ReportWire

Tag: portable gaming

  • I’ve Been Reviewing Gaming Laptops for Over a Decade. Here’s What to Look for When Shopping

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    ROG Strix is Asus’s performance-focused subbrand. This is where the company’s thicker, more conventional gaming laptops are found. Pricing can range widely, as it includes affordable options like the ROG Strix G16 with the RTX 5050, which starts at just $1,300.

    TUF Gaming is the company’s entry-level gaming laptop subbrand. These TUF gaming laptops used to be some of the most affordable gaming laptops you could buy, but they’ve gone up in price over the past few years. There aren’t any Asus gaming laptops under $1,000 that feature the latest RTX 50-series GPUs, though you can find plenty of older models for less on Amazon or Best Buy.

    Dell’s gaming laptop lineup is fairly sparse these days. All of Dell’s gaming laptops fall under the Alienware brand, which the company acquired back in 2006. Alienware has been through many cycles of reinvention with its gaming laptops, but in 2025, there’s really only four laptops in the stack right now: the Alienware 16 Aurora, Alienware 16X Aurora, Alienware 18 Area-51, and Alienware 16 Area-51. I like the simplicity of the new lineup, which focuses on what Alienware has always been known for: its brash, gamer style and higher-end performance.

    The Alienware 16 Aurora is the company’s attempt to reach a cheaper demographic, starting the laptop at just $1,100 right now for an RTX 5050 configuration.

    HP’s Omen gaming brand has been around for over a decade, but it really feels like the company has started to build some momentum around it over the past few years. Interestingly, HP breaks down its options into three categories of thickness and performance. Omen Max is the chunkiest at almost an inch thick, and supports up to an RTX 5080. Omen 16 is the middle ground, capping out at an RTX 5070. Omen Transcend, which offers a 14-inch model, still supports up to an RTX 5070, but brings the thickness down to 0.7 inches. There are 16-inch size options available across all three subbrands; however, none of the laptops are as thin as some of the competition. There’s also an Omen 16 Slim, which blurs the lines a bit.

    Apart from Omen, HP also launched its “Victus” subbrand in 2021, which represents its budget-oriented options. HP only has a few configurations of the HP Victus 15 and Victus 16 available right now.

    Razer, MSI, Acer, and Others

    Photograph: Luke Larsen

    • Razer is solely committed to PC gaming, unlike many of the laptop brands on this list. Its Blade gaming laptops have become iconic in the industry for their minimalist aesthetic. Like many companies, Razer has a Blade 14, Blade 16, and Blade 18, which all have an identical design, but scale up in terms of size and performance.
    • MSI has made quite a name for itself in the gaming space, especially with its high-end, performance-focused, monster gaming laptops like the MSI Titan HX. Beyond Titan, MSI has a mind-boggling amount of other options, though, including the Raider, Stealth, Vector, Katana, Sword, and its budget-oriented Cyborg series. There’s a lot to dig into.
    • Acer’s Predator line has its own fanfare about it. Predator Helios is its high-end, performance-driven line with tons of options across 14-inch, 16-inch, and 18-inch sizes. Triton is its thin-and-light sub-brand, but it hasn’t been updated in 2025 so far. The company also has its Nitro budget brand, which comes in 14-, 15-, and 16-inch options and with support up to an RTX 5070.

    Beyond these mainstay brands, you also have PC gaming companies that have dipped into gaming laptops, such as Gigabyte, Origin, and Maingear. Just stay away from the no-name brands that have popular listings on Amazon despite lacking discrete graphics cards—like this.

    Gaming on Non-Gaming Laptops

    • Photograph: Luke Larsen

    • Photograph: Luke Larsen

    • Photograph: Luke Larsen

    • Photograph: Luke Larsen

    While there’s an entire ecosystem of laptops marketed toward gamers, that doesn’t mean you can’t play games on other devices. Laptops with dedicated graphics cards can often play games just as well as gaming laptops, but they’re often targeted more at creatives who need better graphics to run creative applications. These include laptops like the Dell 14 Premium, Acer Swift X 14, and the Asus ProArt P16.

