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Tag: Pocketpair

  • Looking Back at Palworld’s Original Trailer, the Game Sure Turned Out Differently (For the Better?)

    Looking Back at Palworld’s Original Trailer, the Game Sure Turned Out Differently (For the Better?)

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    Palworld first announced itself to the world two years ago with a reveal trailer that definitely caught people everywhere off-guard. It wasn’t just your run-of-the-mill survival crafting game, it featured the ability to find a wide variety of adorable creatures known simply as Pals and capture them inside, well, ‘Pal Spheres’.

    It vigorously rang a bell inside many of our heads alongside echoes of a certain Pokemon jingle, and then blindsided us yet again with both humans and Pals wielding what looked to be actual guns. This cutely animated world with collectible creatures and destructive explosions prompted two questions: What in the world were we witnessing, and how long would it be before Nintendo brought down the gavel to legally erase this eccentric concept from existence?

    The so-called “Pokemon with guns” game known as Palworld showed off what looked like an incredibly colorful and fun experience in a world full of giant castles, rolling green hills, crystal blue lakes, and most importantly Pals of every make and color. From the small Lamball to the gigantic Jormuntide, they weren’t just there to look cute and cool, they could be used for all manner of tasks and adventures.

    Clips in the initial trailer featured Direhowls pulling wagons of supplies, Mozzarinas harvesting wheat, Pengullets stacked atop each other to haul up lumber for a house, Teafant and Kelpsea watering crops, all of them helping the player’s character build a sanctuary and survive in this mysterious land.

    Image Source: Pocketpair

    Of course, a factor of that survival comes in the form of…surprisingly realistic artillery. Handguns, rocket launchers, miniguns, you name it. This was perhaps what helped Palworld differ itself just enough from its Pocket Monster cousin, because you certainly never found adolescent-age trainers brandishing a glock in one hand and a Pokeball in the other.

    Palworld was the new kid on the block to put a bold new spin on the ‘creature capture’ genre that has long been dominated by, well, one very famous entity. Despite the universal presumption that this new game would get legally shot down before even releasing, people were still genuinely curious about it and seemed to want to try it.

    Two years passed with nothing but crickets from Nintendo’s corner, and thus that curiosity from the player community grew dramatically leading up to Palworld’s anticipated release in mid-January. The game leaped up into the top five most wishlisted games on Steam, and that wouldn’t even turn out to be remotely the most impressive statistic.

    On January 19th, Palworld rolled out the Early Access welcome mat for everyone for a very modest price of $30 USD, and what transpired would end up rattling the entire industry to its core.

    Palworld how did the game's release turn out
    Image Source: Pocketpair

    Palworld’s servers, which were well-prepared for a decent enough crowd, instead became absolutely overwhelmed in a matter of minutes by not just thousands, but hundreds of thousands of players. While those going on solo adventures faired better in terms of server stability, those who wanted to embark on one with friends faced bigger challenges.

    Multiplayer instances crashed repeatedly, leaving a number of players barely able to play the game at all. Thus began the true test for the team at Pocketpair, who themselves likely underestimated how wild and ambitious Palworld would truly become.

    As the hours passed, the player count went higher and higher, with many in Palworld’s blossoming community surprisingly patient and assured that the gameplay experience would smooth out. That faith would pay off in spades, as Pocketpair worked resolutely around the clock to stabilize the server infrastructure and polish several bug issues, providing consistent updates on such via their official Discord.

    Not only that, they also marked some truly incredible milestones, first announcing that the game had sold over one million copies in just 8 hours. Palworld’s concurrent player count on Steam peaked at a staggering all-time high of 2.1 million players, surpassing every other game on the platform for a time including the likes of Counter-Strike 2 and Baldur’s Gate 3.

    By the end of the month, in just under two weeks, Palworld achieved over 19 million players who have wholeheartedly embraced this astonishingly fun new addition to the creature-capture niche.

    Palworld how successful did the game become at release
    Image Source: Pocketpair

    With the game now about to be a month old (definitely feels longer than that by now), some players have been taking the time to reflect on the roller coaster experience they’ve had with Palworld thus far. One person going by the name of ‘Unhappy_Panic_1875’ took to Reddit to put a spotlight on how surprisingly different the game turned out to be, at least by comparison to the very first trailer that appeared in 2022.

