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Tag: Open world video games

  • Homophobes Are Review Bombing Horizon Forbidden West’s DLC

    Homophobes Are Review Bombing Horizon Forbidden West’s DLC

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    Screenshot: Sony

    If you thought that gamers could be normal about two queers sharing a passionate kiss in 2023, then you would be very wrong. Horizon Forbidden West’s new story DLC, Burning Shores, contains a scene in which Aloy can choose to kiss a woman named Seyka, and it seems some PlayStation fans were not happy. Indeed, some players were so offended at being given this choice that they mass review-bombed the DLC on Metacritic. While the Metascore, which is based on critic’s reviews, currently sits at an 82, the user score is at just 3.2.

    Burning Shores is a DLC that, for technical reasons, is only available on PlayStation 5s. It brings significant quality of life improvements such as easier looting, though it’s apparently details like the better-looking clouds that rendered it a PS5 exclusive. The update also provides players with the opportunity to have Aloy pursue a romantic relationship with someone nice, which has been a fan request for years. And I’m happy for her. Seyka seems like a nice lady, and Aloy deserves to open up to someone after running around and saving the world for two consecutive games. The main people who are mad right now are the homophobes, who seemingly can’t stand the thought of any gay content in the Horizon series at all—even if whether or not Aloy acts on her feelings is fully optional.

    The bar is on the floor, y’all. But it doesn’t stop bigots from running face-first into it. Recent players complained on Metacritic that “homosexuals” were putting forward a “dirty agenda” that “sabotaged” what could have been a beautiful story. Nearly all of the reviews with a “0” score complained that they shouldn’t be forced to see gay women exist in the world of Horizon. One player called the game “woke propaganda” for allowing Aloy to fall in love with someone she just met—as if that isn’t how human romantic attraction so often works. “[Guerilla Games] retconned the main character for LGBTQ nonsense,” bemoaned another so-called fan who seems to have completely missed that there were sparks between Aloy and Petra in Horizon Zero Dawn. “Aloy never showed signs of being a lesbian,” complained one player who seems to have played a completely different game.

    This is not the first time that a PlayStation first-party franchise was attacked for featuring openly queer characters. This February, homophobes review bombed The Last of Us on HBO because they were forced to endure the unbearable sight of queer tenderness on television. Hopefully with enough repeated exposure, gamers will come to realize that queer video game characters are here to stay. Because culture is moving on, either with or without them.

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    Sisi Jiang

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  • 10 Critical Things To Know Before Playing Dead Island 2

    10 Critical Things To Know Before Playing Dead Island 2

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    The long-awaited, blood-soaked Dead Island 2 released today, and after almost a decade of waiting, I’m sure you have some questions. The game shares a peacefully embarrassing sense of humor with the first game, 2011’s Dead Island, repeatedly referring to your threatening surroundings as “Hell-A” while being gory enough to actually justify the zombified dad joke, but it’s also changed in important ways. Skill cards make their first appearance, and playing on modern consoles comes with its own idiosyncrasies.

    The unknown is scary. But I’ll guide you through it, and tell you everything I wish someone told me before I started playing Dead Island 2.


    How to unlock co-op

    Dead Island 2, like the original, employs co-op, so that players can wield an array of unique playable characters—six, in this case—against a neverending onslaught of zombies with dislocated jaws.

    To activate co-op in a new game, play through the first three missions of the main story. Co-op unlocks in the fourth, appropriately named “Call the Cavalry,” and you’ll be able to add, at most, two players to your game by choosing either “online options” or “social” when prompted.

    Once co-op is enabled, as long as they’re at the same point in the game or earlier, you can accept a friend’s request to join their game, or you can select “Join” from the main menu for a random multiplayer pairing. Quest progress saves in co-op, so you’ll be able to play the entire game while alternating between single and multiplayer at your leisure.

    Note that there’s no crossplay, though.

    Even the apocalypse is better with friends.
    Image: Deep Silver Dambuster Studios

    I know it’s annoying, but you should spam the “pick up” button

    Like Amazon continues to turn our planet into a desolate Funko Pop landfill, Dead Island 2 environments are stuffed with stuff. You’ll find upgrade materials like adhesives, aerosols, and blades on top of tables, inside shut drawers, and raining down from felled like you burst a grisly piñata.

    Forget your hand-wringing about storage management—in the zombie apocalypse, everyone’s a scavenger. Pick the stuff up. All of it. As long as you’re regularly upgrading weapons using the materials you’ve found, you’ll find that your Dead Island 2 inventory is impressively bottomless.

    Keeping upgrade materials on hand saves you time when you’re at sporadic upgrade workbenches. Though these benches allow you to “track” materials you’re missing, they’re most helpful when you have your materials ready to go, and can repair broken weapons or make them even stronger immediately before your next fight.

    To make space, scrap worthless weapons like wooden planks and sell real weapons to traders for lots of money. Upgrade materials let you create weapon mods, upgrades, and repairs, but money is necessary to actually buy them.

    You’ll need to make trade offs between special mods and attack power

    You’ll unlock and find motley weapon blueprints (often placed, conveniently, right on top of an undiscovered workbench) as you progress further into the game, allowing for wild mods that turn your weapon into two-punch electro-cutioners and cremators, as well as upgrades that bolster your weapon’s damage output.

    While the constant influx of shiny toys is understandably tempting, you should be aware that extreme weapon modifications and upgrades aren’t always compatible. While some upgrades’ descriptions plainly indicate that they need certain mods to be equipped, general upgrades like Damaging, which increases a weapon’s damage dealt, will lose their overall potency when paired with a mod. Try to have a plan for the type of weapon you want to ultimately end up with before you irrevocably alter it at a workbench.

    “Slaughter” is a perfect weapon upgrade

    The game’s huge range of weapon customization options leaves a lot to consider, but I think you should especially prioritize the Slaughter upgrade.

    It lets you hack limbs off with more efficiency, making it most compatible with gliding bladed weapons like katanas and hunting knives, but also lifts weapon durability.

    Dead Island 2 weapons can break obnoxiously quickly, leaving you suddenly barefisted in the middle of an encounter.

    Though you can keep track of weapon breakage by looking at the depleting meter in the bottom right corner of the screen, it’s best to avoid it by adding Slaughter. Don’t forget to repair your favorite weapons whenever you’re near a workbench, too.

    You can’t bulldoze through combat—learn to dodge

    Despite Dead Island 2’s quickly forming reputation as a brainless, mass bloodletting event, trying to aimlessly plow your way through fields of snarling zombies will get you killed quickly, and destroy your weapon stash even faster.

    To protect both yourself and your arsenal, practice dodging, or tapping L1 in the split seconds before a zombie attacks—and I really do mean split seconds.

    It took me a while to master the timing. I’d recommend you practice by singling out rogue zombies you come across while exploring environments, and not necessarily in the middle of a stressful main mission. When you nail a dodge (or, alternatively, block an incoming attack), you stun a zombie, opening them up for a health-melting counter attack.

    An explosion sets off in Dead Island 2.

    Here come the fireworks.
    Image: Deep Silver Dambuster Studios

    When a zombie mob is descending, use their own powers against them

    Just as each playable slayer has their own innate advantages, every zombie you encounter will have its own violent quirk.

    Most of them are thematic and obvious. Like, a frizzy zombie surrounded by blue sparks will eventually release a giant explosion of electricity, or a crispy zombie completely immersed in flames will, if it touches you, set you on fire.

    Notice these quirks and use them to your advantage when you’re confronted by swarms of zombies that, at first glance, seem unmanageable. Throw a fuel can at a fire zombie to trigger a remote AoE eruption that will murder nearby zombies. Using an electric modded weapon to burst a hole into the water canisters some zombies carry on their backs, and turn the resulting puddle into a livewire trap.

    And, once it becomes accessible to you in the game, don’t forget to use Fury Mode, which builds up as you slay zombies and imbues you with their destructive powers, for a brief period of time.

    Make sure to level up, but it’s not necessarily as crucial as you might think

    Once you hit a main story boss battle or reach a wild enemy with a skull over its head, meaning it’s higher level than you, you’ll feel the power disparity immediately.

    To avoid getting overwhelmed by too-strong enemies, take a look at main story and side quests’ recommended levels and make sure your natural leveling up matches them before attempting them.

