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  • Pokémon Legends Z-A – Mega Dimension Review: A Worthwhile Grind

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    Pokémon Legends: Z-A’s Mega Dimension DLC is a lengthy coda to the base game, riffing on every narrative and mechanical overhaul Game Freak brought to Lumiose City. It is essentially the postgame that Z-A lacked when it launched in October, and while your mileage may vary on whether or not you want to spend an extra $30 to play it, what’s here is a compelling spin on everything that made the game one of Pokémon’s most compelling experiments.

    Mega Dimension is set after the events of Legends: Z-A, so you’ll have to see the credits (the real ones, not the fake ones) to dive in. A young girl named Ansha shows up in Lumiose City to ask for Team MZ’s help. She’s in search of a powerful legendary Pokémon to give to her mother as a present. Because we’re heroes who never turn away a person in need, we agree to help her find this mystery beast, but before we can really start looking, the city is overtaken by mysterious portals that lead to a bizarro version of Lumiose called Hyperspace. In this mirrored universe, we find Pokémon that aren’t native to the city and are more powerful than they’re supposed to be. 

    The only way we can face these powerful foes and investigate this odd phenomenon is by Ansha feeding her partner Pokémon Hoopa berry-filled Donuts that allow it to power up our Pokémon as we head into Hyperspace on short expeditions. All of this paves the way for an interesting, albeit slightly underbaked (ironic, considering the whole Donut gimmick) roguelike mode that puts all your battle knowledge to the test. 

    © The Pokémon Company / Kotaku

    Mega Dimension doesn’t quite introduce a complete mechanical overhaul of Legends: Z-A’s real-time battle system, but it is far more demanding. Each time you head into Hyperspace, you’re on a timer whose length is determined by the quality of the Donut you make for Hoopa, which also increases your stats and raises your level beyond the typical cap of 100. You only have so much time to complete a few missions to gather intel points, and learning how best to make the most of your limited time can be the difference between a lucrative run or a wasted one. 

    These trips into this mirrored version of Lumiose can last anywhere from a few minutes to almost 10, depending on the recipe Ansha cooks up, all determined by the Berries you bring her. Once you’re in Hyperspace, you’ve gotta make quick choices about what enemies you fight, which objectives you focus on, and the Pokémon you bring and use with you. Even your most powerful monster might waste some of your time because its moves take too long to charge up, and the clock won’t stop ticking as long as the game is unpaused.

    Getting a hang of the whole system can take some time, especially when the early expeditions you take into Hyperspace give you just a scant few minutes to acclimate yourself to the ways in which you must change how you carry yourself in this hostile new environment. By the time I was making Donuts that gave me more minutes on the clock, I had a strategy in place that I would adapt on the fly. I’d lead with a Pokémon equipped to handle a rift’s assigned element, barrel through the mini-quests I was assigned for that route, then head to high ground to find the Bonus Ball treasure chest that would spawn after I’d completed my tasks. I’d use my Salamence to search for this item, because his flight ability meant he could get to this golden ball from just about anywhere, helping me snag it within whatever precious seconds I had left in a run.

    These trips into Hyperspace made me more aware of some of the weaknesses of my party’s composition. I didn’t trade out Pokémon, but as the time limit ticked down in these sections, I became more aware of how slow my Houndoom’s Dark Pulse charge-up was and the time I could save by swapping it out for a faster Crunch attack. My Raichu is spec’d as a physical attacker, but only one of those attacks can reach targets in the air. By the time I was really trying to min-max every Hyperspace run, I had changed several of my go-to movesets just to accommodate the ever-present threat of being yanked out of Hyperspace. Fast attacks that could reach targets above eye level were more important than heavy-hitting ones that would take precious seconds to cast. 

    Img 0802
    © The Pokemon Company / Kotaku

    While Mega Dimension’s roguelike elements are a bit shallow, with your success mostly determined by how far past the level cap you are when you enter Hyperspace, the time limit and focus on verticality do require you to rethink what efficiency looks like in a Pokémon game, and ideally, you think of those things before you head into the imaginary city with level 140 monsters.