    In fact, all of the screenshots we’ve shared so far are from that trailer. The Early Access version of Palworld we’ve gotten deviated substantially from the original aesthetic, changed the look of some Pals while others we haven’t even seen (yet?), and either did away with certain Pal mechanics entirely or changed/refined them.

    Palworld what mechanics are no longer in the game
    Image Source: Pockepair via Twinfinite

    For instance, the game’s overall environment changed from a sort of alternate medieval setting with castles and villages everywhere to a diverse island archipelago known as Palpagos, filled with mysterious ruins and very simplistic villages built with wood and metal instead of stonework. Palworld also migrated from Unity to Unreal Engine 4 during development, which opened up new doors for the team to make a more immersive, engaging, and modern experience.

    It likely made traversing the entire world map without loading screens (save for dungeons) possible. Pals like Teafant and Mozzarina saw their designs changed (better, honestly), and various crafting mechanics like farming saw impressive upgrades.

    Meanwhile, other things noticeably dropped off the development conveyor belt, such as Direhowls pulling carriage carts (seen above), Lamballs being shaved for wool instead of shaking it off in a Ranch pen, flying Pals transporting cages full of smaller Pals, lassoing Pals to capture them, space rocket building (for what??), more advanced syndicate hideouts, fishing with Pals as bait, ship travel, gigantic base locales, and more.

    The concept of Pals wielding and manufacturing weapons even got uplifted from its initial, red-hued dystopian vibe to a more lively, action-packed one, with Pals eager to fight alongside you rather than looking more apathetic than Depresso.

    Palworld
    Image Source: Pocketpair

    It goes without saying that the Palworld we have now is very different than the prototype we saw two years ago, but that obviously didn’t shake anyone’s opinion in the game’s rock-solid community one bit. It soared astronomically past all expectations, broke Steam records left and right, had famous streamers far and wide broadcasting their experiences, and above all, it excelled beyond the scrutiny of its aforementioned moniker as “Pokemon with guns”.

    The long-winded discourse of its undeniable similarities to the Pocket Monster universe has since gradually deflated. People know, but frankly, they honestly don’t care. If anything, the game has become a proverbial soap box to give Nintendo a very loud wake-up call about what players actually want.

    The next big question is whether some of these differences and changes to the game will emerge in future updates. On top of doubling the current Pal count, we know for certain that Pocketpair wants to integrate more interactive content such as PvP, a Pal battle arena (which was featured in the original trailer), expand Pal trading between players, more new island areas, bosses, and more. They’re also putting serious amounts of money into their server infrastructure, to ensure that no more crash-laden catastrophes happen.

    They’re definitely in it for the long haul, and we can’t help but wonder if perhaps other things we saw two years ago will make a comeback. Some things like bizarrely building rocket ships and hauling distressed Pals in cages were definitely left behind with good reason, and with the ability to mount Pals and fast travel to various locales, having Direhowls haul carriages seems pointless. The ability to give them belly rubs however would be an adorable touch.

    Palworld can we bring back Direhowl belly rubs
    Image Source: Pocketpair

    At this point, Palworld’s future is exceptionally bright, and millions of players are anxiously waiting to continue their adventures with more new content. Whether Nintendo will follow up with any sort of tangible response to its first-ever true competitor remains to be seen, but regardless of what happens, Palworld has made its rousing mark on the gaming world.

    It’s outstandingly achieved what other, far larger companies have seldom done, all without battle passes, microtransactions, or bait-and-switch gimmicks. Pocketpair has given us so much for a price that’s frankly too low, but nevertheless, it speaks volumes when a team creates something genuine, with all the heart and soul you could ever ask for.

    About the author

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    Stephanie Watel

    Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.

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  • Dear Palworld – Please Make Pal Spheres Recoverable

    Dear Palworld – Please Make Pal Spheres Recoverable

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    Palworld has inarguably become one of the most fascinatingly astounding successes in the gaming industry, toppling all expectations and scrutinies a hundred times over with 19 million Pal adventurers and counting, all in less than a month.