    Though, you don’t have to be at a chapter or enemy’s recommended level to try it. Most of the time, especially in the rogue combat you’ll spend most of your time engaging with, leveling up makes a barely discernible difference in terms of damage output or defense. Most standard wild enemies also conform to your level, too, reflected by the number that appears next to the name over their heads.

    If you get stuck on the main story, pivot to a side quest you can benefit from

    In the case that you are not at the appropriate level to finish a main level chapter (without great difficulty, at least), don’t worry; you have 33 side quests to choose from.

    You’ll unlock these without really trying—by exploring new environments, answering radio calls, or chatting with friendly NPCs.

    But before you commit to a side quest, open up the Quests tab, glance at the rewards listed, and consider what your main story goals are. Do you want to level up ASAP? Pick a side quest with abundant XP gains. Do your weapons all suck, and you need something more excruciating? Take the side quest that gifts you a special weapon. Have fun while being practical. Slay responsibly.

    A NPC in Dead Island 2 reaches his hand into a headless zombie's stomach.

    Some NPCs are friendly. Others sort of look like Josh Groban.
    Image: Deep Silver Dambuster Studios

    Don’t shy away from customizing your low-stakes skill deck

    As you blaze through levels, the main story, and side quests, slots on your skill card deck will unlock. You acquire skill cards without truly trying, either grabbing them after you’ve spammed your “pick up” button, or by killing for them.

    You can rearrange or cull your deck at any time, so try any skill card that intrigues you. Most skill benefits are nebulous enough—specializing the type of kick you do, or how you regenerate health—that choosing them never feels make-or-break. It’s more like deciding whether or not you want pickles on your burger.

    Did you know there’s voice control?

    Dead Island 2 has a unique voice-control system, which beguiled me at first as someone who knows how to use the computer, but just barely.

    It lets you speak scripted commands to swap weapons, taunt zombies, and engage extra-powerful Fury Mode, among other things, by using a microphone and your Amazon account.

    To activate it, plug your Amazon account information into the “Alexa Game Control” section of the Options menu, make sure Voice Commands is set to “enabled,” and select your preferred input audio device. Read through the available commands in the Voice Controls, found in the Tutorials section, and wonder, like me, if Jeff Bezos can hear you scream.


    What are your best Dead Island 2 tips so far?

     

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    Ashley Bardhan

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  • Nintendo Escalates War On Popular Zelda YouTuber Behind Multiplayer Breath Of The Wild Mod

    Nintendo Escalates War On Popular Zelda YouTuber Behind Multiplayer Breath Of The Wild Mod

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    In the wake of a massive hype wave following the latest The Legend of Zelda: Tears of the Kingdom trailer, Nintendo has seemingly ratched up the number of rogue copyright claims it puts out against content creators on Youtube, and at least one of them is hitting back. In his latest video, Eric “PointCrow” Morino pleaded with Nintendo to leave his channel alone after it recently issued dozens of additional claims against his videos.

    “Please remove these strikes and claims or at least start a dialogue with us so we can all move forward with the excitement I’m sure you would love to see about your future games,” Morino said in a video to Nintendo posted on YouTube on April 14 that he said was vetted by his lawyer. The request comes after the Switch manufacturer apparently doubled down on issuing copyright claims and strikes against Morino’s channel, increasing the total number to 28, including ones against older videos that had nothing to do with Breath of the Wild, like one about Wii Sports.

    Nintendo did not immediately respond to requests for comment.

    Nintendo first began targeting the Zelda speedrunner’s YouTube channel on April 6 after he uploaded footage of a Breath of the Wild multiplayer mod he commissioned and released to the public. Despite making videos featuring challenge runs and other modded content for years, it appeared to be the first time Nintendo signaled it took any sort of issue with the content. Morino posted about it on Twitter at the time, criticizing the move and calling on the publisher to reverse its decision.

    He now says Nintendo has done the opposite, proceeding to copyright claim over 20 additional videos spanning his entire content making career. While most of them included the word “mod” in the title, at least one contained just vanilla gameplay with commentary. “These takedowns may have started with modded content, but they’ve spiraled into something else entirely,” Morino said in his latest video.

    On April 23, another Zelda Youtuber, Croton, said 10 of their streams and two of their videos were “nuked” from the platform. “No answers, no context, just a copyright removal,” they tweeted. “And one of these videos has literally nothing to do with mods and was simply a Zelda challenge run.”

    In his own video, Morino accuses Nintendo of flouting its content creator guidelines to target him, and defends his modded Breath of the Wild runs, which have collectively garnered tens of millions of views and helped maintain excitement around a game that’s now six years old. “To be clear I have never encouraged piracy of Nintendo’s games,” he said. “The mods I’ve commissioned are not being sold, and all of the code is custom, meaning they are free of Nintendo’s assets.”

    At the exact time when many content creators are gearing up for a massive influx of interest from fans and viewers ahead of the release of Tears of the Kingdom next month, Morino’s now weary of making content for the game at all, lest the arbitrary copyright claims continue. “This is a little scary because the precedent that they set with this case may apply heavily for their upcoming release of The Legend of Zelda: Tears of the Kingdom,” he said. “As per their decisions to take down challenge and gameplay videos alongside the modded content it will be difficult for any content creator to post creative concepts without having the fear of Nintendo exercising their copyright over video that is in line with their own policies.”

    Morino initially planned to appeal the copyright claims, defending his videos on fair use grounds, but he now says those legal efforts could cost millions and could jeopardize the future of his over 1.6 million subscriber YouTube channel. He recently tweeted, “it’s hard to become excited for Tears of the Kingdom when the Zelda community is being nuked off YouTube.”

                         

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    Ethan Gach

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  • Everything We’ve Seen Link Fuse And Craft In Zelda: Tears Of The Kingdom

    Everything We’ve Seen Link Fuse And Craft In Zelda: Tears Of The Kingdom

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    The wait is nearly over. The Legend of Zelda: Tears of the Kingdom finally hits the Switch on May 14, 2023. Three epic trailers plus a look at some gameplay have only made us even more excited to finally dive into the next chapter in Nintendo’s adventure series. This time around, Link has a number of sweet new abilities. One of them is a clever take on crafting, which the game calls “Fuse.”

    Read More: Here’s Zelda: Tears of the Kingdom’s Final Epic Gameplay Trailer Before Release

    Link’s new “Fuse” and “Ultrahand” abilities, as teased in trailers and fully explained in a gameplay deep dive on March 28, is actually a pretty sweet crafting system. Instead of just following preset recipes for crafting, players will be able to combine all manner of unique objects they find around Hyrule to forge makeshift weaponry, Mad Max-worthy vehicles, and who knows what else? Footage so far has shown the ability to create custom designs with simulated physics like buoyancy and air propulsion. Other examples show off weapon upgrades that trigger status effects like freezing.

    With such a versatile system, the sky’s the limit for what you might be able to craft come May 12. To give you some idea of just how handy Link can get, we’ve cataloged everything we’ve seen our hero Fuse thus far. You’ll see he’s actually very handy.

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    Claire Jackson

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  • GameStop Fires Guy After Zelda: Tears Of The Kingdom Switch Leak

    GameStop Fires Guy After Zelda: Tears Of The Kingdom Switch Leak

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    In March, an employee at a Massachusetts GameStop leaked on Reddit that Nintendo was probably about to reveal its long rumored special edition Zelda Switch at an upcoming mini-Direct for The Legend of Zelda: Tears of the Kingdom. Special editions such as these are highly coveted collector’s items, and news of one for the sequel to a best-selling game would be huge for fans looking to buy a new system. This week, GameStop fired the employee who leaked the news, and the employee claims he was told Nintendo helped make it happen.

    Back in March, Mike, who requested Kotaku only use his first name, posted a photo of a GameStop computer screen showing the inventory database had been updated with a secret new Switch model on the Tears of the Kingdom subreddit. It was the day before Nintendo’s big extended gameplay reveal for Tears of the Kingdom, and the employee speculated in the post that a special edition Zelda Switch which had already leaked back in December, would be announced during the stream. Mike says he got fired on April 11, about two weeks later.

