ReportWire

Tag: Planet Coaster 2

  • Planet Coaster 2 Hands-on Preview: A Classic Coaster Creator

    Planet Coaster 2 Hands-on Preview: A Classic Coaster Creator

    [ad_1]

    Eight long years after the release of the original Planet Coaster, comes its sequel Planet Coaster 2. Frontier Development brings promises of player-requested features and a whole lot of fresh and exciting fun. Thanks to two hours of gameplay via an on-hands preview with the team, we have an insight into what you can expect.

    Planet Coaster 2 offers something that players have been asking for since the first in this game series: water parks! Now in Planet Coaster 2, players have the option of adding pools, flumes, and lazy rivers to their parks. A park can build a coaster park with added pools and flumes, or focus on creating a water park without a rollercoaster in sight.

    Image Source: Frontier Development via Twinfinite

    As was the case with the first Planet Coaster, players are in complete control of designing their dream park. From the fully customizable rides and water flumes to the theme of each food vendor building and so much more. The scenery can be scaled up or down to meet the player’s needs and added to basically any ride or building. The sheer amount of elements within a player’s control is overwhelming!

    The first thing I usually do in building sim games like these is play around with the terrain tools. So many times when building, you come across bumps, hills and unwanted detritus which get in the way of any building. I prefer to start off with a clear area and then add details during the build. This proved essential during the scenario when I spent the first 30 seconds wondering why the path wouldn’t connect with the bridge.

    planet coaster 2 adding details
    Image Source: Frontier Development via Twinfinite

    There were so many options to play around with in such a short amount of time. One of the most exciting parts is the moment you open the park and see the customers stream in. On the left side is where you see notifications pop up. These tell you of any emergencies, broken rides, or unhappy customers. A love of problem-solving and quick reactions from the player will ensure the park runs smoothly!

    Through the preview of Planet Coaster 2, I experienced two types of gameplay: scenario and sandbox. As I am the type of player who enjoys goals and challenges to complete, scenario gameplay appealed to me more. The freedom that came with playing around in Sandbox Mode was a lot of fun, however, and it was great to have the entire item menu open to me without any financial restrictions. Sandbox Mode is where a player would go to design the ultimate dream theme park down to every minute detail.

    sandbox mode gameplay
    Image Source: Frontier Development via Twinfinite

    The details are really what make this game special. You can spend hours crafting unique coasters or flumes, and then the same on the layout of your park. I found it satisfying to plot out pathways and placements of each ride, and then add the staff and services. The controls seemed user-friendly and intuitive, although next time I would like to see how it works on a controller.

    I didn’t experience any huge issues while playing that wasn’t down to the fact I hadn’t played a building sim in years. I had trouble finding the entrance to rides when trying to place paths, however. It wasn’t clear until I had already placed the ride. Generally, the game is easy enough to get to grips with.

    planet coaster 2 sides park scenario
    Image Source: Frontier Development via Twinfinite

    The Scenario was great fun and added a bit of color with some inter-park rivalry. I assume this was part of Career Mode, which I look forward to exploring more in the future. In this scenario, the client requests specific demands for one half of the park but complete freedom on the other. We had a checklist to complete by adding pools and flumes with particular levels of ‘Pool Prestige’. The client clearly wanted the park designer to build a terrible park and players had to prove him wrong. Unfortunately, I am pretty sure I still built a terrible park but, hey, I had fun doing it.

     pool and flume scenario
    Image Source: Frontier Development via Twinfinite

    After a bit of trial and error with some unfamiliar elements, building a park became very absorbing and then my hands-on preview was over. The experience I had barely scratched the surface of what was on offer but it was a valuable insight into what we can expect when the game is released.


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

    [ad_2]

    Rowan Jones

    Source link

  • Planet Coaster 2 Is a Tidal Wave of Fun (Hands-off Preview)

    Planet Coaster 2 Is a Tidal Wave of Fun (Hands-off Preview)

    [ad_1]

    The cat’s finally out of the bag; eight years since the world was treated to a colorful and entertaining world of theme park management and roller-coaster building with Planet Coaster, Frontier Developments has finally unveiled the highly-anticipated sequel. The appropriately titled Planet Coaster 2 has had plenty of time to gestate, and from what we saw as part of a hands-off preview with the developers, the ultimate coaster park experience has found a way to whet the appetite of aspiring park owners even more.

