ReportWire

Tag: Patreon

  • Patreon CEO Jack Conte Wants You to Get Off of Your Phone

    [ad_1]

    Before we really get too far into it, we always start with a little bit of rapid-fire questioning, some warmup. Jack, what is the most active text thread that you’re on?

    I am not on any active text threads. I try to do as little of that as possible.

    OK, we may come back to that later. What does the algorithm know about you?

    Way too much.

    Oh yeah, I know the feeling.

    It knows that I got a new dog recently.

    What kind of dog?

    She’s a mutt. She is a little bit of a golden retriever, a little bit of Chihuahua, some pit bull. She’s the most beautiful creature in the world.

    I also have a pit bull mutt. Are you getting ads for dog food now?

    Yes.

    I get it. What is a piece of tech that changed your life?

    DAWs, digital audio workstations. The transition from having to have half a million dollars of recording gear to make an album to being able to make an album on your laptop is the most beautiful, wonderful thing in the world.

    What is your favorite way to spend a Saturday in the Bay Area? I have to ask, you’re from here, and of course we are here.

    Sorry to bring up the dog twice, but she just learned that she can run straight into the ocean. And it’s so great. I love it. And so I throw sticks for her into the ocean. She bolts into the ocean, totally fearlessly swims around, looking for it. Best thing in the world.

    What music app do you use the most?

    Spotify.

    Let’s give our audience a little bit of your backstory, just in case they don’t have it. So you were born and raised here in San Francisco, and music has always been in your life. You studied music at Stanford, you founded Patreon with your old college roommate in 2013, and that was in response to a personal experience, right?

    [ad_2]

    Katie Drummond

    Source link

  • Join Us for WIRED’s “Uncanny Valley” Live

    [ad_1]

    With original reporting and sharp analysis, WIRED’s Uncanny Valley podcast covers today’s biggest stories in tech. We demystify companies like Palantir, trends like vibe coding, and figures like Sam Altman; we break down our essential coverage of DOGE and ICE; we guide listeners through breakthrough innovations like generative AI and sweeping policy changes like the Trump administration’s tariffs.

    On September 9, at 7 pm PDT, WIRED is partnering with KQED for Uncanny Valley’s first live show of the podcast. The first part of the event will feature WIRED editor in chief Katie Drummond in conversation with Jack Conte, CEO of Patreon. As a founder and musician, Conte has been at the forefront of adapting and harnessing the power of changing technological landscapes to the advantage of creatives. This summer, Patreon reached a milestone of $10 billion in payments to creators since the company was founded in 2013.

    The roundtable conversation with our cohosts Michael Calore and Lauren Goode will center around how San Francisco grew to be the tech hot spot it is today, and how that role has changed in recent years. Emerging technologies like AI and machine learning have allowed the Bay Area to retain its leadership position—but can it keep it?

    You won’t want to miss this event. Get your tickets here.

    For those not based in the Bay Area, you can tune in via the livestream on this page:

    And if you’re not yet a listener, you can check out past episodes below.

    [ad_2]

    WIRED Staff

    Source link

  • Q&A With Patreon CEO Jack Conte: Social Media Giants Are Getting the Creator Economy Wrong

    Q&A With Patreon CEO Jack Conte: Social Media Giants Are Getting the Creator Economy Wrong

    [ad_1]

    Patreon CEO Jack Conte in Austin, Texas for SXSW 2024. Hutton Supancic for SXSW

    As social media platforms grow into profit machines, many of them have stopped building up their content creators, according to Jack Conte, the co-founder and CEO of Patreon, a creator-focused subscription and membership platform that seeks to change that.

    Conte closed out this week’s SXSW conference with a keynote presentation today (Mar. 15) about how social media companies are working against creators in favor of profitability. Conte spoke about how major platforms like Facebook began ranking posts based on user engagement, which eventually changed the nature of these sites from a place to discover creators to a recommendation machine that only promotes content that the ranking algorithm thinks users should see. As a result, creators now have a harder time gaining a following and building a dedicated fanbase.

    “We only saw it in retrospect, but now I think of the 2010s as the decade of ranking, the decade when the original promise of the creator-led community, the true follow, was broken for the first time,” Conte said during his keynote today.  

    Patreon provides a platform for creators to sell subscriptions to audio and video content. Conte, a musician in two bands named Scary Pockets and Pomplamoose, co-founded the platform in 2013 with developer Sam Yam as a way to monetize his own videos.

