Since the announcement of The Legend of Zelda: Echoes of Wisdom, fans of the series have been expressing their excitement over Zelda’s unique gameplay. Chiefly, they are overjoyed about her ability to copy (or echo) items in the environment and use them against her enemies in battle.
Tears Of The Kingdom’s Newspaper Questline And The State Of Hyrulean Journalism
Echoes of Wisdom finally drops players into a mainline entry of the series as the titular princess. When Link goes missing just as he rescues her from Ganon, dark rifts begin to tear apart Hyrule, and Zelda just barely escapes them. With Hyrule’s typical savior out of the picture, it falls on Zelda to save her land and people, and she accomplishes this with the help of Tri, a fairy she encounters as all is falling apart. Tri grants Zelda the Tri Rod, which allows her to copy objects and other creatures in the world in order to navigate environments, solve puzzles, and carry out battles, and it looks great, and indeed poised for numerous jokes and in-game hilarity.
It all started when a clip of the game’s debut trailer showed Zelda copying a boulder, lifting it and throwing it at an enemy. Many fans noted the fact that in most Zelda games, Link has needed a bracelet that allows him a similar ability, and claimed that Zelda had been quietly getting stronger than her stalwart protector and savior.
Eventually, the memes about Echoes of Wisdom’s new copy ability got progressively out of hand. Many of the ones I saw within a few hours of the announcement poked fun at how Zelda might use a table or a chair in battle, akin to a professional wrestler. By comparison, Link has largely used more typical weaponry like the Master Sword, as well as a bow and arrow or bombs. The emphasis on furniture has spawned its own series of posts about domesticity and interior decoration. From there, things spiraled out of control until we hit the natural conclusion that the internet always escalates to: giving Zelda a glock.
But if I had to pick favorites, these final three are the pinnacle of the posts I saw. Sometimes, the internet can be a really funny place.
It’s actually been really joyous to see communities getting excited for what appears, on its face, to be a novel take on the beloved series. I feel my own fervor for Echoes of Wisdom being stoked with every bit of fanart or memes that I see folks posting online, so please keep it coming. This is the kind of energy I can get behind any day of the week. And yes, you’re all right, we should absolutely give Zelda a gun.
A new month is nearly here, as well as a new year, and that means updates to the PlayStation Plus catalog. January kicks off 2024 with three new games available for Premium, Extra, and Essential members to download starting on January 2, as well as some goodies if you happen to be a space ninja. – Claire Jackson Read More
I love the idea of annual top 10 lists until it comes time to actually make one. Then my perpetually indecisive brain freaks out about whether the game I spent 100 hours playing was actually any good, the tension between an interesting game and a fun one, and the cries of all the games I never finished or even got around to starting, still begging for my attention.
Tears Of The Kingdom’s Newspaper Questline And The State Of Hyrulean Journalism
I spent 2023 tracking some of the best new games that came out every month, attempting to at least try as many of them as I could while also measuring how my feelings changed about them as the year went on. And I ended up playing a bunch of them while still not getting around to what no doubt would have been strong personal GOTY contenders.
With a not-so-short short list assembled by early December, the task then becomes figuring out which games I actually thought were the best. I’ve worked hard to convince myself over the years that the process is more art than science. Inevitably I tally up the perceived merits and flaws of a game and then try to compare the vague calculations, an exercise that always ends in a mix of conflicted self-doubt and second-guessing.
Eventually I silence the internal dissent and retreat into a more abstract sense of what feels right. Recently this has meant giving in more to my personal tastes and subjectivity, championing the games I love rather than the ones I feel I ought to like, and praising them for the one or two things they do very well instead of letting all the smaller things they don’t do so well hold them back. This doesn’t impose any more order on the chaos of comparing a roguelite loot shooter to a visual novel adventure, but it does give me fewer pangs of guilt when I eventually settle on rating one above the other.
Here, in alphabetical order, are the top 10 games that moved me the most in 2023.
Armored Core VI: Fires of Rubicon
Screenshot: FromSoftware / Kotaku
I’ve always understood and appreciated the Soulsborne formula and its many flavors on an intellectual level, but Armored Core VI was the game that finally made me feel and love the initial hopelessness and eventual satisfaction that comes from mastering a FromSoftware game. The mech shooter is razor sharp and ultra polished when it comes to zipping around environments and engaging in moment-to-moment combat. You actually feel yourself becoming more in-sync with the custom robot’s strengths and limitations the more you play, each successive boss fight pushing you to come to a deeper understanding of what’s important and what’s just noise. I spent several nights trying to beat Balteus. I don’t regret any of them. And I remain blown away by Armored Core VI’s vibes-based storytelling and branching new game plus mode. Its economical arcade design rewards you for every additional minute you put into it and doesn’t waste time on anything superfluous.
Baldur’s Gate 3
Screenshot: Larian Studios
Sometimes superfluous is good, though. In fact, sometimes it can be transcendent. The promise of a dozen roads not taken in a video game pays off in making the one you did walk feel unique, unlikely, and unmistakably yours. I love that Baldur’s Gate 3 contains entire games’ worth of conversations, interactions, and outcomes I will never experience. It makes the small journey I have been on feel that much more intimate and personal. None of this would matter, of course, if Baldur’s Gate 3 was not well written, painstakingly choreographed, and expertly voice acted. It’s a dense RPG full of gear and skills to manage alongside quests and boss fights to navigate, and all of it, no matter how it plays out, feels like it was meant to happen that way. It’s the new gold standard for role-playing video games.
Chants of Sennaar
Screenshot: Rundisc
I don’t normally like language-based games. (Ironic considering I’m a writer.) I despise crossword puzzles. The inherent fluidity and ambiguousness of language mashed up with the rigid constraints of a game almost always leave me feeling underwhelmed and frustrated. I was shocked, then, to find out just how much I enjoyed Chants of Sennaar, a puzzle adventure about deciphering unknown languages between various factions in a Tower of Babel that oozes highly saturated yellows, blues, and reds. What I appreciated most was how quickly context and intuition helped whittle down possible solutions to problems, making limited communication gratifyingly achievable even when there was no foundation to begin building on. Rather than punish you for the shifty and slippery nature of language, Chants of Sennaar allows those elements to color your overall experience and interpretation of the game without blocking your moment-to-moment progress.
Cocoon
Screenshot: Geometric Interactive
Cocoon feels like it was chiseled from a rock over thousands of years. Everything unessential has been methodically removed. All that’s left is a seamless sequence of puzzles gently nudging you toward new discoveries and brain-twisting realizations. Remnants of conventional game design like screen icons and boss fight deaths have been elegantly eradicated. Evocative musical queues punctuate each new milestone on your journey. And the rules governing its world are supremely simple but always manage to combine into solutions that feel just outside the realm of possibility. Cocoon is probably one of the best puzzle adventures ever made.
