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  • Sam Bankman-Fried Often Didn’t Recall in His Testimony. But the Prosecution Did.

    Sam Bankman-Fried Often Didn’t Recall in His Testimony. But the Prosecution Did.

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    Of all the deliciously tedious courtroom conversations that have happened between federal prosecutors and failed crypto founder Sam Bankman-Fried—who is standing trial on seven counts of fraud, conspiracy, and money laundering related to the loss of $8 billion of customer funds at his crypto exchange, FTX—one on Tuesday really had it all. Pedantic dissembling! Experienced persistence! The Bahamas! FPOTUS Bill Clinton! It began when assistant U.S. attorney Danielle Sassoon asked Bankman-Fried what ought to have been a straightforward question on cross-examination, and things quickly snowballed into the absurd:

    Sassoon: In April 2022, you invited the Bahamian prime minister to a private dinner hosted by FTX, right?
    Bankman-Fried: When was that? Sorry?
    Sassoon: Around April of 2022.
    Bankman-Fried: It’s possible. I don’t remember what that’s referring to.
    Sassoon: Well, do you recall inviting him to a private dinner in 2022 with former president Bill Clinton and former U.K. prime minister Tony Blair?
    Bankman-Fried: No, but it doesn’t surprise me.
    Sassoon: Did you in fact attend a dinner with the Bahamian prime minister, Bill Clinton, and Tony Blair?
    Bankman-Fried: During the conference, the FTX conference, there was a—something like a dinner with them, yeah.
    Sassoon: When you say “something like a dinner,” was it a dinner?
    Bankman-Fried: It may—I don’t remember whether there was food. It may have been.
    Sassoon: And you were there, right?
    Bankman-Fried: Yup.

    Perhaps out of deference for his may-have-been-dinner-mate Clinton, Bankman-Fried thankfully avoided bickering over the meaning of the word “is.” Still, he argued about plenty of other terms during his three-ish days on the stand. For example, less than a minute into Sassoon’s cross, which began Monday afternoon, Bankman-Fried said the phrase: “Depends on how you define ‘trading.’” The next day, he haggled with Sassoon over the meaning of “transact with.”

    At one point, after being asked whether he remembered making various positive statements about the company he founded, SBF responded, “No, but I may have,” to five consecutive questions. More than once, he called something “effectively correct” instead of just saying yes. And he responded, “I’m not sure what you’re referring to,” to Sassoon’s inquiries often enough that Judge Lewis Kaplan finally broke in.

    “The issue is not what she is referring to,” Kaplan admonished, as a few jury members smirked. “Please answer the question.” The question in question: “Generally, do you recall in substance making statements that FTX was a safe platform?” Bankman-Fried’s eventual answer: “I remember things around specific parts of the FTX platform that were related to that. I don’t remember a general statement to that effect. I am not sure there wasn’t one.” Got it!

    While Bankman-Fried continued in this manner, a filmmaker sitting next to me in the gallery murmured that the defendant ought to be lifting his face up more, that maybe he might appear more sympathetic if he found better light. When your defense revolves around keeping everything shrouded, however, it turns out there really isn’t much you can illuminate.


    United States v. Samuel Bankman-Fried commenced in early October and could conclude as soon as the end of this week. In its closing argument on Wednesday, the government stated that Bankman-Fried had said some version of “I can’t recall” over 140 times in his cross-examination and that, as attorney Nicolas Roos put it, “A pyramid of deceit was built by the defendant. That ultimately collapsed.”

    As I watched Bankman-Fried testify in his own defense over the past week, I thought a lot about chaotic spreadsheets. This was, at least in part, because throughout the trial, a lot of .xls files have been entered into evidence, each more tenuous than the last.

    There are spreadsheets with line items labeled “Oops this seems like not a thing we should be counting,” like one that Caroline Ellison, the former CEO of Bankman-Fried’s trading firm, Alameda Research, said she prepared. There are spreadsheets where the accounting is rounded not to the nearest decimal, but to the nearest billion. There are spreadsheets where the accounting is labeled with euphemisms, like “exchange borrows,” that mean illicitly wormholed FTX customer funds. There are spreadsheets showing Alameda’s $65 billion line of credit on FTX’s systems, an allowance that was $64,850,000,000 more than that of the next-highest customer. So many spreadsheets, all crowded with tabs, each one lousy with alarming valuations and bad news.

    But it wasn’t just the spreadsheets themselves that stood out to me. It was the fact that Bankman-Fried, up on the witness stand, often resembled a spreadsheet himself. Sometimes this was because of the way he processed, added up, divided, and extrapolated his thoughts and testimony in real time, stacking and rearranging his words in linked columns and rows. More often, it was because he said, again and again, that he didn’t know what Sassoon was referring to—a living embodiment of the dreaded #REF! error. Number-loving and load-bearing, Bankman-Fried was, for years, the guy whose base values provided the enterprise value to an entire apparatus of people and industry. Now, his cell contains only his own errors. When he went bust, everything linked to him went broke.

    “I trusted Sam,” testified Adam Yedidia, Bankman-Fried’s former MIT classmate who also worked at FTX, in early October. A few days later, Ellison, one of three trial witnesses who were a part of Bankman-Fried’s inner circle and have already pleaded guilty to fraud and conspiracy charges as part of a cooperation deal with the government, described Bankman-Fried as so ambitious that he felt he had a 5 percent chance of becoming president of the United States. Former FTX employee Nishad Singh—whose own bottom line went from “billionaire” to “#REF!” with the collapse of FTX just about a year ago—also recently testified for the prosecution. He was asked how he would describe his relationship with the defendant. “I have always been intimidated by Sam,” Singh began, to the overruled objection of the defense. Singh continued: “Sam is a formidable character, brilliant. So I had a lot of admiration and respect for him. Over time, I think a lot of that eroded, and I grew distrustful.”

    When Bankman-Fried took the stand, a will-he-or-won’t-he decision that had been hotly speculated about for weeks, the full arc of all of these descriptions of him was on display. For a time, courtroom observers did get a sense of the once-formidable iteration of Bankman-Fried. And then we also saw that same erosion, right before our eyes.


    While most white-collar defense attorneys typically don’t like to have their clients testify—the risks of perjuring oneself, irritating the sentencing judge, or getting pinned down on cross-examination all frequently outweigh the potential upside of, say, charming a juror—Bankman-Fried’s counsel almost certainly had little choice in the matter. Their client has a famously idiosyncratic risk tolerance. And the case was not going well for the defense otherwise: Their cross-examinations, particularly of Ellison, hadn’t drawn much blood, and the judge denied a number of their proposed expert witnesses. So why not swing big?

    In his direct examination, which began for the jury on Friday, Bankman-Fried got off to a steady start. When asked what his early vision was for FTX, SBF said that he had hoped to “move the [crypto] ecosystem forward,” but “it turned out basically the opposite of that.” (Shades of his “same, except exactly the opposite” quip to Ellison, which will live in ex-boyfriend infamy.) Bit by bit, he and his lawyers chipped away at some of the prior witnesses’ testimonies, trying to establish that mistakes were made and money was lost, but crimes were not intentionally committed.

