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Tag: Pokémon Black and White

  • Pokémon’s All-Pervading Positivity: How The Euro Championships Spread Infectious Joy

    Pokémon’s All-Pervading Positivity: How The Euro Championships Spread Infectious Joy

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    The feeling of being somewhere overwhelmingly positive is unusual. In 2024, it seems ever-more likely that even the most upbeat of events would be coated in a veneer of cynicism, if not outright skepticism. But at the Pokémon Europe International Championships (EUIC), every person I spoke to was bubbling with unadulterated happiness just to be there. And for all of them, without exception, it was a love for Pokémon that was driving this preternatural positivity.

    April’s EUIC was, according to some who have been attending the championships for years, the largest ever. Official figures suggest over 10,000 people attended the three-day event in London’s ExCel Center, 4,500 of them competitors in the various fields, from the card game to the video games. And yet, despite such huge numbers of people, it all felt undeniably lovely. There were no reports of incidents, no flipped tables, and a pervading feeling of calm throughout. As a world-leading misanthrope, sporting a heavy cold, I was fascinated to feel this way. I was determined to find out why.

    Photo: Kotaku

    Cultivating an atmosphere

    “I just love Pokémon!” says one splendid lady I meet, dressed as Gothorita, accompanied by her daughter (cosplaying Gothita), and a childhood friend dressed up, appropriately, as trainer Caitlin. The three of them are here spectating, despite often playing the trading card game (TCG) at their local Geek Retreat. “It’s like my childhood,” Gothorita adds.

    This is the central sentiment among so many people I spoke to. So many people citing Pokémon as the special factor, the colorful exuberance of a child-focused franchise overriding the more aggressive cultures associated with video games and TCGs. Magic: The Gathering meet-ups, say, are unquestionably fantastic spaces, but the nature of the base game doesn’t exude a sense of family-first. Here, everyone has to at least tacitly acknowledge they’re gathering because of a shared passion for the cartoon electric mouse and his magical friends.

    I plopped myself down next to two guys who’d just finished a day-one round of what the locals call “VGC,” meaning battling teams in Pokémon Scarlet and Violet. The winner of the match was Simon Van der Borght, known in Pokémon circles as Shmon, a sometimes-commentator and judge for the events. The Belgian player, dressed in a spectacularly garish Pokémon-emblazoned jacket, bubbled with excitement about the event. Shmon enthused about the EUIC, talking about how it’s grown in scale over the years, and about how many friends he’s made through attending and competing. “It really makes me happy!” he declared. I asked him about his first time playing competitively, and he used a term that I’d hear again and again over the event. “Immediately I fell in love with the atmosphere.”

    “The atmosphere” was almost everyone’s first answer when I asked why they were enjoying their time here. It’s an intangible thing, hard to qualify or pin down, but I think it captures senses of safety, comfort, and positivity. There’s an idea that things aren’t wrong here, that no matter what waits outside the enormous convention center, in here we’re good. We’re good people, doing a fun thing, with no judgment. “It makes my heart flutter to see these people!” Shmon declares, “and even when they’re not doing well, still enjoy their time with Pokémon! This community is so strong and so nice to each other that I really love coming back time and time again.”

    Three cosplayers, as Gothita, Gothorita and Caitlin.

    Photo: Kotaku

    The community is lovely!

    Speaking of people who’ve come back time and again, I grabbed a chance to chat with the man behind legendary Pokémon site Serebii—Joe Merrick—as well as long-time Pokémon commentator and YouTuber Ross Gilbert, better known as PTCGRadio. Both have been attending the EUIC since it started, since they were in “the event room of a theme park” as Gilbert puts it. “You’re talking 150 people total in the room, and it’s very much a school trip kind of atmosphere. Yeah, everyone’s having fun, but it’s very quiet. Whereas here, it’s a celebration. You walk around the room, there’s people trading, people drawing, there’s people playing side events…”

    Merrick and Gilbert are no strangers to controversy, and to the far more toxic nature of online communities. Serebii receives an inconceivable amount of negativity and vitriol, with new Twitter storms brewing every other day. But both say that here, in person, there’s none of that. “It’s indicative of the Pokémon community in general,” says Merrick. “Yeah, I mean, it gets a lot of hate online, because—you know—people are negative online, and [so] people say, ‘Oh this community is terrible.’ But when you’re actually in a room with the actual community, the community is lovely!”

    Both are overwhelmed by the growth of the event. 2023’s EUIC had approximately 1,500 playing in the TCG Masters event (there are also Junior and Senior divisions), whereas this year that number was closer to 2,700. We speculate over whether the spike in interest in the cards in 2021, caused by the imperfect storm of global covid lockdowns and Jake Paul paying $5 million for a Pokémon card, has now led to this growth in interest in playing the game itself. Ross adds, “[So] there’s more people every year that are like, ‘I fancy going to a regional… Oh look, EUIC’s in London this year…”

    Merrick points out that there are also many reasons to come along to the event if you’re not competing. “You’ve got the Activity Zone, you’ve got the festival stalls, they’ve even got a challenge on how fast you can beat Red in Pokémon Red and Blue. It’s stuff like that that’s going to bring people in. It’s going to make people realize, you know what, Pokémon is cool!”