    Earlier this week (March 12), Observer spoke with Conte about his thoughts on the problematic trends in the creator economy and how his company is working to build a better future for content creators. The interview has been edited for length and clarity. 

    Observer: The title of your keynote is “Death of the Follower and the Future of Creativity. What do you mean by the “Death of the Follower?”

    Jack Conte: TikTok was one of the first platforms that came around and basically said, “We’re not even going to worry about follows and subscriptions aren’t a thing we care about or work on. And that’s why I think you see creators on TikTok getting millions of views with one video and then a thousand views the next video. And you sort of bounce up and down like that because you don’t really have a direct relationship with your fans on that platform. 

    Your distribution is up to the whims of the platform and the distribution algorithms that govern it. So the shift that happened was toward that style of content feed. Specifically, YouTube followed with Shorts, and Instagram followed with Reels. But it wasn’t just short-form vertical video, it was an emphasis on recommendations and algorithmic curation because that drove really strong engagement on the platforms.

    If you look at the way the internet is organized, it’s shifted from a follower-based, creator-led community based organization to curation and recommendations and personalization that I think is really bad for creative people. It’s harder to build a business, it’s harder to energize your fan base, it’s harder to have a community, it’s hard to manage your community. It’s hard to tell your community new things that’s happening in your life. 

    It doesn’t have to be like that. The shift to curation and personalization is not the way it must go down. There needs to be a way to reach those people and build an energized community as opposed to just having communities die off as the shift to personalization precipitates across the web. 

    Have you talked to creators lately? What kinds of things have they expressed that they need from these platforms? 

    I can’t think of a creator that I know through Patreon or just in my personal life who hasn’t felt this shift over the last four years. It started even before that with post ranking. Ranking algorithms were focused on engagement and ad revenue, which was great for their business and the right decision. But what it meant for creators was our posts are getting pushed all the way down to the bottom of the feed and we’re not able to talk to our fans anymore.

    There was a group of creators whom I met with once a week for 12 weeks as part of a creator club that I did where we just talked about what’s working and what’s not. One of those creators emailed me a year later and was like, “I’m hanging up my hat. Overnight changes to the way Facebook distributes content, reduced traffic to my pages by 80 percent, and I have to sell my house.” I wish that was an exception to the rule, but that’s actually what’s happening now. 

    What is the argument for these companies as to why they should care how well creators do on their platforms as long as people are still visiting their sites and they’re getting ad dollars?

    I don’t think they do, and I don’t think they have a business reason to, and that bothers me as a creator. Their customer is the advertiser, so why should they prioritize creative people and their work? Well, because it’s the right freaking thing to do. But is that their job as corporations? Clearly it isn’t. 

    I think they are making the right business decisions for their revenue models. The vast majority of their revenue, 90 plus percent of it, is coming from advertisers, and they have to maximize engagement on their platforms to sell ads. It just so happens that that’s not the best thing for creators. I think the argument is that there ought to be a better way for creators to build communities and fandoms. 

    Do you see a parallel to creators in the media landscape, like Big Media or corporate media? 

    Yes, the parallel between creators and media companies is real. Actually creators and media companies want similar things, which is to provide utility to the audience they’re serving. Big Media feels kind of thrashed around by social media platforms over the last four years. That’s how creators feel, too: it’s hard to reach people.

    What is Patreon doing to solve this problem?

    Patreon is a media community and business platform for fandoms and creators as opposed to just a membership platform. Not all creators want to do memberships, and not all fans want to pay for memberships. So we started to expand outside of membership into more holistic media and community and business tools for creators.

    A lot of fans aren’t yet ready to pay, but they consider themselves true fans of the creator. They want to see what the creator has to say and they want to have a tight-knit relationship with the creator in that community. And so we’ve found a way to do that. We call it free membership: It’s kind of like a follow, but it’s gated behind an email. What that does is it puts the control in the creator’s hands and they can build a community of free members that they have a direct line of communication to. 

    We also built a community product called Chats, which allows creators to set up a community where fans can talk with each other and with the creator, in an effort to help creators build what we call energized fandoms. I think the problem with the way it exists on other platforms is the fandom doesn’t get energy as the fandom gets older. The fandom is sort of zapped of its energy as it progresses through time, because those fans aren’t seeing the work of the creator. Those posts aren’t rising to the top and they’re not getting a chance to hang out with other fans and build their enthusiasm.

    Do you think that we are past the days of online public forums, especially now as individual or group creators can kind of create these spaces for themselves? 