    If you’re buying a laptop primarily to play games, though, I wouldn’t recommend one of these. They usually don’t support the higher-tier GPUs like the RTX 5080 or 5090, and you won’t get super-fast refresh rates beyond 120 Hz. If you’re more of a casual gamer and just want a high-end laptop that can do it all, these are good options. They’re especially good if you despise the “gamer” aesthetic and want something a bit more subtle.

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    Luke Larsen

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  • The 10 Best Mobile Games for iOS and Android

    The 10 Best Mobile Games for iOS and Android

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    Don’t doomscroll more depressing news, use that phone to lift your mood instead. The best mobile games will bring a little joy to your day, whether you’re killing time on the commute or chilling on the couch. And these games are all addictive slices of gaming pleasure that we have been gorging on for years.

    As smartphone screens and processing power have grown, the lines between mobile gaming and just gaming have blurred, and you can find tons of great mobile games that have been ported or adapted from other systems (Minecraft, Call of Duty, Fortnite, Roblox, Stardew Valley, Grand Theft Auto, and the list goes on). But all of these titles are best enjoyed on other platforms. Our picks here are games that work especially well on your phone.

    Snag one of the best mobile controllers to level up your smartphone gaming. You may also be interested in subscription services like Google Play Pass or Apple Arcade. You can even play some Android games on your PC now.

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    Simon Hill

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  • Only Microsoft Can Save Windows-Powered Handheld Game Consoles

    Only Microsoft Can Save Windows-Powered Handheld Game Consoles

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    Microsoft also requires some software to come bundled with their licenses, which is how you end up with the baffling inclusion of things like Microsoft Teams, Office 365—complete with Word, Excel, and PowerPoint—and [checks notes] … Microsoft Clipchamp … on a device that is, ostensibly, a gaming handheld. I know everyone has their preferences, but I feel pretty safe in assuming that 95 percent of the people who might be interested in the ROG Ally X aren’t interested in it for its middling video editing capabilities.

    Hope on the Horizon

    In late 2023, Microsoft introduced a preview of a version of its Xbox app called Compact Mode. It gives gaming handhelds running Windows a Steam Deck–like interface designed primarily for controller input, and there have already been some pretty substantial updates. Most notably, the Jump Back In feature lets players immediately launch their most recently played games.

    On competing devices like the Steam Deck or the Switch, this feature is known as “just how the thing has always worked,” but it’s still a welcome addition. Even if apps like Asus’ Armoury Crate already do this. Also, at the moment, the Xbox app only lists games you purchased via Microsoft. Which means my Jump Back In consists of … Solitaire. Baby steps, I suppose.

    There are rumors Microsoft might be working on a gaming handheld console, which, if true, would be great news since it means Microsoft is likely to keep optimizing Windows for the category. Simultaneously, it might be awful news for competing manufacturers if they’re not also allowed to benefit from that work.

    Put more simply: If it comes down to an official Xbox gaming handheld that can run all Windows-based games with an interface comparable to the living room console versus a janky handheld with an interface glued together, it wouldn’t be hard to guess which one is more likely to succeed.

    It seems unlikely it would come to that. Since Microsoft has thus far failed to compete in selling console hardware. The company has instead adopted an “Xbox everywhere” strategy. Where Nintendo and Sony sell boxes that run their games, Microsoft wants to make Xbox a platform where you can play games on every desktop, laptop, tablet, phone, and television you have.

    I would argue that none of these are quite as important as getting gaming handhelds right. The Switch demonstrated just how much people want to take their games with them, and the Steam Deck showed that even some major AAA games can run well on portable hardware. If Microsoft wants Xbox to be everywhere, it might need to adopt the model Google uses for Android. Google makes and sells its own Android phone but allows competitors to build on its platform and, quite often, beat them at their own game. Google still benefits from its services running on competitors’ devices, so either way, Google comes out on top. A similar strategy could work for an Xbox handheld built on a platform of work that Microsoft shares with third parties.

