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Tag: PlayStation

  • How to solve the piano puzzle in Black Ops 6

    How to solve the piano puzzle in Black Ops 6

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    The piano puzzle is one of the earlier mysteries you’ll come across in the Black Ops 6 campaign.

    Found on the way to the training area on the safehouse’s ground floor, you’ll have to find a hidden code to play the piano, which, in turn, will lead to more secrets to solve.

    This Black Ops 6 guide offers an explainer on how to figure out the piano puzzle, as well as an explicit piano puzzle solution.

    How to solve the piano puzzle in Black Ops 6

    The first piece of the puzzle for solving the piano puzzle is picking up the blacklight torch. This is located on the nearby table in the same room, and can be toggled to read hidden messages.

    Image: Treyarch / Activision

    With the blacklight turned on, use the piano. You’ll see characters appear above the keys, which is a vital part of solving the puzzle. But what do these characters relate to, exactly?

    Solving the piano puzzle in Black Ops 6

    Image: Treyarch / Activision

    If you haven’t already, turn the blacklight on while exploring the mansion, which is how you’ll find the code. If you’re struggling but still want to solve it yourself, know that everything you need is closer than you think.

    If you want to know what to do next, we’ll start explaining where to look after the below image.

    Solving the piano puzzle in Black Ops 6

    This is the sort of clue you’re looking for to solve the piano puzzle.
    Image: Treyarch / Activision

    To find the piano puzzle clues, use the blacklight in the room you found it in. Specifically, look directly above the piano, where you’ll find the first note you need to play.

    It also has an arrow pointing right. Follow this direction, and you’ll come across a second note. Repeat this until you work your way around the room, until you have five notes.

    1/5Image: Treyarch / Activision

    Black Ops 6 piano puzzle solution

    With all notes in hand, we can now play the piano. Make sure the blacklight is turned on, and play the keys directly below each note you found in the room in the order you found them in.

    The piano puzzle solution is:

    Solving the piano puzzle in Black Ops 6

    For example, play this key for ‘Pe’, as shown in the text above.
    Image: Treyarch / Activision

    If you are successful, a hidden door to the right will open up — leading to a secret basement area, where more safehouse puzzles await.

    Solving the piano puzzle in Black Ops 6

    Image: Treyarch / Activision

    If the code above doesn’t work for you, it’s possible the solution is random for each player. If that’s the case, follow the above steps, writing down or taking pictures of each note as you go, and enter those into the piano. Good luck!

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    Matthew Reynolds

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  • How to Choose the Best Game Subscription Service

    How to Choose the Best Game Subscription Service

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    Note: Xbox Cloud Gaming is not to be confused with Xbox Remote Play, which is free and lets you stream Xbox games you own from a console to your phone, PC, or another Xbox over your home network.

    This service was only available in Colombia and Ireland, and it enabled up to five friends and family members to share Game Pass Ultimate benefits. It cost €22 per month in Ireland. Unfortunately, this service is no longer available, though this statement from Microsoft gives us some hope that it might launch globally one day:

    “On August 15, 2023, the Xbox Game Pass Friends & Family preview program will end as we review what we’ve learned over the past several months and investigate how to build an offer which we can launch worldwide.”

    Nintendo Subscriptions

    Nintendo Switch Online vs. Expansion Pack

    Your options with Nintendo are straightforward. Nintendo is the only console manufacturer that currently offers a family gaming plan.

    Switch Online.

    Photograph: Walmart

    Nintendo’s online multiplayer service costs $4 per month ($8 quarterly or $20 per year) for an individual membership or $35 per year for a family membership. You can play games online with friends, save games in the cloud, use voice chat in supported games, and gain access to a library of more than 100 classic NES and SNES titles. You can also use the Nintendo smartphone app to receive occasional special offers. A family membership covers up to eight separate accounts in your family group and enables you all to play and enjoy membership benefits on multiple Switch consoles simultaneously (an option that is sadly lacking on PlayStation and Xbox).

    Vintage Nintendo game box art underneath Nintendo 64 logo and controller on red backdrop.

    Courtesy of Nintendo

    This newer offering costs $50 per year for an individual membership or $80 per year for a family membership. It gives you everything listed above but adds a library of Nintendo 64 games, Sega Genesis games, and the Happy Home Paradise downloadable content (DLC) for Animal Crossing: New Horizons (you don’t need to subscribe to access the Animal Crossing DLC).

    Mobile Subscription Services

    Apple Arcade, Google Play Pass, and Netflix Games

    Mobile games get a bad rap, but the quality of these titles has slowly begun to change for the better. The services below also strip out ads and in-app payments.

    Apple devices showing Apple Arcade game featuring skateboarder

    Apple Arcade.

    Photograph: Apple

    Looking for a library of games for your iPhone or iPad? Step into the Apple Arcade. Boasting more than 200 premium games with no ads or in-app purchases, Apple’s mobile gaming subscription is easy to recommend. The subscription service costs $5 per month or $50 per year, and you can use family sharing to give up to five family members access. Better yet, you can get three months of Apple Arcade for free if you buy a new iPhone, iPad, iPod Touch, Apple TV, or Mac. There are some compelling, exclusive games in Apple Arcade, alongside some premium titles that are available in the App Store. Apple adds a few new titles each month, but sometimes removes games, too. Apple Arcade is also included as part of any Apple One subscription.

    Got an Android phone or tablet? Consider Google Play Pass. The service includes close to 1,000 games and apps. It costs $5 per month or $30 per year and can be shared with up to five family members. Just like Apple Arcade, Google’s service is free of ads and in-app purchases, but there are no exclusives here. It simply offers access to some popular games you usually have to pay individually for.

    You may be surprised to learn that Netflix includes mobile games as part of any Netflix membership. Don’t get too excited—there are more than 80 titles to choose from, some are exclusives and some of them are pretty fun. Learn how to play Netflix games to find out for yourself.

    Game Streaming Services

    GeForce Now vs. Amazon Luna

    Microsoft and Sony have ways to stream games from the internet to your PC, console, tablet, phone, or laptop, but there are a few dedicated services that focus entirely on this game-streaming business model.

    Nvidia’s game streaming service is slightly different. It requires a strong internet connection (at least 50 Mbps for the highest quality) and you have to bring your own games. It can plug into your Steam or Epic library, but not every game is supported. This is one of the easiest ways to play the latest games with the best graphics possible if you don’t have a kitted-out PC (graphics cards are still hard to find). There’s a limited free tier that lets you play on a basic rig for up to an hour, but you can pay $10 per month ($50 per year) for Priority service for a decent setup offering 1080p at 60 frames per second for up to six hours, or $20 per month ($100 for six months) for access to an RTX 4080 graphics card for 4K gaming at 120 fps for up to eight hours.

    Luna controller

    Luna controller.

    Photograph: Amazon

    Amazon has a game streaming service much like Google’s ill-fated Stadia. Luna is segmented by channels: The Luna+ channel is $10 per month and includes a wide variety of games in different genres, but the Ubisoft+ Channel is $18 per month for access to dozens of Ubisoft games, like Assassins’ Creed. There’s a party game channel called Jackbox for $5 per month, and if you’re an Amazon Prime member, you can play a rotating selection of games for free. It works on Windows PC, Mac, Fire TV, Fire tablets, iPad, Chromebooks, and phones. You can use Luna’s controller to play, an Xbox One or PS4 controller, or a keyboard and mouse.

    This is Amazon’s fledgling service, and it’s a bit weird. There certainly isn’t enough here to justify an Amazon Prime subscription ($15 per month or $139 per year), but if you already have one, then it’s worth a look. You can get in-game loot in some popular games, free game downloads, free DLC, and a free Twitch subscription (subscriptions to specific Twitch streamers).

    Sadly, Google’s Stadia has shut down. The service ceased operating completely on January 18, 2023.

    The Rest

    Humble Choice, EA Play, and Ubisoft Plus

    We have an alternative type of membership from Humble, and some game publishers have decided that their catalogs are big enough to be offered up as subscription services (though many of their titles are also available through services we already covered).