Cyberpunk 2077: Phantom Liberty
Image: CD Projekt Red
I finished Cyberpunk 2077 for the first time last year. Despite some fantastic missions and an overwhelmingly intricate open world, it left little impression on me. That seemed a symptom of the underlying structure of the game rather than anything that could be patched out with new abilities or a more impressive sci-fi open world simulation. Night City felt fundamentally alienating to me, and none of the individual characters, story arcs, or RPG progressions managed to pull me out of that feeling of malaise. That is, until Phantom Liberty and the game’s 2.0 update in 2023. The culmination of every new addition, from takedown animations and parrying bullets with katanas to jacked-up car chases and an entire subway system, is an open-world RPG that passes some imaginary threshold from feeling static and paper-thin to one that’s lively and responsive. It helps that Phantom Liberty is a streamlined campaign in a specific part of the map that, dispensing with the MacGuffins of the main plot, can instead weave an interesting and nuanced tale of political intrigue, betrayal, and necessary consequences. Taken together, it’s the game I was hoping Cyberpunk 2077 could be ever since I finished The Witcher 3’s amazing Hearts of Stone and Blood and Wine expansions.
Darkest Dungeon II
Image: Red Hook Studios
It only took one caravan ride in Red Hook Studios sequel to convince me it was something special. Darkest Dungeon II takes everything I loved about the first game and puts it in motion, propelling its brutal emergent storytelling and grim probability-based combat over all of the divots and ditches that occasionally ensnared its predecessor. Playing Darkest Dungeon II late at night with the lights turned off made me feel like I was racing through the gothic fall of humankind to save my soul. While it loses some of the managerial depth of the first game, it more than makes up for it with its more cinematic presentation and economical focus. I wish every game could create such an unmistakable sense of place, atmosphere, and engaging stakes with similar efficiency, and made failure feel so rewarding and profound.
Final Fantasy XVI
Screenshot: Square Enix / Kotaku
This is the problematic fave on this list. Final Fantasy XVI disappointed me in so many ways. From its shallow RPG systems to its dreary and cumbersome second half, the latest game in the Square Enix series felt like it left so much untapped potential on the table. It makes me dream of what the team might accomplish if given the time and resources to mount Cyberpunk 2077’s three-year turn around from Early Access to 2.0 victory lap. Instead of droning on about all the things I disliked about this game, I’ll simply say that it’s highs were higher than almost anything else I played this year and kept me coming back through a new game plus run which has reminded me why I love it, from the incredibly sleek and satisfying action to the magnificent cinematic boss fights. When the writing isn’t falling down flat on its face and the sky isn’t overcast with an impenetrable gloom, there is more than one flicker of the return to form Final Fantasy fans like me have been waiting more than a decade for.
Super Mario Bros. Wonder
Image: Nintendo
I almost left this one off the list. It feels like a cheating. Every stage in Super Mario Bros. Wonder is juiced to the max, carefully engineered to delight, entertain, and continually surprise you, all while maintaining the series’ tightly calibrated platforming feel and bespoke attention to detail. Super Mario Bros. Wonder doesn’t catapult the formula forward or feel as inventive as recent puzzle boxes like Super Mario 3D World and Bowser’s Fury. Its most remarkable moments don’t quite measure up to the peaks in Super Mario Bros. 3 or Super Mario World. But it’s exquisitely crafted, and every level is packed to the brim with new quirks and fun ideas. No game brought me more unburdened joy this year.
The Banished Vault
Screenshot: Lunar Division
Obtuse, slow, and occasionally clumsy, The Banished Vault nevertheless takes spreadsheet navigation and adds an irresistible sense of existential dread to the proceedings. You play religious outcasts scavenging solar systems for resources to survive until the next cryo-sleep-induced hyper-light jump. The greatest terrors I felt in any game this year came from the prospect of miscalculating fuel reserves and how long I have until the next supernova. The Banished Vault can feel straightforward once you unravel its economy, but that process of demystification is complex and enthralling, and richly infused with meaning thanks to the austere presentation and haunting soundtrack. It made contemplating certain doom not just thrilling but spiritually soothing.
The Legend of Zelda: Tears of the Kingdom
Screenshot: Nintendo / Kotaku
The Legend of Zelda: Tears of the Kingdom was a slam dunk. It surpassed my wildest expectations, taking what impressed me about Breath of the Wild and finding even more ways to surprise, delight, and gently lead me through its whimsical, dangerous, beautiful world. Game critics love to reward novelty, ambition, and bold experimentation. The nature of playing so many things and being exposed to so much naturally places a premium on the new and unexpected. Tears of the Kingdom has plenty of that, but more than anything it shows masters of their craft assessing, refining, and iterating on a formula they’ve spent decades on, like Chevy working on a new Corvette or Porsche making the latest 911. I’m still stunned that there’s a Zelda game where you can make your own rocket ship and somehow it doesn’t feel like a gimmick but rather like the most obvious and natural thing you could do in an open world fantasy adventure.
Honorable mentions:Season: A Letter to the Future, Humanity, Jusant, Planet of Lana, Saltsea Chronicles, Shadow Gambit: The Cursed Crew.
Needed more time with:Alan Wake 2, Star Wars Jedi: Survivor, Remnant II, Lies of P, Laika: Aged Through Blood, Dredge.
Didn’t get to:Terra Nil, Against the Storm, Fading Afternoon, A Space for the Unbound, Bomb Rush Cyberfunk, The Talos Principle 2, Slay the Princess, Void Stranger, and many more.
Liked but didn’t love:Spider-Man 2, Starfield, Diablo IV, Sea of Stars, Hi-Fi Rush, Moonring, Thirsty Suitors.
Until very recently, I’d thought that Alan Wake 2 would reside in the #2 slot here, while Tears of the Kingdom would remain my personal game of the year. However, a chance encounter recently with writer Cole Kronman (who wrote this great piece on Xenogears and the games of Tetsuya Takahashi for us) helped me clarify my own feelings. I realized that for me, these two games are in close conversation with each other, strange mirrors of each other’s greatness, and that together, they define the best that 2023’s games had to offer in my mind. I’m not going to spoil plot points for either game, but to engage with why and how this is the case, I need to mention a crucial line of dialogue from the end of Alan Wake 2, one that mirrors the first game’s climactic mic drop of “It’s not a lake, it’s an ocean.” If you haven’t yet finished Alan Wake 2 and want to discover this line for yourself, turn back now.