    Right now, Windows handhelds are struggling. Even the best options still drain more power, have jankier interfaces, and cost more than devices like the Switch or the Steam Deck. With every update that makes these devices moderately better, the impenetrable wall of Windows becomes more obvious. Until Microsoft steps up, it doesn’t seem like this status quo will change soon.

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    Eric Ravenscraft

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  • The Best Handheld Gaming Consoles

    The Best Handheld Gaming Consoles

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    It feels like a distant memory by now, but right before the Nintendo Switch launched in 2017, it seemed like portable gaming was on its last life. Mobile games had gobbled up huge portions of the market, and most modern games required a lot of power to run on devices like the Nintendo 3DS. Fast-forward to today, and there are more ways to take your games outside the living room than ever.

    This is a bit of an odd category because, to be quite frank, many of the devices currently on the market aren’t very good. Valve’s Steam Deck kicked off a wave of manufacturers looking to compete with the Nintendo Switch, but many of their offerings are rushed, buggy, or just not a great way to play games. A few have risen to the challenge, and I’m comfortable saying that there are finally some good options to choose from. I’ve spent hundreds of hours testing as many gaming handhelds as I could get my grubby hands on—these are the best.

    Be sure to check out our other gaming buying guides, including the Best Retro Gaming Consoles, Best Mobile Game Controllers, Best Steam Deck Accessories, Best Switch Accessories, and Best Gaming Laptops.

    Updated August 2024: Added new info on how to choose the right gaming handheld for you, and info about Asus Rog Ally software updates. We’ve also added new photos.

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    What to Look For in a Gaming Handheld

    The Switch may have set a new standard for portable gaming, but in the time since, the category has gotten increasingly complex. New platforms, new control schemes, and a range of battery life that runs the gamut from several hours to “don’t stray too far from a charger.” With that in mind, here are a few factors to keep in mind when deciding which one is right for you:

    • Platform: The Switch runs games that were designed (or at least adapted) for the Switch. Easy enough. Other handhelds can be a bit more complicated. On the Steam Deck, for example, Valve uses custom software and the Proton compatibility layer to make games run and play well on a handheld. Some handhelds just run Windows directly (which has its drawbacks). Make sure to see what games you want to play are available on which platform and how well they run before you buy.
    • Picture: If you’re gonna stare at your gaming handheld all day, it may as well have a great display. Many devices, like the Switch and the Steam Deck, have OLED variants with incredibly crisp, vibrant displays. However, better doesn’t always mean, er, better. Screens with higher resolutions and faster refresh rates can also drain more battery.
    • Power: Speaking of battery life, that’s one area where gaming handhelds can vary wildly. Some devices, like the Switch and the Steam Deck, are optimized as much as they can be for battery consumption. Still, running graphics-heavy games like Tears of the Kingdom will always use more battery than simpler games like Stardew Valley. On handhelds that run less optimized operating systems like Windows, battery can drain even faster. If you plan to use a lot of heavy battery-draining features or games, then you might want to pick up a portable charger.
    • Performance: The Switch notoriously runs on an underpowered processor compared to its competitors. Yet, its games make the most of it by being optimized for the hardware they run on. When it comes to games that were designed for Windows (whether they run on the Steam Deck, or Windows handhelds directly), they can require a lot more power to get the same kind of performance. Faster, more powerful processors can mean you’ll get a more fluid gaming experience. But, once again, keep in mind that faster processors use up more battery, so be sure to balance performance with power drain.

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    Eric Ravenscraft

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  • ‘The Legend of Zelda: Echoes of Wisdom’ Finally Gives Zelda Her Own Game

    ‘The Legend of Zelda: Echoes of Wisdom’ Finally Gives Zelda Her Own Game

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    After decades of serving as the named inspiration for the beloved franchise The Legend of Zelda, the series’ titular princess is finally getting her own game. The Legend of Zelda: Echoes of Wisdom, releasing September 26 for Nintendo Switch, gives Zelda her very own hero’s journey after Link goes missing. But it does not, sadly, give her her own sword.

