interest that greeted past seasons of the show definitely seemed to cool as things wrapped up.

    In a sign that people really, really love Wednesday, the fall 2022 release generated a total of 98.4 million views in 2023 — including 23.9 million views just in the second half of the year. Needless to say, that’s a bigger audience than 90 percent of Netflix’s original scripted series, including ones which actually premiered during the last six months of 2023. Case in point: Big Mouth, which in its early years felt like one of the hottest shows on Netflix, amassed a surprisingly small 8.5 million views for its seventh season, which dropped in October. The fact that year-old episodes of Wednesday drew three times as many views as brand-new installments of Big Mouth probably explains why the latter show will debut its final season next year.

    What’s on Netflix has helpfully added up viewing data from both of Netflix’s 2023 engagement reports, allowing for a better look at how titles performed for the full year. And while Leave the World Behind remains popular no matter how you look at it, it’s clear that for Netflix, J.Lo really is mother: Her May 2023 release The Mother ended up generating a phenomenal 153.7 million views for the full year (25.5 million of which came in the second half of 2023), making it the biggest title on the streamer last year. It was followed by Extraction 2 (151.7 million) and Murder Mystery 2 (129.7 million) as the most popular movies for all of 2023.

    But once again, the weirdness of how Netflix releases data means you need to be careful in drawing conclusions about a title’s overall popularity. While Mother was the No. 1 movie of 2023 for Netflix, lots of people waited until January (or later) to catch Leave the World Behind, allowing it to eventually pass Mother on Netflix’s top-ten movies of all time list.

    In terms of series, while One Piece ruled the second half of 2023, it pales next to several other releases from earlier in the year. The Night Agent, for example, snagged 99.2 million views last spring, then tacked on another 19 million last summer and fall for an annual total of 118.2 million views — by far Netflix’s biggest series last year. It’s followed by Wednesday (98.4 million for the year) and Queen Charlotte: A Bridgerton Story (89.6 million). One Piece is certainly still generating views, of course, and its tally will jump once the next engagement report comes out. But it’s unlikely to catch Night Agent or even Wednesday.

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    Josef Adalian,Eric Vilas-Boas

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  • Operation Guns’ DLC Review – Explosive Brilliance – TouchArcade

    Operation Guns’ DLC Review – Explosive Brilliance – TouchArcade

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    After the Among Us collaboration DLC, I had no real idea what to expect from Vampire Survivors (Free) for its next potential DLC. I assumed that was a sign that we’d just see popular indies like maybe Risk of Rain, but never in a million years did I think we’d see Vampire Survivors collaborate with Contra. Can you imagine telling someone Vampire Survivors has a collaboration with a Konami IP, but it isn’t Castlevania? I sure wouldn’t have believed you back then. Today, the Vampire Survivors Operation Guns DLC is launching worldwide for iOS, Android, Switch, Xbox, and PC platforms. I’ve been playing it for review on all non mobile platforms since the mobile DLC isn’t up yet. Alongside my review for the Vampire Survivors Operation Guns DLC, I’ve also covered a bit of how the account and cross save system currently works in beta.

    If you’ve not played Vampire Survivors since it launched, you’ve missed out on a lot through free updates and paid DLC releases. Read my co-op impressions of the Steam version here, 1.0 launch review here, Legacy of the Moonspell DLC review here, Tides of the Foscari DLC review here, and Emergency Meeting DLC review here. It was already a superb experience, but each update and DLC only enhanced things. So how does the Vampire Survivors Operation Guns DLC feel for a Contra fan, newcomer, and someone who just wants more Vampire Survivors? I’m going to try and cover all that in this review.

    On paper, Vampire Survivors Operation Guns brings in 22 new weapons, 11 new characters, a new map, Contra music (including six new tracks), and more. You initially start by just getting access to the new stage (Neo Galuga), which is awesome not only for the Contra theme, but because of its layout in general. What initially starts out as just a nice themed stage ends up quite surprising. I don’t want to spoil things, but I recommend paying attention to the prompts on the map sooner than later when you notice something new. One more thing I love about the stage is how the Contra power-ups have been translated to Vampire Survivors. The team went all out, and this is easily my favorite release involving Contra since probably Contra Hard Corps that I recently got to enjoy on Nintendo Switch Online. I’m not counting the M2 anniversary release of course and I’ve not played Contra 4, but you get the picture.

