When we set out to launch Ninja Gaiden 4, we asked ourselves: what if the blades of legend weren’t confined to the game? What if Ryu Hayabusa’s iconic Dragon Sword and new protagonist Yakumo’s Takeminakata — weapons rooted in centuries of lore — could be forged in the real world? That question brought us to Kyoto, Japan, where ancient swordsmithing traditions met the next chapter of Ninja Gaiden.
In association with master swordsmith Yuya Nakanishi and the Masahiro Tantoujou Sword Forge, we set out to create real-life versions of the Dragon Sword and the Takeminakata. These aren’t just props — they’re living, breathing testaments to craft, power, and story.
The Stories of the Swords
The Dragon Sword has always been more than steel. In-game, it’s the ancestral blade passed down through the Dragon Lineage for generations.,
Combined with the Eye of the Dragon, a sacred jewel granted to Ryu by his childhood friend Kureha, the blade now displays its full power, transforming into the “True Dragon Sword.” With this legendary blade in hand, Ryu has purged the encroaching forces of evil and saved the world time and time again.
Yakumo’s Takeminakata has also been passed down through generations of the Raven Clan, who have actively collected cursed blades to utilize with Bloodbind Ninjutsu. Yakumo uses Bloodbind Ninjutsu to share the life force of blood with Takeminakata and the accursed armaments to maximize their destructive potential.
The Creation Process
Creating these blades in real life took months. Hundreds of hours. And no compromises. Each artisan at Masahiro Tantoujou Sword Forge approached their part of the process with the same dedication Ryu and Yakumo bring to battle — patience, discipline, and unwavering focus.
The result? Two swords that don’t just mirror their in-game counterparts — they embody them. When you see the Dragon Sword’s gleam or the Takeminakata’s raven feather-imbued blade, you’re not just looking at steel. You’re looking at the legacy of the Dragon Clan and the Raven clan, and the Master Ninjas that define Ninja Gaiden 4.
This collaboration is more than a celebration of a game. It’s where story meets steel, and where fantasy becomes something you can hold in your hands. Because in Ninja Gaiden 4, legends aren’t imagined — they’re forged.
NINJA GAIDEN 4 Preorder Deluxe Edition
Xbox Game Studios
☆☆☆☆☆
★★★★★
$89.99
Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch
Experience a return to the intense, high-octane action of NINJA GAIDEN with the Deluxe Edition! The Deluxe Edition includes:
• NINJA GAIDEN 4 base game
• Future Gameplay Content “The Two Masters”*
• Traditional Dark Blue and Legendary Black Falcon Ryu Skins
• Blade of the Archfiend Ryu Weapon Skin
• Divine Chimera and Raven Master Yakumo Skins
• Divine Chimera Yakumo Weapon Set
• 50,000 Bonus NinjaCoin
• Additional In-Game Items such as Life Elixirs, Incense of Rebirth, Kongou Iron Brew, and more!
The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
RETURN OF THE LEGEND
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
EPIC HACK AND SLASH COMBAT, EVOLVED
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
AN ANCIENT ENEMY RETURNS
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
*For release date when announced, see https://www.xbox.com/games/ninja-gaiden-4.
NINJA GAIDEN 4 Preorder Standard Edition
Xbox Game Studios
☆☆☆☆☆ 4
★★★★★
$69.99
Pre-order now to receive the Dark Dragon Descendant Yakumo Skin at launch
The definitive ninja hack & slash franchise returns with NINJA GAIDEN 4! Embark on a cutting-edge adventure where legacy meets innovation in this high-octane blend of style and no-holds-barred combat.
Return of the Legend
Experience a return to the intense, high-speed combat that established NINJA GAIDEN as a premier action game series. Prepare for a legacy reborn with captivating style for a new generation of players.
Epic Hack and Slash Combat, Evolved
NINJA GAIDEN 4 fuses Team NINJA’s tempered combat philosophy with the stylish, dynamic action gameplay of PlatinumGames. Engage in visually stunning combat that rewards precision and strategy. Use Bloodbind Ninjutsu to transform your weapons and unleash devastation upon your enemies, alongside legacy techniques like the Izuna Drop and Flying Swallow. The legendary Ryu Hayabusa also returns with a revamped yet familiar set of tools to master. With a customizable player experience, NINJA GAIDEN 4 will push action game veterans to their limits while allowing newcomers to enjoy a heart-pounding adventure full of twists and turns.
An Ancient Enemy Returns
An endless rain of miasma hangs over a near-future Tokyo in the wake of an ancient enemy’s resurrection. The fate of the city lies in the hands of young ninja prodigy, Yakumo. Fighting his way through cybernetic ninja soldiers and otherworldly creatures, Yakumo must reconcile a destiny he shares with the legendary Ryu Hayabusa himself and free Tokyo from the ancient curse that brought the city to its knees.
Gaming Copilot will begin rolling out to players aged 18 and older on PC Game Bar today and for the Xbox app on mobile in October, with regional support everywhere except mainland China.
Players trying Gaming Copilot for the first time are encouraged to try Voice Mode, get help with what’s happening on their screen, or ask for recommendations, their achievements or play history.
We’ll continue to explore and experiment with new features as we bring this AI-powered assistant to more players and continue to optimize it for handheld devices and Xbox consoles in the near future.
AI has the potential to unlock new and exciting possibilities in how we work, learn, and play. At Xbox, we’re focused on how our innovations in AI can enhance and create more personalized experiences for players, save them time, and ultimately let them focus more on playing the games they love.
Today marks a major step in our journey to bring these AI-powered experiences to players. We’re excited to announce that Gaming Copilot, your personal gaming sidekick – which provides recommendations, help, insights, and more – is officially coming to Windows PC and Xbox on mobile. Starting today, PC players will begin seeing Gaming Copilot integrated directly into their Game Bar experience as the feature rolls out gradually over the next few weeks. It will then come to the Xbox mobile app on Apple and Android next month, where players will be able to access this personalized companion via a second screen without distracting from their gameplay.
The Journey So Far
Since announcing Gaming Copilot earlier this year, we’ve been experimenting with how to make Copilot more useful – to be there when you need help, and out of the way when you don’t. With the support and feedback from players on mobile and members of our Xbox Insiders program, we’ve since introduced new features to Gaming Copilot such as deeper in-game assistance, improved Voice Mode, and a better understanding of what’s happening on your game screen.
During this preview phase, the number one way we saw players using Gaming Copilot was to improve their gameplay, answering their questions around quests, strategies, builds, and more so they can stay in the game. Now, any Xbox player on PC or with the Xbox app on mobile will be able to leverage Gaming Copilot’s capabilities while playing, with new features and improvements like deeper insights and coaching to come as we continue to gather feedback and learn from our community.
Tips for Getting Started
For players trying Gaming Copilot for the first time, here are a few tips and suggestions to get started:
Try Voice Mode for a more seamless gameplay experience: When actively playing games on Xbox, use Voice Mode on either PC or mobile to talk to Copilot directly, get help about the game you’re playing, and ask questions without breaking away from gameplay.
On PC, there are multiple ways to interact with Gaming Copilot in Voice Mode:
Push to Talk – when you’re mid-game and want to quickly ask Gaming Copilot for help then jump back into the game, try the new “Push to Talk” feature. To do this, go to the “Hardware and Hotkeys” settings page where you can set your own key bind shortcut to “Push to Talk”.
Mini Mode – for a long-running voice conversation, try pinning the Gaming Copilot widget. To do this, launch and pin the Gaming Copilot widget, click on “Talk” in the left navigation bar to start a conversation, and click the upward arrow on the bottom right to minimize the widget. Now you can continue the conversation once you return to your gameplay, all while taking up minimal space on your screen.
In the Xbox mobile app, simply navigate to the Gaming Copilot tab, push the “Microphone” icon to talk, and ask Copilot any question or prompt to begin a seamless conversation.
In Voice Mode, get help by asking Copilot about what’s happening on your screen: Gaming Copilot not only knows the game you’re playing but can also understand what you’re doing in the game in real-time.
Want to learn more about that new enemy you just encountered? Use Voice Mode to ask Copilot about what you’re seeing and any tips for taking it down.
Can’t remember anything about that NPC you’re currently speaking to? Use Voice Mode to ask Copilot for a summary of who they are, when you first encountered them, or for their backstory.
Want to learn more about that new enemy you just encountered? Use Voice Mode to ask Copilot about what you’re seeing and any tips for taking it down.
Ask for recommendations, or about achievements and play history: Gaming Copilot is also here to help with your gaming library, achievements, and play history! If you’re new to Xbox, tell Copilot about your favorite genres and let it recommend new games to play, or ask it for game recommendations based on your play history. Copilot also knows what achievements you’ve already unlocked, so you can also ask it for help hunting down the next achievement to unlock in your favorite game.
We’ll continue to explore and experiment with new features for Gaming Copilot as we bring this AI-powered assistant to more players and continue to optimize it for handheld devices, such as the ROG Xbox Ally and ROG Xbox Ally X launching on October 16, and Xbox consoles in the near future.
How to Start Using Gaming Copilot
Gaming Copilot will begin rolling out to players aged 18 and older on PC Game Bar today and for the Xbox app on mobile in October, with regional support everywhere except mainland China.
To use Gaming Copilot in Game Bar, make sure you have the Xbox PC app installed on your Windows device. Press Windows logo key + G to open Game Bar over your game, app, or desktop. Look for the Gaming Copilot icon in the Home Bar, open the widget, and log into your Xbox account for the full experience.
To use Gaming Copilot on mobile, download the latest version of the Xbox mobile app, navigate to the Copilot section, and simply have the app open on your device for real-time, distraction-free support while you play.
You can visit our support page for more information about Gaming Copilot.
Help Us Shape the Future of Gaming Copilot
Your feedback is critical as we continue to develop Gaming Copilot and make it even more helpful for players’ needs and preferences. Anyone is welcome to share feedback directly in the experience by selecting “Give feedback” or by simply marking incorrect responses from Copilot with a “thumbs up” or “thumbs down”.
You can also provide direct feedback to Team Xbox by following the steps here under the “Report a problem online” section.
Roblox has launched a new version of its app for Microsoft Store and Xbox on PC, helping to deliver a more stable and reliable experience.
The updated app enables you to link your Microsoft and Roblox accounts so you can see which of your Xbox friends are online.
Download the latest version of the Roblox app now on the Microsoft Store, Xbox.com, and the Xbox PC app.
At Roblox, we’re committed to making sure that every player on any device has the best and most immersive experience. To that end, today we’re excited to announce we’ve taken a major step forward in how our platform evolves and scales across the Xbox ecosystem with the release of a new version of Roblox for the Microsoft Store and Xbox on PC.
This updated version replaces our legacy app and brings Roblox natively to the Microsoft Store and Xbox on PC for the first time, delivering several back-end improvements as well as a host of exciting benefits for players, including:
Better performance and stability on Windows PCs
Xbox profile integration, making it easier to connect with friends on console or PC
Support for future Microsoft devices, including the upcoming ROG Xbox Ally handhelds.
After installing the updated version, you’ll be prompted to link your Roblox and Microsoft accounts. Moving forward, this will allow you to sign in to Roblox with your Microsoft credentials and access key features previously unavailable in the old version of our app.
See Xbox Friends Online
Your Xbox friends list is now more integrated into the app, making it easier to play together. You’ll be able to tell who on your Connections list is an Xbox friend, and you’ll get suggestions on which Xbox friends to add as Connections on Roblox.
Purchase Robux with Your Microsoft Account
Any time you purchase Robux with your Microsoft account, your balance will now seamlessly carry over across all your devices—including Xbox consoles.