    It’s broken multiple Steam records and captured headlines with its staggering concurrent player counts, and of course, all of that is thanks to the tireless work of the team at Pocketpair. Having come a long way since the yesteryears of Craftopia, they’ve done everything in their power to ensure that Palworld’s experience is as enjoyable, shamelessly addicting, and streamlined as possible for everyone.

    That’s come in the form of multiple hefty patches that have helped remedy several issues the game initially faced after release, particularly with server stability, which was understandably buckling under very unexpected pressure. However, thanks to its incredibly swift financial success, Pocketpair was able to implement the necessary infrastructure fixes in impressively short order.

    Not long after, it was publicly disclosed by Pocketpair CEO Takuro Mizobe that the actual server costs just for February would be just shy of $500,000 USD, all to ensure that the Palworld servers never “degrade” or go down at any point whatsoever. That unflinching dedication has put a shiny Penking feather in their cap, and proved that they’re in this for the long haul.

    Image Source: Pocketpair via Twinfinite

    As their work continues, players on the game’s official Discord and beyond have continued to express what they hope to see going forward, and one particular, unresolved issue that keeps popping up in conversations is the inability to recover misthrown Pal Spheres.

    As discussed recently by Reddit user ‘Rikashey’, one of the most frustrating things that continues to bother players everywhere is whenever you hurl a Pal Sphere at a wild Pal with the intent to capture it and it decides to dodge right as you throw it, it effectively sends that Sphere to the digital trash can forever. It feels less painful with regular blue Pal Spheres that become nearly useless anyway later in the game, not to mention you can buy them in bulk from any Wandering Merchant or find them lying on the ground just about everywhere.

    However, when it comes to the higher tier spheres, essentially from Giga all the way up to Legendary, each botched throw feels like a proverbial punch in the gut. That lost sphere is also lost effort in gathering the resources for things like Refined Ingots, Paldium, and Cement, which take considerable time to craft before even getting to craft the spheres themselves. Furthermore, that’s still not even accounting for the crafted ammo and other items you use to weaken the Pal itself for capture.

    Palworld the difficulty of losing Pal Spheres
    Image Source: Pocketpair via Twinfinite

    Say you only have five Ultra Spheres on hand to go and pursue a Pal in one of the higher level areas like Mount Obsidian or the Land of Absolute Zero. You make the trek there, whether it’s by flying in bursts or teleporting if you’re lucky, and soon enough you find your target.

    You catch its attention with a bullet or a grenade perhaps, and it immediately starts bombarding you with attacks. You’re forced to dodge roll to and fro, and after pouring more than enough artillery in to better your odds, you make the fateful throw. The Pal zips to the side unexpectedly, you lose one Ultra Sphere.

    In a panic, you immediately toss another and it bounces off, another gone. That leaves you with just three spheres to seal the deal. It breaks free of two of them, and you’re left wondering if it was even worth it as you throw your last chance. Either you luck out or you sulk away empty-handed, forced to go all the way back to your base to make more.

    Palworld the difficulty of crafting high level Pal Spheres
    Image Source: Pocketpair via Twinfinite

    Sometimes it’s not even that type of scenario. Perhaps you just want to summon a Pal you already have from your party, and in a classic derp moment you fumble the wrong button and toss a Hyper or Ultra Sphere instead. Even when it was not meant to be used, down the drain it goes at the cost of your hubris.

    It’s undeniable that many of us have faced this never-ending toil, and it begs the question of how viable it would be to be able to recover at least some Pal Spheres tossed in error. Have them tumble to the ground nearby, and remain interactable for a certain period of time before they disappear. That could even provide a unique twist to the challenge of capturing a high-level Pal, giving you another chance in the moment where you might have been left with none.

    Palworld why recovering Pal Spheres is important
    Image Source: Pocketpair via Twinfinite

    Even in the event of still losing out to an overly stubborn Pal, you would have at least had the opportunity to flex your maneuverability skills, and it would make the battle feel even more dramatic and well-earned. Most importantly, being able to recover those meticulously crafted Pal Spheres would help stretch them out at least somewhat further, reducing the amount of time you otherwise have to spend recouping your stores at the assembly line.