    Humble Bundle advertisement featuring game art.

    Courtesy of Humble Bundle

    Unlike the other game subscription services on our list, a Humble Choice membership at $12 per month gives you access to a fresh mix of mainstream and indie PC games every month that are yours to keep forever. You also gain access to the Humble Games Collection (a curated library of interesting indies) and special discounts. And 5 percent of every Humble Choice membership is donated to Humble’s featured charity of the month.

    Pay $6 per month or $40 per year and you get access to EA titles like FIFA 23, Madden 23, Mass Effect Legendary Edition, and Titanfall 2 on Xbox, PlayStation, or PC. You can also play select new releases for up to 10 hours before launch, get access to in-game challenges and rewards, and snag a 10 percent discount on game downloads, Season Passes, and DLC. The Pro tier at $17 per month or $120 per year upgrades you to premium game editions. For most folks a Game Pass subscription makes a lot more sense.

    Note: EA Play is included at no extra cost as part of Xbox Game Pass PC or Game Pass Ultimate subscriptions.

    For $8 per month you can play Ubisoft’s library of around 50 “Classics” on your PC. If you want new releases the day they launch, premium editions, DLC, and in-game rewards you must upgrade to Premium for $18 per month, which also enables you to play selected games on Xbox or via the cloud on Luna. This service feels way too expensive for what you get, so it’s only really for die-hard Ubisoft fans who can’t live without all the premium editions and extras.

    Note: You can play more than 50 of Ubisoft’s best games through Sony’s PS Plus Extra and Premium subscription services.

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    Whitson Gordon, Simon Hill

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  • ‘Like new’ PlayStation Portals are $60 off through Amazon for Prime Day

    ‘Like new’ PlayStation Portals are $60 off through Amazon for Prime Day

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    Discounts on the PlayStation Portal, Sony’s remote player for the PS5 with an 8-inch screen, are nearly impossible to come by. We’re surprised that Amazon has one for October Prime Day, but there’s a catch. The company has a large stock of “like new” units that were returned, and it’s clearing out its stock at the more reasonable price of $141 (these are normally $199.99 new) for Prime members. All you need to do to get this discount is add it to your cart, then watch the list price of $176.52 fall to $141.

    We normally don’t feel comfortable recommending used products that are purchased sight unseen, but Amazon’s Renewed lists some important assurances, such as that its “screen is like new with no visible scratches,” and that it will come in its original packaging. That still might not be enough for you to take a chance, but at nearly $60 off the new price, some may feel comfortable taking a chance since $60 is money that could go toward a new game. Also, Amazon offers free returns, so there’s little in the way of risk with the exception of possibly wasting your time running to the mail center if things don’t work out.

    Looking for more deals? Check out all of Polygon’s favorite October Prime Day 2024 deals right here, and subscribe to our newsletter below to get great deals delivered to your inbox every week.

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    Cameron Faulkner

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  • How to get more time and loot in Kurast Undercity in Diablo 4

    How to get more time and loot in Kurast Undercity in Diablo 4

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    Kurast Undercity is a time-attack-style dungeon that’s exclusive to Diablo 4’s first expansion, Vessel of Hatred. Here, you’ll dive under Kurast, the capital city of Nahantu, to blast through the dungeon as fast as possible, earning back time for killing monsters and increasing your reward threshold by earning attunement.

    In this Diablo 4 guide, we’ll teach you how to unlock the Kurast Undercity activity, how to upgrade your loot rewards, and how to stop yourself from running out of time.

    How to unlock Kurast Undercity in Diablo 4

    Kurast Undercity takes place… under the city of Kurast, as you might imagine. To unlock this activity, you first need to progress the Vessel of Hatred campaign until you reach Kurast and do some work for the council there. This should be around the time you face the first major boss.

    A member of the council will then teach you how to do the basic version of the Kurast Undercity. (In the endgame, you’re able to apply modifiers, which we won’t get into here.) As you progress the questline, you’ll unlock new districts to adventure through.

    How to get more time in Kurast Undercity

    Image: Blizzard Entertainment via Polygon

    Kurast Undercity is a time-attack dungeon, and you only start with 100 seconds by default. But in order to complete the dungeon and earn your rewards, you’ll need to battle through multiple dungeon floors to find the boss. Unless you are overleveled for the difficulty you’re on, this process will almost certainly take you over 100 seconds, meaning the dungeon will kick you out and end your run before you can finish.

    Scattered throughout each floor of the dungeon are Afflicted Monsters and Afflicted Structures (which usually look like big hamster wheels). These objects and enemies have an orange hourglass next to their icon on the map. Defeating Afflicted Monsters or destroying Afflicted Structures refunds you time and can even push you above that 100 second starting timer. However, these are elite monsters and high-health structures, so you’ll need to decide if the time you’ll need to spend killing them is worth the time you’ll get back.

    Ideally, you can stack up multiple Afflicted Monsters at once and deal area damage to kill them all at the same time, netting you a lot of time back for not much time spent.

    How to upgrade your Kurast Undercity loot chest

    A Spiritborn battles through the Kurast Undercity in Vessel of Hatred

    Image: Blizzard Entertainment via Polygon

    The whole point of Kurast Undercity — like most activities in Diablo 4 — is to get powerful new loot and further improve your build. You’ll get a chest filled with loot by reaching the final floor of the dungeon in time and then killing the boss. But you can upgrade this loot by filling up your Attunement meter. You need to have at least Attunement level 1 to get any reward upgrades.

    To increase your Attunement, which you can stack up to four times, you need to activate Beacons and Grand Beacons while racing through the floors. These Beacons will spawn a horde of monsters that are all linked to the Beacon itself. If you can kill every enemy attached to the Beacon, it’ll spew out a bunch of Attunement, which will steadily increase your meter. In our experience, there are more Attunement Beacons and Grand Beacons than you’ll need to cap out your Attunement meter, so you can skip some as you go and still get decent rewards.

    The only thing to be aware of with Attunement is that it’s designed to be a trap, meaning the push and pull of the Kurast Undercity activity is trying to test your greed. If you’re running low on time, stopping for more Attunement could cost you the entire run, meaning you get no loot rather than getting slightly less loot. Try not to be greedy, and you can get some great rewards while grinding the Kurast Undercity.

    Next, see our guides on all Tenets of Akarat locations and the best Spiritborn build.

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    Ryan Gilliam

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  • The PlayStation Network’s services are down

    The PlayStation Network’s services are down

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    It’s not just you — the PlayStation Network is currently experiencing issues, kicking people off their matches and crashing online games around the world. Based on Downdetector reports, the issue started shortly after 8PM Eastern time tonight, September 30. Sony Interactive Entertainment has yet to release a statement about the problem, but it has updated the PlayStation Network status page to show that several of its services are down.

    Users can’t sign in, create new accounts or edit their account details on the PS5, PS4, PS Vita and PS3. They can’t do any account maintenance on the web either. Likewise, they can’t stream games on the web or on any PlayStation console. They can’t do any window shopping, as well: Users can’t browse or search for games, redeem vouches, make any purchases or download previously purchased titles.

    “We’re working to resolve the issue as soon as possible,” the company wrote in the status update. “Thank you for your patience.”

    We’ll update this post once we get more updates.

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    Mariella Moon

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  • Earth Defense Force: World Brothers 2 Review – Block and Roll

    Earth Defense Force: World Brothers 2 Review – Block and Roll

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    Earth Defense Force: World Brothers 2 on PS5

    With this release, there have been four spin-off releases in the Earth Defense Force franchise (not counting the 4.1 Wing Diver game). I have various problems with Insect Armageddon and Iron Rain, but World Brothers is where I felt they nailed it. While the other two skewed too far from the core concept, World Brothers perfectly captured the EDF spirit. I was excited to see how a sequel would improve on the already excellent first game, and I was happy with what I found.

