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Tag: playdate

  • Outside Parties is the creepiest Playdate game yet, and I’m kind of obsessed

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    Never underestimate the chilling powers of grainy grayscale imagery and ethereal whooshing sounds. Outside Parties asks, “What if I Spy, but in an alien hell dimension?”, and it is impressively unnerving despite the fact that nothing’s really happening at any given time. It goes all in on atmosphere, to great effect. This is the Playdate horror game that I’ve been waiting for.

    Adams Immersive’s Outside Parties is a sort of scavenger hunt across a massive image of a realm called the Outside, which can only be visited by astral travel, according to the lore. There are lots of unknowns about what or where it really is, though explorers have mapped it fairly extensively through out-of-body excursions and they’ve encountered thousands of different entities there, including the spirits of the dead. As the player, you have come across a Hellscryer K5 — the communication device, psychic camera and recorder used for these trips — and now you’re combing through the mission logs, getting sucked into the mystery of it all. Think of the K5 as your Playdate, except powered by blood and runes.

    At the center of Outside Parties is a 1.44 gigapixel, 360-degree panoramic HDR image which has dozens of eerie scenes hidden within it: skeletons of human, animal and paranormal origin; scary robed figures and occult symbols etched all around; what appear to be fountains and rivers of blood; a Stonehenge of teeth. These are the targets you’re meant to track down, and as you hone in and check them off your list, voice signals attached to each one will reveal more and more of the explorer’s spellbinding story.

    But this isn’t a straightforward “find the object” puzzle game by any means. When you first look at the zoomed-out photo, it’s akin to a strip of TV static with some heavily shadowed areas throughout. You can zoom to up to 64 times magnification to get a better look at specific zones, but you also have to adjust the image brightness using the crank to improve the clarity of the objects. Making it brighter or darker will reveal more objects in certain spots while simultaneously obscuring others. There are 150 targets according to the developer, which should take players somewhere from 10-20 hours to complete. I’ve been at it for hours and still have plenty left to find. (If you’re stuck, you can turn to the helpful target lookup page, which provides hints with varying degrees of specificity.)

    All the while as you’re hunched over your Playdate, laser-focused on the screen to find targets that are buried in a sea of fuzz, unsettling audio transmissions are cutting in and out, disturbing images are flashing on-screen at random and a constant atmospheric whooshing is playing in your ear. The sound design of this game is seriously brilliant — it’s worth playing for that alone, not to mention all the other cool stuff. From the startup page to the menus where you’ll find bits of a background story, to the creepy clips of people wailing and ominously reciting numbers, the sounds of Outside Parties make for a truly immersive, disconcerting experience that I previously wouldn’t have thought possible on a Playdate. It’s really something special.

    Outside Parties also comes with a screensaver that once again makes me yearn for the Playdate Stereo Dock. Pop on the Void Monitor, sit back, and enjoy the horrifying sights and sounds of the Outside.

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    Cheyenne MacDonald

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  • Two Playdate games about cheese, and spooky campfire stories with a twist

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    After taking a break from the Playdate following Season Two and the wonderfully weird experience that was Blippo+, I finally dusted off my little yellow console this week and dove back in. And what better place to start than with a couple of games about cheese? Cheese ‘n Crackers and Say When! both hit the Playdate Catalog recently, but aside from the thematic similarity, they’re two very different games. As an extra treat (unrelated to cheese), I also picked up Ware-wolf Campfire Stories, a free game on itch.io that’s actually over a dozen bite-sized games in one.

    Cheese ‘n Crackers

    When it comes to snacking, everyone’s got their preferences. Some crave a savory blast of umami, while for others, a sweet treat might be what always hits the spot. Or maybe you’re like me, and if you have one, it needs to be followed by the other. Creating snacks that hit just right is what Cheese ‘n Crackers is all about.

    In this Playdate game, you have what is essentially a neverending charcuterie board with all the fixins you could imagine. There are meats, cheeses, spreads, spices, vegetables, fruits and various types of crackers and breads to adorn with those toppings. You have to combine ingredients to make the perfect snacks for whatever group you’re serving that round. Each group — like the Speed Daters or Grandma’s Bridge Club — has a specific set of guidelines that may include favorites, dietary restrictions or aversions to certain tastes.