    Best of all, in those terrible moments where a sphere tumbles out of your inventory by accident while you’re trying to do something else, you could go hastily retrieve it and salvage the embarrassment. Sorry but that fickle, last-second ‘Cancel’ button just isn’t enough.

    So Pocketpair, as you continue making this game even more amazing than it already is, please throw us this one…bone. Let us keep our spheres a modicum of our dignity, at least so our Pals don’t mutiny over having to craft more objects of ethical-ish imprisonment and burn down our bases while we sleep.

    About the author

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    Stephanie Watel

    Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.

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  • Palworld’s Latest Patch Hilariously Now Allows Pals to Sleep In Any Bed, Including Yours

    Palworld’s Latest Patch Hilariously Now Allows Pals to Sleep In Any Bed, Including Yours

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    It’s no secret by now that Palworld has become one of the most fascinatingly unexpected phenomenons in modern gaming.

    Its devoted player base, which in less than two weeks has now grown to a staggering 19 million players and counting, has been embarking on an exciting (and very addicting) survival adventure across the strange world of Palpagos, collecting every Pal there is to find and building bases to suit every need.

    A huge factor that has helped make Palworld‘s experience all the more enjoyable is the tireless efforts of the team at Pocketpair, who have been releasing patches for the game virtually non-stop since release day. They’ve definitely done a lot to help smooth over various aspects of Palworld’s gameplay, from addressing crash issues to bringing much-needed server stability, and of course refinements to Pal behavior, particularly those crafting and hauling at bases. I think many of us can relate to the bemused aggravation of our base Pals getting stuck in every imaginable spot and glitching in ways that look like they’re literally losing their minds, or ‘sanity’ if you will.

    Image Source: Pocketpair via Twinfinite

    Though as many of us know by now, when it comes to patches for any considerably big game, there’s often a tradeoff of some kind where one problem gets fixed and subsequently a new one appears. Sometimes it’s something annoying that can throw a wrench in your character’s routine, other times it’s something so unexpectedly hilarious that it only adds to the game’s charm.

    That turned out to be the case with Palworld’s latest patch (1.4.0), which was released just a couple of days ago and provided a long list of eagerly welcomed improvements that were noted on their official Discord server. The biggest section pertained to various fixes for ‘Base Issues’, and while the decreased range and speed of fire spread on wooden structures undoubtedly stood out as a huge relief for many players (especially beginners), the biggest comical relief came as more of a surprise.

    Several issues with base Pal behavior were addressed, but thanks to a bewildered player that saw fit to share their experience on Reddit, it seems a new one has now popped up. Going by the name ‘ashrensnow’, they posted a picture of what looked to be a Blazamut sleeping on their character’s bed rather than on a designated Pal bed. The nerve.

    Image Source: ashrensnow via Reddit

    ‘Pathing issues’ are a problem that’s been ongoing in Palworld, as players have gotten exceptionally creative with their base construction skills, but often they have to adapt their designs because Pals of all sizes have issues navigating certain things like stairs, doorways, and many versions of multi-tiered structures with production points built in them. Keeping things relatively simple is the common solution to get Pals to behave and stay on task, but even then, sometimes they still take matters into their own hands…or paws.

    Whether this happened to be a one-time fluke or an actual newfound bug, we’re not exactly sure yet, but it certainly is nonetheless entertaining. Thankfully, sleeping (ironically) isn’t imperative to your character’s survival in Palworld; as long as you at least have a pile of berries to endlessly munch on day and night, you’re set.

    However, in light of this discovery, we can only imagine those who happen to have a Lovander or two at their base are going to be watching their sleeping quarters vigilantly, for better or worse.

    About the author

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    Stephanie Watel

    Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.

