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Tag: Paradise

  • Can you survive a wildfire sheltering at home? For one community, L.A. County Fire says it may be the only option

    Dozens of Topanga residents gathered in the town’s Community House to hear Assistant Fire Chief Drew Smith discuss how the Los Angeles County Fire Department plans to keep Topangans alive in a fierce firestorm.

    In the red-brick atrium, adorned with exposed wood and a gothic chandelier, Smith explained that if a fire explodes next to the town and flames will reach homes within minutes, orchestrating a multi-hour evacuation through winding mountain roads for Topanga’s more than 8,000 residents will just not be a viable option. In such cases, Smith told attendees at the town’s Oct. 4 ReadyFest wildfire preparedness event, the department now plans to order residents to shelter in their homes.

    “Your structure may catch on fire,” Smith said. “You’re going to have religious moments, I guarantee it. But that’s your safest option.”

    Wildfire emergency response leaders and experts have described such an approach as concerning and point to Australia as an example: After the nation adopted a similar policy, a series of brush fires in 2009 now known as Black Saturday killed 173 people, many sheltering in their homes.

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    Some in the bohemian community of nature lovers, creatives and free spirits — who often pride themselves on their rugged, risky lifestyle navigating floods, mudslides, wildfires and the road closures and power outages they entail — are left with the sinking realization that the wildfire risk in Topanga may be too big to bear.

    Water tanks called "pumpkins" are available to helicopters to be used during a fire

    Water tanks called “pumpkins” are available to helicopters to be used during a fire at 69 Bravo, an LAFD Command Center along Saddle Peak Road in Topanga.

    They see the shelter-in-place plan as a perilous wager, with no comprehensive plan to help residents harden their homes against fire and no clear, fire-tested guidance on what residents should do if they’re stuck in a burning home.

    “Do we need to have some way of communicating with first responders while we are sheltering in place? Would the fire front be approaching us and we’re just on our own?” asked Connie Najah, a Topanga resident who attended ReadyFest and was unsettled by the proposal. “What are the plans for helping people through this season and the next season while we’re waiting to have widespread defensible space implementation?”

    No fire chief wants to face the scenario of a vulnerable town with no time to evacuate. But it is a real possibility for Topanga. Smith, speaking to The Times, stressed that the new guidelines only apply to situations where the Fire Department has deemed evacuations infeasible.

    “If we have time to evacuate, we will evacuate you,” Smith said.

    Emergency operations experts say not enough has been done in their field to address the very grim possibility that evacuating may not always be possible — in part because it’s a hard reality to confront. It’s not a small problem, either: Cal Fire has identified more than 2,400 developments around the state with at least 30 residences that have significant fire risk and only a single evacuation route. Topanga is home to nine of them.

    “We’re pretty isolated. We’re densely populated. Fuel and homes are intermixed. It’s an extremely dangerous area.”

    — James Grasso, president of the Topanga Coalition for Emergency Preparedness

    Recent fires, including the 2018 Camp fire in Paradise and Woolsey fire in Malibu, have made the issue too hard to ignore.

    In Topanga, Najah has a ham radio license so she can stay informed when power and cell service inevitably go down. The elementary school relocates out of town during red-flag days. A task force including the Topanga Coalition for Emergency Preparedness, the Fire Department and other emergency operations agencies publishes a Disaster Survival Guide and distributes it to every household.

    “The survival guide was born out of necessity,” said James Grasso, president of TCEP, who also serves as a call firefighter for the county Fire Department. “We’re pretty isolated. We’re densely populated. Fuel and homes are intermixed. It’s an extremely dangerous area, particularly during Santa Ana wind conditions.”

    The guide had instructed residents to flock to predetermined “public safe refuges” in town, such as the baseball field at the Community House or the large parking lot at the state park, to wait out fires. If residents couldn’t make it to these, there were predetermined “public temporary refuge areas” within each neighborhood, such as street intersections and homes with large cleared backyards, that provide some increased chance of survival.

    But when the Fire Department determined the spaces were not capable of protecting the town’s entire population from the extreme radiant heat, it pivoted to sheltering in place — the last and most dangerous option listed in the old guide.


    A woman seated in a car points at photographs in a binder.

    Connie Najah, a 16-year resident of Topanga, points out photographs from the Topanga Disaster Survival Guide of places that were once considered “public safe refuges” to be used during a fire.

    The survival guide’s old plan was consistent with what emergency response experts and officials have argued across the globe, but it failed to meet typical safety standards for such an approach.

    In a March report from the National Institute of Standards and Technology, researchers who spent years investigating the response to the Camp fire recommended a network of safety zones and temporary fire refuge areas as a strategy to keep residents alive.

    The report argued that, due to tightly packed combustible structures amid an accumulation of flammable vegetation, “nearly all” communities are “unsuitable” for sheltering in place.

    David Shew, a trained architect and firefighter who spent more than 30 years at Cal Fire, said that for a shelter-in-place policy to be viable, a community would need to undertake significant work to harden their homes and create defensible space — work that has not been done in most California communities.

    It’s “not really safe for people to just think, ‘OK, I’ve done nothing but they told me to just jump in my house,’” he said.

    And once a house ignites, suggestions that Smith offered up at ReadyFest like sheltering in a bathroom are of little use, said Mark Ghilarducci, a former director of the California Governor’s Office of Emergency Services.

    “Under certain circumstances, your home could potentially provide a buffer,” he said. But if a house is burning and surrounded by fire in the wildlands, “you’re in a position where you are essentially trapped, and your bathroom’s not going to save you.”

    Smith said, however, that the Fire Department had done its own analysis of the Topanga area and determined that the fire dynamics in the area are too extreme for Topanga’s proposed public shelter spaces to be effective.

    “There is no way that we can 100% eliminate the fire risk and death potential if you live in a fire-prone area.”

    — Drew Smith, assistant fire chief at the Los Angeles County Fire Department

    During hot, aggressive fires like the Woolsey, Franklin and Palisades fires, Smith said, “for 30 to 100 people, you need a minimum of clear land that’s 14 acres, which is 14 football fields.” Many of the safety areas in the survival guide, such as an L.A. County Public Works water tank facility, are barely larger than 1 acre.

    The department argues sheltering in place, although far from guaranteeing survival, eliminates the risk of residents getting trapped on roadways, unable to see, with almost no protection.

    “There is no way that we can 100% eliminate the fire risk and death potential if you live in a fire-prone area,” Smith said.

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    a man walks towards a baseball field

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    a woman stands on a parking lot

    1. Topanga resident James Grasso, president of Topanga Coalition for Emergency Preparedness, walks toward a baseball field that was once declared a public safe refuge to escape to during a fire at the Topanga Community Center. 2. Connie Najah stands on a portion of Peak Trail that was at one time considered a public temporary refuge area during fires in Topanga.