    The trouble I expect some folks to have with the roguelike half of Mega Dimension is that it is a huge grind. I hit the credits at about a dozen hours, and large chunks of that time were spent going in and out of Hyperspace to gather intel for folks back home to research the cause of this phenomenon before it engulfed the entire real city. I don’t mind it personally, as Legends: Z-A’s battle system has always felt more like a puzzle game to me than a grindy RPG. I like seeing a Pokémon in the distance, choosing who in my party can most likely take it out the fastest, and seeing if I can pull it off. The grind started to hit me hardest in the endgame as I tried to capture some of the major Legendary monsters in the DLC, and even as I chip away at some of the post-game stuff, I’m still feeling that. But I still enjoy Legends: Z-A’s battle system enough that the grind’s not a detriment for me.

    If all Mega Dimension had to offer were the roguelike elements, however, I wouldn’t be that hot on it. Thankfully, there’s also a bevy of new quests full of funny citizens saying silly things, stories to hear, and monsters to catch. Over 100 returning Pokémon from regions far beyond Kalos appear in Hyperspace, and that includes a ton of new Mega Evolutions as well. As anyone who has paid attention to me yelling about it on Kotaku for months will know, Mega Dimension added two Mega Evolutions to my favorite guy, Raichu. I was a mark ready to slap down $30 to finally see my boy get some love, and the X form’s Superman-like fighting style makes him one of my favorite Mega Evolutions Game Freak has ever put out. But Raichu is just one of several Megas added in Mega Dimension, and there are some inspired choices. Legends: Z-A’s base-game Megas skewed a bit too silly for some folks’ liking, and Mega Dimension definitely tips the scales in the opposite direction with a ton of “cooler” designs. I won’t spoil some of the monsters Game Freak decided to give a new form to, but suffice it to say that I was really eager to see each new form when I finally came to face them.

    A lot of those Megas are especially memorable because Mega Dimension brings back the best part of the base game with Rogue Mega Evolution battles. These lengthy boss fights against rabid Mega Evolutions are still some of the most entertaining skill checks in probably any Pokémon game, and they’re made all the more challenging because they take place in Hyperspace, thus having a time limit and broken level cap to deal with. These frantic fights are tough, require coordination between your player character and Pokémon, and still find ways to surprise me in how the different Rogue Megas behave. 

    Img 0811
    © The Pokémon Company / Kotaku

    One of the best things Mega Dimension adds is the ability to replay these fights, which wasn’t available in the base game. I’ve had a lot of fun going back to some of those fights with Mega Raichu in my party, so he can actually take them on. One of my biggest problems with Legends: Z-A was that its focus on Mega Evolution made its party compositions feel more limited, as it was much more difficult to handle some of these fights without Mega-Evolution-capable critters on your team. Mega Dimension doesn’t change that, but at least it gives me a chance to play through these fights again with my favorite guy.

    All of this is tied up in a story that ties together multiple sides of the Pokémon universe. Each of this series’ generations has been set in a different region, and as such, they can feel a bit disconnected from one another. Mega Dimension makes a point to spotlight multiple sides of its mythology, so it surprisingly feels like a sequel to games you might not expect. Fans of Ruby and Sapphire’s Hoenn region will probably get a kick out of how much it factors into Mega Dimension, but there’s something here for fans of Diamond and Pearl’s Sinnoh legends, as well.

    Img 0801

    Pokémon Legends: Z-A – Mega Dimension

    • Back-of-the-box quote:

      “Raichu flies around like he’s Superman, and if you don’t think that’s the tightest shit you’ve ever seen, I don’t know how to help you.”

    • Developer:

      Game Freak

    • Type of game:

      Post-game expansion for Legends: Z-A with more monsters, Megas, and challenges

    • Liked:

      Roguelike mode is a new challenge, interesting use of the series’ mythology, Mega Raichu.

