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  • Star Wars Outlaws Is A Crappy Masterpiece

    Star Wars Outlaws Is A Crappy Masterpiece

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    I was staring at a wall. It was an early mission in Ubisoft’s latest behemothic RPG, Star Wars Outlaws, in which I was charged with infiltrating an Empire base to recover some information from a computer, and this wall really caught my attention.

    Screenshot: Ubisoft / Kotaku

    It was a perfect wall. It absolutely captured that late-70s sci-fi aesthetic of dark gray cladding broken up by utilitarian-gray panels covered in dull blinking lights, and I stopped to think about how much work must have gone into that wall. Looking elsewhere on the screen, I was then overwhelmed. This wall was the most bland thing in a vast hanger, where TIE Fighters hung from the ceiling, Stormtroopers wandered in groups below, and even the little white sign with the yellow arrow looked like it was a decade old, meticulously crafted to fit into this universe. I felt sheer astonishment at the achievement of this. Ubisoft, via multiple studios across the whole world, and the work of thousands of deeply talented people, had built this impossibly perfect area for one momentary scene that I was intended to run straight past.

    Except I ran past it three times, because the AI kept fucking up and I was restarted at a checkpoint right before that gray wall over and over.

    Kay stands in front of a planet-set, with rocky mountains against the orange sky.

    Screenshot: Ubisoft / Kotaku

    I’m struggling to capture the dissonance of this moment. This sense of absolute awe, almost unbelieving admiration that it’s even possible to build games at this scale and at this detail, slapped hard around the face by the bewilderingly bad decisions that take place within it all.

    To be excited about a beautifully crafted wall is to set yourself up for an aneurysm when you start to notice the tiny, inflecting details on characters’ faces, or the scrupulous idle animations of a bored guard. Then as I tried to conceive that this same level of care was taking place across thousands of locations in multiple cities over a handful of planets, my genuine thought was: “It’s ridiculous that we mark these games on the same criteria as others.” How can someone look at this, this majesty, and say, “Hmmm, seven out of ten?” And then a guard sees me through a solid hillside and ruins fifteen minutes of painstaking stealth, and I wonder how it can be on sale at all.

    In 2024, we have reached the most deeply peculiar place, where AAA games are feats that humanity would once have recognized as literal wonders, and yet play with the same irritating issues and tedious repetition as we saw in the 90s. This contrast, this dissonance, is absolutely fascinating.

    Flying toward a wreck in space.

    Screenshot: Ubisoft / Kotaku

    Ubisoft strikes me as the leader in this bizarre space. I have, for years, been delighted and bemused by what that company is capable of creating, albeit often not in positive ways. The Assassin’s Creed series routinely builds entire cities, even countries, in authentic detail, to the point where we almost take it for granted. It has always struck me as the most horrendous waste that a game like Assassin’s Creed Odyssey can recreate ancient Greece in such wonderful detail, and then gets thrown away, that entire digital space never used again for anything else. It could be given to the world, offered as a setting for a thousand indie games, reused and recycled as such an achievement deserves. Instead, it’s there for that single game, where we reasonably kvetch about the frustrating details of a broken quest, or at how crowd AI bugs out at crucial moments.

    And this is only to touch on the art and architecture. We’re not even mentioning the fantastic writing, the exquisite voice acting, the sound effects, the musical score, the lighting, the concept art that makes such designs possible, and the direction and leadership that can bring all these disparate parts together. All as a backdrop to my repeating the run across the gantry because a distant AI decided to be triggered by a Nix it couldn’t possibly see, or because that time when I pressed Square it decided to throw a punch instead of trigger a takedown.

    Kay stares at an industrial complex.

    Screenshot: Ubisoft / Kotaku

    I’m old enough to remember a time when we’d lament that a beautifully drawn point-and-click adventure was no fun to play, and be so disappointed that such lovely artistic skill had been the backdrop for illogical puzzles and bad writing. Imagine the camera shot pulling out from that adventure game and revealing the room it’s in, the house that contains that room, the town that house is in, the city that town forms part of, and the country in which that city exists—that gets you close to the scale at which the same issue plagues us 40 years later.

    Just that opening city in Outlaws, Mirogana, is more than gaming was capable of ten years ago, let alone 40. It, alone, would be enough for an entire game, with plots and missions and characters. And it’s a blip in this game’s mindblowing breadth. I cannot over-express the scale of what’s offered here, and how incongruous it feels that it can all feel so easily dismissed given such fundamental errors. Errors that mean the game attracts headlines like, “Star Wars Outlaws Is Too Simplistic For Its Own Good.” And I get it! I know what the article means! It’s right that its stealth is banal and badly implemented, and yet such a core element of the game. But God damn, why are we able to reasonably call this creation “simplistic”?

    I’ve no idea what the solution can possibly be, but I feel it sits somewhere in a new order of priority. One that involves scaling back the ambition of everything that a large-scale developer knows it can achieve, and re-focuses resources on fixing the absolute basics that it so often cannot. Because the tragedy of a piece of art like Outlaws—or any number of other architectural masterpieces that we see come and go in this industry every month—being able to be sniffed at with a (deserved) 7/10, is too awful.

