Square Enix’s multiplayer shooter Foamstars is moving to a free-to-play model. The four-player team multiplayer melee officially turned into a free game today on Sony’s PlayStation 4 and 5 meaning you also won’t need a PlayStation Plus subscription to play it, according to a posting on .
If you purchased the game before Square Enix’s price change, the studio will send you a free “Legacy Gift” that includes 12 exclusive color-variant Bubble Beastie skins, an exclusive Slide Board design and a “Legacy” title. You’ll need to keep an eye on and to find out how to obtain your free “Legacy Gift.”
released earlier this year on Sony’s past and current gen consoles as a third-person multiplayer battle game. It’s basically a mix of the homebase building mechanic of Fortnite and Nintendo’s family friendly multiplayer shooter melee Splatoon. Teams use mounds of foam to build terrain for their shooters to traverse at high speeds or build higher vantage points to attack their enemies. You shouldn’t learn anymore about the game’s backstory and or at least not while you’re eating. Trust us on this one.
Ready at Dawn Studios, the game studio behind the Echo virtual reality series for the Meta Quest, has been shut down by its parent owner, Meta, effective immediately.
Android Centralreported Meta’s decision to close Ready at Dawn Studios almost a year and a half after purchasing the game studio. The news comes on the heels of a mid-July report that Meta plans to cut its Reality Labs division’s budget by 20 percent by 2026 when it is reportedly scheduled to release the Meta Quest 4 and Quest 4s, its next VR headsets.
Ready at Dawn’s reach in the gaming industry goes all the way back to the days of Sony’s PlayStation Portable (PSP). The studio released its first game in 2006 with Daxter, a PSP spinoff of the popular Jak and Daxter series. Ready at Dawn also released three titles in Sony’s God of War series for the PSP including Chains of Olympus, Ghost of Sparta and the Olympus Collection that bundled its two earlier titles. The studio made the jump to consoles starting with the PlayStation 4 in 2015 with The Order: 1886. The Victorian-era third-person action adventure became one of the year’s most anticipated titles for its boundary pushing graphics. Following a wave of mixed reviews, Ready at Dawn took a stab at a multiplayer title with a cheerier disposition in 2017 called De-Formers for the PS4, Xbox One and PC. Engadgetsenior editor Jessica Conditt described the colorful character combat competition as “cannibalism combat in a 3-D cartoon.”
The rise of and ease of access to virtual reality prompted the studio to pivot again in 2018 to the new immersive game medium. The studio released the first two VR titles in its Echo game series including the free-to-play Oculus Rift and Quest virtual sport Echo Arena and the interactive, gravity-free sci-fi adventure Lone Echo. Both found a fanbase on the all-in-one VR headset leading to sequels including the free-floating arena shooter Echo Combat in 2018 and Lone Echo II in 2021.
Oculus bought the studio in 2023 and allowed it to continue operations in its California and Oregon offices. The same year, Meta shut down its free Echo VR game due to dwindling player numbers.
Meta has slashed more than 20,000 jobs since 2023, a period that CEO Mark Zuckerberg has characterized as a “year of efficiency.”
This story is part of our new Future of Gaming series, a three-site look at gaming’s most pioneering technologies, players, and makers.
Time will tell if those “PS5 Pro” rumors have any truth behind them. But until then, discussion about a hypothetical PS5 upgrade is a good opportunity to flesh out what we’d even want from such a machine in the first place.
So we turned to you, dear readers, to discover what would compel you to spend another couple-hundred bucks on an upgrade to Sony’s current console.
As suspected, the desire for an upgrade to the PS5 isn’t universal. Many of you said there was no need for one, regardless of whatever bells and whistles it might offer. Meanwhile, others made it clear that if such a thing were to exist, then it ought to deliver very clear performance standards. Other desires drifted into the “probably never gonna happen” category, especially those concerning backwards compatibility for games that pre-date the PS4.
Let’s dig into what you had to say about a possible “PS5 Pro.”
Try as we might, the yearly release hold can be inescapable for many of us. Especially when it comes to sports titles. For example, while the long-running EA Sports FIFA series may be under a new name – now aptly titled EA FC – a lot of its sameness lingers. There were some tweaks, sure, but nothing to truly enhance the overall experience. Which brings us to Football Manager.
20 years on, the partnership between Sports Interactive and SEGA is as strong as ever. And yet, although the past couple of entries were more often than not enjoyable – one need only glance at my play time to confirm – stagnation began setting in. The experience itself was still the best in the business and yet, there appeared to be little room left to grow. Nothing revolutionary, some minor tweaks, and perhaps a little lack of imagination.