    • Disliked

      It’s a grind, roguelike elements could be a bit meatier.

    • Platforms:

      Switch, Switch 2 (played on)

    • Release date:

      December 10, 2025

    • Played

      ~12 hours to credits, still chipping away at post game stuff.

    As much as I loved everything Mega Dimension gave me, I understand the $30 price tag is a big ask for folks. I try not to weigh in on the price of things in reviews because I don’t know every reader’s financial situation, and it feels disingenuous of me to try to make some sort of judgment call about whether or not something is “worth” a certain amount of money. Mega Raichu sold me on the expansion before I’d even played it, but looking at the DLC in the context of Pokémon’s long history, it does feel a little bit icky. Legends: Z-A’s post-game was practically non-existent, and Mega Dimension makes the post-game one of the most robust in the series, but it’s on top of an already pricey game in a world where video game prices are only getting more expensive.

    I can’t make the call for you on whether it’s “worth” the price, but I can tell you that I got a whole lot more of a game I loved and that spoke to the things I enjoy most about this series. Legends: Z-A’s greatest strengths are in its experimental battle system and its city-centric storytelling that makes the most of its merry band of misfits. I got that in spades here, and I got to see it with a Mega Evolution of my favorite Pokémon by my side. 

    If you didn’t already  love Legends: Z-A, I would be surprised if anything here changed your mind. I’m having a great time, though. Raichu and I aren’t done scavenging every inch of Hyperspace for the Pokémon we haven’t met yet, and if this is the end of Legends: Z-A’s story, it’s still going to be one of my favorite games in the series.

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    Kenneth Shepard

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  • Mega Raichu Flies Around Like Superman, And It Rules

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    I’ve put maybe five or six hours into Pokémon Legends: Z-A’s Mega Dimension DLC, and I spent maybe two of those hours desperately searching for two items: Raichunite X and Raichunite Y. These two Mega Stones would allow Raichu, my favorite Pokémon who has never gotten any respect, to Mega Evolve into one of two forms. I had been begging Game Freak for Mega Raichu for so long, I had honestly given up hope that my boy would get a superpowered transformation in Legends: Z-A, then they gave him two. I like them both, but I gravitated toward the X form pre-launch, and now that I’ve seen the guy in-game, I’m feeling very vindicated, because my guy is flying around like Superman.

    Raichu never got a Mega form when the mechanic was introduced in Pokémon X and Y, which was just one of the many examples of Game Freak and The Pokémon Company giving my boy the shaft in favor of Pikachu, his much more popular pre-evolution. Pikachu got the Gigantamax kaiju-style transformation in Sword and Shield, as well as exclusive Z-Moves in Sun and Moon. The only time Raichu’s ever gotten any “love” is when Game Freak turned him into something else entirely by giving him a floating psychic version in the Alola region, and that imposter won’t stop following me around in every game. Now, however, the OG can float around, too, thanks to Mega Evolution.

    According to the Pokédex, Mega Raichu X is able to float like this because of the electromagnetic repulsion from his two tails. Before we saw him in-game, I imagined this would manifest in Raichu floating with a vertical stance, almost as if he were ascending with his tails pointed toward the ground. This would’ve probably looked silly, but I liked the design enough to let it go. What I wasn’t prepared for was to see that my super-powered mouse friend pulls a Clark Kent and flies with an arm extended like he’s got a city to save. Y’all, I am obsessed.

    “Cause I’m a punk rocker, yes I am.” © The Pokémon Company / Kotaku

    It’s a fun stylistic choice, but it actually has some pretty important perks in battle, too. Mega Raichu X can fly up to attack targets in the air, letting him knock Mega Shards off the sides of tall buildings and use physical attacks on flying enemies. This is kind of his whole deal. Mega Raichu X is the physical attacker, while the Y form is focused on special attacks. Now that he can fly, no one is out of range of a punch from his chonky paws. Neither Mega Raichu gets a type change after transforming, so while Mega Raichu X doesn’t become an Electric/Flying-type, I’m fairly certain he will gain the Levitate passive ability that makes him immune to Ground-type attacks, though we won’t know until a future game, as Legends: Z-A doesn’t include abilities. If that happens, Mega Raichu X will be one of the few Pokémon without any weaknesses, as Electric’s only weakness is Ground. That would be such a cool perk, and might make this transformation a force to be reckoned with in competitive play in Pokémon Champions next year.