    In a phone interview with Kotaku, Mike said he made the leak because he was a big fan of the franchise and wanted to give others a heads up in case pre-orders went live that day. GameStop in particular has seen issues for buyers when it comes to preorders in the past, though this wasn’t a reason cited by Mike for the leak. On March 28, Nintendo did reveal a special edition Switch, and the following day pre-orders went live at GameStop and other retailers.

    At the time, the Reddit post didn’t garner a ton of upvotes, and the now former employee said he didn’t think of it as a big deal since he didn’t technically leak any images or special details about the console itself, and the post itself was mostly speculative. Nintendo also tends to release special consoles such as this one for most of its major releases, such as Pokémon.

    Collector’s Editions Are A Big Deal At GameStop

    But on April 5, a week later, Mike said the company traced the leak back to them. Coming in for his afternoon shift after watching the new Super Mario Bros. Movie on release day, he said his district manager called him into the backroom for a meeting. Joined by another GameStop supervisor via video conference, the employee said he was asked if he made the post and whether he knew it violated company policy.

    Mike said he immediately confessed, but maintained he wasn’t aware it went against the company’s social media policies. The district manager took their keys and placed them on suspension, saying the final punishment could vary between a first-offense write up and termination. It ended up being the latter. And the now former employee thinks Nintendo is to blame.

    When their store manager called on April 11 to deliver the bad news, he said the supervisor told them “off the record” that Nintendo had forced the company’s hand, demanding the employee be terminated over the leak. Mike shared the allegation on the Tears of the Kingdom subreddit shortly afterwards writing, “Hopefully all of you were able to get your switch pre-orders in as now I will not be able to get mine.”

    GameStop and Nintendo did not immediately respond to a request for comment.

    A Zelda special edition Switch sits in front of a green background.

    Image: Nintendo

    Another employee at the store corroborated Mike’s account to Kotaku, and said they were told by the same store manager in a separate conversation that Nintendo was the catalyst. “He was an amazing worker,” they said of Mike, adding that he was one of the top performers in the area when it came to achieving GameStop’s aggressive sales goals.

    Whoever ultimately made the decision to fire them, the leaker would have been easy to discover. Their social media accounts, including Instagram, Twitter, and Twitch, were linked in various ways to their Reddit account, and included several references to their general geographic location, as well as selfies. “I wasn’t really trying to cover my tracks because I didn’t know it would lead to this,” Mike told Kotaku.

    As a large-scale retailer staffed mostly by entry-level workers paid terrible hourly rates, GameStop has historically been a hotbed for big gaming leaks, from Assassin’s Creed to Call of Duty. But it’s rare to hear that someone was actually fired in connection with one of the leaks. It’s perhaps less surprising that this one happens to have been in connection with a big Nintendo reveal, however. The Mario maker has been on the warpath against leaks for years, most recently attempting to subpoena Discord for the private data of someone who shared images from the Tears of the Kingdom collector’s edition artbook.

    When asked if the former GameStop employee ultimately managed to secure a Zelda Switch pre-order, Mike confirmed he had. “But sadly I won’t be able to afford it anymore due to lack of a job,” he said. Mike added that when his manager had to deliver the bad news over the phone they pointed out what a shame it was: “This is your favorite company and now they hate you.”

                   

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    Ethan Gach

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  • Who Are The Mysterious Zonai Zelda: Tears Of The Kingdom Fans Can’t Stop Talking About?

    Who Are The Mysterious Zonai Zelda: Tears Of The Kingdom Fans Can’t Stop Talking About?

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    The Legend of Zelda: Tears of the Kingdom is almost here, and from the looks of it, the enigmatic faction called the Zonai may play a big role in the sequel after mostly existing in the background of Breath of the Wild. If you’re feeling like you’re walking in on something or like you missed a big plot beat in the last game, don’t worry. Despite a lot of theory crafting over the years, even the biggest Zelda fans don’t have a lot of concrete details as to who or what the Zonai were. But let’s break down what we do know and why fans think the Zonai are being primed as a key player in Tears of the Kingdom.

    What do we already know about the Zonai?

    In Breath of the Wild, the Zonai are described as a tribe that no longer exists within Hyrule, but their nature is seemingly up for debate within the game’s world. They’re described both as a savage tribe of barbarians, as well as powerful magic users who worship animals, specifically Farosh, a water dragon that can be found in places like the Gerudo Highlands. Traces of their existence are visible in places like the Zonai Ruins in the southern area of the map, with long-abandoned architecture hinting at their reverence for Hyrule’s wildlife. In the lore and art book The Legend of Zelda: Breath of the Wild – Creating a Champion, it’s revealed the animals prominently featured in what’s left of the Zonai’s home reference the three pieces of the Triforce: a dragon for Courage, an owl for Wisdom, and a boar for Power. Beyond the animals, the Zonai also have their own crest resembling a spiral, which is seen on architecture associated with the tribe.

    Beyond that, Link can acquire a Barbarian armor set in Breath of the Wild believed to be worn by members of the Zonai long ago after navigating specific labyrinths implied to have been built by the tribe. While it all fits together, much of what we know about the tribe is speculation fostered by the game’s ambient storytelling. It’s a very minimalistic, FromSoftware-style approach to world-building and largely rewards those who want to explore the game’s big world. However, it might be paying off for all of us in Tears of the Kingdom.

    Nintendo of America

    Why do fans think Tears of the Kingdom will involve the Zonai?

    Theories that the Zonai would be a major player in Tears of the Kingdom have been prevalent since the game’s reveal in 2019 because of the focus on the spiral motif central to Zonai architecture. However, the connection is much more concrete now thanks to the most recent gameplay showcase. During this stream, Nintendo revealed the Zonai are tied to the events of Tears of the Kingdom through a piece of loot. In the 10-minute gameplay trailer, Link defeats an enemy in the floating sky islands, and it drops an item called a Zonai Charge. The video doesn’t linger on the item, but it clearly has the same green energy seen to power the machine-like enemies Link is fighting, the (broken) seal around Ganondorf seen in the original trailer, and Link’s corrupted, glowing arm.

    Will we meet the Zonai in Tears of the Kingdom?

    Given how quiet Nintendo has been regarding Tears of the Kingdom’s story, it’s hard to say whether or not Link will actually come across a member of the Zonai tribe. Given the group seems to have been entirely gone from Hyrule in Breath of the Wild, with the only information we have on them coming from theories and their remaining architecture, it seems most logical that the Zonai have been wiped out or have gone into hiding. But even so, their technology and magic are still present and causing trouble for our hero in Tears of the Kingdom. All that being said, it’s not entirely out of the question that some may have survived and have been waiting for the events of this game to reveal themselves. The series is also no stranger to time travel, with it being a key pillar to games like Ocarina of Time and Oracle of Ages. So there’s a chance Link could come face-to-face with the Zonai during their prime, but that’s not confirmed.

    Wait, how does Twilight Princess play into all this?

    Like most of the possibilities discussed here, the connection between The Legend of Zelda: Twilight Princess and Tears of the Kingdom is still speculation, but fans believe they’ve found connections between the Zonai and the Twili, who were introduced in Twilight Princess. Breath of the Wild incorporates several tribes and species from the series’ lifetime from the Sheikah to the Zora. The Twili, however, are notably absent, but given the similarities to architecture and magic seen in Tears of the Kingdom and that of the Twili, fans speculate that the Zonai could be the original race that was turned into monsters by Zant in Twilight Princess. There are even some breakdowns of iconography and sigils throughout Breath of the Wild that do closely resemble imagery in Twilight Princess. It’s all theory crafting at this point, and Breath of the Wild itself doesn’t do much on its own to directly make this possible tie-in apparent. So don’t feel like you completely missed out on a potential connection. This is all fan interpretation, for now.


    Whatever the Zonai are, it does seem like they will be at least part of Tears of the Kingdom’s larger setup. Whether we actually meet one remains to be seen, but we’ll find out when the game comes to Switch on May 12.

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    Kenneth Shepard

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  • Big Breath Of The Wild YouTuber Hit By Nintendo After Multiplayer Mod

    Big Breath Of The Wild YouTuber Hit By Nintendo After Multiplayer Mod

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    YouTuber and speedrunner Eric “PointCrow” Morino released a brand new multiplayer mod for The Legend of Zelda: Breath of the Wild on April 4. It basically transforms the hit 2017 Switch game into a modern open-world version of the beloved co-op Zelda spin-off Four Swords Adventures. A couple of days later, Morino says Nintendo hit him with copyright infringement claims that led some of his biggest YouTube videos to be demonetized.