So how have the folks behind the ever-popular managerial simulator responded this year? With more new features that you can shake a stick at. Noticeable upgrades to both the on-field physics and matchday lighting, which truth be told, feels like a night-and-day difference even from FM23. And, most importantly for some, even more choice when it comes to where you want to take your career.
Who Needs Reality Anyway?
Image Source: SEGA via Twinfinite
Look, I would be more than content to start every FM save from now until forever the same way. Would my play time be a little more sporadic? Likely. Even still, I know myself. Thankfully, FM24 has given its players all the more reason to throw their free time away.
Whether it’s the tried and true ‘Original,’ ramped-up reality of ‘Real World,’ or the alternate reality that could very well become ‘Your World,’ FM24 presents three career paths to consider as you begin managing. We’re not going to shame you for sticking with the ‘Original,’ at least not initially, but there’s something invigorating about taking the ridiculous riches of Todd Boehly’s Chelsea and getting every player imaginable off the books – at your own risk, of course.
You could simply stick to the ‘Original,’ but that would mean having to hold onto a lot of players you don’t necessarily want. And certainly, a whole host of those you didn’t recruit yourself. But if you’re looking for a stronger dose of mapped out realism, ‘Real World’ has you covered. Think about taking Tottenham Hotspur and realizing that on the day before the Premier League season begins, Harry Kane is leaving. Sure, you know it’s coming, but the question is: How are you going to adjust?
What if you’d rather start a save in which everyone is where they were? Well, that’s also an option! In this scenario, Christian Pulisic is still at Chelsea. Harry Kane hasn’t left. You can sell every Schalke 04 with a hint of value, enraging everyone. These are definitely not specific examples.
Whatever the case, the initial transfer window is there for you to shape. Almost entirely.
Rolling Saves Will Always Be a Game-Changer
Image Source: SEGA via Twinfinite
In Football Manager 23, I brought Ange-ball to Manchester United. Maybe it was out of pity. Perhaps it was because whatever it is that Erik ten Hag has them doing now, coupled with their even worse transfer business, made me think ‘Wait, I bet I could do better.’ And alas, I did! Because you see, Football Manager isn’t real life. Though, there is a case to be made that it is sometimes more enjoyable than real life.
All that is just a long way of saying that in Football Manager 24, I could bring those Ange-ball tactics and that very same Manchester United save to this year’s edition if I chose to do so. In the end, that wasn’t the direction taken. However, the fact that it is now a possibility feels like an important shift.
Suddenly, I long for my Schalke FM22 days when, within four seasons, I was able to sign the likes of Robert Lewandowski and Manuel Neuer on free contracts. Sure, they were at the end of their careers, but this is Schalke we’re talking about.
Anyway, it’s good to know you don’t have to start from scratch if you don’t want to.
Various Ways to Rebuild Your Squad
Image Source: SEGA via Twinfinite
You don’t have to lie to us: We’ve all used the In-Game Editor at some point in our Football Manager careers. Am I projecting? Oh, most definitely. But am I right? Again, yes. Still, even at my lowest point, I only ever really used said editor to rid my club of players that just would not move. Sometimes there was interest, but no bids. Other times they’d be begging to leave, only to turn down seven different loan offers within a two-week period. So I moved them to a club with genuine interest, usually at half their in-game value, and that was that.
I know, I know; it’s sickening. The good news is that in Football Manager 24, there are multiple routes to take in order to remove some of the deadwood, as it were. Stirring up market interest with their agent (think Tobias Fünke talking himself up around the water cooler) is one way. Another way is by hiring an Intermediary Agent, and let me tell you, that option is a breath of fresh air.
There are pros and cons, of course. That player may not want to leave and this may cause unrest, but why should you care? They’re not in your plans, so it’s time to move them on. Simple as that, and I can say that with confidence because I know for a fact that I’ll never have to do something like this in real life. Though, it may also come at the expense of general squad morale, and that’s a little trickier to navigate.
If nothing else, making it a little easier on us to move some of our squad is a welcomed change, even if it’s not as easy and underhanded as using the editor to do so.
A Fresher, More Authentic Feel
Video Source: Football Manager YouTube Channel
I imagine most of us don’t typically pour hours upon hours into this series for the graphics. Even still, FM24 upped their game in terms of presentation this time around. Be it through in-game tactical progression or overall presentation, there are noticeable differences.
The Continental Competitions (UEFA Champions League, Europa League, and European Conference League) remain, as do their licenses. Those anthems are still bangers. Animations are genuinely crisper, from penalty shots to goalkeeper saves.