    Regardless of what residents (or emergency response experts) think of the department’s approach, the safest thing residents can do, experts say, is to always, always, always follow the department’s orders, whether that’s to evacuate, find a safety zone or shelter in their homes. The department’s plan to keep residents alive depends on it.

    Still, the history of shelter-in-place policies — and their more aggressive companion, “stay and defend,” which involves attempting to actively combat the blaze at home — looms heavy.

    After more than 100 bush fires swept through southeast Australia in 1983, killing 75 people in what became known as Ash Wednesday, Australian fire officials adopted a “stay or go” policy: Either leave well before a fire reaches you, or prepare to stay and fend for yourself. If you’re living in a high fire hazard area, the philosophy goes, it is your responsibility to defend your property and keep yourself alive amid strained fire resources.

    Around the same time, California considered the policy for itself after dangerous fires ripped through the Santa Monica Mountains, Ghilarducci said. State officials ultimately decided against it, choosing instead to prioritize early evacuations. Cal Fire’s “Ready, Set, Go!” public awareness campaign became the face of those efforts.

    In 2009, an explosive suite of brush fires broke out, yet again, in southeast Australia and seemed to confirm California’s worst nightmare: 173 people lost their lives in the Black Saturday tragedy. Of those, 40% died during or after an attempt to defend their property, and nearly 30% died sheltering in their homes without attempting to defend them. About 20% died while attempting to evacuate.

    Afterward, Australia significantly overhauled the policy, placing a much greater emphasis on evacuating early and developing fire shelter building standards.

    Nearly a decade later, California confronted its own stress test. The Camp fire ripped through Paradise in the early morning on Nov. 8, 2018. The time between the first sighting of the fire and it reaching the edge of town: one hourand 39 minutes. The time it took to evacuate: seven hours.

    Among the miraculous stories of survival in Paradise were the many individuals who found refuge areas in town: a predetermined safety zone in a large, open meadow; the parking lots of stores, churches and schools; a local fire station; roadways and intersections with a little buffer from the burning trees.

    But the same day, the intensity of the Woolsey fire in the Santa Monica Mountains — similarly plagued with evacuation challenges — unsettled fire officials. It’s in these conditions that Smith doubted Topanga’s refuge sites could protect residents.

    Stuck without many options, the Fire Department began slowly thinking about refining the policies that proved disastrous for Australia. The Palisades fire brought a renewed urgency.

    Just a month before ReadyFest, L.A. County Fire Chief Anthony Marrone stirred anxiety among emergency response officials when he appeared to endorse a stay-and-defend policy, telling KCAL-TV, “We’ve always told people that when the evacuation order comes, you must leave. We’ve departed from that narrative. With the proper training, with the proper equipment and with the proper home hardening and defensible space, you can stay behind and prevent your house from burning down.”

    The department later clarified the statement, saying the change only applies to individuals in the Santa Monica Mountains’ community brigade who have received significant training from the department and operate under the department’s command. (The brigade is not intended as a means for members to protect their own homes but instead serve the larger community.)

    Now, residents worry the policy to shelter in place is coming without enough preparation.


    A worker holds a stop sign on a road with one lane blocked by traffic cones.

    A worker stops traffic that has been reduced to one lane on a portion of Topanga Canyon Boulevard for underground cable installation Nov. 19.

    A Times analysis of L.A. County property records found that roughly 98% of residential properties in Topanga were built before the state adopted home-hardening building codes in 2008 to protect homes against wildfires.

    However, a significant number of Topangans have opted to complete the requirements regardless. Various fire safety organizations in the Santa Monica Mountains have visited more than 470 of Topanga’s roughly 3,000 residential properties to help residents learn how to harden their homes. These efforts are, in part, why the National Fire Protection Assn. designated the mountain town as a Firewise Community in 2022.

    There are some relatively simple steps homeowners can take, such as covering vents with mesh, that can slightly reduce the chance of a home burning. But undertaking a comprehensive renovation — to remove wood decks, install noncombustible siding and roofing, replace windows with multipaned tempered glass, hardscape the land near the house and trim down trees — is expensive.

    A report from the community development research nonprofit Headwaters Economics found a complete home retrofit using affordable materials costs between $23,000 and $40,000. With high-end materials that provide the best protection, it can cost upward of $100,000.

    “We’re not the only rural community. All over the state, people are having to deal with this.”

    — Connie Najah, 16-year resident of Topanga

    Many Topangans have taken up the challenge, anyway. Grasso, who lost his home in the 1993 Old Topanga fire, has slowly been hardening his property since the rebuild. He’s even built a concrete fire shelter against a hillside with two steel escape doors and porthole windows.

    Researchers have found comprehensive home hardening and defensible space can reduce the risk of a home burning by about a third, but not bring it down to zero. (Albeit, none have tested Grasso’s elaborate setup.)

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    Nancy Helms stands on top of "dwarf carpet of stars," a succulent plant that surrounds a large area of her home as a fire prevention method on Rocky Ledge Road in Topanga.

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    Ryan Ulyate uses metal sculptures of plants and cactus outside his home in Topanga. He has eliminated any brush or flammable plants near his home and surrounds it in gravel to prevent his home from catching fire.

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    Ryan Ulyate shows a vent opening that he covered with metal filters to prevent embers from entering his home if a fire occurs in Topanga.

    1. Nancy Helms stands on top of “dwarf carpet of stars,” a succulent plant that surrounds a large area of her home as a fire prevention method on Rocky Ledge Road in Topanga. 2. Ryan Ulyate uses metal sculptures of plants and cactus outside his home in Topanga. He has eliminated any brush or flammable plants near his home and surrounds it in gravel to prevent his home from catching fire. 3. Ryan Ulyate shows a vent opening that he covered with metal filters to prevent embers from entering his home if a fire occurs in Topanga.

    Wildfire safety experts hope the state someday adopts building standards for truly fire-proof structures that could withstand even the most extreme conditions and come equipped with life-support systems. But any such standards are years away, and the L.A. County Fire Department has to have a plan if a fire breaks out tomorrow.

    For Grasso, fire risk is a risk like any other, like the choice to drive a car every day. In exchange for the beauty of living life in Topanga, some folks will learn to accept the risk and do what they can to mitigate it: Harden a home, fasten a seat belt. Others — especially those unable to take the drastic steps Grasso has been able to — will deem the beauty of life in Topanga not worth the risk of getting trapped by flames.

