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Tag: Phantasy Star

  • Wait, The GameCube Nearly Had An Official LCD Monitor?

    Wait, The GameCube Nearly Had An Official LCD Monitor?

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    The Nintendo GameCube was a weird little console, one that had all kinds of wacky add-ons and peripherals released for it over the years, from LAN adapters to Game Boy Links to bongo drums. One thing I never knew about until today, however, were the company’s plans for an official LCD screen.

    Via Go Nintendo, Adam Doree has uploaded an uncut video of a presentation Nintendo made at E3 2002, featuring Shigeru Miyamoto, Satoru Iwata and Bill Trinen. In this video, after the crew had spent ages talking about Wind Waker and Metroid Prime, Iwata reveals that they have one last surprise to discuss: a first-party LCD screen, designed to attach to the top of the console and make it even more portable than it already was (the GameCube, famously, included a carrying handle on the back). I’ve set the video to autoplay at the beginning of the discussion about the screen:

    Shigeru Miyamoto – Unseen/Extended 2002 Interview Feature, ft. Satoru Iwata & Takashi Tezuka

    I never knew this! Sure other companies have stepped into this vacuum over the years, releasing various screens of varying quality, but it would have been very cool to get an official Nintendo monitor.

    It measured just five inches across, with a 4:3 ratio, and a resolution of just 320×240. Which sounds bad by 2023 standards but this was 2002, so for the time they weren’t terrible, as you can see in the footage above, where Mario Sunshine looks just fine! It’s also interesting hearing Iwata say it was peripherals like this that specifically convinced Nintendo to install digital output—itself a forgotten but amazing aspect of the hardware—for the GameCube.

    Iwata even reveals that he had met with Sega’s Yuji Naka—in happier times—about Phantasy Star Online, and the pair discussed whether they could take that title and “make it a portable game” to make the most of this screen. None of which ever came to pass, of course, but it’s still neat imagining a GameCube era where you could have grabbed your console by its handle, taken it to a friends house and played Mario Kart Double Dash on your own little official Nintendo screen.

    Just because I’m only learning about this today doesn’t mean there isn’t other stuff out there about the screen; here’s a 2002 write-up on IGN about how nice it looked, for example, while its listing on Console Variations speculates that the high cost of LCD screens at the time made it too expensive to release. The video below, meanwhile, has a good linger on footage of the screen alongside some speakers, part of the most 2002 gaming setup imaginable.

    E3 2002 – Nintendo Booth Footage

    UPDATE: Thanks to Spindash on Twitter, there’s more! Satoru Iwata quietly revealed years later that the monitor had secret, glasses-free 3D capabilities that Nintendo “kept secret”, along with the trivia that the Phantasy Star Online figures visible in some of the display units ended up getting stolen off the showroom floor!

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    Luke Plunkett

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  • Report: Legendary Sonic Designer Yuji Naka Arrested In Japan

    Report: Legendary Sonic Designer Yuji Naka Arrested In Japan

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    Image for article titled Report: Legendary Sonic Designer Yuji Naka Arrested In Japan

    Over the past 24 hours a number of people in Japan—including a Square Enix employee—have been arrested on insider trading charges related to a Dragon Quest game announcement. Legendary Sega designer Yuji Naka is reportedly among them.

    The scandal centers around a studio called Aiming, which in 2020 was announced as the developer of a new Dragon Quest game, called Tact. Last night, it was first alleged that 38-year-old Square Enix employee Taisuke Sazaki, who has worked on Final Fantasy and Kingdom Hearts games, knew of the deal before it was publicly announced, and along with a friend purchased a ton of shares in Aiming, hoping to profit when their share price (presumably) went up.

    Naka, 57, who is credited as one of the main creators of Sonic the Hedgehog and who has also worked on everything from NiGHTS Into Dreams to Phantasy Star, has since been arrested on similar charges. According to this FNN report, Naka is accused of also knowing about the Aiming deal before it was public news, and taking the opportunity to purchase 10,000 shares in the company.

    While most famous for his work with Sega, Naka had most recently teamed up with Square Enix on the ill-fated 3D platformer Balan Wonderland. He parted ways with the company in April 2021; these allegations stem from 2020, when he was still working with the publisher.

    Naka was arrested by the Tokyo District Public Prosecutors Office, which is continuing its investigation. Naka is alleged to have purchased 10,000 shares, worth ¥2.8 million, or around USD$20,000. (Sazaki, meanwhile, is accused of buying ¥26.4 million worth, or around USD$188,000.) Authorities have yet to disclose whether any of the three men arrested so far still owned those shares, or whether they had been sold off for profit prior to the investigation.

    Kotaku reached out to Square Enix for comment.
     

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    Luke Plunkett

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  • Pioneering Sega Developer Rieko Kodama Has Died

    Pioneering Sega Developer Rieko Kodama Has Died

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    Screenshot: Sega

    Rieko Kodama, one of the most important developers in the history of both Sega and the wider role-playing genre, has died at the age of 59.

    As IGN report, she actually passed away back in May, but her death was not announced publicly by the company at the time. Fans recently discovered a tribute to Kodama in the credits section of the Mega Drive Mini 2, however, prompting Sega producer Yosuke Oskunari to confirm the sad news.

    Her contributions to Sega’s catalogue of classic titles and series was immense. Beginning with the company in 1984, she would work on everything from design to pixel art, and spent the her early career on series like Alex Kidd and Fantasy Zone.

    She was then the principal artist on the original Phantasy Star, and would keep working on the series through its sequels, rising to the role of director by the fourth game.

    Her other notable works include Dreamcast classic Skies of Arcadia, which she again led development on, while she also contributed as an artist to games like the first two Sonic titles and Altered Beast.

    Kodama may be best remembered, though, for her pioneering work as a prominent woman in games development, for which she has been labelled “The First Lady of RPGs” (and indeed was awarded the Pioneer Award at GDC 2018), and leaves behind a legacy of characters and games that were designed for everyone, not just traditionally male audiences.

    “I usually don’t think to make games strictly for a female audience, myself, but I think my RPGs attract a larger female audience”, she once said in an interview. “Violent, war-themed titles seem to attract an overwhelmingly male audience. I think if companies want to get more girls to play their games, they should keep this in mind.

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    Luke Plunkett

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