There have been minor bugs here and there – a la players suddenly giving up on the ball; ignoring tactical instructions; blurry images depending on the weather. Yet all in all, it’s another step up from last year’s edition. Sometimes, that’s all we’re really asking for.
At Its Core, FM24 Gives You Reasons to Keep Playing
For a while, admittedly, Football Manager could afford to coast. There are plenty of simulators out there, but when it comes to sports simulators, it’s difficult to find one more engrossing than this. Part of that is due to the sheer volume of clubs available. While it’s fun to save a struggling Premier League side from itself, it’s arguably even more fun to rise through the ranks (if you’re able) with a club from the sixth tier in English football (or the third tier in Germany, Spain, Italy, France, and so on).
No matter what, most of us were probably always going to pour hours into this game. But this time, Sports Interactive and SEGA have taken a large leap forward, improving on the tamer-yet-newer features of the past couple of entries while going all-in on a variety of fresh ways to greatly enhance the player experience. At a time when other franchises had a chance to retool and swing for the fences but didn’t, Football Manager went for it.
Not everything is going to come off, sure. Bugs will appear. Player moods will swing a little more wildly than they have in the past. At times, it will seem like no matter what you do against a certain club or player, it won’t work. That’s football, baby. You can always go somewhere else. You can always try something else. Maybe the Eredivisie if you find the larger leagues a little too stressful. Go to Iceland, Japan, or heck, bang your head against the wall while adjusting to the MLS registration rules.
There is no single way to play Football Manager 24, but then again, that’s been the charm of the entire franchise. There are several reasons to keep coming back for more, though, and it’s apparent the developers took that to heart this time around.
Football Manager 2024
Reviewer: Shaun Ranft
Award: Editor’s Choice
Pros
The definitive Football Manager experience.
Multiple ways to enjoy a Career.
Available on all platforms.
Enhanced presentation.
Saves carry over.
Cons
Player mood swings seem a little more frequent, volatile. Press Conferences remain stale, repetitive, and tedious.
Release Date
Nov. 6, 2023
Developer
Sports Interactive
Consoles
PC, Xbox Series X|S, Xbox One, Nintendo Switch, PlayStation 5, PlayStation 4
Copy provided by Publisher
About the author
Shaun Ranft
Shaun Ranft is a Freelance Writer for Twinfinite, with a Bachelor of Arts Degree in English and Creative Writing from the University of Wisconsin-Milwaukee, who has been with the site and writing about games in general since 2022. While he typically covers any major sports title, he also cannot get enough of Telltale’s The Walking Dead, Fallout: New Vegas, The Outer Worlds, Arkham, and the Horizon series.
headphonesaddict.comheadphonesaddict.comSony’s PlayStation Network (PSN), its online gaming service, suffered an outage on Thursday, stoking gamers’ fears that the company might be retiring support for the PlayStation4 game console.
Sony introduced the PS5, its latest version of the PlayStation console, in late 2020, with the device becoming an instant hit, as stores struggled with inventory shortages amid huge consumer demand. But many gamers still use PS4s, the earlier version of the console that first hit the market in 2013.
There were more than 1,000 reports of problems connecting to the PSN Thursday afternoon, by far the most frequently reported issue, data from service status website DownDetector showed. The server outage also led players to experience problems logging into their accounts and playing games, prompting some to speculate that Sony had finally pulled the plug on PS4.
“Are y’all really shutting down the PS4 servers,” one user wrote on X, the social media platform formerly called Twitter, to PlayStation’s support account. “I was saving for a PS5 but I will switch to Xbox.”
@AskPlayStation Are y’all really shutting down the ps4 servers I was saving for a ps5 but I will switch to xbox not tying to be toxic or anything just genuinely curious
PSN’s website currently shows all services are up and running, and the source of the PlayStation Network’s server issues this afternoon remains unclear. Sony did not immediately respond to CBS MoneyWatch’s request for comment.
Is Sony shutting down PS4 servers?
Sony has not made any official announcement about ending support for PS4 servers. In fact, the company late last year said it may continue to make games for the PS4, even as it plans to move forward with PS5-exclusive games, Axios reported in October.
Sony has also shown continued support for even older consoles, such as the PS3, which debuted in 2006. While Sony had previously announced in 2021 that it was shutting down its PS3 digital storefront, the company reversed its decision after a backlash from fans. Both the PS3 servers and store remain in operation in 2023.
A decade since it first hit the market in 2013, the PS4 continues to have a n active user base of approximately 92 million, according to headphonesaddict.com.
Jakub Porzycki/NurPhoto via Getty Images
What is a server, anyway?
Servers can be either computer programs or hardware that accept and respond to requests from other computers made over a network, according to tech support website ComputerHope.