    To that point in the trial, the government had repeatedly offered evidence that Bankman-Fried is well-attuned to the best PR angles for him and his companies. As he sat on the stand, we in the courtroom could see the defendant strive to be perceived as forthright—and maybe also a little bit funny? Speaking about FTX’s decision to enter a 19-year, $135 million arena-naming deal with the city of Miami and the NBA’s Miami Heat, for example, Bankman-Fried unexpectedly and amiably roasted both Dak Prescott’s Sleep Number bed ad campaign (too unmemorable, per his analysis) and the Kansas City Royals (“With no offense to the Royals,” he said, talking about having considered working with the team on a possible stadium-naming deal, “I didn’t want to be known as the Kansas City Royals of crypto exchanges, so we passed on that one”). Honestly, some of it was solid material. A number of jurors grinned, maybe even chuckled a little, and so did I. And that was before he had this exchange with his lawyer, Mark Cohen:

    Cohen: Can we turn to the second page, please? Pull up the paragraph entitled: “Things Sam Is Freaking Out About.” First entry is hedging. Do you recall discussing this with Ms. Ellison?
    Bankman-Fried: Yes.
    Cohen: Were you freaking out?
    Bankman-Fried: I don’t tend to show a lot of freak-out-ness, but relative to my standard, yes.

    Unlike the jurors, though, I was getting a kick out of this mainly because I had a good idea of what would be coming down the pike. Last Thursday, due to a dispute between lawyers about the admissibility of certain topics of inquiry, the jury was sent home early so that Bankman-Fried could offer limited testimony in a special “hearing” in front of Judge Kaplan (and the rest of the gallery). The direct questioning in that period had gone smoothly, much like it did in front of the jury—Sam’s father even gave him a big thumbs-up during a courtroom break.

    But during a truncated cross-examination by Sassoon that afternoon, Bankman-Fried wilted. Simple questions like when …? or where …? or with whom …? gave him (and his mother, scoffing in the gallery) fits. The jury wasn’t there, so it was in some ways a dress rehearsal for both sides, but it went so resoundingly badly for the defense that I spent the night fretting that we’d come into court the next morning to find out that Bankman-Fried had run the numbers and would no longer testify at all. Luckily, that wasn’t the case.


    When it came time for the real cross-examination, Bankman-Fried’s whole presence on the stand shifted. Gone was the strenuous (approaching affable) nerd who had described his college living situation as “coed, nerdy, and dry” and had explained to the jury why he’d been photographed carrying a deck of playing cards: not because he was a gambling man who wanted to be ready in case a poker game broke out, but rather to give his fidgety hands something to do. (It wasn’t a sustainable solution, he said: He shuffled the cards so often that he shredded through a pack of them a week at one point, and he had to switch to a fidget spinner.) Gone were the chatty asides about how most people strive for Inbox Zero, but his goal is Inbox 60,000. Bankman-Fried was now on the hot seat, and while he’d clearly learned since Thursday to keep his answers as close to “yep” and “nope” as possible, he still couldn’t help but veer into his own way.

    In his direct testimony, Bankman-Fried had displayed a precise, expansive memory, but on cross, he had a much tougher time recollecting even the recent past:

    Sassoon: You testified that you stumbled your way into Michael Kives’s Super Bowl party. Do you recall that?
    Bankman-Fried: The seats at the actual, physical Super Bowl, yes.
    Sassoon: And you flew to the Super Bowl in a private jet, didn’t you?
    Bankman-Fried: I don’t remember.
    Sassoon: You don’t recall flying to the Super Bowl in a private plane?
    Bankman-Fried: I don’t recall how I got there.
    Sassoon: Is that because you traveled on private planes so frequently?

    Again and again, Sassoon asked him about specific statements he made, and he said he didn’t recall or didn’t know what she was referring to. Again and again, she came calmly with the receipts, posting Google Docs or old articles or video links or Signal messages. “Does that refresh your memory?” she would ask. “No,” he’d reply.

    Sassoon [calling up a photo of SBF on a plane]: Mr. Bankman-Fried, is that you in shorts and a T-shirt on a private plane?
    Bankman-Fried: Chartered plane, at least, yes.

    Sassoon established that Bankman-Fried had bragged about being wholly separate from his trading firm, Alameda, but that he had also been directing trading activity—a big blow to his attempted defense that Ellison, the Alameda CEO, should have hedged better. She made Bankman-Fried read aloud a DM of his that said “fuck regulators” and had him admit that he had called some of the folks on crypto Twitter “dumb motherfuckers.” (Well, kind of admit: Bankman-Fried would agree that he had said that about only “a specific subset of them.”) She pulled up stock transfer agreements and wryly observed: “And this says, ‘Unanimous Consent of Board of Directors.’ Looking at the bottom, you were the only member of the board, correct?”

    Once, cornered, Bankman-Fried piped up plaintively: “I can explain …” Sassoon wasn’t interested in that. “That’s all right,” she said, with the exact singsong cadence Miranda Priestly uses when dismissing an underling, as the exhibit monitor displayed all the explanatory proof she needed.


    During the defense’s redirect on Tuesday morning, Bankman-Fried reverted to being a more eager talker and reminiscer. His memory became clearer when he was asked about past conversations and states of mind. He joked to the court about the photo of him on a private jet that the government had posted: “very flattering one.” Ha ha, I guess. But the whiplash in tone mostly served to make his reticent responses to the prosecutor’s earlier questions seem even more shady and petulant.

    In Bankman-Fried’s time on the stand, the wide scope of his personality became clearer and clearer: how convincing and, in his way, winsome he could be; how cold and harsh he could become. Business in front; coed, nerdy, and dry in back. Still, while a lot of his chatter seemed designed to fill the air and distract the jury from the painful caesuras he’d endured from Sassoon, one thing he said came almost certainly from the heart.

    Asked by Cohen why he had told Sassoon “no” under oath when asked if he had spent the missing $8 billion of FTX customer funds, Bankman-Fried had a couple of answers. One was, “Money is fungible anyway.” In other words: Hey, who’s to say?! But the other seemed to speak to one of Sam’s broader, odder points of view. “The other part of it, I mean, I don’t know if this is right or wrong, but for better or for worse, it has been a part of me that, like: I wasn’t particularly interested in trying to dole out blame for it. That wasn’t my priority. It generally wasn’t my priority. It was generally something I de-prioritized.”

    This tracked with something his mother, a law school professor and ethicist, had written for the Boston Review a decade ago: a polemic against “blame mongering.” It also tracked with what Bankman-Fried had told Michael Lewis in the course of being interviewed for his book Going Infinite: that at his first job out of MIT, “Jane Street [Capital] really didn’t like blaming people. … They sort of asked, ‘Did anyone do anything contrary to what they were being told?’ When the answer was no, they said it could just as easily have been the CEO who did it.”

    Later in Going Infinite, Bankman-Fried is quoted as saying, “Fault is just a construct of human society. It serves different purposes for different people. … I guess maybe the most important definition—to me, at least—is how did everyone’s actions reflect on the probability distribution of their future behavior?” In Bankman-Fried’s case, the record seems clear: His actions made him more likely, in the future, to behave as though there would be no consequences for them. His actions made him more likely, in the future, to repeat said actions. And his actions made him more likely, in the future, to arrive at a scenario where he would want to testify in federal court in his own defense in a multibillion-dollar fraud case.