    “The amount of money it takes to get to this point is too cost-prohibitive for us at this moment,” Najah said. “It’s really a tough place to be in. … It’s not going to be easy, and we’re not the only rural community. All over the state, people are having to deal with this.”

    Times assistant data and graphics editor Sean Greene contributed to this report.

    Noah Haggerty

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  • Tamagotchi Paradise trades stressful virtual pet parenting for nature and tranquility

    On a random Saturday in August, I became the omnipotent caretaker of a newly formed planet, one born, according to the lore, from humankind’s collective love of Tamagotchis past and present. An egg hatched and a planet sprang forth. Then another egg hatched down on the surface of that planet and a critter sprang forth. In the few weeks since, I’ve raised half a dozen more creatures across three different virtual habitats, slowly but surely turning my planet into a bustling hub of adorable alien life.

    Whereas previous Tamagotchi devices felt like they bestowed a personal challenge on players to keep individual characters alive and in their care as long as possible, Tamagotchi Paradise places more of an emphasis on populating, rewarding you for nurturing a revolving door of new characters that you will ultimately release to the peaceful wild. In a sense, Tamagotchi Paradise completely reimagines the classic toy not as a pet-keeping experience, but something more akin to wildlife conservation. It’s really cool.

    Tamagotchi Paradise also introduces a new egg design, with a dial sticking out that has a stopwatch-like button. It’s another hefty device and brings back AAA batteries instead of charging via USB-C. The top of the plastic shell flips open to reveal a docking port (a throwback to design from the ’90s), where you can physically connect another Tamagotchi Paradise. And the updates don’t stop there, since the whole UI has been overhauled. It is a lot of change all at once, and some parts work better than others. I expect this to be a polarizing one among Tamagotchi fans, and a cursory glance at some of the online discussions would suggest that’s already the case — but consider me team Paradise. I am super into it.

    Bandai / Engadget

    Tamagotchi Paradise feels like a wholly fresh experience for the classic virtual pet, with new characters, fun games and a reimagined approach to caretaking.

    Pros

    • Gene-mixing is back
    • Plenty of built-in games
    • Care factors are visualized
    • Multiple environments to raise different Tama types
    Cons

    • Gene-mixing is barebones
    • You can only care for one Tama at a time
    • Limited Tama customization
    • Lab Tama kiosks aren’t widely available

    $85 at Amazon

    The dial

    The dial is one of the biggest new features of Tamagotchi Paradise. Its main purpose is to let you zoom into the planet to see all the goings-on there, but it can also be used to scroll through menu options and has a role in some of the games. While it was very exciting to play with for the first few days, the novelty has largely worn off in the month since, and it’s just a normal part of using the device now. It does feel nice to spin and click the dial, and I appreciate that as a person who likes to fidget with things. But frankly, it was just a relief to find that it doesn’t suck.

    After the frustration of the flat, not-button buttons on Tamagotchi Pix, I was a bit nervous that the dial would end up being another feature that’s more gimmicky than practical, and cause a bunch of headaches. Thankfully, that’s not how things have panned out. The dial took a little getting used to, particularly when figuring out how far to spin it to get where I’m trying to go (planet level, the surface, one-on-one with your Tama and into the cells), but now it’s smooth sailing.

    A Tamagotchi Paradise Blue Water device is pictured side-on to show the zoom dial pinched between a person's thumb and index finger
    Cheyenne MacDonald for Engadget

    In at least one way, it’s even an improvement. Thanks to the dial, you can finally go back to a menu icon or number/letter you accidentally skipped over, as opposed to pressing through all the rest of the options to get around to the beginning again. It is also still possible to do everything one-handed, though less comfortably than when all you had to deal with were three buttons.

    Mostly, the dial just works as it’s intended to, and I certainly don’t hate the touch of whimsy it adds to my interactions with the device.

    Caretaking

    Tamagotchi Paradise takes a more gamified approach to raising Tamas than other models, and this makes for slow going when you first get started, as much of what it offers is locked away until you’ve leveled-up your planet by reaching certain milestones. You’ll have some games to begin with, both from the Mini Games section (to earn Gotchi Points) and the “Play” menu (to raise your Tama’s happiness), as well as some shopping options, but the bulk of the content is initially walled off.

    Regardless of whether you have a Land, Sky or Water device, you’ll eventually have access to all three of those environments and the characters they can support. These areas exist as different “Fields” on your Tamagotchi planet. But you won’t have all three Fields unlocked until you hit Level 6, and that requires raising two Tamas to adulthood. Since that process takes a few days each time, it could be almost a week before you’re there.

    Once you reach Level 10, at which point you’re onto your sixth adult Tama, everything is available. It’s a bit of a grind, and a slow one at that, but I actually enjoyed how it spaced out the discovery of new things. It reminded me a bit of the Tamagotchi On’s unlockable areas.

    But this leveling system also led me to do things differently than I normally would. On all of the other recent color Tamagotchis, which let you continue caring for characters indefinitely as long as you don’t kill them, I’ll usually raise each one with the intention of hanging onto it for as long as feels right, be it weeks or months or more. Tamagotchi Paradise, on the other hand, had me raising new characters back to back to back. Only now that I’ve crossed Level 10 have I started aiming for characters that I feel like I’ll want to sit with for a while.

    Despite the high turnaround, I’ve found Tamagotchi Paradise to be perhaps the least needy of all Tamagotchi models I’ve run. Beyond the baby stage, it doesn’t feel like I have to be super attentive to keep my Tama alive and happy. That might be a point against it for those who want something more actively demanding, but for me, the relatively easygoing nature of this one has been pretty refreshing.

    The way Tamagotchi Paradise handles food gathering and feeding feels more forgiving, too. It’s very easy to feed your Tama for free (without making it choke down something it doesn’t like). You can send your Tamas on daily egg hunts to find food for themselves. You can buy them pre-made dishes from the shop, but you can also use the ingredients they’ve foraged to cook a meal that will fill them up all the way. Or, they can just consume the raw ingredients. It is great, as is the fact that you can finally have more than three of a given food item in your inventory at a time.

    Of course, the most important thing about Tamagotchi is the characters you can raise, and Paradise has a lot working in its favor on that front. Fans will recognize several beloved characters from older devices, but there are also a ton we’ve never seen before, and they’re so good. Even the one that’s just a straight-up rock is so cute it makes me want to scream.

    And for the first time, the different care factors — which determine what adult you’ll end up with — are visualized, with icons to tell you exactly how many care mistakes you’ve made, how many times you’ve filled the happiness meter and more. It takes out the guesswork, not to mention the potential disappointment of not getting the character you wanted and not being entirely sure why.