Since first launching on the Microsoft Store, Roblox has consistently been ranked among the most played and most downloaded titles with over 380,000 reviews and a 4+ star rating. Download the new version of the app from Microsoft Store today to make sure you continue playing with all the latest features and improvements.
Roblox – Windows
Roblox Corporation
☆☆☆☆☆
★★★★★
Roblox is the ultimate virtual universe that lets you create, share experiences with friends, and be anything you can imagine. Join millions of people and discover an infinite variety of immersive experiences created by a global community!
Already have an account? Log in with your existing Roblox account and explore the infinite metaverse of Roblox.
MILLIONS OF EXPERIENCES
In the mood for an epic adventure? Want to compete against rivals worldwide? Or do you just want to hang out and chat with your friends online? A growing library of experiences created by the community means there’s always something new and exciting for you every day.
EXPLORE TOGETHER ANYTIME, ANYWHERE
Take the fun on the go. Roblox features full cross-platform support, meaning you can join your friends and millions of other people on their computers, mobile devices, Xbox One, or VR headsets.
BE ANYTHING YOU CAN IMAGINE
Be creative and show off your unique style! Customize your avatar with tons of hats, shirts, faces, gear, and more. With an ever-expanding catalog of items, there’s no limit to the looks you can create.
CHAT WITH FRIENDS
Hang out with friends around the world using chat features, private messages, and groups!
CREATE YOUR OWN EXPERIENCES: https://www.roblox.com/develop
SUPPORT: https://en.help.roblox.com/hc/en-us
CONTACT: https://corp.roblox.com/contact/
PRIVACY POLICY: https://www.roblox.com/info/privacy
PARENT’S GUIDE: https://corp.roblox.com/parents/
TERMS OF USE: https://en.help.roblox.com/hc/en-us/articles/115004647846
PLEASE NOTE: A network connection is required to join. Roblox works best over Wi-Fi.
High On Life 2 is doing the things you’d expect this sequel to do – it’s bigger, more packed with jokes, even more experimental than the first game, and now has a skateboard you can use at any time (naturally). But it’s also doing something we didn’t expect: changing the first game’s structure fundamentally. High On Life 2 is taking cues from Metroidvania games, but using them to its own ends.
In an episode of the Official Xbox Podcast, Squanch Games’ COO & Executive Producer, Matty Studivan, and Creative & Art Director, Mikey Spano explained – among many other things – about how the team changed their thinking to offer a whole new hub-based design for the game.
“Our Design Director, Erich Meyr, and I early on decided we wanted to do something that had Metroidvania elements to it, but we also wanted to support telling really tight stories,” explained Spano. “So, this time around, we tried to keep all of the Metroidvania elements in the hubs.”
While the original High On Life was built around a single hub, Blim City, the sequel will take you to three different hubs, each with a lot more to them and, in classic Metroidvania style, offering more and more interactions the more you play and earn.
“It’s a big step up for us from the first game,” said Studivan. “If you played it and you know Blim City, it’s a really cool spot, but pretty small geographically.”
“We have three decent-sized hubs in [High On Life 2],” adds Spano, “and each one of those hubs has a lot of little side things you can do, NPCs you can find, tons of collectibles, tons of unlockable things. And obviously with the skateboard; there’s a lot of cool stuff related to the skateboard that you can do in the hubs.”
The change is effectively about letting Squanch have their cake and eat it – the new structure means that the team can pack in the stupendously weird moments that made High On Life beloved, without needing to derail the core story to get non-sequitur jokes in there. It’s an elegant mix:
“In terms of how it all flows together, you’ve got your home base that you’re always returning to,” explained Spano. “And in there, you’re talking to your crew about what you’re going to do next. And then, you’ll be dropped down into the hub. And then from there, you’re navigating to a target that you’re following. But once you get to a certain point, it triggers a more linear experience where we can tell the story in a tighter way. We still always have choices that you’re making and stuff like that.
“But in terms of finishing a level and then coming back with new power-ups, we try to keep all that in the hub so that we can tell a complete story without needing players to come back and hear the same things over and over again.”
The upshot is that Squanch can tell the story they want to, but give players the freedom to step away and explore just how odd the surrounding world is at their leisure. To help create all that side content, Squanch took a very fun approach:
“One of the ways we were able to do that is that we do game jams at the studio, because the entire team is so creative,” added Studivan. “And so, we had eight or nine teams [jam] for a week – and I think like seven of the game jams are in the hubs in this game.”
It should make exploring the hubs rewarding in itself – with entire other game types hidden away, every discovery can become something new. We’ll get more of what we learned to expect from the first game, too – High On Life included entire, real-life movies to watch, and that will return (with a movie theater to watch them in). We also know that Squanch has licensed full games (NES game Bible Adventures formed a pivotal part of the demo we recently played) that will appear along the way.
“We’re spending a lot more resources and time on [side content]. It really makes the world feel like you’re somewhere lived-in,” said Studivan.
The big changes to structure are also about catering to different kinds of players. Those who just want the story can jump from main mission to main mission without friction. Those who want to do everything can do so without having to repeat missions, and at their own pace. And there are also those who might waver between quick blasts and marathon sessions:
“So, with the missions, we try to keep them at a certain length so that if you’re like, ‘I’m going to go take down this bounty,’ you actually can finish it in a night and then get back to putting your kids to bed or whatever it is that you have to do,” said Spano. “And then for the gamers that want a more free-form experience, they know they can just hang out in the hub for a while and do whatever they want and take on missions whenever they want.”
For a game that presents itself as unabashedly dumb, there’s a core of smart, classic game design thinking sitting beneath all the madness. With that design in place, it allows Squanch to go as wild as they want with the ideas we, as players, will interact with.
Even in the earliest looks at the game, we’re seeing how far they can push this – one boss fight suddenly sees your enemy hack your game, sending you navigating your own menu screens to fight him off. And, best of all:
“That’s one of the more normal parts of the game,” Spano said. “This demo is early in the game. By Act Three it’s just so off the rails and insane. I think people are going to be really surprised.”
I’m very much looking forward to seeing how much weirder this can get – High on Life 2 arrives for Xbox Series X|S and Xbox on PC on February 13, 2026, and will be available on day one with Game Pass Ultimate.
If you want to hear much, much more about the game, make sure to check out the full Official Xbox Podcast episode, which dives into how Squanch turned around a sequel so quickly, the difficult art of writing comedy for games, the benefits of switching to Unreal Engine 5 and… the wonder of Microsoft Excel.
High On Life 2
Squanch Games, Inc.
☆☆☆☆☆
★★★★★
You’ve done it. You’ve taken down an intergalactic cartel, brought humanity back from the brink of extinction, and hunted dangerous bounties to the far corners of the galaxy. Bounty hunting has brought you fortune, fame and love; but when a mysterious figure from your past reappears and puts a price on your sister’s head, your cushy life gets thrown into chaos.
Do you have what it takes to risk it all and bring down an intergalactic conspiracy that once again threatens your favorite species (humans)?
High On Life RETURNS as you and your beloved rag-tag team of alien misfits shoot, stab, and skate your way through gorgeous, dangerous worlds all across the galaxy to blow up the EVIL pharmaceutical conglomerate hell-bent on putting price tags on HUMAN LIFE!
Oliver Brandt is a Contributing Pop Culture Writer based in Tasmania, Australia. Their focus is reporting on video games, film, and TV. They have extensive knowledge of video game history and communities both in Australia and abroad, animated films and television shows, and international cinema. Oliver joined Newsweek in 2024 and has previously worked at Men’s Journal, Parade, and more. They are a graduate of Curtin University. You can get in touch with Oliver by emailing o.brandt@newsweek.com. You can find them on X and Bluesky @chocobalt. Languages: English.
While fans have been loving the sequel to the beloved metroidvania Hollow Knight, many have noted its intense difficulty, especially in the early game. In response to the early-game difficulty, developer Team Cherry has revealed that the game’s first patch is on the way, and it’s set to make the game easier for new players.
Protagonist Hornet faces off against multiple enemies in a promotional screenshot for Hollow Knight: Silksong. Protagonist Hornet faces off against multiple enemies in a promotional screenshot for Hollow Knight: Silksong. Team Cherry
The first post-release patch for Hollow Knight: Silksong is currently available on Steam in the public beta branch of the game, and is expected to roll out to other platforms mid next week. The update brings a host of bug fixes, including some soft locks in the early and late game, and Team Cherry says all fixes will apply retroactively, so if you’re stuck or something is broken, you can just wait for the update to fix it.
The more exciting part for some fans is the tweaks to difficulty in the early game. Among the fixes includes a reduction in difficulty for two early game bosses, Moorwing and Sister Splinter, as well as a reduction in damage from Sandcarvers. There’s also a reduction in the cost of a few mid-game benches, and an increase in rosary rewards from a couple of in-game activities.
Below are the full patch notes for Silksong’s first patch, courtesy of the Silksong Steam blog.
Hollow Knight: Silksong First Update Patch Notes
Fixed situation where players could remain cloakless after Slab escape sequence.
Fixed wish Infestation Operation often not being completable during the late game.
Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
Fixed getting stuck floating after down-bouncing on certain projectiles.
Fixed courier deliveries sometimes being inaccessible in the late game.
Fixed craft bind behaving incorrectly when in memories.
Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
Fixed Snitch Pick not giving rosaries and shell shards as intended.
Removed float override input (down + jump, after player has Faydown Cloak).
Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
Reduction in damage from Sandcarvers.
Slight increase in pea pod collider scale.
Slight reduction in mid-game Bellway and Bell Bench prices.
Slight increase in rosary rewards from relics and psalm cylinders.
Increase in rosary rewards for courier deliveries.
Various additional fixes and tweaks.
Hollow Knight: Silksong is available now on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC.
Last year, a trailer leaked for a cancelled multiplayer Spider-Man game that was being developed by Insomniac. It seemed cool. So cool in fact, that it seems to have inspired folks to try and use mods to make online web-swinging with friends a reality. And one such mod is now out, and it looks great.
On August 26, as spotted by ComicBook, a new PC-only mod has been released online that allows people to play Marvel’s Spider-Man Remastered with up to six other players. The mod was developed by modder hbgda and is available to those who subscribe to the creator’s Patreon. You can see what the mod looks like in action below, courtesy of a video shared by popular creator Kami on TikTok and Twitter.
Spider-Man Remastered just got a working multiplayer mod on PC and it’s amazing.
There are also multiple YouTube videos of the multiplayer Spider-Man mod in action, and it looks surprisingly stable for something as ambitious and wild as this. Sure, it’s not perfect, but considering Marvel’s Spider-Man on PC was never designed to support multiplayer, let alone seven people running and swinging around the map at the same time, the fact that this mod is not only playable but looks extremely polished is incredibly impressive.
Watching footage of hbgda’s mod in action has me hankering to install Spider-Man on my PC and try this out. It also makes me sad that we never got Insomniac’s online multiplayer Spider-Man game. It was reportedly going to be called Spider-Man: The Great Web and would have involved hopping between dimensions alongside your friends. Sadly, according to Bloomberg’s Jason Schreier, the game was canceled long before the trailer for it leaked in 2024 in the wake of the December 2023 Insomniac data breach.
While it’s very possible the game wouldn’t have had much staying power, which is a problem for a live-service video game, I would have loved to have been able to invite my pals to swing around NYC with me and cause some chaos. At the very least, I hope we see Insomniac add a multiplayer mode to a future Spider-Man game. Doesn’t have to be something elaborate, just something that looks like this mod, but which is playable on PS5, too.