    “They’ve got a bunch of random consoles where you can go and play all the games, even Pokkén Tournament,” interjects Gilbert. “They’ve got a quiet room for people who are having a bit of a stressful day, to go chill out in. They’re constantly thinking and acting on how they can make this better for every different type of Pokémon fan.”

    The vast numbers of people battling in TCG.

    Photo: Kotaku

    Making friends and influencer people

    One of the many extra events put on was the Battle Labs, where Pokémon Professors helped people new to either the video game or the card game learn how to play. Standing in line for the TCG lab, I spoke to Aoife, who’d traveled over from the West of Ireland to accompany her partner who was competing. Through Pokémon, her partner had formed a group of 12 friends who would all play together, sometimes booking giant Airbnbs for them and their partners to holiday together. Her partner, Sean, had wanted to try competing at a larger event, so they’d traveled over for the EUIC, leaving Aoife to entertain herself. “I’m here on my own,” she told me, “but I don’t feel nervous at all. Everyone here is just so nice, and the atmosphere is lovely, because everyone’s into the same thing.”

    I spoke to Aoife on day two of the event, and she compared—with a laugh—leaving Sean to compete in the Swiss rounds (where players are paired up against others with the same win/loss ratio) with dropping him off at daycare. “I am able to go around and do my own thing, I’ve done lots of activities. This event is amazing.”

    That sense of feeling safe was echoed when I spoke to Instagram influencer Poke Girl Rach. We mused on the family-first nature of the place, and how the shared fondness for Pokémon breaks down so many social barriers. “It’s my favorite thing to come to events. You just know you’re surrounded by like-minded people,” she explained. “It’s a really good atmosphere, a super-warm atmosphere.” Rachel Gunn got started on Instagram during the covid lockdowns, describing herself at the time as “a bit lonely.” Driven by a desire to connect with people, she began sharing her lifelong passion for Pokémon, including a sizable plush collection, and grew a community while continuing with her career in finance. Those communities have become such a pivotal part of her life that friends made within them came to her wedding. As we chatted, she was planning for the community meet-ups that were arranged for this event. “I’ve a massive friend group now,” she tells me, before we get distracted talking about the merch we picked up in the pop-up Pokémon Center.

    The Pokemon Center, with press buying merch.

    Photo: Kotaku

    Pokémon is for everyone

    Wandering the floor, I bumped into YouTuber PokeDean. “Crazy,” he said when I asked if he was having a good time. “Every time I come to EUIC it seems to be getting bigger and bigger. The atmosphere today is absolutely incredible.” Not competing this year (“I took part last year and I got humiliated.”), Dean had come along just as a spectator for 2024. Given the YouTuber is about to launch a physical store with his business partner PokiChloe, I wondered how he could possibly have the time. “It’s only because I really love the atmosphere here. I love getting to meet a lot of like-minded people, seeing some amazing players take part.”

    Given just how much animosity I see whenever I read Pokémon discourse online, the sheer scale of derision as every new announcement is greeted by fury from long-time fans, I’m so struck by these repeated refrains of how differently this community expresses itself in real life. I wonder if a large part of the online animosity comes from those who have forgotten that Pokémon is…well, it’s primarily for children. On purpose. As in, it’s deliberately, by careful planning and design, for children, and then also accessible to adults.

    Serebii’s Joe Merrick agrees. “Pokémon, in times past, people would age out of it. But a lot of people, they’ve grown up, they like it, but they have wanted it to grow up with them. So, if they want this edgy, dark reboot, set in a dystopian Kalos—that’s not gonna happen. Let’s face it: Pokémon is a kids’ game. That’s how they continue getting people in, because you’re not having people age out any more. People just need to understand, it’s for everyone. Not just for them.”

    I mention Aoife, taking part in the Pokémon Labs to learn to play the TCG, because she wanted to better understand her partner’s passion. “Something like that is absolutely brilliant,” says YouTuber Ross Gilbert. “You can come here with no interest in competitive TCG, VG, GO, or Unite, and you’ll find stuff to do all weekend.

    So where do these two old hats (a term they were less than enamored with) see the tournaments heading? “Bigger,” they both say at the same time. Between them they begin speculating whether the event will eventually take over both halves of the enormous ExCel arena, or if it will entirely outgrow the building, perhaps have to look at spaces the size of London’s O2 arena.

    Even this black heart…

    Over the weekend, I spoke to families where at least one member was being dragged along by others, but seemed to be having a great time despite it. I spoke to female competitors who were there on their own, but didn’t feel intimidated or concerned at all. I saw extraordinary diversity—by age, race, gender identity. I saw huge groups of friends gathering in corridors to celebrate victories, impromptu card trading groups breaking out in dining areas, and kids freaking out to see Pikachu come dancing by.

    Sick as a dog, there on my own without anyone else I already knew, and a life-long misanthrope, the event weaved its magic on me too. I spent ages chatting with delightful strangers, added new friends on socials, and almost missed my three-hour coach ride home because of how comfortable I felt in this crowd of ten-thousand people. It’s always a pleasure to remember that online misery rarely translates to the real world, but even better when that real world is so utterly delightful.