    If you played Earth Defense Force 6 when it was released a few months ago, there are some sizeable differences between the two. In contrast to the mainline EDF games being on the grittier side and their stories being downers, World Brothers is all color and cheer. Whereas you control one character in the normal games, you craft have a squad of four characters in WB from various classes that you can quickly swap through in missions. The other biggest difference is graphics, as World Brothers looks like it was made in Minecraft.

    All Earth Defense Force games provide excellent online co-op as well as split-screen multiplayer, which was the one thing World Brothers 1 was missing. The devs considered that this time, and it has returned in World Brothers 2, which should make players who skipped the first much happier. While it’s not something I often take advantage of, it does help with trophy hunting.

    Image Source: Yuke’s via Twinfinite

    World Brothers 2 picks up a year after Dark Tyrant split the (appropriately) Cube Earth apart, and a new adversary, Gaiarch, has now popped up to do the same thing. You play as the same non-speaking commander from the first game, but the supporting cast of characters is almost entirely new. You take command of Division 7, who, to fight back against Gaiarch, has to track down and defeat the mother ships from each mainline EDF title.

    One of the things I love most about World Brothers 2 (and the first one) is that it feels like a love letter to the Earth Defense Force franchise. Between findable characters being soldiers from every single title to funny dialogue sticking up for the spin-offs, this game was clearly made by fans for fans.

    At its heart, World Brothers 2 is another third-person shooter with increasingly silly/powerful weaponry. However, the sequel has graciously upgraded all characters to increase their usefulness massively. Not only do all characters have a special attack, but they also have an ability and a maneuverability skill.

    The abilities can be things like extra attacks or even healing grenades. Meanwhile, maneuverability is something most characters lack in the previous game. Only certain EDF soldiers had a dodge roll, which made them clearly superior to the others. All characters have roughly equal usability this time, so it’s much easier to branch out and be a little more crazy with squad composition.

    Weapons have also been greatly improved as they now level up their damage stats from being used. This means a level one weapon can outpace a brand new level two (or maybe higher) if you’ve been using it long enough. It helps maintain familiarity with a weapon without the need to be constantly swapping until you’re willing to take a temporary hit in output to level up a better weapon.

    Spin-off Dialogue
    Image Source: Yuke’s via Twinfinite

    I will also say the dialogue is better this time, as it felt far too corny in the first game. They leaned more into the meta jokes, such as the running gag with the whole “they look like people” about the bipedal frog monsters. My only sticking point was the operator character that gives tips during combat, but it couldn’t be turned off without eliminating all voices. By the end of the game, I was close to losing it if I was told one more time that I should swap squad members instead of waiting through reload times.

    Missions are another area where it’s clear the developers had more confidence when crafting this sequel. Clearly, fans had reacted well to creativity in the first game, so that seemed to be a bigger focus this time. They didn’t just stick to recreating classic missions, which is what makes the game so great.

    One unique mission was a beach invasion by massive tripedal enemies. The main method of offense was these tanks behind stacks of freight containers. These weren’t standard tanks; they only moved horizontally, and entering them changed to an almost top-down camera angle. This was all a reference to Space Invaders, and I loved that kind of stuff.

    Space Invaders Mission
    Image Source: Yuke’s via Twinfinite

    The beauty of World Brothers 2 is that I am getting the best of both worlds. It plays much like a traditional EDF title while benefiting from new ideas. World Brothers 1 tried a few things that Earth Defense Force 6 later incorporated, so I am excited to see what is carried forward this time. If you’re looking for your next third-person shooter obsession or want to find a game to play with friends, I promise World Brothers 2 won’t disappoint you.

    Earth Defense Force: World Brothers 2

    World Brothers 2 provides excellent upgrades to mechanics from the first game to make this one feel even better to play.

    Pros

    • Fun dialogue
    • Weapon damage is upgraded through use
    • Split screen co-op returns.
    • Creative missions.
    • Characters have better maneuverability through new skills.

    Cons

    • Character that gives helpful tips during combat is incredibly annoying without any way to turn it off specifically

    A copy of this game was provided by the publisher for review. Reviewed on PS5.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

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    Cameron Waldrop

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  • I Fell in Love With a PS5 Charging Cable

    I Fell in Love With a PS5 Charging Cable

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    Hot on the heels of its PS5 Pro announcement, Sony has once more upped the pre-holidays ante with its reveal of the PlayStation 30th Anniversary Collection, on sale November 21. But for some of us, the thought of enhanced ray-tracing and boosted performance aren’t its most exciting proposition.

    Readers of a certain vintage go misty-eyed at the thought of their old PS1s—arguably the first console that consciously looked beyond the kids’ market and fully embraced adult players—not to mention the roster of stone-cold classic titles and a clubbing-culture-influenced ad campaign that propelled it to sales of 100 million units over its lifetime.

    Now Sony has revived its ’90s groove to celebrate three decades since the console that changed everything—think gray. Lots and lots of gray. And it’s so good!

    Gray Scale

    The resulting makeover has injected some pre-millennium charm into perhaps Sony’s most unloved design of recent years. Yes, this writer is biased, but one look at the PS1-ified Slim and Pro models in their cool and calm slate, with none of the tackiness one only gets from too much glossy black plastic, and you can’t help but feel this is the color scheme Sony should have gone for in the first place.

    Are both models still behemoths? Oh yes. But their fresh, flinty coats are balm for the eyes—and can it be that they even look less “swoopy” in their drab guise? Clearly proud of its work, Sony has even deigned to include a matching vertical stand (usually only available separately) so it can be appreciated, monolith-style (though purists like me will opt for flat, of course).

    And yet this is not the console’s greatest design triumph. That is reserved for something far more humble: a special-edition charging cord for the controller. The DualSense and DualSense Edge have joined the pre-2000 party by emulating the colors of the original SCPH-1010, but in a glorious display of skeuomorphism, one end of the USB-C charging cable has been embedded in a simulacra of the PS1’s controller-connector plug, so you can pretend you’re in the good old days of being tethered a couple of feet from your TV. (Sadly, you can’t also upgrade your storage the old-fashioned way by plugging a memory module in the front—you’ll still need to crack this beast open with a screwdriver.)

    Cable Guy

    The decision to include this little Easter egg shows that someone at Sony has a long memory: The previous anniversary console, a PS4 marking the 20th in 2014, also embraced the gray but didn’t commit to the nostalgia quite so thoroughly. (It did, however, include the iconic PS1 startup sound, a feature we haven’t yet confirmed for this new iteration.)

    The fake connector is not functional; it harks back to a less-convenient time; most of today’s wireless-native gamers will regard it with utter bewilderment. But to Gen-Xers it is beautiful, demonstrating a rare level of detail and care—Sony understands us. Sony was there.

    As a person who spends a great deal of his PS5 time playing much, much older titles—Tomb Raider Remastered! Resident Evil: Director’s Cut! Assassin’s Creed! (OK, that one’s PS3, but you get the drift)—the Anniversary Edition Collection is a dream come true, spreading ’90s goodness across most of PlayStation’s current range.

    Heck, it’s even made me wonder whether I might have a use for the baffling PlayStation Portal now it’s got tasteful ashen grips. For everyone else, the retro Pro is a distinct improvement on both hardware and aesthetics, squeezing that bit more longevity out of a pretty expensive gaming platform—and let’s not forget the potential resale value a few years down the line.

    For those seeking a more recent bout of nostalgia, this limited edition of 12,300 numbered Pro consoles (a reference to the first release date of December 30, 1994) will almost certainly let you relive the unseemly scrambles of the PS5’s original release just four years ago. We can only hope that Sony will go full ’90s here as well, and encourage all-night, in-person queues outside Radio Shack come November 21. And note that Sony isn’t revealing the bundle price yet.

    (PS: Can someone please remaster Tenchu Stealth Assassins in time for this release?)