For now, if you want to swing around New York City as Spider-Man with some other Spider-People, your only option is to download this mod and set it up on your PC.
Every Wednesday, dive into the Indie Select Hub—your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.
Indie Selects is back for another month and, in honor of the new school year, we are pleased to inform you that the (definitely, absolutely real) ID@Xbox School of Independent Gamers has put together a curriculum of indie games that will give you an education in new ideas, advanced mechanics, and “having a really good time”. Here are the courses we think you should attend this month:
Platforming, Ninjas, and You with Ninja Gaiden: Ragebound
Interpretive Loot-and-Shoot with Wildgate
The Politics of Ratshaking with, er, Ratshaker
Adrenaline 101 with Killing Floor 3
Illusionary Architecture Theory with Monument Valley 3
Advanced Communication and Coordination with Ready or Not
Here’s more on what we’ve got for you this month (in no particular order):
From the studio behind the Blasphemous series, Ninja Gaiden: Ragebound is a new 2D action platformer that serves as a side-quel to Ninja Gaiden (NES), with all the modern-retro polish that publisher Dotemu (Streets of Rage 4, Teenage Mutant Ninja Turtles: Shredder’s Revenge) has become known for. Players control Kenji, a student of Ryu Hayabusa (franchise main protag, former Halo 3 armor), who’s merged with a rival ninja, Kumori, to fight off a demon invasion… and maybe the CIA.
If you’re wondering whether this can capture the gratifying difficulty of classic Ninja Gaiden, well, I’d say the game is called “Ragebound” for a reason (please don’t roll your eyes). It’s hard but it feels rewarding.
A combination of compulsive storytelling and satisfying gameplay mechanics helped me overlook the hours I’ve accumulated fighting the same boss, or when navigating the unforgiving level design. The emphasis on combat mastery and skill has been a staple of the modern series, while the tight platforming, pattern recognition and frankly, punishing enemy placement has been around since its first title on the NES. Developer The Game Kitchen has done an excellent job of bridging the two eras of Ninja Gaiden – leveraging a refined, classic 2D formula as the base while interweaving the combat complexity of the later installments.
Don’t be discouraged by the promise of difficulty, though – Ragebound does a great job of onboarding new players, and the difficulty curve is pretty graceful between acts. It doesn’t feel sudden, rushed or unexpected and instead played well into the narrative. Things got harder as the situation for Kenji became worse, which made sense, so I couldn’t really be mad (even if I frequently was). Regardless of what this game put me through, I could not put it down – I recommend this to you if you’re into old-school action and gameplay, if you’re a fan of the franchise… or if you just like ninjas – Deron Mann
NINJA GAIDEN: Ragebound
Dotemu
☆☆☆☆☆ 110
★★★★★
$24.99
A NEW TWIST TO THE SIDE-SCROLLING NINJA GAIDEN SERIES EXPERIENCE
From the acclaimed team behind Blasphemous, NINJA GAIDEN: Ragebound successfully unites the classic lore and gameplay of the Tecmo-developed (now KOEI TECMO GAMES) NINJA GAIDEN series from the classic era with the depth and intensity of the modern 3D entries. The best of both eras come together to create an epic and thrilling adventure.
DIVE INTO AN UNTOLD CHAPTER OF THE NINJA GAIDEN SAGA
Our story begins when Ryu Hayabusa journeys to America to honor his father’s will. While he is away, the barrier between the human and the demon worlds suddenly shatters, unleashing a terrifying army upon the Hayabusa Village, which now faces an unprecedented threat in Ryu’s absence.
To stand against this new threat, Kenji Mozu, a young ninja from the Hayabusa Village, rises to the challenge! Trained by Ryu, he fights fiercely but soon finds himself in desperate straits. Forced to tap into forbidden power, Kenji sets aside centuries of animosity and forms an alliance with the sinister Black Spider Clan, convinced that combining their souls and skills is the only way to protect the world out of the Demon Lord’s grasp!
OLD SCHOOL GAMEPLAY WITH A BRAND-NEW POLISH
Combining old-school feeling with modern precision, NINJA GAIDEN: Ragebound retains the pick-up-and-play action of the classic titles, while introducing new layers of depth.
Alongside the new protagonist, Kenji Mozu, is the skilled assassin Kumori. Take control of these two powerful ninjas simultaneously and unravel their interconnected stories.
Use the Ninja Fusion to unleash devastating abilities and obliterate your enemies. NINJA GAIDEN: Ragebound features impeccable mechanics that are easy to learn but hard to truly master, challenging the skills of even the most seasoned fans of the NINJA GAIDEN series!
A SPECTACULAR PIXEL ART SHOWDOWN
Step into a reimagined version of the classic NINJA GAIDEN universe, brought to life through stunning, meticulously crafted visuals. Every enemy is recreated with a level of detail that was once impossible.
The brutal, nostalgia-filled aesthetic of NINJA GAIDEN: Ragebound pays homage to the past while pushing the boundaries of modern pixel art, making every battle a feast for the eyes.
Do you have what it takes to become a true ninja master?
Wildgate is a team-based PvPvE extraction shooter that throws players into the chaos of deep space, blending high-stakes spaceship battles with close-quarters crew combat. Each match features 20 space pirates called Prospectors split into squads of four. The mission? Dive into space, raid PvE dungeons for loot, upgrade your ship, outgun rival crews, secure the mysterious artifact, and make your escape through the Wildgate. The game features a variety of weapons and abilities to contend with, deadly environmental hazards, and, of course, loot worth fighting for. If you’ve ever wondered what it would be like if Sea of Thieves and Overwatch had a baby—this is it.
From the very first match, it’s clear to me that Wildgate isn’t your typical multiplayer experience. Coordination over voice chat isn’t just helpful, but essential. You and your crew will be leaping from asteroid to asteroid, raiding different spots in pursuit of loot, upgrades, and the elusive artifact that everyone’s after. That means the faster you can be in and out, the less likely you are to run into an unexpected ambush.
But running and gunning is just half the battle, as your crew will have to coordinate piloting the ship, performing repairs, and boarding rival ships. With the right team, few things are more satisfying than hopping onto an enemy ship, picking it clean, and making a daring escape. But I’ve also been in squads that were either eerily silent or loud and chaotic – both of which can make the experience feel overwhelming or, worse, made us cannon fodder for more organized crews. You truly need to find a squad for this one.
Customization in Wildgate is impressively well-designed. Each of the characters you have to choose from, called Prospectors, have unique traits, loadouts, and a signature ability that can dramatically shift the tide of a match. Traits can include not needing to breathe, healing while aboard your ship, seeing through walls, or punching through enemy hulls, all of which can lead to some wild and memorable encounters with rival crews. The same goes for weapons, gear, and unlockable ships offering plenty of room for creative builds and min-maxing opportunities.
Wildgate’s design is layered and impressively polished, yet it still feels like it’s in its initial stages – there’s so much scope to grow from here. This could easily become a standout in the fiercely competitive extraction shooter genre as more content rolls out. If you’re a fan of the genre already, this needs to be in your queue – and if you’re a newcomer, get yourself a crew and come aboard – Raymond Estrada
Wildgate
Dreamhaven, Inc.
☆☆☆☆☆ 151
★★★★★
$29.99
Blast off into high-stakes spaceship battles and intense first-person shootouts, where no two matches are ever the same. If you want to claim the ultimate prize — the mysterious and priceless Artifact — you’ll need to improvise on the fly, whether it’s chasing down rival crews and stealing their gear, repairing your damaged ship, or scanning for precious resources.
Your ship is your home and lifeline — for you, and your prospector crew. Keep it topped up with ice, fuel and ammo so you’re ready for anyone or anything the Reach throws at you.
EPIC SPACESHIP BATTLES
Blast your enemies with hi-tech cannons and gadgets, lure them into deadly traps, or even mess with their ship… as long as they don’t sabotage yours first. When your perfect plan goes out the airlock, there’s only one option… wing it!
NEW ADVENTURES, EVERY MATCH
Stay one step ahead as you and your crew navigate the Reach — a vast, procedurally-generated map that changes with every game.
UNIQUE PROSPECTORS
Choose from a variety of daring prospectors, each with their own abilities and tools. Whether you’re a brave pilot or a clever trickster, there’s no wrong way to commit space crimes!
EXPLORE THE REACH
The Reach is a dangerous, unpredictable place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space vermin, and plunder alien ruins for lost caches of loot. Just make sure you beat the other prospectors to the punch, or you’ll fly away empty-handed!
OUTRUN OR OUTGUN
The Artifact is the most valuable object in the known universe. Be the first to find it, snatch it, and pass through the Wildgate, or destroy the ships of every other crew and be the last crew standing.
I still remember my first time booting up the original Killing Floor – the frantic reloads, the eerie silence before a wave, and the absolute panic when a Scrake rounded the corner. Killing Floor 2 dialed it all up: better weapons, bloodier battles, and a glorious soundtrack that made every fight feel like a metal concert in a warzone. So, when Killing Floor 3 dropped, I didn’t hesitate. I was already home.
Developed by Tripwire Interactive, Killing Floor 3 is a co-op FPS that throws you and your squad into the heart of a sci-fi nightmare. You’ll face relentless waves of Zeds – genetically engineered monstrosities that are faster, meaner, and somehow even uglier than before. The combat is crunchy and satisfying, the maps are drenched in neon and dread, and the pacing keeps you constantly on edge.
It’s everything longtime fans love, but sharper. The atmosphere feels like Doom and Aliens had a baby, raised in a bunker lit by strobe lights and soaked in adrenaline. I’ve spent hours perfecting my loadout, yelling “Cover me, I’m reloading!” with unnecessary action hero bravado , and laughing with friends as we barely survived wave ten.
Tripwire Interactive knows exactly what makes this franchise tick – and they’ve delivered a third chapter that’s as brutal and brilliant as ever. If you’ve been with the series since the beginning, Killing Floor 3 feels like a love letter to the chaos we grew up with – just louder, faster, and somehow even more fun. And if you’re new? Welcome to the party. Just don’t forget to heal your teammates. Or at least pretend you tried – Steven Allen
Killing Floor 3
Tripwire Interactive
☆☆☆☆☆ 229
★★★★★
$39.99
It’s 2091. Join up with Nightfall, the last line of defense against megacorp Horzine’s inhuman army of monstrous zeds. The future is in your hands… if you can survive long enough to reach it.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of Zeds, earn dosh, unlock skills, and build the ultimate arsenal.
KILLER CO-OP
Assemble the ultimate zed extermination squad for frenzied 6-player co-op. You can also brave the battlefield alone in tense single-player mode.
RELENTLESS ZEDS
Brace yourself for the most lethal zeds yet. Every enemy has been redesigned and retuned with smarter AI; making them faster, deadlier, and more strategic than ever.
SURVIVAL TECH
From flamethrowers to shotguns to katanas, you’ll have an expansive arsenal at your disposal. Customize your own unique brand of bloodletting with hundreds of mods, gadgets, and skills to choose from.
DANGEROUS LOCATIONS
Drop into a variety of treacherous hot zones where you’ll have to contain the further spread of the Outbreak. Thankfully, you can use the environment to your advantage by activating turrets, fans, and other devastating traps.
MORE GORE
Our MEAT System returns to deliver even more realistic carnage. Featuring additional points of dismemberment and persistent blood, the game responds to your attacks with gruesome authenticity.
Monument Valley 3, the newest installment in the acclaimed puzzle series, has arrived on Xbox. Renowned for its serene, visually captivating gameplay, this series challenges players with clever puzzles while immersing them in stunning, artful environments. With its fixed perspectives, Persian-inspired aesthetics, and mesmerizing Escher-like architecture, this latest chapter continues to offer a soothing yet stimulating experience that’s as beautiful as it is brain-bending.