    Players have been clamoring for Hyrule’s favorite princess to take the lead in a Zelda game for years now, or at least to be playable in games like Tears of the Kingdom. Excitement around Zelda’s triumph was immediately evident on X after Nintendo announced the game Tuesday during one of its Direct presentations. (Sample post: “I make no excuses for the person I will become once I get to play as PRINCESS ZELDA.”)

    In Echoes of Wisdom, she’s tasked with rescuing Hyrule’s residents, Link included, who are being swallowed up by mysterious rifts. To save them, Zelda teams up with a fairy named Tri; armed with the Tri Rod, Zelda can create imitations of environmental objects and enemies called echoes to solve puzzles and fight monsters.

    In the game’s trailer, for example, Zelda learns how to replicate a table. She can then spawn echoes of that table anywhere she wants, which allows the player to create stairs and bridges made of tables. Similar to Tears of the Kingdom’s Ultrahand and Fuse abilities, the possibilities for echoes seem pretty open; the trailer shows her learning how to make boxes, beds, rocks, and water blocks to get around and circumvent would-be obstacles. Echoes of monsters become allies who fight alongside her.

    Echoes of Wisdom has a visual style similar to the remake of The Legend of Zelda: Link’s Awakening from 2019 but seems more in line with the experimental nature of the series’ most recent release, Tears of the Kingdom. During the presentation, longtime producer Eiji Aonuma said that the team “wanted to create a new gameplay style that breaks conventions seen in the past” with other top-down games. As for how many echoes there are, Aonuma says he hasn’t counted them all yet.

    Nintendo is also releasing a gold “Hyrule Edition” Nintendo Switch Lite along with the game.

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    Megan Farokhmanesh

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  • The Razer Blade 18 Is a Beastly Gaming Laptop From the Future

    The Razer Blade 18 Is a Beastly Gaming Laptop From the Future

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    Razer’s Blade 14 is my go-to recommendation for anyone hunting for a good gaming laptop, but as impressive as it is, it trades power for portability. If that’s the kind of sacrifice you don’t want to make, then say hello to the Razer Blade 18—this is the powerhouse you’re looking for.

    Side-by-side with the Razer Blade 14, the Blade 18 looks like a protective big brother. You can see the family resemblance, but the larger Blade is more imposing. Its 18-inch Mini LED display is so bright it’s almost overwhelming in dark rooms, and it produces vivid colors that rival the already stunning screen on the Blade 14.

    The Blade 18 starts at $3,100, but the model I tested is $4,500. You get a lot of power for the price. It packs a 14th-generation Intel Core i9 14900HX processor, an Nvidia GeForce RTX 4070 Laptop GPU (upgradable to the beastly RTX 4090, which is what I tested), 32 GB of RAM, and a 1-terabyte solid-state drive. It’s the kind of power that can tear through even the most demanding games.

    Smooth Screen

    Razer outdid itself with the display on the Razer Blade 18. The Mini LED panel has a 2,560 x 1,600-pixel resolution, with 2,000 local dimming zones, delivering exceptional contrast between brighter and darker areas of the image. The Razer Blade 14 was already one of the most vibrant laptop screens I’d seen, but the Blade 18 makes it look dull by comparison.

    Photograph: Eric Ravenscraft

    But what sets it apart is the 300-Hz refresh rate. At their best, most gaming laptops only support 240 Hz, which is plenty for most games, but for fast-paced titles like Overwatch 2, you want all the frames you can get, and the Blade 18 is one of the few laptops I’ve tested that can crank out that many reliably.

    Maintaining such a high frame rate is going to be a drain on the battery, but Razer’s Synapse software has an option to automatically switch the display to 60 Hz when on battery power. This dramatically cuts down on how many frames your games have to render, conserving power, but will lead to less smooth gameplay. You can also press Fn+R to cycle between 60 Hz, 240 Hz, and 300 Hz while connected to a charger.