In the context of gaming, a server is a hosting setup that allows console users to run and participate in multiplayer computer games online.
Why do companies shut down servers?
Companies may shut down servers for games that run on older-generation consoles to pare down their business costs. Such shutdowns typically occur when user activity shrinks after a newer device hits the market. Because maintaining and operating servers is expensive, taking them down can save a company money.
For now, PS4 continues to engage a robust user base of approximately 92 million, according to data from headphonesaddict.com.
Today, during a Take-Two earnings call, the publisher’s CEO, Strauss Zelnick, responded to the $50 price tag attached to the upcoming PlayStation 4 and Nintendo Switch ports of beloved cowboy adventure Red Dead Redemption. According to him, that’s the right price. And he had no additional news for PC players hoping to play the classic game on their preferred platform.
Thank You, PS Plus, For Making My Backlog Even Bigger
On August 7, following endless rumors online, Rockstar announced new PS4 and Switch conversions of the original Red Dead Redemption. The PS4 version will also be playable on PS5 and, alongside the Switch port, will launch on August 17. Fans weren’t happy though, as the ports appear to be just that, rather than a more ambitious remake or remaster. Sure, it’s nice that a beloved game like RDR will now be available on more platforms, but the $50 price tag, along with news that these new versions wouldn’t include multiplayer or any enhanced visual options, led to plenty of people online being (rightfully) disappointed. And now, the day after announcing the news, Rockstar parent company Take-Two Interactive held an earnings call in which its CEO seemed impassive to the fan disappointment and backlash.
As reported by IGN, after the earnings call, Zelnick was asked why the publisher had picked such a high price point for the relatively barebones ports, especially as the 2010 Xbox 360 version is cheaper and has been out for years via backward compatibility.
“That’s just what we believe is the commercially accurate price for it,” Zelnick said.
Rockstar Games / Nintendo
Take-Two’s EVP of finance, Hannah Sage, mentioned that the newly revealed releases aren’t just the original Red Dead Redemption, but also include the DLC expansion, Undead Nightmare. When Zelnick was asked if the expansion being included was the reason for the $50 price tag, he didn’t give a straight answer.
“[Red Dead Redemption] was a great standalone game in its own right when it was originally released, so we feel like it’s a great bundle for the first time, and certainly a great value for consumers,” the CEO replied.
The original Xbox 360 Red Dead Redemption is currently $30 on the Xbox store and Undead Nightmare is $10. That adds up to $40, less than the $50 price tag of the upcoming, plain-jane ports. (And keep in mind that many players already bought the Xbox 360 version back in the day, so won’t have to rebuy the game to enjoy it via Xbox Series X/S backward compatibility.)
Take-Two dodges questions about Red Dead Redemption coming to PC
When Kotaku asked for a follow-up statement via email, a Take-Two representative declined to comment further on the game or Zelnick’s answer. Take-Two also ignored questions about the existing backward-compatible Xbox 360 version.
Continuing the trend of ignoring or dodging questions, during the post-call meeting, Zelnick was asked by IGN about a possible PC port of RDR,and answered vaguely, telling the outlet he leaves those announcements for studios to make.
“It depends on the vision that the creative teams have for a title,” said Zelncik. “And in the absence of having a powerful vision—for something that we would do with a title—we might bring it [back out] in its original form. We’ve done that. And in certain instances we might remaster or remake, so it really depends on the title and how the label feels about it, the platform, and what we think the opportunity is for consumers.”
I didn’t spot an answer in that mess of vague words and sentences. Perhaps, after Red Dead Redemption re-releases on PS4 and Switch on August 17, we can get a PC version, or at least a better answer as to why there might never be one.
I spend a lot of time putzing around my PlayStation 5: deleting games here, downloading them there, looking for old saves, and trying to talk to friends. It’s made me appreciate every new firmware update, no matter how small or niche the improvements it makes are. And earlier this month, Sony delivered a bunch of satisfying tweaks.
Players got a preview of March’s big 7.0 firmware upgrade back in February, revealing Discord integration, new save data transfer options, and more. It recently went live, and it’s a far cry from the usual opaque “improves system performance” updates. It’s not as big a deal as the PS5 finally getting folders, and there are still plenty of other new features I’d love to see, but it’s another milestone in the platform’s continued improvement.
Use Discord to voice chat with Xbox friends
Screenshot: Discord
Cross-play has been great for bringing people across PS5, Xbox Series X/S, and PC together, but actually trying to communicate with them was still a drag. Discord integration fixes that, and lets you easily start up conversations with anyone and feed the audio through your console.