In the final moments of Alan Wake 2 (and potentially earlier, depending on how thorough you are in exploring and absorbing Remedy’s metaphysical horror odyssey), a character says, “It’s not a loop, it’s a spiral.” Alan Wake 2 explores the difficulty and anguish many artists find in the creative process, the way it can sometimes feel like you’re just banging your head against the wall and not making a damn bit of progress, seeing no way out whatsoever as that blank page continues to taunt you.
And yet, sometimes at least, a way out does eventually reveal itself. Sometimes, after we’ve been spinning our wheels for what feels like forever, something in our subconscious will finally crack, a bit of light will shine through, and we will see, at long last, a path forward, knowing that we had to go through all of that internal turmoil to find our way out. What felt like a pointless, exhausting, excruciating loop was in fact a spiral all along. Before spotlighting this at the end by having a character speak the line, Alan Wake 2 hides this idea in plain sight, repeatedly putting you in environments that feel like loops that you have no choice but to run through again and again. Eventually, your persistence pays off, something suddenly changes, and a way out reveals itself. You thought you were going in circles but you were actually moving forward all along; it just took a lot of energy and grit to see that.
I don’t have any particular insight into what the struggle to get Alan Wake 2 made was like for creative director Sam Lake and the other folks at Remedy, but it’s no secret that this is a game the studio had been hoping to make for a very long time. I have to imagine that at times, the setbacks and struggles were crushing, that they felt like defeat. And yet, it’s undeniable that if Remedy had been able to make a sequel to 2010’s Alan Wake some 10 or six years ago, it would not be the game that it is today. Alan Wake 2 is extraordinary in no small part because it is a game that took 13 years to get made, and because, in its creative energy, you can feel the restless struggle, the accumulation of ideas, the desperate search for a way out. Alan Wake 2 is about many things, but perhaps none of them is more crucial to its identity than being about the struggle to make Alan Wake 2.
Nintendo is registering several new patents from The Legend of Zelda: Tears of the Kingdom that are extremely broad, to the point where they seem unreasonable for other developers to be beholden to.
The Week In Games: Return To Hyrule
Automaton, a gaming website that focuses on Japanese games like Zelda, has a roundup of the 32 patents Nintendo put forth. Some of them are specific to Link’s latest adventure, including things like Riju’s lightning ability, which lets the player target enemies with a bow and bring down a lighting strike wherever the arrow lands. The weirder ones are related to baseline game design and coding that applies to plenty of other video games on the market. One of the hopeful patents relates to the physics of a character riding on top of a moving vehicle and reacting dynamically to it in a realistic manner.
The distinction, according to Automaton’s translation of Japanese site Hatena Blog user nayoa2k’s post on the matter, is down to how Tears of the Kingdom codes these interactions. Link and the objects he rides on move together at the same speed, rather than Link being technically stationary on top of a moving object as is common in the physics of other games. The two are functionally the same, but given that plenty of video games displayed characters who can walk around on top of moving vehicles, it’s highly unlikely this kind of approach hasn’t been utilized before.
On top of trying to patent the tech, Nintendo seeks to patent the loading screen that shows up when the player is fast-traveling across Hyrule. This specifically refers to the screen that shows the map transition from the player’s starting point to their destination. Sure, that’s pretty specific and not something every game utilizes, but it’s still such a general concept that it feels almost petty to patent it when it’s hardly an iconic draw of Tears of the Kingdom.
It’s not uncommon for game developers to try to patent mechanics and features. One of the most famous examples is when Bandai Namco had a patent on loading screen mini-games, which finally ended in 2015.
Who knows if these patents actually go anywhere? But when game design concepts are gatekept like this, it only leads to a loss of innovation for other devs. Though these specific patents are small in the grand scheme of things, they can be a slippery slope for things like WB patenting Shadow of Mordor’s Nemesis System, which should be in more games.
Nintendo dropped its first quarter financial results on August 3, with the company revealing that it’s having a record-breaking year so far thanks to The Legend of Zelda: Tears of the Kingdom and The Super Marios Bros. Movie.
In the earnings report, the company detailed just how profitable its products have been as of late. Tears of the Kingdom, for example, the follow-up to 2017’s Breath of the Wild, sold 18.51 million units just between its May 12 launch and June 30, roughly a month and a half. That’s an impressive feat, and one Nintendo noted was largely driven by folks who had played Link’s 2017 outing. Tears of the Kingdom was so successful, in fact, that it not only propelled the company’s first-party sales to reach their “highest level ever” for a first quarter, but it also drove hardware sales. More on that in a bit, though.
“The Legend of Zelda: Tears of the Kingdom, which was released on May 12, has made a major contribution to Q1 sales in the current environment, in which we see widespread adoption of Nintendo Switch hardware and continued play engagement by many consumers,” Nintendo said. “Sell-through of this one title constitutes approximately half of the first-party software sold this fiscal year. Consumers who played the previous entry, The Legend of Zelda: Breath of the Wild, have been the primary driver, but as the weeks have passed, we have seen that a growing percentage of purchases are being made by consumers who have not yet played that title.”
Moving on to The Super Mario Bros. Movie, the company said 168.1 million people worldwide watched the animated film as of July 30 and its global box-office revenue raked in $1.349 billion. That’s wild. What’s wilder, however, is that the Universl Pictures-distributed film drove sales of Mario Kart 8 Deluxe, which added 1.67 million sales to the tens of millions it has already sold.
This brings us to hardware sales. The company noted that the entire Nintendo Switch family had an increased 13.9 percent sell-through rate year-on-year, with the OLED model carrying most of that weight, though the OG Switch and Switch Lite are still selling well despite a slight slowdown in recent months. In the end, the handheld-console hybrid sold 3.91 million units in this quarter alone. This is a mega-popular system, y’all, and its recent popularity is largely thanks to Tears of the Kingdom.
To cap all this off, the company said net sales for the first quarter of this fiscal year increased by 50 percent to 461.3 billion yen (or about $3.2 billion USD), increasing overall profits by 82.4 percent to 185.4 billion yen (or approximately $1.3 billion USD). So, yeah, Nintendo is absolutely killing it right now.
When it comes to incredible cosplay, San Diego Comic-Con always delivers, and this year was no exception. The event, which ran from July 20 to July 23 and took place at the famed San Diego Convention Center, brought fun panels, cool interactive experiences, and almost provided us with an unofficial GTA: San Andreas restaurant before Rockstar’s lawyers shut it down. But what about the cosplay?
The video and photos brought to you today were all provided, as usual, by Minerablu (you can check out way more of his stuff on his Instagram page or on his YouTube channel). Click through to see The Fifth Element cosplays, The Last of Us looks, and much, much more.