    The Cell view on a Pink Tamagotchi Paradise device showing an animation of a cell (a circle with a crying face) surrounded by icons including six swirling tornadoes, bubbbles, rice balls and suns.
    Cheyenne MacDonald for Engadget

    When you’re ready to move on and hatch another egg, you must release your current Tama to the Field, where it’ll remain in the background until the space fills up. You can have four released Tamas per Field. After that, the older ones will disappear and be replaced one by one by the new entrants.

    It is a joy that my old Tamas will stick around after their time, and that I get to see them playing in the virtual wild. But this also brings me to my biggest gripe with Tamagotchi Paradise. While your three Fields may be brimming with Tamas, you can only have one active character to take care of at a time. This feels like a huge missed opportunity, and it was a bit of a letdown to find out after thinking — based on the promo materials — that Tamagotchi Paradise would allow you to simultaneously raise and care for a character in each Field. If that had been true, this would have been the ultimate Tamagotchi, or close to it.

    I would have also liked to see more complex gene mixing like we’ve had on other devices, where you could breed two characters to create offspring that were either a delightful or mildly disturbing amalgamation of the parents’ traits. Gene mixing on Tamagotchi Paradise only goes as far as body color and eye design, which are then slapped onto the body of one of the existing characters from the pair. It’s still making for some fun results, but I wish it went a bit further into mad scientist territory.

    Customization of the Tamas themselves is pretty limited. You can’t name them. You can dress up their environment with decorative items and you can accessorize the planet, but you can’t dress up the Tamas. You can, however, change the color and mood of your characters by buying certain snack items with Gotchi Points, which I really like. Doing this helped me create a perfect pink and yellow version of the adorably derpy Elizardotchi, one of my favorite new characters.

    Is it worth it?

    Tamagotchi Paradise has a lot going on. It contains a decent amount of games, and they’re good ones, with a mix of old and new. All of the Mini Games have multiple difficulty options, so you can up the challenge a bit if you so wish. Setting the game to a harder mode will make your potential reward of Gotchi Points higher, which is always a plus.

    Every time you harvest enough poop to fuel a rocket (yes, that’s a thing), you can travel to different themed Tamagotchi planets. There are seven other worlds to visit, and on each you’ll be gifted a couple of special items. While it would have been better if these areas offered a little more to do, like a themed game and a shop, it’s still a nice way to keep unlocking new items for a while.

    There are emergency events that will pop up out of nowhere, briefly upping the stakes. Miss the alert and your planet will get pummeled by meteorites or stampeding birds. In contrast to the overall chillness of the game otherwise, these emergencies make for some real heart-pounding excitement. I love it — even if I felt so bad when I saw the sad, beat-up state of my little Tama after the Dododotchi herd blew through.

    Paradise also assigns you roughly two dozen “missions” to complete, which are achievements for succeeding at different tasks a certain number of times, like cleaning 500 poops. Similar to the care icons we saw on Tamagotchi Uni, these give you something to keep working toward even after you’ve unlocked everything the device has to offer. You can even be a completionist about Tamagotchi.

    A Tamagotchi Paradise Blue Water and Tamagotchi Paradise Pink Land device are pictured physically connected by an interlocking port on the top of their shell
    Cheyenne MacDonald for Engadget

    The Connection feature, which requires a second device, is a fun way to swap items and experiment with gene mixing, or just observe how two Tamas will interact. And while there’s no Wi-Fi connectivity on this device, you can still get new items in other ways, from off-device to using download codes. The official Tamagotchi website has already released a few of these, and considering we’ve gotten two years of continued new material for Tamagotchi Uni, I’m hoping to see the same for Paradise.

    With Tamagotchi Paradise also came Lab Tama, or in-store installations where fans can access exclusive games and items. These don’t seem to be particularly widespread, though, so that unfortunately seems like an experience most Paradise owners won’t get to take part in. (To the heroes who post these download codes online, thank you for your service).

    All in all, Tamagotchi Paradise feels fuller than 2023’s Uni, especially as the latter existed at its launch before all the downloadable content started coming in. At $45 (if you can find it in stock and at retail price), Tamagotchi Paradise is also less expensive in the US than the Uni, Pix and On, which is a surprising but welcome development. There’s a lot of fun to be had with this one, so long as you’re open to a little (okay, a lot of) change.

    Cheyenne MacDonald

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  • Opinion: How a California community helped prevent the Bridge fire from destroying their town

    Opinion: How a California community helped prevent the Bridge fire from destroying their town

    On the evening of Sept. 10, things looked bad for the mountain ski town of Wrightwood in the San Gabriel Mountains, northeast of Los Angeles. Driven by extreme fire weather, the Bridge fire, which had started on the other side of the mountain range, grew from just a few thousand acres to 34,240 acres that day, and was spreading toward the town. By the next morning, it had reached Wrightwood’s boundaries.

    This could have been a catastrophe, like the Camp fire in 2018, which claimed dozens of lives and destroyed thousands of homes in the northern Sierra Nevada town of Paradise. Instead, out of more than 2,000 residences in Wrightwood, 13 were destroyed by the Bridge fire. It’s tragic that homes were lost, yet the fact that more than 99% of residences survived and all of the people were safely evacuated is a significant wildfire success story. What explains it?

    In recent years, Wrightwood got very serious about community fire-safety measures. Long before the Bridge fire began, the local Fire Safe Council held educational events, coordinating with multiple agencies and governments. They promoted the importance of simple “home hardening” measures to make homes more fireproof, such as sweeping pine needles and leaves off of roofs and installing modern exterior vents that prevent flaming embers from entering houses. They preached about the effectiveness of “defensible space,” advocating that residents prune grasses, saplings and lower limbs immediately adjacent to their homes. And they created an evacuation plan.

    The Bridge fire is still burning, but slowly being brought under control. It’s currently 71% contained, with some zones still under evacuation and evacuation warning. As it threatened Wrightwood, wildland firefighting teams prioritized the kind of direct community protection the town had been preparing its residents for, rather than focusing on remote wildland areas, and trying to stop a wind-driven fire that could not realistically be stopped.

    They found that most homes in the town had defensible space, thanks to pruning done by owners. Firefighters concentrated aerial drops of fire retardant and water adjacent to the community, to keep the fire from entering the town. And they helped people evacuate, following the plan the townspeople had made.

    Wrightwood’s success in keeping most of its homes safe demonstrates that focusing directly on at-risk communities, rather than on forest management activities out in the wildlands, is a significant way to protect towns from wildfires. We have seen the grim results of logging vast areas of remote forest under the guise of “thinning” and telling communities that these zones would act as fuel breaks, preventing wildfires from reaching towns. Paradise, Greenville (destroyed in the Dixie fire in 2021) and Grizzly Flats, which is still rebuilding after two-thirds of it was lost to the Caldor fire that same year, are all examples of the fallacy of this approach.