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    John Walker

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  • So, You Wanna Take Down Pokémon Scarlet And Violet’s Elite Four

    So, You Wanna Take Down Pokémon Scarlet And Violet’s Elite Four

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    A Pokémon trainer is seen holding a Pokéball and looking confidently at the camera.

    If you want to become the very best, you’ve gotta beat the very best.
    Screenshot: The Pokémon Company / Kotaku

    Defeating the Elite Four and the regional champion in battle is a rite of passage in most Pokémon games, and that includes Scarlet and Violet. These are supposed the most-powerful Pokémon trainers in the Paldea region, and overcoming them and their teams is the only way to become the regional champion yourself.

    But what should your team look like if you’re going to take on these trainers? Before we go trainer by trainer and talk about what weaknesses you’ll need to exploit to become Paldea’s champion, let’s touch on some general tips.

    Level up before you go-go

    Between all the trainers you’ll fight in the Paldea Pokémon League, you’ll face Pokémon whose levels range from 57 to 62. Since you’ll have already beaten all eight regional gym leaders, you’ll notice Scarlet and Violet have a sizable gap between the most powerful gym leader and the first of the Elite Four. Grusha, the Glaseado gym leader, had his Pokémon in the late 40s, and the Elite Four starts out 10 levels higher. So definitely do some training beforehand to get your team leveled up to at least the mid-50s.

    “You need healing!”

    Pokémon veterans will tell you that before you challenge the Elite Four, you need to stock up on healing items. These fights all happen in sequence, and you won’t be able to leave to heal your team and come back between them. However, you will have a chance to use healing items before each fight to your heart’s content. The PokéMart right outside the Pokémon League building will have plenty of Hyper Potions and Revives for you to buy. These will be helpful both between battles and during them, as it’s likely you’ll need to heal up if one of the Elite Four manages to take out some of your team.

    Jack of all trades is better than a master of one

    Over the years, I’ve seen a handful of Pokémon players who like to play with teams that double up on moves of the same type, rather than having a nice spread of attacks that lend themselves to more diverse situation. I prefer greater versatility. For example, during the main game, my Raichu had Thunderbolt (Electric), Play Rough (Fairy), Iron Tail (Steel), and Focus Blast (Fighting). Between these four moves, he could reasonably deal damage to nine out of Pokémon’s 18 creature types by himself. This is the kind of moveset I try to have with my entire team, which gives me more options for whatever situation the game throws at me.

    If Raichu could use a super-effective Iron Tail on a rock/ground-type Pokémon, but would still be in danger of being one-shot by a devastating Earthquake, I could switch to my Quaquaval and use a water or fighting move without having to worry about him succumbing to the same weaknesses Raichu would. Versatility is a good rule of thumb to keep in mind when you’re building a team, because a team of six Pokémon can’t cover this many weaknesses without learning moves outside its base typing. While it’s important to keep in mind what moves your Pokémon will get a bonus for thanks to their base typing or tera typing, don’t put all your Poké eggs in one Poké basket: You’ll just limit yourself and make fights harder than they need to be.

    Save between fights

    It can feel cheesy, but you should always be saving between fights at the Elite Four. If you lose a battle, all you’ve gotta do is close the game and reopen it to start where you left off. Do this before you’re transported back to the Pokémon Center in order to circumvent the autosave (or turn it off in the options menu), and you’ll be able to just try each fight again with new knowledge. You can also use this time to change your team’s movesets around if you find yourself lacking a super-effective response to one of your opponents’ Pokémon.

    Without further ado, let’s talk about the Elite Four and the champion of Paldea.

    Rika is seen pulling a glove snug onto her hand. Her eyes are closed as she prepares for battle.

    Rika specializes in ground-type Pokémon and will stomp you into the ground if you’re not prepared.
    Screenshot: The Pokémon Company / Kotaku

    Rika, the ground-type master

    She is beauty, she is grace, but Rika’s team of ground-type Pokémon is full of a bunch of doofuses. Between Whiscash, Dugtrio, and Clodsire, half her team has big “not a thought behind those eyes” energy. But they’ve still got some hard-hitting moves and effective defenses that can take you by surprise if you’re not prepared.

    Whiscash (Water/Ground), Level 57
    Camerupt (Fire/Ground), Level 57
    Donphan (Ground), Level 57
    Dugtrio (Ground), Level 57
    Clodsire (Terastalized Ground), Level 57

    Dugtrio and Donphan are the most straightforward of Rika’s team, as they’re standard ground-type Pokémon weak to all of ground’s weaknesses: grass, ice, and water. Having a mix of these types of attacks will be important, however, as the other three Pokémon she uses have inherent counters to each of these types.

    Rika’s Whiscash sets a precedent for how you should approach her party: You can’t just stick to one of ground’s typical weaknesses for the entire fight. As a water/ground-type Pokémon, Whiscash is only weak to grass-type moves, but it is double weakened by them, as they overpower water and ground-type Pokémon. So a grass-type move is best to start with, but be mindful of its Blizzard attack, as that will knock most grass-type Pokémon out real quick. Luckily, Whiscash is fairly slow, so if you can get a reasonably strong, risk-free attack like Energy Ball—or Meowscarada’s signature attack Flower Trick for those who chose Sprigatito as their starter—Whiscash’s double weakness to grass should do a lot of the heavy lifting for you.