New to the series? No worries! While Monument Valley 3 follows in the footsteps of its predecessors, it tells a completely standalone story. With minimal dialogue and text, the game relies on subtle visual storytelling through movement, animation, and atmosphere to convey its themes. The crux of the story is that the world is crumbling, the water is rising, and you must find a way to restore light back into the world by navigating architecture-based puzzles.
After the introduction, you’ll find yourself guiding the protagonist, Noor, to the exit of each area by moving parts of the environment around – the architecture bending reality through optical illusions. Structures that go across an axis can sometimes blend into one another, changing the structure of the environment just by altering its perspective. At times, it feels like solving a living Magic Eye puzzle – spotting the hidden path can make your eyes work overtime.
The puzzle difficulty in Monument Valley 3 ramps up nicely. Early levels gently ease you into the game’s signature perspective-shifting mechanics before gradually presenting more and more intricate challenges that will have you scanning every detail for clues. A standout new feature in this installment is the addition of a boat, which you can navigate across rising waters. This mechanic adds a new layer of complexity, especially in puzzles that require you to coordinate movement between multiple areas to progress.
Monument Valley 3 is a beautiful, bite-sized puzzler that is very enjoyable while it lasts. I would recommend it for anyone that enjoys a calm serene puzzle but won’t get frustrated when the answer is literally staring you in the face – Raymond Estrada
Monument Valley 3
ustwo games
☆☆☆☆☆ 7
★★★★★
$19.99
Set sail for adventure in MONUMENT VALLEY 3, a brand new story in the award-winning Monument Valley series.
Guide Noor, an apprentice lightkeeper, through impossible monuments, shifting landscapes, and tranquil seascapes to uncover the Sacred Light and save her home.
Monument Valley 3 takes you beyond the monuments and into the open sea. As Noor, you’ll navigate stunning, changing environments, solve mind-bending puzzles, and uncover the secrets of the Sacred Light. With her village threatened by rising tides, Noor must chart her own course—and discover her own strength—in this stunning, emotional adventure.
Sail between geometry, manipulate architecture to reveal hidden paths, and let the iconic soundtrack guide you forward. With new mechanics, breathtaking visuals, and the series’ signature charm, Monument Valley 3 is a voyage like no other.
Features:
– Defy Perspective: Rotate and manipulate the environment to reveal hidden paths, solve intricate puzzles
– Uncover The Mystery: Help Noor unlock the secrets of this ever-changing world.
– Beautiful Art: A stunning world inspired by modern design, global architecture and hand-crafted, personal stories.
– Every Update Included: Full Story is included, with brand new updates to come
Adventure awaits—will you uncover the light that guides the way?
ustwo games are proud independent developers, best known for the award-winning Monument Valley series, Land’s End, Assemble with Care and Alba: A Wildlife Adventure.
Every so often, a game comes along that defies neat descriptions. RatShaker is one of those. It’s short, strange, and unlike anything else I’ve played on Xbox and that’s exactly why it stuck with me. This isn’t the kind of game where you grind levels or chase loot. Instead, RatShaker asks you to slow down, lean into the absurd, and let yourself experience something that feels more like an experiment than a traditional adventure. The controls are simple, the pacing deliberate, and yet the effect is oddly captivating.
This is a game for players who appreciate the unconventional. If you enjoy titles like What Remains of Edith Finch, The Stanley Parable, or Don’t Touch Anything, you’ll likely find RatShaker intriguing. It’s perfect for those who value atmosphere, experimental design, and games that make you think (or squirm). If I had to pin it down, I’d call RatShaker a surreal narrative experience with elements of psychological comedy. It blends interactive storytelling with absurdist humor and a touch of eerie tension – think walking simulator meets performance art.
What impressed me most was how RatShaker balances its humor and its tension. It never feels like it’s trying to be a blockbuster or a polished crowd-pleaser – instead, it leans fully into its own identity. You’re invited to play along, to laugh, to feel uneasy, and, above all, to experience something you probably didn’t expect when you pressed start. It’s the kind of game I recommend not because it’s “fun” in the conventional sense, but because it’s memorable.
You’ll finish RatShaker in one sitting. It’s roughly 1 to 2 hours, depending on how much you explore or linger. It’s designed to be brief but impactful. You might finish RatShaker in an evening, but you’ll likely be thinking about it the next day, wondering how such a simple idea managed to get under your skin in such a playful way. If you’re looking for something different, something you can’t quite compare to anything else, RatShaker won’t be easily shaken after you finish – Steven Allen
Ratshaker
Dark Product
☆☆☆☆☆ 78
★★★★★
$3.49
RATSHAKER™ – The Ultimate Solution to All Your RAT Problems!
Tired of pests taking over your space? Say goodbye to them for good with RATSHAKER™, the revolutionary new way to deal with unwanted pests! Just take and shake, and RATSHAKER™ does the rest. No traps, no mess, no unmarked disposal barrels!
With RATSHAKER™, you take control! Feel the satisfaction of watching the meter rise as you shake that rat into submission. The more you shake, the closer you get to solving your problems for good. Fast-acting, easy to use, and highly effective, RATSHAKER™ ensures your space stays problem-free in no time.
Developed by Void Interactive, Ready or Not is a co-op FPS that puts you in the boots of a SWAT officer called in when things go from bad to worse. Hostage rescues. Barricaded suspects. Active threats. The tension is relentless, but the game makes it thrilling, not overwhelming. You don’t need to memorize military jargon or master complex controls. Just grab your gear, trust your squad, and try not to flashbang yourself (again). So, it started with a simple plan: hop online, play a few rounds, and maybe not embarrass myself. I’d heard Ready or Not was intense, but I figured, how hard could it be? Then came the mission.
A quiet suburban house. The briefing said, “hostage situation.” My brain said, “don’t mess this up.” We stacked up at the door, flashbangs ready, hearts pounding. Two floors cleared. One room left. The hallway was silent, too silent. Lights flickered. A suspect shouted from behind the locked door. My team waited for my signal. I nodded. Breach. Flash. Chaos. Victory. Fist-bump.
Since then, I’ve spent countless evenings laughing, learning, and slowly mastering the art of clearing rooms without yelling “clear!” into empty hallways. It’s got the tension of Rainbow Six Siege, but with more breathing room and a slower, more deliberate pace. Ready or Not doesn’t ask if you’re prepared, it surrounds you with silence, pressure, and the kind of intensity that makes you lean in. And once you’re in, you won’t want to leave – Steven Allen
Ready or Not
VOID Interactive
☆☆☆☆☆ 526
★★★★★
$49.99
$39.99
Become an elite SWAT commander and bring order to a city overwhelmed by chaos and corruption.
Lead a team of highly-trained SWAT officers through harrowing, high-risk missions against violent, cruel and calculated criminals to stop the city from spiralling into disorder. Equip real-world weapons and gear to tackle missions inspired by current events against Los Sueňos’ ruthless criminal element.
Every decision, from squad selection to tactical breach and engagement is the difference between life and death.
Are you ready?
FEATURES
Take Command
Ready or Not delivers an immersive SWAT experience. Equip your team with authentic weapons and gear, deploy into high-stakes, real-world inspired missions to secure locations concealing unknown criminal threats and potential civilians. Every mission demands tactical precision and situational awareness. Bullets from known and concealed threats react realistically with the environment, passing through walls, furniture and bodies. Cover your six, clear your corners, apprehend the threats and rescue the innocent.
The Weight of the Badge
Shoulder the weight of being a SWAT commander entrusted with confronting Los Sueňos’ criminal corruption and stopping it from overwhelming the city’s citizens. Every tactical decision matters, every outcome is yours to bear. Your choices in the field dictate mission success, the survival of your squad and the safety of hostages. Squadmate and hostage deaths take a profound psychological toll on surviving team members, affecting their performance or ending their careers altogether.
True Tactical Gameplay
Ready or Not is a true tactical shooter. Every mission is a high-stakes, life-or-death operation. Strategically forge your squad of elite SWAT officers, equip them with the right weapons and gear for the mission, position your team to tactically breach criminal strongholds and quickly identify and neutralize threats in tense, life threatening scenarios. Follow the rules of engagement, communicate with your team, and execute flawlessly – failure is for the unprepared.
Your Mission is the Story
Ready or Not confronts you with a raw, unflinching mirror of real-world crime, exposing the horrors of human trafficking, drug running, illegal arms dealing, militant extremism and terrorism through interwoven storylines that span multiple missions. Grapple with moral dilemmas as you’re forced to balance your duty to exercise constraint in the face of Los Sueňos’ most vile criminals.
Cross-Comradery
Team up with friends to stem the tide of crime infesting the city. Enhanced with crossplay, Ready or Not supports up to five players in a co-operative tactical experience on all platforms. Communicate effectively to increase your tactical precision, watch your squad’s back and successfully complete your mission.
Mayhem seems to be the name of the game when it comes to The Outer Worlds 2. During Xbox Games Showcase, we got to see first-hand how open-ended its approach to missions can be, with its world designed to allow for multiple pathways to achieve your objective. Today at gamescom, we got an even fresher look at some of the shenanigans that can occur in a recent hands-off presentation of Obsidian’s upcoming sci-fi RPG, hosted by Game Director Brandon Adler, with Design Director Matt Singh behind the controls.
Today’s demo was billed as an old-fashioned breaking and entering on the planet of Praetor at the Tomb of the Matriarch, the resting place of the founder of Arcadia and of the Protectorate. Our objective was to locate a secret passage to a high security facility hiding somewhere inside, but first we had to deal with some pesky Protectorate guards stationed outside. Thankfully we had some companions along for the ride: Niles and Tristan.
Niles is an Earth Directorate agent, like our player character, and is an engineer, which makes him pretty good with a wrench. We’re told we can tweak his abilities to function as either a solid tank or heavy ranged damage dealer. Tristan, however, is part of the Protectorate. He judges people and then he decides how he wants to deal with them, potentially executing or imprisoning them. He’s there to give you deeper insight into Protectorate culture and can also function as a solid tank, but more melee focused. For our demo, he was equipped with a large hammer that deals some heavy damage.
As for our character, this build was focused on stealth and firearms with a bit of hacking and engineering on the side (and Observation skills to help uncover secret passages; very convenient). They were also equipped with a Scrutinizer’s Eyepiece for their headwear, designed to scale with Observation skills and modded to increase our number of grenade slots.
On the weapon front, we had a heavy revolver (modified to include a silencer, which is great for stealth), a compact assault rifle with a Reflex Sight mod (increases critical chance), and an antimatter plasma sniper rifle (heavy damage at range). Rounding that out were a handful of plasma grenades. All of this gives great insight into just how customizable our experience can be in The Outer Worlds 2, from party makeup to weapons. It’s all very exciting.
Speaking of our party composition, they seemed uniquely equipped to handle any encounter for our presentation, giving us a preview of how much we can tweak our group of adventurers. It makes me think back to Obsidian’s other recent RPG, Avowed, and how that companion system allowed for a lot of variety in how I wanted my party composition to complement my character. This has been dialed up a bit for The Outer Worlds 2 as it will feature six companions to choose from.
As we approach the tomb, we find some tall grass to duck into, allowing us to survey our approach (the grass can allow us to perform a Stealth Attack). It wasn’t long until the first sniper shot rang out from our side, and our companions jumped into the fray by attacking these guards with plasma grenades hurled at incoming reinforcements. Of note, I liked seeing destructible cover in action once again, as the compact assault rifle tore through some metal barricades, forcing the enemies to retreat to another location. After the chaos of battle died down, it was time to venture inside.