    Image Source: Frontier Developments

    That’s primarily down to the addition of all-new water park gameplay, giving players yet another dimension of thrills and spills to oversee as part of their purview. If the depth of the simulation was impressive before, with all sorts of rides and amenities to keep your guests happy, then there is even more to look forward to when water is involved.

    There was a quaint sense of nostalgia as we saw what looked like a typical theme park, before we panned over to a towering waterslide with eager parkgoers queuing to land with a splash. With even more attractions to pick from, players will be pleased to know that plotting these rides down remains an easy and intuitive experience. Everything that worked with land rides will translate over to the underlying systems for the new addition, and if you are thinking of coasters that make water a core element, you are in the right place; just make sure you have those new changing rooms and lifeguards on duty to prevent any mishaps.

    As senior executive producer Adam Woods shared with Twinfinite, the water park elements were a “natural progression” for the game, increasing not just the “fun” involved in management but also all the “strategic challenges” that players will face as they engage in the various modes of the game. It is always fun and games when you have new rides to play with, but with power and cleanliness just some of the factors to take into consideration, smart management is always the preferred option.

    Twinfinite Planet Coaster 2 Preview Screenshots
    Image Source: Frontier Developments

    It remains to be seen just how expansive the selection of new rides would be, but one thing’s for sure, Planet Coaster 2 remains committed to the idea of allowing players to stretch their imaginations and creativity, be it in replicating real-life parks or creating their dream parks of endless amusement, something that Woods was keen to emphasize. As big fans of the various theme parks, it remains a surreal experience for the team to be able to use their tools to bring these inspirations to life within the context of the game, and for their loved ones to enjoy the fruits of their labor and be equally impressed.

    Anyone who has tried creating aesthetically pleasing paths and found themselves suffering will also be glad to know that Frontier Developments has heard the pleas, with enhanced pathing tools making it possible to create the kinds of plazas that we have all probably stepped on in reality. Gone are the days of isolated rides that guests will find it difficult to get to, and the less grass or sand I see, the better it is. And the excitement doesn’t just stop with plazas.

    The amount of customizability showcased by the team places the power firmly in the player’s hands. You could easily get by with just the stock rides and decorations, but for those really into making things your own, there is little room for disappointment. Almost every aspect of the park and the rides themselves can be tweaked and adjusted, with the latter in particular getting plenty of love and attention.

    Twinfinite Planet Coaster 2 Preview Screenshots
    Image Source: Frontier Developments

    With every base ride, players can play around with colors, set decorations, and even constructs of their own making, selling a truly immersive experience for park visitors where every single piece of the ride can be changed. You can top it all off with the enhanced event sequencer tool, putting together unforgettable displays that can include the use of animatronics, fireworks, smoke, and more, all timed to your specifications.

    “As we showed during the demo, we are giving players all the tools to unleash their imagination in Planet Coaster 2. Building has never been easier with the intuitive system of putting things together piece by piece, and the added themes are only the tip of the iceberg, as you can customize further to create a truly unique ride experience,” said Woods. Players will definitely have a great time with what’s already in the game when it comes to authentic and inspired rides, but this added freedom to make things truly their own takes things to another level.

    All of the new bells and whistles, as well as the overall quality-of-life improvements being made for the sequel, can be enjoyed in three different game modes. Career mode will remain the de facto way of easing players in and putting them in various situations to challenge them, while Franchise mode lets players take the first steps in establishing a global park network. Lastly, being able to go all out in Sandbox mode will only lead to epic parks.

    Twinfinite Planet Coaster 2 Preview Screenshots
    Image Source: Frontier Developments

    Set for an Autumn 2024 release, Planet Coaster 2 looks to be every bit the sequel fans want and more. The very idea of having water parks cross over with their on-land counterparts will undoubtedly create a new synergy, and elevate what has already been an impressive management simulator to the next level. And with more to come from the team at Frontier Developments, we are definitely excited and strapped in for the ride


    Twinfinite is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy

    [ad_2]

    Jake Su

    Source link