    A still from the Playdate game Cheese n Crackers showing a cutting board with various meats, vegetables, cheeses and crackers (Scenic Route Software)

    While pairing ingredients is pretty intuitive, there are specific combinations that will earn you more points, so you’ll have to pay attention to descriptions of each food item. Or, you can turn to the Cheese ‘n Crackers Compatibility Spreadsheet for all of that information in one place. Yes, that exists, and it’s an intimidating work of culinary organization. Toppings will go bad if they sit out for too long, so you won’t want to waste too much time scouring the spreadsheet, but it’s still a relatively low-pressure game that you can play at your own pace. For the more competitive among us, though, there are leaderboards so you can challenge yourself with scores to beat.

    Say When!

    This is the more intense of our cheese games, with a Root Bearlike structure that sees you tending to a revolving door of restaurant patrons and trying to grate the perfect amount of cheese for their meals using the crank. And despite being called Say When!, your customers (very unhelpfully) will not actually say “when” to let you know you can stop cranking; you have to pay attention to their unique tells to know when they’re satisfied — the twitch of a mustache, a change in facial expression, etc.

    A still from the Playdate game Say When! showing a man wearing dark sunglasses sitting at a table, with a dish in front of him. Grated cheese is pouring onto the dish from a cheese grater that floats above it

    A still from the Playdate game Say When! showing a man wearing dark sunglasses sitting at a table, with a dish in front of him. Grated cheese is pouring onto the dish from a cheese grater that floats above it (Smashtoad Studios)

    There’s a customer satisfaction meter at the top of the screen that will take hits any time you under- or over-serve cheese, or suffer if you’re moving too slowly, and once it’s down to the bottom, you’re fired. After each shift, you’ll be given the choice to use a modifier that can help you out in areas like customer satisfaction or getting the boss off your back. To mix things up, there are also mini-games that pop up in the middle of your shift. You might be furiously grating cheese and then have to switch gears and save the life of a choking customer, for example.

    It’s fast-paced, it’s silly and it’s pretty hard to put down once you get going.

    Ware-wolf Campfire Stories

    While the Playdate Catalog has lots of great titles to choose from, there are plenty of gems not on there that are worth checking out too. One such example is Ware-wolf Campfire Stories, a unique package of 14 tiny games that’s free on itch.io. It’s the result of a collaboration between 15 developer teams — including the developers of Off-Planet Dreams, the Life’s Too Short series, Voidblazers and other popular Playdate titles.

    Per the description:

    In Ware-wolf Campfire Stories, 5 kids are sitting around a fire with their counselor telling spoooooky tales! Each story launches a separate game that you may win or lose…. with consequences.

    It’s a cool format, and there’s some nice variety among the games, which each only take a few minutes to get through for the most part. They’re all of the spooky sort, so expect bats, ghosts and skeletons galore. It’s a nice way to get a taste of some of the many different game styles you’ll encounter on the Playdate, and maybe discover some developers whose games you haven’t yet checked out.

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    Cheyenne MacDonald

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  • A Playdate showcase is set for November 6

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    Panic is ready to show off some new games for its delightful Playdate. The company will run a Playdate Update showcase on November 6 at 1PM ET on its YouTube channel and website. The stream will include a look at some upcoming games for the system as well as highlights from this year that are included in the Playdate Catalog Fall Sale, which runs until November 13 at 1PM ET.

    One of the items that’s on sale is Playdate Season 2, a run of weekly drops of neat games, including Fulcrum Defender (from Into The Breach developer Subset Games), puzzle platformer Taria & Como and roguelike CatchaDiablos. The wonderfully strange cable TV simulator Blippo+ is part of Season 2 as well. The season is on sale for the first time at $31. It typically costs $39.

    Panic noted that Season 2 has sold more than 15,000 units, which surpassed the company’s expectations. Here’s hoping Panic announces Season 3 during the showcase. I have my fingers crossed that the company will reveal a version of the tragicomic adventure Time Flies (which it brought to Steam and PS5 this year) for the Playdate as well.

    Meanwhile, Panic said the Playdate is in stock and available to buy for the holidays. Anyone in the US who snaps up the $229 console before November 30 will get free shipping, while tariff fees will be waived — the teeny yellow console should arrive in time for Christmas too.