    Camerupt also requires a bit of forethought, as its fire/ground typing makes it more resistant to grass and ice attacks. However, water attacks will do four times as much damage against it, as both fire and ground are weakened by it. Unlike Whiscash, who could severely damage a grass-type Pokémon who weakened it, Camerupt doesn’t have a strong offensive option for the average water-type Pokémon. Its moves lean hard into its fire and ground typing, but it does have a steel-type move in Flash Cannon, which could be rough on any rock Pokémon in your roster if you decide to target its ground weakness rather than water. So the safest course of action is to use a water move like Aqua Tail or Quaquavel’s signature Aqua Step to take advantage of its lower physical defense stat.

    Clodsire is Rika’s final Pokémon, and one of her trickiest. She will use her tera orb on it to overwrite its poison/ground typing and make it simply ground, so if you were planning on using a psychic attack to exploit its poison base typing, you’ll have to adjust. On top of this, Clodsire also has Water Absorb as its ability, which negates water attacks and also heals its HP by a quarter of its health. So it’s not just a wasted turn to try and use a water attack, it’s actively beneficial to Rika’s big oaf. Clodsire’s weaknesses in this scenario are grass, water, and ice.

    Normally, I would advise against using a grass-type Pokémon against it because of its base poison typing, but Clodsire doesn’t have any damaging poison moves that could weaken a grass-type Pokémon. It does have Toxic, but that will only inflict the poison status, rather than do poison damage. The biggest struggle with Rika’s Clodsire is that, if you go in expecting to use certain moves, its tera typing or ability can trip you up. But once you know its actual spread of weaknesses, it’s a bit more straightforward.

    Clodsire has a bulky special defense, but its physical defense is much lower. So if you can hit it with a physical ice or water move (such as Ice Spinner, Ice Hammer, or Aqua Tail), or fall back on the Aqua Step (if you’ve got it), Clodsire should go down pretty quickly.

    Poppy smiles at the camera and charges up her tera orb, preparing to terastalize a Pokémon.

    Poppy’s cutesy personality is a façade hiding a powerhouse party of steel-type Pokémon.
    Screenshot: The Pokémon Company / Kotaku

    Poppy, the steel-using child labor law violation

    The second of the Elite Four is a case study in juxtaposition between trainer and Pokémon, as Poppy is probably the youngest trainer in the Paldea region, but has some hefty steel-type brawlers on her team. All that being said, fighting her team requires the same flexibility as Rika’s, as her Pokémon ebb and flow between the steel type’s strengths and weaknesses. As nice as it would be to pick your strongest fire type and set them all ablaze, Poppy’s team has a few notable counters for the types that weaken steel.

    Copperajah (Steel), Level 58
    Magnezone (Electric/Steel), Level 58
    Bronzong (Psychic/Steel), Level 58
    Corviknight (Flying/Steel), Level 58
    Tinkaton (Terastalized Steel), Level 59

    Poppy leads with her Copperajah, and it’s an immediate counter to fire types. It just has a simple steel typing, but with moves like High Horsepower, it can go toe-to-toe with a fire-type Pokémon with little issue. It also acts as a setup Pokémon because it has Stealth Rock, which will scatter stones around your team, dealing rock damage to any Pokémon you send out throughout the battle. This is especially bad for fire-type Pokémon, as they’re weakened by rock attacks.

    You have a few options to counter this. One is to just knock Copperajah out so quickly it doesn’t have the chance to use Stealth Rock, which is best accomplished by using a powerful fire, fighting, or ground attack. Copperajah has a lot of HP and can pack a punch, but its defenses are pretty middle of the road, and it’s exceptionally slow. So if you can manage to outspeed it (fairly easy) and knock it out in one hit (challenging, but doable) you can circumvent the danger of Stealth Rock altogether.

    I generally avoid teaching my Pokémon the most powerful moves in their respective typings because they often come with drawbacks to accuracy or recharge time, but if you want to be thorough here, a Fire Blast or High Jump Kick can wipe Copperajah out before it has a chance to set up. These are often overkill in typical play, but when you’re facing a match-long threat like Stealth Rock, better safe than sorry.

    If you’re not so lucky to take Copperajah out quickly, having a Pokémon who can clear enemy hazards is always smart. Pokémon like Donphan, Forretress, or Coalossal can learn Rapid Spin, which will clear out the Stealth Rock without being in too much danger from Poppy’s steel Pokémon.

    Magnezone is fairly straightforward, as its double weakness to ground-type moves makes it an easy one-hit knockout. Corviknight is also pretty simple, as it doesn’t have much to counter its fire and electric weaknesses.