    On Thursday, a different construct of human society—the jury—will begin its deliberations on the seven counts of fraud, conspiracy, and money laundering leveled against Bankman-Fried. And they will ultimately be the ones to determine whether the fault lies with Bankman-Fried or if he’s not guilty of the charges against him. “He took the money. He knew it was wrong. He did it anyway,” Roos said in the government’s closing argument. “Because he thought he was smarter. … [He thought he could] talk his way out of it.” Cohen, speaking for the defense, told the jury, “The government has sought to turn Sam into some sort of villain, some sort of monster. … It’s both wrong and unfair.” Regardless of whom the jury believes, both sides are referring to the same missing billions, the same broken spreadsheets, the same defendant who sat up on the witness stand and made one thing really clear: that he’s forgotten so much more about all of this than we’ll ever be able to know.

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    Katie Baker

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  • Prestige HOF: The ‘Studio 60’ Pilot With Bill Simmons and Chris Ryan

    Prestige HOF: The ‘Studio 60’ Pilot With Bill Simmons and Chris Ryan

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    ‌Bill and Chris join together to honor Matthew Perry by celebrating the success of the Studio 60 pilot. They discuss the impressive chemistry between Perry and costar Bradley Whitford, highlight the end of a television era with the shift from 22-episode seasons to more unscripted content, and explore the complicated history of Aaron Sorkin’s work.

    ‌Hosts: Bill Simmons and Chris Ryan
    Producer: Jack Sanders

    Subscribe: Spotify

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    Bill Simmons

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  • The Clippers Are Dumb, Plus the NFL Trade Deadline, Sleeper Teams, and ‘The Godfather’ With Michael Lombardi

    The Clippers Are Dumb, Plus the NFL Trade Deadline, Sleeper Teams, and ‘The Godfather’ With Michael Lombardi

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    The Ringer’s Bill Simmons shares his thoughts on the 76ers trading James Harden to the Clippers (1:55) before he is joined by Michael Lombardi to discuss the NFL trade deadline, cross-off teams, and risers and fallers (24:09). Then, they talk The Godfather Part III, mob TV shows, and more (1:13:46).

    ‌Host: Bill Simmons
    Guest: Michael Lombardi
    Producer: Kyle Crichton

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    Bill Simmons

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  • The Rewatchables: ‘The Omen’ | The Most Terrifying Kid in a Horror Film?

    The Rewatchables: ‘The Omen’ | The Most Terrifying Kid in a Horror Film?

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    The Ringer’s Bill Simmons and Chris Ryan do it all for Damien by rewatching Richard Donner’s 1976 horror classic, The Omen, starring Gregory Peck, Lee Remick, and Harvey Spencer Stephens.

    Subscribe: Spotify / Apple Podcasts / Stitcher / RSS

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    Bill Simmons

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  • ‘The Omen’ With Bill Simmons and Chris Ryan

    ‘The Omen’ With Bill Simmons and Chris Ryan

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    The Ringer’s Bill Simmons and Chris Ryan recorded this podcast just for Damien. It’s all for you, Damien! It’s time for Richard Donner’s 1976 horror film, The Omen—starring Gregory Peck, Lee Remick, and Harvey Spencer Stephens.

    ‌Producer: Craig Horlbeck

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    Chris Ryan

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  • RIP Matthew Perry, Plus the Return of Cincy, a Bad Week 8 QB Draft, Wemby Live, and Guess the Lines With Cousin Sal

    RIP Matthew Perry, Plus the Return of Cincy, a Bad Week 8 QB Draft, Wemby Live, and Guess the Lines With Cousin Sal

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    The Ringer’s Bill Simmons remembers Matthew Perry (1:21), before he is joined by Cousin Sal to draft the 12 worst NFL QBs after some truly poor Week 8 quarterback play (11:30), and answer some NFL burning questions like: “Do you believe in Will Levis,” “Are the Bengals officially back,” “Who will be the NFC 7-seed,” and more (25:30). Then they guess the lines for NFL Week 9 (57:49), and close the show with Parent Corner (1:26:19).

    Host: Bill Simmons
    Guest: Cousin Sal
    Producer: Kyle Crichton

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    Bill Simmons

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  • ‘1989 (Taylor’s Version)’

    ‘1989 (Taylor’s Version)’

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    Photo by MICHAEL TRAN/AFP via Getty Images

    Nora and Nathan give their thoughts on Taylor Swift’s latest rerecorded album

    Nora and Nathan break down the latest release in Taylor Swift’s rerecording project: 1989. They discuss if Max Martin not producing affected the rerecordings (1:00), which songs sound the most similar and different from their originals (35:51), and the five new vault tracks that almost sound like they could be found on Midnights (51:17).

    Hosts: Nora Princiotti and Nathan Hubbard
    Producer: Kaya McMullen

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    Nora Princiotti

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  • The ‘Doctor Who’ Rewatch (Part 5): The Twelfth Doctor

    The ‘Doctor Who’ Rewatch (Part 5): The Twelfth Doctor

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    The Time Lord has come in the form of Peter Capaldi, so Joanna and Mal are here to dive deep into the era of the twelfth Doctor. They cover Seasons 8 through 10 of the beloved BBC series in Part 5 of their Doctor Who Viewing Guide (8:43).

    Hosts: Mallory Rubin and Joanna Robinson
    Associate Producer: Carlos Chiriboga
    Additional Production: Arjuna Ramgopal
    Social: Jomi Adeniran

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    Mallory Rubin

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  • ‘Loki’ Season 2, Episode 4 Instant Reactions

    ‘Loki’ Season 2, Episode 4 Instant Reactions

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    The Midnight Boys return to share their instant reactions to the latest episode of Loki Season 2. The guys discuss Ravonna Renslayer’s rise to main villain of the show (20:00), Loki and Sylvie’s debate of freedom vs. safety (30:00), and the death of Victor Timely (47:00).

    Hosts: Charles Holmes, Van Lathan, and Jomi Adeniran
    Producer: Jonathan Kermah
    Additional Production Support: Arjuna Ramgopal and Steve Ahlman
    Social: Jomi Adeniran

    Subscribe: Spotify / Apple Podcasts

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    Charles Holmes

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  • Town Hall: Hasan Minhaj, a SAG Stalemate, and Apple’s Scorsese Bet

    Town Hall: Hasan Minhaj, a SAG Stalemate, and Apple’s Scorsese Bet

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    Welcome back to Town Hall! Matt and Craig answer a slew of listener questions about why Hasan Minhaj lost the Daily Show job, stories from inside the strike negotiation rooms, whether Hollywood would ramp up during the holidays if SAG-AFTRA reaches a deal in the next few weeks, consolidation in the entertainment industry, and Taylor Swift’s Argylle rumor. Later, they give a prediction for Five Nights at Freddy’s.

    For a 20 percent discount on Matt’s Hollywood insider newsletter, What I’m Hearing …, click here.

    Email us your thoughts! thetown@spotify.com

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    Producer: Craig Horlbeck and Jessie Lopez
    Theme Song: Devon Renaldo

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    Matthew Belloni

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  • We Chat With Erin Lichy From ‘RHONY’! Plus, the ‘Beverly Hills’ Premiere and ‘Southern Charm’ Episode 7.

    We Chat With Erin Lichy From ‘RHONY’! Plus, the ‘Beverly Hills’ Premiere and ‘Southern Charm’ Episode 7.

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    Rachel Lindsay and Zack Peter kick off today’s Morally Corrupt by discussing the tea about two Bravo marriages (1:00) before launching into a recap of Southern Charm Season 9, Episode 7 (8:08). Then, Rachel is joined by Jodi Walker to dish about the Real Housewives of Beverly Hills Season 13 premiere (15:55). Finally, Jodi talks with Erin Lichy from The Real Housewives of New York about her reunion experience, season regrets, and more (44:23)!