As we enter, we’re immediately drawn to the large display of an exquisite outfit display of something called the Golden Shroud — an important piece for the Protectorate, an item originally worn by the first sovereign. And yes, we can nab it if we can find the “Golden Shroud Display Key” to open the display.
As we continued to navigate through the tomb/museum, we could see through a large glass window at the tombs below in an adjacent room with a docent and a sentinel looking over them. Looting a tomb isn’t necessarily what we came here for, but why not take the opportunity to screw around with its caretakers?
By pulling up a Scanner, we’re able to trace the power output of a panel that controls the tomb’s laser grid security system. If we could manage to hack this panel, we could potentially mess up the docent’s day. But our hacking skill isn’t quite up to the task (yet) – unless we can uncover a “Good Subjects Guide to Electrical Systems” to help hack the panel, we’re told.
Once again, this feeds into the strength of The Outer Worlds 2’s varied and open-ended approach to mission design. Essentially what this means is that almost everything in the world that you’re able to touch, interact with, or see, there’s an intention behind it. There’s usually a tool or something helpful nearby that can help you “try your way” through the game. In this case, it wasn’t long until we really did find a book to assist with the hacking of the panel. In doing so we turned one of the docents into a pile of ash as soon as the laser defense grid suddenly activated.
Moving further through the museum in search of this secret passage, we come across a series of exhibits explaining the history of the Protectorate and the Matriarch, resembling something akin to an art nouveau theme park with animatronic narrators. But what catches our eye is a four-legged robot off to the side known as an automechanical. Searching for a nearby panel, we’re able to use our Engineering ability to disengage the constraints for it to serve as a possible distraction, allowing us to sneak further through the museum. Sure enough, it goes on its way and serves up a great diversion that only Obsidian can deliver… by having it argue with other types of mechanicals guarding the exhibit.
This is yet another great demonstration of how you can be rewarded by exploring all your opportunities that are laid out for you. It really does start to feel like The Outer Worlds 2 is going to give us so many options to mess around with its world — it’s starting to boggle my mind a bit. Taking our previous hands-on time into account, everything we’ve seen and played has had a tremendous amount of open-endedness to it. I’m really looking forward to seeing how far we can push it. If what we’ve seen so far is any indication, we’re going to have a lot of fun following all the breadcrumbs Obsidian has littered about for us to uncover.
And yes, we eventually did find the “Golden Shroud Display Key” on the docent’s body. And while we were there, we decided to loot the tomb and grab the remains of the matriarch – looks like it sells for a high price… but who would buy such a thing? Given the nature of this universe and of its masterful game and quest designers, I’m certain we can find somebody who would buy this off us.
Heading back to the entrance we pick up the Golden Shroud and find that it’s got a unique property on it, where not only do you get a 30% damage resistance that scales with your speech skill, but you can lose half the damage total in bits (currency). Quite the expensive tradeoff by being able to talk your way through Arcadia.
Oh, right. The mission. Well, we did find the secret entrance by investigating the museum further with our observation skill – but that’s when our demo came to an end. An adventure we’ll have to wait for and try another day. Our demo was a perfect example of The Outer Worlds 2’s quest design that sometimes it’s not the destination, but the adventures we had along the way – and in a short span of about 20 minutes, we had plenty to talk about. From storming a museum, electrocuting a docent, hacking an automechanical, checking out an exhibit, and stealing a cool-looking cape. What other adventures are out there for us?
We’ll find out soon once The Outer Worlds 2 launches October 29 for Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, and Steam — and day one with Game Pass Ultimate. Pre-order The Outer Worlds 2 Premium Edition now to get up to 5 days early access and the Commander Zane’s Anti-Monopolistic Battle Pack.
The Outer Worlds 2 Premium Edition
Xbox Game Studios
☆☆☆☆☆ 20
★★★★★
$99.99
Pre-order The Outer Worlds 2 Premium Edition now to get up to 5 days early access and the Commander Zane’s Anti-Monopolistic Battle Pack.
The Outer Worlds 2 Premium Edition includes:
– The Outer Worlds 2 base game
– Up to 5 days early access
– DLC Pass for 2 future story expansions*
– Moon Man’s Corporate Appreciation Premium Prize Pack
– Access to The Outer Worlds 2 Digital Artbook & Original Soundtrack
* Story expansions available as released
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.
Explore a New Frontier
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Your Commander, Your Way
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Enlist Your Companions
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
The Outer Worlds 2 Standard Preorder Edition
Xbox Game Studios
☆☆☆☆☆ 20
★★★★★
$69.99
Pre-order The Outer Worlds 2 now to receive the Commander Zane’s Anti-Monopolistic Battle Pack at launch.
The Outer Worlds 2 is the eagerly-awaited sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment (just look at the exciting number of dashes in this sentence!). Time to clear your calendar – get ready for an action-packed adventure with a new crew, new weapons, and new enemies in a new colony! So much newness!
As a daring and most likely good-looking Earth Directorate agent, you must uncover the source of devastating rifts threatening to destroy all of humanity. Your investigation leads to Arcadia, home of skip drive technology, where the fate of the colony, and ultimately the entire galaxy, rests on your decisions – your strengths, your flaws, your crew, and the factions you choose to trust.
Explore a New Frontier
The Arcadia colony is engulfed in a factional war, as the Protectorate’s so-called benevolent rule is challenged by the rebellion of their religious order and a corporate invasion. As destructive rifts spread across the colony, each faction fights to control or close them for their own ends. Navigate diverse zones, uncover hidden lore, and shape the fate of a system on the brink!
Your Commander, Your Way
Build your character with the abilities and choices that reflect your playstyle. The colony reacts to your every move, crafting a narrative that’s yours to own -whether you’re a disciple of diplomacy, an astute strategist, a crusader for chaos, or something different altogether. And yes, you can dumb!
Enlist Your Companions
Recruit companions with unique traits, backgrounds and goals. Whether you choose to help them achieve their ambitions or steer them toward your own objectives, your influence shapes their growth (or death), making them an integral part of the immersive story you create together.
The first-ever public demo of There Are No Ghosts at the Grand takes me just under half an hour to finish. And yet, in that short time, this game morphs from a comedy hotel renovation sim, into boat repair, then an interactive musical, then a small-scale survival game, then a narrative horror and, finally, (checks notes) a first-person shooter that involves firing furniture at haunted armchairs with spider legs.
If you, like me, watched the Xbox Games Showcase reveal and wondered “can it possibly include this much stuff?”, I’m happy to tell you: a) Yes it can, and b) This is going to be a real treat.
For such an unexpected execution, this game starts from a remarkably grounded place. You play Chris David, an American who inherits The Grand, a dilapidated seaside English hotel – and subsequently upsets the entire town by deciding to renovate it (and, hopefully, hunt down its spectral secrets along the way).
Lest you think this a po-faced take on gentrification, however, just a few moments with the demo will show you quite how wild developer Friday Sundae are going to get with that basic idea. Your main interaction with the world comes through a set of sci-fi tinged power tools – a blaster for breaking down useless items, a vacuum to clear them up (and eject them when you have a new use for them), a furniture placer that can move or create household items, and a paint sprayer. Oh, and they’re equipped with an… overenthusiastic Scottish AI.
When the demo begins, they’re put to deeply satisfying use in the hotel – first, blast the paint off of the walls, repaint them in a colour of your choice, destroy broken furniture, adorn the room with new items, and vacuum up the debris, leaving a fresh new lounge behind you. It walks a line between letting you know exactly what you need to do, but with enough freedom to let you feel as though the decoration is your choice. Painting walls, for example isn’t a case of meticulously covering every surface – once you’ve filled enough space, it auto-completes the rest – but the paint you choose, and its accompanying vibe, is up to you.
I genuinely could have spent my half-hour just doing this – but as soon as you get a handle on it, the demo switches gears. A less-than-friendly local, Maddie Green, shows up to introduce you to a wider mystery – unidentifiable slime has been washing up on the local beach, and she’s got a theory that it’s originating from a nearby island. Cue a (fully controllable) moped ride through the beautifully rendered town to the beach, a spot of boat maintenance (using the same tools to do so), a quick puzzle to enter the right coordinates to get to the island, and then a boat ride there.
It becomes very clear, very quickly that this is a much bigger game than it first appears. And that’s before Maddie starts articulating her feelings about David through song. Yes, this is also a musical – and a musical you can take part in. Halfway through the song, you’re given dialogue options, both of which cause David to sing a different verse of his own. It’s a joyous moment of surprise.
After an unfortunate crash onto the island, you’re then asked to use your tools for another purpose – scouring the area for materials with which you can patch the boat back up… before Maddie “accidentally” floats away, abandoning you on the island for the night. Suddenly, you’re in a whole new, freely explorable space – you search the island for a way into its abandoned World War 2 bunker, and use your tools to renovate one of its rooms… before the noises start, and a whole other piece of this game reveals itself.
In the dead of night, you begin to find “memory bubbles” in the bunker – and puzzle sequences ask you to replace furniture that was part of these memories in order to learn more. At this point, you realize this is now a gentle horror game – with jump scares thrown in (not to mention that Bones, a cat that’s been accompanying you throughout, can talk, and is unaccountably Australian).
After all of this, you emerge from a hidden passage back onto the beach – which is now covered in armchairs, a truly surreal moment that only gets odder once they sprout hideous legs and begin chasing you. Your power tools offer the option to “change mode” – and suddenly it’s a first-person shooter for a hot minute, as you fire vacuumed furniture at the monsters chasing you across the island.
If all of this sounds bizarre – well, it is. But the real achievement here is that it holds together – Friday Sundae has managed to use the same set of tools to pull together all these disparate ideas, and built a game that feels cohesive, not scattered. It begs a happy question – if all of this is in a single demo, how much farther will the full game go?
There Are No Ghosts at the Grand arrives in 2026 for Xbox Series X|S and Xbox on PC. It will be available day one with Game Pass, and is an Xbox Play Anywhere title.
There Are No Ghosts at the Grand
Friday Sundae Studio Ltd
☆☆☆☆☆
★★★★★
When Chris David unexpectedly inherits a dilapidated English hotel, he has exactly 30 days and 30 nights to restore the crumbling edifice before it…or something else…claims him.
Nothing is as it seems in the hotel – lurking beneath the veneer of paper and paint he applies by day, something horrible shivers and slithers in the night. Don’t believe them when they tell you that there are no ghosts at the Grand.
Decorator by Day, Ghost Hunter by Night
While the daylight lasts, restore the hotel’s faded grandeur by wielding friendly, talking power tools – a sand blaster, paint sprayer, furniture cannon, and daisy-chain gun. When night falls, those same tools transform into weapons against the supernatural. Unleash the vacuum on vengeful spirits, expose invisible assailants with the paint sprayer, or subdue slithering spooks with a well-aimed bookcase to the face using the furniture cannon.
Restore the Hotel and the Surrounding Village
Restoring the hotel by day demands sharp aim and some occasional lateral thinking. You’ll shoot paint and paper on the walls, blow out broken windows, and smash old furniture. At other times, you’ll need to slow down to consider light environmental puzzles, using the hotel’s dark past to unravel cryptic clues.
An Eerie, Intriguing, Supernatural Mystery
At the heart of the game lies a rich, supernatural mystery – one that winds through the Grand Hotel’s storied history, its former owners, and the player’s own buried past. The hotel and its surrounding village hold more than meets the eye, with every townsfolk guarding secrets of their own. Yet beneath the surface, even Chris harbors truths yet to be revealed…even to himself.
