ReportWire

Tag: Proprietary software

  • Dead Stadia Game Lives On Through Sneaky Steam Update

    Dead Stadia Game Lives On Through Sneaky Steam Update

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    Image: Necrosoft

    As Google prepares to kill off its Stadia streaming service for good, there have been a few parting gifts to emerge from its demise. Users got a final game, along with the ability to unlock the Bluetooth capabilities of their controllers (even if that was something they should have been able to do from day one), but one of the last surprises can be enjoyed by all of us. Especially those of us who never paid for Stadia in the first place.

    Back in 2020 Necrosoft (finally) released Gunsport, a sci-fi take on 2D volleyball, as a Stadia exclusive. It was pretty cool! It was also, as a Stadia exclusive, a game that most of us never got to enjoy. In June 2022 it was followed by a sequel, Hyper Gunsport, which was much more widely available, since it came out on PC, Switch, Xbox and PlayStation.

    Gunsport Stadia Teaser

    While two completely separate games, they’ve now been brought a lot closer, with Necrosoft saying in a tweet earlier today Since we care about game preservation we’ve made an offline version of Gunsport available in the Steam version of Hyper Gunsport, through the beta channel.”

    You can see a video of this game-smuggling move (done by Necrosoft’s Lotte May) in action below:

    If you’ve never had to use a Steam game’s beta channel system before, the video above will give you a quick rundown on how to activate the original game, then be able to easily switch between playing it and the sequel.

    This is a very cool move! Not just because people are getting essentially a free video game, but because this is a super interesting way to implement a form of game preservation, one that thinks way outside the box but which, thanks to the way Steam is structured, also seems to work pretty damn well!

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    Luke Plunkett

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  • Amazon Bans Lost Ark Bots, Humans Caught In Crossfire

    Amazon Bans Lost Ark Bots, Humans Caught In Crossfire

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    Image: Amazon

    Amazon’s Diablo-like RPG, Lost Ark, had over 1.3 million people playing it at launch. It’s cooled off since then, but there are still tens of thousands of people who log on every week to enjoy it. Or they would, if they hadn’t been banned for no reason.

    Last week Amazon decided to do some house-keeping and kick off a wave of bans, ostensibly targeting bot accounts. Loads of actual human beings were caught up in the bans too, though, and making things even worse was that for Steam players that counted as a ban on their Steam accounts as well, which is a serious blemish on their overall record.

    Amazon were quickly notified of this, and over the weekend were “actively working on reversing them for all affected players regardless of whether a support ticket has been filed”. For Steam players in particular, sweating the consequences of having a ban recorded on their account, Amazon say the reversal will not just “remove your game ban” but also “any marks on your Steam account”.

    The company issued this statement over the weekend:

    Greetings Heroes of Arkesia,

    Following a recent wave of bot bans, we’ve seen an increase in ban appeals from players who have been incorrectly impacted by these bans.

    We have determined the error that triggered these false bans, and are actively working on reversing them for all affected players regardless of whether a support ticket has been filed. This will remove your game ban and any marks on your Steam account. We will let players know when this work has been completed. In the meantime, you are still welcome to submit a Ban Appeal ticket to Customer Support so that the team can more quickly assist with restoring your account and removing all penalties.

    Thank you for your reports and patience as we work to make this right with affected players.

    And followed it up yesterday with a notice saying all bans should now have been reversed. The bans come in the wake of efforts by developers to fix certain areas of the game that were being swamped by bots, particularly the market and auction house.

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    Luke Plunkett

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  • Valve Reveals Plans To Improve Steam Deck’s Screen, Battery

    Valve Reveals Plans To Improve Steam Deck’s Screen, Battery

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    A Steam Deck shows gameplay from The Last of Us.

    Image: Valve / Sony / Kotaku

    As we discussed earlier this week, the Steam Deck has had one hell of a launch year. It should be no surprise, then, that Valve has its eye on the future of its new handheld, which it has officially categorized as a “multi-generational product.” The company has now revealed a bit of what it’s hoping to improve and where it’s looking to expand in the hardware game.