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    Mike Dent

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  • New California law means digital stores can’t imply you’re buying a game when you’re merely licensing it

    New California law means digital stores can’t imply you’re buying a game when you’re merely licensing it

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    When you turn on your Xbox Series X, open the Microsoft Store, and buy Farming Simulator 22, you might think you own the game, but you’d be wrong. You actually paid for a license to play the game — not to own it. Companies can revoke the license at any time. It doesn’t happen all too often, but it does happen, especially with older games: Ubisoft made headlines earlier this year when delisted racing game The Crew in December, took its servers offline, then started to pull licenses to the game. Licensing vs. actually owning a game becomes an issue, once again, when you consider where your games go when you die — you can’t technically pass your license along to another person, per many companies’ policies.

    A new California bill (AB 2426), signed into law by governor Gavin Newsom on Tuesday, is an attempt to bring transparency to the buying and selling of digital goods like movies, e-books, and, yes, video games. California assemblymember Jacqui Irwin introduced the bill, in part, after hearing about Ubisoft’s move with The Crew. The bill won’t change the fact that we’re all licensing games instead of actually owning them, but it will force companies that operate in California to be more transparent about it. Companies and storefronts that would have to comply include Microsoft with the Microsoft Store, Valve with Steam, Sony with the PlayStation Store, Nintendo with its eShop, and publishers with their own stores, like Ubisoft’s Ubisoft Store.

    Polygon has reached out to all previously listed companies but did not hear back by publication time.

    The law is expected to go into effect on Jan. 1, preventing companies that operate digital storefronts from using words like “purchase” or “buy” unless the company is clear that it’s selling licenses, not “unrestricted ownership interest in the digital good.” This notice will have to be “distinct and separate” from other terms and conditions of the purchase, according to the bill. The law doesn’t apply to subscription-based services, free downloads like demos, or companies that offer “permanent offline download[s]” of digital goods. Companies will be fined for breaking the rules.

    “By sending AB 2426 to Governor Newsom, California is now the first state to recognize that when digital media retailers use terms like ‘buy’ and ‘purchase’ to advertise digital media licenses, they are engaged in false advertising,” University of Michigan professor Aaron Perzanowski said in a news release from Irwin. “Consumers around the world deserve to understand that when they spend money on digital movies, music, books, and games, those so-called ‘purchases’ can disappear without notice. There is still important work to do in securing consumers’ digital rights, but AB 2426 is a crucial step in the right direction.”

    Digital purchasing is already ubiquitous, as physical media becomes less easy to find. Stores like Best Buy have stopped selling physical movies as a whole, and it wouldn’t be surprising to see more retailers follow. Physical video games use the disc as a license, and that disk is yours. But a company could still take servers offline, for instance — access still isn’t guaranteed.

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    Nicole Carpenter

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  • 30th Anniversary PS5 Pre-Orders Sold Out Fast And In The Most Frustrating Way Possible

    30th Anniversary PS5 Pre-Orders Sold Out Fast And In The Most Frustrating Way Possible

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    Everyone saw this coming but it was still disappointing to see. Fans were salivating over the 30th Anniversary PlayStation 5 collection, a one-two punch of nostalgia and neat aesthetics, when it was revealed earlier this month. Today many of them stared blankly at PlayStation Direct pre-order screens as they watched them sellout while they waited in confusing online queues and battled glitched website buttons.

    The 30th Anniversary collection went up for pre-order earlier today and it turns out the limited edition PS5 Pro bundle, only 12,300 of which were manufactured, wasn’t the only thing that felt impossible to get. Pre-orders for the PS1-style PS5 slim bundle, PS Portal, and DualSense controller also disappeared almost immediately, begging the eternal question of why Sony doesn’t just manufacture as many of these items as people want.

    Panic began overnight when anecdotes began pouring in from Australia and the UK that pre-orders, which became available at 10:00 a.m. local time in each region, began to immediately disappear followed by reseller listings popping up on eBay for anywhere from five to 10 times the suggested retail price. As the 30th Anniversary pre-order hour approached in the U.S., people tried to load the PlayStation Direct page early only to be thrown into a queue with estimated wait times of over an hour.

    The initial confusion was compounded by the fact that Sony never really gave fans a clear idea of what to expect from the pre-order process. After unveiling the 30th Anniversary PS5 collection it just said they would be available to buy starting September 26 with no advance notice of an official start time or even the prices. Essentially how it worked is that people who tried to order from PlayStation Direct were put in a waiting room to get a random spot in line at which point they could order whatever was still left, which for most people, including myself, seemed to be nothing.

    Was that because I didn’t get into the waiting room sooner? Or did I just get a bad place in the queue? Was there a better way to go about this whole thing? There were anecdotal reports of people getting to the store only to be tossed back into the waiting room. Once they were in the store, it was still confusing trying to buy stuff. Even items that didn’t show as sold out, like the PS1 DualSense controller, couldn’t be purchased when clicking “add to cart.”

    It seems like people who just wanted the $80 controller actually had more luck going through retailers like Amazon, Best Buy, and GameStop, whose pre-orders for the PS5 controllers when up at the same time as PlayStation Direct. Those sold out fairly quickly as well, however. It’s possible that additional stock will be released in waves, as Sony did when demand blew supply out of the water with the original launch of the PS5. But I’m also not sure why Sony doesn’t just try to sell as many of the PS1-style controllers as possible, at least for those who order in the next couple of months.

    It’s the cheapest option for fans wanting to be a part of the anniversary hype, or just really love the idea of channeling all those nights they spent in front of their original PS1 in the modern era. Maybe Sony was just testing the initial demand and will come back later with a bottomless Santa Claus bag of 30th Anniversary PS5 stuff come the holiday. If not, 30th Anniversary PS5 DualSense controllers are already going for up to $200 on eBay.

           

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    Ethan Gach

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  • PS5 vs. PS5 Slim vs. PS5 Pro: What’s the Difference, and Which Console Should You Get?

    PS5 vs. PS5 Slim vs. PS5 Pro: What’s the Difference, and Which Console Should You Get?

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    The PlayStation 5 was arguably one of Sony’s most controversial designs. After a few years, I have to admit it’s growing on me. The only downside is its gargantuan size, which made the PS5 Slim a welcome redesign. The upcoming PS5 Pro further iterates on the design, adding some welcome hardware upgrades. If you’re unsure which model is for you, we have some insight.

    Unlike past midcycle refreshes like the PS4 Pro, the PS5 Slim is more of a replacement than an addition to the lineup. When inventory of the original sells out, you’ll only be able to find the Slim. The Slim model doesn’t upgrade any of the core specs like processor or RAM, though it does come with a bit of extra storage; the original PS5 came with 825 GB of internal storage, while the PS5 Slim bumps that to a full 1 TB.

    Meanwhile, the PS5 Pro is more in line with what we expect from a midcycle refresh. It features significant processing upgrades, a relatively large 2 TB of internal storage right out of the gate, and a price to match. At $700, the sticker shock is real. Let’s dive into the details.

    Power up with unlimited access to WIRED. Get best-in-class reporting that’s too important to ignore for just $2.50 $1 per month for 1 year. Includes unlimited digital access and exclusive subscriber-only content. Subscribe Today.

    PS5 Slim: A Space Saving Successor

    The biggest difference between the PS5 and the PS5 Slim is the size. The original PS5 was an absolute unit, easily one of the biggest consoles ever. The PS5 Slim is about 30 percent smaller by volume than its big brother, and like the original, the discless versions take up even less space. Here are the dimensions of all four models:

    You can see a comparison of all four sizes here and rotate the models around in 3D space to get a sense of the difference. The drop in size is significant, and your entertainment unit will appreciate the extra space, though it’s worth pointing out that even the Slim models are still substantially bigger than, say, the Xbox Series X/S consoles.

    Photograph: Eric Ravenscraft

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    Eric Ravenscraft

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  • Sony’s PS5 Pro is available to pre-order today

    Sony’s PS5 Pro is available to pre-order today

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    The PS5 Pro improves on the four-year-old standard model with boosted internals. The upgrades start with a GPU with 67 percent more compute units and 28 percent faster RAM. These allow it to (at most) triple the PS5’s ray-tracing performance, leading to fancier lighting, reflections and shadows.