    Bronzong is a bit trickier, as it has plenty of counters for fire-type Pokémon with Rock Blast and Earthquake. It also has the Levitate ability, which makes it immune to ground-type moves most steel Pokémon would be susceptible to. As such, it’s better to focus on its psychic typing, rather than steel. A good dark-type Pokémon would be an ideal counter thanks to its immunity to Bronzong’s psychic attacks, and one that has high physical defense would be able to withstand all of its moves. Umbreon would be a good fit, as it has strong physical defense, and its base dark typing would give it immunity to Bronzong’s psychic moves, as well as strengthen its dark-type attacks like Dark Pulse or Crunch.

    Poppy’s last Pokémon is its Tinkaton, which she will terastalize into a full steel-type. Even without the tera type, Tinkaton’s physical moveset packs a punch, so it’s a force to be reckoned with if you’re not careful. Luckily, its weaknesses don’t really change too much with this typing beyond adding fighting. So, if you have fire-, fighting-, or ground-type moves (which you will probably have needed to get this far in the fight), you should be good to take out Tinkaton.

    I’d recommend opting for ground, as Poppy will likely exploit either of the other two with Play Rough and Stone Edge, which weaken fighting and fire, respectively. Tinkaton has a hefty special defense, so using a physical-based ground move like Earthquake is your best bet.

    Larry stares at his tera orb as it charges, looking tired and ready to go home to his wife.

    Larry, the star of the show, can’t show up only once in Pokémon Scarlet and Violet.
    Screenshot: The Pokémon Company / Kotaku

    Larry returns to fly to new heights

    I can’t lie, he made such a positive impression on me as a gym leader earlier in Pokémon Scarlet and Violet that I lost my mind when Larry, Pokémon’s embodiment of the Dolly Parton song “9 to 5,” showed up as a member of the Elite Four. But while his normal-type team required one strategy, his flying-type party in the Pokémon League requires another.

    Tropius (Grass/Flying), Level 59
    Oricorio (Electric/Flying), Level 59
    Altaria (Dragon/Flying), Level 59
    Staraptor (Normal/Flying), Level 59
    Flamigo (Terastalized Flying), Level 60

    Unlike Rika and Poppy, most of Larry’s trickiest Pokémon lead his team. While most flying-type trainers in this series can be easily handled with a good electric-type Pokémon like Raichu or Jolteon, Larry’s Tropius, Oricorio, and Altaria all require you to look for alternate weaknesses.

    Tropius is a grass/flying type, which means it’s double weak to ice. Historically, I don’t typically make space for an ice-type Pokémon on my team because most water-type Pokémon can reliably learn ice moves, but Tropius is kitted out with Sunny Day and Solar Beam, which is a combo that can make short work of any water-type that dares to enter the field. So if you don’t have an ice-type Pokémon to throw out a quick Ice Beam or a water-type that’s both fast and strong enough to interrupt this setup, it might be best to opt to target one of its other weaknesses.

    Luckily Tropius has many with its grass/flying typing, so we can pick from fire, flying, rock, or poison, as well. Presumably, you have a fire-type Pokémon from your fight with Poppy, so that’s a good Pokémon to lead with and get a good Flamethrower out before Tropius has a chance to set up its Solar Beam.

    Oricorio’s electric/flying typing is interesting, because separately, those two elements have straightforward weaknesses to exploit. But together they limit your options because it will be immune to ground moves and relatively resistant to electric ones. Its remaining weaknesses are rock and ice, Either option is as effective, but be mindful that it also knows Icy Wind, which can be super effective on some rock-type Pokémon if they have a secondary ground affinity.

    Larry’s Altaria is one of the Pokémon you’ll face that feels directly spec’d to counter its usual weaknesses. The dragon/flying Pokémon knows Moonblast (Fairy), Flamethrower (Fire), Ice Beam (Ice), and Dragon Pulse (Dragon), which is a hard counter for almost anything you can throw at it…almost.

    Altaria can counter dragon and ice pretty handily, but it doesn’t have much to take out fairy Pokémon, or defend against fairy-type moves. It has pretty respectable physical and special defense, but its physical defense is a tad lower. So if you’ve got someone on your team that knows Play Rough, it’s a solid counter that exists in the gaps of Altaria’s moveset.

    Then all that’s left is Starapator and a terastalized flying-type Flamigo. You can take out both of these handily with strong electric attacks. It’s best to avoid ice-type Pokémon for these last two, as both of them have fighting attacks that could do significant damage.

    Hassel charges his tera orb and stares blankly at the camera.

    Hassel teaches art at the academy in Paldea, but he also teaches the art of Pokémon battling as a member of the Elite Four.
    Screenshot: The Pokémon Company / Kotaku

    Hassel teaches one final lesson

    The final fight before the champion is against Hassel, the art teacher in Paldea’s academy. He specializes in dragon-type Pokémon, and his team includes a few ‘mons you likely won’t have seen by this point in your playthrough. So it’s good to be prepared for the twists and turns of this battle.