A Ghost Story in Song
There are No Ghosts at the Grand is many things, including a musical. Each mysterious character you meet or choose to help has their own story and song waiting to be uncovered. From spooky ska to wartime jazz to skater punk, each song is uniquely theirs and sometimes surprisingly so. Duet with them to reveal their deeper truths.
A Village Worth Exploring
The faded English seaside village is full of activities. Explore the streets on your scooter, play mini-golf, comb the beach with a metal detector, or snap photos on the old pier. Take the fishing boat out to explore hidden coves and dredge up sunken treasures. Just be sure to be home by nightfall, because around here, things change when the sun goes down.
There’s a primal human pleasure in simply finding out what something does. It’s the reason you’d still want to push a button that says “do not touch”, or wonder what’s behind a locked door. Keeper thrives on that idea, building out a game of discoveries and experiments around it.
Seeing extended gameplay for the first time at gamescom, Keeper’s key trick – of telling its story in a never-before-seen world, all without words – means that almost everything you do is less about completing an objective you’re told to follow, and more about finding out what the objective is.
Shine Your Light
First revealed at Xbox Games Showcase earlier this year, Keeper is a dreamy, otherworldly adventure that puts you in the misshapen body of a suddenly sentient walking lighthouse – but there’s no narrator, nor talking sidekick to explain where you are, what’s going on, and what you should be doing. Working these things out is the game.
“A key tenet of this game is the unexpected,” Creative Director Lee Petty tells me. “We wanted players to be able to relax a bit, chill out a bit, and embrace the unexpected. So to that end, there’s some experimentation, but there’s nothing the player can do to die in this game. They can’t mess up the experience. We sort of get the player on board early so that, when something unexpected is thrown at them, it’s not a moment of panic that they don’t know how to get through.”
In three portions taken from early sections, I see how Keeper slowly introduces new ideas in subtle ways. With only the ability to walk, shine a beacon, and the help of a bird companion called Twig, the player needs to work out what they should be doing through context clues.
“The lighthouse beam has two main modes,” explains Petty. “It has an unfocused and a focused mode. The unfocused mode is for exploring – as you shine it around, you might see little subtle shimmers or reactions in the world. Bigger transformations occur when the player focuses that bigger, brighter beam on things, and that’s often used to solve puzzles as well.
“Twig rides along on the lighthouse and can do things that the lighthouse can’t. The lighthouse doesn’t have arms, only legs. Twig however, can directly manipulate things in the world. So what the player can do, for example, to solve a puzzle is use a combination of that light ability and Twig’s ability to pick up and collect things.”
I see this early on, as the lighthouse comes across a lumpen… thing blocking its path. Under the unfocused beam, the creature bristles slightly, enough to show you that it’s reacting – and, focusing the beam, it puts a claw in front of its eyes. This produces a shimmer, which attracts Twig, who flies to grab the claw, and an option to “tug” appears on the screen. Twig pulls at the creature, who flops to one side, revealing a seed that Twig stows away for a future puzzle.
It’s a sequence of purely organic discovery – the game doesn’t tell you what you need to be doing, and the weirdness of it all means you don’t come in with a preconceived idea of what you should be doing, other than trying things out. And this is repeated throughout. I see the lighthouse effectively organising a dance of creatures attracted to its light to smash through a sheet of ice, a gorgeous discovery that touching a certain spore-like plant will allow the lighthouse to subvert gravity itself, and even a wild sequence in which it becomes apparent that the beam can control the flow of time on objects it touches in a certain area.
The real ace in the hole here is that Keeper’s world is unlike any other – its bucolic landscapes inhabited by scuttling, alien-like creatures, trees with faces, and flora with unusual effects. It means that, even once you do work out where to go, or what to look at, the effects of your interaction remain a surprise. Crucially, Double Fine never want that feeling to go away:
“We wanted the entire game to have this sort of organic, almost handmade, bespoke feel,” Petty adds. “It’s not a game of repeating actions as much as a game of wandering among unique areas and set pieces that change.”
In just 15 minutes of gameplay, I see – by my count – 11 different puzzles (not to mention smaller interactions as you prod and poke at the world around you). It’s clear that the aim here is to keep surprising the player with what they realize they’re being asked to do. Not all of this is ‘mission-critical’, either – the more you explore, the more you’ll find:
“There’s a lot of stuff for the player to discover along the experience,” adds Petty. “Some of those come in the form of environmental storytelling, some of those things are in the form of hidden interactions with the various creatures, and a lot of it is also just about the players’ interpretation of the games events, and finding meaning in the experience.”
Crucially, though, this is all done with the same small pool of button presses. It might have been complex for the developers to find so many ways to play with these toys, but they didn’t want the player to be bogged down by an unwieldy control scheme:
“We wanted Keeper to be an experience that wasn’t especially difficult to play,” says Petty. “It’s not a game about control, mastery or incredibly hard challenges, because we wanted this sort of unique, weird-but-chill experience for players to go on. We don’t have a need for all those buttons on the controller.
“And we also just have a really big set of accessibility features where people can map the controls to what they want. If they prefer to play with keyboard and mouse, or they play on a controller, we support both of them.”
For a game this overtly strange, it’s a way of easing you in – in all ways, Keeper has been designed as a welcoming experience, not an alienating one. You’re discovering this world, not being repelled by it – and it seems there’s a great deal to discover. What I’ve seen is from its earliest stages, and a literal cliffhanger at the end of the demo – in which the lighthouse tumbles into an abyss caused by a bridge, well, ceasing to exist under its feet – promises that there are far more surprises to come.
Keeper arrives for Xbox Series X|S, Xbox on PC, Xbox Cloud, and Steam on October 17, priced at $29.99 USD. It will be an Xbox Play Anywhere title, and available day one with Game Pass.
Keeper
Xbox Game Studios
☆☆☆☆☆
★★★★★
From Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words.
On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.
The piano puzzle is one of the earlier mysteries you’ll come across in the Black Ops 6 campaign.
Found on the way to the training area on the safehouse’s ground floor, you’ll have to find a hidden code to play the piano, which, in turn, will lead to more secrets to solve.
This Black Ops 6 guide offers an explainer on how to figure out the piano puzzle, as well as an explicit piano puzzle solution.
How to solve the piano puzzle in Black Ops 6
The first piece of the puzzle for solving the piano puzzle is picking up the blacklight torch. This is located on the nearby table in the same room, and can be toggled to read hidden messages.
Image: Treyarch / Activision
With the blacklight turned on, use the piano. You’ll see characters appear above the keys, which is a vital part of solving the puzzle. But what do these characters relate to, exactly?
Image: Treyarch / Activision
If you haven’t already, turn the blacklight on while exploring the mansion, which is how you’ll find the code. If you’re struggling but still want to solve it yourself, know that everything you need is closer than you think.
If you want to know what to do next, we’ll start explaining where to look after the below image.
This is the sort of clue you’re looking for to solve the piano puzzle.Image: Treyarch / Activision
To find the piano puzzle clues, use the blacklight in the room you found it in. Specifically, look directly above the piano, where you’ll find the first note you need to play.
It also has an arrow pointing right. Follow this direction, and you’ll come across a second note. Repeat this until you work your way around the room, until you have five notes.
1/5Image: Treyarch / Activision
Black Ops 6 piano puzzle solution
With all notes in hand, we can now play the piano. Make sure the blacklight is turned on, and play the keys directly below each note you found in the room in the order you found them in.
The piano puzzle solution is:
For example, play this key for ‘Pe’, as shown in the text above.Image: Treyarch / Activision
If you are successful, a hidden door to the right will open up — leading to a secret basement area, where more safehouse puzzles await.
Image: Treyarch / Activision
If the code above doesn’t work for you, it’s possible the solution is random for each player. If that’s the case, follow the above steps, writing down or taking pictures of each note as you go, and enter those into the piano. Good luck!
This year marks the 30th anniversary of the Warcraft gaming universe but there’s not going to be a BlizzCon gathering to celebrate it. So Blizzard is doing the next-best thing by holding a live streaming event.
Blizzard announced that its special stream will start at 1PM ET on Wednesday, November 13. The broadcast will run on Blizzard’s official streaming channels for , and .
There aren’t many details available about what Warcraft fans can expect to see during the livestream except for a special concert celebrating World of Warcraft’s 20th anniversary. Following the stream, Blizzard will broadcast a live concert called World of Warcraft: 20 Years of Music from Switzerland. The 21st Century Orchestra and the choirs Tales of Fantasy, Ardito and the Madrijazz Gospel will perform selected songs from the MMORPG’s iconic soundtrack.
Activision Blizzard announced that it wouldn’t be holding a BlizzCon gathering this year despite WoW’s momentous milestone. Maybe that’s because things have been a little rocky for the game company in the past few years. Microsoft included Activision Blizzard in its round of alongside ZeniMax at the beginning of the year, and in the months after the studio in the industry.
It’s been over a year since Peter Parker and Miles Morales joined forces for their epic crossover adventure game on the Sony PlayStation 5. Now they are swinging their way to PCs early next year.
Sony announced at New York Comic Con today that Marvel’s Spider-Man 2 is getting a PC release on January 30, 2025 on Steam and the Epic Games Store. The fans who got to hear the news first also witnessed the new trailer for the game’s PC remake.
The new release of Marvel’s Spider-Man 2 will come in two different versions and both have plenty of extra features and perks for those very patient PC players. The “Standard Edition” comes with the full game and all the PS5 updates such as 14 new suits, “Ultimate Levels,” new styles of symbiote suits and an action figure mode in photo mode. The “Digital Deluxe Edition” also comes with five exclusive new suits for Peter and Miles each, early unlocks for Peter’s Arachknight suit, Miles, Shadow-Spirit suit and the web grabber gadget and additional items for photo mode.
Marvel’s Spider-Man 2 features the two most famous names from the Spider-Verse (not counting Stan Lee) in an expanded version of the Big Apple taking on one of the longest lists of villains in just about any comic book based game. The two take on bad guys like Kraven, Black Cat and Scorpion without giving away too many appearances. Of course, the one most of the fans looked forward to seeing is that deep voiced, slimy symbiote Venom.
Kurast Undercity is a time-attack-style dungeon that’s exclusive to Diablo 4’s first expansion, Vessel of Hatred. Here, you’ll dive under Kurast, the capital city of Nahantu, to blast through the dungeon as fast as possible, earning back time for killing monsters and increasing your reward threshold by earning attunement.
In this Diablo 4 guide, we’ll teach you how to unlock the Kurast Undercity activity, how to upgrade your loot rewards, and how to stop yourself from running out of time.
How to unlock Kurast Undercity in Diablo 4
Kurast Undercity takes place… under the city of Kurast, as you might imagine. To unlock this activity, you first need to progress the Vessel of Hatred campaign until you reach Kurast and do some work for the council there. This should be around the time you face the first major boss.
A member of the council will then teach you how to do the basic version of the Kurast Undercity. (In the endgame, you’re able to apply modifiers, which we won’t get into here.) As you progress the questline, you’ll unlock new districts to adventure through.
How to get more time in Kurast Undercity
Image: Blizzard Entertainment via Polygon
Kurast Undercity is a time-attack dungeon, and you only start with 100 seconds by default. But in order to complete the dungeon and earn your rewards, you’ll need to battle through multiple dungeon floors to find the boss. Unless you are overleveled for the difficulty you’re on, this process will almost certainly take you over 100 seconds, meaning the dungeon will kick you out and end your run before you can finish.