    So the stage looks and feels awesome, but what about the characters and weapons. As usual, you start out with nothing and need to unlock the first new character from the new stage. After you unlock Bill who is the first Vampire Survivors Operation Guns character, you can slowly work your way to getting the rest which have their own requirements usually relating to evolving weapons. Speaking of weapons, I can’t get over how awesome the animations are for the weapons, the particle effects, and interactions with elements of the stages. Vampire Survivors Operation Guns feels like a labor of love throughout, and if you love Contra Hard Corps and the original games, you will adore this DLC.

    Whenever I review a DLC pack, I also like covering the current state of the game in question. While pushing for absolute chaos, Vampire Survivors Operation Guns on my Steam Deck OLED never dropped below the high 40s for its frame rate before the 30 minute timer ended. It usually hovered around the high 70s mark. I disabled damage numbers as I usually do when I play, but I did enable them just to see how much I could push the game for this review. I’m impressed with the current state of the game on Steam Deck and Xbox Series X. The Switch version is excellent, but the worst platform to play the game on right now.

    If you’re wondering about the mobile version, I had the least progress in that version and the Switch release since I have put so much time into both Xbox and Steam Deck. This brings me to the cross save feature that’s currently in beta. I moved my Steam Deck (LCD) to the beta version of Vampire Survivors and created an account. This process is simple. Once created, I uploaded my progress from Steam Deck to the cloud. I have access to the account (beta) through the beta build on iOS that I used on my iPad. I got my Steam Deck save to my iPad and picked it up right there. I don’t have the Vampire Survivors Operation Guns DLC on iOS yet, but everything else worked fine in the sync. The only complaint I have is auto sync not being possible, but I understand the reasoning for that with how save data is handled in this game. You can read about the poncle account system here.

    Coming back to Vampire Survivors Operation Guns, and it is time to cover the music. The new Vampire Survivors arrangements for Contra songs are incredible. I can’t wait for the soundtrack on Steam to get updated so I can transfer these to my phone. Just like with the visuals and weapons in Vampire Survivors Operation Guns, I think the team has gone above and beyond for the music. Other than arrangements, there are also Contra songs from Contra 4 and Contra Hard Corps.

    At this point, Vampire Survivors DLC is a lot like Dead Cells DLC where it is hard to not recommend buying any of it. Vampire Survivors Operation Guns, like the Emergency Meeting DLC, is a must-have regardless of whether you are familiar with the source material or not. It enhances the game and made me play a lot of Contra Hard Corps on Nintendo Switch Online today. It is an essential purchase if you like Vampire Survivors given the value and quality.

    Vampire Survivors Operation Guns Steam Deck Review Score: 5/5

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    Mikhail Madnani

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  • Haute Board mini Review – A Fantastic Budget Keyboard Controller from Haute42 – TouchArcade

    Haute Board mini Review – A Fantastic Budget Keyboard Controller from Haute42 – TouchArcade

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    Ever since I bought my first 8BitDo Arcade Stick, I’ve gotten a bit obsessed with different sticks, controllers, and more for arcade games, fighters, shmups, retro games, and more. If you’ve read any of our fighting game reviews or shmup articles, you’ve likely seen the ones I use on a daily basis like my Hori SF6 edition stick or the leverless controllers I have like the Razer Kitsune and more-recently, Haute42 models. I took a chance on the Haute42 Board mini because it was very cheap, and also would be a new style of controllers for me with it basically using full keyboard keys. After spending a few weeks with the controller across multiple platforms, I’m glad I gave it a shot, because it has been eye opening in many ways, but it isn’t perfect.

    Haute Board mini – the cheapest keyboard controller

    So what makes the Haute Board mini worth covering? It is the cheapest keyboard style controller, and was very interesting to use in fighting games and shmups since I bought it. Instead of a d-pad or a stick like in traditional controllers for movement, the Haute Board mini has movement done via four keyboard keys that act as WASD on the keyboard. Aside from movement, the four main buttons act as A B X Y LB RB LT and RT. There are secondary buttons for home, back, start, left stick press, right stick press, and turbo as well.