    “Incredibly disappointed that Nintendo of America has decided to block my videos on Breath of the Wild,” he tweeted on April 6. “It’s the love for the community and the innovation that we bring to it that has kept it alive & brought new people to love the Zelda series. I hope you reverse your decision soon.” Morino also shared a screencap of several of his YouTube videos, including ones featuring gameplay footage from the multiplayer mod, showing they’d been flagged for copyright issues.

    Nintendo didn’t immediately respond to a request for comment.

    Publishers maintain they have full ownership and control over any footage produced from their games, but they rarely seek to penalize YouTubers and other content creators for sharing it online and potentially profiting off of it. In fact most companies go out of their way to promote the sharing of footage and screenshots from their games to help spread awareness, increase sales, and cultivate a community of passionate fans.

    When it comes to social media content around fan projects and mods, however, Nintendo is one company that’s often aggressively pushed back. Late last year, the Switch manufacturer went after a YouTube documentary about an abandoned pitch for a Zelda tactics spin-off, seeking to get it removed from Google’s platform. The creators eventually managed to appeal the decision and get it reversed.

    In response to Morino’s post, several other big content creators chimed in. “Not good for them considering they’re releasing a new game soon and many content creators will popularize it even more and may choose not to create videos around it,” wrote Kittyplays. “Nintendo detected fans having fun and they can’t have that,” wrote LostPause. “This is sad given how much love and effort you given them and botw.”

    Breath of the Wild is the fourth best-selling game on Switch, and has remained relevant years after its release in part due to the discoveries, tricks, and new stunts pulled off by people like Morino. Outside of the recent multiplayer mod, he’s drawn millions of additional eyeballs to the game with weird runs like Link growing bigger every time the A button is pressed, or trying to beat the game while both the hardest randomizer mode and the very difficult, map-changing Relics of the Past mod are active.

    Morino didn’t immediately respond to a request for comment but tweeted that he’s currently appealing the decision with YouTube. “As of now, [the videos are still visible for you to watch—however, they are not monetized,” he wrote. “Hopefully Nintendo releases these claims, as I significantly transform their work and my videos are under fair use.”

                 

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    Ethan Gach

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  • Zelda Producer Plays Tears Of The Kingdom For 10 Mins, And The New Stuff Looks Wild

    Zelda Producer Plays Tears Of The Kingdom For 10 Mins, And The New Stuff Looks Wild

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    Zelda fans have been starving for anything they can get, any crumb they can catch, and it seems like Nintendo is finally taking pity, rewarding them with a 10-minute gameplay trailer for The Legend of Zelda: Tears of the Kingdom.

    During the gameplay snippet, Zelda producer Eiji Aonuma says through a translator that Tears has changed the world “in many ways,” including pieces of Hyrule that float high in the sky, or “sky islands.”

    Tears of the Kingdom new abilities means less climbing

    Link can reach these sky islands through his new “recall” powers, which alters an object’s movement, or “ascend,” which allows Link to pass through ceilings in a path of twisting turquoise light. The recall power lets Link take a giant boulder that fell from a floating island back up to said island like a cool rock elevator. And ascend means you no longer have to always scale the sides of mountains, keeping an eye on Link’s stamina meter while you do it.

    Another new power “fuse,” lets Link combine two objects, like a branch with a boulder, and use it as a unique weapon—a hammer, in this case. “Ultrahand” is what Link will use to construct those vehicles we’ve seen in previous trailers.

    Tears of the Kingdom weapon fusing

    Fuse seems to be one of the game’s most versatile new powers, letting Link attach almost anything to anything to improve and alter its qualities. At one point, for example, Link attaches two fans to a raft to turn it into a sort of rustic speedboat. You can also attach objects to your arrows to increase their utility, including a hunk of meat. The term “meat arrow” is currently all over our Twitter timeline, as Zelda fans rushed to wonder what they can do with such an arrow in Tears of the Kingdom.

    Other surprising reveals include breaking weapons (in the trailer, it’s a branch that breaks, for realism) and a fresh enemy, the Construct, which looks like a stony robot.

    The Zonai in Tears of the Kingdom

    The lengthy gameplay trailer also appeared to accidentally confirm the presence of the Zonai, a prehistoric tribe in the Zelda universe whose ruins dot Hyrule. During the gameplay, we see Link collect something called a Zonai charge from a fallen Construct. It’s unclear what they do just yet, but it certainly has fans excited to see how much Tears of the Kingdom will explore their lore.

    This is what I would call a big meal. Before today, we had a very narrow idea of what the highly anticipated Breath of the Wild sequel would contain. Existing trailers revealed that the game—Nintendo’s first $70 game (pro tip: it will be cheaper if you use a Nintendo Switch Game Voucher to purchase it)—looks even more fantastic than BoTW.

    “Hopefully it runs okay on the aging Switch hardware,” Kotaku senior reporter Ethan Gach wrote at the time of the reveal.

    Good graphics are a nice thing to have, and a nice thing to see demonstrated before you in a Nintendo trailer, but it isn’t something you can run with. Past trailers have provided a general sense of what the hell is going on: Zelda isn’t sure that Link will be able to handle the latest threat, but he also gets to fly through the sky on a hulking hoverboard and what appears to be a hot air balloon, so who’s really winning?

    But it wasn’t enough for fans to sink their teeth in. They’ve been subbing facts for wild dreams, theorizing that Tears will feature the first speaking Ganon, some sort of lost soul mechanic. They also surmised that the game would have homing arrows, which today’s trailer confirmed…you just need to fuse your arrows with squishy yellow Keese Eyeballs to make it happen.

    Today’s trailer, which continues to show Link and his verdant world at its best and adds even more gameplay mechanics to the ones previous trailers revealed, is hopefully only the start to Nintendo preparing to open up the flood gates of cold, hard Zelda information. It doesn’t have much time, anyway—the game releases for Switch on May 12.

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    Ashley Bardhan

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  • Bringing Authenticity And Humor To Like A Dragon’s ‘Western Renaissance’

    Bringing Authenticity And Humor To Like A Dragon’s ‘Western Renaissance’

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    The Like a Dragon series (formerly known as the Yakuza series) is the most video game ever. This melodramatic crime drama series about a bunch of burly gangsters with the power to rip their suits clean off from their lapels has wacky plotlines where you hire a chicken as a real estate employee, manage a cabaret maid cafe, and battle a bunch of criminals with a diaper fetish. The series is a hoot.

    Read More: Like A Dragon: Ishin!: The Kotaku Review

    Most of the hilarity emanating from Like a Dragon and its spin-off series, Judgment, comes from the franchise’s snappy dialogue and the absurdist character and item descriptions of its English translations. For example, Like a Dragon’s stalwart protagonist, Kiryu Kazuma, can go from calling a new fighting technique he saw on the street “rad” to vehemently explaining that his propensity to brawl with thugs in public doesn’t make him a “fisting artist.”

    Sega (EN) / Ryu Ga Gotoku

    Don’t let the fact that developer Ryu Ga Gotoku’s samurai spin-off, Like a Dragon: Ishin!, is a historical period piece that takes place in 1867, make you think that it won’t contain the same levels of ludicrous sidequests and wacky dialogue as its predecessors. If anything, the fact that Kiryu’s feudal stand-in, Sakomoto Ryoma, partakes in similar madcap misadventures in the year of the Meiji restoration and the downfall of the Shogunate only adds to the game’s zaniness.

    Read More: I Met The Most Annoying Yakuza NPC In Like A Dragon: Ishin!

    In that spirit, I spoke with Marilyn Lee, the senior localization producer for Like a Dragon: Ishin!, to get some insight into the work that was put into crafting Like a Dragon: Ishin’s English translation.

    Localization in a nutshell

    Much like how Like a Dragon’s bombastic heat system fighting moves ought to make you feel like an extreme beast of a man, a localizer must ensure that every bit of text in Like a Dragon emanates an authentic Yakuza experience.