    In the PS5 Pro, Sony introduces its AI-powered answer to Nvidia’s DLSS, called PlayStation Spectral Super Resolution (PSSR). Built for 4K TVs and displays, the tech upgrades lower-resolution frames to ultra-HD graphics “with astonishing detail.”

    The console also promises more consistent frame rates (with less graphical sacrifice) and support for 60Hz and 120Hz displays. For games that aren’t updated for the new console, a PS5 Pro version of Game Boost will provide faster and smoother frame rates for over 8,500 supported titles, including “some of the PS4 and PS5 console’s greatest games.”

    The console includes 2TB of storage, double the original’s capacity. It also supports Wi-Fi 7 and 8K resolutions.

    The PS5 Pro offers those upgrades in a familiar form factor: It has the same height as the original PS5 and the same width as the disc-less PS5 Slim. Like the latter, you’ll need to pay extra for a disc drive or a vertical stand.

    Select games from the PS5 library will be enhanced for the new console. The company’s launch event highlighted Marvel’s Spider-Man 2, The Last of Us Part 2 Remastered, Ratchet and Clank: Rift Apart and Horizon Forbidden West as some of the first-party beneficiaries of the console’s upgraded capabilities. Third-party games getting extra attention for the PS5 Pro include Alan Wake 2, Assassin’s Creed: Shadows, Demon’s Souls, Dragon’s Dogma 2 and Final Fantasy VII Rebirth. Games patched for the $700 system will be designated with a PS5 Pro Enhanced label.

    The PS5 Pro costs $700. You can pre-order it today, ahead of its November 7 release date.

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    Will Shanklin

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  • Palworld suddenly arrives on PS5

    Palworld suddenly arrives on PS5

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    There have been murmurings for some time that Pocketpair was planning to bring Palworld, one of the biggest games of the year, to PlayStation 5. However, it was a bit of a surprise to find out during Sony’s State of Play stream that the action-adventure game is available for the console today.

    Palworld (which is often described as “Pokémon with guns”) landed on Xbox and PC in Early Access in January and was an immediate hit, selling over a million copies in just eight hours. Within a month, it had reached more than 25 million players. According to Microsoft, it had the biggest ever debut for a third-party title on Game Pass.

    However, it quickly emerged that The Pokémon Company was investigating Palworld. Fast forward eight months, and the company and Nintendo filed suit against Pocketpair in Japan. In a post on X, the developer said that the PS5 version of the game is now available in 68 countries and regions around the world, but Japan isn’t one of them. The release date for the country has yet to be decided.

    “This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights,” Nintendo said after filing the suit last week. Pocketpair’s CEO said the game “cleared legal reviews” and the studio said it would “begin the appropriate legal proceedings and investigations into the claims of patent infringement.”

    So it’s not exactly ideal timing for Palworld to land on PS5. But hey, if you’re willing to buy a game that could potentially be forced to shut down in a few months or years due to a lawsuit, you can now do that on your PlayStation.

    Update, Sept. 25, 2024, 3:13AM ET: Added information that Palworld for the PS5 is not yet available in Japan.

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    Kris Holt

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  • The Casting of Frank Stone fits in with Dead by Daylight lore, but fails to scare

    The Casting of Frank Stone fits in with Dead by Daylight lore, but fails to scare

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    Dead by Daylight is an enormously popular and successful game. Behaviour Interactive has used that as a springboard for other projects, like Deathgarden: Bloodharvest, Meet Your Maker, and Islands of Insight. But none have proven as successful as the developer’s flagship project, which Behaviour is now using to experiment with other genres, like the cheeky Dead by Daylight dating sim Hooked on You or the upcoming co-op shooter currently codenamed Project T. The most recent attempt in this vein, a spinoff narrative game called The Casting of Frank Stone, shows a lot of promise — but it also reveals the trouble in expanding Dead by Daylight into a big, story-rich franchise.

    You may be forgiven for not even knowing that Dead by Daylight has a labyrinth of lore, told through item descriptions, in-game diary entries, short animations, and character biographies. These narratives don’t show up in a normal match of the 1v4 asymmetrical multiplayer game in which Survivors attempt to outwit and escape a nefarious Killer. For those who aren’t tuned in to new character releases, it’s possible to lose the original cast in the shuffle as Behaviour introduces new, licensed tie-ins like Trevor Belmont, Jill Valentine, or Lara Croft.

    Enter The Casting of Frank Stone, developed by Supermassive, which also stars a whole new cast of characters involved in the Dead by Daylight mythos. Dead by Daylight is made up of murderous Killers trapped in a realm of torment called the Fog, where they endlessly hunt Survivors in this cyclical kind of hell dimension. But what happens before the Fog rolls in to claim a new Killer and some poor Survivors? That has largely been left up to player imagination, but each new spinoff has explored the nature of the Fog a little more closely.

    Image: Supermassive Games/Behaviour Interactive

    The Casting of Frank Stone fits nicely in with the rest of Supermassive’s catalog as a five-to-six-hour game; the player must navigate the game’s heroes through a narrative experience, passing quick-time challenges and making choices that will determine their fate. The story plays out across three time periods, and depending on the player’s decisions, characters can meet a whole variety of grisly fates, from a simple stabbing all the way up to rapid aging or death by interdimensional portal.

    The game begins in the ’60s, with a showdown against the murderous Frank Stone himself as he prepares to sacrifice an infant to a dark god. Two decades later, a group of young filmmakers decide to create Murder Mill, a B movie based on the local lore around the serial killer Frank Stone and his abandoned steel mill. Finally, in 2024, that movie has become so infamous that it inspires a collector to invite a few guests to her towering manse, each one in possession of a part of Murder Mill. The first half of the game is a slow burn, establishing all this context before really rolling out the scares.

    Frank Stone’s dark god, the Entity, looms over all three time periods. The Entity is the antagonist of the Dead by Daylight universe: a distant and uncaring god who wants nothing more than to devour each individual reality of the multiverse. A cult known as the Black Vale is aware of the Entity, and the cult members know that it will notice acts of gruesome murder and heedless slaughter. Frank Stone seems to have caught the Black Vale’s eye, and they begin to prep him as delicious bait for their beloved Entity.

    The Black Vale and the Entity are well established in Dead by Daylight canon; the process of someone descending into murder and being claimed by the Entity happens in every single Killer biography. These other characters don’t show up in The Casting of Frank Stone, however; they’re only present in the game through little cameos and Easter eggs.

    A young woman clings onto a wall as the door before her opens a portal to a mysterious alternate realm, churning with bright green energy.

    Image: Supermassive Games/Behaviour Interactive

    That non-specificity becomes a big problem in The Casting of Frank Stone — the individual characters hardly seem to matter. Each character feels flat; the narrative has to spend so much time setting up the timelines, the nature of Frank Stone, and the other mysteries of the Dead by Daylight universe that we hardly get to learn more about the game’s other characters, like Madison or Stan in the present day.

    The best horror is the kind that speaks to something larger, using the scares to drive toward a greater point. George Romero’s zombies are a critique of consumerism, Jordan Peele’s Us is a story about enjoying privilege off the back of someone else’s suffering, and vampires are deeply tied to themes of wealth, exploitation, and power.

    The Casting of Frank Stone gestures at a few interesting avenues, like exploring the impact of our fascination with true crime, or the effect that investigating the Entity might have on one normal man, but ultimately the run time isn’t long enough to commit to any one statement. The end result feels like a story that fills out a fan wiki nicely, but doesn’t stand on its own two feet.

    There’s a lot of potential in the Dead by Daylight universe; characters like The Plague or The Doctor have sent chills up my spine. The Casting of Frank Stone is a huge improvement over the lackadaisical Hooked on You, but if I were to recommend a Supermassive game to a friend, I’d be more likely to suggest House of Ashes. Everyone can agree that murder cults are bad; I’d like to see Behaviour use the Dead by Daylight universe to tell a story with some actual teeth.

    The Casting of Frank Stone was released Sept. 3 on PlayStation 5, Windows, and Xbox Series X. The game was reviewed on PC using a download code purchased by the author. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.