    Haute Board mini – what’s in the box

    Well, the Haute Board mini doesn’t actually ship in a box, but a padded envelope. This includes the Haute Board mini, a USB cable (A to C), accessories (LEOBOG Graywood V4 switch, keycap puller, a switch puller, two 6mm button caps, six anti-slip pads), and a small instruction manual. Given the low asking price of the package, I didn’t expect a fantastic USB cable, but I recommend getting a good one like one of these.

    Haute Board mini compatibility

    The Haute Board mini works on Windows, Steam Deck, PS3, PS4, Raspberry Pi, Android, iOS (in my testing), and more as has been detailed on the official website. I’ve been using it mainly on iPhone, iPad, Switch, and Steam Deck. I also tested it on PS5 with an adapter that I’ll get to in a bit.

    Haute Board mini performance and feel

    Despite its low asking price, the Haute Board mini feels very sturdy and the major input buttons all feel great. It has one USB C port for plugging into other devices and a USB A extension port. The Haute Board mini is a wired-only controller. When using it to play games like Street Fighter 6, Tekken 8, G-Darius HD, Dariusburst, and more, I had no trouble with inputs. I did take a few minutes to get used to the Haute Board mini when I initially got it though. I’ve also used it for some rhythm games with no trouble since.

    Haute Board mini on iOS

    I didn’t see any mention of iOS for the Haute Board mini when I bought it from Amazon, but I saw the official website listed iPadOS as compatible in keyboard mode. I can confirm it does work in PS4 mode (you can change mode when you plug it in by holding a specific button listed on the controller backside) in the few games I’ve been playing with controller support like Streets of Rage 4 and Puyo Puyo Puzzle Pop.

    Haute Board mini on Switch and Steam Deck

    The Haute Board mini works flawlessly wired on both Switch and Steam Deck out of the box. There is nothing else required aside from plugging it in with the correct button held (indicated on the backside). On Switch, I use the Haute Board mini with retro games, shmups, and fighters. On Steam Deck, barring those, I also use it for some older platformers. Anything you control with an arcade stick will work fine here, as long as you are comfortable with the keys of course. Doing 360 and 720 motions on the Haute Board mini is difficult for me.

    Haute Board mini on PS5 and Xbox

    To get the Haute Board mini working on PS5, you need an extra dongle. I use the Brook Wingman FGC converter, but this only works for some fighting games and shmups. It will not work in many native PS5 games. The converter doesn’t work in Dragon Ball FighterZ’s PS5 version apparently as well. It does work in Tekken 8, Street Fighter, Guilty Gear Strive, and others though. On Xbox though, the Brook converter I had been using before doesn’t reliably work because Microsoft keeps pushing out updates to block it. I do not recommend getting this for use on your Xbox Series X.

    Haute Board mini software and features

    The Haute Board mini uses GP2040-CE and it is very easy to update, manage, and customize (software wise). The board itself doesn’t have

    Haute Board mini – customization

    It is easy to change the main buttons and switches on the Haute Board mini. If you’re up to it, you can even order a DIY kit from Haute42’s web store. Speaking of customization, I have two complaints with the Haute Board mini right now. The first is the secondary buttons are hard to press or differentiate while playing without looking down. You might get used to this, but I would’ve liked having one or two of them bigger than the others so I could press them easier. The second complaint is a minor one, but is customization related. Getting your own art on this is quite hard without a good quality sticker print. Haute42 has a template, but it isn’t as easy as working with art for their other controllers.

    Haute Board mini – should you buy it

    As my first keyboard button style arcade controller, the Haute Board mini has been amazing. Aside from the two issues I mentioned above, I have no hesitation in recommending this if you’re curious about the keyboard style controller options available. This is affordable and the compatibility is excellent. Just factor in the additional dongle purchase if you want to use this on PlayStation.

    If you’d like to grab it, the Haute Board mini keyboard controller is available for $40 (or so) on Amazon here. A new Haute Board mini plus AKA the B16 is also available, but I’ll be covering that when the controller I bought recently arrives. If you do end up buying it or already own one, I’d love to know what you think about it. Let us know in the comments below, and also if you’d like to see any specific controller reviewed.

    If you buy the controllers or items listed and linked above through our links on Amazon, it helps TouchArcade in a small way.

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    Mikhail Madnani

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