    Synapse also has a color profile selector that lets you swap between DCI-P3, Adobe RGB, Rec.709, and other profiles to get precise, accurate colors. This is especially helpful for gamers who are also designers and photo or video editors—where color accuracy is incredibly vital to their workflow.

    Powerful Performance

    A great display doesn’t matter much if you don’t have the horsepower to back it up, but fortunately, the Razer Blade 18 rises to the task. The model I tested comes equipped with the GeForce RTX 4090 (you can also choose between the RTX 4070 or 4080), and it tore through most games. Starfield, a notably less-than-optimized game, was getting 60-plus frames per second in crowded areas like New Atlantis on Ultra graphics settings, and maintaining 80 to 90 fps on Medium.

    Overwatch 2 is what blew me away, though. On Medium graphics settings, I maintained a full 300 fps (while the laptop was connected to power). This is a game where I’m constantly flying across the map in seconds, whipping out my pistol to land headshots on an enemy that wasn’t in my view a third of a second ago, before rushing back to heal my teammates. Three hundred frames per second is exactly what I need, and the Razer Blade 18 has the display and the power to give it to me.

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    Eric Ravenscraft

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  • The Asus Zephyrus G14 Has MacBook Style and Powerhouse Performance

    The Asus Zephyrus G14 Has MacBook Style and Powerhouse Performance

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    A beefy graphics card paired with the lovely 14-inch screen size at an affordable price? That’s the Asus ROG Zephyrus G14, and when you add extras like an OLED display and battery life impressive for a gaming laptop, it’s hard for me to not fall in love with this thing.

    The G14 is the smallest model in the Zephyrus line, so it’s extremely portable. You can outfit it with an Nvidia RTX 4060 or 4070 graphics card, depending on whether you want to save some cash or max it out. It feels as comfortable to use as the Macbook Air M1 (2020) that I use for work, but it comes with luxury features that make playing games—and even watching movies—a top-tier experience.

    Work-Life Balance

    The Zephyrus G14 isn’t built to be a powerhouse—consider a laptop like the Asus ROG Strix Scar 18 for that—but what power it does have is well allocated. The Zephyrus is powered by AMD’s Ryzen R9 8945HS, a powerful processor, paired with the RTX 4060 laptop graphics card—it tackles most games with ease and can even run some of the heaviest AAA titles reasonably well.

    Both Starfield and Cyberpunk 2077 managed to maintain a respectable 50 to 60 frames per second on medium graphics settings at the laptop’s full 2,880 x 1,800 resolution. Starfield dipped to around 40 fps in areas like New Atlantis that have famously struggled to get very high frame rates. But this is still reasonably high given that Starfield is capped at 30 fps on the Xbox.

    Photograph: Eric Ravenscraft

    When adjusting the display to 1,080p, I could crank the graphics settings in Cyberpunk and Starfield up to high while maintaining roughly the same 50 to 60 fps. By staying on medium, I got over 60 fps in both games. I prefer the latter approach since smoother gameplay feels better for me than extra foliage detail, but there’s flexibility here to tailor the experience to your desires.

    Like most gaming laptops, you won’t spend much time playing on this machine away from a charger. However, the G14 still impressed by getting nearly two hours of gameplay while running games like Cyberpunk. Overwatch 2 lasted closer to an hour and a half, which makes sense given that in faster-paced competitive games I tend to lean on getting at least 90 fps for a smooth experience.

    When using the laptop for more typical work or casual use, I got closer to 11 hours of battery life, impressive among any Windows laptop. I could easily use the Zephyrus G14 as my daily driver and feel comfortable getting an entire day’s worth of work done on a single charge.