    In a wide-ranging interview with The Verge, Steam Deck designers Lawrence Yang and Pierre-Loup Griffais talked about ambitions and concrete goals for the Steam Deck. After nearly a year out in the wild, the Deck has certainly impressed with its performance and wide selection of games. However, areas for improvement are clear: The screen is serviceable, but it’s far from that of, say, the new Nintendo Switch OLED Model. And the battery not only tends to drain quickly but, as iFixit observed in its review, it’s one of the least fixable things in an otherwise repair-friendly device. We know now that these last two points are top of mind for Valve.

    Though the company didn’t reveal much of its plans for the screen’s improvement, it did share some insight into the battery, its replaceability, and how future iterations of the product are addressing areas of concern.

    With a battery that’s quick to lose its juice, and the nature of such a power source being to degrade over time, poor replaceability is a disappointment. Griffais told The Verge that due to the possibility of battery expansion, “you can’t really have the battery-shaped hole [inside the Deck] be exactly the same size as the battery” and that all of the glue that holds it in place is to keep it from moving around too much.

    Concern for a rattley battery was apparently an issue in development. “In some of our early prototypes,” Griffais said, “we had [the battery shifting around] and I’ll tell you, it doesn’t feel good at all when you’re just moving around and trying to use your Deck.” Yang comically added, “You don’t want a Steam Deck maraca, and you don’t want a battery possibly touching other important components and jostling them around.”

    So the decision to secure the battery in place so rigidly was necessary to get the Deck in a playable, shippable, and reliably safe state. Yang revealed that Valve has “rolled in a change to the geometry of the [glue that holds the battery]” which should allow for easier removal and repairs down the line.

    Valve also revealed, perhaps to the surprise and joy of a select few, that a new Steam Controller is also something the company is aspiring to make happen. The original Steam Controller was a bit of an odd bird, but its high level of customization certainly caught the attention of a dedicated, if small, fan base. Us select few who fell in love with it already knew it, but the Steam Deck has continued to demonstrate the need for more malleable and dynamic gamepads for PC gaming.

    Read More: The Steam Deck’s Funky Controls Prove That Gamepads Are Outdated

    But if you’re ready to throw money at the screen for a follow-up to Valve’s owl-shaped controller, I’m sorry to say that it might take a while. “Right now, we’re focusing on the Deck,” Yang said. “[A controller is] definitely something where we’d be excited to work with a third-party or explore ourselves.”

     

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    Claire Jackson

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  • Milf Hunter Won A Steam Deck And You Didn’t

    Milf Hunter Won A Steam Deck And You Didn’t

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    Image for article titled Milf Hunter Won A Steam Deck And You Didn't

    Screenshot: Steam.TV | Kotaku

    One of the main advertising gimmicks of tonight’s Game Awards was a promotion being run by Valve that would see a viewer win one of the company’s prized Steam Deck handhelds every minute.

    As we reported last week, to be eligible you had to be watching the show on Valve’s own Steam.TV website:

    As announced November 30, Valve is celebrating The Game Awards with a massive Steam Deck giveaway. The company will be giving out a free handheld PC to a single person every minute for the entire run of The Game Awards. (Never in history has someone wanted The Game Awards to run long, until now…) To have a chance, you’ll need to first register for the drawing, which you can do now, then watch The Game Awards via Valve’s Steam.TV website.

    It was an odd promo for a number of reasons. Firstly, because as early as the first major award presentation the show was clearly running way over time, something even host Geoff Keighley had to acknowledge in relation to the giveaway. And secondly, because of who won.

    During Christopher Judge’s acceptance speech, which, yes, did run long but was also incredibly emotional and heart-warming, the winners of Steam Decks started popping up. So while Judge was up there, pouring out his heart, the rest of us were witness to:

    People who were either disappointed (a minority) or who found it incredibly funny (the majority) began tweeting their congratulations to Mr or Mrs Hunter, which led at one point to “Milf Hunter” becoming a trending topic in the United States across all of Twitter.

    Given “Milf Hunter” is also the name of a porn outlet, and The Game Awards have almost zero cultural penetration outside this bubble, you can understand some people’s confusion:

    Image for article titled Milf Hunter Won A Steam Deck And You Didn't

    Screenshot: Twitter

    I mean, it is definitely where that site is heading, don’t get me wrong. Just not tonight.

    If you missed this, or any other Game Awards stuff, we’ve got you covered with this roundup, which includes everything from a Death Stranding 2 reveal, to a Hades 2 announcement, to Al Pacino.

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    Luke Plunkett

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