    Yet there are those who would ignore examples like Wrightwood and want to double down on the failed strategies of the past. The most dangerous current example is the deceptively named Fix Our Forests Act, a bill sponsored by Rep. Bruce Westerman (R-Ark.). If passed it would roll back bedrock environmental laws and allow for clear-cutting — taking out most or all trees in an area — and logging of mature and old-growth trees on federal public lands. The bill is wrong on the science.

    While certain forest management practices, such as controlled burns and prescribed natural fires, are important wildfire management tools, there is growing consensus among ecologists and climate scientists that “thinning” and other logging activities do not curb wildfires and more often tend to intensify their behavior and effects. Some of the Forest Service’s own scientists are now criticizing their agency for the failures of the old approach, noting its ineffectiveness and urging a direct focus on community protection. Other Forest Service scientists are reporting that denser forests tend to burn less intensely in wildfires because of their shadier and cooler microclimate, while “thinned forests have more open conditions, which are associated with higher temperatures, lower relative humidity, higher wind speeds, and increasing fire intensity.”

    We cannot afford to go backward and stubbornly repeat costly mistakes, as the Fix Our Forests Act would do. Vulnerable communities need officials to take heed of examples like Wrightwood and begin prioritizing community wildfire safety over logging industry profits.

    Chad Hanson is a wildfire scientist with the John Muir Project of Earth Island Institute and the author of “Smokescreen: Debunking Wildfire Myths to Save Our Forests and Our Climate.”

    Chad Hanson

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  • Neighbors fight flames as Edgehill fire levels homes in San Bernardino

    Neighbors fight flames as Edgehill fire levels homes in San Bernardino

    A fast-moving wildfire burned through a hillside community in San Bernardino on Monday afternoon, sending residents running and engulfing homes with black smoke and rippling, sky-high flames.

    The Edgehill fire erupted in the 3300 block of Beverly Drive on Little Mountain about 2:40 p.m., according to San Bernardino County fire officials, who called for 10 additional engines immediately when they arrived, and reported at the time that the fire had already burned five acres.

    Early reports said the fire grew to at least 100 acres. By about 6 p.m., county officials said that the forward progress of the fire had been stopped, and that the blaze was holding at 54 acres with 25% contained.

    “At this point the fire is very much under control,” according to a statement late Monday evening from the San Bernardino Police Department, which has been working closely with county fire officials.

    Arson investigators are still assessing the scene to determine how the fire started. One person was detained for a few hours but has since been released, according to the police.

    Dramatic videos from the scene show at least three homes consumed by fire, with residents rushing to leave their burning properties amid blackened, smoke-filled skies. One video circulating on social media shows a man hurrying as quickly as possible while cradling a large turkey that he had presumably saved from the raging fire.

    A man is seen from the back next to smoking, charred ground.

    Homeowner Martin Schneider uses a pail to throw water on the burning ground behind his house in San Bernardino on Monday.

    (Gina Ferazzi / Los Angeles Times)

    Directly downwind of the burning homes, more than eight neighbors scrambled to help Martin and Sandra Schneider save their home from flying embers.

    They could see the homes above them on the ridge completely aflame, and using whatever they could — garden hoses, rakes, buckets of water — they helped the Schneiders buy time while firefighters uphill called for additional backup.

    “I’m grateful for the community coming together,” Sandra Schneider said. “They were true heroes until the Fire Department came.”

    Temperatures in San Bernardino soared to more than 100 degrees on Monday. The National Weather Service issued an excessive heat warning for the area until 11 p.m. Tuesday, saying conditions would be dangerously hot, with the thermometer expected to reach 110 degrees.

    Evacuation orders were issued to all residents south of Ridge Line Drive and north of Edgehill Road, west to and including Beverly Drive, and east to Circle Road. As of 9 p.m. Monday, authorities said the evacuation orders would remain in effect.

    The Red Cross has set up an evacuation center and is providing overnight shelter at Cajon High School, at 1200 W. Hill Drive, for anyone affected by the fire.

    A resident uses a garden hose to help save a house on West Edgehill Road.

    A resident uses a garden hose to help save a house on West Edgehill Road in San Bernardino on Monday afternoon.

    (Gina Ferazzi / Los Angeles Times)

    Gina Ferazzi, Rosanna Xia, Hannah Fry

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  • ‘Bachelor in Paradise’ Season 9 Finale! Plus, Some Tangents and Digressions.

    ‘Bachelor in Paradise’ Season 9 Finale! Plus, Some Tangents and Digressions.

    Juliet and Callie return to discuss the Bachelor in Paradise Season 9 finale (plus a few tangents)! First the ladies discuss the large amount of self-eliminating cast members, Kat and John Henry’s relationship, and some paddleboarding (1:51). They then chat about the cast members with the most appearances, which turns into a very interesting digression on caffeine and, of course, shopping (13:04)! The ladies also go deep into Kat’s character arc throughout the show and into Kylee and Aven’s relationship (20:54). They also discuss Rachel’s Bachelor journey, potential after-show love triangles, their final thoughts on all the cast members, and more (29:33)!

    Hosts: Juliet Litman and Callie Curry
    Producer: Jade Whaley
    Theme Song: Devon Renaldo

    Subscribe: Spotify / Apple Podcasts / Stitcher / RSS

    Juliet Litman

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  • ‘Golden Bachelor’ and ‘Bachelor in Paradise’ Episode 7 Recaps

    ‘Golden Bachelor’ and ‘Bachelor in Paradise’ Episode 7 Recaps

    Juliet returns with cohost Callie Curry to discuss all the happenings of both The Golden Bachelor and Bachelor in Paradise Episode 7. First, with Golden Bachelor, the ladies discuss Theresa getting picked to be in the final two (:47), the very interesting potty humor that has gone on throughout the season (7:38), Jesse’s all-around hosting performance this season (10:14), “The Women Tell All,” the ladies’ reactions to being on The Golden Bachelor, and who they think will be the Golden Bachelorette (17:01). On the Paradise side, the ladies discuss the Kat, John Henry, and Olivia love triangle (19:33); Jess and Blake’s situationship (26:01); Brayden and Becca’s short-lived romance (29:32); Charity’s appearance for Eliza and Aaron B. drama (36:30); and more!