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    Eric Ravenscraft

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  • Mobile Gaming Is Having a Moment—and Backbone Wants to Unite It

    Mobile Gaming Is Having a Moment—and Backbone Wants to Unite It

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    Other perks to being a Backbone+ subscriber include game capture, recording, and editing tools for folks who like to share content on social media. There are promotions, like free months of Apple Arcade or Google Play Pass, in-game content for titles like Diablo Immortal, and 30 percent off new Backbone products and accessories.

    Unfortunately, this convenience comes at a cost. Yet another subscription is a hard sell nowadays. As nice as it is to have a single portal, shelling out for Backbone+ may not be worthwhile for everyone. If the one-stop shop interface for all your games is included as part of the free app, it would be easy to recommend, but $50 a year is too much to pay for folks who don’t care about the other functionality or promotions.

    That old expectation that mobile games should be free is persistent. Most folks are yet to be sold on alternative models to in-app purchases and advertising, like Apple Arcade and Google Play Pass. The latest rumors suggest Apple Arcade’s future is in doubt. That is a shame because, in my experience as a subscriber to both, they are a great way to discover titles worth playing. Discoverability remains a big problem for mobile games.

    Breaking Down Barriers

    Khaira kicked off Backbone because of the gaming sessions he had with friends. In a house full of consoles and gaming PCs, smartphones were the common denominator where they could all play Fortnite together after work. With the console wars raging and all the non-gaming giants trying to break in, what happens next is tough to predict. But the shift towards a subscription model and the platform agnosticism in mobile feels increasingly inevitable.

    When the head of Xbox, Phil Spencer, recently addressed the console exclusivity issue, where certain games are only available on one console, he said, “It’s not about games in service of a device, but rather the devices people want to play on should be in service of making the games as big and popular as they possibly could be.”

    Whether you want to play games on your Xbox, PlayStation, gaming PC, or smartphone, it looks like that choice is opening up. The new Call of Duty: Warzone Mobile game promises to connect up to 120 players across console, PC, and mobile platforms. Activision says more than 50 million players pre-downloaded the game, and Backbone is offering perks and in-game items for subscribers (plus releasing a Prestige Edition controller to commemorate the launch).

    Beyond crossplay, which enables people to play games together on different devices, we are starting to see more cross-progression, carrying your video game progress from one platform to another. Making games available anywhere makes them more accessible, allowing us all to play more. That has to be a good thing.

    Photograph: Backbone

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    Simon Hill

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  • ‘The Legend of Zelda: Tears of the Kingdom’ Initial Prototypes Were ‘Chaos’

    ‘The Legend of Zelda: Tears of the Kingdom’ Initial Prototypes Were ‘Chaos’

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    The Legend of Zelda: Tears of the Kingdom developers had a problem: The land of Hyrule kept falling apart.

    Anyone who has played Tears of the Kingdom might be able to guess why. Some of the game’s big advances—Link’s Ultrahand and Fuse abilities, which allow players to create any tool they’re clever enough to stick together—required a lot of new and intricate development. Nintendo wanted to build something bigger and better with its Breath of the Wild sequel, but as the team worked on the game, the tools that would allow players to make all those shield skateboards and log bridges broke it. A lot. It was, programmer Takahiro Takayama says, “chaos.”

    During development, Takayama would often hear devs exclaim, “It broke!” or “It went flying,” Takayama said Wednesday at the Game Developers Conference. “And I would respond, ‘I know. We’ll deal with it later.’”

    The problem was the physics of it all. “We realized removing all non-physics-driven objects and making everything physics-driven will lead us to the solution we were looking at,” Takayama said.

    The second fix was to create a system that allowed for unique interactions between objects, without any specific additional needs. That meant that players who wanted to make a vehicle, for example, could tinker with different tools instead of being restricted to something basic like a wheel and a board.

    All that hardcore programming paid off. Ultrahand and Fuse are now fan-favorite tools, something players use to create flamethrowing penises and hacks used in speedruns. No matter how hard they tried, Hyrule never broke.

    Those tools also meant players could solve puzzles in a variety of ways. “Regardless of what the player does, we had a world free from self-destruction,” Takayama said.

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    Megan Farokhmanesh

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