    Both Mega Raichus have gotten some flak for looking too similar to Pikachu, with X having its pre-evolution’s color scheme and Y maintaining its body shape, but I couldn’t be happier with these two. I like seeing the entirety of a Pokémon’s lineage show up in its Mega form, and Mega Raichu X’s flight-based movement is a really endearing new page to add to that history. I hope this form shows up in the anime soon so we can have sick clips of Mega Raichu X flying around and whooping ass. Until then, I’ll be using mine to save the citizens of Lumiose City. It’s a Pidgey…it’s a Latias…no, it’s Mega Raichu X!

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    Kenneth Shepard

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  • Pokemon Legends: Z-A’s DLC Gives Zeraora An Edgy Mega Evolution

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    Pokémon Legends: Z-A’s Mega Dimension DLC is just a few weeks away, and it’s bringing a handful of new Mega Evolutions, a roguelike mode, and additional story to the RPG. Today, Game Freak announced that Zeraora, one of the rare mythical Pokémon from Generation VI, is getting its own Mega Evolution in the DLC with a new trailer, and it sure does sound like the datamined list of new Megas is legitimate.

    The trailer is brief, but shows the Legends: Z-A protagonist running around and fighting hostile Pokémon in a weird bizarro version of Lumiose City with Zeraora by their side. Just as the pair seems overwhelmed, Zeraora mega evolves and manages to win the fight.

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    Kenneth Shepard

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  • Pokémon Legends Z-A & 5 Cool Games To Play This Weekend

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    Happy Saturday eve! As always, at the end of the week, we’re here to offer up our suggestions for games to dive into during your time off. And even if you know what you’re going to play, hopefully we can suggest something new and exciting to consider.

    Continuing with our spooky October suggestions, I’ve got two horror recommendations for ya’ll: A throwback to the GameCube era and a jumpscare-free experience spent wandering in strange, unknown spaces. But we’ve got more than just eerie hallways and virus-carrying zombies for you. This weekend we’re chilling in Pokémon-packed (infested?) cities and the abandoned remnants of civilization, hanging out with armed ducks (you read that right), and more!

    Let’s get to it.


    Absolum

    Play it on: PS5, Switch, Windows PCs (Steam Deck: “Playable”)
    Current goal: Defeat Azra

    I’ve always had a weakness for fantasy-themed beat ‘em ups. I just think pulp fantasy with barbarians and wizards lends itself really well to a genre in which you walk along, pummelling or zapping enemies from time to time, so I quite enjoy the likes of Golden Axe and Dungeons & Dragons: Shadow over Mystara. This subgenre has been deeply underserved in recent decades, but at long last we have a pretty damn good one again. Absolum has roguelike elements that set it apart somewhat from the pure beat ‘em ups I mentioned before, and I have mixed feelings about that. I understand that such elements can draw players to a game and keep them playing for longer than they otherwise might, and I’m not immune to the allure of persistent progression myself. But I also enjoy it when a beat ‘em up feels purely skill-based, and here in Absolum, I’ve known since I started playing that my character would be too weak initially for me to win the game no matter how well I played. I’d have to grind my way to plenty of persistent upgrades first.