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    Guests: Zack Peter, Jodi Walker, and Erin Lichy
    Producer: Devon Manze
    Theme Song: Devon Renaldo

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    Rachel Lindsay

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  • In ‘Alan Wake 2,’ Sam Lake Will Lead You Deeper into the Woods

    In ‘Alan Wake 2,’ Sam Lake Will Lead You Deeper into the Woods

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    As a child in Finland, Sam Lake spent his summers in water as much as on dry land, by virtue of his family’s annual trips to a lakeside cabin outside his hometown, Helsinki. He would often stand poised on a wooden pier that extended over a body of pristine water, his back arched into his shoulders, arms pointed forward, ready to dive. But the tranquility of these aquatic sojourns was tinged with dread, even for an accomplished athlete like Lake, who represented his local swim team. Finnish water is not bright, crystalline blue but deep and impenetrably dark, a surface that’s practically impossible to see beneath. Lake often felt a compulsion to puncture this water, or “black mirror,” as he calls it, and immerse himself in its inky, fathomless depths.

    The video games that Lake has either written or directed at Remedy Entertainment over the past 27 years conjure a similar foreboding through spaces that threaten to swallow the player whole. In 2016’s Quantum Break, you navigate a university town that fractures like glass as the very fabric of time is disrupted; in 2019’s Control, a towering brutalist building traps a young woman in a shifting, supernatural panopticon (one that seems to be constructed from a strange liquid substance as much as from actual bricks and mortar). Alan Wake, published in 2010, and its newly arrived, long-awaited sequel, Alan Wake 2, meanwhile, hem the player into confined forests where pines sway with an unrelenting, paranormal menace. Players explore these vividly realized worlds while engaging in altogether baser pleasures: namely, letting loose a hail of bullets and leaving a plume of atomized debris in some of the medium’s most refined gunplay. Remedy’s games have long sought to bridge the gap between genre craftsmanship and high art, and Lake’s writing embodies this daring, high-wire approach: pulpy, allegorical, poetic, and infused with a streak of absurdist humor that, at times, threatens to derail the entire experience.

    Lake, who was born Sami Järvi in 1970 (järvi means “lake” in Finnish), describes Alan Wake 2 (published by Fortnite maker Epic Games) as a “dream project,” one he has agitated to make ever since the original was released for the Xbox 360 13 years ago. Microsoft initially passed on a sequel to the cult favorite in favor of something new (this became Quantum Break), and then a second pitch eventually turned into Control. “It’s been such a long time coming that I felt a kind of fever throwing myself into it,” he says via a video call from Remedy’s office in Espoo, a picturesque city that sits next to Helsinki on the southern coast of Finland. Lake says that everything he was “burning” to do with the game he has done: “It’s been quite an effort,” he stresses. “But I honestly feel, sitting here, that I can say: I have given it my everything.”

    When we spoke in late September, Lake was deep in the final production push, playing Alan Wake 2 at every opportunity, making last-minute tweaks, and ensuring that the finishing touches being put on the game, like custom music, were up to scratch. He describes his work on the game as a kind of “creative chaos,” primarily because of the many hats he’s worn: writer, codirector, even actor (Lake is a recurring presence in Remedy’s games, this time playing FBI agent Alex Casey). Still, he hoped to take a breather the weekend after our conversation and venture into the countryside to do some foraging. “It’s a very good year for mushrooms,” he says.

    Alan Wake 2 has taken four years to complete, and it’s notable for being neither an open-world behemoth nor an always-online, live-service game. Like its predecessor, it’s a committedly linear single-player experience set in an oppressively hostile yet oftentimes strikingly beautiful version of the Pacific Northwest whose cold yellow sun evokes the perpetual twilight of the Northern Hemisphere’s far reaches. You play as two characters: Alan Wake, a writer of Stephen King–esque thrillers and the protagonist of the first game, and Saga Anderson, an FBI agent who has been sent to this usually bucolic pocket of the United States to investigate a spate of ritualistic murders.

    As in every other Remedy title (barring the studio’s 1996 debut, the vehicular-combat game Death Rally), the camera is slung behind the back of a character clasping a gun (or flashlight, in the cases of Alan Wake and its sequel). But Alan Wake 2 isn’t an action-thriller like the studio’s prior releases (which hewed closely to the formula laid out by Remedy’s second game, Max Payne, in 2001). Alan Wake 2 is survival horror, the studio’s inaugural effort in the genre. Rather than riffing on the time-bending high jinks of The Matrix, à la Max Payne, Lake and his codirector, Kyle Rowley, have looked to Resident Evil games, seeking to inspire terror through newly claustrophobic encounters, a deeper sense of vulnerability, and violent acts rendered with stomach-churning photorealism.

    The game’s structure mimics the glassy body of water in Lake’s memories of his childhood. Above, Anderson and the events playing out in a world similar to our own. Below, Wake, who has been trapped in a surreal, metaphysical location called the Dark Place for more than a decade. You’re able to freely switch between these two characters at the game’s equivalent of Resident Evil’s safe rooms, exploring one or the other’s story to whatever extent you wish (perhaps even leaving Anderson or Wake to languish in their respective realities). Together, they embody a duality—one of the game’s big themes, says Lake. The solid, stable world of Anderson’s adventure, the submerged dream logic of Wake’s: light accompanied by dark.

    Lake’s mother harbored artistic ambitions while working as a secretary at the University of Helsinki; his father was a computer programmer. As a child, he was an avid reader (his “fondest form of entertainment”), drawn especially to the fantasy worlds of J. R. R. Tolkien, which in turn led him to the Icelandic sagas. As a teen, he read the English-language version of Terry Brooks’s Sword of Shannara with a dictionary nearby to help him translate unfamiliar words, but this proved to be a laborious process. He gave up the dictionary, and so “if there were some words I didn’t understand, I just let my imagination fill that in.” By the time Lake was studying English language and literature at the University of Helsinki in the mid-1990s, he was writing fiction for his friends’ Dungeons & Dragons campaigns. “That’s a wonderful way to start as a writer,” he says. “You have a captive audience.”

    In college, Lake studied postmodern literature, falling in love with Thomas Pynchon’s 1966 novella, The Crying of Lot 49, which centers on a conspiracy involving a centuries-old feud between two mail distribution companies. He recalls one seminar discussing the work: “There were a number of students in the class who absolutely hated it because they couldn’t quite figure it out,” he says. “They felt that it was rubbish, pointless because of that, protesting rather loudly: ‘This doesn’t make any sense.’” He enjoyed the moment not because he got the story and was able to lord his intellect over his classmates. Rather, he reveled in the sense of the unknown that Pynchon inspired in him. “The whole book is a kind of reverse detective story where the main character comes to [the events] naively and then starts to chase down its mystery,” he says. “When we come to the end, there are no clear answers. If anything, we know less because we understand more.” The feeling The Crying of Lot 49 left Lake with was a “haunting”—he couldn’t “let it go.”

