ReportWire

Tag: Pete Hines

  • Redfall Finally Gets 60fps Mode On Console In Its Biggest Update Yet

    Redfall Finally Gets 60fps Mode On Console In Its Biggest Update Yet

    [ad_1]

    Image: Arkane / Bethesda

    After months of silence, vampire shooter Redfall is receiving its biggest update yet following a disastrous launch back in May. The second big patch will add the Game Pass multiplayer game’s long-awaited 60 frames-per-second mode on Xbox Series X/S, as well as a host of gameplay improvements and bug fixes.

    “Today’s update brings Performance Mode to Xbox Series X/S, stealth takedowns, a bevy of new controller settings, and a lot more changes to Redfall,” the development team wrote on Bethesda’s website. While the 60fps mode is the biggest addition, a raft of accessibility features and improvements to stealth gameplay and aiming sensitivity are also welcome changes. Whether it’s enough to begin addressing some of the deeper disappointment around Redfall’s lackluster enemy encounters and unfulfilling progression system remains to be seen.

    Redfall was panned by many critics and players when it launched earlier this year. Expected to be the first-party blockbuster that would end Microsoft’s drought of console exclusives, it instead failed to live up to the months of marketing hype that preceded it. In addition to bugs, performance issues, and complaints about the core gameplay loop, it also launched on the “next-gen” Xbox Series X/S with a “next-gen” price tag of $70 but without the 60fps performance option that players on PC would have access to.

    Microsoft Gaming CEO Phil Spencer apologized for the situation at the time, but a report by Bloomberg later revealed other issues underlying the game’s rough development. Made by Arkane, best known for immersive sims like Prey and Dishonored, Redfall was instead an online multiplayer game that at one point was planned to include microtransactions as part of a push by parent company ZeniMax into live-service monetization. While those features were stripped out, a lack of development resources and constant turnover reportedly made it hard for the studio to deliver on Redfall’s confusing blend of genres and gameplay mechanics.

    Recently, Bethesda marketing head Pete Hines said in an interview that despite the harsh reception, Redfall wouldn’t be abandoned. Instead, he expected new players joining Game Pass a decade from now to give the game a shot and enjoy it thanks to ongoing post-launch support. With Cyberpunk 2077‘s recent 2.0 victory lap after a botched release, many are wondering if Redfall can pull of something similar, or if Microsoft will pour the money into it required to make that happen.

    If it does, it will still have a big uphill battle to fight. The game only has a few dozen players on Steam at any given moment. Still, Redfall’s second update is a start.

    [ad_2]

    Ethan Gach

    Source link

  • Starfield Isn’t The Future Of Video Games, And That’s Okay

    Starfield Isn’t The Future Of Video Games, And That’s Okay

    [ad_1]

    In the months (nay, years) leading up to Starfield’s September 6 release, the hype for the Bethesda RPG grew and grew until it was a heretofore unseen beast, a giant Kaiju of expectation that threatened to take down Sony, upend 2023’s GOTY race, and suck up all of gamers’ precious free time.

    Ahead of its launch, game director Todd Howard and Xbox head Phil Spencer were a dynamic duo, showing up at Summer Game Fest together to expound on the awesome power that Starfield would showcase, the 1,000 planets you could step foot on, the bugs you almost certainly wouldn’t encounter. That same weekend, Starfield got its own 45-minute-long “Direct” presentation during the Xbox Showcase, and a physical version of the expensive Constellation Edition sat behind a glass case at the event itself.

    Head of Xbox Creator Experience Sarah Bond joined in on the fun, calling Starfieldone of the most important RPGs ever made.” Bethesda head Pete Hines said it took him well over 100 hours to properly start Starfield. All of the hype whipped Xbox fans into a frenzy, and indirectly fueled the flickering flames of the console wars. Starfield’s scope, its potential, even made the then-unreleased game a talking point in the FTC trial regarding Microsoft’s purchase of Activision-Blizzard.

    Then, after a few days in what Bethesda dubbed “early access,” available to deep-pocketed players who shelled out big bucks for one of several premium editions, Starfield launched. It is surprisingly not buggy, and jam-packed with side-quests that offer a steady drip of serotonin. But it’s woefully inaccessible, its UI is daunting, and it is, ultimately, just a new Bethesda game. There’s nothing wrong with that, but it’s a stark reminder that hype trains are just marketing tools in a different font. Starfield is a good game, but it is not a groundbreaking one.

    Buy Starfield: Amazon | Best Buy | GameStop

    Screenshot: Bethesda / Kotaku

    Starfield and serotonin

    Before I got a chance to dive into Starfield, I wondered aloud (and on social media) if the game would occupy a similar space in my life that Skyrim has held on more than one occasion. Skyrim never floored me and never lingered after I powered off my console, unlike Marvel’s Spider-Man’s version of Manhattan, or story beats in Mass Effect 2. But every time I dropped back into Skyrim, I fell into the same satisfying loop, emerging from a lengthy play session a little dazed, uncertain of the time, blinking to reaccustom my eyes to the real world outside of its pixels.