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    Cass Marshall

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  • If Space Marine 2 gets you curious about Warhammer 40K lore, give Darktide a spin

    If Space Marine 2 gets you curious about Warhammer 40K lore, give Darktide a spin

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    Warhammer 40,000: Space Marine 2 is a hit, and it’s no surprise that players are having fun playing as one of the Emperor’s Angels, stomping and shooting through a fray of hungry Tyranids. One thing I didn’t expect was getting to see the setting of Warhammer 40K through the eyes of people unfamiliar with the universe. Things that are very status quo to me as a longtime fan of the franchise are intriguing and compelling to new players. Take, for instance, the tens of thousands of candles stacked around religious sites, or the bio-mechanical babies flying around on angel wings.

    If you’re one of the players who is experiencing the Imperium as Lieutenant Titus, I have another game to recommend that really dials all the unique gothic-industrial horror of the far future up to 11. No game captures the vibes of 40K more than Darktide, a co-op horde shooter set in the Hive City of Tertium, capital of Atoma Prime.

    In Darktide, you play as a Reject, a convict busted free from a penal colony and used as labor. The group is comprised of Ogryn, guardsmen veterans, zealots, and psykers. Most Reject backstories really highlight the casual cruelty of the Imperium of Man. Some of the offenses that get people jailed and sent to a penal colony are relatively understandable, like arson. Others are shockingly mundane, like giving someone a dirty look, or saying something that came across as mildly critical of the God-Emperor.

    The Rejects end up becoming a necessary source of recruitment when the Moebian Sixth, a group of Imperial Guards, go rogue and succumb to the influence of the Plague God Nurgle. In Darktide, parties of four are sent as strike teams all around Tertium, assigned to achieve objectives and slowly drive the heretics out of the city.

    I cannot praise developer Fatshark enough for the time it’s put into making the hive city feel authentic. Each level is lovingly realized, from the lower industrial levels of the city all the way up through the markets and habitation blocks to the noble quarters. The game is also from the perspective of mere, ordinary mortals; Titus can punch through obstacles and wade into hordes of enemies, but the Rejects are comparatively small and vulnerable.

    As the cherry on top, Jesper Kyd’s soundtrack is wall-to-wall bangers, mixing classical and choral music with electronic and industrial beats. There’s nothing quite like the roar and kick of a bolter, or shooting lightning out of your fingers like Palpatine while pipe organs are going wild in the background. If you want to see the Imperium up close, up to and including lobotomized amputees built into computer equipment to serve as health stations, there’s no better way to see that world than a few rounds of Darktide.

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    Cass Marshall

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  • Sony’s $700 PlayStation 5 Pro Is Finally Coming in November

    Sony’s $700 PlayStation 5 Pro Is Finally Coming in November

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    Sony’s PlayStation 5 mid-cycle upgrade, the PS5 Pro, is coming November 7. Lead PlayStation architect Mark Cerny revealed the console today during a brief video presentation. “Simply put, it’s the most powerful console we’ve ever built,” Cerny said of the $700 device.

    It’s been four years since the PlayStation 5’s launch. Although Sony released slimmer versions of the console last year, the PS5 Pro is its first major update to this generation’s hardware. It’s got a slightly changed look that features three ridged black stripes. More importantly, it’s done away with predecessors’ optical drive—a choice that’s sure to be controversial among users.

    Still, the PS5 Pro does add more power to players’ gaming experiences. The new console includes an upgraded GPU that will allow for 45 percent faster gameplay rendering, as well as advanced ray tracing capabilities for better light rendering. Cerny’s video presentation today included gameplay from Ratchet & Clank: Rift Apart, Control, The Last of Us Part 2, as well as many others, showing how games will run with higher fidelity on the new console.

    The PS5 Pro will also include a new AI feature: “Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail,” according to Sony’s blog post about the Pro, which doesn’t provide any other details about the new feature.

    Players hoping to play their games on physical media will need to purchase a disc drive separately. The PS5 Pro is still compatible with current PS5 accessories. According to CNET, which got an early hands-on with the console, the PS5 Pro will also upgrade performance for 40 to 50 games at launch via patches. That list includes games such as Alan Wake 2, Final Fantasy VII Rebirth, Dragon’s Dogma 2, Gran Turismo 7, and Horizon Forbidden West.

    “As time goes by, particularly for the games which are launching after the hardware releases, we’ll increasingly see a more nuanced approach, where the focus is less on resolution and much more about higher image quality through a variety of strategies,” Cerny told CNET.

    The initial response to the news online has been mixed, with some fans lamenting a lack of disc drive and the higher price. “$700 and without a disc drive is an insane ask,” responded one X user. “It’s coming with 2TB of the same sweet ultra fast SSD and that alone is worth the price bump,” said another. Some wondered whether the graphical upgrades were really all that great.

    The Pro’s existence has been rumored for months; a leak last month included what now appears to be accurate photos of its design. Preorders for the console begin September 26.

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    Megan Farokhmanesh

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  • All ‘Free Big Brother!’ bots and puzzle pieces in Astro Bot

    All ‘Free Big Brother!’ bots and puzzle pieces in Astro Bot

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    Free Big Brother!” is a level in the Serpent Starway nebula in Astro Bot. It’s got three puzzle pieces, seven bots (three of which are PlayStation mascots), and a secret exit for you to find.

    In this Astro Bot guide, we’ll walk you through how to get every collectible in this level so that you can fill out your Crash Site.

    All bots in ‘Free Big Brother!’

    “Free Big Brother!” isn’t nearly as linear as some of the other levels in Astro Bot, and you’ll have access to the entire area for the entire mission — meaning you can’t get locked out of any collectibles.

    Image: Team Asobi/PlayStation Studios via Polygon

    The first bot is right in front of Big Brother’s head when he’s still tied down on the beach. In front of him, you’ll find two pillar platforms, the taller of which has a goopy green enemy trying to attack a generic bot.

    Astro Bot looks for lost bots in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    The second bot is on the hollowed out stone platform just to the right of where you start, across from Big Brother’s head. You can get up here a few ways, including just jumping from where you rescued the first bot in the level. But the intended way is to use the bird on the right side of the map and swing up.

    Astro Bot flies toward one of the bots in Free Big Brother

    Image: Team Asobi/Sony Interactive Entertainment via Polygon

    The third bot is on the right side of the map, near the glass floor and one of the locks. On the upper cliff, you’ll see a glass wall that you can’t reach on your own. To get here, go to the glass floor and look for a nook on the right hand side. Hover over the glass to break it and reveal a trampoline, which will bounce you up to the cliff. Punch through the glass to reveal a portal that will take you to the bot.

    Inside the portal, you’ll find some electric enemies surrounding the platform where the bot is hiding. Kill the enemies — careful not to fall through the floor — and then laser through the glass until you find a trampoline. Ride the trampoline up to the bot and punch it to rescue it.

    Astro Bot looks for lost bots in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    The fourth bot isn’t available until after you break all the locks and free Big Brother. Once he’s up and the storm has stopped, go over to where his head and chest were pressed into the sand. You’ll see a glowing crack in the ground behind the gazebo. Perform a charged melee attack to reveal a bot drowning in a sea of pearls.

    Astro Bot looks for lost bots in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    Once you’ve rescued Big Brother, head to the big coin on the island where his torso was and he’ll create a massive island for you to climb. Jump on him and follow along his arm to reach his shoulders. You’ll find a bot on Big Brother’s neck.

    Astro Bot looks for lost bots in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    Once you reach the big red island Big Brother made for you, make your way up until you reach a glass floor and an electric enemy. If you move your camera to peer under the glass, you’ll notice a shell platform housing a bot. Destroy the enemy and carefully drop through the glass to rescue the bot.

    Astro Bot looks for lost bots in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    The final bot in “Free Big Brother!” is near the end of the level. Right near the clamshell at the end, you’ll find a smaller clam, which has a bot covered in seaweed in it.

    All puzzle pieces in ‘Free Big Brother!’

    There are three puzzle pieces to find in “Free Big Brother!” all of which appear before you start climbing Big Brother and his tower.