    However, the world of Absolum is rich enough, and hides enough characters, stories, secrets, and alternate routes, that I haven’t much minded the requirement to fight through it again and again. That’s primarily because the actual beat ‘em up action is just so damn good. Did you play Streets of Rage 4? Do you remember how incredible the hits felt in that game, how much oomph it had when your attacks connected? Well, that’s equally the case here. Perhaps owing to the genre expertise of Guard Crush Games which worked on both this and Streets of Rage 4, the clobbering here is top-notch and definitely does reward skill, even if the various trinkets and abilities you collect over the course of a run can also contribute heavily to your success. Absolum is also visually gorgeous, at times making me feel like I’m playing a Ralph Bakshi cartoon from the 1970s.

    It’s great to have a satisfying new fantasy beat ‘em up after all this time. Now I just hope next year’s He-Man game is good, too, and keeps the trend going! – Carolyn Petit


    Pokémon Legends: Z-A

    Play it on: Switch, Switch 2
    Current goal: Lock in

    God, I knew I was jonesing for a new Pokémon game, but I’m even more aware of it now that I’m actually playing Legends: Z-A. It’s almost like I’m manually breathing and hyperaware that oxygen is in my lungs again. Doctors and mental health specialists, don’t read that last bit.

    I’m about six or so hours into Z-A, and after some adjustment to the game’s real-time combat, I’m so glad to be back in the Pokémon world. I still don’t have much sense of the grand plot because I’ve been too busy playing dress-up and using the photo mode to take sick pics of me and my party, but I just encountered my first Rogue Mega Evolution, and fighting a crazed Pokémon in its most powerful form really shows you how well this new battle system works. It’s surprisingly challenging and has me rethinking everything I once knew about Pokémon battles. I hope to have a bunch of Mega Stones by the end of the weekend so my party can face these foes on equal terms. I feel like I could marathon my way to the endgame pretty quickly, but I know I should savor this ride because the Mega Dimension DLC is still months away. Mega Raichu, my beloved, I wish you were here now. — Kenneth Shepard


    Dreamcore

    A pool reflects light in a massive empty room while a dark doorway lies ahead.
    © Screenshot: Montraluz / Kotaku

    Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: officially “Unsupported” but seems to run well)
    Current goal: Finish the “Eternal Suburbia” level

    Today I wrote about a wonderful surprise I came across on Steam; it’s called Dreamcore, and if you love liminal horror without jump scares, you can read more about it here.

    Read More: One Of The Creepiest Games Of The Year Is Pure Vibes, No Jump Scares

    I want to talk about two things here that I didn’t mention in my impressions earlier today. First, I have to give a shoutout to the art direction in this game. Not only are the environments impressively sterile while still having a sense of personality, but the VHS-style fizziness that permeates the screen helps to sell the eeriness of everything; that soft blurriness with gentle chromatic aberration just makes this game feel like some old piece of found footage that maybe you’re worried about watching too much of.

    Secondly, this game just wonderfully gets into your head. I was playing it for the first time on Steam Deck in a public place, navigating the game’s first level when I started to hear things. I wasn’t sure if it was in the game or not so I started staring around the room before my eyes absently rested on someone I know. “Everything okay?” my friend said to me. “Yeah,” I replied, “this game is just fucking with me.”

    I still don’t know if the sound I heard came from the game or the reality around me, but that’s what makes it so fun. It’s good food for your mind to encounter art that plays with your senses. – Claire Jackson


    Resident Evil 0

    Play it on: PS5, Xbox Series X/S, Switch, Windows PCs (Steam Deck: “Unsupported”)
    Current goal: Survive

    In my quest to prepare for the dreadfully good time I anticipate Resident Evil: Requiem will be next year, I’m jumping into the RE titles that passed me by (though I still might skip 5 and 6 because of everything I’ve heard about those games). I slept on Village, so that’s on my radar, but it made sense to first go back and play the prequel that originally launched on the GameCube back in the aughts.

    Read More: I Miss Old-School Camera Angles In Horror Games

    And! Well, the jury’s still out on this entry for me but I am recommending it here because it already feels like classic Resident Evil. Much of that has to do with the camera angles, which though suitably retro, feel like a breath of fresh air in today’s RE4-inspired, over-the-shoulder world.