    Hosts: Juliet Litman and Callie Curry
    Producer: Jade Whaley
    Theme Song: Devon Renaldo

    Subscribe: Spotify / Apple Podcasts / Stitcher / RSS

    Juliet Litman

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  • He’s Back: Martin Solveig Releases First Album Since 2011

    He’s Back: Martin Solveig Releases First Album Since 2011

    Martin Solveig is nothing short of an icon in the electronic dance music world. Starting his career in 1994, Solveig has been paving the way for DJ’s and producers through refreshing symphonies of bass, drum, and vocals to create catchy, chart-worthy music. With hits like “Intoxicated”, “+1”, and “All Stars” under his belt, it’s a pleasure to find out what he has in store next for fans.


    His previous album was Smash, 10+ tracks including chart-topping hit “Hello” with Dragonette and “Ready 2 Go” featuring Kele Okereke. The 2011 dance album was his fourth, marking the start of a 12 year long hiatus from music. In the meantime, Solveig used the time to draw inspiration and hone in on his music.

    It was a much-needed, well-deserved break from making a full body of work- not to mention a years-long global pandemic that put everything else on pause. However, the time has come for Solveig to return with his fifth studio album: Back To Life. Back To Life is an exciting return that consists of your classic Solveig sound mixed with a bit of maturity, a ton of experience, and a newfound sense of life breathed into his tracks. You can listen to the album here:

    Utilizing and uplifting the talents of vocalists like Raphaella, Faouzia, Stefflon Don, and more, each track is a new experience for the listener. Standout singles like “I Don’t Want To Work” featuring Stefflon Don prove that Martin Solveig has the attention to fine details and production skills that set him apart from the rest. With this album, and after working with mega-names in the industry like David Guetta, Madonna, and Jax Jones, it’s hard not to consider him one of the most iconic DJ’s in the game.

    Popdust got a chance to speak with Martin Solveig on his break from music, Back To Life, and more below!

    PD: Congratulations on your new album! It’s your first since 2011, why did you decide to take the past decade off from releasing a full body of work?

    Thanks a lot ! I took a nice break during the pandemic, it was a necessary time for me to recharge deeply and find inspiration. I was able to find some time to listen to a lot of music and immerse myself in everything that makes me love music. After this break, I had quite a few things to say, and that’s why the album format seemed the most relevant to me.

    PD: What finally inspired you to create Back To Life?

    What inspired me to create the album is that there are many inspirations from the contemporary world, and I wanted to make something danceable but with some depth, and specifically a perspective on the world of 2023. Indeed, social media greatly inspired me to write songs like “I Don’t Want to Work”, “Now or Never”, and “Paradise”.

    PD: Was there any difference creating this album than your last? What have you learned since 2011 that translated into this album?

    The common thread between all the albums I’ve made in my life (5 of them) is that nothing was easy. They all took a lot of time, and I think they correspond to moments when I build new sound architectures and new creative processes, so there’s always some pain. However, this one was a bit simpler, making thing simpler has been a true improvement. Perhaps it was done with more serenity, and also technically, of course technology has evolved greatly over the past ten years. So, I was able to develop a system that allowed me to create very unique Sonics, quite personal, of which I’m particularly proud of, and that’s what you’ll hear a lot of on this album.

    PD: What is one piece of advice you have for people looking to make dance music?

    For young artists, I’ve been giving the same advice for 20 years. That is, first and foremost, be 100% honest and authentic. Try to gain as much confidence in your uniqueness and what you do, the uniqueness of your music, that’s very important. And then, when it comes to dance music in particular, I’d say the best indicator is to make music you want to play in your sets, to make music you want to mix in your sets, and to do it while taking great pleasure in the process. That’s something that always works.

    PD: What are your favorite tracks on the album?

    The ten tracks on the album are my ten favorites. Those that weren’t my favorites didn’t make it onto the album; that’s how I made the selection in the end. It was quite straightforward.

    PD: You have a bunch of vocal collaborations on Back To Life, and in your music in general,do you have anyone you’ve been wanting to work with in the future?

    The voice is my instrument; it’s my main tool to compose. I often use my voice in the demos, and I sometimes keep my voice in the final compositions (three tracks on this album). It’s something that is very dear to me, and that’s why I’m especially pleased to have collaborated with all the talented artists on this album, who are mainly emerging talents. Honestly, there are hundreds of artists I’d like to collaborate with in the future. One of them, and an example I often mention, though it will likely never happen, Lenny Kravitz

    Jai Phillips

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  • ‘Golden Bachelor’ and ‘Bachelor in Paradise’ Episode 4 Recaps

    ‘Golden Bachelor’ and ‘Bachelor in Paradise’ Episode 4 Recaps

    Juliet returns with cohost Callie Curry to discuss all the happenings on both The Golden Bachelor and Bachelor in Paradise Episode 4. First up, Golden Bachelor—the ladies discuss Gary and Leslie’s adventurous date (5:24), who the ladies are liking and disliking, the drama, and of course their pickle ball MVP (24:54). They also discuss the Never Have I Ever game (27:58) and who they think will be the next Golden Bachelorette (31:28). On the Paradise side, the ladies talk about Rachel’s not-so-great Bachelor experience and her drama with Mr. Double Denim Ken, Sean (35:56), John Henry impressions (42:23), Eliza’s date with John (45:23), Kat’s outburst (47:43), and more.

    Hosts: Juliet Litman and Callie Curry
    Producer: Jade Whaley
    Theme Song: Devon Renaldo

    Subscribe: Spotify / Apple Podcasts / Stitcher / RSS

    Juliet Litman

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  • Lana Del Rey Spotted Working Shift At Alabama Waffle House

    Lana Del Rey Spotted Working Shift At Alabama Waffle House

    American singer-songwriter Lana Del Rey was recently spotted wearing a uniform and working a shift at a Waffle House in Alabama for reasons still unknown. What do you think?

    “A true multi-hyphenate.”

    Kelly Hamlin, Greeting Card Consultant

    “Well, I’m sure she has some perfectly offensive reason for it.”

    Chris Tubbs, Unemployed

    “Maybe one day she’ll be successful enough to wait tables full time.”

    Alex Davari, Livestock Manager

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  • The Vegas Orb Looks Like A Sidequest Location

    The Vegas Orb Looks Like A Sidequest Location

    Photo: Greg Doherty (Getty Images)

    The $2 billion The Sphere Las Vegas is an immersive performance venue with 17,385-seats, 168,000 speakers, and U2 tour tickets currently on sale. The 160,000 square foot LED screen that makes up its domed exoskeleton is capable of projecting eyeballs, Earth, and portals to nowhere, so it also looks like a great place to battle demons in a video game.