    The games that Lake has written and overseen as creative director have increasingly left their own trail of metatextual breadcrumbs, which have led players not out of the woods but deeper into them. Alan Wake features a handful of stray manuscript pages read not by Wake’s voice actor, Mathew Porretta, but by Payne’s James McCaffrey, the hard-boiled words appearing to reference the studio’s earlier noir shooter. A live-action trailer for a fictional film called Return appears at the start of Quantum Break, showing two FBI agents (one played by Lake) searching for an unnamed writer who bears a striking, bearded resemblance to Wake’s performance actor, Ilkka Villi. During Control, it becomes increasingly clear that it and Alan Wake share a universe, with the writer appearing in the hallucinations of Control’s protagonist Jesse Faden before making a more concrete arrival in Control’s expansion, AWE (“altered world event,” according to Remedy’s idiosyncratic lore). Lake admits that such winking postmodern flourishes started as little more than a “joke,” though they have steadily grown into something “much more.” It’s all starting to resemble the “super-allusion”-filled shared universe that Stephen King—whose words open the original Alan Wake and whom Lake is an avowed fan of—has been crafting for decades.

    As it stands, Alan Wake and Control are the only Remedy franchises confirmed to be part of what the studio is calling the Remedy Connected Universe—think less the broad popcorn appeal of the Marvel Cinematic Universe and more an eerie, Easter egg–filled matryoshka doll of virtual worlds within worlds as dreamed up by A24. If there is a defining trait of this universe, it’s a sense of creepy unease: “doubles, doppelgängers, twisted mirror images,” says Lake. This feeling is reinforced by Remedy’s increasingly avant-garde approach to environment design, in which in-game locales twist and reconfigure themselves like a series of endlessly ramifying labyrinths. In Alan Wake 2, the labyrinth manifests most intensely in the Overlap, where realities bleed into and are layered atop one another. As she’s trekking about the Pacific Northwest wilderness, it’s as if Anderson is having the worst mushroom trip of her life.

    Lake has a knack for posing questions in a tantalizing manner and leaving just enough space within his fiction for them to stoke the imagination. It’s this aspect of Lake’s work that Ville Sorsa, principal audio designer at Remedy, has long admired: “elaborate, seemingly complex stories” filled with details to “discover and speculate on.”

    That said, it’s easy to feel cynical about the Remedy Connected Universe in light of Marvel’s creatively and commercially exhaustive approach to shared fiction. On one level, the Finnish studio’s efforts can be construed as a ploy to keep players hooked on its games via an IV drip of insular references. Lake himself has the exuberant and enthusiastic air of a fan, and so he perhaps knows as well as anyone what such an audience craves. His TikTok account almost exclusively shows him drinking coffee, both a reference to Alan Wake 2 (see its opening credits sequence) and an extended ode to Twin Peaks, one of his favorite TV shows (the levels of homage also run many layers deep).

    On another level, it’s practically a miracle that the Remedy Connected Universe exists at all in light of the past decade’s upheaval for independent studios of the Finnish outfit’s size (some 360 people). Remedy has had to contend with the declining stock of “one-and-done” single-player titles (its bread and butter), the resultant industry-wide pivot to live-service titles, and the increasingly rapacious acquisitional moves of major platform holders and publishers looking to bolster their own fortunes. Amid it all, the studio had to regain the publishing rights for Alan Wake from its initial publisher, Microsoft.

    “Six years ago, if we were talking about the Remedy universe, we’d be like, ‘Who fucking cares? There’s not going to be a Remedy Universe because the studio’s going to be closed,’” Rob Zacny, former senior editor at Vice Media’s gaming vertical, Waypoint, and cofounder of Remap, tells me over a video call. But Zacny remembers playing Control and seeing the Alan Wake references for the first time: “I was like, ‘Oh my God, they’re still doing stuff with that universe. It’s still something they want to explore.’” Yes, Zacny admits, it can feel “indulgent,” but its very being is cause for celebration. “I think, when you have your entire universe put on ice for a decade, and you’re wandering the deserts of what the independent studio landscape became in the 2010s, you get to send yourself some flowers,” he says.

    The original Alan Wake was the product of a torturous six-year production. It started life in 2004 as an open-world adventure inspired by Grand Theft Auto before eventually transforming into a linear, level-based third-person shooter in the vein of Max Payne. This tension is palpable in a game that’s frequently panoramic in scope before zooming in to lead the player down an altogether more confined garden path. The pacing is unsatisfying, at least in the first half, but the game’s unrealized open-world ambitions also yielded its central mechanic: light as a weapon and a place of safety, stemming from the day-night cycle the team developed. Rather than burying the agonizing development process in his mind and the vaults of Remedy’s Espoo headquarters, Lake incorporated it into the game’s narrative. Alan Wake’s back half plays out as an extended, warts-and-all analogy for its real-life creation.

    In one standout sequence, Wake finds himself in an asylum, essentially being gaslit into thinking he’s experiencing hallucinations. He meets two geriatric rock stars and a painter who are being treated for work-related problems and encouraged to create as part of their therapy. At one point, the leader of the institution, Dr. Emil Hartman, suggests that what these patients really need is a producer. It’s a freaky, meta, and utterly disconcerting set piece and, Zacny opines, an example of the way Remedy’s “self-referentialism” can lead to “transcendent moments.”

    Alan Wake 2’s development has been fraught and intense, but Control’s director, Mikael Kasurinen, says Lake “always had his eyes on the prize.” According to Kasurinen, “a new sense of creative confidence was born” at Remedy because of Control’s critical and commercial success, which naturally fed into Alan Wake 2. Indeed, Lake himself says the game arrives with its original concept remarkably intact. “There hasn’t been a Remedy game before that has actually retained its original vision as closely as this one. I felt confident that this is how the game should be,” he continues. It’s also notable for being the studio’s first sequel in 20 years, albeit with a “creative ambition” that exceeds that of its other titles, says Lake.

    From what I’ve played of the game, there’s a strong case that it’s the weirdest triple-A blockbuster ever made, stranger even than Hideo Kojima’s most perplexing (and arguably best) works, Metal Gear Solid 2: Sons of Liberty and Death Stranding. The sections in which you play as Wake in the nightmarish Dark Place are delightfully confounding, presenting an extraordinarily rendered New York as a grimy fantasia of fiction, memory, and reality. The third-person action is tense and challenging, while the game’s horror shocks are paired with cerebral, surprisingly robust detective gameplay. The game’s investigations evoke not only Lake’s university days hunting down clues in postmodern literature (House of Leaves is another favorite) but also, more concretely, 2011’s L.A. Noire (and, at times, a sillier, more fantastical take on David Fincher’s police procedurals). The live-action elements (screens within screens, fictions within fictions) that have become Lake’s artistic calling card and leitmotif have never been more seamlessly integrated; the awkward game-television hybrid of the intermittently compelling Quantum Break feels like a distant memory.

    Yet a nagging suspicion persists that Remedy’s games remain a case of flashy stylistic tics over substance—that beyond the undeniably thrilling moment-to-moment experience of playing them and interrogating the reams of metatextual questions they pose, these games lack a little weight. This is perhaps the fundamental critique leveled at postmodernism: that the movement’s works exude a kind of flatness and depthlessness—a superficiality. To quote Lake’s own self-reflexive fiction: “What lies beneath the surface?”

    I mention the fact that in many Remedy games, protagonists find themselves trapped by abstract forces: time itself in Quantum Break, fiction in Alan Wake, the invisible hand of bureaucracy in Control. Does this speak to any of Lake’s own latent anxieties? “Maybe it’s more a fascination with the mystery of the unknown,” he muses while stressing, on the contrary, that his own “stable, normal life” contains little of the trauma his protagonists have experienced. The unifying element that Lake chooses to focus on in his work is the idea of truth—more specifically, the idea of a “single truth.” He refers to the conversation we’re having, which each of us will remember differently (although only one account is being published). “Still we want to say, ‘This is the truth, and this is what I believe in,’” Lake says. “Part of the struggle of our hero characters is this comfort being ripped apart and taken away. They find themselves in this reality that they didn’t think was possible, and they have to deal with it, piece it back together, find a new identity, beliefs—a new reality, in a way.”