    Read More: Star Wars Outlaws: The Kotaku Review

    At Gamescom this year, I saw a talk (currently embargoed) about how wind will cause a game’s world to behave differently, and on one level it was incredible stuff, a technological marvel. But on another, it’s going to offer absolutely nothing if that game’s basic loops are dreary, or if the enemy AI is going to endlessly run into beautifully rendered walls. It could end up being a 7/10 game with technologically astounding wind.

    And so I come back to that wall. And I thank everyone involved in making it so special, the artists who spent so long ensuring it felt authentic, and the level designers who placed it, and the people responsible for collision detection who ensured I couldn’t walk through it, and the people who coded the Snowdrop engine so it could exist at all, and the producers who encouraged the developers who implemented it, and every single person who was in some way responsible for making me that wall to momentarily stare at. And I wish I hadn’t had to sneak past it quite so many times.

    .

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    John Walker

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  • Star Wars Outlaws Preview, Destiny 2’s Future, And More Hot Takes

    Star Wars Outlaws Preview, Destiny 2’s Future, And More Hot Takes

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    Screenshot: Aspyr / Lucasfilm

    In 2002, Star Wars: Bounty Hunter launched on PS2 and GameCube. The third-person action-adventure game let players hop into the bounty-hunting boots of Jango Fett aka Boba Fett’s clone dad from Attack of The Clones. It wasn’t great, but was a fun prequel to Episode II. Now, 20 years later, it’s been remastered, improved, and ported to new consoles, and while it looks and plays better than ever, it’s still mostly the same not-great PS2-era action game, but now with a flashlight. – Zack Zwiezen Read More

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    Kotaku Staff

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  • Star Wars Outlaws pre-order guide

    Star Wars Outlaws pre-order guide

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    Star Wars Outlaws, the open-world adventure from Ubisoft and Massive Entertainment, launches Aug. 30 for PlayStation, Xbox, and PC. Players will take on the role of smuggler Kay Vess as they attempt to seek their fortune across a variety of new and classic locations in the Star Wars universe.

    While Respawn Entertainment’s open-world Star Wars Jedi: Survivor puts forth an unforgiving melee combat system akin to Dark Souls, Outlaws seems to channel gameplay elements from the Uncharted franchise. This includes sneaking around, quickly resorting to shooting first if things go sideways, and of course, an ample supply of left hooks.

    Image: Ubisoft / Massive Entertainment

    There are a three versions of Star Wars Outlaws that are available for pre-order. In this post, we’ll dig into:

    • Every pre-order option available, how much they cost, and where you can buy them
    • What bonuses each edition of Star Wars Outlaws includes

    Star Wars Outlaws pre-order editions

    Star Wars Outlaws standard edition

    Image: Ubisoft, Lucasfilm Ltd.

    Pre-ordering the $69.99 standard edition of the game will get you access to the Kessel Runner Bonus Pack which grants exclusive cosmetics for your ship and speeder. The standard version of Star Wars Outlaws is available to pre-order through Ubisoft, PlayStation, Xbox, the Epic Games Store, and Best Buy. Like most recent Ubisoft launches, there’s no Steam version in sight.

    If you intend to play the game on PC via the Ubisoft Connect store, digital retailer Gamesplanet is offering a small discount on pre-orders. Normally $69.99, you can get Star Wars Outlaws for $62.99.


    Star Wars Outlaws Gold Edition

    Image: Ubisoft, Lucasfilm Ltd.

    If you want three days of early access to Star Wars Outlaws, you’ll need to pre-order the $109.99 Gold Edition. This version of the game also gets you access to the season pass, which is currently slated to include at least two pieces of post-launch DLC, in addition to the “Jabba’s Gambit” mission at launch. You can currently reserve this version of Star Wars Outlaws from Ubisoft, PlayStation, Xbox, the Epic Games Store, and Best Buy.


    Star Wars Outlaws Ultimate Edition

    An image showing what’s included with the Star Wars Outlaws ultimate edition that costs $129.99. Primarily, it gives gamers 3 days of early access, plus extra story content and an abundance of cosmetic DLC.

    Image: Ubisoft, Lucasfilm Ltd.

    The digital-exclusive Ultimate Edition costs $129.99 and comes packaged with everything included in the cheaper versions. Additionally, this premium version includes additional cosmetics in the form of the Rogue Infiltrator and Sabacc Shark bundles, as well as a digital art book with concepts and storyboards from the game. Currently, you can reserve this version of the game from Ubisoft, PlayStation, Xbox, and the Epic Games Store.

    Alternatively, if you want everything included with the Ultimate Edition but don’t want to pay the full price, you can subscribe to Ubisoft Plus for $17.99 a month. This plan grants you all the same benefits, including three-day early access, and is available on PC and consoles.

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    Alice Jovanée

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