    Noivern (Flying/Dragon), Level 60
    Haxorus (Dragon), Level 60
    Dragalge (Poison/Dragon), Level 60
    Flapple (Grass/Dragon), Level 60
    Baxcalibur (Terastalized Dragon), Level 61

    Noivern leads Hassel’s team, and it’s one of the simplest in the group. It’s weak to all of dragon-type’s usual weaknesses, but its flying/dragon typing makes it twice as weak to ice-type moves. So blow a gentle, cold breeze in its direction (Ice Beam) and it should fall pretty quickly. Flapple is also pretty straightforward, as its grass/dragon typing makes it extremely susceptible to ice attacks, which it doesn’t have any real counters for.

    Haxorus is also just a dragon-type, but it has a wider type coverage with its attacks. With Dragon Claw, Crunch, Iron Head, and Rock Tomb, it can reliably counter both ice and dragon Pokémon, so your best bet is to exploit the fairy-sized gap in its offensive capabilities as you did with Larry’s Altaria. Its physical defense is notably stronger than its special defense, so if you have Pokémon like Sylveon with an attack like Moonblast in your bag, you can make short work of Haxorus.

    Dragalge is complicated because it can easily take down dragon and fairy Pokémon with its poison-type Sludge Bomb and dragon-type Dragon Pulse. So the safest weakness to exploit is likely psychic. You could also try ground, but do keep in mind Hassel’s Dragalge knows Hydro Pump, which can drop ground-type Pokémon in a single turn. Meanwhile, it doesn’t have any real counters for a psychic Pokémon, making it the poison/dragon-type’s biggest vulnerability.

    Finally, we have Baxcalibur, Hassel’s ace and Scarlet and Violet’s pseudo-legendary. Hassel’s strategy with this Pokémon is pretty simple: Terastalize into a full dragon-type, and then use its signature move Glaive Rush until it wipes your team. If you have a fairy-type Pokémon you’ll be immune to this attack, so that will take the greatest threat off the table. But, oddly enough, Hassel’s Baxcalibur only knows two other moves, the ice-type Icicle Crash and fighting-type Brick Break. Fairy Pokémon are resistant to fighting attacks, and damaged normally by ice. So if you’ve got a fairy with decent special attack like the aforementioned Sylveon, you can carve your way through this Pokémon.

    Geeta is seen holding her tera orb under a night sky.

    Geeta charges her tera orb as if it will make any meaningful impact on this battle. Go, girl. Give us nothing.
    Screenshot: The Pokémon Company / Kotaku

    Here comes the final challenger, Geeta

    After you defeat all the members of the Elite Four, you’ll be given a complementary party heal before you face Geeta, the champion of the Paldea region.

    Espathra (Psychic), Level 61
    Gogoat (Grass), Level 61
    Veluza (Water/Psychic), Level 61
    Avalugg (Ice), Level 161
    Kingambit (Dark/Steel), Level 61
    Glimmora (Terastalized Rock), Level 62

    As fans have noted since Scarlet and Violet launched, Geeta’s team is a bit underwhelming for a champion, even compared to the Elite Four who are supposedly under her. She doesn’t specialize in any one typing, so there’s not the same subversion and adaptation you see in the other trainer fights. No one on her team is particularly powerful like Hassel’s Baxcalibur or Poppy’s Tinkaton. The weirdest part of all of it is that Glimmora, which is treated as her signature Pokémon, is a setup Pokémon by design, but she uses it last and wastes its Toxic Debris ability. As such, the only real strategy with her is simply having Pokémon who know attacks that weaken hers.

    More than half of her team has a one-type elemental affinity, with psychic-type Espathra, grass-type Gogoat, and ice-type Avalugg all starting out as such, and Glimmora becoming one by terastalizing into a rock-type.

    Espathra and Gogoat are mostly lacking in hard counters to their weaknesses. A ghost, dark, or bug attack will take Espathra out, though be wary of its Dazzling Gleam if you choose to go the dark route. Gogoat has basically nothing to combat a fire, bug, or flying Pokémon. Avalugg fares a bit better—Earthquake gives it something to fight off any fire or rock Pokémon—but its remaining moves feel like they’re there to fill spaces rather than help it overcome anything you throw at it. So feel free to safely use a steel or fighting attack.

    Veluza and Kingambit have dual typings, which makes them a little more complicated, but their movesets are still pretty straightforward. Veluza is a water/psychic type, but those types together don’t create any sort of interesting resistances or immunities to be aware of. It’s weak to everything those types are weak to, so a bug, ghost, grass, electric, or dark move will be super effective. Geeta also hasn’t taught it any moves that weaken its usual vulnerabilities, with the closest thing to a subversion in its kit being Ice Fang, and ice moves are fairly predictable for a water-type Pokémon to have. As such, there’s not much to worry about here.

    Kingambit has one saving grace, in that the dark/steel Pokémon knows Zen Headbutt, a psychic move that would make short work of a fighting-type Pokémon who would otherwise be able to exploit its double weakness to fighting. But the Pokémon is also terribly slow, so if you can outspeed it, you have a chance to avoid the attack altogether.

    Then there’s Glimmora, whose puzzling placement just really underlines how suboptimal Geeta’s team is. The rock/poison Pokémon will terastalize into a rock type, which does halve its normal double weakness to ground into just a standard one, but it is still very much weak to fighting, steel, and water. This change also opens itself up into a grass weakness it didn’t have before.