Scattered throughout each floor of the dungeon are Afflicted Monsters and Afflicted Structures (which usually look like big hamster wheels). These objects and enemies have an orange hourglass next to their icon on the map. Defeating Afflicted Monsters or destroying Afflicted Structures refunds you time and can even push you above that 100 second starting timer. However, these are elite monsters and high-health structures, so you’ll need to decide if the time you’ll need to spend killing them is worth the time you’ll get back.
Ideally, you can stack up multiple Afflicted Monsters at once and deal area damage to kill them all at the same time, netting you a lot of time back for not much time spent.
How to upgrade your Kurast Undercity loot chest
Image: Blizzard Entertainment via Polygon
The whole point of Kurast Undercity — like most activities in Diablo 4 — is to get powerful new loot and further improve your build. You’ll get a chest filled with loot by reaching the final floor of the dungeon in time and then killing the boss. But you can upgrade this loot by filling up your Attunement meter. You need to have at least Attunement level 1 to get any reward upgrades.
To increase your Attunement, which you can stack up to four times, you need to activate Beacons and Grand Beacons while racing through the floors. These Beacons will spawn a horde of monsters that are all linked to the Beacon itself. If you can kill every enemy attached to the Beacon, it’ll spew out a bunch of Attunement, which will steadily increase your meter. In our experience, there are more Attunement Beacons and Grand Beacons than you’ll need to cap out your Attunement meter, so you can skip some as you go and still get decent rewards.
The only thing to be aware of with Attunement is that it’s designed to be a trap, meaning the push and pull of the Kurast Undercity activity is trying to test your greed. If you’re running low on time, stopping for more Attunement could cost you the entire run, meaning you get no loot rather than getting slightly less loot. Try not to be greedy, and you can get some great rewards while grinding the Kurast Undercity.
When you turn on your Xbox Series X, open the Microsoft Store, and buy Farming Simulator 22, you might think you own the game, but you’d be wrong. You actually paid for a license to play the game — not to own it. Companies can revoke the license at any time. It doesn’t happen all too often, but it does happen, especially with older games: Ubisoft made headlines earlier this year when delisted racing game The Crew in December, took its servers offline, then started to pull licenses to the game. Licensing vs. actually owning a game becomes an issue, once again, when you consider where your games go when you die — you can’t technically pass your license along to another person, per many companies’ policies.
A new California bill (AB 2426), signed into law by governor Gavin Newsom on Tuesday, is an attempt to bring transparency to the buying and selling of digital goods like movies, e-books, and, yes, video games. California assemblymember Jacqui Irwin introduced the bill, in part, after hearing about Ubisoft’s move with The Crew. The bill won’t change the fact that we’re all licensing games instead of actually owning them, but it will force companies that operate in California to be more transparent about it. Companies and storefronts that would have to comply include Microsoft with the Microsoft Store, Valve with Steam, Sony with the PlayStation Store, Nintendo with its eShop, and publishers with their own stores, like Ubisoft’s Ubisoft Store.
Polygon has reached out to all previously listed companies but did not hear back by publication time.
The law is expected to go into effect on Jan. 1, preventing companies that operate digital storefronts from using words like “purchase” or “buy” unless the company is clear that it’s selling licenses, not “unrestricted ownership interest in the digital good.” This notice will have to be “distinct and separate” from other terms and conditions of the purchase, according to the bill. The law doesn’t apply to subscription-based services, free downloads like demos, or companies that offer “permanent offline download[s]” of digital goods. Companies will be fined for breaking the rules.
“By sending AB 2426 to Governor Newsom, California is now the first state to recognize that when digital media retailers use terms like ‘buy’ and ‘purchase’ to advertise digital media licenses, they are engaged in false advertising,” University of Michigan professor Aaron Perzanowski said in a news release from Irwin. “Consumers around the world deserve to understand that when they spend money on digital movies, music, books, and games, those so-called ‘purchases’ can disappear without notice. There is still important work to do in securing consumers’ digital rights, but AB 2426 is a crucial step in the right direction.”
Digital purchasing is already ubiquitous, as physical media becomes less easy to find. Stores like Best Buy have stopped selling physical movies as a whole, and it wouldn’t be surprising to see more retailers follow. Physical video games use the disc as a license, and that disk is yours. But a company could still take servers offline, for instance — access still isn’t guaranteed.
Meta has unveiled a new entry-level mixed reality headset, the Meta Quest 3S, which starts at $299.99 for the 128 GB model and $399.99 for 256 GB. Pre-orders are live at Meta’s website and will ship Oct. 15 along with a copy of Batman: Arkham Shadow. The Verge was able to get a hands-on demo with the new Quest 3S and notes that it is “bringing a lot of what you can get on the Quest 3 to a much more affordable VR headset.”
As part of the unveiling, Meta has also announced that both the Meta Quest 2 and Meta Quest Pro are being sunsetted, streamlining the lineup to these two Quest 3S models as well as the 512 GB Meta Quest 3 for $499.99.
While Meta has been pushing virtual reality for many years now — I still have vivid memories of trying out a very early Oculus Rift prototype more than 12 year ago — one of the key turning points was the release of the entry-level Meta Quest 2. It was this headset that eschewed the need to set up multiple external cameras or long cords tethering you to a gaming PC, opting instead for a self-contained experience both in terms of hardware and software, all at a more palpable (though ever-fluctuating) price point. By all accounts, the new Quest 3S will be Meta’s new entry-level model for years to come.
There is a kind of magic when reading a good book, where you find yourself transported into the worlds created by the author and wishing that the characters, setting, and the narrative could come alive right in front of your very eyes. That is precisely what you’ll get from The Plucky Squire. However, this irresistibly charming action adventure casts the storybook characters in the limelight instead of playing out from a reader’s perspective, and thus begins the page-turning journey of Jot and friends, one that proves quite hard to put down.
Image Source: Devolver Digital via Twinfinite
Like most fairytales, the story of Jot, the titular Plucky Squire himself, always ends with him on the winning side, saving the day by defeating the evil sorcerer Humgrump. But after discovering that there was an entire world outside of the storybook, the villain casts out our hero in a bid to rewrite his ending, and it will be up to players to right that wrong to ensure a happy ending.
Even before the action begins, the art direction and lovely design of The Plucky Squire instantly jump out at you, putting forth a vibrant world that is full of life and made better with the hand-drawn style. And when the action comes off the pages and into the actual world, I couldn’t help but smile at seeing everything in place. Everyday objects took on a whimsical sheen, becoming larger-than-life and yet being perfectly in place as they should be, and making any trek outside of the book enjoyable and exciting.
It doesn’t hurt that the colorful cast of characters is full of personality as well. While we have to make do with just the narrator’s masterful delivery, the likes of Jot, the mountain troll Thrash, trainee witch Violet and everyone else exude delightful magic at every turn with the writing and character design. There is clearly much love put into creating these characters as well as the various regions they reside in, and it makes your time spent there all the more pleasant. A shout-out to Moonbeard for his enchanting takes on breaking the fourth wall.
Image Source: Devolver Digital via Twinfinite
Of course, an action-adventure like The Plucky Squire has to have gameplay that matches up to the high visual bar, and thankfully, developer All Possible Futures is more than up to the task. Throughout Jot’s perilous trek to defeat Humgrump, players will be presented with plenty of platforming, combat, and puzzle-solving opportunities, elements that are familiar to the genre.
Yet, it doesn’t feel anything close to being textbook, thanks to unique tweaks that constantly amaze and change how you approach the challenges ahead. Standard sword swings soon evolve to powerful spinning attacks and a boomerang-like sword throw, side-scrolling sections can tip over to become vertical platforming sequences, and not to mention the environmental puzzles that make full use of the realm-changing formula of The Plucky Squire. They are all excellent ways to shake things up.
From switching out keywords on the prose to transform the world literally to jumping out to use objects and powers to manipulate the book and affect the things on a page, it is such an inventive use of the storybook concept that it is hard to fathom that no one else has done it before. Venturing into the real world also gives players a chance to live out their Toy Story fantasies, and to appreciate the out-of-the-box thinking from the creators when creating platforming sequences out of actual objects, with the verticality involved a pleasant surprise too.
Image Source: Devolver Digital via Twinfinite
Furthermore, there are special mini-games thrown in for good measure in each distinct region. Think along the lines of a boxing fight, a turn-based roleplaying experience, or even a rhythm challenge—they all tie into the current predicament the crew find themselves in, helping to enrich the adventure rather than feel like they were forced additions. Therein lies the only issue with this astonishing action adventure. These magical interludes only last for that short while, and although the game has many of such gifts in place, it always left me wanting more throughout the 10-odd hours I spent in The Plucky Squire.
Hooking me right from the start and eliciting pure joy all the way to the end, The Plucky Squire has gone the extra mile in rewriting what should be expected out of an action-adventure such as this. By drawing from classic inspirations and adding its own spin on things, this is a game that leverages its creativity in all the good ways and ultimately writes a happy ending not just for Jot and his friends, but hopefully, also for the future of its creators.
The Plucky Squire
Hooking me right from the start and eliciting pure joy all the way to the end, The Plucky Squire has gone the extra mile in rewriting what should be expected out of an action-adventure such as this. By drawing from classic inspirations and adding its own spin on things, this is a game that leverages its creativity in all the good ways, and ultimately writes a happy ending not just for Jot and his friends, but hopefully, also for the future of its creators.
Pros
Excellent art direction and design
Charming characters and storytelling
Brilliant use of realm-swapping mechanics in level and puzzle design
Smart mini-games to spice things up
Cons
Unique mechanics are only used once
Adventure over too soon
A copy of this game was provided by the publisher for review. Reviewed on PC.
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Dead by Daylight is an enormously popular and successful game. Behaviour Interactive has used that as a springboard for other projects, like Deathgarden: Bloodharvest, Meet Your Maker, and Islands of Insight. But none have proven as successful as the developer’s flagship project, which Behaviour is now using to experiment with other genres, like the cheeky Dead by Daylight dating sim Hooked on You or the upcoming co-op shooter currently codenamed Project T. The most recent attempt in this vein, a spinoff narrative game called The Casting of Frank Stone, shows a lot of promise — but it also reveals the trouble in expanding Dead by Daylight into a big, story-rich franchise.
You may be forgiven for not even knowing that Dead by Daylight has a labyrinth of lore, told through item descriptions, in-game diary entries, short animations, and character biographies. These narratives don’t show up in a normal match of the 1v4 asymmetrical multiplayer game in which Survivors attempt to outwit and escape a nefarious Killer. For those who aren’t tuned in to new character releases, it’s possible to lose the original cast in the shuffle as Behaviour introduces new, licensed tie-ins like Trevor Belmont, Jill Valentine, or Lara Croft.
Enter The Casting of Frank Stone, developed by Supermassive, which also stars a whole new cast of characters involved in the Dead by Daylight mythos. Dead by Daylight is made up of murderous Killers trapped in a realm of torment called the Fog, where they endlessly hunt Survivors in this cyclical kind of hell dimension. But what happens before the Fog rolls in to claim a new Killer and some poor Survivors? That has largely been left up to player imagination, but each new spinoff has explored the nature of the Fog a little more closely.
Image: Supermassive Games/Behaviour Interactive
The Casting of Frank Stone fits nicely in with the rest of Supermassive’s catalog as a five-to-six-hour game; the player must navigate the game’s heroes through a narrative experience, passing quick-time challenges and making choices that will determine their fate. The story plays out across three time periods, and depending on the player’s decisions, characters can meet a whole variety of grisly fates, from a simple stabbing all the way up to rapid aging or death by interdimensional portal.