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  • Spilled Mushrooms is my new Playdate card game addiction

    Spilled Mushrooms is my new Playdate card game addiction

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    Playing Spilled Mushrooms has been a humbling experience. There I was, thinking I’m good at both puzzles and card games, when I found myself briefly stumped on my very first “delivery” in this card puzzle game about gathering mushrooms. That’s what I get for underestimating a game with cute animals in the cover art.

    In Spilled Mushrooms, a Playdate game, you are a mushroom delivery-person who has messed up bigtime: you’ve spilled the mushrooms (obviously), and somehow done so in such an extreme way that they’ve ended up scattered across multiple habitats. Oops! You have a week to collect them all and get them to their intended destination. But — in what sounds like my dream scenario — you’ve befriended the wildlife, so you have a support network of animals willing to help you fix your mistake.

    The game requires some light math and a lot of strategic thinking. Each animal is able to gather a specified number of mushrooms and do so for as many days as are written next to the hourglass symbol on its card. The Hippo, for example, can pick up five mushrooms in one shot, but only for one day. Meanwhile, the Porcupine can only grab one mushroom at a time, but will do so for six days.

    Each animal also has a unique trait that has potential to interact with the other cards in its habitat. The Moose or Elephant will increase other animals’ collecting capacities while the Grizzly Bear will do the opposite. The Platypus… well, Platypus is confused. As you play, you’ll earn little tokens that can be used to help you stack the deck with cards you want to see in your hand. You can only place one card per turn, and there are three habitats to clear over the course of the seven in-game days that make up a round. Each of those sites will hold a different number of mushrooms.

    Once I dusted the cobwebs off my brain and got the hang of the game’s flow, I was able to redeem myself and start winning some rounds. But successfully collecting all your mushrooms on the first (… or second) try isn’t a given. The puzzles take a few minutes to solve and they’re procedurally generated, so you’ll get something new every time. Sometimes, they’re pretty hard. Spilled Mushrooms also gives you the option to create a custom delivery, in which you pick the habitats, mushroom counts and available animal cards.

    Despite the challenge, Spilled Mushrooms is a really relaxing game — and one that I keep getting sucked into for long stretches of time. It’s reminiscent of Wingspan with its nature focus and tranquil soundtrack, so it’s a great thing to pick up when you want to unwind at the end of the day or, conversely, ease yourself into thinking while you have your morning cup of coffee. This one will probably be in my regular rotation of games for a good while.

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    Cheyenne MacDonald

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  • I finally understand the hype around the Playdate game Root Bear

    I finally understand the hype around the Playdate game Root Bear

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    is one of those all the time to new Playdate owners looking for somewhere to start. After months of encountering the title on the internet and vaguely wondering what could be so great about a game where all you do is pour root beer for bears, I finally decided to give it a go this weekend. And, yup, I totally get it now. Root Bear is ridiculously fun — emphasis on ridiculous.

    Root Bear is a $3 Catalog game in which your goal is to achieve the perfect pour from the root beer tap while picky customers (all bears, of course) judge your work. You can also get it on itch.io. The game requires precise use of the crank to get the root beer flowing at just the right rate, and cut it off at just the right time so it doesn’t go above or fall short of the desired fill line. There’s foam to consider too, and how it settles can really mess you up if you aren’t careful. The closer you get to a perfect pour, the more money you’ll earn.

    A still from the game Root Bear showing an extreme illustration of a bear screaming as root bear overflows a glass on the table

    Alex Sussman/Cole O’Brien/Andrea Cabral/Beau QP

    It’s exactly the kind of design to bring out a person’s competitive streak. But the best part about Root Bear is the bears themselves. Or, their reactions. The first time I royally messed up a customer’s order, the bear let loose a that I was in no way prepared for — with a facial expression to match — and I was completely floored. So yes, Root Bear is a really good, really silly time.

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    Cheyenne MacDonald

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  • Laser Sphere uses Playdate’s crank to control a space laser, and I’m having a blast

    Laser Sphere uses Playdate’s crank to control a space laser, and I’m having a blast

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    The horde is relentless. Every time I naively get overconfident in the timing of my laser sweeps and think I finally have the advantage over my enemies, the next wave comes in tenfold just to put me back in my place. I flatten them, they come back stronger and overtake me, and our little dance starts all over again.