Plus, it doesn’t even have to be game-specific. Someone playing Rocket League? Another person watching Mandalorian? No problem! Discord is actually great for just chilling together while everyone does their own thing.
Capture gameplay using your voice
It sounds silly, but you can now use the microphone on the DualSense controller to ask the PS5 to record gameplay. Perfect for capturing gameplay in the thick of battle or a tense competition when you don’t want to lose control while toggling over manually. Now if only there was text-to-speech to type out the social media posts sharing my highlights.
Update your DualSense wirelessly
There’s nothing worse than trying to play a game and seeing that your controller needs to get a firmware update. Previously, this required plugging it into the PS5. Now, you can download and install it wirelessly. It was the smallest of inconveniences, and thankfully it’s now gone.
Get variable refresh rates on 1440p monitors
Variable Refresh Rate support came to PS5 last year. It helps the framerate flow more smoothly and makes the graphics look crisper. With the lastest patch, it’ll also work with 1440p monitors, a niche but practical halfway point between 1080p and 4K. I don’t play my PS5 on one of these displays, but I’d be pleasantly surprised if I did.
Receive notifications for save data in the cloud
Image: Sony
Like a lot of PS5 owners, I have a huge library of PS4 games, and save data from all of them backed up in the cloud. Unlike Xbox Series X/S, however, the PS5 doesn’t automatically pull that save data over. But now, it does something almost as good: send a notification prompt when you install a game that supports your existing PS4 data (like a PS5 game where you can transfer saves). Clicking on the prompt will automatically start the transfer, rather than having to go rummaging through a bunch menus.
Join games directly from the party chat
Another button-prompt shortcut, it’s now possible to meet up with friends in-game directly from the party chat menu. It’s a nice time saver considering how often you migh group up to play the same thing, and your friends or clan mates probably already got started before you.
See what your friends are playing more easily
This feature is still somewhat incomplete, but it’s still a step in the right direction. Like with Steam, it’s now easier to see which friends own a game you have or are actively playing it. A small section with that info sits under each game tile on the PS5 home screen. My only quibble is that you have to click through to see which friends own it, and it only tells you someone plays that game if they are online in the middle of an active session. Baby steps.
Request to watch a friend’s game directly from their profile
I rarely use the share screen feature, usually because if I’m online with friends we’re probably already playing something together. Still, it’s another nice shortcut to be able to quickly watch what someone’s playing directly from their profile, skipping another bit of the PS5’s tedious and often esoteric menu scrolling.
Filter games when adding them to a folder
Image: Sony
Alright, game folders are my favorite new feature the PS5 has gotten since launch, and they just got easier to make. When they first went live, you had to scroll through your entire library adding stuff as you went. Now you can filter it by various categories, making the whole organizational process much, much faster. Will I ever play 99 percent of games I stick in the PS5’s folders? Not a chance. But I like doing it all the same. It helps me relax and feel less guilty about my backlog.
It’s possible we’ll get another batch of PS5 tweaks later in the year. “We are always thinking about the features that our fans might want to see and ways to make their gaming experiences on PS5 more fun, social, and connected,” Sony Product Management VP Hiromi Wakai said in a recent interview. “We keep a very long list of features and think carefully about how we prioritize our time and resources to deliver the ones that will make the most meaningful impact on our players’ experience.”
Hopefully PS5 background themes aren’t too far away.
I know this isn’t the most pressing issue facing the video game community, but I just think it’s funny: someone at Ubisoft has finally got around to fixing a bug that has impacted one particular version of Assassin’s Creed on one specific platform that has been bugging people (or maybe just one person?) for years.
You might experience unexpected game behavior while playing this PS4 game on your PS5 console.
Still, like I said, not a huge issue. But still an issue, one that would have been logged somewhere at Ubisoft, far enough down the list of priorities that it didn’t get fixed at the time, but on the list nonetheless, waiting to be tackled by somebody, anybody, whenever they had the time.
That time is this week. The series’ Twitter account posted this earlier today, saying that an update be released tomorrow specifically targeting this very bug:
We’re happy to announce that Assassin’s Creed Syndicate will receive an update tomorrow, February 23, on PlayStation 4. This update will provide a fix for flickering issues when playing on PlayStation 5.
Sweet, sweet Delta-8 Baked Bags’ Coned are the ice cream inspired edibles that are packed with rich chocolate infused with smooth, chill, Delta-8 THC.
Thank you for reminding me to dig this out and replay it. Not because I want to enjoy it flicker-free—I never had it on PS4, I have it on PC!—but because this is a deeply underappreciated entry in the series, and one I’d love to revisit in the wake of the more recent games being just a bit too much.