    When it comes to attacking those weaknesses it has Dazzling Gleam to handle fighting-type Pokémon and Sludge Wave to handle any grass-type Pokémon without a secondary type to resist it. So the safest type to use is water, but Glimmora is also slow enough that you can probably get those attacks out fast enough to defeat it anyway.

    There are hints in Pokémon Scarlet and Violet’s endgame that Geeta and Glimmora are tied into story elements that have yet to be explored. As such, it makes some sense that narratively Geeta would use Glimmora as her partner Pokémon and ace in battle. But the way the Pokémon is built as a setup Pokémon through its Toxic Debris ability, which lays out Toxic Spikes on the battlefield after it’s hit with a physical attack, means it doesn’t make sense for it to be utilized this way in battle. All of Geeta’s team just feels like it lacks the same forethought of the rest of the Elite Four. What an odd fight.


    After you defeat Geeta, that’s the last time you can face the Elite Four in this sequential structure. This is a departure from previous games, which let you challenge the Pokémon League multiple times. However, you can still face all of these trainers in the postgame Academy Ace Tournament, where their teams will be slightly stronger and have different movesets. Geeta’s team still sucks, though!

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    Kenneth Shepard

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  • The Secret To Training Powerful Pokémon In Scarlet And Violet

    The Secret To Training Powerful Pokémon In Scarlet And Violet

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    A Pokémon trainer is seen charging up his Tera Orb and raising it above his head.

    Terastallizing isn’t the only way to power up a Pokémon.
    Screenshot: The Pokémon Company / Kotaku

    For most players, Pokémon games are a pretty straightforward affair of attacking enemies’ weaknesses and scoring that sweet one-shot. But Pokémon can become incredibly overwhelming once you start playing competitively. What’s an IV? What’s an EV, if not the cute brown fox who can evolve into a bunch of other, more colorful and elaborate foxes?

    In fact, they refer to hidden numbers and background math that competitive players like to tweak and manipulate to create the strongest versions of their favorite ‘mons. EV and IVs stand for Effort Values and Individual Values. These hidden numbers determine the final state of a Pokémon’s six stats, and understanding how they work and how to influence them can give you an upper hand in competitive battling. Let’s take a closer look.

    A group of students is seen with their partner Pokémon attending a class on Pokémon battling. The instructor is standing in the middle of a battle arena while the students listen from the sidelines.

    Listen up, students! It’s time to learn how to make your Pokémon the very best.
    Screenshot: The Pokémon Company / Kotaku

    Not Eevee…EV!

    Manipulating Effort Values is quite a time investment, as they’re entirely based on what you expose a Pokémon to as you raise them. Each Pokémon has up to 510 total EV points to distribute among all six stats, but each stat can only have 252 EVs individually.

    You raise EVs by using items like vitamins and feathers, which each boost specific stats. Vitamins are the most immediately effective, as each will raise an individual stat by 10 EVs. Before Pokémon Sword and Shield, Vitamins were only effective up to a Pokémon’s first 100 EVs, but now, these items will work to max out an individual stat to the ceiling of 252. Feathers aren’t as powerful, raising an EV by only one point. Pretty straightforward so far, but influencing a Pokémon’s EVs while you train them in battle requires a little more planning.

    Every Pokémon you battle grants specific EV boosts when defeated, often reflective of its own base stats. The amount of EVs you’ll get per stat depends on how powerful the Pokémon you’re fighting is. For example, if your Pokémon beats a Pichu, it will add one EV point added to your creature’s Speed stat. However, if you’re fighting its fully-evolved form Raichu, that will net you three Speed EV points. If you felt so compelled, you could go beat up a bunch of unsuspecting Pichu to raise a Pokémon’s Speed EVs, but you’ll hit the stat-specific 252 limit much faster if you’re battling more powerful Pokémon.

    Some Pokémon don’t dump all their EVs into a single stat like Raichu does, however. Take Butterfree, for example. It divides its three EVs into Special Attack and Special Defense. So while there are better Pokémon to fight for either individual stat, defeating Pokémon who earn you a spread of EVs is a way to raise multiple EVs at once. It’s just a matter of your goals for stat raising and how you want to spend your time.

    One thing worth noting about EVs is that, because modern Pokémon games allow an entire party to gain experience after battles, EVs gained are shared through your party as they gain experience, even if they’re not on the field. So be mindful of what you’re training against and what Pokémon you have waiting in the wings to join the fight, as their EVs will be influenced by these battles even if you’re not using them directly.

    Grinding EV can take some time, but you can speed up the process of raising specific EV stats by equipping Pokémon with power items that correlate with a specific stat, such as the Power Anklet that increases Speed EVs, or the Power Belt that increases Defense EVs. All of these are purchasable at Delibird Presents stores for $10,000 each.

    A trainer is seen talking to a man in a snowy area and standing next to an Abomasnow. His speech bubble reads, "Hyper Training! Get it here!"