You know, I’ve gotta admire the bravery of Nintendo’s social teams to post even one single tweet about Yona, Sidon’s surprise fiance in The Legend of Zelda: Tears of the Kingdom. However, I also doubt they were that shocked to see fans, slighted by her taking Link’s boyfriend away from him, rolled in with the good jokes.
What You Should Know About Mario Strikers’ Big Free Update
The post itself is innocuous enough. We’re two months removed from Tears of the Kingdom’s launch, so we can post about characters who are “spoilers” without anyone getting justifiably mad. The tweet talks about her concern with the sludge problem in Zora’s Domain during the game’s main quest. It also, of course, mentions that she’s planning a wedding with Sidon, the sexy shark man that fans have been shipping romantically with Link with since Breath of the Wild in 2017.
If you weren’t incredibly online and into the Zelda fandom, you wouldn’t think anything of this. If you’re that person, you would also be pretty confused scrolling down to the comments and seeing the good jokes people are making about the situation. But you could probably suss out that Nintendo just hard launched Sidon’s new bae, and the jealous Link and Sidon shippers are in the comments demanding blood. But even so, it feels like everyone is in on the joke, and knew that this was inevitably the reaction Yona gets from the community. Typically, hopefully, all in good fun.
Honestly, as much as it pains me to admit it, my Sidon/Link ship is mostly a gag at this point because after the ending of Tears of the Kingdom, I’m so, so, so on the Link and Zelda are together now train it’s not even funny. Perhaps one day, the rest of my Sidon/Link ship brethren will can find similar peace, and know that even if Sidon marries Yona, she will not outlive the statue of Link riding Sidon that sits in Zora’s Domain.
Recently, a couple of Legend of Zelda: Tears of the Kingdom players experienced an unexpected but funny jump scare. And no, the jumpscare had nothing to do with the game’s imposing villain, Ganon. It was apparently the jiggle physics of the hero of Hyrule’s crown jewels. Or at least what looks like it. Yeah, it’s gonna be one of those kinds of explainer blogs, so buckle up.
Skyward Sword HD Revisits The Stumble That Led To Breath Of The Wild
Earlier his week, Twitter user Dahffodil uploaded TotK gameplay clip of Link falling to his knees with the Pulitzer Prize-worthy caption “link balls jumpscare.” Folks, the screenshot of what could seem like Link’s dangly bits can only be compared to the bulge attached below the waist of Clone High’s JFK. That thang is thanging. To make matters all the more cinematic, a fellow Twitter user named Kyra replied with a video of Link getting rag dolled to the ground, causing his balls (?) to sway in response, like two large burlap sacks full of shock fruit. You can see what I’m talking about below.
Link’s package has been myth busted (unfortunately)
The screenshot and clip of Link’s danglers quickly went viral collectively garnering over 50,000 likes and 9,802 bookmarks on Twitter, for research purposes of course. The attention led Dahffodil to mute their post so as to not have their phone vibrate its way to the center of the Earth and challenge Ganon to a boss battle itself. While many online have made their voices clear on the topic of Link’s “jiggle physics” being the only valid use-case of the feature in video games, it turns out that Link’s swingers aren’t what they appear to be.
Iconoclasts creator Joakim Sandberg revealed in a quote retweet that Link’s clackers aren’t nads at all but the results of a graphical hitch after Link’s got rag-dolled in Kyra’s video.
He throwing it back fr fr ◑﹏◐Gif: Nintendo / Kotaku / loonathemoon
“It’s funny looking, but y’all do realize this is the torso moving down and clipping through the blue cloth creating the illusion of jiggle, right? Nintendo didn’t put in ball physics,” Sandberg wrote. “If the blue cloth wasn’t there you’d see the whole torso bouncing while bent down.”
Personally, I choose to believe that producer Eiji Aonuma sat TotK developers down and stressed the importance of pushing the Nintendo Switch to its graphical limit by assuring that the Link’s sack had the physics of a wrecking ball. Life is what you make it, after all.
Fox Business, the subsidiary of Fox News Media, has discovered that some gamers are discovering their queerness thanks to Link, calling the Legend of Zelda hero a “nonbinary or trans icon.” Some, to the shock and horror of Fox, are even calling Link an “egg-cracker,” aka someone or something that helps a person realize they are trans. As you can imagine, the Fox journalist doesn’t seem happy about any of this.
Skyward Sword HD Revisits The Stumble That Led To Breath Of The Wild
Tears of the Kingdom, the latest game in the iconic Legend of Zelda franchise, launched on May 12 to rave reviews from critics and players alike. Many are already calling it the best game in the series, and some are even suggesting it’s one of the best games ever made. In the weeks since release, players have mastered multiple duplication glitches, learned how to build incredible machines, and all sorts of other fun hijinx. All in all, Tears of the Kingdom has enjoyed a mostly positive reaction from the gaming community. Even so, Fox Business has now decided to step in to point out how bad it is that so many of the game’s trans and nonbinary players identify with and feel inspired by Link.
In an article posted by Fox Business on May 31, writer Jon Brown seems to have discovered that Link is seen by many—including his own creators—as a relatively gender-neutral hero who anyone can relate to. The article links to a few stories about this topic, including this excellent one from Gizmodo, and seems surprised that an article like this exists alongside the site’s other Zelda stories.
Breaking: Fox continues to be horrible
Then we, inevitably, get to the point where the Fox writer calls The Legend of Zelda: Tears of the Kingdom a “children’s game” and suggests that outlets like PBS are trying “to make a children’s video game about gender identity.” Which would be a very bad thing, apparently. Don’t you know, kids might accidentally read an article about the game and…turn gay? Trans? Whichever is the worst thing right now in the right-wing outrage machine.
The article then decides to include a tweet from the awful propagandist Libs of TikTok and yell about The Sims 4 including chest binders and top-surgery scars. Again, Fox Business seems to think that all video games are designed and sold exclusively for children. And kids can’t be exposed to real-world concepts like gender, sex, trans people, scars, or anything like that!
Fox Business’s article ends with an odd paragraph pointing out how much controversy surrounded the release of Hogwarts Legacy, but that it still sold great on… uh…Twitch? You mean the streaming website that briefly sold games but then stopped years ago? Hmmm, you folks over there at Fox might want to take another pass at this article. Or just delete it. I’d go with that option.
As reported at the time, the commercial’s creators were inspired by, of all things, an Amazon review left under the game’s predecessor, Breath of the Wild. Written by a Japanese user, it told the tale of a “working adult” who spends his days “plainly wondering why I’m still alive”.