    Every time I jumped into Skyrim I’d go off searching for some tucked-away relic or NPC in need of help and end up climbing to the top of a peak I saw in the distance, or scurrying through caves like a little gamer Gollum, furiously lining my pockets with shiny objects. I’d “just one more side-quest” myself into the wee hours of the morning, surreptitiously pulling tokes from a pre-roll resting on the table in front of me. No matter what I did, whether it was becoming a vampire or participating in a drinking competition, I was never blown away or taken aback by what Skyrim unfurled before me—I was, however, hooked.

    I’m about 20 hours into Starfield and can safely say it is exactly like Skyrim in space. The steady serotonin drip of overhearing a conversation, marking the quest associated with that conversation on my map, completing it, then going back to the list and selecting the next thing is unparalleled. It is the kind of game that completionists salivate over, the kind that I find myself longing to return to and get lost in during my workday, on the train home, while finishing off a workout.

    After progressing the main campaign a bit, I violently veered into side-quest territory, spending nearly four hours straight on the Blade Runner-esque planet Neon. I joined a gang, I helped Starfield’s version of Björk recover her music, I tried to console a grief-stricken widow in the shadow of a fish corpse. I paid for VIP lounge access at a bar, helped squash a squabble over a robot that had been vandalized, and rented a room in a hotel just to say I did. Starfield has hooked me in a way that only Bethesda games can, because it is so thoroughly a Bethesda game with a shinier coat of paint.

    Starfield concept art shows an astronaut standing next to a parked space ship.

    Image: Bethesda

    Expectation versus reality

    There is nothing wrong with Starfield feeling familiar—Bethesda’s formula works, and has for over two decades, so I’m not crucifying Todd Howard for refusing to reinvent the wheel. I am, however, noting that there’s a clear disconnect between calling a game “one of the most important RPGs ever made” and that game then reusing long-existing RPG gameplay mechanics and storytelling techniques throughout.

    As Kotaku’s Zack Zweizen points out, Starfield is “still a Bethesda RPG. You can almost feel the ancient bones of Morrowind and Fallout 3 poking through bits of the scenery and menus as you play.” Companions still linger behind NPCs chatting you up, players are still almost always overencumbered, enemies still fall over like action figures when you send a gust of gravity their way that feels almost exactly like Skyrim’s Dragon Shouts.

    There’s nothing groundbreaking about Starfield, save for maybe its scope, which is possible largely because of the technological advances that have taken place within the last several years, and are now readily available in consumer-facing products like the Xbox Series X/S and modern PCs.

    But as for Starfield bringing new ideas to the genre, or adding anything new to its well-worn formula…it doesn’t. Bethesda has been quietly moving its own role-playing goalposts closer to the more shallow end ever since The Elder Scrolls IV: Oblivion, narrowing the scope of what the player can actually influence, placing you in a world that feels perfectly carved out for you to slot into, its problems cleanly laid out for you to solve. Cian Maher’s quote from an Oblivion piece for TheGamer comes to mind: “I also don’t reckon Skyrim ever managed to carve out a portion of its world and imbue [it] with the necessary narrative significance for a conclusion to not seem like deus ex machina.”

    Aside from extensive ship-building mechanics, there aren’t any shiny new gameplay additions in Starfield. Building an outpost is just Fallout base-building, leveling your lockpicking or melee abilities follows similar logic to Skyrim, and there are many eerie similarities to Obsidian’s The Outer Worlds. The most noted difference comes not in an updated role-playing system or deeper NPC interactions, but in gunplay—Starfield improves upon Bethesda’s infamous combat clunkiness, and it’s welcome.

    But Starfield feels the same way Fallout 4 did, which felt the same way Skyrim did, and that does not make it “one of the most important RPGs” ever made. It just makes it a good Bethesda game, a game made by a studio that Microsoft spent $7.5 billion to acquire. We’d do well to remember that, both as consumers and critics, going forward.

    Buy Starfield: Amazon | Best Buy | GameStop

    Update 9/9/20-23 at 10:22 a.m. EST: Removed incorrect reference to No Man’s Sky shipbuilding, added relevant link.

    [ad_2]

    Alyssa Mercante

    Source link

  • Bethesda Exec Writes Fake Doctor’s Note To Excuse Starfield Players From Work

    Bethesda Exec Writes Fake Doctor’s Note To Excuse Starfield Players From Work

    [ad_1]

    Bethesda’s head of publishing Pete Hines posted a boilerplate excuse note on Twitter for any Starfield fan who, ahead of the game’s official release on September 6, is rapidly starting to feel a little bit…feverish.