    Read More: The Yakuza Devs Are Stunting On The Entire Gaming Industry

    “The translating team takes the raw Japanese and churns out a direct translation as true to the meaning of the Japanese as possible but ultimately clunky, dry, and not especially what we’d call natural,” Lee said. “The team of editors then takes that line and brings in the characterization, makes it sound like natural dialog, which becomes the final script.”

    Sega (EN) / Ryu Ga Gotoku

    ‘Translation is not mathematics’

    One way of providing context for players that’s often used in translated works of Japanese games is to swing south with dialogue translations of characters with Kansai accents and give them a southern Texan drawl. But while folks who consume Japanese media have become accustomed to Osakan characters having the vernacular of a person hailing from Alabama or the Bronx, Lee said the LaD localization team strives to “avoid making a direct analog between specific English and Japanese dialects.”

    Lee credits the LaD localization team’s decision to examine vernacular characteristics and accents “on a deeper level” to Scott Strichart, a senior localization producer at Sega and “the former architect of Like a Dragon’s Western renaissance.” “While our philosophy on Kansai-ben involves many colloquialisms that might independently register as Southern, we’ve failed if players are categorically hearing all Kansai speakers with a twang,” Lee said. 

    “In the case of Ishin!, we would invite players to compare characters like Majima and Saejima (or Soji and Nagakura) to the game’s Gunman trainer, William Bradley, who was deliberately written to evoke the manner of a late 19th-century Southern cowboy. Likewise, this game also introduces the archaic Tosa-ben dialect, which we hope is difficult to attach to a given style of English and more so simply reads as rustic and insular,Lee said.

    Sega (EN) / Ryu Ga Gotoku

    Read More: The Samurai Yakuza Game Will Guest-Star A World-Famous Wrestler And An Internet Hottie

    When it comes to how much free reign the LaD localization team has in terms of cursing, Lee says games with the localization caliber of the Like a Dragon series “can’t simply mechanically swap out ‘kuso’ for ‘damn’ because “translation is not mathematics.”

    “Cursing is a vital linguistic component in English, and therefore our editors generally have leave to employ it as freely as they would in any other M-rated title (within reason),” Lee said.

    “Localization, as we view it, favors recreating the experience of the source language user rather than risking a sacrifice in writing quality to stay devoutly faithful to the source language itself. If a skillfully deployed curse is going to make a joke hit as well in an English line as it did in a curse-free Japanese line, then we’ll almost always use that curse.”

    Localization funsies

    You better sing, Ryoma.
    Screenshot: Sega / Ryu Ga Gotoku

    My most hot-button question for Lee was which character in Ishin! was her favorite to localize. It should be noted that when I sent Lee this inquiry via email, I made sure to include the tagline “and why is it Majima?” To my delight, Lee replied saying Majima is “fun to watch, he’s fun to fight, and he’s absolutely fun to localize.”

    “Majima is the cross-section of so many compelling character types: he can be hilarious, he can be frightening, he can oscillate between being oblivious and being the smartest man in the room and somehow it always feels authentic. Yakuza 0 players also know that deep down, there’s a real human there, projecting all these personality traits for reasons he may not even remember (in the main series’ continuity, anyway).”

    Read More: Yakuza Producer Surprised Y’all Find Majima So Sexy

    Majima’s cult of personality notwithstanding, Lee said Ishin’s minor characters deserve their due just as much as the Mad Dog of Shimano (period piece edition).

    “Working for days at a time on minor characters such as Tom the would-be samurai, or the cryptic, slang-weaving Mysterious Merchant gives our team the chance to craft a wide variety of voices. Truthfully, it demonstrates how tenacious the settings of RGG games are, that they support so many [people] of so many dispositions and still feel cohesive.”

    Lost in translation

    A screenshot shows Ryoma squaring up with a "large man" in a sauna with a generous amount of steam.

    True.
    Screenshot: Sega / Ryu Ga Gotoku

    Recently, Viz Media translator Kumar Sivasubramanian famously threw in the towel after having the unenviable task of translating Cipher Academy, a mystery series by the creator of the Monogatari series. Sivasubramanian called it quits with Cipher Academy because a bulk of the series’ dialogue was filled with cultural or phonetic puns that don’t make sense in English. Like Sivasubramanian, LaD’s localization team is also confronted with the herculean task of translating Japanese puns or jargon for English-speaking players.

    Read More: Translator Steps Down From Shonen Jump Manga After Declaring It Untranslatable [Update]

    Whenever there are nuances and phrases that don’t have a true 1:1 equivalent in either English or Japanese, Lee said the LaD localization team uses their “best judgment” to find “suitable methods to convey things as closely as possible to the essence of the source language.”

    Although some LaD fans can be “diehard purists,” Lee says most have a generally subjective line on what sounds “‘true” to the source material.

    A screenshot shows Ryoma getting ready to beat up a goon for hurting a woman.

    Ryoma is a god among men.
    Screenshot: Sega / Ryu Ga Gotoku

    With Like a Dragon, we believe that players can tell that the writing is meant to harmonize with every other aspect of the presentation. If a moment has an over-the-top zoom-in and we replace a simple ‘Nani!?’ with an English line that matches the absurdity of the cinematography, we haven’t betrayed the authorial intent there—we’ve done our best to execute on that intent across countless linguistic and cultural chasms.”

    Much like colloquialisms in Cipher Academy, Lee said Japanese puns “never translate.” Whenever a pun is uttered in the LaD series, Lee said her team must “roll with them as they come and commiserate together for the real tricky ones.”

    “Thankfully, that also means there are afternoons spent with the whole team shouting out funny chicken names, which is basically the entire reason we all got our college degrees,” Lee said.

    Measure twice, cut once (Yakuza style)

    A screenshot shows a man lamenting about a deadline he's been procrastinating.

    He just like me fr.
    Screenshot: Sega / Ryu Ga Gotoku

    In total, Lee said it took the localization team a little over a year to finish localizing Ishin! to have the game ready to launch on February 21 for PS5, PS4, Xbox Series X/S, Xbox One, and PC. Meanwhile, the games that took the longest to finish localizing are Yakuza 3, 4, and 5 because they were a part of the Yakuza Remastered Collection, Lee said.

    “Some projects took a long time from start to finish just due to the localization process was intertwined with the development of the game. Some took long because of the number of languages involved. Others took a long time because of the sheer volume of the project,” Lee said.

    While localizing the drama and humor in Ishin! was par for the course with other games in the series, the trickiest part of localizing the spin-off was ensuring players weren’t lost with the historical context and geography in Ishin!

    “Our updated glossary and new memoir feature can do some of that work, but ultimately it falls to astute translation and sharp editing to be successful. Creating context for the audience is critical,” Lee said.

    Historical context for the Meiji Restoration period

    Sega (EN) Ryu Ga Gotoku

    For historical reasons, Ishin! has an unapologetically negative stance toward Americans and European pressure at the end of the Edo Period, which staff writer Sisi Jiang expanded upon in their review for Ishin! When it came to handling the localization of a game that criticizes the countries some players come from, Lee reiterated that it’s a localizer’s job to ensure the experiences designed in a game are brought to players from different countries, even if aspects of translated text offend people.

    “Our job as localization professionals is to convey the meaning and sentiment of a piece of media as accurately as possible in another language. Sometimes this means tackling a challenging subject, especially in Ishin’s case where many characters are driven by different political ideologies that are linked to a historical time period,” Lee said. “We did our best to convey the text, and players have the freedom to come to their own conclusions.”

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    Isaiah Colbert

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  • Nintendo Giving Away Zelda Book That Used To Be In Special Edition

    Nintendo Giving Away Zelda Book That Used To Be In Special Edition

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    Image: Nintendo

    The Legend of Zelda: Tears of the Kingdom, successor to 2017’s Breath of the Wild, is out soon. And while there’s a big fancy collector’s edition of the sequel available, which includes a book, Nintendo is this week taking the time to revisit the original, releasing for free a book called The Explorer’s Guide.

    It used to be the whole point of the special Explorer’s Edition of the game, but with Breath of the Wild now six years old Nintendo figures we’ve all explored quite enough, thank you, and so instead of the book helping us find our way around a post-apocalyptic Hyrule for the first time, it can now help us remember the good times instead.