Rediscover your sense of adventure with The Legend of Zelda: Tears of the Kingdom
I am a working adult, so-called businessmen.I’m jostled by the commuter rush, bowing down to customers and bosses, being forced to train junior staff and doing many things, and I end up working overtime every day.Even the mountain I see on my way to work, which I don’t even know the name of, irritates me.When I get back home I’m dizzy and have no energy to eat food, so I just drink alcohol and sleep.If I have time to play games I should be going to seminars or looking for a marriage partner, which makes me more impatient than I should be.I spend my days plainly wondering why I’m still alive.
I went to buy alcohol because I ran out and saw the Switch on sale in the shops. Then I remembered the day.When I was a child and really into Mario 64, my friend said, “lame to play Mario nowadays! Now it’s the era of PlayStation!” and I felt embarrassed.At the time, I didn’t want my friend to dislike me, so I also remember that I replied, “Yeah, you’re right. Mario is already old-fashioned!”
The beauty of FF7 at that time and the shock of being able to listen to the CD on TV… the recent kids may not understand these feelings.That’s how attractive and innovative it was for kids back then.
I’m still not sure why I picked up the Switch at the time.I just held a beer in one hand and bought the console and Zelda, thinking I could sell it if it was boring.
Yesterday, my work day, I looked out of the train window at a mountain I didn’t even know the name of and thought, “Looks like I can climb that.” At that moment, I burst into tears and couldn’t stop.The businessmen of the same age who were beside me must have thought, “What the hell is this guy.”
I would recommend it to all my fellow businessmen who are pressed for time and scrambling day after day to maintain the status quo, even if everyone hates you.Don’t say it’s just a game. We were born during the golden age of video games.Have you ever seen your family move their entire body when Mario jumps?Do you remember playing Mario Kart or Smash Bros with your friends bringing their own controllers?Have you ever discussed Chrono Trigger or FF7 strategies with your friends?Now I know. When I was a brat, my parents bought me expensive consoles and software for my birthday, Christmas and something.My parents, who were always nagging me, managed to raise money from their living budget to buy expensive games for me.
I’m touched to belatedly realise many things that I didn’t realise due to the busyness of living my own life.I should have been more filial.
The 5-stars reviews are all good ones, so there’s nothing for me to talk about now.This Zelda gives me the “challenge and reward” I forgot about.I can freely explore the world without maps, it’s an exciting adventure experience.People my age are sick every day to overcome tomorrow. But don’t despair of your life.The adventure I wanted was in such a place.
P. S.I feel like thanking this Zelda and I would like to apologise to the Mario 64 development team and Nintendo.I’d like to apologise for the lies I told that day, saying that Mario 64 was old-fashioned, even though I loved it.I am sincerely looking forward to Mario Odyssey being released this winter.
Postscript, 7 May: after 180 hours of play, I got all “recovered memory” and saw the ending.More than anything, I’d like to thank all the people who read my awful, long, cluttered and embarrassing review written emotionally. I’d also like to thank all the people who gave it a “helpful” rating, not only for reading it. I’ve never been appreciated by so many people even in my job.I really enjoyed my 180 hours spent running around Hyrule. I’d like to thank not only Nintendo but also all the Zelda fans who have continued to support Zelda. Thank you for a great adventure.
For all the similarities between this man’s tale and the commercial, the part where he apologises for abandoning Mario in the face of a PlayStation advertising campaign—I did something similar with Sonic 3 when my friends were playing WipeOut—hit hard.
The Chicago Comic & Entertainment Expo, better known as C2E2, was held a few weeks back and brought in nearly 100,000 attendees over its three days.
There were some cosplayers among them, of course, some excellent cosplayers, and as usual all photos and video here are provided by Mineralblu (you can check our way more of his stuff at his Facebook page). Also as usual, every photo has a watermark on it detailing the cosplayer’s social media information and the character they’re cosplaying as.
While Breath of the Wild and Tears of the Kingdom are widely beloved, there are some Legend of Zelda fans who miss the more streamlined, non-open-world approach of games like Ocarina of Time. To those of you who fall into that category, I’m sorry to tell you it doesn’t sound like the series is returning to its roots anytime soon.
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In an interview with Game Informer, director Eiji Aonuma admits Ocarina of Time was foundational when it launched on the Nintendo 64, but Nintendo found its closed format “restricting” from a design standpoint. While there were some open areas like Hyrule Field, much of the game was spent in carefully crafted temples that had specific puzzle solutions. Breath of the Wild didn’t have temples, though there were temple-like structures in the Divine Beasts, and the lack of this series staple was, and remains controversial years later. Despite the pushback from some long-time fans,it sounds like Breath of the Wild’s open-world structure and experimental game designis the blueprint moving forward.
“With Ocarina of Time, I think it’s correct to say that it did kind of create a format for a number of titles in the franchise that came after it,” Aonuma tells Game Informer. “But in some ways, that was a little bit restricting for us. While we always aim to give the player freedoms of certain kinds, there were certain things that format didn’t really afford in giving people freedom. Of course, the series continued to evolve after Ocarina of Time, but I think it’s also fair to say now that we’ve arrived at Breath of the Wild and the new type of more open play and freedom that it affords. Yeah, I think it’s correct to say that it has created a new kind of format for the series to proceed from.”
So there you have it, folks. If you were hoping for a Zelda of a smaller scale, it doesn’t sound like that’s in the works. Not to sound too doom and gloom (heh) about it. In all honesty, I’ve actually enjoyed Tears of the Kingdom a lot more than Breath of the Wild. So I’m a bit warmer on the format these days, and if you’ve loved both of these games, then it sounds like you’ve got more to look forward to in the future.
It is May 12, 2023, and on this fine day the much-hyped Nintendo sequel The Legend of Zelda: Tears of the Kingdom is finding its way into the eager hands of players around the world. But you: Maybe you stand apart. Maybe you didn’t end up playing the previous game, 2017’s smash hit Breath of the Wild. Or maybe you dabbled in it and fell off for whatever reason. I won’t judge, I’m right there with you.
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The Week In Games: Return To Hyrule
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Now here you are, seeing all these cool trailers and…interesting…things popping off in the new Zelda game and you’re wondering, “Do I need to play Breath of the Wild before Tears of the Kingdom? Should I?” Well, that’s what I’m here to help you figure out.
A series purist will always say to go back and play the games in proper order (which when you consider how long Zelda’s been around, you might want to be careful with that line of thinking). But here I’ll lay out some pros and cons for each course of action. There are valid reasons for either approach, so let’s get into them.
By the way, this article is a spoiler-free zone. So feel safe to read on even if you haven’t touched 2017’s Breath of the Wild.
Is Breath of the Wild’s storyline worth experiencing before Tears of the Kingdom?