    Astro Bot looks for puzzle pieces in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    Inside the hollowed out stone platform to the right of where you start the level — under bot #2 — you’ll find the first puzzle piece just floating in the air. Jump into it to grab it.

    Astro Bot looks for puzzle pieces in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    The second puzzle piece is located on the far right side of the map, where you’ll have to climb up and break one of the locks holding Big Brother. Climb up and break through the glass to reach the lock. Laser through the floor glass on your way there, and you’ll see a little group of mushrooms surrounding a patch of wires below. Jump down there and pull the wires to expose the puzzle piece.

    Astro Bot looks for puzzle pieces in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    The third and final puzzle piece is only available once you’ve freed Big Brother. Once he’s freed and the storm stops, a gazebo will rise up in the sand from where Big Brother’s head was. Use the platforms to jump up to the roof of the gazebo and grab the puzzle piece.

    Secret exit location in ‘Free Big Brother!’

    Astro Bot looks for a secret exit in “Free Big Brother!”

    Image: Team Asobi/PlayStation Studios via Polygon

    The “Free Big Brother!” secret exit is located extremely early on. As soon as you land, turn around and look for the big stone door that has some platforms in front of it. Walk over and get the lightning alien to spawn, then trick it into zapping the two electricity platforms and opening up the door to the Ghouls & Bots level.

    For more details on secret exits, see our guide on all secret exits in Astro Bot!

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    Ryan Gilliam

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  • Concord Gets Shut Down, Switch 2 Rumors Heat Up, And More Of The Week’s Top Stories

    Concord Gets Shut Down, Switch 2 Rumors Heat Up, And More Of The Week’s Top Stories

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    Image: Firewalk Studios, Sony / Firewalk Studios / Kotaku, Blizzard, Boss Key / PlayStation / Epic / Kotaku, Nintendo / Kotaku, Sony / Kotaku, Capcom / Kotaku, Screenshot: Nintendo / Kotaku, Microsoft, Photo: Michael Tullberg (Getty Images)

    FThe biggest story of the week was probably the announcement that Sony was shutting down Concord, its big, expensive, long-in-development hero shooter, just two weeks after its disappointing launch. We’ve got the details on the original announcement, as well as reactions from across the internet.

    In other news, rumors about Nintendo’s successor to the Switch are swirling, Sony sorta confirms leaked design images for a PS5 Pro, and disgraced streamer Dr Disrespect touts his return. All these stories and more are yours for the reading.

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    Kotaku Staff

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  • Looks Like Sony Just Sneakily Confirmed Those PS5 Pro Leaks

    Looks Like Sony Just Sneakily Confirmed Those PS5 Pro Leaks

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    The icons from the banner (left) and the rumored PS5 Pro design.
    Image: Sony / Kotaku

    Sony is beginning to ramp up celebrations for the upcoming 30th anniversary of the PlayStation brand. And new images posted by the company seem to include an icon of a console that looks a lot like the alleged leaked PS5 Pro design. Hmmm…

    The original PlayStation console launched in Japan in December 1994, so technically the 30th anniversary isn’t for a few more months. But Sony isn’t waiting until December to start celebrating its big 3-O birthday. On September 5, the company posted some announcements and plans to kick off the anniversary celebration. But the most interesting bit of news wasn’t located in the blog post. Instead, eagle-eyed fans spotted what appears to be a new PlayStation console in the 30th anniversary banner.

    Check it out below. The left image is from the blog post the right image is from Instagram.

    Image for article titled Looks Like Sony Just Sneakily Confirmed Those PS5 Pro Leaks

    Image: Sony / Kotaku

    Both of these images include a PS5 console with three lines across it. This perfectly matches a report last month about the still-unconfirmed PS5 Pro, which claimed that the console would feature three black lines across its front and that Sony was planning to officially announce the powerful new product “in the coming weeks.”

    The Verge reports that all PS5 games released after September 16 need to support the PS5 Pro, which seems to suggest it’s going to be announced soon.

    So is this banner image Sony playfully teasing its most hardcore fans with the first confirmed acknowledgment of a PS5 Pro? That’s what it seems like on Instagram, with Sony posting the banner containing the Easter egg and adding “Your first look 👀” as a caption. It’s also possible this is a really big mistake, though considering how many people had to look at and approve these images and the fact that they have remained up for hours, I’m leaning toward this being a teaser and not a screw-up.

    Now we just have to wait for Sony to actually, officially, for real, announce the PS5 Pro, which is rumored to be launching later this year.

    .

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    Zack Zwiezen

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  • Concord aside, PlayStation is having a great year

    Concord aside, PlayStation is having a great year

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    Less than two weeks after it launched, Concord is dead.

    Sony announced this morning that the game would be taken offline on September 6, and said it will issue refunds to the few people who chose to buy it. The team-based shooter was one of a scant few new first-party PlayStation games scheduled for release this year. Sony released it on both PS5 and PC on August 23. As for the scale of its failure, the company doesn’t typically reveal detailed player numbers for its own platforms. However, Steam does. The numbers there are not pretty.

    A Steam player count isn’t entirely reflective of a game’s success, Still, it’s a key data point from which we can extrapolate some assumptions. In its first weekend, Concord failed to break 700 concurrent players on Steam. That’s a dismal figure for a reasonably high-profile launch, especially one from a major publisher.

    For perspective, Galaxy Burger, an indie cooking sim I’d never heard of that came out on the same day, had more than four times the number of concurrent players on Steam (469) as Concord (104) at one point on August 28. As far as a comparison for a supposed blockbuster from this year goes, Suicide Squad: Kill the Justice League peaked at more than 13,400 simultaneous players on Steam. That co-op game was a notorious flop that led to a $200 million loss for Warner Bros. Discovery.

    In addition, Concord has amassed 766 reviews on Steam at the time of writing. Some analysts estimate that each Steam review translates to between 30 and 50 sales. At the midpoint of the scale, that would put Concord‘s volume of sales on Steam at around 30,000. Given its concurrent players never surpassed its disastrous opening weekend figures, that feels like a generous estimate.

    We don’t have a strong idea of the sales numbers on PlayStation just yet, but its swift shuttering suggests things were not much better. Either way, it’s clear sales didn’t remotely come close to covering the development and marketing costs for a game that took Firewalk Studios (which Sony bought last year) eight years to make.

    There are a bunch of reasons why Concord just didn’t grab people’s attention. I played a few rounds during the open beta and thought it was so-so. The combat was okay and some of the core ideas — such as a cool, lore-filled map — were interesting, but it felt like there was not enough novelty.

    The first wave of characters was bland, which is not ideal for a hero shooter when Apex Legends and Overwatch 2 (vastly more popular rival titles that are free-to-play) each have dozens of distinct, engaging personalities for fans to connect with. The influence of Guardians of the Galaxy is keenly felt, for better or worse, which makes it seem even more like Firewalk and Sony chased after trends that were popular in 2016.

    The biggest mistake of all looks to be the price point. With players able to access so many similar games without paying a penny, having to shell out $40 for Concord was evidently not an enticing proposition for the vast majority of PS5 and PC owners.

    It’s likely that we haven’t heard the last of Concord. Sony says it plans to “explore options, including those that will better reach our players,” which sounds a lot like a free-to-play pivot.

    And yet, Concord seems to only be the one real sour note on what’s actually been a quietly strong year for PlayStation overall so far.

    The Sony-published Helldivers 2 is the second-best selling game in the US so far this year, according to industry analysts at Circana. Only College Football 25 has sold more copies in the country. In fact, Helldivers 2 is the fastest-selling game Sony has ever put out, with more than 12 million copies sold in its first 12 weeks.

    Opting to release the game on PS5 and PC simultaneously paid off, as most of the initial wave of sales came via Steam, per analysts. However, the Steam player count has dropped off significantly in recent months, in part because of a controversial account-linking requirement.

    Stellar Blade, another Sony-published game from a third-party studio, received a generally positive response from critics and it’s doing well commercially too. Developer Shift Up estimated that sales topped 1 million units within the first two months and said in June that a PC port was under consideration as a result.