    The Sphere, which sits near the Las Vegas Strip at The Venetian Resort, utilizes “360 audio environments” and 4D effects like fog, “super-heated steam and compressed air” to transmit smells, and wind that can achieve 140 mph blasts. What a relaxing environment to, say, play a round of Blitzball in Final Fantasy X, or to inflict intercosmic hell in Destiny 2. I bet both of those things would require 45 mph wind gusts and smell like Cheetos.

    When looking at the colossal blob that is The Sphere Las Vegas, other gamers saw a potential gasping Pac-Man, a Star Wars Death Star, and ample space to advertise Disney’s 2003 massively multiplayer online role-playing game Toontown Online’s instructions for healing (finally). With help from The Sphere, Las Vegas could discover that, to speedily replenish health, all you have to do is “play with your Doodle.”

    I personally think it looks like Elden Ring’s aggressive Silver Sphere enemies, or the orange Bloodborne moon that descends along with its (at one point) secret final boss, the Moon Presence. The Sphere could also easily pass for Nintendo’s Kirby after he sucks air into his belly and turns into a flesh-pink balloon, or for one of Soulcalibur fortune teller Viola’s crystal ball weapons. It also looks like a huge waste of $2 billion.

    What do you think it looks like?

     

    Ashley Bardhan

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  • Wo Long: Fallen Dynasty: The Kotaku Review

    Wo Long: Fallen Dynasty: The Kotaku Review

    The term “Soulslike” generates a specific kind of game in the mind. It conjures something that’s hard as hell, with fearsome bosses to beat, intricate levels to explore, tight combat to experience, and a world rife with enough lore to fill several tomes. You may call games in the genre alluring, unforgettable, and sometimes super cheap, but if there’s one word you likely wouldn’t use to describe Soulslikes, it’s “approachable.” Until now. Team Ninja’s Wo Long: Fallen Dynasty is a terrific game, one that excels in so many of the ways we’ve come to expect from great Soulslikes. It has brutal, pulse-pounding combat, a haunting world, and some memorable bosses. And the fact that it manages to deliver on all of this without compromise, while also being the most accessible Soulslike to date, is nothing short of a marvel. In other words, next to Nioh 2, Wo Long: Fallen Dynasty might be my fave Soulslike.

    Wo Long is the latest Soulslike from action game aficionados Team Ninja, whose previous efforts in the genre comprise the Nioh franchise. Set in 184 AD during the Later Han Dynasty, the game tasks you with stamping out the Yellow Turban Rebellion, a peasant revolt that sought to disrupt ancient China. However, weaved into this mythically fictionalized retelling of the historical events of the Three Kingdoms period is an even greater threat than the poor, emboldened to rise up by some bad dude. Nah, it’s a mystical drug called Elixir that’s corrupting the lands, poisoning the people, and raising the dead.

    This is what you, a nameless militia soldier you customize through Wo Long’s impressively robust character creator, are actually fighting against: Not just the brainwashed poor, but also the grotesquely transformed, as the power-hungry jerks who take Elixir either die and come back as zombies or have their bodies forever changed with new limbs and animalistic features. In narrative and environmental terms, Wo Long is a lot like Nioh 2, but in ancient China with a dash of Bloodborne horror, and that’s dope.

    In Team Ninja’s Nioh 2 follow-up, a captivating, dying world

    Wo Long: Fallen Dynasty Fengxi Boss Battle

    It’s telling that development producer Masaki Yamagiwa cited Bloodborne as “a new form of motivation” that inspired Wo Long, because the world is lathered in similar Lovecraftian imagery. It takes its time in reaching the depths of depravity, however, with the game steadily building on the horror as the story’s stakes ramp up. You start at the tail end of a fiery onslaught on the Yellow Turban Rebellion, the environment a desecrated mess of ransacked homes and burnt trees. After battling a few Yellow Turban lackeys here and a possessed rendition of Tony the Tiger there, you’ll encounter the first of many two-stage bosses, Zhang Liang, who ingests an Elixir ball and grows a snake-like arm covered in blood-filled crystals. It’s a haunting, 1v1 battle on a moonlit, flower-covered field as Liang swings his now-deformed left arm in the hopes of crushing you to death so that darkness reigns. Things only get grosser as you slash your way through each distinctly detailed locale.

    This isn’t an open-world game, though. There isn’t as much freedom here as in something like Elden Ring. Instead, Wo Long’s level structure is more reminiscent of Team Ninja’s Nioh 2 and Stranger of Paradise: Final Fantasy Origin. As the narrative unfolds, you’re taken (via lore-filled loading screen) to the subsequent location. Sometimes this is the lavish Mt. Tianzhushan, with its vibrant pink-colored leaves, lush bushes, and glistening waterways. Other times, it’s the devastated Guandu, crumbling to pieces as veins protrude from the array of suspended buildings. All the while you’re set on a fairly linear path, with a few available shortcuts to make backtracking less frustrating: ladders to reach an upper level, a bundle of wood that acts as a stepping stone, and so on. In its world design, Wo Long is focused and intimate, hooking you in with little details like rotting produce in abandoned villages and decaying bodies pierced on the battlefield, visual elements that breathe life into an otherwise desperate, dying world.

    There’s an oddly captivating quality to that desperation, one that helps drive home the game’s broad view of humanity: We are power hungry. If it serves us, we will do what is necessary to get power. Wo Long explores that and the sacrifices people will make to achieve power in an on-the-nose but nonetheless enthralling way. Through Elixir, the drug that essentially unlocks the host’s unstoppable inner demon in exchange for their life, an ultimate big-bad can pull the strings while everyone lusts after the thing he’s in full control of. There’s political intrigue as warlords like Cao Cao and Sun Jian debate the best strategy to put an end to the war, while Elixir stealths its way through the ranks because of fools too weak-willed to maintain vigilance in the face of power. There’s even romance and heartbreak, as characters profress their unyielding love for each other just before taking their last breath in the icy ground. It’s dire, but it speaks to just how destructive power is when chased by the corrupt.

    Wo Long is the most accessible Soulslike I’ve played

    A Wo Long: Fallen Dynasty image showing the player character stabbing a demon soldier in the chest.

    Probably can’t even feel it, hyped up on all that Elixir.
    Image: Team Ninja

    I’ve made the comparison that Wo Long is Nioh 2 but in ancient China a few times in my impressions of the game, but now having played through the whole thing, it feels even more applicable. If you’re at all familiar with the Nioh series, Wo Long will feel like coming home. That’s not to say that all the same pictures are hung in the same spaces or that all the same furniture is placed in the same rooms. There are some notable differences that set these two Team Ninja games apart, particularly when it comes to combat and difficulty. Wo Long is significantly faster in its animations, meaning the pace of engagements is much quicker here than what you see in the Nioh games.