    Your stomach is twisting into tight knots. Your hands are slick and shaking, your whole body shivers with the exciting prospect of handing a multibillion-dollar company your $70. It’s okay. You’re safe now with Hines, whose name on Twitter currently specifies that he is “(not a doctor).”

    “To Whom It May Concern: Please excuse ____ from work/school/chores for the foreseeable future,” begins his magnanimous excuse note. “They are currently undergoing treatment for an infection from [a dinosaur-like Starfield creature] Ashta bite after a recent expedition to [planet] Tau Ceti II.”

    Hines’ note isn’t the first time a developer has tried to help you get out of responsibilities in order to play their new game. Ahead of Baldur’s Gate 3’s August 3 release, developer Larian Studios posted a “request for special dispensation” form, and encouraged players to hand it to their boss so they could spend hours upon hours in an expansive RPG world. Starfield, which similarly promises a thousand explorable planets and side quests, seems like another game that might suck up all your free time.

    It’s also not the first time Hines has offered gamers a sick note to play his company’s latest game. He shared a much shorter, simpler sick note two days before Fallout 4’s November 10, 2015 release date. “I figure some of you might need a note from your doctor for your upcoming ‘sick day(s)’ this week,” he wrote then. As far as running gags go, it could be worse.

    Will this Starfield sick note work? It’s unlikely, but your boss, professor, or mom can judge for themselves if Pete Hines, described on the note as an “MD, LAN, PhD, ARS” and “Head Physician, Constellation,” wants what’s best for you.

    Read More: Here’s When You Can Actually Start Playing Starfield
    Pre-order Starfield: Amazon | Best Buy | GameStop

    “Whether you need time off to play Starfield starting tomorrow in early access,” Hines said on Twitter, “or next week at launch, Uncle Pete has you covered.”

    “Already asked my boss earlier this week (and was approved),” said one commenter. “But, man, you should’ve sent this earlier.”

    “Literal people are going to use this,” another Twitter respondent said. “Genius.”

    Starfield launches in Early Access at 8 p.m. Eastern on August 31.

     

    [ad_2]

    Ashley Bardhan

    Source link

  • Starfield’s Main Character Is Silent So The World Can Be Huge

    Starfield’s Main Character Is Silent So The World Can Be Huge

    [ad_1]

    Starfield is a big game with hundreds of planets to explore and many sandwiches to collect. But while all the NPCs you’ll meet in Starfield have voices, the game’s main character doesn’t. Bethesda already confirmed this was the case last year, but has now shared more details about why it made this choice, revealing that originally Starfield had a talking protag and that ultimately cutting the main character’s voice helped the game grow in size.

    Starfield was officially revealed back at E3 2018. Half a decade later, the game is finally close to coming out. (Depending on where you live, it might be out in August, technically.) Hype is off the charts for this open-world RPG set in a vast galaxy as it is Bethesda’s first big single-player game since 2015’s Fallout 4 and the first new IP from the studio in over two decades. And as I already mentioned, it’s a very big game. Bethesda’s own Pete Hines says it might take you over 50 hours to get through the main quest. According to Bethesda, the reason it was able to make such a big game is because it ultimately decided against having a voiced protagonist, a change from Fallout 4’s talkative main hero.

    In an August 28 interview with Polygon, Starfield lead designer Emil Pagliarulo explained that early in the space RPG’s development, the studio actually had planned on your main character having a voice. Pagliarulo said that Bethesda even hired an actor and had them start recording dialogue before the team realized it wasn’t working, adding that the voice sounded “too specific.”

    “So then what are the options? Do we have—like some RPGs do—four voices? Do we have one voice, but hire someone else who’s more convenient?” asked Pagliarulo. “But [in Starfield] you can make every different type of person. We realized that the only way to really do it and let the player be the person they want to be was to have an unvoiced protagonist.”

    Interestingly, when asked if fan reaction to Fallout 4’s informed Bethesda’s decision to go the opposite direction in Starfield, Pagliarulo admitted that it partially did, suggesting that negative reactions to Fallout 4’s talking main hero didn’t “directly” lead to Starfield’s silent main character, but that it “certainly played into it.”

    Starfield got bigger once it cut the main character’s voice

    According to Pagliarulo, there was a time in AAA game development when every main character had to be voiced.

    But he says that Bethesda has realized, over the last few years, that maybe that isn’t accurate. He suggested that fans might enjoy the game more if the protagonist doesn’t have a voice actor. The designer further added that there’s a “big argument” in RPGs about having voiced lines that mimic the text or if the text should just summarize the line.