The game begins in the ’60s, with a showdown against the murderous Frank Stone himself as he prepares to sacrifice an infant to a dark god. Two decades later, a group of young filmmakers decide to create Murder Mill, a B movie based on the local lore around the serial killer Frank Stone and his abandoned steel mill. Finally, in 2024, that movie has become so infamous that it inspires a collector to invite a few guests to her towering manse, each one in possession of a part of Murder Mill. The first half of the game is a slow burn, establishing all this context before really rolling out the scares.
Frank Stone’s dark god, the Entity, looms over all three time periods. The Entity is the antagonist of the Dead by Daylight universe: a distant and uncaring god who wants nothing more than to devour each individual reality of the multiverse. A cult known as the Black Vale is aware of the Entity, and the cult members know that it will notice acts of gruesome murder and heedless slaughter. Frank Stone seems to have caught the Black Vale’s eye, and they begin to prep him as delicious bait for their beloved Entity.
The Black Vale and the Entity are well established in Dead by Daylight canon; the process of someone descending into murder and being claimed by the Entity happens in every single Killer biography. These other characters don’t show up in The Casting of Frank Stone, however; they’re only present in the game through little cameos and Easter eggs.
Image: Supermassive Games/Behaviour Interactive
That non-specificity becomes a big problem in The Casting of Frank Stone — the individual characters hardly seem to matter. Each character feels flat; the narrative has to spend so much time setting up the timelines, the nature of Frank Stone, and the other mysteries of the Dead by Daylight universe that we hardly get to learn more about the game’s other characters, like Madison or Stan in the present day.
The best horror is the kind that speaks to something larger, using the scares to drive toward a greater point. George Romero’s zombies are a critique of consumerism, Jordan Peele’s Us is a story about enjoying privilege off the back of someone else’s suffering, and vampires are deeply tied to themes of wealth, exploitation, and power.
The Casting of Frank Stone gestures at a few interesting avenues, like exploring the impact of our fascination with true crime, or the effect that investigating the Entity might have on one normal man, but ultimately the run time isn’t long enough to commit to any one statement. The end result feels like a story that fills out a fan wiki nicely, but doesn’t stand on its own two feet.
There’s a lot of potential in the Dead by Daylight universe; characters like The Plague or The Doctor have sent chills up my spine. The Casting of Frank Stone is a huge improvement over the lackadaisical Hooked on You, but if I were to recommend a Supermassive game to a friend, I’d be more likely to suggest House of Ashes. Everyone can agree that murder cults are bad; I’d like to see Behaviour use the Dead by Daylight universe to tell a story with some actual teeth.
The Casting of Frank Stone was released Sept. 3 on PlayStation 5, Windows, and Xbox Series X. The game was reviewed on PC using a download code purchased by the author. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. You can find additional information about Polygon’s ethics policy here.
Warhammer 40,000: Space Marine 2 is a hit, and it’s no surprise that players are having fun playing as one of the Emperor’s Angels, stomping and shooting through a fray of hungry Tyranids. One thing I didn’t expect was getting to see the setting of Warhammer 40K through the eyes of people unfamiliar with the universe. Things that are very status quo to me as a longtime fan of the franchise are intriguing and compelling to new players. Take, for instance, the tens of thousands of candles stacked around religious sites, or the bio-mechanical babies flying around on angel wings.
If you’re one of the players who is experiencing the Imperium as Lieutenant Titus, I have another game to recommend that really dials all the unique gothic-industrial horror of the far future up to 11. No game captures the vibes of 40K more than Darktide, a co-op horde shooter set in the Hive City of Tertium, capital of Atoma Prime.
In Darktide, you play as a Reject, a convict busted free from a penal colony and used as labor. The group is comprised of Ogryn, guardsmen veterans, zealots, and psykers. Most Reject backstories really highlight the casual cruelty of the Imperium of Man. Some of the offenses that get people jailed and sent to a penal colony are relatively understandable, like arson. Others are shockingly mundane, like giving someone a dirty look, or saying something that came across as mildly critical of the God-Emperor.
The Rejects end up becoming a necessary source of recruitment when the Moebian Sixth, a group of Imperial Guards, go rogue and succumb to the influence of the Plague God Nurgle. In Darktide, parties of four are sent as strike teams all around Tertium, assigned to achieve objectives and slowly drive the heretics out of the city.
I cannot praise developer Fatshark enough for the time it’s put into making the hive city feel authentic. Each level is lovingly realized, from the lower industrial levels of the city all the way up through the markets and habitation blocks to the noble quarters. The game is also from the perspective of mere, ordinary mortals; Titus can punch through obstacles and wade into hordes of enemies, but the Rejects are comparatively small and vulnerable.
As the cherry on top, Jesper Kyd’s soundtrack is wall-to-wall bangers, mixing classical and choral music with electronic and industrial beats. There’s nothing quite like the roar and kick of a bolter, or shooting lightning out of your fingers like Palpatine while pipe organs are going wild in the background. If you want to see the Imperium up close, up to and including lobotomized amputees built into computer equipment to serve as health stations, there’s no better way to see that world than a few rounds of Darktide.
Annualized sports games are always facing an uphill battle when convincing players to put down the cash for what many see as a roster update with minimal improvements. And often, that is the case, but with NBA 2K25, Visual Concepts and 2K Games have surpassed the subpar efforts of NBA 2K24, and once again becomes championship contenders in the world of video game basketball.
Image Source: 2K Games
This year’s most significant improvements come on the court, powered by ProPLAY, the technology that translates authentic movements from captured footage into actual, immersive gameplay. This means even more dribbling animations, signature shots, and off-ball movement that will make any coach happy. Needless to say, NBA 2K25 delivers the most true-to-life basketball experience you can have without lacing up your shoes.
It isn’t just the drives and the signature shots that catch the eye, the developers have also heeded feedback from the community regarding shooting the ball. The result is the ability to change up the shot timing profile to your liking, ranging from difficulty-based impact on user-timed shots to high-risk, high-reward mechanics, emphasizing the need for perfect timing to truly reflect the challenge in the sport. Similarly, you can adjust the timing for layups and free throws, too, as well as implement custom visual cues to suit your play style.
And if the already extensive shooting control methods weren’t enough, the new Pro Stick Rhythm Shooting option should be added to your consideration. Mimicking the movement of shooting, players using this method can pull down the shot stick to start a shot, and follow through to match the timing and speed of the push motion, making it almost feel like you are the one attempting to sink the basket. It certainly takes some getting used to, but mastering this new way is something the studio says will always beat the traditional method, so there’s food for thought for all the court generals out there.
Image Source: 2K Games
While offense is always something players will look forward to, there is also more meat for defensive players to sink their teeth into as well. A brand-new defensive cutoff system empowers those with good anticipation to be able to control their opponent, making dynamic shifts in directions to prevent an attack from gaining too much momentum. It is always a thrill to shut down the opposition this way, leading to easier steals and stupendous blocks that amp up the atmosphere.
Even contesting shots will feel different in NBA 2K25, with a new dynamic weighting system that tries to reflect the true impact of defense on a shot attempt. Strong defensive performances will now feel more rewarding than ever before, preventing shooters from raining hell on you if you manage to get your coverage right.
As the most obvious calling card, the graphical prowess and visual fidelity on show in NBA 2K25 is second to none, bringing its presentation to yet another level, approaching the authentic product fans can watch with every game. Player models are more detailed than ever before, and the fluid animations made possible by ProPLAY allow the game to ebb and flow naturally. Add to that arenas and courts put together with plenty of attention to detail, and to even the keenest of eyes, a game in action can look like the real deal.
Image Source: 2K Games
All of these can be experienced in a great selection of game modes that may be already familiar, but are nonetheless enjoyable to jump into. MyPLAYER and MyCAREER remain excellent ways of making your journey to the top of the NBA a fun-filled journey, with new bells and whistles to give players the ability to tweak their course and build a dynasty for the ages with or without their created player at the heart of things.
There’s also love for the WNBA in the form of The W, with the game’s rising stars of the likes of Caitlin Clark, Angel Reese, and more being a part of the competition to become the GOAT. The Pursuit of Greatness story mode is undoubtedly one to invest your time in, reflecting the growing status of the women’s game.
If you would rather head things up in the front office, then there are MyGM and MyNBA to look forward to. The former leans much more firmly into the roleplaying aspects, making it possible for a GM to grow in more distinct ways and impact their team accordingly. Become an offensive powerhouse with great offensive coaching, or use your charisma to negotiate better deals and maintain team morale, the choice is yours as you look to grow your organization and unlock even more perks as you level up. It is also nice to have more dynamic and impactful conversations with people who matter, and being able to do so in an actual free-roaming space is a nice touch but not entirely necessary, in my opinion.
Image Source: 2K Games
As for the latter, The Steph Era of the 2017 Golden State Warriors have been added into the mix, giving you the opportunity to either stop them or join them in a period of true NBA superstars leading their teams. Furthermore, flexible league expansion and contraction, the addition of the NBA Cup, and more streamlined MySTAFF management make it easier to play how you want as you shape the league.
Then there are the MyTEAM and The City, modes where you can play solo, but are best enjoyed online with other players. The idea of building a super team is still a sound one, and Visual Concepts continues to iterate on the formula with the return of the Auction House and four new game modes for MyTEAM. Whether that will shift the needle for those not particularly keen on the card-collecting mode remains to be seen, but fans will have more to enjoy regardless.
As for The City, it has been revamped to bring players closer to the game and the community, with more interactive spaces and more ways to show off your skills. The best part of it is the impending return of all four MyPARKS as events in the mode, adding that layer of nostalgia that is hard to match. The sun-drenched Sunset Beach park, the industrial Rivet City, the urban setting of the Old Town, and the upgraded Old Town MyPARK on the aircraft carrier are all being remastered, and it will be a delight to ball on them again.
While the plethora of modes can be overwhelming, NBA 2K25 is also constantly giving players the avenue to improve their understanding of the game and its mechanics. The robust Learn 2K mode covers everything from the basics to the most advanced of moves, and it is a godsend for those who are new to the franchise or just trying to get their hands warmed up again. There are also similar tutorial modes available in MyTEAM and The City too, so make sure you are all caught up first before taking on others.
Image Source: 2K Games
With so much basketball goodness awaiting players, there are still the dreaded microtransactions in NBA 2K25 to be discussed. Naturally, if you are playing offline, there is really little incentive to invest in any of the microtransactions. However, there is a stark difference when competing against other players online; those willing to stump up the cash will have a distinct advantage, not just for their cosmetic looks but also when it comes to players and their ratings. Similar to the likes of EA Sports FC, there appears to be no stopping the profitable momentum of microtransactions for the franchise, so be wary whenever online play is concerned; sometimes, even the best skills don’t guarantee you’ll win.
As an entire basketball package, there is no denying that NBA 2K25 is something to be savored by fans of the sport. With its great selection of game modes and the various improvements made in all areas, this makes it more of an obvious choice compared to last year’s offering, and when Visual Concepts and 2K Games finally cut the cord with the previous generation, there will surely be even more amazing things to look forward to for a championship-calibre franchise.
NBA 2K25
As an entire basketball package, there is no denying that NBA 2K25 is something to be savored by fans of the sport. With its great selection of game modes and the various improvements made in all areas, this makes it more of an obvious choice compared to last year’s offering, and when Visual Concepts and 2K Games finally cut the cord with the previous generation, there will surely be even more amazing things to look forward to for a championship-caliber franchise.
Pros
Visuals and audio presentation is top-notch.
Great customization options.
Plenty of game modes for every fan.
New ProPLAY technology a true revolution.
Cons
Microtransactions are here to stay.
Online play balance remain a question.
A copy of this game was provided by the publisher for review. Reviewed on PlayStation 5.
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