It’s available for PC via Steam and the Epic Games Store, Xbox Series X/S and PS5. It’s also playable in the cloud by using the Xbox Cloud service, Ubisoft+ and Amazon Luna. Nintendo fans will have to wait a bit longer. The game’s coming to the Switch and Switch 2, but not until later this year.
For the uninitiated, The Rogue Prince of Persia is a sidescrolling roguelike with plenty of fast-paced action and a graceful move set inspired by other games in the franchise. Co-developer Evil Empire is the company behind the iconic Dead Cells, which is also a sidescrolling roguelike.
Since launching in early access, developers have added more biomes and a new story, in addition to refining the gameplay and character designs. If you’ve been hankering for a new roguelike with some light Metroidvania elements (just like Dead Cells), this could be the game you’ve been waiting for. It costs $30.
Another Ubisoft studio is pitching in to help develop Prince of Persia: The Sands of Time Remake. Ubisoft Toronto has announced on X/Twitter that it’s joining the company’s Montreal division to work on the game. In 2022, Ubisoft Montreal took over the project from Ubisoft Pune and Mumbai after several days from its target release date of as far back as January 2021. The company said back then that Montreal was “building upon the work achieved” by its studios in India. In an interview last year, though, producer Jean-Francois Naud revealed that the project was still “in conception” and that it’s “looking at feedback from the community and finding [its] own way of delivering the game.”
Ubisoft Toronto is joining the development of the remake of Prince of Persia: The Sands of Time!
We’re excited to rewind time and bring our studio’s creativity, expertise and updated tech to refresh this beloved classic with our partners at @UbisoftMTL. pic.twitter.com/kksyihIjKG
Ubisoft Montreal was “the very birthplace of the epic Sands of Time trilogy,” the company wrote in its message when the studio took the reins. The original Sands of Times was itself a reboot of the original Prince of Persia series of PC games by Jordan Mechner. Montreal was also the studio behind a number of Splinter Cell series and Rainbow Six series titles, as well as most Assassin’s Creed games. Meanwhile, Toronto developed Far Cry 5 and 6 and Watch Dogs: Legion. It’s also currently working on the Splinter Cell remake that’s being rebuilt from the ground up using the company’s own Snowdrop engine.
The Sands of Time Remake has no new release date yet.
Prince of Persia fans are really feasting this year. We’ve already seen the release of the Prince of Persia: The Lost Crown, but Ubisoft just in the franchise. The Rogue Prince of Persia is a team-up with Evil Empire, the developers behind the iconic roguelite Dead Cells. It comes to Steam early access on May 14.
It’s a sidescrolling roguelite, just like Dead Cells. As you can see from the trailer, the graphics also recall the widely-acclaimed and highly addictive action-platformer. You play as, wait for it, the Prince of Persia, who has been equipped with a mystical device that allows him to resurrect after death. You try your best. You die. You buy upgrades in the hub world. This is the roguelite formula and I am absolutely here for it.
Despite looking eerily like Dead Cells, the moveset looks to be pulled straight from the Prince of Persia franchise. Players will have access to the iconic wall run and related acrobatic skills to maneuver through the procedurally generated levels. To that end, there are a variety of colorful biomes, each inspired by Persian architecture.
There are also plenty of weapons to choose from, to suit different playstyles. These include twin daggers, spears, broadswords, axes and more. Additionally, players can equip secondary weapons, like bows and grappling hooks, making each run a unique gameplay experience. Ubisoft says the game will receive numerous updates once it receives player feedback from early access purchasers, promising “new levels, bosses, weapons, enemies and upgrades.”
The title Triple-i Initiative event, . Evil Empire is very much an indie developer, but the same cannot be said of Ubisoft. This isn’t the only time Evil Empire has dipped its toes into a long-standing franchise. The developer once made a .
Clockwise from bottom left: Tom Hiddleston in Loki (Photo: Marvel Studios), Aramis Knight and Iman Vellani in Ms. Marvel (Photo: Disney+), Tatiana Maslany in She-Hulk: Attorney At Law (Photo: Disney+), Elizabeth Olsen and Paul Bettany in WandaVision (Photo: Disney+/Marvel Studios), Samuel L. Jackson in Secret Invasion (Photo: Gareth Gatrell/Marvel), Oscar Isaac in Moon Knight (Photo: Marvel Studios), Alaqua Cox in Echo (Photo: Chuck Zlotnick/Marvel Studios) Graphic: Jimmy Hasse
Updated 1/12: The MCU shows no signs of getting any smaller, does it? And now that Echois here, it’s time to see where it sits in our ranking, from worst to best, of the whopping 26 Marvel shows that have premiered since 2013. Prepare for some ambitious Netflix fare, sturdy star vehicles, head trips like Legion, and—hang on, Helstrom, we’re getting to you—those not-so-hot titles, too. Dig in and let the non-superpowered fighting commence. – Sam Barsanti Read More
Ubisoft Montpellier’s 2.5D side-scrolling Metroidvania Prince of Persia: The Lost Crown is finally out on Nintendo Switch, PC, PlayStation 4/5, Xbox One, and Xbox Series X/S. It’s a long, challenging action-platforming game with lots of tough bosses and intricate puzzles. Here are a handful of essential tips to make your journey a bit easier.