Breath of the Wild tells a very average fantasy story. Hold your farmer’s pitchforks; I don’t say that to put it down. In general the story’s overall beats are very familiar to almost anyone who’s experienced a Lord of the Rings or Star Wars joint. You’ve got your dark lord, your threat to peace, your amnesiac protagoboy, your magical items of power, rinse and repeat. Watching a quick recap video would be plenty to give you a general sense of BotW’s plot, and you won’t be robbing yourself of a grand-epic-of-all-time if you do.
How Breath of the Wild tells its story, however, is something you may wish to consider experiencing in full form, not just via synopsis. Link’s journey to regain his memories has him meet countless charming and memorable characters along the way, which will get you a lot more emotionally interested in the greater story of Hyrule (simple though it is) and the people who live there than if you just breezed through a summary.
Breath of the Wild’s characters make an otherwise typical fantasy tale worth the trip.Image: Nintendo
If you’re just interested in a quick SparkNotes rundown of Hyrulian history, a wiki or video will do it. But if you value the experience of meeting interesting characters and gaining greater emotional investment in a fictional world, jumping into Breath of the Wild first will be time well spent.
Does Tears of the Kingdom make Breath of the Wild’s gameplay obsolete?
We’ve all been there: You play a sequel first, and then the original just feels ancient by comparison. Some sequels so dramatically improve on their predecessor that it’s tough to go back. Mass Effect 2 is one such example. Skyrim may be another.
First of all, no: Tears of the Kingdom certainly has its share of improved quality-of-life features—such as in fast travel and cooking— but nothing so earth-shattering that Breath of the Wild suddenly feels neolithic in comparison.
Tears of the Kingdom doesn’t obsolete Breath of the Wild’s gameplay. Image: Nintendo
As for whether or not they feel too similar, fear not. While very similar in key ways, Tears of the Kingdom and Breath of the Wild are distinct enough that going back to the older game after Tears of the Kingdom would still give you plenty of new experiences to enjoy.
As my colleague Kenneth Shepard told me after his first handful of hours in Tears of the Kingdom, the gameplay in the sequel is “less an evolution and more a sidestep.” Link’s new abilities, specifically the crafting and new Ultrahand ability, make it a distinct enough experience that if you play these in reverse order, you won’t feel like your abilities have been drastically dialed back in scope.
Tears of the Kingdom is a looker—and it won’t melt your Switch to plasticky goop.Image: Nintendo
Tears of the Kingdom looks graphically daunting for the old Switch, so should you wait for future hardware?
It’s no secret that the aging Wii U wasn’t too kind to Breath of the Wild. And basically everyone who saw early footage of Tears of the Kingdom got a little nervous thinking about whether the humble Nintendo Switch, released over six years ago, might be able to keep up.
Well, I have good news. Or, rather, Digital Foundry has good news: Tears of the Kingdom will run pretty damn well on that old Switch of yours. You can expect a very close-to-solid 30 frames per second with some drops here and there, particularly when using Link’s new Ultrahand ability. Fast-travel loading times are also rather quick, around 30 percent quicker than in BotW.
Nintendo / Digital Foundry
I hear you thinking, “surely there’s another console from Nintendo on the way, right?” The Switch has been out for a while, true, but as we reported on Tuesday, May 9, Nintendo has no plans for a hardware refresh or followup to the Switch in 2023.
Say you don’t mind holding off on the game everyone’s chatting about right now and are cool jumping into Breath of the Wild first. Can you expect to knock it out in a weekend? Well, no.
Breath of the Wild is a long game, and every moment is worth it.Image: Nintendo
According to Howlongtobeat.com, the main story of Breath of the Wild is around 50 hours. And if you want to do all the side-quests? You’re looking at just under 100 hours. If you’re a completionist fiend, HLtB estimates 189 hours. Our own experiences bear those numbers out.
Breath of the Wild is a game of sweeping proportions. The world is enormous and there’s so much to do. If you haven’t played it yet and Tears of the Kingdom’s release really has you interested in seeing what all this Link business is about, expect to need to set aside some time for BotW should you jump into that first.
Even if you’re not a completionist, taking in the world of Hyrule in the Switch’s first Zelda title is an experience best enjoyed at a gentle pace, and you won’t feel worse for having taken the time to let it all soak in.
So, yes, BotW is long. Which is good, since it’s a great game.
While some franchises are okay to enter at just about any point, The Legend of Zelda: Breath of the Wild offers some compelling reasons to give it a shot first. The plot consists of standard fantasy concepts, but is told very memorably and in a vista-rich open world that’s a joy to explore.
But, if you do decide to jump straight into Tears of the Kingdom, a quick synopsis or two of BotW’s story beats will get you up to speed quickly. And with the gameplay differences, playing the two games in reverse order shouldn’t feel too strange.
Order aside, another question is whether you ought to play the older game at all. You may feel differently, but my personal take is that Breath of the Wild is such a genuinely wonderful experience, from the well-told story, to the satisfying gameplay, and a world that is genuinely full of life and beautiful to explore, that you owe it to yourself to play this modern classic if you haven’t, even if you’ve already logged solid hours in Tears of the Kingdom.
It is May 12, 2023, The Legend of Zelda: Tears of the Kingdom release day, and the temperature in New York City is creeping dangerously close to 90 degrees. In Midtown, bankers are sweating through their Brooks Brothers dress shirts and slacks, while tourists have busted out the cargo shorts. As I make my way out of the subway station near Rockefeller Center, I walk smack into a massive line of people. I sneer, assuming it’s the wildly long Nintendo Store line from more than a block away that our managing editor Carolyn Petit saw earlier this morning (I hate the idea of waiting in lines), but nope, the Jonas Brothers are at Rough Trade.
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Hours later, I head out to sit in the blazing sun for a bit to recharge my battery and notice the front of the Nintendo store looks conspicuously spacious. I hustle over, figuring I’ll snag a copy for someone else at Kotaku who wants to play (I do not). But as soon as I approach the front entrance to the building, which is on the corner of Rockefeller Plaza and 48th street, I realize the line is snaking down the adjacent street. It sits directly in the sun, many of the people waiting are visibly sweating.
At random intervals, a huge gap of bodies indicates the presence of a driveway, a few security guys making sure it remains open for cars passing through. Several future Tears of the Kingdom owners are hunched over playing Nintendo Switch. One woman is sitting on the sidewalk in shorts, a New York City no-no.
“Oh, fuck this,” I mumble before heading back to the dry, frigid air of the G/O Media offices. I may not be a big Zelda fan, but I don’t think there’s anything in the world that could make me wait hours on a line in Midtown Manhattan in the midst of a heatwave.