    Sony’s strategy of bringing its major exclusives to PC in the years following their PlayStation debut has been paying off over the last few years. It’s released two somewhat older games on Steam this year in the form of Horizon Forbidden West and Ghost of Tsushima. Both are excellent, faithful ports that perform well on my high-end PC as well as my Steam Deck. They were successful sales-wise too, with the former cracking the list of the top 10 best-selling games in the US in its first week. Ghost topped the overall US game sales charts for May overall, per Circana, just after Stellar Blade did the same thing in April.

    Sony has at least two more blockbuster PC ports on the way this year. God of War: Ragnarök will hit that platform on September 19. The previous game sold more than 2.5 million units on PC as of last February, per the major Insomniac leak, so the sequel seems primed to do well too. The Until Dawn remake is coming to PC and PS5 just a couple of weeks later.

    And then there’s the small matter of The Last of Us Part 2 Remastered, which arrived on PS5 earlier this year with a great new roguelike mode included. There’s no PC release date yet, but TLOU Day (Naughty Dog’s annual celebration of the series on September 26) is fast approaching. That seems like a prime opportunity for an announcement ahead of the second season of the HBO adaptation debuting in 2025.

    A cautious approach seems wise for Part 2. Sony will want to make sure the PC port has nothing like the kinds of technical issues Part 1 had when it arrived on that platform, so giving developers as much time as they need for polish is important.

    Sony even has a couple more first-party games lined up for the last chunk of the year. It might not have to wait long to wash off the stink of Concord as the highly anticipated and completely adorable platformer Astro Bot lands on PS5 on September 6. Lego Horizon Adventures — a more family-friendly take on the Horizon series — is headed to PS5, PC and Nintendo Switch in a notable multi-platform debut this holiday season.

    And then there’s the hardware side of the equation. In the first half of the calendar year, Sony sold just under 7 million PS5s. That’s down from 9.3 million over the same period in 2023, but a dip’s to be expected at this point in the system’s life cycle.

    How the PS5 stacks up against the competition tells a bigger story. Although Microsoft has long kept quiet about how many Xboxes it’s selling, earlier this year some analysts pegged the ratio of PS5 to Xbox Series X/S sales at more than five to one. Yeesh. Given Sony’s larger install base, it’s little wonder why Microsoft is increasingly eager to bring its first-party games to PlayStation.

    Meanwhile, at first glance, the PlayStation Portal seemed like an edge-case peripheral for the diehards. All it does is let you play games from your own PS5 remotely without even supporting Sony’s cloud gaming service.

    However, the Portal has proven to be a surprising hit. Sony said the device, which was often sold out for months, exceeded its expectations. It’s the best-selling games accessory so far this year by dollar amount, according to Circana. And rumors are swirling that Sony is “paying very close attention to the current handheld market,” perhaps suggesting that the company is finally ready to work on a proper Vita/PSP successor. One can hope.

    Even the beleaguered PS VR2 seems to have had an upturn in fortunes after a recent sale and the release of a dongle that lets owners use it to play virtual reality games on PC. According to one report, the lower price led to a sudden 2,350 percent spike in sales. Sony may have even sold more units in a single day (July 28) than it did in the previous seven months overall, according to The Shortcut. Reports suggest that PS VR2 sales have been disappointing for Sony, but such a sharp increase (or anything close to it) would be astonishing. Along with the discount, the extra utility of being able to use the headset for PC gaming surely helped, as the actual PS VR2 games library remains fairly small.

    There’s one other piece of hardware that could make 2024 even more of a barnburner for Sony: the widely rumored PS5 Pro. For months, leaks have been suggesting that a mid-generation refresh is coming this holiday season. Rumors point to the PS5 Pro being able to deliver higher speeds, faster game rendering, improved graphics, better ray-tracing performance and an 8K performance mode. Given that Microsoft’s new Xbox variants either add internal storage, change the box’s color or take away a disc drive, the PS5 Pro may look like an even tastier option for current-gen holdouts.

    Update, September 3, 3:15 PM ET: This article was originally published on August 28, six days before Sony announced it was taking Concord offline. It has been updated and republished to reflect that news.

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    Kris Holt

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  • Life Is Strange: Double Exposure lets you do more than rewind time

    Life Is Strange: Double Exposure lets you do more than rewind time

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    Life Is Strange: Double Exposure simultaneously serves as a welcoming return and an exciting leap forward, as fan-favorite protagonist Max Caulfield steps back into the spotlight with new friends, a fresh mystery, and reality-bending abilities. I took the game for a spin during Gamescom and the demo revealed, to my surprise, that Double Exposure may be the series’ most mechanically intriguing entry yet.

    With the game set a decade after the events of the original Life Is Strange, the now-adult Max has left Arcadia Bay and works as an artist-in-residence at Caledon University in upstate Vermont. She’s formed a new friend circle in Moses, a science enthusiast, and Safi, daughter of the university’s president. Since the cataclysmic events at Arcadia Bay, of which both endings will funnel into this narrative, Max has sworn never to use her time-rewind power again. However, her new peace becomes shattered when Safi is mysteriously murdered, prompting Max to attempt to save her by winding back the clock for the first time in years. For reasons unknown, the lengthy period of inactivity has caused Max’s power to evolve, and she manages to tear through the fabric of time and space to access an alternate timeline where Safi still lives but remains in mortal danger. Thus, Double Exposure becomes a double murder mystery with players utilizing Max’s newfound Shift power to jump between timelines to discover the identity of the killer in one reality while preventing Safi’s murder in the other.

    The Gamescom demo takes place shortly after Safi’s murder. I won’t spoil the narrative details, but Max must retrieve Safi’s camera from a classroom while avoiding detection by a snooping detective. While the room is locked in her current timeline, the same may not be true in the alternate reality. Keeping track of which timeline you occupy is easy thanks to an icon in the upper-left corner labeling the reality as “Living” or “Dead,” referencing Safi’s fate in that world. Using Max’s Pulse ability, another new trick that lets her detect and reveal ghostly elements from the other timeline without doing a full swap, I find a glowing weak point between realities where switching timelines becomes possible. Making the jump sees Max pull apart the current reality like she’s opening a pair of curtains to instantaneously cross over to the other side. The snappiness of this transition makes for a cool visual.

    Getting my hands on Safi’s camera becomes an involved exercise in exploring the two-story room, finding clues and hitting dead ends that can only be circumvented by switching to the other timeline. Elements such as the room’s layout, the characters’ current activities and moods, and the location of important items differ in each timeline, and the crux of puzzle-solving involves figuring out how gathering information in one world answers a question in the opposite one.

    What begins as a simple search for a safe spirals into using an astronomy chart to find a vital constellation referenced by Moses, then activating a projector to overlay a star chart on a classroom mural in such a manner that the orientation of the constellation reveals the hidden location of the safe’s item. Solving this single puzzle requires several timeline shifts to unravel smaller riddles that logically build toward the solution.

    Upon solving this puzzle, the detective forces his way into the classroom, triggering a stealth sequence where I need to escape the room undetected. Simply sneaking past him isn’t enough; I need a loud object to create a distraction, and it can only be found in the Living reality. Since the patrolling investigator blocks certain routes in the cluttered, box-ridden room, getting past him requires a few strategic uses of Shift, as he’s not present in the Living timeline.

    While Double Exposure seems to test your noodle more than previous entries, it still heavily emphasizes managing character relationships and steering the story through dialogue choices. However, timeline hopping adds some spice to this formula. While a character may be hesitant to reveal a crucial personal secret in one timeline, their counterpart may be more forthcoming, offering information that can give Max the upper hand. Resorting to using knowledge Max technically shouldn’t possess may not go over well, though, adding a thoughtful wrinkle to conversations.

    The Double Exposure Gamescom demo sold me on Shift as a fun mechanic, and I’m excited to see how the game further leverages it to tell its tale. Tack on the return of Max and I’m itching to see how this multiversal murder mystery unravels.

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    marcus.stewart

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