    In , a Playdate game made by Pulp creator Shaun Inman, it’s just you and your prone-to-overheating space laser against the world. From the game’s description:

    The lights in the sky are fading. A massive shell around an ailing star is the last bastion of a civilization witness to a cosmic extinction level event. But at the edge of the gloom lurks a horde driven mad by darkness, bent on snuffing out the last of the light.

    Your job is to defend the Sphere from the incoming attackers, using the crank to control the direction of the laser beam and ‘A’ to fire. You can hold ‘A’ for a continuous blast of the laser, but this is a time-limited action — after a few seconds, your laser will overheat and be unusable until it cools down, leaving you completely vulnerable. To prevent that, you can instead shoot in short bursts to conserve power. But when tiny, high-speed enemies are coming at you in droves, good luck trying to snipe them each individually. When all else fails, you can deploy a bomb to take out a large number of enemies at once.

    A gameplay still fro Laser Sphere

    Shaun Inman

    There are ways to improve the Sphere that’ll give you a better shot at holding off the swarm. After destroying the ships, you can collect their materials and use the currency from this at the end of each level to purchase upgrades and make repairs. One add-on will reduce the laser’s cooldown time, while another fortifies your shield.

    Thanks to the overheating/cooldown element, every decision feels high-stakes, and Laser Sphere as a result is an extremely engaging little action game. (The music by Mike Freuden is pretty solid too). There are enemies of different sizes, each type moving at a different speed, and you really have to stay on your toes to make sure you’re making the best use of your laser for whichever threat is most pressing at the moment. Otherwise, you’ll end up without a weapon when a couple dozen attackers are right on top of you. You can get Laser Sphere on the Playdate Catalog for $6.

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    Cheyenne MacDonald

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  • Angel Pop brings cutesy chaos to Playdate in a highly addictive bullet hell

    Angel Pop brings cutesy chaos to Playdate in a highly addictive bullet hell

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    This is it, the first game to nearly make me throw my Playdate against a wall. Angel Pop, a bullet hell shoot ‘em up that landed on the Playdate Catalog last month, is utter chaos. Playing as an adorable little girl, you must fend off a nonstop barrage of enemy fire over the course of 50-or-so levels, trying to clear each stage of all enemies within a limited span of time as projectiles bombard you from every direction. It moves at breakneck speed, and at some points, there may be as many as 1,000 objects on the screen. Basically, it’s everything a person could want in a bullet hell, and I’m completely addicted.

    Angel Pop really tests the limits of the Playdate, with so much happening on screen at all times, but it plays with impressive smoothness. The game is set in what developer NNNN describes as “a surreal dreamworld,” and the art juxtaposes the cartoonish player character and enemies with moody backdrops like dark cityscapes, to beautiful effect. It really nails the arcade feel of things.

    It uses a combination of ever-changing difficulty and points bonuses that give you additional lives to keep things challenging without being entirely unrewarding. You might start out a round in Normal, but play a little too well and you could soon find yourself in a much harder mode. Or, there’s the option to only play in Nightmare mode, which locks the game at the hardest difficulty setting (Death). You can use either the crank or the D-pad to control the direction of your bullets, which are unlimited, and you’ve got a finite supply of bombs that you can drop for close-range attacks when you’re in a tough spot.

    Angel Pop makes a great case for shmups on Playdate, and I’m now inspired to go check out all the others after mostly playing slow-paced games. It’s a lot of fun and a lot of frustration — I’ve only made it about halfway through so far, and there’s been a lot of screaming involved.

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    Cheyenne MacDonald

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  • Sarah Chalke, Alan Tudyk, Stephen Root & Isla Fisher Among Cast To Join Action-Comedy ‘Playdate’ With Kevin James & Alan Ritchson; Filming Underway

    Sarah Chalke, Alan Tudyk, Stephen Root & Isla Fisher Among Cast To Join Action-Comedy ‘Playdate’ With Kevin James & Alan Ritchson; Filming Underway

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    EXLCUSIVE: Sarah Chalke (Scrubs), Alan Tudyk (Resident Alien), Stephen Root (Barry), Isla Fisher (Wolf Like Me), Sabrina Elba (Three Thousand Years Of Longing) and Hiro Kanagawa (Star Trek: Discovery) are joining Kevin James and Alan Ritchson in action-comedy Playdate, which is now filming in Canada.