Zelda Tears of the Kingdom lines feel very nostalgic
Despite my beliefs, I’m fascinated to see people waiting in lines like this across the U.S. for the Breath of the Wild sequel. It feels sort of like a bygone era of gaming has returned—the last time I went to the midnight release of a game was November 2012 for Halo 4 at a Best Buy in Long Island, New York. I was 22 years old, and I was incredibly hyped.
The need to wait in long lines for midnight game releases has disappeared over the years, as more and more gamers turn to digital storefronts and downloads in order to get a new game the moment it releases, and the need for physical media wanes. (Though the side effects of a shift to entirely digital have been felt in the loss of access to so many movies—like sci-fi thriller Strange Days, which for some time was nearly impossible to watch without a physical DVD, only just becoming available to stream this year—and will undoubtedly soon affect games.) In 2012, you couldn’t play Halo 4 in any way other than on the two discs that came in the Master Chief-adorned case, but that’s simply not the case now.
What is it about Tears of the Kingdom that’s brought lines back in such a big way? After all, the Nintendo eShop is open 24/7, you can download the game right now without having to stand up for hours at a time, shuffling every 10 or so minutes a few inches closer to the shining glass Nintendo store doors. You can play Tears of the Kingdom right this second, no long-time exposure to stagnant, exhaust-filled NYC air required. Why, people in line, are you not doing this?
For many, the promise of special swag beckons. The Nintendo store has special-edition pins (and other “surprise giveaways”), many of which will undoubtedly end up on eBay for thousands of dollars. Meanwhile, Target has a fanny pack that people are freaking out over. The allure of impossible-to-get swag will always attract gamers, a group known to be completionists and collectors through and through.
But perhaps, despite my decidedly Grinch-y attitude about waiting in long lines for a video game, people are happily queuing for Tears of the Kingdom for the vibes, y’all. They’ve waited six years for a sequel to Breath of the Wild; what’s a few, sweaty hours more, especially in the company of your fellow die-hard fans?
KANSAS CITY, MO—Allowing for a brief, relaxing respite from an otherwise grueling schedule, Friday’s release of The Legend Of Zelda: Tears Of The Kingdom reportedly offered local man Nick Powell a much-needed escape from the monotonous grind of playing other video games. “When you spend eight or nine hours a day with a controller in your hand, slogging away at all these video games, it’s nice to relax and unwind with a different video game,” said Nick Powell, adding that he was looking forward to enjoying the new Zelda after a long, arduous week filled with nothing but Overwatch 2, Elden Ring, and Red Dead Redemption. “Day in, day out, I’m occupied with completing all my deliveries in Death Stranding and running an entire town in Animal Crossing. It gets pretty exhausting, so it’s important that I set aside time to reconnect, recharge, and just be myself—or Link, at least—while saving the land of Hyrule from the forces that seek to destroy it.” Twenty minutes into the game, Powell acknowledged that while he was grateful for the opportunity to escape into a virtual world that was separate from the other virtual worlds he spends time in, he was starting to get bored.
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The wait is nearly over. The Legend of Zelda: Tears of the Kingdom finally hits the Switch on May 14, 2023. Three epic trailers plus a look at some gameplay have only made us even more excited to finally dive into the next chapter in Nintendo’s adventure series. This time around, Link has a number of sweet new abilities. One of them is a clever take on crafting, which the game calls “Fuse.”
Link’s new “Fuse” and “Ultrahand” abilities, as teased in trailers and fully explained in a gameplay deep dive on March 28, is actually a pretty sweet crafting system. Instead of just following preset recipes for crafting, players will be able to combine all manner of unique objects they find around Hyrule to forge makeshift weaponry, Mad Max-worthy vehicles, and who knows what else? Footage so far has shown the ability to create custom designs with simulated physics like buoyancy and air propulsion. Other examples show off weapon upgrades that trigger status effects like freezing.
With such a versatile system, the sky’s the limit for what you might be able to craft come May 12. To give you some idea of just how handy Link can get, we’ve cataloged everything we’ve seen our hero Fuse thus far. You’ll see he’s actually very handy.
The Legend of Zelda: Tears of the Kingdom is almost here, and from the looks of it, the enigmatic faction called the Zonai may play a big role in the sequel after mostly existing in the background of Breath of the Wild. If you’re feeling like you’re walking in on something or like you missed a big plot beat in the last game, don’t worry. Despite a lot of theory crafting over the years, even the biggest Zelda fans don’t have a lot of concrete details as to who or what the Zonai were. But let’s break down what we do know and why fans think the Zonai are being primed as a key player in Tears of the Kingdom.
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What do we already know about the Zonai?
In Breath of the Wild, the Zonai are described as a tribe that no longer exists within Hyrule, but their nature is seemingly up for debate within the game’s world. They’re described both as a savage tribe of barbarians, as well as powerful magic users who worship animals, specifically Farosh, a water dragon that can be found in places like the Gerudo Highlands. Traces of their existence are visible in places like the Zonai Ruins in the southern area of the map, with long-abandoned architecture hinting at their reverence for Hyrule’s wildlife. In the lore and art book The Legend of Zelda: Breath of the Wild – Creating a Champion, it’s revealed the animals prominently featured in what’s left of the Zonai’s home reference the three pieces of the Triforce: a dragon for Courage, an owl for Wisdom, and a boar for Power. Beyond the animals, the Zonai also have their own crest resembling a spiral, which is seen on architecture associated with the tribe.
Beyond that, Link can acquire a Barbarian armor set in Breath of the Wild believed to be worn by members of the Zonai long ago after navigating specific labyrinths implied to have been built by the tribe. While it all fits together, much of what we know about the tribe is speculation fostered by the game’s ambient storytelling. It’s a very minimalistic, FromSoftware-style approach to world-building and largely rewards those who want to explore the game’s big world. However, it might be paying off for all of us in Tears of the Kingdom.
Nintendo of America
Why do fans think Tears of the Kingdom will involve the Zonai?
Theories that the Zonai would be a major player in Tears of the Kingdom have been prevalent since the game’s reveal in 2019 because of the focus on the spiral motif central to Zonai architecture. However, the connection is much more concrete now thanks to the most recent gameplay showcase. During this stream, Nintendo revealed the Zonai are tied to the events of Tears of the Kingdom through a piece of loot. In the 10-minute gameplay trailer, Link defeats an enemy in the floating sky islands, and it drops an item called a Zonai Charge. The video doesn’t linger on the item, but it clearly has the same green energy seen to power the machine-like enemies Link is fighting, the (broken) seal around Ganondorf seen in the original trailer, and Link’s corrupted, glowing arm.
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Will we meet the Zonai in Tears of the Kingdom?