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  • Palworld vs. Nintendo, Holodeck Tech, And More Of The Week’s Biggest News

    Palworld vs. Nintendo, Holodeck Tech, And More Of The Week’s Biggest News

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    Image: Brandon James Greer / Netflix / Kotaku

    Pokémon Concierge, the stop-motion animated series that launched on Netflix in December, is a total vibe. After spending time watching a lovely series about a Pokémon resort, I almost don’t want to go back to battling and training. I just want to hang out with all these little guys and take a neverending vacation. Unfortunately, that’s not the core of most Pokémon games, but it is nice to picture what a Pokémon Concierge video game could look like. Thankfully, we don’t have to imagine it, as some artists have already created a mock-up of it for the original Game Boy, though it’s unfortunately not a playable game. – Kenneth Shepard Read More

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    Kotaku Staff

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  • Palworld Is More than Just Pokemon With Guns (Early Access Impressions)

    Palworld Is More than Just Pokemon With Guns (Early Access Impressions)

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    Pocketpair’s Palworld has since become one of the most highly anticipated sandbox-style games to start 2024 off with, and a lot of that definitely has to do with the incredible public intrigue around its concept. From the first teaser trailer that hit the internet two years ago, the gaming community has affirmatively dubbed it “Pokemon with guns”, which is a conversation starter on its own.

    From the variety of adorable creatures that are undeniably reminiscent of classic Pocket Monsters, to the fact that some of them are indeed capable of wielding firearms among other weirdly human skills, it almost seems like an eccentrically cute satirical take on the phenomenon many of us grew up with. It’s equal parts fascinating and perplexing, but more than anything by far too cute to ignore, so I took the plunge with gusto.

    While I hadn’t necessarily played a lot of different Pokemon games through the years, my childhood was deeply ingrained in the prime of its culture in the late 90’s, and it’s as beloved as it ever was to me. Of course, that would end up being a big factor that inevitably and magnetically drew me to Palworld (as it surely will for many), and so far I am actually quite impressed at this daring and whimsically cheeky conceptual mish-mosh.

    Image Source: Pocketpair

    By that, I’m referring to this game being an open world, sandbox survival-of-the-fittest adventure (yes, the Minecraft vibes are there, too) that’s filled to the brim with a vast array of adorably animated creatures called Pals that are ripe for collecting in a place known as, you guessed it, Palpagos. Don’t worry, the silly and clever word play doesn’t stop there whatsoever.

    When I booted up the game for the first time, I took notice of a ‘Survival Guide’ right in the Main Menu, and boy is it full of very helpful information. It was a clear, first-hand indicator that Palworld was going to be more complex than I initially anticipated, and that had me both excited and understandably nervous. Nonetheless, I commend the choice of putting this right at the start for new players.

    In true sandbox fashion, the game has you create your own instanced ‘world’ to start your adventure in, either by yourself or with friends. I opted to be a solo… ex-pal-orer (sorry, I had to try), and there’s also the option to adjust the overall difficulty of your experience. I chose ‘Casual’ with no shame, because who wants to lose their precious Pals after an innocent stumble into the wrong area? If you want to sweat it out though, there is the ‘Normal’ and ‘Hard’ options that will have you essentially starting from square one if you slip up.

    Palworld what is the character customizer
    Image Source: Pocketpair

    I then got to the character creator. Keeping in line with the anime-inspired aesthetic, the customizations are all varying degrees of cute-meets-cool. For an Early Access launch, the variety of options is pretty good, and for how certain physical aspects can be adjusted, let’s just say people are definitely going to hopefully not get too carried away.

    The beginning sees your character mysteriously washed up onto the shores of Palpagos, clad in some prehistoric-looking garb and little else. Nearby in the sand is a tablet that beckons you with a cryptic message to seek out towers and a giant tree on the island. Despite the giant proverbial question mark over my head about how I ended up here and who happened to leave that tablet just for me, I ventured forth.

    Palworld what is the game's open world like
    Image Source: Pocketpair via Twinfinite

    I soon came face-to-face with the game’s true open-world, and even at a first glimpse it honestly does not disappoint. The environmental diversity is vibrant and well-constructed, stretches literally as far as the eye can see, and after several hours of exploration I found myself just wanting to keep going and going. As integral as that is to this type of game, they definitely hit that nail on the head so far.

    To backpedal a bit, Palworld starts you off with a practical tutorial that takes you through many of the game’s fundamentals, from learning how to build a base with tools, weapons, and shelter structures, to solving hunger issues, and of course figuring out how to find and collect Pals, the true endgame we all care about. They certainly aren’t hard to find starting out as they are literally everywhere.