    As Polygon report, Nintendo have released the book as a pdf on their company site, and you can read/download it here. It’s…OK? I mean it’s typical limited edition filler, in that it’s not useful enough to be a true guide, there’s not enough art for it to be an art book and it’s not specific enough to be the game’s manual.

    It’s still a nice little thing to thumb through though, even after all these years, though weirdly not the whole book has been uploaded. For reasons known only to Nintendo, pages 73-84 are missing, an omission that’s not for plot reasons because there are spoiler warnings present on pages that did make the cut (If you’ve got this book at home from 2017 and can tell us what’s on the pages, that’d be great!).

    If you want to check it out, note that most of the book is dedicated to explaining the broad concepts of Breath of the Wild’s open world design to newcomers, and so may not be the most interesting thing you’ll read today, but the intro section is still fun, if only because Nintendo had to try and wrangle the series’ convoluted timelines and history into a couple of concise pages!

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    Luke Plunkett

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  • Let Me Solo Her Is Playing Elden Ring, But Every Enemy Is Malenia

    Let Me Solo Her Is Playing Elden Ring, But Every Enemy Is Malenia

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    Image: Let Me Solo Her / FromSoftware

    The player known as Let Me Solo Her has become an icon in the Elden Ring community in the year since FromSoftware’s action RPG launched. It started when he used the game’s online co-op features to help a player fight Malenia, one of the game’s hardest boss battles, wearing nothing but some underwear and a pot on his head. Now, it looks like he’s attempting to play a version of Elden Ring where every enemy is replaced by Malenia, and he’s streaming it starting on, March 17, for your enjoyment.Players modding Elden Ring to replace enemies with Malenia isn’t necessarily new, as mods of that kind were circulating throughout 2022. However, given that Let Me Solo Her’s vendetta against Malenia is an Elden Ring legend, at this point, it’s just the natural next step in this saga. Will Bandai Namco send him more swords commemorating all these kills he’s racking up in nothing but some white underwear and a helmet?

    Let me solo her

    The stream is ongoing on Let Me Solo Her’s YouTube channel, and the mod already makes early segments of the game terrifying to watch. Where once low-level enemies wandered in the base game, Elden Ring is now entirely populated by one of the most powerful bosses in FromSoftware’s game, who just happens to be able to heal herself.

    Let Me Solo Her is seen running past a group of Malenias in one of Elden Ring's early sections.

    Screenshot: FromSoftware / Kotaku

    So far, he’s mostly running past Malenias that appear in the open world, and only has to face them head on when he reaches a boss fight. Hey, we’ve all done it. But that doesn’t stop each of them from making swings with their giant swords as he sprints past, and it’s easy to imagine a situation where many Malenia make it hard to simply flee. If you, like me, are too scared to take on this challenge yourself, sit back and watch Let Me Solo Her do it, instead. Personally, I’d rather try the mod that turns enemies into Pokémon. That seems less terrifying.

    While seeing cool remixes of the original game is fun, most Elden Ring fans are looking for new content for the game, which Bandai Namco and FromSoftware finally announced back in February. Not much is known about the upcoming expansion, but fans are already speculating about what characters might be in it based on what little information and art we have at this point.

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    Kenneth Shepard

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  • Death Threats Lead To Cancellation Of Rust Fan Meeting

    Death Threats Lead To Cancellation Of Rust Fan Meeting

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    Screenshot: Rust

    The Game Developers Conference (GDC) is next week, and while that’s normally a time for developers from around the world to meet up, the developers of Rust were also planning on using the event to catch up with fans. That now won’t be happening.

    As PC Gamer report, the original plans were for a meeting—at a “coffee shop in San Francisco”—to be “a chance for conference attendees and fans to meet the Rust team, share their portfolios, and ‘talk shop’”.

    It has been now been cancelled after the developers received “threats to kill”, with the team posting a statement to Twitter that reads:

    This is not a statement we’re happy to announce.

    Due to an IRL threat we must take seriously, we’re going to have to cancel the GDC meetup in San Fran next week. 😢

    Fans are instead encouraged to “reach out via email!” instead. “It’s important to remember the developers are indeed humans”, they add in a follow-up Tweet, saying “When threats arise we make their safety #1.”

    “The overwhelming majority of fans are respectful and supportive,” Rust producer Alistair McFarlane told PC Gamer, adding “there is always going to be a small subset of individuals who engage in threatening and abusive behaviour.”

    It’s important to note that this meetup wasn’t a part of the official Game Developers Conference schedule of events, and so had nothing to do with the organisers of GDC. This was something the Rust team were organising outside of that, just to take advantage of the fact that the team and fans were going to be in the same space for a few days.

    The cancellation also only affects this one meetup; developers Facepunch will still be attending the Game Developers Conference itself, which runs from March 20-24.

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    Luke Plunkett

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  • Dead Island 2 Devs Think ‘Development Hell’ Wasn’t So Bad Actually

    Dead Island 2 Devs Think ‘Development Hell’ Wasn’t So Bad Actually

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    Image: Dambuster Studios

    Dead Island 2, the open-world zombie RPG that passed through so many hands someone done forgot it in the development oven for over a decade, is finally coming out on April 21. This is a week earlier than originally anticipated, which we love to see. What’s funny, though, is that developer Dambuster Studios is out here saying the game’s development hell gave the studio “quite a lot of goodwill in the end.”

    In case you forgot, Dead Island 2 was announced at E3 2014, with work reportedly starting sometime in 2012. Dying Light studio Techland was originally set to spearhead the project, but pivoted to Dying Light 2 instead. This led publisher Deep Silver to shop around for a developer to helm Dead Island 2 until Spec Ops: The Line creators Yager Development stepped up to the plate. Yager toiled away on Dead Island 2 for a few years, with the game making a couple appearances at conventions after being announced in 2014. Unfortunately, Yager didn’t stick. Deep Silver dropped the studio in July 2015, leaving Dead Island 2 lifeless until Hood: Outlaws & Legends studio Sumo Digital took over development in March 2016. Again, like Yager, Sumo didn’t stay long. Deep Silver shifted development hands one more time, this time putting the game in the lap of Homefront: The Revolution creator Dambuster Studios. If you lost track, this means Dead Island 2 has been worked on by at least four different studios throughout its over a decade of development.

    Read More: Dead Island 2, Due In 2015, Now ‘Coming Out A Week Early’

    Development hell resulted in some goodwill

    Now, Dambuster Studios is asserting a VGC interview that after all this reshuffling and restarting, Dead Island 2‘s development hell actually wasn’t all that bad.

    “It definitely concerned us at the start,” technical director Dan Evans-Lawes said. “I remember when we took the project on, I was thinking ‘Is this a poisoned chalice,’ you know what I mean? I think, though, that once we announced the game, people were interested because they knew it had been in ‘development hell’ for however long, and I think people were expecting it to be terrible, and so we were pleasantly surprised when it wasn’t. And I kind of feel like it’s actually given us quite a lot of goodwill in the end. But that’s obviously reliant on people liking the game. But as long as they do, which I think they will, then I don’t think it’s a bad thing at all.”

    Dead Island 2 was a total restart for Dambuster

    With going through so many hands, you’d be correct to assume that Dead Island 2 was restarted once Dambuster Studios got a hold of it. It was, though not everything was scrapped. Some stuff, such as the Los Angeles location, stayed intact. Most of everything else, however, was rebuilt from the ground up.

    “It was basically a complete restart,” Evans-Lawes said. “Obviously there were some things that had been communicated out already, the [Los Angeles] setting and things like that, and when we looked at it the setting was something that we definitely did want to keep. We felt that it as an opportunity to have a really crazy, diverse cast of characters, and also it’s a very iconic location, so obviously we wanted to keep that. Other than that, it was totally from scratch.”

    Read More: Sorry Y’all, Dead Island 2 Weapon Breaking Isn’t Going Anywhere

    Kotaku reached out to Deep Silver for comment.

    In a way, Dead Island 2 could be considered a normally developed game under typical circumstances. I mean, Dambuster Studios apparently started working on the game in August 2019, not long before the global pandemic impacted development on a plethora of games. Despite the challenges that come with development, especially under the effects of a widespread health crisis, Dead Island 2, under Dambuster Studios, has only been in the oven for almost four years. That’s not a bad timeline. It’s just wild for Dambuster Studios to insinuate that development hell has, in a roundabout sort of way, helped them. You know, if the game ends up being any good.