Given how quiet Nintendo has been regarding Tears of the Kingdom’s story, it’s hard to say whether or not Link will actually come across a member of the Zonai tribe. Given the group seems to have been entirely gone from Hyrule in Breath of the Wild, with the only information we have on them coming from theories and their remaining architecture, it seems most logical that the Zonai have been wiped out or have gone into hiding. But even so, their technology and magic are still present and causing trouble for our hero in Tears of the Kingdom. All that being said, it’s not entirely out of the question that some may have survived and have been waiting for the events of this game to reveal themselves. The series is also no stranger to time travel, with it being a key pillar to games like Ocarina of Time and Oracle of Ages. So there’s a chance Link could come face-to-face with the Zonai during their prime, but that’s not confirmed.
Wait, how does Twilight Princess play into all this?
Like most of the possibilities discussed here, the connection between The Legend of Zelda: Twilight Princess and Tears of the Kingdom is still speculation, but fans believe they’ve found connections between the Zonai and the Twili, who were introduced in Twilight Princess. Breath of the Wild incorporates several tribes and species from the series’ lifetime from the Sheikah to the Zora. The Twili, however, are notably absent, but given the similarities to architecture and magic seen in Tears of the Kingdom and that of the Twili, fans speculate that the Zonai could be the original race that was turned into monsters by Zant in Twilight Princess. There are even some breakdowns of iconography and sigils throughout Breath of the Wildthat do closely resemble imagery in Twilight Princess. It’s all theory crafting at this point, and Breath of the Wild itself doesn’t do much on its own to directly make this possible tie-in apparent. So don’t feel like you completely missed out on a potential connection. This is all fan interpretation, for now.
Whatever the Zonai are, it does seem like they will be at least part of Tears of the Kingdom’s larger setup. Whether we actually meet one remains to be seen, but we’ll find out when the game comes to Switch on May 12.
Zelda fans have been starving for anything they can get, any crumb they can catch, and it seems like Nintendo is finally taking pity, rewarding them with a 10-minute gameplay trailer for The Legend of Zelda: Tears of the Kingdom.
During the gameplay snippet, Zelda producer Eiji Aonuma says through a translator that Tears has changed the world “in many ways,” including pieces of Hyrule that float high in the sky, or “sky islands.”
Tears of the Kingdom new abilities means less climbing
Link can reach these sky islands through his new “recall” powers, which alters an object’s movement, or “ascend,” which allows Link to pass through ceilings in a path of twisting turquoise light. The recall power lets Link take a giant boulder that fell from a floating island back up to said island like a cool rock elevator. And ascend means you no longer have to always scale the sides of mountains, keeping an eye on Link’s stamina meter while you do it.
Another new power “fuse,” lets Link combine two objects, like a branch with a boulder, and use it as a unique weapon—a hammer, in this case. “Ultrahand” is what Link will use to construct those vehicles we’ve seen in previous trailers.
Tears of the Kingdom weapon fusing
Fuse seems to be one of the game’s most versatile new powers, letting Link attach almost anything to anything to improve and alter its qualities. At one point, for example, Link attaches two fans to a raft to turn it into a sort of rustic speedboat. You can also attach objects to your arrows to increase their utility, including a hunk of meat. The term “meat arrow” is currently all over our Twitter timeline, as Zelda fans rushed to wonder what they can do with such an arrow in Tears of the Kingdom.
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Other surprising reveals include breaking weapons (in the trailer, it’s a branch that breaks, for realism) and a fresh enemy, the Construct, which looks like a stony robot.
The Zonai in Tears of the Kingdom
The lengthy gameplay trailer also appeared to accidentally confirm the presence of the Zonai, a prehistoric tribe in the Zelda universe whose ruins dot Hyrule. During the gameplay, we see Link collect something called a Zonai charge from a fallen Construct. It’s unclear what they do just yet, but it certainly has fans excited to see how much Tears of the Kingdom will explore their lore.
This is what I would call a big meal. Before today, we had a very narrow idea of what the highly anticipated Breath of the Wild sequel would contain. Existing trailers revealed that the game—Nintendo’s first $70 game (pro tip: it will be cheaper if you use a Nintendo Switch Game Voucher to purchase it)—looks even more fantastic than BoTW.
“Hopefully it runs okay on the aging Switch hardware,” Kotaku senior reporter Ethan Gach wrote at the time of the reveal.
Good graphics are a nice thing to have, and a nice thing to see demonstrated before you in a Nintendo trailer, but it isn’t something you can run with. Past trailers have provided a general sense of what the hell is going on: Zelda isn’t sure that Link will be able to handle the latest threat, but he also gets to fly through the sky on a hulking hoverboard and what appears to be a hot air balloon, so who’s really winning?
But it wasn’t enough for fans to sink their teeth in. They’ve been subbing facts for wild dreams, theorizing that Tears will feature the first speaking Ganon, some sort of lost soul mechanic. They also surmised that the game would have homing arrows, which today’s trailer confirmed…you just need to fuse your arrows with squishy yellow Keese Eyeballs to make it happen.
Today’s trailer, which continues to show Link and his verdant world at its best and adds even more gameplay mechanics to the ones previous trailers revealed, is hopefully only the start to Nintendo preparing to open up the flood gates of cold, hard Zelda information. It doesn’t have much time, anyway—the game releases for Switch on May 12.
The Legend of Zelda: Tears of the Kingdom, successor to 2017’s Breath of the Wild, is out soon. And while there’s a big fancy collector’s edition of the sequel available, which includes a book, Nintendo is this week taking the time to revisit the original, releasing for free a book called The Explorer’s Guide.
It used to be the whole point of the special Explorer’s Edition of the game, but with Breath of the Wild now six years old Nintendo figures we’ve all explored quite enough, thank you, and so instead of the book helping us find our way around a post-apocalyptic Hyrule for the first time, it can now help us remember the good times instead.
As Polygon report, Nintendo have released the book as a pdf on their company site, and you can read/download it here. It’s…OK? I mean it’s typical limited edition filler, in that it’s not useful enough to be a true guide, there’s not enough art for it to be an art book and it’s not specific enough to be the game’s manual.
It’s still a nice little thing to thumb through though, even after all these years, though weirdly not the whole book has been uploaded. For reasons known only to Nintendo, pages 73-84 are missing, an omission that’s not for plot reasons because there are spoiler warnings present on pages that did make the cut (If you’ve got this book at home from 2017 and can tell us what’s on the pages, that’d be great!).
If you want to check it out, note that most of the book is dedicated to explaining the broad concepts of Breath of the Wild’s open world design to newcomers, and so may not be the most interesting thing you’ll read today, but the intro section is still fun, if only because Nintendo had to try and wrangle the series’ convoluted timelines and history into a couple of concise pages!