    “So then we just arrived at, ‘What if we just go text?’ and it was just really freeing,” said Pagliarulo, explaining that this choice helped the game actually grow even bigger.

    “We have over 200,000 lines of spoken dialogue in Starfield with no voiced protagonists. And it was not having a voiced protagonist that allowed us to create such a big world.”

    .

    [ad_2]

    Zack Zwiezen

    Source link

  • It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says

    It Could Take 130 Hours To Really Start Starfield, Bethesda Exec Says

    [ad_1]

    Bethesda’s forthcoming space epic Starfield is apparently so long, it’s made the developer’s head of publishing Pete Hines lose all sense of time. At a Bethesda MainStream event during Gamescom 2023, Hines said he felt like the action role-playing game didn’t “really […] get going” until he took 50 hours to finish its main quest. That was after he’d already dropped 80 hours into sidequests.

    “80 hours in, I went from doing one game to a completely different game where I started really focusing on the main quest,” said Hines, “and then I got so caught up in the main quest, that I spent the next 50 hours just doing that. […] I’m here to tell you that this game doesn’t really even get going until you finish the main quest.”

    “Telling somebody, ‘Oh, I played Starfield for 40 hours’ tells you nothing about what that person has done,” he said.

    130 hours is an intimidating amount to put into anything, let alone something that turbo-blasts blue light directly into your eyeballs and brain. But try not to worry for your ocular health yet—it might not take you as long as it took Hines to bring the game to max speed.

    Read More: Starfield Leaker Booked On Felony Charge After Allegedly Trying To Sell Stolen Copies

    In 2022, Starfield director Todd Howard estimated its main quest would take a player around 30 and up to 40 hours to beat. I suppose that isn’t much of a difference from 50, but at least you could have around 10 more hours to, like, go outside. Or play Crash Bandicoot.

    Read More: Starfield Is An Xbox Exclusive, And Pete Hines Is Sorry

    In any case, Hines maintains that Starfield will claim a huge portion of your time. In another Gamescom conversation, this one with IGN, he said, “If I’m being honest, there’s really not an amount of time that I’m comfortable enough [with saying] ‘Now you’ve played enough Starfield to get what this game is.’ Because, like, I’m at 150, 160 hours on my current playthrough, and […] I haven’t even come close.”

    Start clearing your schedule, then. Premium or Constellation Edition buyers can play Starfield in Early Access starting September 1, and the game is officially out for everyone on Xbox Series X/S and PC September 6.

     

    [ad_2]

    Ashley Bardhan

    Source link

  • Xbox Head Phil Spencer Is Probably Playing Starfield Right Now

    Xbox Head Phil Spencer Is Probably Playing Starfield Right Now

    [ad_1]

    Starfield isn’t out until September 6, but Xbox head Phil Spencer already appears to be playing the massive spacefaring RPG.

    Read More: Starfield’s Most Expensive Version Has A Fancy Space Watch

    The Xbox app has a section called “popular with friends” that shows you the games your buddies are playing. It can be a handy little tool for bothering your friends about their progress in Diablo IV or needling them over their refusal to stop playing Overwatch 2 (it’s me, I’m that friend).

    But based on a picture shared on Reddit, it looks like at least one person has early access to Starfield: Phil Spencer. The screenshot shared shows Spencer’s Xbox profile picture, an Xbox Avatar version of him (notice he’s also wearing a t-shirt and jeans, so it’s lore-accurate) against a purple background, underneath both Starfield and Exoprimal, a dinosaur shooter from Capcom that came to Xbox Game Pass on July 14.

    While Spencer playing Exoprimal checks out as the game just launched, his apparent access to Starfield is interesting. It makes sense, though—Spencer and Todd Howard have worked closely together to promote the upcoming Bethesda RPG ever since Microsoft bought Bethesda’s parent company ZeniMax in 2021. At Summer Game Fest, they sat down for a press presentation alongside the head of Xbox Game Studios, Matt Booty, and head of Xbox’s gaming ecosystem, Sarah Bond. If you’re the head of Xbox, you can have a little Starfield early access as a treat.

    After several delays, Starfield is finally dropping this fall. The “irresponsibly large game,” as Pete Hines called it during his FTC testimony last month, boasts space combat, extensive ship customization, 1,000 worlds and over 250,000 lines of dialogue, as we learned during the massive Starfield Direct from Summer Game Fest.

    Based on the Reddit post, it seems like Spencer was playing Starfield on July 14, the day the news dropped that the FTC failed to pause Microsoft’s $69 million purchase of Activision. Maybe he was celebrating the lengthy battle by hopping from planet to planet in Starfield, his mind finally free from fretting over whether Microsoft would get another jewel in its gaming Infinity Gauntlet or not. In space, no one can hear you gloat.

    [ad_2]

    Alyssa Mercante

    Source link