    This man will help your Pokémon overcome their natural stat deficiencies.
    Screenshot: The Pokémon Company / Kotaku

    “The circumstances of one’s birth are irrelevant”

    Individual Values, known as IV, are a bit more complicated. IVs are essentially Pokémon genetics, in that these are stat boosts inherent to the specific Pokémon you have, which range from zero points to 31 points. Once unchangeable, the Pokémon series has implemented various ways to influence them over the years.

    Imagine you had two level 100 Raichus and one had 31 Speed IVs and the other had zero. Even if you trained these two Raichus exactly the same way and curated the same EV build, the one that was born with 31 Speed IVs would have a Speed stat 31 points higher than the other. A lot of competitive players will breed Pokémon to try and attain optimal IVs, as parent Pokémon pass on higher IVs based on their own to their offspring.

    In more recent games, Pokémon has given players the ability to “Hyper Train” their ‘mons to increase their IVs in exchange for Bottle Caps. This can be done in locations like Montenevera in Scarlet and Violet by talking to a trainer standing close to the town’s Pokémon Center. Bottle Caps can be hard to come by. You can buy them at the Delibird Presents stores around Paldea, but they’re pretty pricey at $20,000 per cap. You can also win them in high-level tera raids, but often just as a random drop. So while it might seem more immediate to be able to use Hyper Training, acquiring those Bottle Caps can take time, which is why some players opt to max out a Ditto’s IVs and use it to breed better versions of whatever Pokémon they’re trying to raise.

    An image from Pokémon Violet shows a Raichu's moves and stats, including the Effort Values.

    My Raichu is not EV/IV optimized, I’m simply showing you the menu where you look at them. Do not yell at me. He is a good boy.
    Screenshot: The Pokémon Company / Kotaku

    Just tell them that it’s Pokémon nature”

    But no matter what a Pokémon’s EVs and IVs are, a few additional factors will determine whether or not it’s is inherently effective in certain builds compared to others.

    Each Pokémon has a set of base stats inherent to its species that grow as you raise your critter, and the direction those numbers go will be determined by how its EVs and IVs pan out. Raichu’s base stats position it as a fast, special attack-driven Pokémon. It has a base speed stat of 110, and its special attack stat of 95 outshines its base physical attack, which is 85.

    This helps you determine what attacks are probably most effective for it to learn. Its physical attack stat is still respectable, but at a glance, Raichu is meant to primarily be a special attacker. Understanding EVs and IVs can help you shift those scales, or at the very least make up for certain deficiencies. Raichu’s base physical defense stat is much lower than the rest, coming in at just 50, so if you wanted to help make up for that, raising its IVs through Hyper Training or fighting Pokémon that naturally raise physical defense EVs can help it bulk up a little. But those base stats can be influenced by another factor that can play into how you divvy up your EVs and IVs: Natures.

    Alongside its universal base stats as a species, every individual Pokémon you come across will also come with a Nature. These appear in the status summary screens as a means to give you a sense of your Pokémon’s personality, but they also determine one increased stat and one decreased stat. As such, some players will breed multiple versions of a Pokémon in an effort to get one with the most desirable Nature and stat distribution for the build they want.

    There are 25 total Natures in Pokémon games right now, and the stats they increase and decrease are as follows, courtesy of Serebii:

    Hardy: No change
    Lonely: Attack/Defense
    Brave: Attack/Speed
    Adamant: Attack/Special Attack
    Naughty: Attack/Special Defense
    Bold: Defense/Attack
    Docile: No change
    Relaxed: Defense/Speed
    Impish: Defense/Speed
    Lax: Defense/Special Defense
    Timid: Speed/Attack
    Hasty: Speed/Defense
    Serious: No change
    Jolly: Speed/Special Attack
    Naive: Speed/Special Defense
    Modest: Special Attack/Attack
    Mild: Special Attack/Defense
    Quiet: Special Attack/Speed
    Bashful: No Change
    Rash: Special Attack/Special Defense
    Calm: Special Defense/Attack
    Gentle: Special Defense/Defense
    Sassy: Special Defense/Speed
    Careful: Special Defense/Special Attack
    Quirky: No Change

    While Natures themselves are fixed, Sword and Shield introduced Mints, a new set of items that can change the stat distribution associated with them. For example, a Modest Mint will increase a Pokémon’s Special Attack, but reduce the Attack stat as if the Pokémon’s Nature had changed. This won’t change the actual personality it talks about in their summary (that would be brainwashing), but it will allow you to tweak their stats for any competitive schemes you might have in mind.

    A Raichu is seen smiling into the camera in a grassy area.

    He’s happy because I just told him we’re going to go change up his EV/IVs so the Kotaku comments won’t roast him for his unoptimized build.
    Screenshot: The Pokémon Company / Kotaku

    Different pokés for different folks

    All of these moving parts can be a lot to keep track of, and these mechanics are really there for the sickest of competitive sickos. It can be rewarding to get a Pokémon to the competitive state you want and see them excel in battles, but it’s also a huge time investment to get your team’s numbers precisely dialed in. But if you’re curious about the world of competitive Pokémon, understanding EVs and IVs is a good metric for whether or not this side of the scene is for you. And if it’s not, you can still do cool tera raids with your friends, like the ongoing Charizard one happening in Scarlet and Violet right now.

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    Kenneth Shepard

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