     

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    Levi Winslow

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  • The Yakuza Devs Are Stunting On The Entire Gaming Industry

    The Yakuza Devs Are Stunting On The Entire Gaming Industry

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    We here at Kotaku get plenty of tips via email. Some are spam, others are error-filled hate messages, and a few are serious allegations that require serious investigation. So it’s refreshing when something comes in that just points us toward something breezy and cool, as was the case with a recent tip regarding the slay-the-house-down-boots fashion of the Like A Dragon: Ishin! developers, Ryu Ga Gotoku Studio.

    A development subdivision of Sega whose roots trace back to 1998, Ryu Ga Gotoku (“RGG”) is a Japanese studio responsible for the 2012 third-person shooter Binary Domain. However, you’re probably more familiar with RGG’s most prominent work, the Yakuza series. Since 2012, RGG has been in charge of the action-adventure franchise, developing new mainline entries and remastering old ones while putting together spin-offs such as the Judgment series and the latest remake, Like A Dragon: Ishin!

    It’s that latter game, which was originally a 2014 Japan-only release before making its worldwide debut earlier this week, that was the topic of the tips email we got this week. Enamored with senior editor Alyssa Mercante’s “fashion callout” of The Game Awards’ bland drip, the reader (whose name we’ve decided to keep hidden) said we should check out this making-of Like A Dragon video to see some “cool suits.”

    Read More: The Best Fits At The Game Awards 2022

    “I loved The Game Awards fashion callout and follow-up article and 40 seconds into this video about Ryu Ga Gotoku making the next Like A Dragon game there is an amazing staff promo photo,” the reader said in an email to Kotaku. “I guess if you’re in charge of the Yakuza/Like A Dragon series, you’re basically obligated to wear a cool suit.” And they ain’t lying! RGG is literally stunting over the entire industry in one shot.

    SEGA Asia(EN)

    In the first episode of a multi-part series on Sega Asia’s English YouTube channel, we get a quick glance at RGG’s fashion sense. Japanese fashion is pretty captivating if you follow it. Filled with flowy silhouettes, wild colors and patterns, and an interesting blend of casual and smart aesthetics, folks in the Land of the Rising Sun know how to dress. RGG is no exception. Sure, the suits the developers wear about 40 seconds into the above video are all black, but the nuance is in the details. Two staffers have jackets with interesting markings: one with a variety of white dots and another with copious small crosses. A different staffer has a coat with tastefully accenting white lines. Three other staffers have all-over patterns, with two of the staffers’ suits having a nice sheen. If you told me this was an alternative J-Rock band and not a bunch of video game developers, I’d believe you.

    Even the developers’ boots, while nondescript on the surface, really add to the developers’ collective drip. Most in the photo have round pointed-toe, glossy-looking boots with no laces like they all just stepped off the set of The Matrix or something. Two others mix things up a little bit, with one staffer having what appears to be round lace-up boots a la Dr. Martens (though maybe not that exact brand) and another seemingly wearing some very dark, perhaps suede-looking boots. Either way, RGG’s fits are on point! I may not be the fashionista that Kotaku’s Alyssa Mercante is, but I, too, am gagging over the confident simplicity RGG exudes in their almost-matching looks. It’s dope to see, especially in an industry known for some of the most predictable (graphic-tee-and-blazer) outfit combos ever.

    Read More: Like A Dragon: Ishin!: The Kotaku Review

    Anyway, shout out to RGG for slaying the entire industry in a matter of seconds with both their killer fashion and their even more-killer samurai game, Like A Dragon: Ishin! In fact, staff writer Sisi Jiang called it “the best samurai game that you can play right now.” You should check it out.

     

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    Levi Winslow

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  • Assassin’s Creed Bug From 2020 Is Finally Getting Fixed

    Assassin’s Creed Bug From 2020 Is Finally Getting Fixed

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    Image: Ubisoft

    I know this isn’t the most pressing issue facing the video game community, but I just think it’s funny: someone at Ubisoft has finally got around to fixing a bug that has impacted one particular version of Assassin’s Creed on one specific platform that has been bugging people (or maybe just one person?) for years.

    We actually covered this back in November 2020, when as part of kicking the new console’s tyres it was discovered that the PlayStation 4 version of Assassin’s Creed Syndicate had some weird shadow issues if you were trying to play it on the PlayStation 5. It was known, so much so that anyone trying to start the game got a prompt that said:

    You might experience unexpected game behavior while playing this PS4 game on your PS5 console.

    Still, like I said, not a huge issue. But still an issue, one that would have been logged somewhere at Ubisoft, far enough down the list of priorities that it didn’t get fixed at the time, but on the list nonetheless, waiting to be tackled by somebody, anybody, whenever they had the time.

    That time is this week. The series’ Twitter account posted this earlier today, saying that an update be released tomorrow specifically targeting this very bug:

    We’re happy to announce that Assassin’s Creed Syndicate will receive an update tomorrow, February 23, on PlayStation 4. This update will provide a fix for flickering issues when playing on PlayStation 5.

    Thank you for reminding me to dig this out and replay it. Not because I want to enjoy it flicker-free—I never had it on PS4, I have it on PC!—but because this is a deeply underappreciated entry in the series, and one I’d love to revisit in the wake of the more recent games being just a bit too much.

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    Luke Plunkett

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  • The Best And Worst Part Of Every Grand Theft Auto

    The Best And Worst Part Of Every Grand Theft Auto

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    Screenshot: Rockstar Games

    Best: New Toys: It’s hard to choose one thing that I’d call the best part of Vice City, the GTA game that brought the series to Florida and the 80s, but if I have to (Editor’s note: You do.) then I’d pick the introduction of more vehicles to the sandbox. In Vice City, you could fly in planes and helicopters, drive scooters, golf carts, dirt bikes, various boats, and even pilot remote-controlled helicopters, too. All of this made Vice City a more fun playground to tinker with between missions.

    Worst: Crappy Combat: The annoying, crappy combat. While it’s mostly unchanged from GTA III, it stands out in Vice City more because everything else—like the improved visuals, larger map and better cutscenes—is so much better this time around. And Vice City has a ton of combat in it, making it even harder to ignore just how clunky and bad it is.

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    Zack Zwiezen

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  • Legend Of Zelda: Tears Of The Kingdom Art Book Leaks Months Ahead Of Release

    Legend Of Zelda: Tears Of The Kingdom Art Book Leaks Months Ahead Of Release

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    Image: Nintendo

    The Legend of Zelda: Tears of the Kingdom isn’t due out until May 12, which means fans heavily invested in the lore and secrets of the game have three months of avoiding (what they will probably think are) spoilers ahead of them.

    The collector’s edition of the game comes with a 204-page artbook, and over the weekend that book leaked online, with every damn page of it winding up posted on the GamingLeaksAndRumours subreddit. It’s the Japanese version, meaning it’s difficult to make out exactly what some of this stuff is, though that’s not a huge problem since it’s a fairly basic artbook, mostly just images with some captions underneath.

    I’m obviously not going to be posting any of the images here, but I have thumbed through the pages and have good news and bad news for fans of the series. Which is good and which is bad will depend on how sensitive you are to spoilers.

    Image for article titled Legend Of Zelda: Tears Of The Kingdom Art Book Leaks Months Ahead Of Release

    First up, because this is a preorder bonus and not a full-blown, standalone artbook, it’s missing context. There are hundreds of images here but they’re not laid out in any kind of order or sequence, and without paragraphs from the developers and artists explaining in depth what everything means and why it’s there, there’s little here that you wouldn’t have expected to see in a trailer.

    There are lots of images of Link wearing costumes, some familiar returning faces, some outfit designs for allies and friends, sketches of (again, familiar) bad guys and lots of illustrations of environments that, without the context I just mentioned, are basically just “here’s a cave, now here’s a room with a stone floor”.

    “This book was designed to come home with you the day you bought the game”

    I’m being vague not to protect anyone, but just because…this is all very standard stuff. Without the context of this art being properly explained—or from any of us actually playing the game—it’s just a book full of cool Zelda pics.