    I don’t know if those days are over, but it’s certainly changed and it certainly feels like we’re starting to break apart into smaller, more manageable, in my opinion, more healthful groups of people. I don’t think the big open spaces will go away. Those maximum broadcast channels will continue to be there, but I think people will likely want to spend more time with smaller groups of people that they have deeper connections with. 

    Why do you believe smaller groups are more “healthful?” Can you expand on that a bit?

    I think having a smaller group of people that we have really intimate deep relationships with is a much more pleasant experience as a human being. You can be more vulnerable, you can share more, you can be more of yourself without feeling worried that people are judging. You can find it’s easier to find belonging instead of constantly being subjected to people whose values you don’t share, yelling at you while you’re wrong. You’re among a group of like-minded people, which is how our brains are designed. So, something about all that feels a bit more healthy to me rather than just kind of being in the big mosh pit. 

    With all the changes and disruptions going on in the social media business, what do you think the future holds for creators?

    I actually think the future is very, very bright for creative people. If you look at over the last two decades of the internet, where we came from and where we are now, 11 years ago, there was no paying creators. There was no way to make money, no tipping, no subscriptions. Now, all of that stuff is like table stakes in the industry. If you’re a platform, there’s a cultural expectation that creators deserve to be paid for their work. But then there still needs to be the actual community building and business building that happens. 

    I think we’re moving into a world where there will literally be hundreds of millions of people as full-time professional creators building communities and businesses. And that’s the world I want to live in. 

    Q&A With Patreon CEO Jack Conte: Social Media Giants Are Getting the Creator Economy Wrong

    [ad_2]

    Nhari Djan

    Source link

  • Wild Life Aims to Bring Adult Gaming Thrills Mainstream

    Wild Life Aims to Bring Adult Gaming Thrills Mainstream

    [ad_1]

    The forthcoming game gives players complete control over immersive combat and adult experiences in an RPG environment that thrills.

    Press Release



    updated: Oct 21, 2021

    While the world of adult video games is growing in popularity, the genre isn’t anywhere near reaching its full potential. In creating more realistic adult simulations, game creators are beginning to push the boundaries of what is possible for gaming while exploring what mainstream markets will accept. And at game development hub Candy Valley Network, the team is hoping to crack the code of sensuality and gaming to make its game Wild Life the first mainstream indie adult game.

    Wild Life creators describe the game as leading players through a world of wild encounters. Players lead Maya or Max through exploring the lush, wild planet Kerpal, while for all of its beauty, holds hidden dangers at every turn. Maya is a descendant of the planet’s inhabitants who survived the crash of their colonist ship eons ago, and since then adapted to its dangers. Sometimes these adaptations mean they have become dangerous themselves. Max is part of an expedition to Kerpal led by a group of explorers, but some have darker motivations.

    Max and Maya must navigate these dark natural and human challenges as they determine who they can trust and whose animalistic instincts have gotten the better of them, posing grave danger to them and others on Kerpal.

    In an immersive RPG environment, Wild Life gives players the opportunity to engage in visually stunning combat and even more stunning interactions, with details never seen before in a gaming environment.

    With its rich, immersive experiences, Wild Life seeks to break the mold in gaming. As Max and Maya explore Kerpal, players simultaneously experience the desires of the lead characters, driving their interactions with a diverse cast of characters, both human and animalistic.

    Wild Life is currently securing funds via crowdsourcing platforms Kickstarter and Patreon to bring the project to full production. As development continues, the game is available on Patreon for PC play in two modes, Demo and Sandbox. Patreon community members gain access to various aspects of the game in development by contributing to the process. The team hopes to launch mainstream and worldwide.

    Thus far, the demo cut has been met with rave reviews from supporters and industry influencers for its rich, immersive gaming environment and stunning, realistic graphics.

    “Our aim with Wild Life is not only to create a top-notch gaming experience but also revolutionize the way the mainstream gaming market thinks of adult content,” said Christian Wagenfeldt, CEO of Candy Valley Network. “We’re excited to bring this tantalizing, immersive experience to the public-at-large very soon, giving them the chance to experience gaming in a pulse-pounding way they’ve never experienced before.”

    To learn more and contribute to development efforts, visit Wild Life’s Patreon site at https://www.patreon.com/adeptussteve.

    Kickstarter page: https://www.kickstarter.com/projects/candyvalley/wild-life-0

    # # #

    For more information about Wild Life or media inquiries, please contact Candy Valley at info@candyvalleynetwork.com.

    Source: Candy Valley Network

    [ad_2]

    Source link