The Week In Games: Pokémon With Guns And More New Releases
The Lost Crown follows the young Sargon, the newest member of the warrior clan known as The Immortals. He’s tasked with tracking down the kidnapped Prince Ghassan, who’s been dragged off to the cursed city of Mount Qaf. The game has plenty of paths to unblock, collectibles to find, and equipment to unlock. It’s easy to get lost or stuck, but I’ve got you covered.
Throw Your Chakram Often
About an hour or two into the game, you’ll unlock a new weapon: a bow. This weapon doubles as a throwable chakram that serves several functions, including calling down platforms and opening gates. The double-edged weapon can also be used in combat as a projectile that gets faster and stronger every time you parry it. More than that, though, you can use the chakram to reach those elusive resource caches without having to pull off a complex platforming feat. Be sure to use that chakram often, as it’ll make collecting stuff a little less frustrating.
Upgrade Your Gear Regularly
The fiery blacksmith—and absolute goddess—Kaheva opens up her forge to you not long after you reach the hub area of The Haven. But she’s not the only shopkeeper who can improve your equipment. While Kaheva can buff the damage of your bow and swords, The Mage, an elderly woman who operates an equipment shop in The Haven, can increase the number of health flasks you can hold and improve the potency of their healing. On top of that, both shopkeepers can power up the status effects of your Amulets, equippable pieces of gear that provide benefits such as increasing your melee damage at low health or reducing the damage of environmental hazards. It’s worth coming back to The Haven to upgrade your gear as often as possible. These bosses don’t play around, so you’ll need all the buffs you can get. Trust me.
Don’t Forget The Swordmaster
Speaking of The Haven, another person you should visit regularly is the swordmaster Artaban. Artaban is Sargon’s trainer throughout the story, teaching you effective ways to dispatch your foes in fights. You should also do his combat challenges to get Time Crystals, one of the currencies used for buying wares and upgrading gear. The challenges themselves are simple, and with enough practice and patience, will help you become more comfortable using all of Sargon’s abilities to kick serious ass.
Take Images Of Memorable Spots
With The Eye of the Wanderer, a true innovation within the Metroidvania genre, you can take screenshots that show up as icons on the mini-map, which helps make backtracking easier. Instead of trying to memorize where something is, you can use the upgradable resource known as Memory Shards to snap a quick photo to remember the spot. And when you’re finished with the image, you can delete the screenshot to free up space for more photos. Just hold down on the D-pad and snap away. Your brain will thank you for it.
Make Sure To Finish Those Side Quests
As you explore Mount Qaf, you’ll come across characters in need of help. It might be deciphering an ancient text or finding an old woman’s children. Either way, these side quests reward you with some good stuff, from currencies to use at the various shopkeepers to resources to upgrade your gear. Depending on the complexity and length of the objective, you might even get a Soma Petal, which increases your max health when you’ve collected four of them. Be a good Immortal and help some people out. It’ll be worth your while.
Take Advantage Of Guided Mode In The Settings
You’re presented with two game modes when you start: Exploration and Guided. Exploration mode is the default setting, giving you little direction for story quests and side errands on the mini-map. With Guided mode, you get much more assistance as the mini-map populates icons for mission objectives, doors and paths, and the upgrades you’ve unlocked. guessing game. You’ll still get lost, so don’t worry about that. Guided mode will just make it so you don’t stay lost. You can toggle this setting at any time—you’re not locked into what you chose at the beginning of your playthrough.
Tweak The Difficulty To Your Preferred Playstyle
The Lost Crown is a masterful example of accessibility in video games. In the extensive settings menu, you can make parries easier, extend the invulnerability you receive while dodging, skip challenging platforming sections, show markers for interactive elements in the world, and so much more. This game really lets you customize the experience to your liking, so you should do that. There’s bound to be a setting here that will give you the kind of Metroidvania experience you’re looking for.
Always, Always, Always Buy The Area Maps From Fariba
Fariba has extensive knowledge of the cursed city, and she’ll often have maps on her for sale. These maps reveal everything you need to know about that given area, including potential secrets and unexplored spots. Her location varies, and she’s usually a bit of a pain to find, often holed up in some room gated behind a complex platforming section. But picking up the area map from her will save you time in the long run. The best part? Unlike some of the other shopkeepers whose wares can be a bit more expensive, Fariba sells her services for just 50 Time Crystals. That’s a bargain in my book.