    Alan Wake 2 has two protagonists and thus two different perspectives. Wake looks up toward the “black mirror”; Anderson peers down into it. Regardless of their respective viewpoints and their takes on precisely what is real or not, both are forced to adapt to new circumstances, be they straightforwardly material or bizarrely metaphysical. When you first encounter Wake, he is bewildered by his new surroundings, as if awoken from a trance—a man at sea.

    Lake has also felt the ground shift beneath his feet at various points in his life. Plunging back into his childhood, he recalls his father reading bedtime stories to him at home in suburban Helsinki. “I can still think back and see the jungle and the great apes,” he says of Edgar Rice Burroughs’s Tarzan stories. Another selection was Arabian Nights, the collection of Middle Eastern folk tales that deal with challenging, decidedly grown-up themes. “Those times when something is too much, too strong, or slightly too scary, it does something to your imagination,” he says. “It kind of pushes it forward in an interesting way—makes you think and feel differently.” At their core, Lake’s video games inspire a similar uncanny emotion: the strange, not wholly unpleasant sensation of feeling “overwhelmed” by forces, and stories, far beyond our means of comprehension.

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    Lewis Gordon

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  • ‘Killers of the Flower Moon’ and the Streaming Service Redraft

    ‘Killers of the Flower Moon’ and the Streaming Service Redraft

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    Chris and Andy discuss Martin Scorsese’s latest film and talk about which shows would have performed better on a different streaming service

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    Chris Ryan

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  • Rancid With Michael Bingham

    Rancid With Michael Bingham

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    From the ashes of Operation Ivy rose Rancid, a hardworking generational punk band from the fertile grounds of the East Bay. This week Michael Bingham from the band Spiritual Cramp joins us to chart the course and enduring music of a band that exists at the intersection of the Specials and Agnostic Front.

    Follow Michael’s band on Twitter @Spiritual_Cramp.

    Listen to songs we detail in the episode HERE

    Host: Yasi Salek
    Guest: Michael Bingham
    Producer: Jesse Miller-Gordon
    Audio Editor: Adrian Bridges
    Additional Production Supervision: Justin Sayles
    Theme Song: Bethany Cosentino

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    Yasi Salek

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  • ‘Super Mario Bros. Wonder’ Review

    ‘Super Mario Bros. Wonder’ Review

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    Down the pipe and into the Flower Kingdom, Ben and Jess are talking all things Mario today with the release of Super Mario Bros. Wonder. They begin by discussing their histories with the Super Mario Bros. franchise (0:00) and its evolution in 2D/3D gameplay (12:00). Later on, they chat about their likes and dislikes of the game (30:00) before producer Devon Renaldo joins to deliver a hot take on Nintendo’s direction, the company’s upcoming releases, and the successor to the Switch (1:09:00).

    Hosts: Ben Lindbergh and Jessica Clemons
    Producer: Devon Renaldo
    Additional Production Supervision: Arjuna Ramgopal

    Subscribe: Spotify / Apple Podcasts

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    Ben Lindbergh

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  • ‘60 Songs That Explain the ’90s’: Perfecting Pop With the Swedes, “Lovefool” Edition

    ‘60 Songs That Explain the ’90s’: Perfecting Pop With the Swedes, “Lovefool” Edition

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    60 Songs That Explain the ’90s is back for its final stretch run. (And a brand-new book!) Join The Ringer’s Rob Harvilla as he treks through the soundtrack of his youth, one song (and embarrassing anecdote) at a time. Follow and listen for free on Spotify. In Episode 107 of 60 Songs That Explain the ’90s—yep, you read that right—we’re covering the Cardigans’ “Lovefool.” Read an excerpt below. And if you’re in Los Angeles on November 16, check out the 60 Songs and Bandsplain crossover event celebrating Rob’s new book.


    The Cardigans form in Jönköping, Sweden, in 1992. The Cardigans consist of guitarist Peter Svensson, bassist Magnus Sveningsson, drummer Bengt Lagerberg, keyboardist Lars-Olof Johansson, and lead singer Nina Persson. Nina had never sung before, but Peter and Magnus were like, Trust us on this. Peter and Magnus both started out as metal dudes. They played in heavy metal bands—as did Max Martin, come to think of it—but they got sick of metal, and now they’d like to play in the poppiest pop band ever born. And the Cardigans will devote their lives to proving that pop and metal are quite tonally similar, at least the way they do it. They do that in a song called “Rise and Shine,” and this one’s called “Black Letter Day.”

    And here’s the whole ball game, really, with Nina Persson, lead singer of the Cardigans: She sings beautifully and exquisitely and elegantly and delicately even when she’s singing what could totally be Metallica lyrics. James Hetfield totally would’ve written and barked out a song called “Black Letter Day” if he’d thought of that title first. James Hetfield got so mad when he heard this song. The first Cardigans album, called Emmerdale, comes out in 1994; the album cover is a blurry photo of a dog. It’s an extremely 1994 album cover, I have to say. A blurry photo of a dog perfectly sums up the dominant vibe of alternative rock in 1994. Time for a piano ballad.

    This song is called “After All,” and it sounds like Nina is singing directly into your ear, which means that the t in the word insanity is really going to pop when she sings the word insanity. Is she singing, “I’m scaring close to insanity”? Because if she is, James Hetfield is so pissed he didn’t think of that first. James Hetfield is pissed regardless, obviously. You want the chorus? Do you think you can handle the chorus? Well, let’s find out!

    And this, too, is an extremely 1994-type vibe, yes? Tremendous darkness in a tremendously bright package. This bait-and-switch approach is not exclusive to the Cardigans, or exclusive to Sweden for that matter, but it feels exclusive, it feels fresh and freshly unsettling when the Cardigans do it. Talking in early 2023 with a newspaper called The New European, Nina says, “Isn’t it a universal thing, really? If you made stats, there are few pop or rock songs that are only bright—that’s very rare. The rest of them are dark! I’ve always had a hard time talking about the Scandinavian mentality, but I think it’s art in general. I think what we are drawn to—which might be a Scandinavian thing—is to sort of ‘Trojan Horse’ your product; put it in a costume of something that’s light and upbeat.” All right, so time for something light and upbeat. Name that tune!

    And then the Trojan horse opens up and oh, shit, it’s the Cardigans’ cover of “Sabbath Bloody Sabbath” by Black Sabbath. Told ya pop and metal were quite tonally similar! Take it, Ozzy!

    I feel as though Ozzy and Nina would really get along. I don’t think Nina Persson would bite the head off a bat or snort a line of ants or befoul the Alamo, but she sings as though she’s considering doing all of those things. All right, we got ourselves an intriguing and sweetly confrontational Swedish alt-rock band with sophisticated pop overtones; time for the second Cardigans album. You know the greatest feeling in the world? You wanna know my favorite thing? I’ve said this before, but I’m saying it again: It’s when you love a song, but you totally forget about that song, and then you hear that song again years and years later, and you fall in love with it for the first time but also simultaneously realize that you’d already fallen in love with it.

    The second Cardigans album is called Life, it comes out in 1995, and we have leveled up in terms of brightness, cheeriness, catchiness, and also, possibly, subversion. There’s an exclamation point in this song title.