    This might make for a more challenging experience, but because Wo Long demands and rewards aggression, the increase in speed is a boon for anyone who wants to treat these games as a sort of hack-and-slash adventure. By relentlessly attacking an enemy, you raise your spirit gauge while diminishing your opponent’s. Think of this dual-colored bar at the bottom of the health gauge as being similar to Sekiro: Shadows Die Twice’s posture meter. Completely drain an enemy’s spirit and you’ll open them up for a devastating fatal strike which, in most cases, kills in one hit and, in all instances, lowers their morale ranking.

    This morale ranking system is a vital component—the backbone if you will—of Wo Long’s understanding of difficulty within the Soulslike genre. When you play these masocore-like games, you’re sometimes relegated to farming for experience points to increase your level high enough to deal with whatever foe that’s putting you in a quick grave. You could switch up your build. Maybe try out a new armor or weapon. But the only way to really grow stronger in most Soulslikes is to accrue enough XP to buff yourself. That’s all true in Wo Long, too. However, exploring ancient China and raising battle flags, this game’s version of Dark Souls’ bonfires, is another way to become more powerful because planting flags increases your morale.

    Similar to God of War’s power level system, upping your morale ranking in Wo Long increases your damage resistance. So, if you encounter an enemy with a morale rank that’s higher than yours, you can bet your ass is in for a beating. But if you pull up on a sucker with a lower morale rank than yours, well, it’s likely curtains of them. And it’s not just battle flags that affect your morale, as raising the smaller marking flags dotted across the map establishes the floor (the invisible fortitude rank) that your ceiling (the morale rank) can never drop below. In this way, scouring the map is not only encouraged as a means to find new goons to fight and loot to collect. It’s almost required to make it through the game. It’s through this morale ranking system that Wo Long’s accessibility begins to shine.

    The morale ranking system makes up just one prong of Wo Long’s approach to accessibility. The other comes in the form of reinforcements, which you can call upon at the various battle flags you’ve planted. This is a blessing because so often, Soulslikes are largely these individual affairs with obtuse multiplayer offerings. There’s multiplayer here, too, but in an expansion to Nioh 2‘s benevolent grave summoning mechanic, Wo Long lets you call up an NPC homie whenever you want, so long as you have the required tiger seal item to do so. (The consumable is pretty easy to come by, found on dead enemies and in random chests around the maps.)

    You could always use a partner or two on the battlefield

    Here’s A Soulslike That Anyone Could Play, Probably

    Through summoning, you can fight alongside a plethora of historical figures, such as general Sun Ce and warlord Liu Bei, while tackling the game’s many difficult and unpredictable enemies. The best part, though, is you don’t always have to summon; Wo Long will, more often than not, start you with an ally already in tow as part of the game’s mesmerizing narrative. So, you’ll roll up to, say, Guigugou Valley in Ji Province, ready to battle with warrior brothers Guan Yu and Zhang Fei at your side. You can heal your reinforcements when they go down in combat and they never leave your company unless you decide to whisk them away with a different consumable item. Team Ninja understands that Soulslikes are, at times, far too punishing for the laygamer, and this inspiring reinforcement mechanic seeks to remedy that difficulty.

    It’s these two elements, the morale ranking system and the summoning of reinforcements, that make Wo Long the most accessible Soulslike I’ve played in…maybe ever. Sure, there are no real accessibility options for adjusting things like damage taken and enemy visibility. Features like those seen in The Last of Us Part I and Rachel & Clank: Rift Apart would go a long way to opening up the genre to an even wider audience. However, just by implementing some design choices that both encourage exploration and galvanize the idea of seeking help, Wo Long makes it evident that developers can create their punishing games without wholly gatekeeping the experience. Hell, when I was getting bodied throughout my time with Wo Long, I just summoned a comrade or two and all of a sudden, I felt empowered to take ancient China head-on. If this is the power of friendship, then Soulslikes need way more of it.

    Don’t get it twisted, this is still a very hard Soulslike

    A Wo Long: Fallen Dynasty image showing the player character fending against famed soldier Lu Bu.

    Now this is an asshole.
    Image: Team Ninja

    With all of that said, Wo Long is still a hard-ass Soulslike. There are a plethora of grunts that have no problem showing you the casket to rest your head in, and they’ll do it with the quickness if you’re not careful. On top of difficult jerks, the world itself is out to get you as you can take massive damage after a fall and can be reduced to a single health point when taking an unfortunate dip in the water. But nowhere is the challenge more pronounced than in the intimidating boss encounters, fights with screen-filling demons like a malformed, tentacled cow or terrifying soldiers such as helmsman Lu Bu.

    It’s these moments that feel like familiar territory for Soulslike players, those who associate grueling difficulty with the genre. And they are very challenging skirmishes that demand attention, skill, and patience, lest you get clapped in one hit. But again, thanks to the morale ranking system and summoning reinforcements, these engagements aren’t as insurmountable as they may first appear. The enemy might be obsessed with power, but strong friendships can’t be easily broken. That’s the penultimate lesson I took away from Wo Long.

    That’s what I hope developers in the genre and players of these games take away, as well. Sometimes, you need help to take down an army, especially one with demons and evildoers high on performance-enhancing drugs. Doing it yourself is possible, as shown in something like Bloodborne. But as 1986’s The Legend of Zelda put it, “It’s dangerous to go alone.” So, why not take some reinforcements with you? You’ll be grateful you did.

     

    Levi Winslow

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  • The Year Is Nearly Over, But You Still Have 10 Game Releases To Look Forward To

    The Year Is Nearly Over, But You Still Have 10 Game Releases To Look Forward To

    Fantasy medieval game Blacktail, Krakow-based studio The Parasight’s debut, lets you play as folktale witch Baba Yaga in her bow-and-arrow-carrying youth. You command her fate, if she’s a good witch or a bad witch, depending on how you navigate the magical, dangerous forest she roams.

    “When living memories of her past return as foul, walking spirits,” Blacktail’s website says. “Yaga is faced with no other option than to hunt them down in hopes of unraveling her own mystery.”

    I’m excited by Blacktail’s premise—I’m a former little kid with vivid imagined memories of Baba Yaga’s gnarled hands and battered cabin in the woods. Though, I am a little annoyed that Yaga’s voice actress sounds British despite the character growing up isolated from everyone except, like, early Belarusians. I’m hoping the game’s story is so mythic and compelling that I’m distracted by the Anglo-Saxon intrusion.

    Release date: December 15

    Compatible with: PC, Xbox Series X/S, PS5


    What 2022 game release are you most looking forward to? Or are you keeping your sights set squarely on next year?

     

    Ashley Bardhan

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