    The film follows a down-on-his luck man, Brian (James), who was just fired from his job and becomes an unexpected stay-at-home dad to his 10-year-old son. On his first day, he accepts a playdate invitation from Jeff (Ritchson), another stay-at-home dad, who turns out to be an unexpected loose cannon. The two fathers and their sons spend the day on the run, facing a deadly conspiracy.

    Director Luke Greenfield’s movie heralds from a script written by Neil Goldman. Greenfield’s WideAwake Pictures’ and Jason Benoit will produce with Mark Fasano of Nickel City Pictures, Jeffrey Greenstein of A Higher Standard and Sean Patrick O’Reilly.

    Executive producers are James, Jeff Sussman, Ritchson, Goldman, Dan Spilo of Industry Entertainment, Matthew Alex Goldberg of Nickel City, Michelle Myers of Arcana Studios and Josh Harris, and Ford Corbett & Nathan Klingher of Gramercy Park Media.

    The project marks the debut film on the slate of new international sales and production company A Higher Standard, run by former Millennium exec Jeffrey Greenstein. The film was on sale at the recent EFM in Berlin. Root was recently revealed for the project by blog InSneider.

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    Andreas Wiseman

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  • Playdate is having a sitewide games sale, like a real grown-up console

    Playdate is having a sitewide games sale, like a real grown-up console

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    The little console that could, Playdate, is having its first sitewide games sale, just like its more-established rivals. Manufacturer Panic is holding the sale to celebrate the one-year anniversary of the online store, which is officially called the Playdate Catalog.

    The discounts are noteworthy. If you happen to own a Playdate, you’ll find plenty to like here. The cute little synthesizer app Playmaker is on sale for $8, instead of $15, and the action RPG Under the Castle is on sale for $7, which is a discount of 30 percent. Many titles go much lower than this. The bizarre unicycle/coffee-acquisition sim A Balanced Brew is on sale for just $2 and the Adventure-esque dungeon crawler The Keyper is only a buck.

    One of the key selling points of the Playdate is its abundance of indie games that you can’t play anywhere else, which this sale shows off in spades. However, there’s one big game missing from the sale. Lucas Pope’s Mars After Midnight doesn’t come out until March 12, though the sale lasts until March 14, so maybe we’ll get a day-one discount.

    For the uninitiated, the Playdate is a retro-styled portable console that resembles the original Nintendo Game Boy. It’s bright yellow and features a unique control mechanism in the form of a hand-powered crank. This crank is used in novel ways, like keeping the unicycler balanced in the aforementioned A Balanced Brew. It’s a gimmick, but a fun one.

    Beyond the sale, new Playdate owners get 24 free games when purchasing the $200 console. These unlock on a week-by-week basis over 12 weeks. The console has technically been available for nearly two years, but there was an obscene waiting period as Panic worked to meet initial preorders. That’s gone now, so orders ship within a few days.

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    Lawrence Bonk

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  • Supermom In Training: 4 Quick ways to simplify your life as a parent

    Supermom In Training: 4 Quick ways to simplify your life as a parent

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    I’m always looking for shortcuts – quick hacks that will make my life just a little bit easier. Whether it’s taking a few extra minutes to get organized, or a few extra dollars to save my overall sanity.

    If you’re hosting, get help! There’s no need to go at it alone. If you’re having a big group over, make it a potluck so everyone pitches in. Or, meal kit services like HelloFresh can streamline the whole process by delivering all the ingredients and recipes you need right to your front door (they even have an all-inclusive Thanksgiving kit too).

    Meal plan. Take the time on the weekend to plan the dinners for the week. Take it a step further and prep some stuff for breakfast and lunch too (cutup veggies and fruits, meal muffins, and more). It will save you the headache of figuring things out in the moment day-to-day.

    Organize some reciprocal playdates. If you need a few extra hours during the week, suggest to a fellow parent that you’ll take turns hosting playdates after school or on weekends. 

    Take time for you. You know what will make you a better parent – if you’re a happier, healthier parent. No, there’s isn’t always time in the day for alone time or a nap, but you can always find 10 minutes here and there for some quiet downtime, some yoga stretches, a walk, or just sitting quietly and decompressing.

    A full-time work-from-home mom, Jennifer Cox (our “Supermom in Training”) loves dabbling in healthy cooking, craft projects, family outings, and more, sharing with readers everything she knows about being an (almost) superhero mommy.

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