    That song’s called “Hey! Get Out of My Way.” There’s Nina, on the cover of the Life album, smiling extra brightly, lying on her stomach in a powder-blue dress with furry sleeves, propped up on her elbows with a little sunflower pinkie ring, her feet crossed and dangling in the air, and she’s wearing ice skates, and it occurs to you, pretty immediately, that ice skates are just blades for your feet. Hey! Hey! Get out of her way. This song’s called “Tomorrow,” and it’s as close as Jönköping, Sweden, has ever gotten to Motown.

    Is morning a sugar kiss, though, really? The Cardigans are not setting the world or the pop charts on fire at this point. But they are building toward something, and this precise three-year span, 1994 to 1996—post-grunge, pre–nü metal, post–alternative explosion, pre-Napster—this is a great time to be building toward something, pop subversion–wise. The third Cardigans record, released in 1996, is called First Band on the Moon. Nina, in a 2014 interview, says, “Every record we have made with the Cardigans has been a counter-reaction to the previous one. And by then we were really tired of everybody calling us cute, after having done sort of cute and ethereal—we felt like we weren’t easy listening. We weren’t taken serious. So we wanted to be taken seriously. We wanted to be sort of more gritty and rocking.”

    As an added bonus, this song has the most Black Sabbath–esque guitar riff on this whole record. Get a load of how rad this guitar riff is:

    Y’know how Black Sabbath–esque that guitar riff is? It’s the most Black Sabbath–esque guitar riff on an album where, just for emphasis, the Cardigans cover Black Sabbath again.

    Yes, the Cardigans do “Iron Man,” and I used to play the Cardigans cover of “Iron Man” all the time on college radio, and I’d be just tremendously pleased with myself. As an added bonus, this record, First Band on the Moon, has another track that went semi-arbitrarily viral on TikTok in the spring of 2023, and I love it when semi-arbitrary ’90s songs go viral on TikTok; that doesn’t make me feel weird or old at all. It’s called “Step on Me,” and Nina means it literally.

    That’s the sped-up TikTok version of “Step on Me.” I feel great. This phenomenon of speeding up songs for TikTok, I understand that perfectly. I don’t feel like my bones are grinding themselves to dust and blowing away in the wind at all. That quote of Nina’s, about wanting to be taken seriously and be more respected and gritty and rocking on this record, there’s one last part to that quote, actually. She says, “So we wanted to be taken seriously. We wanted to be sort of more gritty and rocking. But then we made ‘Lovefool’ on that record, so we like totally dug our grave.”

    And maybe there is nothing that I could do. The mass appeal of “Lovefool” was immediately, painfully obvious to everyone, and that includes the band—this song’s mass appeal was painfully obvious while they were still writing it, before they sped it up. Talking to Billboard in 2016, Nina says, “We definitely were aware that it was a single and a catchy song when we wrote it, but the direction it took is not something we could have predicted. It wasn’t necessarily our character; it felt like a bit of a freak on the record—which, objectively, it still is. Before we recorded it, it was slower and more of a bossa nova. It’s quite a sad love song; the meaning of it is quite pathetic, really. But then when we were recording, by chance, our drummer started to play that kind of disco beat, and there was no way to get away from it after that.”

    To hear the full episode, click here. Subscribe here and check back every Wednesday for new episodes. And to preorder Rob’s new book, Songs That Explain the ’90s, visit the Hachette Book Group website.

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    Rob Harvilla

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  • Whos and Thems With Lindsey Weber and Bobby Finger of ‘Who? Weekly’

    Whos and Thems With Lindsey Weber and Bobby Finger of ‘Who? Weekly’

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    Spencer Pratt and Heidi Montag are back, and this time, they’re joined by the hosts of Who? Weekly, Lindsey Weber and Bobby Finger. The quartet discusses Spencer’s upcoming turn on House of Villains (27:00), the ongoing Taylor Swift–Travis Kelce relationship (32:39), and celebrity Halloween costumes (46:01).

    Hosts: Spencer Pratt and Heidi Montag
    Guests: Lindsey Weber and Bobby Finger
    Producers: Chelsea Stark-Jones, Amelia Wedemeyer, Aleya Zenieris, and Jonathan Kermah
    Theme: Heidi Montag

    Subscribe: Spotify

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    Heidi Montag

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  • ‘Marvel’s Spider-Man 2’ Finds the Fun in Spider-Stress

    ‘Marvel’s Spider-Man 2’ Finds the Fun in Spider-Stress

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    The prerequisites to serve as Spider-Man include a long list of superhuman traits: outsized strength, speed, and durability; powerful precognition; extreme stickiness, and so on. But just as essential as the qualities that come from bites by special spiders is a more mundane knack: Spider-Man must be an amazing multitasker. And no on-screen Spider-story has captured that quality more viscerally than Marvel’s Spider-Man 2, Insomniac’s latest, greatest, fastest-selling PlayStation superhero opus. Graphically, mechanically, and most of all tonally, it’s an unsurpassed Spider-Man simulator, a game that represents how it feels to be Spidey in civvies with as much care as it conveys how it feels to be Spidey inside the suit.

    Both in print and in his many movie and video game incarnations, Spider-Man always struggles to juggle his job, his schooling, his friendships, and his love life while moonlighting as a crime fighter. It’s what makes him so relatable: He’s the youthful, harried hero who has trouble making rent and racks up massive sleep deficits. Saving the city pays poorly, and the hours are awful. Those are the biggest drawbacks to being Spider-Man, aside from the unceasing exposure to supervillains and the way one’s aunts and uncles tend to die in one’s arms.

    Spider-Man 2 gets that. The first scene featuring Peter Parker and Miles Morales opens on a clock: Time ticks away as Miles tries to focus on composing a college essay, and Peter, a newly hired teacher at Miles’s school, arrives late for class. Flustered, Peter tries to teach physics, starting with a lecture on surface tension. Soon, tension surfaces in Spider-Man 2, as a crisis forces student and teacher to play hooky. Together, they defuse the threat, and Peter gets fired for his trouble, without completing a single lesson. There’s a lesson in that, though: Good luck holding down a day job while being constantly on call.

    Insomniac’s follow-up to Marvel’s Spider-Man and Spider-Man: Miles Morales embraces the “bigger and better” approach to sequels. Compared to its predecessors, the game features more boroughs of New York City, more combat mechanics, more traversal systems, more enemies, and more upgrade options. And, most importantly, more Spider-Men: Both Miles and Peter are playable this time. The newly expanded city isn’t just big enough for both of them; it’s too big for both of them.

    Spider-Man 2 rarely lets you forget that you’re falling down on at least one of your jobs. As you sprint, swing, and glide across the city as Peter or Miles, you’re bombarded by requests and notifications. Texts and calls come in, podcasts pop up, and an app alerts you to active crimes in your vicinity. Everyone wants to know who and where you are. Everyone asks for your help. Everyone tries to steal some of your time. The need to maintain some semblance of work-life balance becomes a common refrain.

    “Don’t push yourself too hard, Parker,” MJ urges Peter.

    “When you get caught up in one part of your life, it’s easy for the rest to fall away,” Martin Li cautions Miles.