    Palworld what are Pal Spheres for
    Image Source: Pocketpair

    To start building your collection, you’ll need plenty of Pal Spheres and at least something to bonk them on the head with. A Pal has to be sufficiently weakened before you can capture it, and the process is easy to pick up after just a few throws. A flashy, modern HUD depicts the percentage chance of a capture, and before I knew it I was knee-deep in Lamballs and Cattivas. You can have a party of 5 Pals at anytime with you, while the rest go to the aptly named Palbox, and categorized in your Paldex (yes yes, we know).

    While the fluffy little creatures you encounter in the beginning don’t pose too much of a threat, the further you progress across Palpagos, the bigger and more formidable they get. Not only can they hurl natural attacks per their given element, they can follow it up with bullets, from an actual gun. Where they learned such a skill is perhaps the biggest, most glaring mystery I’ve found so far.

    Thankfully, I’ve yet to see a Pal actually brandish a Glock at me, but the ability seems to be one primarily aimed at base defense. You can have a set number of Pals housed at your base, and some will actually embark on productive tasks like wood-chopping, stone-milling, tending to crops, and even helping you craft items. Not only that, they’ll also act as a line of defense against raids, which can include ambushes of predatory Pals that want you for lunch. Survival of the fittest after all.

    Palworld how to Pals use weapons
    Image Source: Pocketpair

    From what I’ve played so far, the game honestly handles itself quite well. For such a huge open map full of active characters, I can’t recall a moment where I actually experienced any amount of lag, frame-rate drop, or bugs of any kind. The game never froze or crashed once, and for Early Access that’s a job well done in my opinion. Granted, I am on a well-furnished PC and running a solo excursion, so I can’t speak to the multiplayer experience just yet. That may yield its own challenges.

    For quips I do have, things I feel could still be improved, the main one is probably the crafting mechanics. Given that it’s something absolutely integral to a day-to-day survival adventure, this particular aspect of the gameplay should be as polished as possible.

    The mechanics themselves are not bad at all. They’re pretty easy to understand, the resources required are often in relative abundance, and all you need is the right workbench to get things going. However, most of the items have weirdly different crafting speeds, and some are agonizingly slow. Not only that, you have to sit and hold the same button nonstop until you’ve finished that slow craft. It feels cumbersome and inefficient, even at beginner levels. I’d hope to see it refined in some regard.

    Palworld what is the issue with crafting in the game
    Image Source: Pocketpair

    Aside from that, my other quips are primarily exploration-related. Climbing is a thing in the game, but it’s surprisingly not covered in the otherwise fantastic Survival Guide, and it’s very, very finicky. There isn’t a button for you to press to do it, rather it’s automatic when you approach a climbable surface. However, there’s no indicated way to show what’s climbable and what’s not, so it can make for some awkward slips. Thankfully, fall damage in the game seems to surprisingly be at a minimum (in my experience, at least).

    Your character can also swim through water, to great relief, but the action as a whole is… again, a bit awkward. The water physics unfortunately leave much to be desired, with my character sometimes just wading through a semi-transparent floor until a few very small ripples render on a delay. The audible feedback from it is also…egh. It could definitely be better, but I wouldn’t call it a game-breaking immersion issue. It’s Early Access so it’s certainly forgivable right now.

    From my dozen or so hours into the game so far, the whole experience of Palworld has feverishly tickled my curiosity in some of the best ways. Pocketpair has brought forth a uniquely daring IP, given its rather obvious inspirations, and it fuses genres in a way that shouldn’t work as well as it does, and yet players everywhere are beyond anxious and eager to see it for themselves.

    It’s proven to be one of the most fascinating experimentations in gaming to observe, and as my journey across Palpagos continues, we’ll see if it survives the stigma and lives up to the hype.

    About the author

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    Stephanie Watel

    Stephanie Watel is a freelance writer for Twinfinite. Stephanie has been with the site for a few months, and in the games media industry for about a year. Stephanie typically covers the latest news and a variety of gaming guides for the site, and loves gardening and being the bird lady of the neighborhood. She has a BA in Writing from Pace University in NY.

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    Stephanie Watel

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