Don’t Do Much Backtracking Till You Get The Last Power
The Lost Crown is predicated on returning to areas you’ve previously visited with new powers, so it’s tempting to backtrack once you’ve acquired a new time-bending ability. But take it from me, you should wait until you’ve gotten the very last power, the Fabric of Time. You don’t get it until about three-fourths of the way through the story, but waiting to get this grappling hook of sorts will save you time and frustration. Before this point, a majority of your backtracking will be blocked by floating hooks that require the Fabric of Time to reach. There’s no clever way to get around these sections without it, so you might as well wait. Besides, by the time you unlock it, you’ll be so OP not even the toughest boss could stop you.
And there you go, nine tips to help you bend time and survive death in Prince of Persia: The Lost Crown. Although I’ve beaten the story, I’ve still got plenty of collectibles to find and side quests to finish. So, good luck in Mount Qaf. Prince Ghassan needs us both.
With the pre-release of Prince of Persia: The Lost Crown started, Ubisoft has chosen this week to rebrand its Ubisoft+ subscription services, and introduce a PC version of the “Classics” tier at a lower price. And a big part of this, says the publisher’s director of subscriptions, Philippe Tremblay, is getting players “comfortable” with not owning their games.
The Best Reveals From The Game Awards 2023
It’s hard to keep up with how often Ubisoft has rebranded its online portals for its games, with Uplay, Ubisoft Game Launcher, Ubisoft Connect, Uplay+, Uplay Passport, Ubisoft Club, and now Ubisoft+ Premium and Ubisoft+ Classics, all names used over the last decade or so. It’s also seemed faintly bewildering why there’s a demand for any of them, given Ubisoft released only five non-mobile games last year.
However, a demand there apparently is, says Tremblay in an interview with GI.biz. He claims the company’s subscription service had its biggest ever month October 2023, and that the service has had “millions” of subscribers, and “over half a billion hours” played. Of course, a lot of this could be a result of Ubisoft’s various moments of refusing to release games to Steam, forcing PC players to use its services, and likely opting for a month’s subscription rather than the full price of the game they were looking to buy. But still, clearly people are opting to use it.
But it remains strange why enough people would want to subscribe—and at $17.99 a month it’s not cheap—to a single publisher’s output. That’s not a diss of Ubisoft’s games—although you might want to apply your own—but something that would be as true were it Activision Blizzard or EA.
You can subscribe to Game Pass, or PlayStation Plus, and get a broad range of hundreds of games from dozens of publishers, or you can pay significantly more to only get the games made by one single publisher, and indeed a publisher with a very distinct style of game. TV networks and movie companies tried this, and those numbers are thinning out fast, with many already compromising by returning their shows to the larger streamers.
What’s more chilling about all this, however, is when Tremblay moves on to how Ubisoft wishes to see a “consumer shift,” similar to that of the market for CDs and DVDs, where people have moved over to Spotify and Netflix, instead of buying physical media to keep on their own shelves. Given that most people, while being a part of the problem (hello), also think of this as a problem, it’s so weird to see it phrased as if some faulty thinking in the company’s audience.
One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.
Tremblay goes on to say to GI.biz, “But as people embrace that model, they will see that these games will exist, the service will continue, and you’ll be able to access them when you feel like.” But…we know that isn’t true! We know how often services don’t continue, how many games are no longer available.
One of my all-time favorite games was published by Ubisoft in 2003, called In Memorium (Missing: Since January in the U.S.), and that’s certainly not on its Classics range, I’m sure because the company long ago lost any rights to it. Luckily for me, I own a physical copy of it. But any number of other Ubisoft games from the early ‘00s I stick in its Classics site have no results. There’s no reason on Earth to think the same won’t be true of Ubisoft’s current games in 20 years.
There are still plans for Ubisoft to add streaming access to Activision Blizzard’s games to Ubisoft+, as bizarre as that may seem given the publisher’s recent acquisition by Microsoft. It’ll also seem fairly redundant, given all the games will come to the far more ubiquitous Game Pass, where they won’t be behind the technical hurdle of streaming. And indeed Prince of Persia: The Lost Crown is already available to play via the Epic Games Store if you pre-ordered it there.
If, for whatever reason, you just adore Ubisoft’s output, then yes—for $17.99 a month you can play Skull & Bones, Avatar, Assassin’s Creed Mirage, Anno 1800, and The Crew: Motorfest right now, which is a lot cheaper than buying them all individually. But you won’t own any of them, and you’ll need to keep paying that 18 bucks a month in perpetuity if you want to keep them, right up until you can’t any more.
After playing through Pokémon Scarlet and Violet’s epilogue I can definitively say I was mostly let down by the Hidden Treasure of Area Zero DLC. Don’t get me wrong, the “Mochi Mayhem” episode is an hour of silly fun alongside some of the best characters to grace the games’ Paldea region, but it is just that—silly, especially when compared to some of the games’ more memorable moments. – Kenneth Shepard Read More