    If you haven’t played 0, it’s definitely a neat little experiment in RE’s history. Instead of choosing to play as only one character the whole ride through, you can swap between protagonists Rebecca and Billy as you navigate the zombie-infested maps. It can lead to a little bit of weird item management, but it’s still a neat twist on the RE formula that came before. And I really am enjoying the campiness of this legacy era of RE, which make for a nice change after the very serious tone of Silent Hill f. – Claire Jackson


    Arc Raiders (Server Slam)

    A character runs toward a hopefully abandoned building.
    © Screenshot: Embark / Kotaku

    Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)
    Current goal: Be a menace and get away with it

    Arc Raiders is running its “Server Slam” test this weekend and if you love extraction shooters, go download it right now and start playing. Even if you don’t love extraction shooters, you should still give this one a try. Who knows if this will be the game that finally helps this genre reach critical mass, but it certainly plays well, has a solid post-apocalyptic premise, and just might devour all of my free time when it launches on October 30.

    I’ve only jumped in for one match. I died, but I had a good time harassing some poor soul who was also dealing with the antagonistic robots that patrol the game’s abandoned wastelands. It has the intensity I love from this genre, and feels capable of creating the kinds of emergent, unexpected moments of intensity that spontaneously pop up when multiple players are all trying to make it out alive. Hostile showdowns, unexpected alliances, plenty of WTF moments? I’m here for all of it, and Arc Raiders feels damn promising for this style of game. Especially now that DMZ in CoD has stopped getting updates, I could really use a new extraction shooter that isn’t going to be as punishing as Tarkov. Let’s gooo! – Claire Jackson


    Escape From Duckov

    Play it on: PC
    Current goal: Make the rest of the birds pay

    I did not take Escape from Duckov seriously until this week. A looter shooter starring a duck? No, thank you. I have no patience for games riding high on the brilliant gimmick of giving an animal a gun. But Escape from Duckov, contrary to its name and marketing, is way more than just a gimmick. It’s a top-down, PVE, loot-based extraction shooter that controls well and has a ridiculously compelling progression loop of collecting junk, completing quests, and upgrading your hideout. I don’t know that I’ll stick with it long-term, but it only took a couple of sessions to convince me it has the goods. If you’ve been tempted to give the extraction shooter scene a try but find it too complicated, overwhelming, and sweaty to parse, I recommend giving Duckov a quack or two. It gets at the chaos and appeal but on a smaller,  more casual scale that’s easy to grok. I mean, it’s intense for sure, but in a fun way. — Ethan Gach


    A bunch of Steam Next Fest demos

    Play it on: PC
    Current goal: Check out some cool games

    I couldn’t narrow down my entry to one game, so I’m just lumping a bunch of Steam Next Fest demos together and calling that my entry. I can do that. You can’t stop me. Just like I can’t stop myself from downloading and installing more and more cool-looking demos. So far, I’m planning to check out typing battle royale Final Sentence, the new 3D SpongeBob platformer, that new Bubsy game, and many more. Will I enjoy them all? Probably not. But I’m just excited to stuff myself silly from Steam’s video game buffet. Though the last thing I need right now is even more stuff to play. My backlog is never going to get smaller. – Zack Zwiezen


    And that wraps this edition of the weekend guide. What are you playing?

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    Claire Jackson

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  • Pokémon Legends: Z-A Switch 2 Upgrade Gets You 60FPS And Little Else

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    Pokémon Legends: Z-A is coming to both new and old hardware, leaving fans with an important decision to make. Is it worth upgrading to play it on Switch 2, or will the old version handle well enough? According to one of the first comparison videos of the game running on both consoles, the differences are hardly noticeable outside of it running at 60fps on the newer hardware. That’s good for Switch 1 owners, but a bit underwhelming for those who’ve already bought a Switch 2.