    Which, of course, is all it’s meant to be. While it’s tempting to pore over this book three months out from release, hoping for cryptic spoilers and keys to Tears of the Kingdom’s lore, this book was designed to come home with you the day you bought the game. People would be free to flick through it on the bus on the way home, or in the back seat of a car, or on the couch when they’re only 23 minutes into the game. There was never going to be anything huge here, because that would be extremely stupid!

    For example there’s not a single image of Ganon. There’s an illustration of Zelda, but no mention on whether she’s playable or not. We have glimpses of the monstrous transformation Link appears to be going through, but nothing more than what we’ve already seen in trailers. There’s no plot summary.

    The only things that could even remotely be considered spoilers are a couple of costumes that reference older games in the series, and the return of a particularly shitty type of enemy, but those are just…facts about the game, not narrative beats.

    So if you’re sensitive to spoilers and you somehow end up somewhere on the internet where this book’s leaks cannot be avoided, relax. This is a preorder bonus, not a Spoiler Tome.

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    Luke Plunkett

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  • Someone Please Help This Witcher 3 Fan Who’s Being Haunted By A Hammer

    Someone Please Help This Witcher 3 Fan Who’s Being Haunted By A Hammer

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    Screenshot: PaschalisG16

    When most of us experience a glitch, we can soothe our woes by simply reloading our game, or perhaps looking up a solution online. But PaschalisG16 has already tried that, and much more. No matter what this Witcher 3: Wild Hunt player does, though, their Geralt is walking around with a floating hammer stuck between his legs.

    It goes everywhere Geralt goes. Cutscene? Hammer. Tearing down a monster? Hammer. And so PaschalisG16 ended up making a Reddit thread asking what the hell was going on and more importantly, could anyone lend a helping hand? You can probably guess what happened next: an endless array of dick jokes. Oh no. Perhaps the funniest thing about it is that, buried under dozens and dozens of replies like “Tis the most mighty of all the man-mallets” and “Giggity” is the OP once more, to zero effect, pleading for people to stay on topic.

    “Does anyone wanna actually help? It’s not THAT funny,” PaschalisG16 wrote, if you scrolled down far enough to see it.

    Speaking to Kotaku, PaschalisG16 admits that the oddly persistent hammer is not that big of a deal but that “my OCD makes me hate it a little bit,” so they want to get rid of it even though it doesn’t affect gameplay at all. In fact, PaschalisG16 has gone ahead and done things like saving Dandelion from the soldiers in Novigrad with the hammer in tow. What makes this entire ordeal so amusing is just how pervasive the damn hammer has ended up being. They’ve started a new game. They’ve reloaded a new save. The hammer won’t go away. Worse, replies reveal that other players are suffering the same fate as well.

    The issue isn’t new, based on various internet threads over the years from baffled players who, much like the top picture suggests, always end up stripping Geralt naked in an effort to delete the hammer. Reading the troubleshooting is kind of hilarious: Yes, Geralt has tried meditating the hammer away. No, your suggestion isn’t going to work.

    “Unfortunately, I could not play with him when I realized that [the hammer] was with me now forever,” reads one thread from almost four years ago. “This destroyed the atmosphere of the game, constantly following me, I could not take my eyes off [the hammer] almost all the time. I could not forget this, I began to go crazy with this hammer,” they recounted, clearly traumatized by the whole thing.

    While in-game meditating didn’t get rid of the pesky hammer, embodying its teachings did, in a roundabout way.

    “However, the time has come, and I calmed down,” the 2019 hammer sufferer went on to say, before sharing a picture of the hammer, Geralt, and Ciri sitting around a campfire like a happy family. They’d accepted their fate and were now sharing what was the equivalent of a photo album dedicated to the hammer. “I was able to complete the game, one of the DLCS. Now this is my new bro, companion, like Roach. I realized that there was no point in paying attention to him and continuing to play as if nothing had happened. And it’s good that I was able to come to this, because the game deserves passing.”

    But, uh, seriously, if anyone knows how to fix this, can you hit PaschalisG16 up?

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    Patricia Hernandez

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  • Zelda: Tears Of The Kingdom Is Nintendo’s First $70 Game

    Zelda: Tears Of The Kingdom Is Nintendo’s First $70 Game

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    Illustration: Nintendo

    While The Legend Of Zelda: Tears Of The Kingdom is one of the most hotly-anticipated video game sequels of all time, that’s not the only reason it’s notable this week. It is also, sadly, the first Nintendo game to hit the $70 threshold.

    While physical copies of the game have previously been available for preorder at places like GameStop for $60, Nintendo’s press release for the game following tonight’s Direct confirms that the cheapest version will be selling for $70. Preorders for the game at that $60 pricepoint suddenly stopped being accepted by retailers on Tuesday night.

    The Legend of Zelda: Tears of the Kingdom: An epic adventure across the land and skies of Hyrule awaits. In this sequel to The Legend of Zelda: Breath of the Wild, you’ll decide your own path through the sprawling landscapes of Hyrule and the mysterious islands floating in the vast skies above. Can you harness the power of Link’s new abilities to fight back against the malevolent forces that threaten the kingdom? In addition to the standard version, which will be available at a suggested retail price of $69.99, The Legend of Zelda: Tears of the Kingdom Collector’s Edition will release on launch day at a suggested retail price of $129.99, and includes a physical version of the game, an artbook with concept art, a Steelbook case, an Iconart steel poster and a set of four pin badges.

    That would make it the first ever Nintendo game to hit that $70 threshold, at least as a recommended retail price, which is a bummer for us as consumers (since wages aren’t increasing in line with the inflated cost of…everything) but also expected from a business (because all their costs have gone up). This is why it’s called an inflation crisis, baby!

    $70 games are becoming the norm for PS5 and Xbox

    At least Nintendo can say they were one of the last to do it, after a number of major publishers—like Activision, Ubisoft and Warner Bros.—decided that 2022 was the year they could start charging $70 for games like Call of Duty Modern Warfare II and…Gotham Knights. Starfield, along with other first-party Microsoft games, will start costing $70 as well. Even indie games are starting to raise their prices right now.

    Back in November, Nintendo responded to Sony’s decision to increase the price of the PS5 by saying “it won’t take such actions at this moment, but will continue monitoring situation and carefully consider (whether we need to take the option).”

    While that Switch hardware increase hasn’t materialised—yet—maybe recouping an extra $10 per copy of a game expected to sell millions will help Nintendo’s bottom line, especially since the company just saw its share prices tumble after analysts predicted the aging Switch is “rushing to end of its lifecycle at a faster-than-expected pace,” and that without news of replacement hardware on the horizon things might just get worse.

    Meanwhile, competitors like Microsoft are making it sound like console price increases might not be totally out of the question sometime in the future.

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    Luke Plunkett

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  • What To Expect From Xbox In 2023

    What To Expect From Xbox In 2023

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    Image: Bethesda

    Easily the most anticipated title on this list, Starfield is notable for two reasons: It’s gaming’s next big sci-fi RPG epic and its the next evolution in Bethesda’s open-world formula. Bethesda is no stranger to science fiction, having a number of Fallout games under its belt. But from everything we know about Starfield right now, it’s aiming for an unprecedented scale, featuring over 1,000 worlds for you to explore.

    Though we haven’t seen a whole lot of Starfield gameplay, the reveal last summer showed a bit of what we can expect. Here’s your hype fuel for Starfield before its expected release this year:

    • “Hard science fiction” setting with 1,000 explorable planets
    • A mix of “handcrafted content” and procedurally-generated environments
    • More than 250,000 lines of dialogue in classic “Bethesda-style,” and a “persuasion system”
    • Complex character creation system with various backgrounds and traits that let you tailor your aesthetics and stats
    • Simplified survival mechanics
    • The classic Bethesda mix of first-person combat, exploration, and roleplaying

    Bethesda

    It’s hard not to get excited about a game like this. While the commonly voiced concern that such a high number of planets may mean we’re in for some serious “quantity over quality” is a fair one, I’d argue that’s always been the case with Bethesda games: Unprecedented scale, unprecedented jank. Despite all of that, Bethesda games of this sort usually cohere to form a unified experience that’s hard to get anywhere else. The question for Starfield will be: Do enough aspects of this epic space sim work well enough to create an intense level of immersion for, oh I dunno, hundreds of hours? I mean, I still don’t feel like I saw everything in Fallout 3 and 4.

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    Claire Jackson

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