    Even the Spider-Men—who, adorably, address each other as “Spider-Man,” their formality suiting the Sisyphean task they tag team—express their uncertainty aloud. “It’s just a lot right now,” Miles laments to his mom. “So much to take care of in the city. Super stressed about my college essay. Pete’s busy doing other stuff.” In one side activity, Peter confides, “It’s hard to balance your own personal life with other responsibilities. Believe me, I know.” In another, he muses to himself, “I should keep an eye on her. And the other on these cultists. I need more eyes.” Most spiders have eight, but Peter and Miles have four put together. It’s not enough.

    Miles suffers from impostor syndrome with a side of grief and writer’s block. Peter, the more seasoned Spidey, takes on too much responsibility and frequently comes up short. One can see why Peter might be seduced by a symbiote, which can’t help him pay the late Aunt May’s mortgage but can make him feel like he’s “finally everything everyone needs me to be.” The real Peter would never sound so sanguine about satisfying a city full of dependents—with no assists from fellow superheroes, including the conspicuously absent Avengers. (Additional Marvel licenses must be pretty pricey.)

    It’s not as if the movies give short shrift to Spider-Man’s overstuffed calendar, but it’s even easier to empathize when you’re steering the Spideys yourself as they’re pulled in conflicting directions. At some of the game’s quieter moments, the stunning set pieces and colossal brawls take a backseat to more intimate moments befitting a friendly neighborhood Spider-Man: revisiting Peter’s high school, or taking in Coney Island, or reuniting a woman with her loving but fading grandfather, or exploring Harlem’s musical legacy. But Peter and Miles have a whole city to safeguard, and pressing demands always interrupt these reveries. The pressure is enough to compress a Spider-person into a tiny white cube.

    Yet as stressful as Spider-Man 2 makes it seem to be Spider-Man, the game is a great hang (pun partly intended). Yes, it’s sometimes overwhelming, as when the game’s wide array of sidequests and collectibles compete for your attention, or you suffer from decision fatigue while trying to decipher several skill trees, or wave after wave of tough-to-target goons surround you (“How are there this many?” Peter asks in one encounter), or a boss has health bars galore, or you dodge when you’re supposed to parry, or yet another supervillain emerges from the woodwork. At one point, a glimpse inside Peter’s psyche reveals one of his deepest, darkest fears: that the bad guys he keeps putting away will keep escaping from custody. I would worry about that, too, if I fought Vulture, Lizard, and Doc Ock and Co. as often as Spidey does.

    Plus, one would think Spider-Man fans would be as subject to superhero fatigue as those of any masked, spandexed character, what with 10 movies and many more games saturating the Spidey market over the past two decades. (Calling this game Marvel’s Spider-Man 2 helps distinguish it from Spider-Man 2, and the other Spider-Man 2, and The Amazing Spider-Man 2, and the other Amazing Spider-Man 2.) Yet all three on-screen Spidey universes and multiverses—the animated Spider-Verse, the MCU (which now links to the live-action Sony Spider-Man Universe), and the Insomniac Spider-Man timeline—are firing on most cylinders, which makes the repetition tolerable. Yeah, you kinda know where things are going when Otto or the Osbornes or the symbiotes show up, but to varying degrees, each panel of this Spidey-IP triptych leans into the sense that we’ve seen stories like these before.

    On that score, Marvel’s Spider-Man 2 benefits from featuring Kraven the Hunter as one of its Big Bads. Kraven comes to NYC in search of quarry that can put up a fight. (It’s so hard to find good prey these days.) Naturally, he assembles a selection of the most dangerous game: supervillains. Kraven, a character created in 1964, feels fresher than the rest of the roster because, unlike the other five members of the original Sinister Six—or Venom, for that matter—he hasn’t yet appeared in a movie (notwithstanding a couple of close calls in Spidey flicks and an extended delay for the 2024 solo film that was previously scheduled to be released this month). There’s no competing portrayal to spoil his first impression.

    Nor can the previous Insomniac Spider-Man games, deservedly celebrated as they are, steal the sequel’s thunder. For one thing, they lack web wings. Spider-Man 2’s tweak to the franchise’s winning formula for traversal sounds gimmicky: suit extensions that let Spidey soar across the city? He’s a spider, not a bird or a plane! In practice, though, they’re exquisite, adding a dose of depth and strategy to what were already joyous journeys. Crossing the city is an exercise in stringing together a combo of swings, glides, and point launches, a gameplay loop so fulfilling it’s sometimes deflating to reach your destination. Spider-Man may be a street-level hero, but in Marvel’s Spider-Man, you’re usually better off airborne.

    That’s especially true in the latest game, because on a clear day in Marvel’s Spider-Man 2, you can see for miles. Three years into the PS5’s lifespan, Marvel’s Spider-Man 2 is one of the first releases for the system to feel fully next-gen, after years of cross-generation releases that straddled the divide between past and present PlayStations and Xboxes amid chip shortages that made shiny new consoles difficult to find. Built by an accomplished first-party studio to take advantage of the PS5’s power, Marvel’s Spider-Man 2 is a gorgeous game whose use of spatial audio, adaptive-trigger integration, and nearly unnoticeable loading combine to provide a distinctly PlayStation experience. There’s no time to stare at loading screens when Peter and Miles are forever running late.

    “We are tired, anxious, stressed, numb,” MJ says. “But we have never lost hope.” If you’re tired, anxious, stressed, and numb while playing Spider-Man 2, you may need to put down the controller, or at least turn down the difficulty level (which can be customized extensively). The game is too fun to feel numb about. But a good deal of its magic comes from illustrating why Spidey’s existence is so taxing, despite the quips and suits and swinging. Spider-Man is never really off duty, and being constantly on would wear anyone down. To paraphrase something often said about Spidey’s hometown: It’s a nice life to visit, but I wouldn’t want to live it. For part of this all-time-great gaming year, though, I was happy to walk in multiple Spider-Men’s shoes—and, better yet, glide in their web wings.

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    Ben Lindbergh

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  • S11E5: “Weird Fishes / Arpeggi” by Radiohead

    S11E5: “Weird Fishes / Arpeggi” by Radiohead

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    Our season-long dissection of Radiohead’s In Rainbows continues with its fourth track, “Weird Fishes / Arpeggi”—an incredibly intricate musical arrangement that’s considered among the band’s best. We dissect the layered, multi-pattern guitar parts that create the song’s immersive, oceanic soundscape as well as the potential symbolism of Thom Yorke’s lyrics about being stuck at the bottom of the sea.

    Support Dissect by leaving a review or sharing this episode on social media. Follow @dissectpodcast on Instagram, TikTok, and Twitter.

    Host/Writer/EP: Cole Cuchna
    Additional Analysis: Dr. Brad Osborn
    Song Recreations: Andrew Atwood
    Audio Editing: Kevin Pooler
    Theme Music: Birocratic

    Subscribe: Spotify

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    Cole Cuchna

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  • ‘Loki’ Season 2, Episode 3 Deep Dive

    ‘Loki’ Season 2, Episode 3 Deep Dive

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    It’s time for another deep dive into Loki Season 2! Mal and Jo are back to discuss Episode 3, “1893” (13:08). They talk about some questionable decisions being made by Loki and Mobius, discuss the horny motivations of Miss Minutes, and even sprinkle in a little Midwest geography talk (33:47).

    Hosts: Mallory Rubin and Joanna Robinson
    Associate Producer: Carlos Chiriboga
    Additional Production: Arjuna Ramgopal
    Social: Jomi Adeniran

    Subscribe: Spotify | Apple Podcasts | Stitcher | Pandora | Google Podcasts

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    Mallory Rubin

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