    A new 15-minute video published on the YouTube channel ElAnalistaDeBits shows a deep-dive comparison between both versions of the game. On Switch 1, Pokémon Legends: Z-A is capped at a resolution of 1080p and goes down as far as 800p in handheld mode. On Switch 2, it displays up to 2160p, and down to 1080p in handheld. By far the most meaningful difference is the 60fps perk for Switch 2 owners. Every other side-by-side comparison, however, looks pretty similar.

    The Switch 2 version appears to sport better shadows, textures, object draw distance, and density of vegetation and other details, but at least when viewed through captured footage uploaded to YouTube, the differences are pretty minor. On the one hand, that’s good news for everyone who will be playing Pokémon Legends: Z-A on the old hardware. On the other hand, it makes it that much harder to stomach the $10 upgrade for the game on Switch 2. The Pokémon Company is essentially charging for a 60fps mode within the new console’s first six months.

    “Before vs before,” joked one YouTube commenter. “From Water to H²O,” quipped another.

    New Pokémon games always get dragged through the ringer for their lack of graphical prowess as some fans pine for a major visual upgrade on par with the ones some franchises got with the previous Switch hardware. As a cross-gen game, it’s clear Pokémon Legends: Z-A isn’t going to provide that “next-gen-feeling” leap. At the very least, it seems like the Switch 1 version of the game is in better shape than Pokémon Scarlet and Violet were at launch back in 2022. The video doesn’t show off any major glitches or framerate dips. Hopefully, that reflects the experience most players have when the game comes out on October 16.

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    Ethan Gach

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  • Catching Every Announcement at the Pokémon World Championships

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    San Francisco will transform into Lumiose City.
    Photo: Frederic J. Brown/AFP via Getty Images

    Pika pika! Oh, sorry, you don’t speak Pikachu. The Pokémon World Championships, a competition of many Poké mediums, took over Anaheim this past weekend and briefly demoted Mickey to the second most famous dancing mouse in a little costume in Southern California. Rest assured Mickey, Pikachu will be moving on next year as Worlds will head to San Francisco in 2026, along with some huge changes to competition. Here’s every announcement from the Pokémon World Championships, in case you didn’t catch them all.

    While Worlds had plenty of activities for the more casual trainers or those who were eliminated from the competition throughout the weekend, there’s now a destination for fans who want a more traditional convention experience. Alongside the Pokémon World Championships in San Francisco next August, Pokémon XP will make its grand debut as a new fan experience, featuring panels, workshops, special guests, and a store exclusively for ticketed guests. It’ll all lead up to the final day of competition at the Chase Center, the same arena where the Golden State Warriors play — Mewtwo basically has the same stats as a basketball player.

    On Sunday evening, Eternatus reigned terror on the Anaheim convention center. Digitally, of course. For everyone else, they’ll have to complete GO pass tasks this week to encounter Eternatus during the Dark Skies event.

    Normally, the phrase “mega ex” sounds like nightmare fuel for your therapist, but thankfully, in Pokéland, it just means even cooler Pokémon. Mega Charizard X ex, Mega Gardevoir ex, and Mega Lucario ex will soon be unwrapped from a pack near you. Well, if you’re able to score one. New evolution Mega Dragonite is coming too, but we assume it will probably be released after Z-A.

    Mega Gyarados ex, Mega Blaziken ex, and Mega Altaria ex are debuting this Fall to Pocket to a digital pack near you soon.

    Okay, Dhelmise and Empoleon will be there too. Empoleon, Dhelmise, and Vaporeon will be added to Pokémon Unite, with the first joining on September 19. The latter two will be added at a later date.

    For the next main series video game, there will be a new online battle format where trainers try to defeat the most Pokémon during a set amount of time. Each battle helps players rise in the ranks and the ranks reset every season, so you’ll have to consistently play if you want to stay on the leaderboard.

    Pokémon Champions, originally announced in February, will become the new game for the video game portion of the world competition; it will seemingly have a similar play style to Pokémon Stadium. The free-to-start game comes out sometime in 2026 for mobile users (iOS/Android) and Switch players.

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    Alejandra Gularte

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